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Contents

  • Changelog
    • Updates
  • STAT
    • Status
      • Introduction: Training for the Commonwealth
      • The Pip-Boy: A RobCo Industries Technological Wonder!
      • Social Status: How to React If the Worst Happens
    • S.P.E.C.I.A.L.
      • What Makes You S.P.E.C.I.A.L.?
    • Perks
      • Vault Life Has Its Perks!
      • Strength-Related Perks
      • Perception-Related Perks
      • Endurance-Related Perks
      • Charisma-Related Perks
      • Intelligence-Related Perks
      • Agility-Related Perks
      • Luck-Related Perks
      • Other Perks: Resting
      • Companion Perks
      • Required Reading (Magazine) Perks
      • Perk Availability by Level
      • Far Harbor DLC Perks
      • You're Not Alone: Companions
      • Crafting
    • Combat
      • Overview
      • Groups, Gangs, and Factions
      • Creatures of the Commonwealth
  • INV
    • Weapons
      • Choosing a Weapon
    • Guns
      • Weapon Frames
      • Non-Automatic Pistols
      • Non-Automatic Rifles
      • Automatic Weapons
      • Heavy Guns
    • Melee Weapons and Punching Weapons
      • Overview
      • Melee Weapons
      • Punching Weapons
    • Explosives
      • Overview
      • Crafted Explosives
      • Faction Explosives
      • Miscellaneous Explosives
    • Legendary Weapon Effects
    • Unique Weapons
    • Apparel
      • Overview
      • Clothing
      • Outfits
      • Armor Pieces
      • Headgear
      • Accessories
      • Power Armor
      • Specialty Items
      • Legendary Armor Effects
      • Unique Apparel
    • Aid
      • Overview
      • Food
      • Alcohol
      • Chems
      • Syringer Ammo
      • Stealth Boys
    • Miscellaneous
      • Overview
      • Utility Items
      • Perks and Bonuses
      • Redeemables
      • Access and Information
      • Quest Items
      • Knickknacks
    • Junk
      • Overview
      • Base Components
      • Junk Items
    • Mods
      • Overview
      • Weapon Mods
      • Armor Mods
      • Power Armor Mods
    • Mods Charts
      • Melee Mods
      • Gun Mods
      • Armor Mods
      • Power Armor Mods
    • Ammo
      • Overview
  • DATA
    • Introduction: Helping Others to Help Yourself
    • Questing the Vault-Tec Way
    • Quests: A Big Table
    • Main Quest: Act I
      • War Never Changes
      • Out of Time
      • Jewel of the Commonwealth
      • Unlikely Valentine
      • Getting a Clue
      • Reunions
    • Main Quest: Act II
      • Dangerous Minds
      • Shattered
      • The Glowing Sea
      • Hunter/Hunted
      • The Molecular Level
      • Institutionalized
    • The Institute Quests
      • Overview
      • Synth Retention
      • The Battle of Bunker Hill
      • Mankind Redefined
      • Mass Fusion
      • Pinned
      • Powering Up
      • End of the Line
      • Airship Down
      • Nuclear Family
    • The Institute Miscellaneous Quests
      • Overview
      • Building a Better Crop
      • Plugging a Leak
      • A House Divided
    • The Institute Radiant Quests
      • Overview
      • Pest Control
      • Hypothesis
      • Appropriation
      • Reclamation
      • Political Leanings
    • Brotherhood of Steel Quests
      • Overview
      • Reveille
      • Fire Support
      • Call to Arms
      • Semper Invicta
      • Shadow of Steel
      • Tour of Duty
      • Show No Mercy
      • From Within
      • Outside the Wire
      • Liberty Reprimed
      • Blind Betrayal
      • Tactical Thinking
      • Spoils of War
      • Ad Victoriam
      • The Nuclear Option (Brotherhood of Steel)
      • A New Dawn
    • Brotherhood of Steel: Miscellaneous Quests
      • Overview
      • The Lost Patrol
      • Duty or Dishonor
      • A Loose End
      • Getting Technical
      • Blood Bank
      • Reactor Coolant
    • Brotherhood of Steel Radiant Quests
      • Overview
      • Cleansing the Commonwealth
      • Quartermastery
      • Leading by Example
      • Learning Curve
      • Feeding the Troops
    • The Railroad Quests
      • Overview
      • Road to Freedom
      • Tradecraft
      • Underground Undercover
      • Operation Ticonderoga
      • Precipice of War
      • Rockets' Red Glare
      • The Nuclear Option (The Railroad)
      • Burning Cover
    • The Railroad Miscellaneous Quests
      • Overview
      • Boston After Dark
      • Memory Interrupted
    • The Railroad Radiant Quests
      • Overview
      • Butcher's Bill 1
      • Butcher's Bill 2
      • Mercer Safehouse
      • Jackpot
      • Concierge
      • Weathervane
      • Randolph Safehouse
      • Variable Removal
      • To the Mattresses
      • Lost Soul
      • A Clean Equation
      • High Ground
    • The Minutemen Quests
      • Overview
      • When Freedom Calls
      • Sanctuary
      • The Sight
      • Taking Independence
      • Old Guns
      • Inside Job
      • Form Ranks
      • Defend the Castle
      • The Nuclear Option (the Minutemen)
      • With Our Powers Combined
    • The Minutemen Radiant Quests: Recruitment
      • Overview
      • The First Step and Raider Troubles
      • Kidnapping
      • Abernathy Farm: Retribution
      • Greenskins
      • Clearing the Way
      • Taking Point
      • Ghoul Problem
      • Rogue Courser
      • Resettle Refugees
    • The Minutemen Radiant Quests: Ownership
      • Overview
      • Defend a Settlement or Defend Artillery at a Settlement
      • Stop the Raiding
      • Kidnapped Trader
      • Water, Food, or Power
      • Suspected Synth
    • Side Quests
      • Overview
      • Benign Intervention
      • The Big Dig
      • Confidence Man
      • Curtain Call
      • Miscellaneous: Detective Case Files
      • Detective Case Files: The Disappearing Act
      • Detective Case Files: The Gilded Grasshopper
      • Detective Case Files: Long Time Coming
      • Diamond City Blues
      • The Devil's Due
      • Emergent Behavior
      • Here There Be Monsters
      • Human Error
      • Kid in a Fridge
      • Last Voyage of the USS Constitution
      • Long Road Ahead
      • The Secret of Cabot House: Special Delivery
      • The Secret of Cabot House: Emogene Takes a Lover
