- Armaments and Ammo+
- Armaments and Ammo: Trunk (2)
- Armor Part: Fusion Core
- Collectible: Required Reading: Taboo Tattoos
- Bottlecaps++
- Danger: Radiation (Mild)!
- Faction: Deathclaws
- Faction: Mirelurks
- Faction: Mole Rats
- Faction: Radroaches
- Faction: Raiders
- Health or Chems
- Quest Start: When Freedom Calls (Minutemen)
- Quest Visit: Out of Time (Main)
Fig 1.11: Concord (Exterior)
This township is comprised of a once-quaint main thoroughfare, now overrun by a Raider gang. To the south is the Museum of Freedom, adjacent to a ruined church (use the steeple to snipe from and as a landmark). Aside from dilapidated structures with a few scavengable items, most of Concord’s buildings are sealed up tight, with the exception of the following secondary locations:
[01] Workhouse
This partly collapsed small factory has stairs to access, allowing you to reach the upper floors. Jump to the concrete floor ledges to access ammo and chems. Farther upstairs is a safe (Advanced) and roof access—an excellent sniping spot.
[02] Concord Speakeasy
This small public house has a safe behind the bar (Advanced), a small cellar, and an upstairs area with some oddly placed mannequins and a roof exit. Open the locked door (Advanced) to reach a steamer trunk and small ammo stash.
Concord Civic Access
Access this from three different locations on the surface. We recommend using the metal hatch the Deathclaw burst from by the municipal plutonium well, as you can open the chained door from this direction. This is a small but slightly confusing sewer tunnel with small branching corridors. Loot the trunk, find the Fusion Core at the base of the plutonium well, and grab the magazine before you leave (they’re all close together).
If you enter via one of the two other entrances (not near the Deathclaw’s exit), and do so prior to the Deathclaw fight in the township, you can actually hear the beast sleeping, but you’re not able to access this area of the sewers. The fence is destroyed, and access is available only once the Deathclaw is disturbed.
Fig 1.11B: Concord Civic Access (Interior)