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Contents

  • Changelog
    • Updates
  • STAT
    • Status
      • Introduction: Training for the Commonwealth
      • The Pip-Boy: A RobCo Industries Technological Wonder!
      • Social Status: How to React If the Worst Happens
    • S.P.E.C.I.A.L.
      • What Makes You S.P.E.C.I.A.L.?
    • Perks
      • Vault Life Has Its Perks!
      • Strength-Related Perks
      • Perception-Related Perks
      • Endurance-Related Perks
      • Charisma-Related Perks
      • Intelligence-Related Perks
      • Agility-Related Perks
      • Luck-Related Perks
      • Other Perks: Resting
      • Companion Perks
      • Required Reading (Magazine) Perks
      • Perk Availability by Level
      • Far Harbor DLC Perks
      • You're Not Alone: Companions
      • Crafting
    • Combat
      • Overview
      • Groups, Gangs, and Factions
      • Creatures of the Commonwealth
  • INV
    • Weapons
      • Choosing a Weapon
    • Guns
      • Weapon Frames
      • Non-Automatic Pistols
      • Non-Automatic Rifles
      • Automatic Weapons
      • Heavy Guns
    • Melee Weapons and Punching Weapons
      • Overview
      • Melee Weapons
      • Punching Weapons
    • Explosives
      • Overview
      • Crafted Explosives
      • Faction Explosives
      • Miscellaneous Explosives
    • Legendary Weapon Effects
    • Unique Weapons
    • Apparel
      • Overview
      • Clothing
      • Outfits
      • Armor Pieces
      • Headgear
      • Accessories
      • Power Armor
      • Specialty Items
      • Legendary Armor Effects
      • Unique Apparel
    • Aid
      • Overview
      • Food
      • Alcohol
      • Chems
      • Syringer Ammo
      • Stealth Boys
    • Miscellaneous
      • Overview
      • Utility Items
      • Perks and Bonuses
      • Redeemables
      • Access and Information
      • Quest Items
      • Knickknacks
    • Junk
      • Overview
      • Base Components
      • Junk Items
    • Mods
      • Overview
      • Weapon Mods
      • Armor Mods
      • Power Armor Mods
    • Mods Charts
      • Melee Mods
      • Gun Mods
      • Armor Mods
      • Power Armor Mods
    • Ammo
      • Overview
  • DATA
    • Introduction: Helping Others to Help Yourself
    • Questing the Vault-Tec Way
    • Quests: A Big Table
    • Main Quest: Act I
      • War Never Changes
      • Out of Time
      • Jewel of the Commonwealth
      • Unlikely Valentine
      • Getting a Clue
      • Reunions
    • Main Quest: Act II
      • Dangerous Minds
      • Shattered
      • The Glowing Sea
      • Hunter/Hunted
      • The Molecular Level
      • Institutionalized
    • The Institute Quests
      • Overview
      • Synth Retention
      • The Battle of Bunker Hill
      • Mankind Redefined
      • Mass Fusion
      • Pinned
      • Powering Up
      • End of the Line
      • Airship Down
      • Nuclear Family
    • The Institute Miscellaneous Quests
      • Overview
      • Building a Better Crop
      • Plugging a Leak
      • A House Divided
    • The Institute Radiant Quests
      • Overview
      • Pest Control
      • Hypothesis
      • Appropriation
      • Reclamation
      • Political Leanings
    • Brotherhood of Steel Quests
      • Overview
      • Reveille
      • Fire Support
      • Call to Arms
      • Semper Invicta
      • Shadow of Steel
      • Tour of Duty
      • Show No Mercy
      • From Within
      • Outside the Wire
      • Liberty Reprimed
      • Blind Betrayal
      • Tactical Thinking
      • Spoils of War
      • Ad Victoriam
      • The Nuclear Option (Brotherhood of Steel)
      • A New Dawn
    • Brotherhood of Steel: Miscellaneous Quests
      • Overview
      • The Lost Patrol
      • Duty or Dishonor
      • A Loose End
      • Getting Technical
      • Blood Bank
      • Reactor Coolant
    • Brotherhood of Steel Radiant Quests
      • Overview
      • Cleansing the Commonwealth
      • Quartermastery
      • Leading by Example
      • Learning Curve
      • Feeding the Troops
    • The Railroad Quests
      • Overview
      • Road to Freedom
      • Tradecraft
      • Underground Undercover
      • Operation Ticonderoga
      • Precipice of War
      • Rockets' Red Glare
      • The Nuclear Option (The Railroad)
      • Burning Cover
    • The Railroad Miscellaneous Quests
      • Overview
      • Boston After Dark
      • Memory Interrupted
    • The Railroad Radiant Quests
      • Overview
      • Butcher's Bill 1
      • Butcher's Bill 2
      • Mercer Safehouse
      • Jackpot
      • Concierge
      • Weathervane
      • Randolph Safehouse
      • Variable Removal
      • To the Mattresses
      • Lost Soul
      • A Clean Equation
      • High Ground
    • The Minutemen Quests
      • Overview
      • When Freedom Calls
      • Sanctuary
      • The Sight
      • Taking Independence
      • Old Guns
      • Inside Job
      • Form Ranks
      • Defend the Castle
      • The Nuclear Option (the Minutemen)
      • With Our Powers Combined
    • The Minutemen Radiant Quests: Recruitment
      • Overview
      • The First Step and Raider Troubles
      • Kidnapping
      • Abernathy Farm: Retribution
      • Greenskins
      • Clearing the Way
      • Taking Point
      • Ghoul Problem
      • Rogue Courser
      • Resettle Refugees
    • The Minutemen Radiant Quests: Ownership
      • Overview
      • Defend a Settlement or Defend Artillery at a Settlement
      • Stop the Raiding
      • Kidnapped Trader
      • Water, Food, or Power
      • Suspected Synth
    • Side Quests
      • Overview
      • Benign Intervention
      • The Big Dig
      • Confidence Man
      • Curtain Call
      • Miscellaneous: Detective Case Files
      • Detective Case Files: The Disappearing Act
      • Detective Case Files: The Gilded Grasshopper
      • Detective Case Files: Long Time Coming
      • Diamond City Blues
      • The Devil's Due
      • Emergent Behavior
      • Here There Be Monsters
      • Human Error
      • Kid in a Fridge
      • Last Voyage of the USS Constitution
      • Long Road Ahead
      • The Secret of Cabot House: Special Delivery