      • The Secret of Cabot House
      • The Silver Shroud
      • Vault 81 and Hole in the Wall
    • Random Encounters
      • The Commonwealth: Not as Desolate as First Postulated
      • Static Encounters
      • Fluid Encounters
      • General Encounters
      • Campsite Encounters
      • Animosity Encounters
      • Treasure Hunt Encounters
      • Chokepoint Encounters
      • Companion Encounters
    • Workshops
      • Workshop Settlements
      • The Workshop Items
      • Managing Settlements
  • MAP
    • Location Types
    • Map Legends
    • Area Statistics
    • The Commonwealth: World Map
    • Greater Boston Neighborhoods
    • Zone 1: Lexington and Northwest Commonwealth
      • Overview
      • Primary Locations
        • [1.01] Vault 111
        • [1.02] Sanctuary
        • [1.03] Red Rocket Truck Stop
        • [1.04] Robotics Disposal Ground
        • [1.05] Thicket Excavations
        • [1.06] USAF Satellite Station Olivia
        • [1.07] Tenpines Bluff
        • [1.08] Ranger Cabin
        • [1.09] Wicked Shipping Fleet Lockup
        • [1.10] Abernathy Farm
        • [1.11] Concord (Concord Township)
        • [1.12] Museum of Freedom (Concord Township)
        • [1.13] Bedford Station
        • [1.14] Gorkski Cabin
        • [1.15] Drumlin Diner
        • [1.16] Starlight Drive-In
        • [1.17] Lonely Chapel
        • [1.18] Sunshine Tidings Co-op
        • [1.19] Walden Pond
        • [1.20] Mystic Pines (Lexington Township)
        • [1.21] Super Duper Mart (Lexington Township)
        • [1.22] Lexington* (Lexington Township)
        • [1.23] Lexington Apartments (Lexington Township)
      • Secondary Locations
    • Zone 2: North Central Commonwealth
      • Overview
      • Primary Locations
        • [2.01] Outpost Zimonja
        • [2.02] Lake Quannapowitt
        • [2.03] Radio Tower 3SM-U81
        • [2.04] Recon Bunker Theta
        • [2.05] Lynn Woods
        • [2.06] Parsons Creamery
        • [2.07] Parsons State Insane Asylum
        • [2.08] Rotten Landfill
        • [2.09] Wildwood Cemetery
        • [2.10] Skylanes Flight 1981
        • [2.11] General Atomics Galleria
        • [2.12] Dark Hollow Pond
        • [2.13] Mass Fusion Containment Shed
        • [2.14] Old Gullet Sinkhole
        • [2.15] Greentop Nursery
        • [2.16] Breakheart Banks
        • [2.17] Listening Post Bravo
        • [2.18] The Slog
        • [2.19] Saugus Ironworks
        • [2.20-2.24] Malden Township
        • [2.20] Medford Memorial Hospital (Malden Township)
        • [2.21] Malden Center (Malden Township)
        • [2.22] Slocums Joe Corporate HQ (Malden Township)
        • [2.23] Malden Middle School (Vault 75) (Malden Township)
        • [2.24] Med-Tek Research (Malden Township)
        • Secondary Locations (Malden Township )
        • [2.25] Covenant
        • [2.26] Taffington Boat House
        • [2.27] Tucker Memorial Bridge
        • [2.28] Poseidon Energy Turbine #18-F
        • [2.29] West Everett Estates
        • [2.30] Irish Pride Industries Shipyard
        • [2.31] Relay Tower OMC-810
        • [2.32] National Guard Training Yard
        • [2.33] County Crossing
        • [2.34] Revere Satellite Array
        • [2.35] Finch Farm
      • Secondary Locations
    • Zone 3: Western Commonwealth
      • Overview
      • Primary Locations
        • [3.01] Federal Ration Stockpile
        • [3.02] ArcJet Systems
        • [3.03] Rocky Narrows Park
        • [3.04] Graygarden
        • [3.05] Jalbert Brothers Disposal
        • [3.06] Corvega Assembly Plant
        • [3.07] Mass Gravel & Sand
        • [3.08] Wattz Consumer Electronics
        • [3.09] Fort Hagen Satellite Array (Fort Hagen Township)
        • [3.10] Relay Tower 0BB-915 (Fort Hagen Township)
        • [3.11] Fort Hagen Filling Station (Fort Hagen Township)
        • [3.12] Fort Hagen (Fort Hagen Township)
        • [3.13] Greater Mass Blood Clinic (Fort Hagen Township)
        • [3.14] Boston Mayoral Shelter
        • [3.15] Fiddlers Green Trailer Estates
        • [3.16] Weston Water Treatment Plant
        • [3.17] Forest Grove Marsh
        • [3.18] Relay Tower 1DL-109
        • [3.19] Oberland Station
        • [3.20] Beantown Brewery
        • [3.21] Mass Pike Interchange
        • [3.22] Vault 81
        • [3.23] Chestnut Hillock Reservoir
      • Secondary Locations
    • Zone 4: Coastal Commonwealth
      • Overview
      • Primary Locations
        • [4.01] Coastal Cottage
        • [4.02] Mahkra Fishpacking
        • [4.03] Dunwich Borers
        • [4.04] Hugos Hole
        • [4.05] Museum of Witchcraft (Salem Township)
        • [4.06] Sandy Coves Convalescent Home (Salem Township)
        • [4.07] Salem (Salem Township)
        • [4.08] Rook Family House (Salem Township)
        • [4.09] Crater House (Salem Township)
        • [4.10] Hub City Auto Wreckers
        • [4.11] Lynn Pier Parking
        • [4.12] Longneck Lukowskis Cannery
        • [4.13] Kingsport Lighthouse
        • [4.14] Reeb Marina
        • [4.15] Gibson Point Pier
        • [4.16] Revere Beach Station
        • [4.17] Libertalia
        • [4.18] Nahant Wharf
        • [4.19] Nahant Sheriffs Department
        • [4.20] Croup Manor
        • [4.21] Nahant Chapel
        • [4.22] Nahant Oceanological Society
        • [4.23] East Boston Police Station
        • [4.24] East Boston Preparatory School
        • [4.25] Easy City Downs
        • [4.26] Nordhagen Beach
        • [4.27] Boston Airport
        • [4.28] Prydwen
        • [4.29] Fort Strong
      • Secondary Locations
    • Zone 5: Natick and the Glowing Sea
      • Overview
      • Primary Locations
        • [5.01] Poseidon Reservoir
        • [5.02] Roadside Pines Motel (Natick Township)
        • [5.03] Natick Banks (Natick Township)
        • [5.04] Natick Police Department (Natick Township)
        • [5.05] Lake Cochituate
        • [5.06] Mass Fusion Disposal Site
        • [5.07] Electrical Hobbyists Club
        • [5.08] WRVR Broadcast Station
        • [5.09] Federal Supply Cache 84NE
        • [5.10] Robotics Pioneer Park
        • [5.11] Scrap Palace
        • [5.12] Cutler Bend
