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Contents

  • Changelog
    • Updates
  • STAT
    • Status
      • Introduction: Training for the Commonwealth
      • The Pip-Boy: A RobCo Industries Technological Wonder!
      • Social Status: How to React If the Worst Happens
    • S.P.E.C.I.A.L.
      • What Makes You S.P.E.C.I.A.L.?
    • Perks
      • Vault Life Has Its Perks!
      • Strength-Related Perks
      • Perception-Related Perks
      • Endurance-Related Perks
      • Charisma-Related Perks
      • Intelligence-Related Perks
      • Agility-Related Perks
      • Luck-Related Perks
      • Other Perks: Resting
      • Companion Perks
      • Required Reading (Magazine) Perks
      • Perk Availability by Level
      • Far Harbor DLC Perks
      • You're Not Alone: Companions
      • Crafting
    • Combat
      • Overview
      • Groups, Gangs, and Factions
      • Creatures of the Commonwealth
  • INV
    • Weapons
      • Choosing a Weapon
    • Guns
      • Weapon Frames
      • Non-Automatic Pistols
      • Non-Automatic Rifles
      • Automatic Weapons
      • Heavy Guns
    • Melee Weapons and Punching Weapons
      • Overview
      • Melee Weapons
      • Punching Weapons
    • Explosives
      • Overview
      • Crafted Explosives
      • Faction Explosives
      • Miscellaneous Explosives
    • Legendary Weapon Effects
    • Unique Weapons
    • Apparel
      • Overview
      • Clothing
      • Outfits
      • Armor Pieces
      • Headgear
      • Accessories
      • Power Armor
      • Specialty Items
      • Legendary Armor Effects
      • Unique Apparel
    • Aid
      • Overview
      • Food
      • Alcohol
      • Chems
      • Syringer Ammo
      • Stealth Boys
    • Miscellaneous
      • Overview
      • Utility Items
      • Perks and Bonuses
      • Redeemables
      • Access and Information
      • Quest Items
      • Knickknacks
    • Junk
      • Overview
      • Base Components
      • Junk Items
    • Mods
      • Overview
      • Weapon Mods
      • Armor Mods
      • Power Armor Mods
    • Mods Charts
      • Melee Mods
      • Gun Mods
      • Armor Mods
      • Power Armor Mods
    • Ammo
      • Overview
  • DATA
    • Introduction: Helping Others to Help Yourself
    • Questing the Vault-Tec Way
    • Quests: A Big Table
    • Main Quest: Act I
      • War Never Changes
      • Out of Time
      • Jewel of the Commonwealth
      • Unlikely Valentine
      • Getting a Clue
      • Reunions
    • Main Quest: Act II
      • Dangerous Minds
      • Shattered
      • The Glowing Sea
      • Hunter/Hunted
      • The Molecular Level
      • Institutionalized
    • The Institute Quests
      • Overview
      • Synth Retention
      • The Battle of Bunker Hill
      • Mankind Redefined
      • Mass Fusion
      • Pinned
      • Powering Up
      • End of the Line
      • Airship Down
      • Nuclear Family
    • The Institute Miscellaneous Quests
      • Overview
      • Building a Better Crop
      • Plugging a Leak
      • A House Divided
    • The Institute Radiant Quests
      • Overview
      • Pest Control
      • Hypothesis
      • Appropriation
      • Reclamation
      • Political Leanings
    • Brotherhood of Steel Quests
      • Overview
      • Reveille
      • Fire Support
      • Call to Arms
      • Semper Invicta
      • Shadow of Steel
      • Tour of Duty
      • Show No Mercy
      • From Within
      • Outside the Wire
      • Liberty Reprimed
      • Blind Betrayal
      • Tactical Thinking
      • Spoils of War
      • Ad Victoriam
      • The Nuclear Option (Brotherhood of Steel)
      • A New Dawn
    • Brotherhood of Steel: Miscellaneous Quests
      • Overview
      • The Lost Patrol
      • Duty or Dishonor
      • A Loose End
      • Getting Technical
      • Blood Bank
      • Reactor Coolant
    • Brotherhood of Steel Radiant Quests
      • Overview
      • Cleansing the Commonwealth
      • Quartermastery
      • Leading by Example
      • Learning Curve
      • Feeding the Troops
    • The Railroad Quests
      • Overview
      • Road to Freedom
      • Tradecraft
      • Underground Undercover
      • Operation Ticonderoga
      • Precipice of War
      • Rockets' Red Glare
      • The Nuclear Option (The Railroad)
      • Burning Cover
    • The Railroad Miscellaneous Quests
      • Overview
      • Boston After Dark
      • Memory Interrupted
    • The Railroad Radiant Quests
      • Overview
      • Butcher's Bill 1
      • Butcher's Bill 2
      • Mercer Safehouse
      • Jackpot
      • Concierge
      • Weathervane
      • Randolph Safehouse
      • Variable Removal
      • To the Mattresses
      • Lost Soul
      • A Clean Equation
      • High Ground
    • The Minutemen Quests
      • Overview
      • When Freedom Calls
      • Sanctuary
      • The Sight
      • Taking Independence
      • Old Guns
      • Inside Job
      • Form Ranks
      • Defend the Castle
      • The Nuclear Option (the Minutemen)
      • With Our Powers Combined
    • The Minutemen Radiant Quests: Recruitment
      • Overview
      • The First Step and Raider Troubles
      • Kidnapping
      • Abernathy Farm: Retribution
      • Greenskins
      • Clearing the Way
      • Taking Point
      • Ghoul Problem
      • Rogue Courser
      • Resettle Refugees
    • The Minutemen Radiant Quests: Ownership
      • Overview
      • Defend a Settlement or Defend Artillery at a Settlement
      • Stop the Raiding
      • Kidnapped Trader
      • Water, Food, or Power
      • Suspected Synth
    • Side Quests
      • Overview
      • Benign Intervention
      • The Big Dig
      • Confidence Man
      • Curtain Call