      • The Secret of Cabot House: Emogene Takes a Lover
      • The Secret of Cabot House
      • The Silver Shroud
      • Vault 81 and Hole in the Wall
    • Random Encounters
      • The Commonwealth: Not as Desolate as First Postulated
      • Static Encounters
      • Fluid Encounters
      • General Encounters
      • Campsite Encounters
      • Animosity Encounters
      • Treasure Hunt Encounters
      • Chokepoint Encounters
      • Companion Encounters
    • Workshops
      • Workshop Settlements
      • The Workshop Items
      • Managing Settlements
  • MAP
    • Location Types
    • Map Legends
    • Area Statistics
    • The Commonwealth: World Map
    • Greater Boston Neighborhoods
    • Zone 1: Lexington and Northwest Commonwealth
      • Overview
      • Primary Locations
        • [1.01] Vault 111
        • [1.02] Sanctuary
        • [1.03] Red Rocket Truck Stop
        • [1.04] Robotics Disposal Ground
        • [1.05] Thicket Excavations
        • [1.06] USAF Satellite Station Olivia
        • [1.07] Tenpines Bluff
        • [1.08] Ranger Cabin
        • [1.09] Wicked Shipping Fleet Lockup
        • [1.10] Abernathy Farm
        • [1.11] Concord (Concord Township)
        • [1.12] Museum of Freedom (Concord Township)
        • [1.13] Bedford Station
        • [1.14] Gorkski Cabin
        • [1.15] Drumlin Diner
        • [1.16] Starlight Drive-In
        • [1.17] Lonely Chapel
        • [1.18] Sunshine Tidings Co-op
        • [1.19] Walden Pond
        • [1.20] Mystic Pines (Lexington Township)
        • [1.21] Super Duper Mart (Lexington Township)
        • [1.22] Lexington* (Lexington Township)
        • [1.23] Lexington Apartments (Lexington Township)
      • Secondary Locations
    • Zone 2: North Central Commonwealth
      • Overview
      • Primary Locations
        • [2.01] Outpost Zimonja
        • [2.02] Lake Quannapowitt
        • [2.03] Radio Tower 3SM-U81
        • [2.04] Recon Bunker Theta
        • [2.05] Lynn Woods
        • [2.06] Parsons Creamery
        • [2.07] Parsons State Insane Asylum
        • [2.08] Rotten Landfill
        • [2.09] Wildwood Cemetery
        • [2.10] Skylanes Flight 1981
        • [2.11] General Atomics Galleria
        • [2.12] Dark Hollow Pond
        • [2.13] Mass Fusion Containment Shed
        • [2.14] Old Gullet Sinkhole
        • [2.15] Greentop Nursery
        • [2.16] Breakheart Banks
        • [2.17] Listening Post Bravo
        • [2.18] The Slog
        • [2.19] Saugus Ironworks
        • [2.20-2.24] Malden Township
        • [2.20] Medford Memorial Hospital (Malden Township)
        • [2.21] Malden Center (Malden Township)
        • [2.22] Slocums Joe Corporate HQ (Malden Township)
        • [2.23] Malden Middle School (Vault 75) (Malden Township)
        • [2.24] Med-Tek Research (Malden Township)
        • Secondary Locations (Malden Township )
        • [2.25] Covenant
        • [2.26] Taffington Boat House
        • [2.27] Tucker Memorial Bridge
        • [2.28] Poseidon Energy Turbine #18-F
        • [2.29] West Everett Estates
        • [2.30] Irish Pride Industries Shipyard
        • [2.31] Relay Tower OMC-810
        • [2.32] National Guard Training Yard
        • [2.33] County Crossing
        • [2.34] Revere Satellite Array
        • [2.35] Finch Farm
      • Secondary Locations
    • Zone 3: Western Commonwealth
      • Overview
      • Primary Locations
        • [3.01] Federal Ration Stockpile
        • [3.02] ArcJet Systems
        • [3.03] Rocky Narrows Park
        • [3.04] Graygarden
        • [3.05] Jalbert Brothers Disposal
        • [3.06] Corvega Assembly Plant
        • [3.07] Mass Gravel & Sand
        • [3.08] Wattz Consumer Electronics
        • [3.09] Fort Hagen Satellite Array (Fort Hagen Township)
        • [3.10] Relay Tower 0BB-915 (Fort Hagen Township)
        • [3.11] Fort Hagen Filling Station (Fort Hagen Township)
        • [3.12] Fort Hagen (Fort Hagen Township)
        • [3.13] Greater Mass Blood Clinic (Fort Hagen Township)
        • [3.14] Boston Mayoral Shelter
        • [3.15] Fiddlers Green Trailer Estates
        • [3.16] Weston Water Treatment Plant
        • [3.17] Forest Grove Marsh
        • [3.18] Relay Tower 1DL-109
        • [3.19] Oberland Station
        • [3.20] Beantown Brewery
        • [3.21] Mass Pike Interchange
        • [3.22] Vault 81
        • [3.23] Chestnut Hillock Reservoir
      • Secondary Locations
    • Zone 4: Coastal Commonwealth
      • Overview
      • Primary Locations
        • [4.01] Coastal Cottage
        • [4.02] Mahkra Fishpacking
        • [4.03] Dunwich Borers
        • [4.04] Hugos Hole
        • [4.05] Museum of Witchcraft (Salem Township)
        • [4.06] Sandy Coves Convalescent Home (Salem Township)
        • [4.07] Salem (Salem Township)
        • [4.08] Rook Family House (Salem Township)
        • [4.09] Crater House (Salem Township)
        • [4.10] Hub City Auto Wreckers
        • [4.11] Lynn Pier Parking
        • [4.12] Longneck Lukowskis Cannery
        • [4.13] Kingsport Lighthouse
        • [4.14] Reeb Marina
        • [4.15] Gibson Point Pier
        • [4.16] Revere Beach Station
        • [4.17] Libertalia
        • [4.18] Nahant Wharf
        • [4.19] Nahant Sheriffs Department
        • [4.20] Croup Manor
        • [4.21] Nahant Chapel
        • [4.22] Nahant Oceanological Society
        • [4.23] East Boston Police Station
        • [4.24] East Boston Preparatory School
        • [4.25] Easy City Downs
        • [4.26] Nordhagen Beach
        • [4.27] Boston Airport
        • [4.28] Prydwen
        • [4.29] Fort Strong
      • Secondary Locations
    • Zone 5: Natick and the Glowing Sea
      • Overview
      • Primary Locations
        • [5.01] Poseidon Reservoir
        • [5.02] Roadside Pines Motel (Natick Township)
        • [5.03] Natick Banks (Natick Township)
        • [5.04] Natick Police Department (Natick Township)
        • [5.05] Lake Cochituate
        • [5.06] Mass Fusion Disposal Site
        • [5.07] Electrical Hobbyists Club
        • [5.08] WRVR Broadcast Station
        • [5.09] Federal Supply Cache 84NE
        • [5.10] Robotics Pioneer Park