        • [5.13] Edge of the Glowing Sea
        • [5.14] Waypoint Echo
        • [5.15] Vault 95
        • [5.16] Somerville Place
        • [5.17] Forgotten Church
        • [5.18] Abandoned Shack
        • [5.19] Atlantic Offices
        • [5.20] Capsized Factory
        • [5.21] Cave (Red Rocket Filling Station)
        • [5.22] Decayed Reactor Site
        • [5.23] Decrepit Factory
        • [5.24] Crater of Atom
        • [5.25] Cave (Super Duper Mart)
        • [5.26] Vertibird Wreckage
        • [5.27] Hopesmarch Pentecostal Church
        • [5.28] Relay Tower 0DB-521
        • [5.29] Rocky Cave (Virgil's Laboratory)
        • [5.30] O'Neill Family Manufacturing
        • [5.31] Sentinel Site
        • [5.32] Skylanes Flight 1665
      • Secondary Locations
    • Zone 6: Quincy and Southern Commonwealth
      • Overview
      • Primary Locations
        • [6.01] Westing Estate
        • [6.02] Coast Guard Pier
        • [6.03] Mass Pike Tunnel West
        • [6.04] Mass Pike Tunnel East
        • [6.05] Boston Police Rationing Site
        • [6.06] NH&M Freight Depot
        • [6.07] Fairline Hill Estates
        • [6.08] Relay Tower 0SC-527
        • [6.09] Big Johns Salvage
        • [6.10] South Boston Military Checkpoint
        • [6.11] Egret Tours Marina
        • [6.12-6.15] West Roxbury Township
        • [6.12] Fallons Department Store (West Roxbury Township)
        • [6.13] Milton General Hospital (West Roxbury Township)
        • [6.14] West Roxbury Station (West Roxbury Township)
        • [6.15] Shaw High School (West Roxbury Township)
        • Secondary Locations (West Roxbury Township)
        • [6.16] Jamaica Plain
        • [6.17] Gunners Plaza
        • [6.18] Hyde Park
        • [6.19] Suffolk County Charter School
        • [6.20] Murkwater Construction Site
        • [6.21] Quincy Quarries
        • [6.22] Neponset Park
        • [6.23] Wilson Atomatoys Factory
        • [6.24-6.26] (Quincy Township)
        • [6.24] Quincy Ruins (Quincy Township)
        • [6.25] Quincy Police Station (Quincy Township)
        • [6.26] Peabody House (Quincy Township)
        • [6.27] Atom Cats Garage
        • [6.28] Poseidon Energy
        • [6.29] Warwick Homestead
        • [6.30] Wreck of the FMS Northern Star
        • [6.31] Spectacle Island
      • Secondary Locations
    • Zone 7: Neighborhood: Cambridge
      • Overview
      • Primary Locations
        • [7.01] College Square
        • [7.02] Cambridge Police Station
        • [7.03] Collegiate Administration Building
        • [7.04] Fraternal Post 115
        • [7.05] Cambridge Campus Diner
        • [7.06] Campus Law Offices
        • [7.07] Kendall Hospital
        • [7.08] Cambridge Polymer Labs
        • [7.09] C.I.T. Ruins
        • [7.10] The Institute
        • [7.11] Greenetech Genetics
        • [7.12] Cambridge Crater
        • [7.13] Monsignor Plaza
      • Secondary Locations
    • Zone 8: Neighborhood: Charlestown
      • Overview
      • Primary Locations
        • [8.01] BADTFL Regional Office
        • [8.02] Bunker Hill
        • Side Quests: Freeform Activities: Bunker Hill
        • [8.03] U.S.S. Constitution
      • Secondary Locations
    • Zone 9: Neighborhood: The Fens
      • Overview
      • Primary Locations
        • [9.01] Wreck of the USS Riptide
        • [9.02] Hangman's Alley
        • [9.03] Back Street Apparel
        • [9.04] Police Precinct 8
        • [9.05] Parkview Apartments
        • [9.06] Fens Street Sewer
        • [9.07] Diamond City
        • [9.08] Diamond City Market
        • [9.09] Home Plate
        • Side Quests: Freeform Activities: Diamond City
        • [9.10] Hardware Town
      • Secondary Locations
    • Zone 10: Neighborhood: Esplanade
      • Overview
      • Primary Locations
        • [10.01] Charles View Amphitheater
        • [10.02] HalluciGen, Inc.
      • Secondary Locations
    • Zone 11: Neighborhood: Back Bay
      • Overview
      • Primary Locations
        • [11.01] Boston Public Library
        • [11.02] Trinity Plaza
        • [11.03] Hubris Comics
        • [11.04] Vault 114 (Exit)
        • [11.05] Trinity Tower
        • [11.06] Dartmouth Professional Building
        • [11.07] Layton Towers
        • [11.08] Wilson Atomatoys Corporate HQ
      • Secondary Locations
    • Zone 12: Neighborhood: Beacon Hill
      • Overview
      • Primary Locations
        • [12.01] Vault-Tec Regional HQ
        • [12.02] Boston Bugle Building
        • [12.03] Cabot House
      • Secondary Locations
    • Zone 13: Neighborhood: North End
      • Overview
      • Primary Locations
        • [13.01] Pickman Gallery
        • [13.02] Old North Church
      • Secondary Locations
    • Zone 14: Neighborhood: Boston Common
      • Overview
      • Primary Locations
        • [14.01] Massachusetts State House
        • [14.02] Old Granary Burying Ground
        • [14.03] Swan's Pond
        • [14.04] Boston Common
        • [14.05] Park Street Station (Vault 114)
        • [14.06] Boylston Club
      • Secondary Locations
    • Zone 15: Neighborhood: Financial District
      • Overview
      • Primary Locations
        • [15.01] Mass Fusion Building
        • [15.02] Old Corner Bookstore
        • [15.03] Haymarket Mall
        • [15.04] Garden Terrace
        • [15.05] Faneuil Hall
        • [15.06] Goodneighbor
        • Side Quests: Freeform Activities: Goodneighbor
        • [15.07] Fallen Skybridge
        • [15.08] Postal Square
      • Secondary Locations
    • Zone 16: Neighborhood: Theater District
      • Overview
      • Primary Locations
        • [16.01] Combat Zone
        • [16.02] Medical Center Metro
        • [16.03] Mass Bay Medical Center
        • [16.04] D.B. Technical High School
        • [16.05] Hester's Consumer Robotics
      • Secondary Locations
    • Zone 17: Neighborhood: Boston Harbor (Waterfront)
      • Overview
      • Primary Locations
        • [17.01] Custom House Tower
        • [17.02] The Shamrock Taphouse
        • [17.03] Harbormaster Hotel
        • [17.04] Yangtze
      • Secondary Locations
    • Zone 18: Neighborhood: South Boston
      • Overview