      • Miscellaneous: Detective Case Files
      • Detective Case Files: The Disappearing Act
      • Detective Case Files: The Gilded Grasshopper
      • Detective Case Files: Long Time Coming
      • Diamond City Blues
      • The Devil's Due
      • Emergent Behavior
      • Here There Be Monsters
      • Human Error
      • Kid in a Fridge
      • Last Voyage of the USS Constitution
      • Long Road Ahead
      • The Secret of Cabot House: Special Delivery
      • The Secret of Cabot House: Emogene Takes a Lover
      • The Secret of Cabot House
      • The Silver Shroud
      • Vault 81 and Hole in the Wall
    • Random Encounters
      • The Commonwealth: Not as Desolate as First Postulated
      • Static Encounters
      • Fluid Encounters
      • General Encounters
      • Campsite Encounters
      • Animosity Encounters
      • Treasure Hunt Encounters
      • Chokepoint Encounters
      • Companion Encounters
    • Workshops
      • Workshop Settlements
      • The Workshop Items
      • Managing Settlements
  • MAP
    • Location Types
    • Map Legends
    • Area Statistics
    • The Commonwealth: World Map
    • Greater Boston Neighborhoods
    • Zone 1: Lexington and Northwest Commonwealth
      • Overview
      • Primary Locations
        • [1.01] Vault 111
        • [1.02] Sanctuary
        • [1.03] Red Rocket Truck Stop
        • [1.04] Robotics Disposal Ground
        • [1.05] Thicket Excavations
        • [1.06] USAF Satellite Station Olivia
        • [1.07] Tenpines Bluff
        • [1.08] Ranger Cabin
        • [1.09] Wicked Shipping Fleet Lockup
        • [1.10] Abernathy Farm
        • [1.11] Concord (Concord Township)
        • [1.12] Museum of Freedom (Concord Township)
        • [1.13] Bedford Station
        • [1.14] Gorkski Cabin
        • [1.15] Drumlin Diner
        • [1.16] Starlight Drive-In
        • [1.17] Lonely Chapel
        • [1.18] Sunshine Tidings Co-op
        • [1.19] Walden Pond
        • [1.20] Mystic Pines (Lexington Township)
        • [1.21] Super Duper Mart (Lexington Township)
        • [1.22] Lexington* (Lexington Township)
        • [1.23] Lexington Apartments (Lexington Township)
      • Secondary Locations
    • Zone 2: North Central Commonwealth
      • Overview
      • Primary Locations
        • [2.01] Outpost Zimonja
        • [2.02] Lake Quannapowitt
        • [2.03] Radio Tower 3SM-U81
        • [2.04] Recon Bunker Theta
        • [2.05] Lynn Woods
        • [2.06] Parsons Creamery
        • [2.07] Parsons State Insane Asylum
        • [2.08] Rotten Landfill
        • [2.09] Wildwood Cemetery
        • [2.10] Skylanes Flight 1981
        • [2.11] General Atomics Galleria
        • [2.12] Dark Hollow Pond
        • [2.13] Mass Fusion Containment Shed
        • [2.14] Old Gullet Sinkhole
        • [2.15] Greentop Nursery
        • [2.16] Breakheart Banks
        • [2.17] Listening Post Bravo
        • [2.18] The Slog
        • [2.19] Saugus Ironworks
        • [2.20-2.24] Malden Township
        • [2.20] Medford Memorial Hospital (Malden Township)
        • [2.21] Malden Center (Malden Township)
        • [2.22] Slocums Joe Corporate HQ (Malden Township)
        • [2.23] Malden Middle School (Vault 75) (Malden Township)
        • [2.24] Med-Tek Research (Malden Township)
        • Secondary Locations (Malden Township )
        • [2.25] Covenant
        • [2.26] Taffington Boat House
        • [2.27] Tucker Memorial Bridge
        • [2.28] Poseidon Energy Turbine #18-F
        • [2.29] West Everett Estates
        • [2.30] Irish Pride Industries Shipyard
        • [2.31] Relay Tower OMC-810
        • [2.32] National Guard Training Yard
        • [2.33] County Crossing
        • [2.34] Revere Satellite Array
        • [2.35] Finch Farm
      • Secondary Locations
    • Zone 3: Western Commonwealth
      • Overview
      • Primary Locations
        • [3.01] Federal Ration Stockpile
        • [3.02] ArcJet Systems
        • [3.03] Rocky Narrows Park
        • [3.04] Graygarden
        • [3.05] Jalbert Brothers Disposal
        • [3.06] Corvega Assembly Plant
        • [3.07] Mass Gravel & Sand
        • [3.08] Wattz Consumer Electronics
        • [3.09] Fort Hagen Satellite Array (Fort Hagen Township)
        • [3.10] Relay Tower 0BB-915 (Fort Hagen Township)
        • [3.11] Fort Hagen Filling Station (Fort Hagen Township)
        • [3.12] Fort Hagen (Fort Hagen Township)
        • [3.13] Greater Mass Blood Clinic (Fort Hagen Township)
        • [3.14] Boston Mayoral Shelter
        • [3.15] Fiddlers Green Trailer Estates
        • [3.16] Weston Water Treatment Plant
        • [3.17] Forest Grove Marsh
        • [3.18] Relay Tower 1DL-109
        • [3.19] Oberland Station
        • [3.20] Beantown Brewery
        • [3.21] Mass Pike Interchange
        • [3.22] Vault 81
        • [3.23] Chestnut Hillock Reservoir
      • Secondary Locations
    • Zone 4: Coastal Commonwealth
      • Overview
      • Primary Locations
        • [4.01] Coastal Cottage
        • [4.02] Mahkra Fishpacking
        • [4.03] Dunwich Borers
        • [4.04] Hugos Hole
        • [4.05] Museum of Witchcraft (Salem Township)
        • [4.06] Sandy Coves Convalescent Home (Salem Township)
        • [4.07] Salem (Salem Township)
        • [4.08] Rook Family House (Salem Township)
        • [4.09] Crater House (Salem Township)
        • [4.10] Hub City Auto Wreckers
        • [4.11] Lynn Pier Parking
        • [4.12] Longneck Lukowskis Cannery
        • [4.13] Kingsport Lighthouse
        • [4.14] Reeb Marina
        • [4.15] Gibson Point Pier
        • [4.16] Revere Beach Station
        • [4.17] Libertalia
        • [4.18] Nahant Wharf
        • [4.19] Nahant Sheriffs Department