        • [5.11] Scrap Palace
        • [5.12] Cutler Bend
        • [5.13] Edge of the Glowing Sea
        • [5.14] Waypoint Echo
        • [5.15] Vault 95
        • [5.16] Somerville Place
        • [5.17] Forgotten Church
        • [5.18] Abandoned Shack
        • [5.19] Atlantic Offices
        • [5.20] Capsized Factory
        • [5.21] Cave (Red Rocket Filling Station)
        • [5.22] Decayed Reactor Site
        • [5.23] Decrepit Factory
        • [5.24] Crater of Atom
        • [5.25] Cave (Super Duper Mart)
        • [5.26] Vertibird Wreckage
        • [5.27] Hopesmarch Pentecostal Church
        • [5.28] Relay Tower 0DB-521
        • [5.29] Rocky Cave (Virgil's Laboratory)
        • [5.30] O'Neill Family Manufacturing
        • [5.31] Sentinel Site
        • [5.32] Skylanes Flight 1665
      • Secondary Locations
    • Zone 6: Quincy and Southern Commonwealth
      • Overview
      • Primary Locations
        • [6.01] Westing Estate
        • [6.02] Coast Guard Pier
        • [6.03] Mass Pike Tunnel West
        • [6.04] Mass Pike Tunnel East
        • [6.05] Boston Police Rationing Site
        • [6.06] NH&M Freight Depot
        • [6.07] Fairline Hill Estates
        • [6.08] Relay Tower 0SC-527
        • [6.09] Big Johns Salvage
        • [6.10] South Boston Military Checkpoint
        • [6.11] Egret Tours Marina
        • [6.12-6.15] West Roxbury Township
        • [6.12] Fallons Department Store (West Roxbury Township)
        • [6.13] Milton General Hospital (West Roxbury Township)
        • [6.14] West Roxbury Station (West Roxbury Township)
        • [6.15] Shaw High School (West Roxbury Township)
        • Secondary Locations (West Roxbury Township)
        • [6.16] Jamaica Plain
        • [6.17] Gunners Plaza
        • [6.18] Hyde Park
        • [6.19] Suffolk County Charter School
        • [6.20] Murkwater Construction Site
        • [6.21] Quincy Quarries
        • [6.22] Neponset Park
        • [6.23] Wilson Atomatoys Factory
        • [6.24-6.26] (Quincy Township)
        • [6.24] Quincy Ruins (Quincy Township)
        • [6.25] Quincy Police Station (Quincy Township)
        • [6.26] Peabody House (Quincy Township)
        • [6.27] Atom Cats Garage
        • [6.28] Poseidon Energy
        • [6.29] Warwick Homestead
        • [6.30] Wreck of the FMS Northern Star
        • [6.31] Spectacle Island
      • Secondary Locations
    • Zone 7: Neighborhood: Cambridge
      • Overview
      • Primary Locations
        • [7.01] College Square
        • [7.02] Cambridge Police Station
        • [7.03] Collegiate Administration Building
        • [7.04] Fraternal Post 115
        • [7.05] Cambridge Campus Diner
        • [7.06] Campus Law Offices
        • [7.07] Kendall Hospital
        • [7.08] Cambridge Polymer Labs
        • [7.09] C.I.T. Ruins
        • [7.10] The Institute
        • [7.11] Greenetech Genetics
        • [7.12] Cambridge Crater
        • [7.13] Monsignor Plaza
      • Secondary Locations
    • Zone 8: Neighborhood: Charlestown
      • Overview
      • Primary Locations
        • [8.01] BADTFL Regional Office
        • [8.02] Bunker Hill
        • Side Quests: Freeform Activities: Bunker Hill
        • [8.03] U.S.S. Constitution
      • Secondary Locations
    • Zone 9: Neighborhood: The Fens
      • Overview
      • Primary Locations
        • [9.01] Wreck of the USS Riptide
        • [9.02] Hangman's Alley
        • [9.03] Back Street Apparel
        • [9.04] Police Precinct 8
        • [9.05] Parkview Apartments
        • [9.06] Fens Street Sewer
        • [9.07] Diamond City
        • [9.08] Diamond City Market
        • [9.09] Home Plate
        • Side Quests: Freeform Activities: Diamond City
        • [9.10] Hardware Town
      • Secondary Locations
    • Zone 10: Neighborhood: Esplanade
      • Overview
      • Primary Locations
        • [10.01] Charles View Amphitheater
        • [10.02] HalluciGen, Inc.
      • Secondary Locations
    • Zone 11: Neighborhood: Back Bay
      • Overview
      • Primary Locations
        • [11.01] Boston Public Library
        • [11.02] Trinity Plaza
        • [11.03] Hubris Comics
        • [11.04] Vault 114 (Exit)
        • [11.05] Trinity Tower
        • [11.06] Dartmouth Professional Building
        • [11.07] Layton Towers
        • [11.08] Wilson Atomatoys Corporate HQ
      • Secondary Locations
    • Zone 12: Neighborhood: Beacon Hill
      • Overview
      • Primary Locations
        • [12.01] Vault-Tec Regional HQ
        • [12.02] Boston Bugle Building
        • [12.03] Cabot House
      • Secondary Locations
    • Zone 13: Neighborhood: North End
      • Overview
      • Primary Locations
        • [13.01] Pickman Gallery
        • [13.02] Old North Church
      • Secondary Locations
    • Zone 14: Neighborhood: Boston Common
      • Overview
      • Primary Locations
        • [14.01] Massachusetts State House
        • [14.02] Old Granary Burying Ground
        • [14.03] Swan's Pond
        • [14.04] Boston Common
        • [14.05] Park Street Station (Vault 114)
        • [14.06] Boylston Club
      • Secondary Locations
    • Zone 15: Neighborhood: Financial District
      • Overview
      • Primary Locations
        • [15.01] Mass Fusion Building
        • [15.02] Old Corner Bookstore
        • [15.03] Haymarket Mall
        • [15.04] Garden Terrace
        • [15.05] Faneuil Hall
        • [15.06] Goodneighbor
        • Side Quests: Freeform Activities: Goodneighbor
        • [15.07] Fallen Skybridge
        • [15.08] Postal Square
      • Secondary Locations
    • Zone 16: Neighborhood: Theater District
      • Overview
      • Primary Locations
        • [16.01] Combat Zone
        • [16.02] Medical Center Metro
        • [16.03] Mass Bay Medical Center
        • [16.04] D.B. Technical High School
        • [16.05] Hester's Consumer Robotics
      • Secondary Locations
    • Zone 17: Neighborhood: Boston Harbor (Waterfront)
      • Overview
      • Primary Locations
        • [17.01] Custom House Tower
        • [17.02] The Shamrock Taphouse
        • [17.03] Harbormaster Hotel
        • [17.04] Yangtze
