This section of the workshop menu contains new generators, connectors, light options, and a particularly useful tool for settlement management.
New or Expanded Subcategories:
- Power > Generators
- Power > Connectors & Switches
- Power > Lights
- Power > Miscellaneous
Power > Generators
Heavily developed settlements come with significant power demands. Luckily, the Vault-Tec Workshop adds some very powerful (if somewhat costly) generators to this subcategory.
Vault-Tec Reactors (and Super Reactors) are designed to connect directly to Vault-Tec structures, piping a steady supply of power throughout an entire facility. Of course, these generators also feature more traditional wire anchors, ensuring that any power-hungry settlement can benefit from these efficient and surprisingly quiet reactors.
New Generators
| Name | Build With | Prerequisites | Notes |
|---|---|---|---|
| Vault-Tec Reactor | Steel (15), Rubber (15), Nuclear Material (40), Ceramic (10), Copper (10), Aluminum (15) | Unlock a Vault 88 Workshop. | Produces 150 Power. Use is limited to Vault 88 until the Vault-Tec quest line is complete. |
| Vault-Tec Super-Reactor | Steel (30), Rubber (30), Nuclear Material (100), Ceramic (15), Copper (20), Aluminum (30) | Unlock a Vault 88 Workshop. | Produces 500 Power. Use is limited to Vault 88 until the Vault-Tec quest line is complete. |
Power > Connectors & Switches
This subcategory now contains a few new conduits specifically designed for life underground. Vault-Tech structures feature embedded conduits that allow power to pass through all connected rooms. However, tapping into this power generally requires a “Vault Power Conduit.” Once in place, this device not only serves as an active wire anchor, it emits a considerable amount of radiant power. You’ll also find a small selection of low-profile power conduits, minimizing the space required for additional wiring.
It should be noted that while the “Vault Power Conduit” can only snap to the center of a smooth Vault-Tec wall, smaller conduits can be attached to virtually any surface.
New Connectors
| Name | Build With | Prerequisites | Notes |
|---|---|---|---|
| Vault Power Conduit | Steel (2), Copper (2), Ceramic (2) | Unlock a Vault 88 Workshop. | This power conduit may be snapped into Vault structures to transmit power from them. Use is limited to Vault 88 until the Vault-Tec quest line is complete. |
| Power Conduit | Steel (1), Copper (2), Ceramic (1) | Unlock a Vault 88 Workshop. | A ceiling-mounted wire anchor. Use is limited to Vault 88 until the Vault-Tec quest line is complete. |
| Power Conduit | Steel (1), Copper (2), Ceramic (1) | Unlock a Vault 88 Workshop. | A floor-mounted wire anchor. Use is limited to Vault 88 until the Vault-Tec quest line is complete. |
| Power Conduit | Steel (1), Copper (2), Ceramic (1) | Unlock a Vault 88 Workshop. | A wall-mounted wire anchor. Use is limited to Vault 88 until the Vault-Tec quest line is complete. |
Power > Lights
Within the confines of a Vault, space is at a premium. Luckily, this section of the Workshop menu now includes some low-profile fluorescent lights. In fact, many of the new additions can actually be mounted within Vault room ceilings, allowing aesthetically-minded builders to hide light sources from view. This subcategory also contains some new tinted lights for those who prefer a bit of color.
New Lights
| Name | Build With | Prerequisites | Notes |
|---|---|---|---|
| Wall Light - White | Steel (1), Copper (1), Glass (1) | – | A wall-mounted light. Requires power. |
| Wall Light - Red | Steel (1), Copper (1), Glass (1) | – | A wall-mounted light. Requires power. |
| Wall Light - Green | Steel (1), Copper (1), Glass (1) | – | A wall-mounted light. Requires power. |
| Fluorescent Ceiling Light | Steel (1), Copper (1), Glass (1) | – | A ceiling-mounted light. Requires power. |
| Fluorescent Ceiling Light | Steel (2), Copper (1), Glass (1) | – | A ceiling-mounted light. Requires power. |
| Fluorescent Ceiling Light | Steel (2), Copper (1), Glass (1) | – | A ceiling-mounted light. Requires power. |
| Fluorescent Ceiling Light | Steel (2), Copper (1), Glass (1) | – | A ceiling-mounted light. Requires power. |
| Fluorescent Ceiling Light | Steel (2), Copper (1), Glass (1) | – | A ceiling-mounted light. Requires power. |
| Fluorescent Wall Light | Steel (2), Copper (1), Glass (1) | – | A wall-mounted light. Requires power. |
| Fluorescent Wall Light | Steel (2), Copper (1), Glass (1) | – | A wall-mounted light. Requires power. |
Power > Miscellaneous
Only one new item appears in this subcategory, but it’s a particularly useful addition. The “Vault-Tec Population Management System” can offers all of the functions of a standard terminal, but it can also be used to manage a settlement’s workforce, locate forgotten companions, and more.
New Miscellaneous Power Items
| Name | Build With | Prerequisites | Notes |
|---|---|---|---|
| Vault-Tec Population Management System | Rubber (2), Copper (2), Circuitry (2), Aluminum (4) | – | Use patented Vault-Tec management techniques to oversee your settlement. Requires 1 Power. |