        • [4.20] Croup Manor
        • [4.21] Nahant Chapel
        • [4.22] Nahant Oceanological Society
        • [4.23] East Boston Police Station
        • [4.24] East Boston Preparatory School
        • [4.25] Easy City Downs
        • [4.26] Nordhagen Beach
        • [4.27] Boston Airport
        • [4.28] Prydwen
        • [4.29] Fort Strong
      • Secondary Locations
    • Zone 5: Natick and the Glowing Sea
      • Overview
      • Primary Locations
        • [5.01] Poseidon Reservoir
        • [5.02] Roadside Pines Motel (Natick Township)
        • [5.03] Natick Banks (Natick Township)
        • [5.04] Natick Police Department (Natick Township)
        • [5.05] Lake Cochituate
        • [5.06] Mass Fusion Disposal Site
        • [5.07] Electrical Hobbyists Club
        • [5.08] WRVR Broadcast Station
        • [5.09] Federal Supply Cache 84NE
        • [5.10] Robotics Pioneer Park
        • [5.11] Scrap Palace
        • [5.12] Cutler Bend
        • [5.13] Edge of the Glowing Sea
        • [5.14] Waypoint Echo
        • [5.15] Vault 95
        • [5.16] Somerville Place
        • [5.17] Forgotten Church
        • [5.18] Abandoned Shack
        • [5.19] Atlantic Offices
        • [5.20] Capsized Factory
        • [5.21] Cave (Red Rocket Filling Station)
        • [5.22] Decayed Reactor Site
        • [5.23] Decrepit Factory
        • [5.24] Crater of Atom
        • [5.25] Cave (Super Duper Mart)
        • [5.26] Vertibird Wreckage
        • [5.27] Hopesmarch Pentecostal Church
        • [5.28] Relay Tower 0DB-521
        • [5.29] Rocky Cave (Virgil's Laboratory)
        • [5.30] O'Neill Family Manufacturing
        • [5.31] Sentinel Site
        • [5.32] Skylanes Flight 1665
      • Secondary Locations
    • Zone 6: Quincy and Southern Commonwealth
      • Overview
      • Primary Locations
        • [6.01] Westing Estate
        • [6.02] Coast Guard Pier
        • [6.03] Mass Pike Tunnel West
        • [6.04] Mass Pike Tunnel East
        • [6.05] Boston Police Rationing Site
        • [6.06] NH&M Freight Depot
        • [6.07] Fairline Hill Estates
        • [6.08] Relay Tower 0SC-527
        • [6.09] Big Johns Salvage
        • [6.10] South Boston Military Checkpoint
        • [6.11] Egret Tours Marina
        • [6.12-6.15] West Roxbury Township
        • [6.12] Fallons Department Store (West Roxbury Township)
        • [6.13] Milton General Hospital (West Roxbury Township)
        • [6.14] West Roxbury Station (West Roxbury Township)
        • [6.15] Shaw High School (West Roxbury Township)
        • Secondary Locations (West Roxbury Township)
        • [6.16] Jamaica Plain
        • [6.17] Gunners Plaza
        • [6.18] Hyde Park
        • [6.19] Suffolk County Charter School
        • [6.20] Murkwater Construction Site
        • [6.21] Quincy Quarries
        • [6.22] Neponset Park
        • [6.23] Wilson Atomatoys Factory
        • [6.24-6.26] (Quincy Township)
        • [6.24] Quincy Ruins (Quincy Township)
        • [6.25] Quincy Police Station (Quincy Township)
        • [6.26] Peabody House (Quincy Township)
        • [6.27] Atom Cats Garage
        • [6.28] Poseidon Energy
        • [6.29] Warwick Homestead
        • [6.30] Wreck of the FMS Northern Star
        • [6.31] Spectacle Island
      • Secondary Locations
    • Zone 7: Neighborhood: Cambridge
      • Overview
      • Primary Locations
        • [7.01] College Square
        • [7.02] Cambridge Police Station
        • [7.03] Collegiate Administration Building
        • [7.04] Fraternal Post 115
        • [7.05] Cambridge Campus Diner
        • [7.06] Campus Law Offices
        • [7.07] Kendall Hospital
        • [7.08] Cambridge Polymer Labs
        • [7.09] C.I.T. Ruins
        • [7.10] The Institute
        • [7.11] Greenetech Genetics
        • [7.12] Cambridge Crater
        • [7.13] Monsignor Plaza
      • Secondary Locations
    • Zone 8: Neighborhood: Charlestown
      • Overview
      • Primary Locations
        • [8.01] BADTFL Regional Office
        • [8.02] Bunker Hill
        • Side Quests: Freeform Activities: Bunker Hill
        • [8.03] U.S.S. Constitution
      • Secondary Locations
    • Zone 9: Neighborhood: The Fens
      • Overview
      • Primary Locations
        • [9.01] Wreck of the USS Riptide
        • [9.02] Hangman's Alley
        • [9.03] Back Street Apparel
        • [9.04] Police Precinct 8
        • [9.05] Parkview Apartments
        • [9.06] Fens Street Sewer
        • [9.07] Diamond City
        • [9.08] Diamond City Market
        • [9.09] Home Plate
        • Side Quests: Freeform Activities: Diamond City
        • [9.10] Hardware Town
      • Secondary Locations
    • Zone 10: Neighborhood: Esplanade
      • Overview
      • Primary Locations
        • [10.01] Charles View Amphitheater
        • [10.02] HalluciGen, Inc.
      • Secondary Locations
    • Zone 11: Neighborhood: Back Bay
      • Overview
      • Primary Locations
        • [11.01] Boston Public Library
        • [11.02] Trinity Plaza
        • [11.03] Hubris Comics
        • [11.04] Vault 114 (Exit)
        • [11.05] Trinity Tower
        • [11.06] Dartmouth Professional Building
        • [11.07] Layton Towers
        • [11.08] Wilson Atomatoys Corporate HQ
      • Secondary Locations
    • Zone 12: Neighborhood: Beacon Hill
      • Overview
      • Primary Locations
        • [12.01] Vault-Tec Regional HQ
        • [12.02] Boston Bugle Building
        • [12.03] Cabot House
      • Secondary Locations
    • Zone 13: Neighborhood: North End
      • Overview
      • Primary Locations
        • [13.01] Pickman Gallery
        • [13.02] Old North Church
      • Secondary Locations