      • Secondary Locations
    • Zone 18: Neighborhood: South Boston
      • Overview
      • Primary Locations
        • [18.01] Four Leaf Fishpacking Plant
        • [18.02] General Atomics Factory
        • [18.03] Andrew Station
        • [18.04] South Boston Police Department
        • [18.05] Gwinnett Brewery
        • [18.06] The Gwinnett Restaurant
        • [18.07] South Boston High School
        • [18.08] The Castle
        • [18.09] University Point
      • Secondary Locations
  • RADIO
    • A Collection of Appendices
    • Appendix I: Achievements and Trophies
    • Appendix II: Bobbleheads
    • Appendix III: Required Reading: Magazines
    • Appendix IV: Unique or Exceptional Items
    • Appendix V: The Commonwealth Collection
    • Credits
  • PIP-BOY MAPS
    • World Map
    • Boston Neighborhoods
    • Zone 1: Lexington & Northwest Commonwealth
      • [1.01] Vault 111
      • [1.02] Sanctuary
      • [1.05] Thicket Excavations
      • [1.06] USAF Satellite Station Olivia
      • [1.11A] Concord Township
      • [1.11B] Concord Civic Access
      • [1.12] Concord Museum of Freedom
      • [1.19] Walden Pond
      • [1.21] Super Duper Mart
      • [1.22A] Lexington
      • [1.22B] Lexington The Switchboard
    • Zone 2: Medford & North Central Commonwealth
      • [2.07A] Parson's State Insane Asylum (Exterior)
      • [2.07B] Parson's State Administration (Interior)
      • [2.07C] Parsons State Insane Asylum (Interior)
      • [2.07D] Parsons State Basement (Interior)
      • [2.11] General Atomics Galleria Exterior
      • [2.16] Breakheart Banks (Exterior)
      • [2.19A] Saugus Ironworks (Exterior)
      • [2.19B] Saugus Ironworks (Interior)
      • [2.19C] Saugus Blast Furnace (Interior)
      • [2.20–24] Malden Township (Exterior) And Surroundings
      • [2.20] Medford Memorial Hospital (Interior)
      • [2.21] Malden Center (Interior)
      • [2.23] Vault 75 (Interior)
      • [2.24A] Med-tek Research (Interior)
      • [2.24A] Med-tek Sub-levels (Interior)
      • [2.25A] Covenant (Exterior)
      • [2.25B] Sewer (Interior)
      • [2.28] Poseidon Energy Turbine #18-F (Exterior)
      • [2.29] West Everett Estates (Exterior)
      • [2.30A] Irish Pride Industries Shipyard (Exterior)
      • [2.30B] Irish Pride Industries Shipyard (Interior)
      • [2.32A] National Guard Training Yard (Exterior)
      • [2.32B] National Guard Recruitment Office (Interior)
      • [2.32C] National Guard Barracks (Interior)
      • [2.32D] National Guard Armory (Interior)
      • [2.34] Revere Satellite Array (Exterior)
    • Zone 3: Western Commonwealth
      • [3.01A] Federal Ration Stockpile (Exterior)
      • [3.01B] Federal Ration Stockpile (Interior)
      • [3.02] Arcjet Systems (Exterior)
      • [3.02A] Arcjet Systems (Interior)
      • [3.02B] Arcjet Engine Core (Interior)
      • [3.06A] Corvega Assembly Plant (Exterior)
      • [3.06B] Corvega Assembly Plant (Interior)
      • [3.08] Wattz Electronics (Interior)
      • [3.11] Fort Hagen (Exterior)
      • [3.12A] Fort Hagen (Interior)
      • [3.12B] Fort Hagen Command Center (Interior)
      • [3.14] Boston Mayoral Shelter (Interior)
      • [3.15] Fiddler’s Green Trailer Estates (Exterior)
      • [3.16A] Weston Water Treatment Plant (Exterior)
      • [3.16B] Weston Water Treatment Plant (Interior)
      • [3.17] Forest Grove Marsh (Exterior)
      • [3.20] Beantown Brewery (Interior)
      • [3.21] Mass Pike Interchange (Exterior)
      • [3.22A] Vault 81 Entry (Interior)
      • [3.22B] Vault 81 (Interior)
      • [3.22C] Secret Vault 81 (Interior)
    • Zone 4: Coastal Commonwealth
      • [4.02A] Mahkra Fishpacking (Exterior)
      • [4.02B] Mahkra Fishpacking (Interior)
      • [4.03A] Dunwich Borers (Exterior)
      • [4.03B] Dunwich Borers (Interior)
      • [4.05] Museum Of Witchcraft (Interior)
      • [4.06] Sandy Coves Convalescent Home (Interior)
      • [4.07] Salem (Exterior)
      • [4.10] Hub City Auto Wreckers (Exterior)
      • [4.12A] Longneck Lukowski’s Cannery (Exterior)
      • [4.12B] Longneck Lukowski’s Cannery (Interior)
      • [4.16A] Revere Beach Station (Exterior)
      • [4.16B] Revere Beach Station (Interior)
      • [4.17] Libertalia (Exterior)
      • [4.18] Nahant (Township)
      • [4.20A] Croup Manor (Exterior)
      • [4.20B] Croup Manor Basement (Interior)
      • [4.22A] Nahant Oceanological Society (Interior)
      • [4.22B] Nahant Oceanological Research Lab (Interior)
      • [4.24A] East Boston Preparatory School (Exterior)
      • [4.24B] East Boston Preparatory School (Interior)
      • [4.25] Easy City Downs (Exterior)
      • [4.27A] Boston Airport (Exterior)
      • [4.27B] Boston Airport Ruins (Interior)
      • [4.28A] Prydwen Main Deck (Interior)
      • [4.28B] Prydwen Command Deck (Interior)
      • [4.29A] Fort Strong (Exterior)
      • [4.29B] Fort Strong Armory (Interior)
      • [4.29C] Fort Strong Sublevel (Interior)
    • Zone 5: Natick & The Glowing Sea
      • [5.01A] Poseidon Reservoir (Exterior)
      • [5.01B] Poseidon Reservoir (Interior)
      • [5.02] Natick (township)
      • [5.08] WRVR Broadcast Center (Interior)
      • [5.12] Cutler Bend (Exterior)
      • [5.15] Vault 95 (Interior)
      • [5.18] Bunker (Interior)
      • [5.25] Parking Garage (Interior)
      • [5.29] Virgil’s Laboratory (Interior)
      • [5.31] Sentinel Site Prescott (Interior)
    • Zone 6: Quincy & Southern Commonwealth
      • [6.02] Coast Guard Pier (Exterior)
      • [6.04] Mass Pike Tunnel (Interior)
      • [6.05] Boston Police Rationing Site
      • [6.09] Big John’s Salvage (Exterior)
      • [6.11] Egret Tours Marina (Exterior)
      • [6.12A] West Roxbury (Township)
      • [6.12B] Fallon’s Department Store (Interior)
      • [6.13] Milton General Hospital (Interior)
      • [6.14] West Roxbury Station (Interior)
      • [6.15] Shaw High School (Interior)
      • [6.16A] Jamaica Plain (Exterior)
      • [6.16B] Jamaica Plain Town Hall Basement (Interior)
      • [6.17A] Gunners Plaza (Exterior)
      • [6.17B] Gunners Plaza (Interior)
      • [6.17C] Gunners Plaza Basement (Interior)
