In most cases, the only way to know exactly which creature you’ve captured is to open its cage. For example, opening a Deathclaw Cage can reveal anything from a standard specimen to a rare Mythic Deathclaw. The likelihood of capturing more powerful creature variants depends on your current level—the higher your level, the better your chances of trapping stronger creatures.
Small Cage Captives
Cat Cage
Cat Cages are only capable of trapping friendly cats, so a successful capture is guaranteed to yield a new pet for your settlement. House Cats are never aggressive and they possess no combat abilities.
Possible Captives
| Name | Level |
|---|---|
| House Cat | 10 |
Dog Cage
An active Dog Cage can capture a variety of canines. Junkyard Dogs are always friendly, but opening one of these cages can also reveal a hostile mongrel. In combat, all dogs use biting attacks to damage their targets.
Possible Captives
| Name | Level |
|---|---|
| Friendly Dogs | |
| Junkyard Dog | 1 |
| Hostile Dogs | |
| Wild Mongrel | 3 |
| Vicious Mongrel | 12 |
| Feral Mongrel | 20 |
| Albino Mongrel | 30 |
| Rabid Mongrel | 40 |
| Glowing Mongrel | 50 |
Mole Rat Cage
This cage can capture a variety of mole rats, most of which have a chance to emerge with explosives strapped to their backs. Mole rats tend to burrow into the ground before ambushing their targets with biting attacks.
Possible Captives
| Name | Level |
|---|---|
| Mole Rat | 1 |
| Rabid Mole Rat | 7 |
| Glowing Mole Rat | 14 |
| Mole Rat Brood Mother | 21 |
Mutant Hound Cage
In addition to the standard Mutant Hound, this cage has a chance to trap the considerably more powerful Glowing Mutant Hound. Like standard dogs, these mutated canines utilize biting attacks.
Possible Captives
| Name | Level |
|---|---|
| Mutant Hound | 8 |
| Glowing Mutant Hound | 28 |
Medium Cage Captives
Feral Ghoul Cage
A Feral Ghoul Cage can capture a wide variety of standard ghouls, but it also has a chance to capture some Glowing One variants. Most feral ghoul attacks feature a combination of melee damage and radiation damage.
Possible Captives
| Name | Level |
|---|---|
| Feral Ghouls | |
| Feral Ghoul | 1 |
| Feral Ghoul Roamer | 9 |
| 7Feral Ghoul Stalker | 15 |
| Feral Ghoul Reaver | 22 |
| Withered Feral Ghoul | 32 |
| Gangrenous Feral Ghoul | 42 |
| Rotting Feral Ghoul | 52 |
| Charred Feral Ghoul | 62+ |
| Glowing Ones | |
| Glowing One | 22 |
| Putrid Glowing One | 40 |
| Bloated Glowing One | 58+ |
Gunner Cage
Opening this cage always reveals a hostile Gunner. High-ranking Gunners tend to carry better weapons and armor than their subordinates.
Possible Captives
| Name | Level |
|---|---|
| Gunner | 8 |
| Gunner Conscript | 14 |
| Gunner Private | 22 |
| Gunner Corporal | 30 |
| Gunner Sergeant | 38 |
| Gunner Lieutenant | 46 |
| Gunner Captain | 58 |
| Gunner Major | 70 |
| Gunner Colonel | 82 |
| Gunner Brigadier | 94 |
Insect Cage
This cage can capture a variety of radroaches, bloatflies, bloodbugs, and stingwings. Most flying insects favor ranged attacks, many of which inflict targets with some type of harmful effect. None of these creature types are hostile toward each other, so it’s possible to keep a variety of tamed insects within a single settlement.

Possible Captives
| Name | Level |
|---|---|
| Radroaches | |
| Radroach | 1 |
| Glowing Radroach | 5 |
| Bloatflies | |
| Bloatfly | 1 |
| Black Bloatfly | 9 |
| Festering Bloatfly | 17 |
| Glowing Bloatfly | 27 |
| Bloodbugs | |
| Bloodbug Hatchling | 2 |
| Bloodbug | 10 |
| Red Widow Bloodbug | 18 |
| Infected Bloodbug | 26 |
| Glowing Bloodbug | 34 |
| Vampiric Bloodbug | 42+ |
| Stingwings | |
| Stingwing | 10 |
| Stingwing Darter | 18 |
| Stingwing Skimmer | 30 |
| Glowing Stingwing | 42 |
| Stingwing Chaser | 54+ |
Raider Cage
Opening this cage always reveals a hostile raider. Low-level raiders usually carry crude weapons, but more formidable raiders often wield powerful ballistic guns.