    • Zone 14: Neighborhood: Boston Common
      • Overview
      • Primary Locations
        • [14.01] Massachusetts State House
        • [14.02] Old Granary Burying Ground
        • [14.03] Swan's Pond
        • [14.04] Boston Common
        • [14.05] Park Street Station (Vault 114)
        • [14.06] Boylston Club
      • Secondary Locations
    • Zone 15: Neighborhood: Financial District
      • Overview
      • Primary Locations
        • [15.01] Mass Fusion Building
        • [15.02] Old Corner Bookstore
        • [15.03] Haymarket Mall
        • [15.04] Garden Terrace
        • [15.05] Faneuil Hall
        • [15.06] Goodneighbor
        • Side Quests: Freeform Activities: Goodneighbor
        • [15.07] Fallen Skybridge
        • [15.08] Postal Square
      • Secondary Locations
    • Zone 16: Neighborhood: Theater District
      • Overview
      • Primary Locations
        • [16.01] Combat Zone
        • [16.02] Medical Center Metro
        • [16.03] Mass Bay Medical Center
        • [16.04] D.B. Technical High School
        • [16.05] Hester's Consumer Robotics
      • Secondary Locations
    • Zone 17: Neighborhood: Boston Harbor (Waterfront)
      • Overview
      • Primary Locations
        • [17.01] Custom House Tower
        • [17.02] The Shamrock Taphouse
        • [17.03] Harbormaster Hotel
        • [17.04] Yangtze
      • Secondary Locations
    • Zone 18: Neighborhood: South Boston
      • Overview
      • Primary Locations
        • [18.01] Four Leaf Fishpacking Plant
        • [18.02] General Atomics Factory
        • [18.03] Andrew Station
        • [18.04] South Boston Police Department
        • [18.05] Gwinnett Brewery
        • [18.06] The Gwinnett Restaurant
        • [18.07] South Boston High School
        • [18.08] The Castle
        • [18.09] University Point
      • Secondary Locations
  • RADIO
    • A Collection of Appendices
    • Appendix I: Achievements and Trophies
    • Appendix II: Bobbleheads
    • Appendix III: Required Reading: Magazines
    • Appendix IV: Unique or Exceptional Items
    • Appendix V: The Commonwealth Collection
    • Credits
  • PIP-BOY MAPS
    • World Map
    • Boston Neighborhoods
    • Zone 1: Lexington & Northwest Commonwealth
      • [1.01] Vault 111
      • [1.02] Sanctuary
      • [1.05] Thicket Excavations
      • [1.06] USAF Satellite Station Olivia
      • [1.11A] Concord Township
      • [1.11B] Concord Civic Access
      • [1.12] Concord Museum of Freedom
      • [1.19] Walden Pond
      • [1.21] Super Duper Mart
      • [1.22A] Lexington
      • [1.22B] Lexington The Switchboard
    • Zone 2: Medford & North Central Commonwealth
      • [2.07A] Parson's State Insane Asylum (Exterior)
      • [2.07B] Parson's State Administration (Interior)
      • [2.07C] Parsons State Insane Asylum (Interior)
      • [2.07D] Parsons State Basement (Interior)
      • [2.11] General Atomics Galleria Exterior
      • [2.16] Breakheart Banks (Exterior)
      • [2.19A] Saugus Ironworks (Exterior)
      • [2.19B] Saugus Ironworks (Interior)
      • [2.19C] Saugus Blast Furnace (Interior)
      • [2.20–24] Malden Township (Exterior) And Surroundings
      • [2.20] Medford Memorial Hospital (Interior)
      • [2.21] Malden Center (Interior)
      • [2.23] Vault 75 (Interior)
      • [2.24A] Med-tek Research (Interior)
      • [2.24A] Med-tek Sub-levels (Interior)
      • [2.25A] Covenant (Exterior)
      • [2.25B] Sewer (Interior)
      • [2.28] Poseidon Energy Turbine #18-F (Exterior)
      • [2.29] West Everett Estates (Exterior)
      • [2.30A] Irish Pride Industries Shipyard (Exterior)
      • [2.30B] Irish Pride Industries Shipyard (Interior)
      • [2.32A] National Guard Training Yard (Exterior)
      • [2.32B] National Guard Recruitment Office (Interior)
      • [2.32C] National Guard Barracks (Interior)
      • [2.32D] National Guard Armory (Interior)
      • [2.34] Revere Satellite Array (Exterior)
    • Zone 3: Western Commonwealth
      • [3.01A] Federal Ration Stockpile (Exterior)
      • [3.01B] Federal Ration Stockpile (Interior)
      • [3.02] Arcjet Systems (Exterior)
      • [3.02A] Arcjet Systems (Interior)
      • [3.02B] Arcjet Engine Core (Interior)
      • [3.06A] Corvega Assembly Plant (Exterior)
      • [3.06B] Corvega Assembly Plant (Interior)
      • [3.08] Wattz Electronics (Interior)
      • [3.11] Fort Hagen (Exterior)
      • [3.12A] Fort Hagen (Interior)
      • [3.12B] Fort Hagen Command Center (Interior)
      • [3.14] Boston Mayoral Shelter (Interior)
      • [3.15] Fiddler’s Green Trailer Estates (Exterior)
      • [3.16A] Weston Water Treatment Plant (Exterior)
      • [3.16B] Weston Water Treatment Plant (Interior)
      • [3.17] Forest Grove Marsh (Exterior)
      • [3.20] Beantown Brewery (Interior)
      • [3.21] Mass Pike Interchange (Exterior)
      • [3.22A] Vault 81 Entry (Interior)
      • [3.22B] Vault 81 (Interior)
      • [3.22C] Secret Vault 81 (Interior)
    • Zone 4: Coastal Commonwealth
      • [4.02A] Mahkra Fishpacking (Exterior)
      • [4.02B] Mahkra Fishpacking (Interior)
      • [4.03A] Dunwich Borers (Exterior)
      • [4.03B] Dunwich Borers (Interior)
      • [4.05] Museum Of Witchcraft (Interior)
      • [4.06] Sandy Coves Convalescent Home (Interior)
      • [4.07] Salem (Exterior)
      • [4.10] Hub City Auto Wreckers (Exterior)
      • [4.12A] Longneck Lukowski’s Cannery (Exterior)
      • [4.12B] Longneck Lukowski’s Cannery (Interior)
      • [4.16A] Revere Beach Station (Exterior)
      • [4.16B] Revere Beach Station (Interior)
      • [4.17] Libertalia (Exterior)
      • [4.18] Nahant (Township)
      • [4.20A] Croup Manor (Exterior)
      • [4.20B] Croup Manor Basement (Interior)