      • [6.18] Hyde Park (Exterior)
      • [6.21] Quincy Quarries (Exterior)
      • [6.19] Suffolk County Charter School (Interior)
      • [6.23] Wilson Atomatoys Factory (Exterior And Interior)
      • [6.24-6.26] Quincy Township (Exterior)
      • [6.27] Atom Cats Garage (Exterior)
      • [6.28A] Poseidon Energy (Exterior)
      • [6.28B] Poseidon Energy Sublevels (Interior)
      • [6.28C] Poseidon Energy (Interior)
      • [6.30] Wreck Of The FMS Northern Star (Exterior)
    • Zone 7: Neighborhood: Cambridge
      • [7.01A] College Square (Exterior)
      • [7.01B] College Square Station (Interior)
      • [7.02A] Cambridge Police Station (Exterior)
      • [7.02B] Cambridge Police Station (Interior)
      • [7.04] Fraternal Post 115 (Interior)
      • [7.07B] Kendall Hospital (Interior)
      • [7.08] Cambridge Polymer Labs (Interior)
      • [7.09] C.I.T. Rotunda (Interior)
      • [7.10A] Institute Concourse (Interior)
      • [7.10B] Institute Robotics (Interior)
      • [7.10C] Institute Bioscience (Interior)
      • [7.10D] Institute Advanced Systems (Interior)
      • [7.10E] Institute SRB (Interior)
      • [7.10F] Institute Sublevel 21-D (Interior)
      • [7.10G] FEV Lab (Interior)
      • [7.10H] Old Robotics (Interior)
      • [7.10I] Institute Reactor (Interior)
      • [7.10J] Public Works Maintenance Area (Interior)
      • [7.11A] Greenetech Genetics (Bottom Floors Interior)
      • [7.11B] Greenetech Genetics (Top Floors Interior)
      • [7.13] Monsignor Plaza (Interior)
      • [7.18] Ticonderoga (Interior)
    • Zone 8: Neighborhood: Charlestown
      • [8.01] BADTFL Regional Office (Interior)
      • [8.02A] Bunker Hill (Exterior)
      • [8.02B] Utility Basement (Interior)
      • [8.03A] U.S.S. Constitution (Below Deck)
    • Zone 9: Neighborhood: The Fens
      • [9.03] Back Street Apparel (Interior)
      • [9.05A] Parkview Apartments (Exterior)
      • [9.05B] Apartment Building (Interior)
      • [9.05C] Parkview Lounge (Interior)
      • [9.06] Fens Street Sewer (Interior)
      • [9.08] Diamond City Market
      • [9.10] Hardware Town (Interior)
    • Zone 10: Neighborhood: Esplanade
      • [10.02B] Hallucigen, Inc. (Interior)
    • Zone 11: Neighborhood: Back Bay
      • [11.01A] Copley Station (Interior)
      • [11.01B] Boston Public Library (Interior)
      • [11.02] Trinity Church (Interior)
      • [11.03] Hubris Comics (Interior)
      • [11.05A] Trinity Tower (Exterior)
      • [11.05B] Trinity Tower Mid-Level (Interior)
      • [11.07] Layton Towers (Interior)
      • [11.08] Wilson Atomatoys Corporate HQ (Interior)
    • Zone 12: Neighborhood: Beacon Hill
      • [12.01] Vault-Tec Regional HQ
      • [12.02] The Boston Bugle (Interior)
      • [12.03] Cabot House (Interior)
    • Zone 13: Neighborhood: North End
      • [13.01] Pickman Gallery (Interior)
      • [13.02A] Old North Church (Interior)
      • [13.02B] Railroad Headquarters (Interior)
      • [13.02C] Railroad HQ Escape Tunnel (Interior)
    • Zone 14: Neighborhood: Boston Common
      • [14.01] Massachusetts State House (Interior)
      • [14.05A] Park Street Station (Interior)
      • [14.05B] Vault 114 (Interior)
      • [14.06] The Boylston Club (Interior)
    • Zone 15: Neighborhood: Financial District
      • [15.01A] Mass Fusion (Roof Exterior)
      • [15.01B] Mass Fusion (Tower Interior)
      • [15.01C] Mass Fusion Reactor Level
      • [15.02] Old Corner Bookstore (Interior)
      • [15.03] Haymarket Mall (Interior)
      • [15.04] Commonwealth Bank
      • [15.05] Faneuil Hall (Interior)
      • [15.06A] Goodneighbor (Exterior)
      • [15.06B] Old State House (Interior)
      • [15.06C] The Third Rail (Interior)
      • [15.06D] The Memory Den (Interior)
      • [15.06E] Hotel Rexford (Interior)
      • [15.06F] Bobbi’s Place (Interior)
      • [15.06G] The Big Dig (Interior)
      • [15.07A] Fallen Sky Bridge (Exterior)
      • [15.07B] Pinnacle High-Rise (Ruined Skyscraper) (Interior)
      • [15.08A] Postal Square (Exterior)
      • [15.08B] Joe’s Spuckies (Interior)
      • [SEC 15.01] Commonwealth Bank (Interior)
      • [SEC 15.14] Water Street Apartments (Interior)
    • Zone 16: Neighborhood: Theater District
      • [16.01] Combat Zone (Interior)
      • [16.02] Medical Center Station (Interior)
      • [16.03A] Mass Bay Medical Center (Interior)
      • [16.03B] Mass Bay Medical Radiology (Interior)
      • [16.04] D.B. Technical High School (Interior)
      • [16.05] Hester’s Consumer Robotics (Interior)
    • Zone 17: Neighborhood: Boston Harbor (Waterfront)
      • [17.02] The Shamrock Taphouse (Interior)
      • [17.04] Yangtze (Interior)
    • Zone 18: Neighborhood: South Boston
      • [18.01A] Four Leaf Fishpacking Plant (Exterior)
      • [18.01B] Four Leaf Fishpacking Plant (Interior)
      • [18.01C] Marowski’s Chem Lab (Interior)
      • [18.02A] General Atomics Factory (Exterior)
      • [18.02B] General Atomics Factory (Interior)
      • [18.03B] Andrew Station (Interior)
      • [18.05B] Main Gwinnett Brewery (Interior)
      • [18.06] Gwinnett Restaurant (Interior)
      • [18.08A] The Castle (Exterior)
      • [18.08B] The Castle Tunnels (Interior)
      • [18.09A] University Point (Exterior)
      • [18.09B] University Credit Union (Interior)
      • [18.09C] University Point] Sedgwick Hall (Interior)
    • Far Harbor
    • Nuka World
  • DLC Automatron
    • Overview
      • Getting Started
      • Outfits
      • Armor Pieces
      • Headgear
      • Unique Apparel
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      • The Price of Memory
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      • Overview
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    • Getting Started
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      • Under the Collar
    • Nuka-World Side Quests
      • Amoral Combat
      • Cappy in a Haystack
      • Precious Medals
      • Trip to the Stars
    • Nuka-World Map

Fallout 4 Guide › INV › Mods Charts

Gun Mods

Gun Mods

NameDescriptionBuild WithPrerequisitesWeight (Loose)Value (Loose)
.44
Receiver