      • Primary Locations
        • [18.01] Four Leaf Fishpacking Plant
        • [18.02] General Atomics Factory
        • [18.03] Andrew Station
        • [18.04] South Boston Police Department
        • [18.05] Gwinnett Brewery
        • [18.06] The Gwinnett Restaurant
        • [18.07] South Boston High School
        • [18.08] The Castle
        • [18.09] University Point
      • Secondary Locations
  • RADIO
    • A Collection of Appendices
    • Appendix I: Achievements and Trophies
    • Appendix II: Bobbleheads
    • Appendix III: Required Reading: Magazines
    • Appendix IV: Unique or Exceptional Items
    • Appendix V: The Commonwealth Collection
    • Credits
  • PIP-BOY MAPS
    • World Map
    • Boston Neighborhoods
    • Zone 1: Lexington & Northwest Commonwealth
      • [1.01] Vault 111
      • [1.02] Sanctuary
      • [1.05] Thicket Excavations
      • [1.06] USAF Satellite Station Olivia
      • [1.11A] Concord Township
      • [1.11B] Concord Civic Access
      • [1.12] Concord Museum of Freedom
      • [1.19] Walden Pond
      • [1.21] Super Duper Mart
      • [1.22A] Lexington
      • [1.22B] Lexington The Switchboard
    • Zone 2: Medford & North Central Commonwealth
      • [2.07A] Parson's State Insane Asylum (Exterior)
      • [2.07B] Parson's State Administration (Interior)
      • [2.07C] Parsons State Insane Asylum (Interior)
      • [2.07D] Parsons State Basement (Interior)
      • [2.11] General Atomics Galleria Exterior
      • [2.16] Breakheart Banks (Exterior)
      • [2.19A] Saugus Ironworks (Exterior)
      • [2.19B] Saugus Ironworks (Interior)
      • [2.19C] Saugus Blast Furnace (Interior)
      • [2.20–24] Malden Township (Exterior) And Surroundings
      • [2.20] Medford Memorial Hospital (Interior)
      • [2.21] Malden Center (Interior)
      • [2.23] Vault 75 (Interior)
      • [2.24A] Med-tek Research (Interior)
      • [2.24A] Med-tek Sub-levels (Interior)
      • [2.25A] Covenant (Exterior)
      • [2.25B] Sewer (Interior)
      • [2.28] Poseidon Energy Turbine #18-F (Exterior)
      • [2.29] West Everett Estates (Exterior)
      • [2.30A] Irish Pride Industries Shipyard (Exterior)
      • [2.30B] Irish Pride Industries Shipyard (Interior)
      • [2.32A] National Guard Training Yard (Exterior)
      • [2.32B] National Guard Recruitment Office (Interior)
      • [2.32C] National Guard Barracks (Interior)
      • [2.32D] National Guard Armory (Interior)
      • [2.34] Revere Satellite Array (Exterior)
    • Zone 3: Western Commonwealth
      • [3.01A] Federal Ration Stockpile (Exterior)
      • [3.01B] Federal Ration Stockpile (Interior)
      • [3.02] Arcjet Systems (Exterior)
      • [3.02A] Arcjet Systems (Interior)
      • [3.02B] Arcjet Engine Core (Interior)
      • [3.06A] Corvega Assembly Plant (Exterior)
      • [3.06B] Corvega Assembly Plant (Interior)
      • [3.08] Wattz Electronics (Interior)
      • [3.11] Fort Hagen (Exterior)
      • [3.12A] Fort Hagen (Interior)
      • [3.12B] Fort Hagen Command Center (Interior)
      • [3.14] Boston Mayoral Shelter (Interior)
      • [3.15] Fiddler’s Green Trailer Estates (Exterior)
      • [3.16A] Weston Water Treatment Plant (Exterior)
      • [3.16B] Weston Water Treatment Plant (Interior)
      • [3.17] Forest Grove Marsh (Exterior)
      • [3.20] Beantown Brewery (Interior)
      • [3.21] Mass Pike Interchange (Exterior)
      • [3.22A] Vault 81 Entry (Interior)
      • [3.22B] Vault 81 (Interior)
      • [3.22C] Secret Vault 81 (Interior)
    • Zone 4: Coastal Commonwealth
      • [4.02A] Mahkra Fishpacking (Exterior)
      • [4.02B] Mahkra Fishpacking (Interior)
      • [4.03A] Dunwich Borers (Exterior)
      • [4.03B] Dunwich Borers (Interior)
      • [4.05] Museum Of Witchcraft (Interior)
      • [4.06] Sandy Coves Convalescent Home (Interior)
      • [4.07] Salem (Exterior)
      • [4.10] Hub City Auto Wreckers (Exterior)
      • [4.12A] Longneck Lukowski’s Cannery (Exterior)
      • [4.12B] Longneck Lukowski’s Cannery (Interior)
      • [4.16A] Revere Beach Station (Exterior)
      • [4.16B] Revere Beach Station (Interior)
      • [4.17] Libertalia (Exterior)
      • [4.18] Nahant (Township)
      • [4.20A] Croup Manor (Exterior)
      • [4.20B] Croup Manor Basement (Interior)
      • [4.22A] Nahant Oceanological Society (Interior)
      • [4.22B] Nahant Oceanological Research Lab (Interior)
      • [4.24A] East Boston Preparatory School (Exterior)
      • [4.24B] East Boston Preparatory School (Interior)
      • [4.25] Easy City Downs (Exterior)
      • [4.27A] Boston Airport (Exterior)
      • [4.27B] Boston Airport Ruins (Interior)
      • [4.28A] Prydwen Main Deck (Interior)
      • [4.28B] Prydwen Command Deck (Interior)
      • [4.29A] Fort Strong (Exterior)
      • [4.29B] Fort Strong Armory (Interior)
      • [4.29C] Fort Strong Sublevel (Interior)
    • Zone 5: Natick & The Glowing Sea
      • [5.01A] Poseidon Reservoir (Exterior)
      • [5.01B] Poseidon Reservoir (Interior)
      • [5.02] Natick (township)
      • [5.08] WRVR Broadcast Center (Interior)
      • [5.12] Cutler Bend (Exterior)
      • [5.15] Vault 95 (Interior)
      • [5.18] Bunker (Interior)
      • [5.25] Parking Garage (Interior)
      • [5.29] Virgil’s Laboratory (Interior)
      • [5.31] Sentinel Site Prescott (Interior)
    • Zone 6: Quincy & Southern Commonwealth
      • [6.02] Coast Guard Pier (Exterior)
      • [6.04] Mass Pike Tunnel (Interior)
      • [6.05] Boston Police Rationing Site
      • [6.09] Big John’s Salvage (Exterior)
      • [6.11] Egret Tours Marina (Exterior)
      • [6.12A] West Roxbury (Township)
      • [6.12B] Fallon’s Department Store (Interior)
      • [6.13] Milton General Hospital (Interior)
      • [6.14] West Roxbury Station (Interior)
      • [6.15] Shaw High School (Interior)
      • [6.16A] Jamaica Plain (Exterior)
      • [6.16B] Jamaica Plain Town Hall Basement (Interior)
      • [6.17A] Gunners Plaza (Exterior)
      • [6.17B] Gunners Plaza (Interior)
      • [6.17C] Gunners Plaza Basement (Interior)
      • [6.18] Hyde Park (Exterior)
      • [6.21] Quincy Quarries (Exterior)
      • [6.19] Suffolk County Charter School (Interior)