      • [4.22A] Nahant Oceanological Society (Interior)
      • [4.22B] Nahant Oceanological Research Lab (Interior)
      • [4.24A] East Boston Preparatory School (Exterior)
      • [4.24B] East Boston Preparatory School (Interior)
      • [4.25] Easy City Downs (Exterior)
      • [4.27A] Boston Airport (Exterior)
      • [4.27B] Boston Airport Ruins (Interior)
      • [4.28A] Prydwen Main Deck (Interior)
      • [4.28B] Prydwen Command Deck (Interior)
      • [4.29A] Fort Strong (Exterior)
      • [4.29B] Fort Strong Armory (Interior)
      • [4.29C] Fort Strong Sublevel (Interior)
    • Zone 5: Natick & The Glowing Sea
      • [5.01A] Poseidon Reservoir (Exterior)
      • [5.01B] Poseidon Reservoir (Interior)
      • [5.02] Natick (township)
      • [5.08] WRVR Broadcast Center (Interior)
      • [5.12] Cutler Bend (Exterior)
      • [5.15] Vault 95 (Interior)
      • [5.18] Bunker (Interior)
      • [5.25] Parking Garage (Interior)
      • [5.29] Virgil’s Laboratory (Interior)
      • [5.31] Sentinel Site Prescott (Interior)
    • Zone 6: Quincy & Southern Commonwealth
      • [6.02] Coast Guard Pier (Exterior)
      • [6.04] Mass Pike Tunnel (Interior)
      • [6.05] Boston Police Rationing Site
      • [6.09] Big John’s Salvage (Exterior)
      • [6.11] Egret Tours Marina (Exterior)
      • [6.12A] West Roxbury (Township)
      • [6.12B] Fallon’s Department Store (Interior)
      • [6.13] Milton General Hospital (Interior)
      • [6.14] West Roxbury Station (Interior)
      • [6.15] Shaw High School (Interior)
      • [6.16A] Jamaica Plain (Exterior)
      • [6.16B] Jamaica Plain Town Hall Basement (Interior)
      • [6.17A] Gunners Plaza (Exterior)
      • [6.17B] Gunners Plaza (Interior)
      • [6.17C] Gunners Plaza Basement (Interior)
      • [6.18] Hyde Park (Exterior)
      • [6.21] Quincy Quarries (Exterior)
      • [6.19] Suffolk County Charter School (Interior)
      • [6.23] Wilson Atomatoys Factory (Exterior And Interior)
      • [6.24-6.26] Quincy Township (Exterior)
      • [6.27] Atom Cats Garage (Exterior)
      • [6.28A] Poseidon Energy (Exterior)
      • [6.28B] Poseidon Energy Sublevels (Interior)
      • [6.28C] Poseidon Energy (Interior)
      • [6.30] Wreck Of The FMS Northern Star (Exterior)
    • Zone 7: Neighborhood: Cambridge
      • [7.01A] College Square (Exterior)
      • [7.01B] College Square Station (Interior)
      • [7.02A] Cambridge Police Station (Exterior)
      • [7.02B] Cambridge Police Station (Interior)
      • [7.04] Fraternal Post 115 (Interior)
      • [7.07B] Kendall Hospital (Interior)
      • [7.08] Cambridge Polymer Labs (Interior)
      • [7.09] C.I.T. Rotunda (Interior)
      • [7.10A] Institute Concourse (Interior)
      • [7.10B] Institute Robotics (Interior)
      • [7.10C] Institute Bioscience (Interior)
      • [7.10D] Institute Advanced Systems (Interior)
      • [7.10E] Institute SRB (Interior)
      • [7.10F] Institute Sublevel 21-D (Interior)
      • [7.10G] FEV Lab (Interior)
      • [7.10H] Old Robotics (Interior)
      • [7.10I] Institute Reactor (Interior)
      • [7.10J] Public Works Maintenance Area (Interior)
      • [7.11A] Greenetech Genetics (Bottom Floors Interior)
      • [7.11B] Greenetech Genetics (Top Floors Interior)
      • [7.13] Monsignor Plaza (Interior)
      • [7.18] Ticonderoga (Interior)
    • Zone 8: Neighborhood: Charlestown
      • [8.01] BADTFL Regional Office (Interior)
      • [8.02A] Bunker Hill (Exterior)
      • [8.02B] Utility Basement (Interior)
      • [8.03A] U.S.S. Constitution (Below Deck)
    • Zone 9: Neighborhood: The Fens
      • [9.03] Back Street Apparel (Interior)
      • [9.05A] Parkview Apartments (Exterior)
      • [9.05B] Apartment Building (Interior)
      • [9.05C] Parkview Lounge (Interior)
      • [9.06] Fens Street Sewer (Interior)
      • [9.08] Diamond City Market
      • [9.10] Hardware Town (Interior)
    • Zone 10: Neighborhood: Esplanade
      • [10.02B] Hallucigen, Inc. (Interior)
    • Zone 11: Neighborhood: Back Bay
      • [11.01A] Copley Station (Interior)
      • [11.01B] Boston Public Library (Interior)
      • [11.02] Trinity Church (Interior)
      • [11.03] Hubris Comics (Interior)
      • [11.05A] Trinity Tower (Exterior)
      • [11.05B] Trinity Tower Mid-Level (Interior)
      • [11.07] Layton Towers (Interior)
      • [11.08] Wilson Atomatoys Corporate HQ (Interior)
    • Zone 12: Neighborhood: Beacon Hill
      • [12.01] Vault-Tec Regional HQ
      • [12.02] The Boston Bugle (Interior)
      • [12.03] Cabot House (Interior)
    • Zone 13: Neighborhood: North End
      • [13.01] Pickman Gallery (Interior)
      • [13.02A] Old North Church (Interior)
      • [13.02B] Railroad Headquarters (Interior)
      • [13.02C] Railroad HQ Escape Tunnel (Interior)
    • Zone 14: Neighborhood: Boston Common
      • [14.01] Massachusetts State House (Interior)
      • [14.05A] Park Street Station (Interior)
      • [14.05B] Vault 114 (Interior)
      • [14.06] The Boylston Club (Interior)
    • Zone 15: Neighborhood: Financial District
      • [15.01A] Mass Fusion (Roof Exterior)
      • [15.01B] Mass Fusion (Tower Interior)
      • [15.01C] Mass Fusion Reactor Level
      • [15.02] Old Corner Bookstore (Interior)
      • [15.03] Haymarket Mall (Interior)
      • [15.04] Commonwealth Bank
      • [15.05] Faneuil Hall (Interior)
      • [15.06A] Goodneighbor (Exterior)
      • [15.06B] Old State House (Interior)
      • [15.06C] The Third Rail (Interior)
      • [15.06D] The Memory Den (Interior)
      • [15.06E] Hotel Rexford (Interior)
      • [15.06F] Bobbi’s Place (Interior)
      • [15.06G] The Big Dig (Interior)
      • [15.07A] Fallen Sky Bridge (Exterior)