Standard Receiver Standard. Nuclear Material (1), Screw (2), Steel (2) — 0.5 25
Hardened Receiver Better damage. Adhesive (3), Crystal (2), Nuclear Material (2), Screw (3), Steel (8) — 0.5 26
Powerful Receiver Superior damage. Adhesive (5), Aluminum (10), Crystal (2), Nuclear Material (3), Screw (4) Rank 3: Gun Nut 0.5 27
Advanced Receiver Exceptional damage. Improved rate of fire. Adhesive (6), Aluminum (12), Crystal (3), Nuclear Materials (4), Screw (5) Rank 4: Gun Nut 0.5 28
Barrel
Snubnose Barrel Improved hip-fire accuracy. Inferior range and sighted accuracy. Adhesive (1), Screw (2), Steel (2) — 0.5 25
Standard Barrel Standard. Adhesive (3), Screw (4), Steel (6) — 0.5 26
Bull Barrel Improved hip-fire accuracy. Adhesive (5), Aluminum (8), Screw (4) Rank 3: Gun Nut 0.5 27
Grip
Standard Grip Standard. Screw (4), Steel (6) — 0.5 25
Comfort Grip Improved recoil and hip-fire accuracy. Adhesive (1), Screw (2), Steel (2) — 0.5 26
Sights
Standard Sights Standard. Adhesive (1), Steel (1) — 0.5 25
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Screw (2), Steel (4) — 0.5 26
Reflex Sight Better focus and sighted accuracy. Adhesive (4), Aluminum (6), Glass (4), Nuclear Material (3), Screw (3) — 0.5 27
Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Aluminum (8), Circuitry (3), Crystal (6), Fiber Optics (3), Nuclear Material (5), Screw (4) Rank 4: Gun Nut, Rank 1: Science! 0.5 28
10mm
Receiver
Standard Receiver Standard. Gear (1), Oil (2), Screw (1), Steel (2) — 0.5 20
Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Aluminum (2), Gear (1), Oil (2), Screw (1) — 0.5 21
Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (2), Gear (2), Oil (2), Screw (2), Steel (3) — 0.5 22
Calibrated Receiver Better critical shot damage. Adhesive (3), Gear (3), Oil (3), Screw (3), Steel (5) — 0.5 24
Hardened Receiver Better damage. Adhesive (3), Gear (4), Oil (3), Screw (4), Steel (6) — 0.5 25
Automatic Receiver Improved rate of fire. Inferior damage and range. Adhesive (4), Gear (5), Oil (3), Screw (4), Steel (6) — 0.5 26
Armor Piercing Automatic Receiver Improved rate of fire and armor penetration. Reduced range. Inferior damage. Adhesive (4), Gear (5), Oil (3), Screw (4), Steel (5) Rank 1: Gun Nut 0.5 27
Hair Trigger Receiver More sensitive trigger. Better rate of fire. Adhesive (5), Oil (5), Screw (5), Spring (6), Steel (7) Rank 1: Gun Nut 0.5 28
Powerful Receiver Superior damage. Adhesive (5), Aluminum (7), Gear (5), Oil (5), Screw (5) Rank 1: Gun Nut 0.5 28
Hardened Automatic Receiver Improved rate of fire. Reduced damage. Inferior range. Adhesive (4), Gear (5), Oil (3), Screw (5), Steel (6) Rank 1: Gun Nut 0.5 29
Rapid Automatic Receiver Superior rate of fire. Inferior Range. Inferior damage. Adhesive (5), Aluminum (7), Gear (5), Oil (4), Screw (5) Rank 2: Gun Nut 0.5 30
Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (3), Aluminum (3), Gear (2), Oil (3), Screw (2) Rank 2: Gun Nut 0.5 31
Hardened Piercing Auto Receiver Improved rate of fire and armor penetration. Reduced damage and range. Adhesive (6), Aluminum (8), Gear (5), Oil (5), Screw (6) Rank 2: Gun Nut 0.5 32
Advanced Receiver Exceptional damage. More sensitive trigger. Better rate of fire. Adhesive (6), Aluminum (9), Gear (6), Oil (6), Screw (6) Rank 2: Gun Nut 0.5 33
Powerful Automatic Receiver Improved damage and rate of fire. Inferior Range. Adhesive (7), Aluminum (9), Gear (6), Oil (6), Screw (7) Rank 3: Gun Nut 0.5 34
Barrel
Short Barrel Improved hip-fire accuracy. Inferior range and sighted accuracy. Adhesive (1), Screw (2), Steel (2) — 0.5 20
Long Barrel Standard. Adhesive (2), Screw (3), Steel (3) — 0.5 21
Long Light Barrel Improved hip-fire accuracy. Adhesive (3), Screw (2), Steel (4) Rank 1: Gun Nut 0.5 22
Long Ported Barrel Superior recoil. Adhesive (5), Aluminum (6), Screw (4) Rank 2: Gun Nut 0.5 23
Long Light Ported Barrel Improved hip-fire and recoil. Adhesive (5), Aluminum (6), Screw (5) Rank 2: Gun Nut 0.5 24
Grip
Standard Grip Standard. Screw (1), Steel (1) — 0.5 20
Comfort Grip Improved recoil and hip-fire accuracy. Adhesive (1), Screw (2), Wood (3) — 0.5 21
Sharpshooter's Grip Better recoil and hip-fire accuracy. Adhesive (1), Rubber (3), Screw (2), Steel (4) Rank 1: Gun Nut 0.5 22
Mag
Standard Magazine Standard. Adhesive (1), Screw (1), Spring (2), Steel (2) — 0.5 20
Large Magazine Better ammo capacity. Inferior reload speed. Adhesive (3), Screw (2), Spring (4), Steel (4) Rank 1: Gun Nut 0.5 21
Quick Eject Mag Better reload speed. Adhesive (2), Aluminum (2), Oil (2), Screw (1), Spring (5) Rank 1: Gun Nut 0.5 22
Large Quick Eject Mag Better ammo capacity. Improved reload speed. Adhesive (4), Aluminum (5), Oil (2), Screw (2), Spring (6) Rank 2: Gun Nut 0.5 23
Sights
Standard Sights Standard. Adhesive (1), Steel (1) — 0.5 20
Glow Sights Improved focus and better sighted accuracy. Adhesive (1), Nuclear Material (1), Steel (1) — 0.5 21
Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (3), Glass (3), Nuclear Material (2), Screw (2) — 0.5 22
Reflex Sight (Circle) Better focus and sighted accuracy. Adhesive (2), Aluminum (3), Glass (3), Nuclear Material (2), Screw (2) — 0.5 23
Recon Scope Tracks targets. Better magnification. Superior sighted accuracy. Adhesive (5), Aluminum (6), Circuitry (3), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (4) Rank 2: Gun Nut, Rank 1: Science! 0.5 24
Muzzle
No Muzzle — — — — —
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Aluminum (4) Rank 1: Gun Nut 0.5 20
Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (4), Aluminum (5) Rank 2: Gun Nut 0.5 21
Suppressor Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (5), Aluminum (6), Plastic (4), Screw (3) Rank 2: Gun Nut 0.5 22
Alien Blaster
Barrel
Short Barrel Standard. Aluminum (3), Circuitry (3), Glass (4), Plastic (6), Screw (3) — 0.5 65
Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (5), Aluminum (4), Circuitry (3), Fiber Optics (2), Fiberglass (8), Glass (3), Screw (3) Rank 3: Science! 0.5 66
Grip
Standard Grip Standard. Aluminum (3), Plastic (4), Screw (3) — 0.5 65
Sharpshooter's Grip Better recoil and hip-fire accuracy. Adhesive (4), Aluminum (6), Fiberglass (5), Rubber (4), Screw (4) Rank 2: Science! 0.5 66
