- Armaments and Ammo
- Bottlecaps
- Crafting: Armor Workbench
- Crafting: Chemistry Station
- Crafting: Cooking Station
- Crafting: Power Armor Station
- Crafting: Weapons Workbench
- Collectible: Nuka Cherry (2)
- Collectible: Required Reading: You’re S.P.E.C.I.A.L.!
- Companion: Codsworth
- Danger: Makeshift Bomb!
- Faction: Bloatflies
- Faction: Radroaches
- Faction: Settler
- Faction: Character: Codsworth
- Health or Chems+
- Quest Start: War Never Changes (Main)
- Quest Start: Sanctuary (The Minutemen)
- Quest Start: Taking Independence (The Minutemen)*
- Quest Start: Radiant Quests (The Minutemen)*
- Quest Start: Recruitment Quests (The Minutemen)*
- Quest Visit: Out of Time (Main)
- Quest Visit: The Molecular Level (Main)
- Quest Visit: When Freedom Calls (The Minutemen)
- Services: Workshop
Fig 1.02: Sanctuary (Exterior)
(*The quest start location depends on where Preston Garvey is located. Unless you send him to another settlement, he is here.)
Growing from the ruins of Sanctuary Hills, the prewar neighborhood your family used to call home, is a new settlement, a beacon of hope for the downtrodden and the new base of operations for the Minutemen.
You can level the more decrepit dwellings for building materials. There are excellent crafting opportunities, as all stations and workbenches are already here. The area is relatively safe and becomes safer after you fortify the area with defenses you build from your workshop. Attract settlers! Beckon the Minutemen to live here! Build another paradise!
Thoroughly search the area. The house to the north has a root cellar with a safe (Advanced) and first aid box to loot, as well as a place to sleep. A few homes have smaller items to scavenge, like bobby pins. Others have safes and health, and your own home has something S.P.E.C.I.A.L., too (as well as that Grognak the Barbarian you didn’t have time to read). And finally, don’t forget Codsworth!