      • [15.07B] Pinnacle High-Rise (Ruined Skyscraper) (Interior)
      • [15.08A] Postal Square (Exterior)
      • [15.08B] Joe’s Spuckies (Interior)
      • [SEC 15.01] Commonwealth Bank (Interior)
      • [SEC 15.14] Water Street Apartments (Interior)
    • Zone 16: Neighborhood: Theater District
      • [16.01] Combat Zone (Interior)
      • [16.02] Medical Center Station (Interior)
      • [16.03A] Mass Bay Medical Center (Interior)
      • [16.03B] Mass Bay Medical Radiology (Interior)
      • [16.04] D.B. Technical High School (Interior)
      • [16.05] Hester’s Consumer Robotics (Interior)
    • Zone 17: Neighborhood: Boston Harbor (Waterfront)
      • [17.02] The Shamrock Taphouse (Interior)
      • [17.04] Yangtze (Interior)
    • Zone 18: Neighborhood: South Boston
      • [18.01A] Four Leaf Fishpacking Plant (Exterior)
      • [18.01B] Four Leaf Fishpacking Plant (Interior)
      • [18.01C] Marowski’s Chem Lab (Interior)
      • [18.02A] General Atomics Factory (Exterior)
      • [18.02B] General Atomics Factory (Interior)
      • [18.03B] Andrew Station (Interior)
      • [18.05B] Main Gwinnett Brewery (Interior)
      • [18.06] Gwinnett Restaurant (Interior)
      • [18.08A] The Castle (Exterior)
      • [18.08B] The Castle Tunnels (Interior)
      • [18.09A] University Point (Exterior)
      • [18.09B] University Credit Union (Interior)
      • [18.09C] University Point] Sedgwick Hall (Interior)
    • Far Harbor
    • Nuka World
  • DLC Automatron
    • Overview
      • Getting Started
      • Outfits
      • Armor Pieces
      • Headgear
      • Unique Apparel
      • Aid
      • Misc
      • Mods
      • Robot Mods
    • Automatron Main Quests
      • Mechanical Menace
      • A New Threat
      • Headhunting
      • Restoring Order
    • Automatron Radiant Quests
      • Rogue Robot
      • Robotic Reconnaissance*
  • DLC Wasteland Workshop
    • Overview
    • Items
      • Structures
      • Decorations
      • Power
      • Defense
      • Resources
      • Cages
    • Cages
      • Overview
      • Trapping for Fun and Profit
      • Creature Types
      • Possible Captives
    • Weapons
      • Overview
      • Non-Automatic Pistols
      • Non-Automatic Rifles
      • Automatic Weapons
      • Melee Weapons
      • Unique Weapons
    • Arena
      • Arena Battles
      • Arena Construction
      • Setting the Stage
  • DLC Far Harbor
    • Overview
      • Getting Started
      • Factions
      • New Companion
      • Perks
      • Enemies
      • Weapons
      • Apparel
      • Armor
      • Miscellaneous Items
      • Junk Items
      • New Mods
      • Ammo
      • Workshops
    • Far Harbor Main Quests
      • Far from Home
      • Walk in the Park
      • Where You Belong
      • Best Left Forgotten
      • The Way Life Should Be
      • Reformation
      • Cleansing the Land
      • Close to Home
    • Far Harbor Side Quests
      • Brain Dead
      • Brain Dead, Part 2
      • Living on the Edge
      • Rite of Passage
      • The Changing Tide
      • Blood Tide
      • Safe Passage
      • Hull Breach
      • Hull Breach 2
      • Hull Breach 3
      • The Hold Out
      • Turn Back the Fog
      • The Great Hunt
    • Far Harbor Radiant Quests
      • Overview
    • Far Harbor Nucleus Quests
      • Visions in the Fog
      • What Atom Requires
      • The Heretic
      • The Trial of Brother Devin
      • Witch Hunt
      • Ablutions
    • Acadia Quests
      • Acadian Ideals
      • The Arrival
      • Hunting the Hunter
      • Data Recovery
      • The Price of Memory
    • Far Harbor Map
  • DLC Contraptions Workshop
    • Overview
    • Structures
      • Overview
      • Warehouse
      • Scaffolding
      • Boxcars
      • Elevators
      • Ball Track
    • Decorations
    • Power
    • Defense
    • Resources
  • DLC Vault-Tec Workshop
    • Getting Started
    • New Quests
    • New INV Items
    • New Locations
    • New Workshops
    • Achievements and Trophies
    • Vault-Tec Quests
      • Vault-Tec Calling
      • Better Living Underground
      • A Model Citizen
      • Explore Vault 88
      • Power to the People
      • The Watering Hole
      • Vision of the Future
      • Lady Luck
      • Overseer’s Most Wanted
    • Vault-Tec Workshop Items
      • Overview
      • Special Items
      • Structures
        • Overview
        • Vault Structures
        • Domestic Structures
        • Utility Structures
      • Wide Halls
      • Rooms
      • Atrium Pieces
      • Doors
      • Railings & Stairs
      • Supports
      • Furniture
      • Decorations
      • Power
      • Defense
      • Resources
  • DLC Nuka-World
    • Getting Started
    • Factions
    • New Companion
    • Perks
    • Enemies
    • Weapons
    • Apparel
    • Armor
    • Miscellaneous Items
    • Junk Items
    • Workshop Items and Raider Outposts
    • Nuka-World Main Quests
      • All Aboard
      • Taken for a Ride
      • An Ambitious Plan
      • Open Season
      • The Grand Tour
      • Star Control
      • High Noon at the Gulch
      • A Magical Kingdom
      • Safari Adventure
      • A World of Refreshment
      • Home Sweet Home
      • Power Play
    • Nuka-World Radiant Quests
      • Overview
      • A Goods Defense
      • A Permanent Solution
      • Cache-ing In
      • Capture
      • Claiming the Commonwealth
      • Cleaning House
      • Clear Out
      • Collaring Outside the Lines
      • Shake Down
      • Subdue
      • Taking Out the Trash
      • Under the Collar
    • Nuka-World Side Quests
      • Amoral Combat
      • Cappy in a Haystack
      • Precious Medals
      • Trip to the Stars
    • Nuka-World Map