Mag
Standard Mag Uses standard Alien Blaster Rounds. Adhesive (1), Aluminum (2), Circuitry (1), Fiber Optics (3), Screw (3) — 0.5 65
Fusion Mag Reduced damage and ammo capacity. Changes ammo type to Fusion Cells. Adhesive (4), Aluminum (5), Circuitry (5), Fiber Optics (3), Gold (3), Nuclear Material (4), Screw (3) Rank 4: Science! 0.5 66
Sights
Standard Sights Standard. Adhesive (1), Aluminum (2), Plastic (2) — 0.5 65
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Plastic (4), Screw (2) Rank 2: Science! 0.5 66
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (5), Circuitry (3), Crystal (3), Fiber Optics (3), Fiberglass (5), Nuclear Material (3), Screw (3), Silver (3) Rank 3: Science! 0.5 67
Assault Rifle
Receiver
Standard Receiver Standard. Adhesive (1), Gear (1), Oil (1), Screw (2), Spring (1), Steel (3) — 0.5 33
Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Aluminum (5), Gear (2), Oil (3), Screw (2) — 0.5 34
Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (1), Gear (2), Oil (3), Screw (2), Steel (8) — 0.5 35
Calibrated Receiver Better critical shot damage. Adhesive (4), Gear (4), Oil (4), Screw (5), Steel (8) — 0.5 37
Hardened Receiver Better damage. Adhesive (4), Gear (4), Oil (4), Screw (5), Steel (9) — 0.5 38
Automatic Receiver Improved rate of fire. Inferior damage and range. Adhesive (2), Gear (5), Oil (6), Screw (6), Steel (10) Rank 2: Gun Nut 0.5 39
Armor Piercing Automatic Receiver Improved rate of fire and armor penetration. Reduced range. Inferior damage. Adhesive (5), Aluminum (9), Gear (5), Oil (6), Screw (7) Rank 3: Gun Nut 0.5 40
Hair Trigger Receiver More sensitive trigger. Better rate of fire. Adhesive (5), Aluminum, (10), Gear (5), Oil (5), Screw (5) Rank 3: Gun Nut 0.5 41
Powerful Receiver Superior damage. Adhesive (5), Aluminum (10), Gear (5), Oil (6), Screw (6) Rank 3: Gun Nut 0.5 41
Hardened Automatic Receiver Improved rate of fire. Reduced damage. Inferior range. Adhesive (6), Aluminum (11), Gear (6), Oil (6), Screw (6) Rank 3: Gun Nut 0.5 42
Rapid Automatic Receiver Superior rate of fire. Inferior damage and range. Adhesive (6), Aluminum (12), Gear (6), Oil (7), Screw (7) Rank 4: Gun Nut 0.5 43
Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (7), Aluminum (13), Gear (8), Oil (6), Screw (7) Rank 4: Gun Nut 0.5 44
Hardened Piercing Auto Receiver Improved rate of fire and armor penetration. Reduced damage. Inferior range. Adhesive (7), Aluminum (14), Gear (9), Oil (6), Screw (11) Rank 4: Gun Nut 0.5 45
Advanced Receiver Exceptional damage. More sensitive trigger. Better rate of fire. Adhesive (9), Aluminum (15), Gear (7), Oil (6), Screw (10) Rank 4: Gun Nut 0.5 46
Powerful Automatic Receiver Improved damage and rate of fire. Inferior Range. Adhesive (9), Aluminum (16), Gear (8), Oil (7), Screw (10) Rank 4: Gun Nut 0.5 47
Barrel
Short Barrel Standard. Adhesive (1), Screw (5), Steel (4) — 0.5 33
Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (2), Screw (10), Steel (8) — 0.5 34
Ported Barrel Superior recoil. Adhesive (5), Aluminum (8), Screw (6) Rank 4: Gun Nut 0.5 35
Vented Barrel Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. Adhesive (6), Aluminum (10), Screw (8), Steel (5) Rank 4: Gun Nut 0.5 36
Grip
Short Stock Standard. Adhesive (2), Screw (7), Steel (6) — 0.5 33
Full Stock Better recoil. Adhesive (4), Screw (8), Steel (8) Rank 3: Gun Nut 0.5 34
Marksman's Stock Superior recoil. Better aim with scopes. Adhesive (5), Aluminum (8), Rubber (2), Screw (10), Spring (5) Rank 4: Gun Nut 0.5 35
Recoil Compensating Stock Exceptional recoil. Adhesive (6), Aluminum (9), Rubber (3), Screw (12), Spring (8) Rank 4: Gun Nut 0.5 36
Mag
Standard Magazine Standard. Adhesive (3), Screw (4), Spring (4), Steel (4) — 0.5 33
Drum Magazine Exceptional ammo capacity. Inferior reload speed. Adhesive (4), Screw (6), Spring (6), Steel (6) Rank 3: Gun Nut 0.5 34
Quick Eject Mag Better reload speed. Adhesive (5), Aluminum (4), Oil (3), Screw (4), Spring (8) Rank 4: Gun Nut 0.5 35
Quick Eject Drum Mag Exceptional ammo capacity. Improved reload speed. Adhesive (6), Aluminum (6), Oil (5), Screw (6), Spring (10) Rank 4: Gun Nut 0.5 36
Sights
Standard Sights Standard. Adhesive (1), Steel (2) — 0.5 33
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (1), Screw (2), Steel (3) — 0.5 34
Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) — 0.5 35
Reflex Sight (Circle) Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) — 0.5 36
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Screw (2), Steel (4) Rank 3: Gun Nut 0.5 37
Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (4), Steel (5) Rank 4: Gun Nut 0.5 38
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (5), Circuitry (2), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) Rank 4: Gun Nut, Rank 1: Science! 0.5 40
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (6), Circuitry (3), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) Rank 4: Gun Nut, Rank 1: Science! 0.5 41
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (7), Circuitry (4), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) Rank 4: Gun Nut, Rank 1: Science! 0.5 42
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (8), Circuitry (4), Crystal (6), Fiber Optics (3), Nuclear Material, Screw (6) Rank 4: Gun Nut, Rank 1: Science! 0.5 42
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (3), Nuclear Material (7), Screw (6) Rank 4: Gun Nut, Rank 1: Science! 0.5 43
Muzzle
No Muzzle — — — — —
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Aluminum (5) Rank 3: Gun Nut 0.5 33
Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (4), Aluminum (6) Rank 4: Gun Nut 0.5 34
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (5), Aluminum (8), Plastic (4), Screw (4) Rank 4: Gun Nut 0.5 35
Broadsider
Barrel
Standard Barrel Standard. Adhesive (4), Screw (10), Steel (13) — 0.5 50
Light Barrel Better hip-fire accuracy. Adhesive (8), Aluminum (13), Lead (6), Oil (4), Screw (10) Rank 1: Gun Nut 0.5 51
Grip
Standard Grip Standard. Screw (8), Steel (13) — 0.5 50
