Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide MAP Zone 6: Quincy and Southern Commonwealth Primary Locations

[6.24] Quincy Ruins (Quincy Township)

  • Armaments and Ammo++
  • Armaments and Ammo: Mini Nuke
  • Armaments and Ammo: Mini Nuke (Fat Man)
  • Armaments and Ammo: Trunk
  • Armor Part: Fusion Core
  • Armor Part: Power Armor (leveled)
  • Armor Part: Power Armor (leveled)
  • Bottlecaps
  • Collectible: Holotape: Tessa’s Holotape
  • Collectible: Nuka Cola Quantum
  • Collectible: Required Reading: Guns and Bullets
  • Crafting: Chemistry Station (2)
  • Crafting: Cooking Station (3)
  • Crafting: Power Armor Station
  • Crafting: Weapons Workbench (2)
  • Danger: Grenades!
  • Danger: Long Drop!
  • Danger: Mines!
  • Danger: Tripwires!
  • Danger: Turrets!
  • Faction: Gunners
  • Faction: Radscorpions
  • Faction: Settlers (Ghouls)
  • Faction: Character: Baker
  • Faction: Character: Bullet (quest only)
  • Faction: Character: Clint
  • Health or Chems++
  • Unique Item: Good Intentions

Due to some controversial zoning, the freeway was run right over the main street, near the buildings of this once-picturesque and historical settlement. John Adams, John Quincy Adams, and John Hancock were all born here. Currently, Gunners have taken over the Quincy ruins and a section of freeway that runs through the town. This was once a Minutemen stronghold until the arrival of the Gunners and a defection of one of the Minutemen’s own.

[01] Beachside Warehouse

A small band of unpleasant Scavengers have made their home here.

[02] Big Rig Rooftop

Head upstairs to gather some chems.

[03] Quincy Station

The northwest entrance has a turret and barricades to worry about. Enter the train car, and disarm the tripwires to prevent a missile to the face.

[04] Quincy Cemetery

Settlers have planted gourds here, which the Gunners are ignoring in favor of using the walled area as defenses. There’s ammo at the rickety watchtower to the west.

[05] Sturges’ Church

The church where Sturges did some tinkering is here. Read about him at his terminal once the Gunner threats are met. There’s a cooking station, weapons workbench, and Power Armor station inside here. Check a small wooden crate for the Fusion Core. There’s health at the stairs and a safe (Expert) on the upper level. Climb the steeple to reach a good sniping spot for the Gunner camp at the freeway, or cross the rooftops for a closer inspection.

Active in this area is the Gunner named Baker. He usually carries a Fat Man, as well as Tessa’s Holotape. There’s direct access to the freeway from here, or a jump to location #07.

[06] Diner and Gun Shop

Mama Murphy’s Diner is seemingly picked clean, but climb the stairs and access the door onto the narrow balcony to claim her stash of chems (below the “Apartments” sign).

The gun shop has a few bits of ammo and weaponry, a weapons workbench, and a Caps stash under the counter. The wall terminal (Advanced) unlocks the floor safe. Open the barred door by dropping down the roof hole into the bathroom with the health and dead settler in it. Access location #07 from the ground or roof.

[07] Fenton’s Food Stuffs and Abandoned Apartment

A small shack store selling questionable meat is in the main market area in front of a ruined apartment structure. The apartments have four floors, including the roof. Watch the turret.

[08] Gunners Freeway Stronghold

The main Gunner base overlooks Quincy and is therefore difficult to storm. Access is via one of the rickety bridges from the apartment building or church. Scavenge the area for a Nuka Cola Quantum and health, and use the collapsed freeway section to reach the top tier of the freeway.

When threats are abated, scrounge the camp for a Mini Nuke, ammo, a steam trunk, information from a Gunner terminal, and an issue of Guns and Bullets magazine. This is also where Clint is. He’s wearing some impressive Power Armor and carries a unique laser rifle.

[09] Old Headquarters (Abandoned)

There’s a terminal revealing the goings-on that led to the Minutemen fleeing Quincy. There’s also ammo here. Access this once-stately building from the roof bridges or ground.

[10] Corpse Pile and Defenses

The main thoroughfare through Quincy has numerous obstacles, the most grotesque of which is a still-smoldering pile of bodies. At least the Gunners don’t discriminate; there are dead Raiders and settlers here. To the southeast is a wall with a chained door to unlock.

[11] Marcie & Jun Long’s Store

In the middle of the Gunner encampment at ground level, the pharmacy can be entered from the corpse pile. Inside, the establishment has been mostly picked clean. But the terminal has interesting information on Jun Long, one of Preston Garvey’s Minutemen. There’s an unlocked safe under the stairs, a chemistry station, a cooking stove and ammo upstairs, and roof access to more gangplanks.

[12] Quincy Liquor

The liquor store has a chemistry station and terminal, but little else. There’s no roof access, and the alley door as part of the Gunner stronghold is locked (Advanced). Access this roof via locations #09 or #11.

[13] Rooftops and Courtyard

Accessed from the police station, the rooftops to the northeast, or the fire escape in the courtyard, the rickety bridges allow you to crisscross above the streets. There’s some health and chems up here.

[14] Parking Lot

Watch for tripwires between here and the police station. Aside from a Radscorpion and a rusty Vault-Tec truck with a trunk in the back, the place has been picked clean. You can leap to the lot roof and across to the corner roof of the Super Duper Mart if you’re fighting foes below.