Fallout 4 Guide › DATA › Side Quests

The Silver Shroud

1. Talk with Kent Connolly

2. Get the Silver Shroud costume

3. Give Kent the Silver Shroud costume

4. Talk with Kent

5. Listen to Silver Shroud station in Goodneighbor

6. Kill Wayne Delancy

7. Put calling card on Wayne’s body

8. Deal with AJ

9. Put calling card on AJ’s body

10. Talk with Whitechapel Charlie

11. Kill Kendra

12. Put calling card on Kendra’s body

13. Listen to Silver Shroud station in Goodneighbor

14. (Optional) Assassinate Shelly Tiller

15. (Optional) Collect assassination payment

16. Meet with Hancock as the Shroud

17. Kill Smiling Kate

18. Kill Northy

19. Search body for clues

20. Find Kent

21. Listen to Silver Shroud station

22. Kill Shinjin

23. (Optional) Save Kent Connolly

24. Talk with Kent

25. Meet with Hancock as the Shroud

Locations to Explore
  • Financial District (Neighborhood)
  • Goodneighbor
  • Memory Den
  • Back Bay (Neighborhood)
  • Hubris Comics
  • Third Rail
  • Water Street Apartments
  • National Guard Training Facility
  • Milton General Hospital

Kent Connolly: Silver Shroud Superfan

There’s all sorts of folks to meet in Goodneighbor. Over in the Memory Den, for example, is a friendly Ghoul called Kent Connolly. Obsessed isn’t a strong enough word to describe how he feels about the Hubris Comics superhero, the Silver Shroud. In fact, he wants to play caped crusader, though he’s missing the actual costume. The one in Hubris Comics that you’re going to get for him.

Charisma

(Easy) Ask for payment.

Head on over to Hubris Comics (to the west, close to Boston Common), and work your way up the interior of the building. The place is overrun with ferals and features some open-air flooring to fall through if you aren’t careful. Climb to the top-floor recording studio. Dash and grab the costume. Flee via the roof ladder or descend back down.

