Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide DATA The Railroad Quests

Precipice of War

1. Warn Desdemona

2. Defend Railroad HQ

3. Talk with Desdemona

4. Secure the catacombs

5. Secure the church

6. Talk with Desdemona

7. Meet Tinker Tom at the police station

8. Eliminate Brotherhood forces

9. Talk with Tinker Tom

10. Defend the Vertibird

11. Talk with Deacon

Locations to Explore
  • Old North Church
  • Cambridge
  • Cambridge Police Station

Through the Perilous Fight

You have hostiles at the Railroad HQ arriving from both directions! Initially, the escape tunnels are breached, so force your foes back and dispatch them quickly (laying mines in the narrow spaces or lobbing grenades can soften up your adversaries).

Incoming! More enemies of the Railroad have infiltrated the Old North Church entrance. After speaking with Glory, enter the catacombs and fight your way to the main church hall. Every entity not recognized as a Railroad agent must be nullified!

The Railroad HQ has survived. But until the main base of your enemies is permanently removed from the Commonwealth, you’ll never be safe. Head west across the Cambridge Neighborhood to rendezvous with Tinker Tom at the Cambridge Police Station.

The battle continues to rage through the police station interior, up the stairs, and onto the roof. After a lull in the combat, speak with Tinker Tom. A rather harebrained scheme is explained to you, and explosives are given out. Tinker Tom takes the pilot’s seat of the Vertibird.

Explosive Charge

Additional hostiles are incoming by air. Missile weaponry is favored. Shoot your foe’s aircraft, and then find and destroy any remaining forces that may have jettisoned out. Once this final wave of foes has succumbed to your superior firepower, receive even more firepower courtesy of Deacon.

Plasma Gun (random name and properties) and Ammo

Pulse and Plasma Grenades