Possible Captives
| Name | Level |
|---|---|
| Raider | 1 |
| Raider Scum | 4 |
| Raider Psycho | 9 |
| Raider Scavver | 14 |
| Raider Waster | 21 |
| Raider Survivalist | 30 |
| Raider Veteran | 39 |
Super Mutant Cage
Opening this cage always reveals some sort of hostile super mutant. Low-level variants usually carry pipe rifles or makeshift melee weapons, but miniguns and missile launchers are often found on more powerful captives.
Possible Captives
| Name | Level |
|---|---|
| Super Mutant | 10 |
| Super Mutant Skirmisher | 16 |
| Super Mutant Brute | 22 |
| Super Mutant Enforcer | 28 |
| Super Mutant Butcher | 35 |
| Super Mutant Master | 42 |
| Super Mutant Overlord | 48 |
| Super Mutant Primus | 59 |
| Super Mutant Warlord | 68+ |
Large Cage Captives
Brahmin Cage
Brahmin Cages are only capable of capturing friendly brahmin, so a successful capture is sure to yield a new beast for your settlement. Even when it gets attacked, a domesticated brahmin typically refuses to fight back.
Possible Captives
| Name | Level |
| Brahmin | 3 |
Deathclaw Cage
Even low-level deathclaws are formidable enemies, but this cage is capable of capturing some of the most powerful predators in the Commonwealth. Deathclaws can toss rocks for low-damage ranged attacks, but they’re extremely effective melee combatants.
Possible Captives
| Name | Level |
|---|---|
| Deathclaw | 22 |
| Alpha Deathclaw | 31 |
| Glowing Deathclaw | 41 |
| Deathclaw Matriarch | 51 |
| Savage Deathclaw | 61 |
| Albino Deathclaw | 71 |
| Chameleon Deathclaw | 81 |
| Mythic Deathclaw | 91 |
Mirelurk Cage
Opening a Mirelurk Cage can reveal anything from the standard crab-like specimens to hunters and kings. Different variants utilize different abilities, but hunters and kings tend to favor ranged attacks.
Possible Captives
| Name | Level |
|---|---|
| Softshell Mirelurk | 5 |
| Mirelurk | 12 |
| Mirelurk Razorclaw | 18 |
| Mirelurk Hunter | 24 |
| Mirelurk King | 30 |
| Mirelurk Killclaw | 26 |
| Glowing Mirelurk | 34 |
| Glowing Mirelurk Hunter | 34 |
| Mirelurk Deep King | 40 |
| Albino Mirelurk Hunter | 46+ |
| Glowing Mirelurk King | 50+ |
Radscorpion Cage
This cage captures a variety of radscorpions. These large, mutated bugs often burrow into the ground before ambushing their prey with a combination of poison and melee attacks.
Possible Captives
| Name | Level |
|---|---|
| Radscorpion | 14 |
| Radscorpion Hunter | 22 |
| Glowing Radscorpion | 30 |
| Albino Radscorpion | 38 |
| Radscorpion Stalker | 46 |
| Radscorpion Predator | 54 |
| Deathskull Radscorpion | 64+ |
Radstag Cage
Opening this cage will always reveal some sort of radstag variant, all of which utilize comparatively low-damage melee attacks. However, the Radstag Doe typically flees from battle, engaging in combat only when it’s cornered.
Possible Captives
| Name | Level |
|---|---|
| Radstag Doe | 4 |
| Radstag | 10 |
| Albino Radstag | 16 |
| Rabid Radstag | 24 |
| Glowing Radstag | 32 |
Yao Guai Cage
This cage is capable of capturing a variety of yao guai. These mutated bears boast a combination of power and durability, making them very effective melee combatants.
Possible Captives
| Name | Level |
|---|---|
| Stunted Yao Guai | 16 |
| Yao Guai | 26 |
| Shaggy Yao Guai | 36 |
| Glowing Yao Guai | 46 |
| Albino Yao Guai | 56 |
| Rabid Yao Guai | 66 |
| Dusky Yao Guai | 76+ |