Silver Shroud Costume

Silver Shroud Hat

Looting Hubris Comics

Astoundingly Awesome Tales

Unstoppables

Grognak’s Axe

You’d expect some graphic novels at a comic store, and you’re not disappointed; there are two (and a load more burned beyond recognition). Wait, isn’t that a replica Grognak’s Axe in the display cabinet? No way! Hold on, is that a Grognak Costume near the roof ladder? Awesome! And a signed Silver Shroud Photo too? What a haul!

The Silver Shroud Rises Again!

Return to Kent and you’re given a reward. He’s so excited about the costume, he has a slight change of plan: Kent’s going to use his radio station like a police scanner. You’re supposed to wear the costume, patrol Goodneighbor’s streets, tune in, and fight crime. What could go wrong?

Charisma

(Medium) Request more caps for this ignominy.

Bottlecaps (125)

Submachine Gun and Ammo

Silver Shroud Calling Cards

The costume is optional, but tuning your Pip-Boy to Radio > Silver Shroud Radio is mandatory. Listen for Kent informing you of a problem citizen who needs a comeuppance:

  • There’s Wayne Delancy, a lowlife who murdered a mother and her kid. Kent wants you to deal out some Silver Shroud justice, then leave a calling card on his corpse. Wayne is in the alley behind Hotel Rexford. Oblige Kent, then listen for further radio bulletins.
  • There’s AJ, a chem dealer who has been peddling his garbage to kids. So Kent wants the Silver Shroud to strike again. And leave another calling card. Find him in an alleyway in front of Bobbi’s house, between the two warehouses. You can:
  • Ignore him and skip these two objectives.

Charisma

(Easy, Medium) Bribe AJ for caps. Then more caps. Slay him afterward if you wish.

  • Slay him and his bodyguards. Leave a calling card on his body. Continue to listen for further radio bulletins.

So it sounds like you’re targeting another psychopath—an assassin named Kendra. Whitechapel Charlie at the Third Rail (in Goodneighbor) can help you track her down. Costume optional. Chinwag with Whitechapel Charlie about your quarry:

Charisma

(Easy) Ask specifically about Kendra.

  • Or Bribe Charlie for information (60 caps).
  • Or speak as the Shroud.

Whitechapel Charlie backs up Kent’s tale about Kendra. She’s at Water Street Apartments, close by in the ruins of the city. Enter Water Street Apartments. Remain on the lower levels, offing any Raiders. Pin Kendra in her room and drop her. Oh, what’s this? A contract on her corpse?

Contract: Shelly Tiller

(Optional) The Silver Shroud Goes Rogue: Killer of Shelly Tiller

Though Kent won’t be happy, you can optionally track Kendra’s last target to the National Guard Training Facility. Beware of Feral Ghouls. Enter the recruitment office. Find Shelly and kill her. Then claim the bounty yourself. A tool case is located just west of the entrance to Goodneighbor and northeast of the Old Granary Burying Ground. Open it and claim the reward:

Bottlecaps (500)

Looting the National Guard Training Yard

Power Armor (leveled)

Three suits of Power Armor and two Fusion Cores top the list of items you should grab before you leave. Of course, there’s an automated Sentry Bot standing between you and a complete ransacking, so plan your hunt accordingly, and don’t forget to check the cluster of cargo containers to the northwest.

The Silver Shroud: Kill Me, Kate

Kendra and her goons have been dispatched. It’s back to Goodneighbor and Kent’s radio station to learn what’s next. Back in Goodneighbor, meet up with Mayor Hancock. Feel free to dress and act as the Silver Shroud when speaking with him. Agree to help rid the area of more scum.

Charisma

(Medium) Ask for caps. Shooting scum is expensive.

Your next target is radioed in: Though Smiling Kate can’t lose her grin, she can certainly be taken down a peg or two. Head north into Charleston Neighborhood, close to Bunker Hill. Beware of Sinjin’s Gang (Raiders). Defeat all foes.

The Silver Shroud: Northy’s Not Worthy

Find Northy just south of Wattz Consumer Electronics in the Cambridge Neighborhood. Beware of his bodyguards (Raiders). Chase after Northy and slay him. Check his corpse and read the note you find.

Note: Find the Silver Shroud

The Silver Shroud: Sinjin’s Last Stand

The local crime boss whose underlings you’ve been offing—Sinjin—is heading to Goodneighbor to pay a “special” visit to Kent. Alas, you’re too late! Use the radio to find out where Kent’s been taken: Milton General Hospital, south of the city. Bring your best combat gear and prepare for a protracted battle with Raiders. Work your way through the floors and elevators to a final elevator down.

Helpful Hint from Vault Boy!

That Milton General Hospital sure is a maze! Thank goodness Vault-Tec has supplied the most recent floor plans for you to look over. No time for maps? Then make sure you’re looking for holes in floors and ceilings and an elevator to call.

Looting Milton General Hospital

Nuka Cherry

If you’re hankering for some fizzy beverages, you’ve come to the right ruined hospital. As well as the usual random ammo, health, and chems, there’s a couple of Quantums and three Nuka Cherries to slowly dissolve your teeth with.

Use V.A.T.S. and high-damage weaponry to remove Sinjin and the Raider named Avery to avoid a more depressing end to Kent’s story. When you’ve mown down anyone not excited to see you, end this caper.

Charisma

(Hard) Or, you can end this with a tricky speech challenge to save Kent, which is actually much safer. “Kill me first” save’s Kent’s life. “Scare Sinjin’s Men causes his men to flee, leading to some amusing hostage negotiations, though Kent doesn’t usually survive.

If Kent is still alive, he offers to upgrade your armor at Levels 25, 35, and 45. Now conclude the quest by speaking to Hancock in Goodneighbor; he hands over a reward too—an impressive haul of caps.

Kent Connolly: Armor Upgrades

Bottlecaps (750)

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