      • [6.23] Wilson Atomatoys Factory (Exterior And Interior)
      • [6.24-6.26] Quincy Township (Exterior)
      • [6.27] Atom Cats Garage (Exterior)
      • [6.28A] Poseidon Energy (Exterior)
      • [6.28B] Poseidon Energy Sublevels (Interior)
      • [6.28C] Poseidon Energy (Interior)
      • [6.30] Wreck Of The FMS Northern Star (Exterior)
    • Zone 7: Neighborhood: Cambridge
      • [7.01A] College Square (Exterior)
      • [7.01B] College Square Station (Interior)
      • [7.02A] Cambridge Police Station (Exterior)
      • [7.02B] Cambridge Police Station (Interior)
      • [7.04] Fraternal Post 115 (Interior)
      • [7.07B] Kendall Hospital (Interior)
      • [7.08] Cambridge Polymer Labs (Interior)
      • [7.09] C.I.T. Rotunda (Interior)
      • [7.10A] Institute Concourse (Interior)
      • [7.10B] Institute Robotics (Interior)
      • [7.10C] Institute Bioscience (Interior)
      • [7.10D] Institute Advanced Systems (Interior)
      • [7.10E] Institute SRB (Interior)
      • [7.10F] Institute Sublevel 21-D (Interior)
      • [7.10G] FEV Lab (Interior)
      • [7.10H] Old Robotics (Interior)
      • [7.10I] Institute Reactor (Interior)
      • [7.10J] Public Works Maintenance Area (Interior)
      • [7.11A] Greenetech Genetics (Bottom Floors Interior)
      • [7.11B] Greenetech Genetics (Top Floors Interior)
      • [7.13] Monsignor Plaza (Interior)
      • [7.18] Ticonderoga (Interior)
    • Zone 8: Neighborhood: Charlestown
      • [8.01] BADTFL Regional Office (Interior)
      • [8.02A] Bunker Hill (Exterior)
      • [8.02B] Utility Basement (Interior)
      • [8.03A] U.S.S. Constitution (Below Deck)
    • Zone 9: Neighborhood: The Fens
      • [9.03] Back Street Apparel (Interior)
      • [9.05A] Parkview Apartments (Exterior)
      • [9.05B] Apartment Building (Interior)
      • [9.05C] Parkview Lounge (Interior)
      • [9.06] Fens Street Sewer (Interior)
      • [9.08] Diamond City Market
      • [9.10] Hardware Town (Interior)
    • Zone 10: Neighborhood: Esplanade
      • [10.02B] Hallucigen, Inc. (Interior)
    • Zone 11: Neighborhood: Back Bay
      • [11.01A] Copley Station (Interior)
      • [11.01B] Boston Public Library (Interior)
      • [11.02] Trinity Church (Interior)
      • [11.03] Hubris Comics (Interior)
      • [11.05A] Trinity Tower (Exterior)
      • [11.05B] Trinity Tower Mid-Level (Interior)
      • [11.07] Layton Towers (Interior)
      • [11.08] Wilson Atomatoys Corporate HQ (Interior)
    • Zone 12: Neighborhood: Beacon Hill
      • [12.01] Vault-Tec Regional HQ
      • [12.02] The Boston Bugle (Interior)
      • [12.03] Cabot House (Interior)
    • Zone 13: Neighborhood: North End
      • [13.01] Pickman Gallery (Interior)
      • [13.02A] Old North Church (Interior)
      • [13.02B] Railroad Headquarters (Interior)
      • [13.02C] Railroad HQ Escape Tunnel (Interior)
    • Zone 14: Neighborhood: Boston Common
      • [14.01] Massachusetts State House (Interior)
      • [14.05A] Park Street Station (Interior)
      • [14.05B] Vault 114 (Interior)
      • [14.06] The Boylston Club (Interior)
    • Zone 15: Neighborhood: Financial District
      • [15.01A] Mass Fusion (Roof Exterior)
      • [15.01B] Mass Fusion (Tower Interior)
      • [15.01C] Mass Fusion Reactor Level
      • [15.02] Old Corner Bookstore (Interior)
      • [15.03] Haymarket Mall (Interior)
      • [15.04] Commonwealth Bank
      • [15.05] Faneuil Hall (Interior)
      • [15.06A] Goodneighbor (Exterior)
      • [15.06B] Old State House (Interior)
      • [15.06C] The Third Rail (Interior)
      • [15.06D] The Memory Den (Interior)
      • [15.06E] Hotel Rexford (Interior)
      • [15.06F] Bobbi’s Place (Interior)
      • [15.06G] The Big Dig (Interior)
      • [15.07A] Fallen Sky Bridge (Exterior)
      • [15.07B] Pinnacle High-Rise (Ruined Skyscraper) (Interior)
      • [15.08A] Postal Square (Exterior)
      • [15.08B] Joe’s Spuckies (Interior)
      • [SEC 15.01] Commonwealth Bank (Interior)
      • [SEC 15.14] Water Street Apartments (Interior)
    • Zone 16: Neighborhood: Theater District
      • [16.01] Combat Zone (Interior)
      • [16.02] Medical Center Station (Interior)
      • [16.03A] Mass Bay Medical Center (Interior)
      • [16.03B] Mass Bay Medical Radiology (Interior)
      • [16.04] D.B. Technical High School (Interior)
      • [16.05] Hester’s Consumer Robotics (Interior)
    • Zone 17: Neighborhood: Boston Harbor (Waterfront)
      • [17.02] The Shamrock Taphouse (Interior)
      • [17.04] Yangtze (Interior)
    • Zone 18: Neighborhood: South Boston
      • [18.01A] Four Leaf Fishpacking Plant (Exterior)
      • [18.01B] Four Leaf Fishpacking Plant (Interior)
      • [18.01C] Marowski’s Chem Lab (Interior)
      • [18.02A] General Atomics Factory (Exterior)
      • [18.02B] General Atomics Factory (Interior)
      • [18.03B] Andrew Station (Interior)
      • [18.05B] Main Gwinnett Brewery (Interior)
      • [18.06] Gwinnett Restaurant (Interior)
      • [18.08A] The Castle (Exterior)
      • [18.08B] The Castle Tunnels (Interior)
      • [18.09A] University Point (Exterior)
      • [18.09B] University Credit Union (Interior)
      • [18.09C] University Point] Sedgwick Hall (Interior)
    • Far Harbor
    • Nuka World
  • DLC Automatron
    • Overview
      • Getting Started
      • Outfits
      • Armor Pieces
      • Headgear
      • Unique Apparel
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      • Mechanical Menace
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    • Overview
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      • Overview
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  • DLC Vault-Tec Workshop
    • Getting Started
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        • Overview
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    • Junk Items
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      • All Aboard
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      • Overview
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      • Amoral Combat
      • Cappy in a Haystack
      • Precious Medals
      • Trip to the Stars
    • Nuka-World Map

Fallout 4 Guide › STAT › Combat

Creatures of the Commonwealth

Animals

Mongrels

Mongrels are fast and aggressive, but most varieties aren’t particularly durable. They do tend to hunt in packs, however, and their quick attacks can deal significant damage. Be particularly wary of Alpha variants—they look just like standard Mongrels, but they’re much more formidable.

Name Level Inventory Perception Base Health Damage Resistance Energy Resistance Radiation Resistance Poison Resistance Damage Special Attack SA Damage XP
Wild Mongrel 3 Mongrel dog meat 7 50 4 1 Immune 0 10 — — 7
Alpha Wild Mongrel 12 Mongrel dog meat 8 140 25 15 Immune 0 25 — — 19
Vicious Mongrel 12 Mongrel dog meat 8 140 25 15 Immune 0 25 — — 19
Alpha Vicious Mongrel 20 Mongrel dog meat 8 210 30 15 Immune 0 35 — — 29
Feral Mongrel 20 Mongrel dog meat 8 210 30 15 Immune 0 35 — — 29
Alpha Feral Mongrel 30 Mongrel dog meat 8 275 40 20 Immune 0 50 — — 43
Albino Mongrel 30 Mongrel dog meat 8 275 40 20 Immune 0 50 — — 43
Alpha Albino Mongrel 40 Mongrel dog meat 8 380 50 25 Immune 0 65 — — 57
Rabid Mongrel 40 Mongrel dog meat 8 380 50 25 Immune 0 65 Poison 10 57
Alpha Rabid Mongrel 40 Mongrel dog meat 8 500 60 35 Immune 0 75 Poison 10 71
Glowing Mongrel 50 Mongrel dog meat 8 425 60 35 Immune 0 80 Rad Field 3 rads/sec 71
Alpha Glowing Mongrel 50 Mongrel dog meat 8 425 60 35 Immune 0 90 Rad Field 3 rads/sec 80

Deathclaws

Deathclaws are among the most dangerous foes you’re likely to encounter. They’re incredibly fast, well armored, and capable of dealing tremendous damage. A Deathclaw’s belly is the closest thing it has to a weak spot, but it’s very difficult to target once the beast gets up to speed. Deathclaws can throw clods of dirt from a distance, but they’re far more dangerous up close. In addition to their powerful melee strikes, Deathclaws will lift their prey into the air before slamming them into the ground.

NAME LEVEL INVENTORY PERCEPTION BASE HEALTH DAMAGE RESISTANCE ENERGY RESISTANCE RADIATION RESISTANCE POISON RESISTANCE DAMAGE SPECIAL ATTACK SA DAMAGE XP
Deathclaw 22 Deathclaw hand, Deathclaw Meat 10 510+ 100 250 Immune 250 60 Rubble throw 40 35
Alpha Deathclaw 31 Deathclaw hand, Deathclaw Meat 10 800+ 150 300 Immune 250 75 Rubble throw 40 48
Glowing Deathclaw 41 Deathclaw hand, Deathclaw Meat 10 1000+ 200 350 Immune 250 90 Rubble throw / Rad field 40, 5 rad/sec 64
Deathclaw Matriarch 51 Deathclaw hand, Deathclaw Meat 10 760+ 225 375 Immune 250 105 Rubble throw 40 80
Savage Deathclaw 61 Deathclaw hand, Deathclaw Meat 10 910+ 250 400 Immune 250 120 Rubble throw 40 96
Albino Deathclaw 71 Deathclaw hand, Deathclaw Meat 10 1060+ 275 400 Immune 250 135 Rubble throw 40 112
Chameleon Deathclaw 81 Deathclaw hand, Deathclaw Meat 10 1210+ 300 400 Immune 250 150 Rubble throw 40 129
Mythic Deathclaw 91+ Deathclaw hand, Deathclaw Meat 10 1360+ 300 400 Immune 250 175 Rubble throw 40 145

Deathclaws have very high energy resistance, so it’s usually best to stick with heavy guns and powerful ballistic rifles. Try to cripple one of the creature’s legs, then concentrate your fire on its belly as it limps toward you.

Feral Ghouls

Feral Ghouls come in a variety of sizes and shapes, but they all share a singular purpose: to attack and consume any available prey. From a distance, these shambling creatures can seem almost docile—in fact, you’ll often find them lying motionless or partially buried. Once Feral Ghouls spot a potential target, however, few enemies can match the pure ferocity shown by a swarm of these foes.

Feral Ghouls use lunging strikes to deal direct damage, but each successful hit also inflicts a small amount of radiation damage. A suppressed long-range weapon is often the safest way to thin a group of Feral Ghouls. If you find yourself surrounded by multiple targets, it’s generally best to use the most powerful rapid-fire weapon in your arsenal. But avoid using weapons that deal radiation damage, as each successful hit will heal a wounded Feral Ghoul.

Name Level Inventory Perception Base Health Damage Resistance Energy Resistance Radiation Resistance Poison Resistance Damage Special Attack SA Damage XP
Feral Ghoul 3 — 2 35 10 20 1000 200 — Radiation Damage 10 5
Feral Ghoul Roamer 9 — 2 120 15 30 1000 200 15 Radiation Damage 10 13
Feral Ghoul Stalker 15 — 2 200 30 45 1000 50 30 Radiation Damage 20 22
Feral Ghoul Reaver 22 — 2 290 40 60 1000 200 40 Radiation Damage 30 32
Withered Feral Ghoul 32 — 3 350 50 75 1000 200 50 Radiation Damage 40 47
Gangrenous Feral Ghoul 42 — 3 500 60 90 1000 200 65 Radiation Damage 50 61
Rotting Feral Ghoul 52 — 4 700 70 100 1000 200 75 Radiation Damage 60 76
Charred Feral Ghoul 62+ — 5 855+ 75 110 1000 200 85 Radiation Damage 70 90

Glowing Ones

Glowing Ones are particularly dangerous Feral Ghoul variants. In addition to their lunging strikes, these creatures emit enough radiation to damage vulnerable targets from several feet away. This radiation also heals nearby Feral Ghouls, and Glowing Ones can even revive recently killed allies. Like Feral Ghouls, Glowing Ones are healed by radiation. Focusing your attacks on a Glowing One’s legs can help you keep your distance, but it’s best to finish them off as quickly as possible.

Name Level Inventory Perception Base Health Damage Resistance Energy Resistance Radiation Resistance Poison Resistance Damage Special Attack SA Damage XP
Glowing One 22 — 3 350 40 80 1000 200 40 Radiation Damage 35 32
Putrid Glowing One 40 — 4 650 75 150 1000 200 75 Radiation Damage 60 57
Bloated Glowing One 58 — 5 400 40+ 80+ 1000 200 35 Radiation Damage 75 83

Mirelurks

Standard Mirelurks

Standard Mirelurks are large, crablike creatures with thick armor and powerful claws. They can sometimes be out in the open, but they’re often lurking underwater or partially buried along the shoreline. A headshot is the best way to damage a Mirelurk, but due to their posture, it’s often difficult to land a successful hit. In many cases, it’s best to equip a powerful shotgun, wait for a Mirelurk to charge, then fire as many shots as you can manage as the creature raises it’s head. Otherwise, focus your fire on a Mirelurk’s legs. Above all, avoid targeting a Mirelurk’s back—this protective shell can absorb massive amounts of damage.

Name Level Inventory Perception Base Health Damage Resistance Energy Resistance Radiation Resistance Poison Resistance Damage Special Attack SA Damage XP
Mirelurk Hatchling 1 — 4 3 0 0 0 0 ? — — 2
Softshell Mirelurk 5 Mirelurk Meat 3 100 45 40 Immune 0 25 — — 9
Mirelurk 12 Mirelurk Meat 3 160 60 50 Immune 0 40 — — 19
Mirelurk Razorclaw 18 Mirelurk Meat 3 215 100 85 Immune 0 65 — — 27
Mirelurk Killclaw 26 Mirelurk Meat 3 380 125 100 Immune 0 75 — — 37
Glowing Mirelurk 34 Mirelurk Meat 3 500 150 125 Immune 0 100 Rad field/Rad damage 1/sec, 15 48

Mirelurk Hatchlings only appear when you step on their eggs. They’re extremely weak, but they can be a nuisance in the heat of battle. Whenever possible, shoot nearby eggs to prevent Mirelurk Hatchlings from joining the battle.

Mirelurk Hunters

Mirelurk Hunters have fairly powerful melee strikes, but the acid they spit is a much greater threat. These projectile attacks can be difficult to anticipate, but you have a decent chance of avoiding them as long as you keep moving. Mirelurk Hunters have less armor than the standard Mirelurks, but their claws are difficult to damage. Focus your attacks on a Hunter’s head or legs to chip away at its health.

Name Level Inventory Perception Base Health Damage Resistance Energy Resistance Radiation Resistance Poison Resistance Damage Special Attack SA Damage XP
Mirelurk Hunter 24 Mirelurk Meat 9 410+ 85+ 85+ Immune 200 60 Poison / Spit 8 / 25 (Rad) 35
Glowing Mirelurk Hunter 34 Mirelurk Meat 9 510 95 95 Immune 200 70 Poison / Spit / Rad field 8 / 50 (Rad) / 4 rad/sec 48
Albino Mirelurk Hunter 46+ Mirelurk Meat 9 410+ 90+ 90+ Immune 200 90 Poison / Spit 8 / 75 (Rad) 65

Mirelurk Elites

Mirelurk Kings can deal significant damage, but it’s their devastating Sonic Attack that makes them truly dangerous. Luckily, these shriekers are relatively easy to sidestep. Mirelurk Kings also have the ability to vanish. The effect only lasts a short time, but it can be difficult to keep track of your target. Aim for a Mirelurk King’s head to deal maximum damage.

Name Level Inventory Perception Base Health Damage Resistance Energy Resistance Radiation Resistance Poison Resistance Damage Special Attack SA Damage XP
Mirelurk King 30 -- 7 350 95 250 Immune 250 75 Sonic / Poison 75 (Energy) / 30 43
Mirelurk Deep King 40 -- 8 400 110 275 Immune 250 35 Sonic / Poison 75 (Energy) / 35 57
Glowing Mirelurk King 50+ -- 9 400+ 110+ 275+ Immune 250 45 Sonic / Poison / Rad Field 75 (Energy) / 40 / 6/sec 71
Mirelurk Queen 50 Mirelurk Queen Meat (5) 10 1000 150 200 Immune Immune 150 Spit / Rad Field 80 (Poison) / 10/sec 200
Mirelurk Spawn 1 -- 4 3 0 0 0 0 10 -- -- 2

Mirelurk Queens are massive, and their acid spray makes them effective at a fairly long range. Sidestepping usually allows you to dodge the initial attack, but make sure to avoid stepping in the resulting acid puddles. Additionally, Queens release swarms of Mirelurk Spawn during combat. It’s generally best to simply bombard a Mirelurk Queen with your best heavy weapon. Each time a new wave of Mirelurk Spawn appears, clear them out with an automatic weapon before resuming your attacks on the Queen.

Mutated Animals

Mole Rats

Mole Rats are among the weaker creatures you’ll encounter in the wild, but they can be surprisingly dangerous in groups. These pests burrow underground, relocate, and spring up for a sudden attack. This behavior not only hinders your ability to target a Mole Rat, but it also makes it difficult to gauge the extent of a Mole Rat infestation.

Name Level Inventory Perception Base Health Damage Resistance Energy Resistance Radiation Resistance Poison Resistance Damage Special Attack SA Damage XP
Mole Rat 1 Mole Rat Meat 4 15 0 0 Immune 0 5 -- -- 5
Rabid Mole Rat 7 Mole Rat Meat 4 50 10 10 Immune 0 1 Poison 10 11
Glowing Mole Rat 14 Mole Rat Meat 4 100 15 15 Immune 0 20 Rad Field 3 rads/sec 21
Mole Rat Brood Mother 21 Mole Rat Meat 4 230 25 25 Immune 0 35 -- -- 31

Bites from Rabid Mole Rats fester, causing damage over time. Glowing Mole Rats emit hazardous radiation fields, and Mole Rat Brood Mothers are the most powerful of the bunch, but all Mole Rat variants are vulnerable to headshots. When facing these enemies, keep moving to avoid being surrounded and improve your chances of dodging surprise attacks.

Radstags

Lesser Radstags flee at the first sign of danger, but Albino Radstags, Rabid Radstags, and Glowing Radstags are considerably more aggressive. Radstags use their hooves and antlers to deal the bulk of their damage, but each hit that lands also inflicts a small amount of radiation damage.

Radstags are far from the fiercest creatures you’ll encounter, and most of them are easily avoided. They are, however, a reliable source of Radstag Meat and Radstag Hides. Use a long-range rifle to take them by surprise, and aim for a Radstag’s right head to inflict maximum damage.

Name Level Inventory Perception Base Health Damage Resistance Energy Resistance Radiation Resistance Poison Resistance Damage Special Attack SA Damage XP
Radstag Yearling 1 Radstag Mear, Radstag Hide 10 40 10 20 Immune 0 5 -- -- 4
Radstag Doe 4 Radstag Mear, Radstag Hide 10 60 10 20 Immune 0 10 -- -- 8
Radstag 10 Radstag Mear, Radstag Hide 10 100 10 20 Immune 0 20 -- -- 16
Albino Radstag 16 Radstag Mear, Radstag Hide 10 150 20 40 Immune 0 30 -- -- 24
Rabid Radstag 24 Radstag Mear, Radstag Hide 10 250 30 60 Immune 100 45 Poison 10 35
Glowing Radstag 32 Radstag Mear, Radstag Hide 10 325 35 70 Immune 0 60 Rad Field 5 rads/sec 46

Yao Guai

Yao Guai are strong, durable, and fiercely territorial. They’re capable of absorbing massive amounts of damage, and their powerful strikes can be difficult to survive. These bearlike creatures are also surprisingly fast. Mines can be effective if you have a chance to prepare for a Yao Guai encounter. Otherwise, ready your most trusted weapon and prepare for a tough fight. Aiming for the head will grant a minor damage boost, but it’s often best to focus your fire on a Yao Gaui’s legs.

Name Level Inventory Perception Base Health Damage Resistance Energy Resistance Radiation Resistance Poison Resistance Damage Special Attack SA Damage XP
Stunted Yao Guai 16 Yao Guai Meat, Yao Guai Hide 14 350 40 25 0 55 50 — — 24
Yao Guai 26 Yao Guai Meat, Yao Guai Hide 13 550 60 40 Immune 60 100 — — 37
Shaggy Yao Guai 36 Yao Guai Meat, Yao Guai Hide 15 700 75 55 Immune 70 130 — — 51
Glowing Yao Guai 46 Yao Guai Meat, Yao Guai Hide 13 900 90 60 Immune 80 165 Rad Field 4 rads/sec 65
Albino Yao Guai 56 Yao Guai Meat, Yao Guai Hide 13 1000 100 70 Immune 90 175 — — 80
Rabid Yao Guai 66 Yao Guai Meat, Yao Guai Hide 14 1100 100 85 Immune 100 185 — — 94
Dusky Yao Guai 76+ Yao Guai Meat, Yao Guai Hide 15 1175+ 100 100 Immune 125 200 — — 109

Mutated Insects

Bloatflies

Bloatflies are among the few wild creatures that use ranged attacks as their primary source of damage. They’re not very durable, but their small size and erratic movements can make them troublesome. Whenever possible, use VATS to improve your chances of landing effective shots.

In addition to standard damage, each Bloatfly attack inflicts a small amount of radiation damage. Sidestepping should allow you to avoid the bulk of a Bloatfly’s attacks, but doing so also makes it more difficult to keep your weapon aimed at such a small target.

Name Level Inventory Perception Base Health Damage Resistance Energy Resistance Radiation Resistance Poison Resistance Damage Special Attack SA Damage XP
Bloatfly 1 Bloatfly Meat, Bloadfly Gland 3 10 6 15 Immune 20 7 (Rad) — — 5
Black Bloatfly 9 Bloatfly Meat, Bloadfly Gland 3 50 20 35 Immune 20 7 (Rad) — — 15
Festering Bloatfly 17 Bloatfly Meat, Bloadfly Gland 3 25 25 45 Immune 20 7 (Rad) Poison 25 25
Glowing Bloatfly 27 Bloatfly Meat, Bloadfly Gland 3 195 30 55 Immune 20 7 (Rad) Rad Field 4 rads/sec 39

Bloodbugs

Despite their frail appearance, Bloodbugs can withstand a considerable amount of damage. They’re also fast and extremely aggressive, making them particularly dangerous in large groups. Short-range strikes account for the bulk of a Bloodbug’s damage, but these creatures will occasionally latch on to you and drain a fair amount of blood. Once this happens, there’s a good chance the Bloodbug will spit the blood back in your face, temporarily obscuring your vision. Consider using VATS whenever you face these flying insects.

Name Level Inventory Perception Base Health Damage Resistance Energy Resistance Radiation Resistance Poison Resistance Damage Special Attack SA Damage XP
Bloodbug Hatchling 2 Bloodbug Proboscis 10 20 5 5 Immune 0 8 Poison 15 5
Bloodbug 10 Bloodbug Proboscis 10 120 15 15 Immune 0 25 Poison 15 16
Red Widow Bloodbug 18 Bloodbug Proboscis 10 240 30 30 Immune 0 35 Poison 15 27
Infected Bloodbug 26 Bloodbug Proboscis 10 350 40 40 Immune 0 45 Poison 15 37
Glowing Bloodbug 34 Bloodbug Proboscis 10 400 40 60 Immune 0 40 Rad/Rad Field/ Poison 20/3 rads/sec/15 48
Vampiric Bloodbug 42+ Bloodbug Proboscis 10 450+ 50 50 Immune 0 60 Poison 15 60

Radroaches

Even in groups, Radroaches don’t pose much of threat. Each hit a Radroach lands does inflict a bit of radiation damage, but they’re relatively slow and extremely fragile.

Name Level Inventory Perception Base Health Damage Resistance Energy Resistance Radiation Resistance Poison Resistance Damage Special Attack SA Damage XP
Radroach 1 Radroach Meat 4 3 0 0 Immune 0 2 — — 5
Glowing Radroach 5 Radroach Meat 4 15 0 0 Immune 0 3 Rad Field 3 rads/sec 9

Radscorpions

A single Radscorpion is formidable, but these creatures often hunt in packs. Radscorpions are able to burrow underground, usually hiding for several seconds at a time. Their powerful strikes inflict bonus radiation damage, and stingers at the end of their tails can inject foes with poison. They move very quickly for creatures of their size, and they boast a considerable amount of health.

Name Level Inventory Perception Base Health Damage Resistance Energy Resistance Radiation Resistance Poison Resistance Damage Special Attack SA Damage XP
Radscorpion 14 Radscorpion Meat 9 250 35 20 Immune 200 30 Poison 15 21
Radscorpion Hunter 22 Radscorpion Meat 9 350 45 25 Immune 200 35 Poison 20 32
Glowing Radscorpion 30 Radscorpion Meat 10 450 75 45 Immune 200 45 Poison/Rad Field 25 / 3 rads/sec 44
Albino Radscorpion 38 Radscorpion Meat 11 675 100 60 Immune 200 60 Poison 30 55
Radscorpion Stalker 46 Radscorpion Meat 11 850 120 85 Immune 200 90 Poison 35 67
Radscorpion Predator 54 Radscorpion Meat 11 950 135 100 Immune 250 100 Poison 40 78
Deathskull Radscorpion 64+ Radscorpion Meat 12 1115+ 150 120 Immune 300 115 Poison 45 96

Radscorpions are vulnerable to headshots, but it takes a powerful weapon to finish even a low-level Radroach with a single shot. At short range, combat shotguns and powerful melee weapons are both good options.

Stingwings

Stingwings tend to circle their targets, darting in to inject them with poison every few seconds. Using VATS is often the best way to deal with these flying insects.

Name Level Inventory Perception Base Health Damage Resistance Energy Resistance Radiation Resistance Poison Resistance Damage Special Attack SA Damage XP
Stingwing 10 Stingwing Meat 9 50 20 30 Immune 200 20 Poison 20 15
Stingwing Darter 18 Stingwing Meat 10 65 30 45 Immune 200 30 Poison 25 26
Stingwing Skimmer 30 Stingwing Meat 10 110 40 60 Immune 200 40 Poison 30 44
Glowing Stingwing 42 Stingwing Meat 10 140 50 75 Immune 200 50 Poison/Rad Field 35/5 rads/sec 61
Stingwing Chaser 54+ Stingwing Meat 11 265+ 60 90 Immune 200 70 Poison 40 78

Helpful Hint from Vault Boy!

All Stingwing attacks reduce Perception and Agility by 5 points for 4 seconds.

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