Steady Grip Better recoil and hip-fire accuracy. Adhesive (10), Aluminum (14), Rubber (6), Screw (12), Spring (11) Rank 1: Gun Nut 0.5 51
Mag
Standard Shot Canister Standard. Adhesive (2), Steel (4) — 0.5 1
Multi Shot Canister Better ammo capacity. Adhesive (5), Aluminum (10), Screw (6), Spring (8) Rank 1: Gun Nut 0.5 50
Combat Rifle
Receiver
Standard Receiver Standard. Adhesive (1), Gear (2), Oil (3), Screw (2), Spring (2), Steel (4) — 0.5 30
Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Aluminum (4), Gear (2), Oil (3), Screw (2) — 0.5 31
Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (1), Gear (2), Oil (3), Screw (2), Steel (6) — 0.5 32
Calibrated Receiver Better critical shot damage. Adhesive (2), Gear (3), Oil (4), Screw (3), Steel (6) — 0.5 34
Hardened Receiver Better damage. Adhesive (3), Gear (3), Oil (4), Screw (4), Steel (8) — 0.5 35
Automatic Receiver Improved rate of fire. Inferior damage and range. Adhesive (3), Gear (4), Oil (6), Screw (4), Steel (9) Rank 1: Gun Nut 0.5 36
Armor Piercing Automatic Receiver Improved rate of fire and armor penetration. Reduced range. Inferior damage. Adhesive (3), Aluminum (8), Gear (4), Oil (5), Screw (5) Rank 1: Gun Nut 0.5 37
Hair Trigger Receiver More sensitive trigger. Better rate of fire. Adhesive (5), Aluminum (9), Gear (4), Oil (5), Screw (5) Rank 2: Gun Nut 0.5 38
Powerful Receiver Superior damage. Adhesive (5), Aluminum (9), Gear (4), Oil (6), Screw (5) Rank 2: Gun Nut 0.5 38
Hardened Automatic Receiver Improved rate of fire. Reduced damage. Inferior range. Adhesive (4), Aluminum (9), Gear (4), Oil (6), Screw (6) Rank 3: Gun Nut 0.5 39
Rapid Automatic Receiver Superior rate of fire. Inferior Range. Inferior damage. Adhesive (5), Aluminum (9), Gear (5), Oil (7), Screw (6) Rank 3: Gun Nut 0.5 40
Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (5), Aluminum (5), Gear (5), Oil (6), Screw (6) Rank 3: Gun Nut 0.5 41
Hardened Piercing Auto Receiver Improved rate of fire and armor penetration. Reduced damage and range. Adhesive (6), Aluminum (11), Gear (6), Oil (6), Screw (7) Rank 3: Gun Nut 0.5 42
.38 Receiver Reduced damage. Changes ammo type to .38 Caliber. Adhesive (7), Aluminum (12), Gear (6), Oil (6), Screw (8) Rank 4: Gun Nut 0.5 43
Powerful Automatic Receiver Improved damage and rate of fire. Inferior Range. Adhesive (8), Aluminum (13), Gear (6), Oil (7), Screw (8) Rank 4: Gun Nut 0.5 44
.308 Receiver Exceptional damage. Changes ammo type to .308 Caliber. More sensitive trigger. Better rate of fire. Adhesive (7), Aluminum (12), Gear (6), Oil (6), Screw (8) Rank 4: Gun Nut 0.5 45
Barrel
Short Barrel Standard. Adhesive (1), Screw (3), Steel (3) — 0.5 30
Short Light Barrel Improved hip-fire accuracy. Adhesive (2), Aluminum (3), Screw (3) — 0.5 31
Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (2), Screw (6), Steel (6) — 0.5 32
Long Light Barrel Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. Adhesive (4), Aluminum (8), Screw (6) Rank 3: Gun Nut 0.5 33
Short Ported Barrel Superior recoil. Adhesive (4), Aluminum (6), Screw (3) Rank 3: Gun Nut 0.5 34
Long Ported Barrel Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. Adhesive (6), Aluminum (10), Screw (7) Rank 3: Gun Nut 0.5 35
Grip
Short Stock Standard. Adhesive (2), Screw (5), Wood (5) — 0.5 30
Full Stock Better recoil. Adhesive (4), Screw (6), Steel (6) Rank 3: Gun Nut 0.5 31
Marksman's Stock Superior recoil. Better aim with scopes. Adhesive (5), Aluminum (6), Rubber (2), Screw (6), Spring (3) Rank 3: Gun Nut 0.5 32
Recoil Compensating Stock Exceptional recoil. Adhesive (6), Aluminum (7), Rubber (3), Screw (8), Spring (6) Rank 3: Gun Nut 0.5 33
Mag
Standard Magazine Standard. Adhesive (4), Screw (3), Spring (3), Steel (5) — 0.5 30
Large Magazine Better ammo capacity. Inferior reload speed. Adhesive (5), Screw (4), Spring (5), Steel (6) Rank 2: Gun Nut 0.5 31
Medium Quick Eject Mag Better reload speed. Adhesive (6), Aluminum (3), Oil (3), Screw (3), Spring (6) Rank 3: Gun Nut 0.5 32
Large Quick Eject Mag Better ammo capacity. Improved reload speed. Adhesive (7), Aluminum (10), Oil (5), Screw (4), Spring (8) Rank 4: Gun Nut 0.5 33
Sights
Standard Sights Standard. Adhesive (1), Steel (1) — 0.5 30
Front Sight Ring Improved focus and sighted accuracy. Adhesive (1), Steel (2) — 0.5 31
Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (2), Steel (2) — 0.5 32
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (1), Screw (2), Steel (2) — 0.5 33
Reflex Sight (Circle) Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) — 0.5 34
Reflex Sight (Dot) Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) — 0.5 35
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Screw (2), Steel (3) Rank 3: Gun Nut 0.5 37
Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (2), Steel (4) Rank 3: Gun Nut 0.5 38
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (4), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 39
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (5), Circuitry (2), Fiber Optics (1), Glass (4), Nuclear Material (4), Screw (2), Silver (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 40
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (2) Rank 4: Gun Nut, Rank 1: Science! 0.5 41
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (5), Aluminum (7), Circuitry (3), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (3) Rank 4: Gun Nut, Rank 1: Science! 0.5 41
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (7), Circuitry (3), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (3) Rank 4: Gun Nut, Rank 1: Science! 0.5 42
Muzzle
No Muzzle — — — — —
Large Bayonet Superior bash. Inferior range. Adhesive (2), Screw (3), Steel (3) — 0.5 30
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Aluminum (4) Rank 3: Gun Nut 0.5 31
Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (4), Aluminum (5) Rank 3: Gun Nut 0.5 32
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (5), Aluminum (7), Plastic (4), Screw (3) Rank 4: Gun Nut 0.5 33
Combat Shotgun
Receiver
Standard Receiver Standard. Adhesive (1), Gear (2), Oil (3), Screw (2), Spring (2), Steel (4) — 0.5 20
Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Aluminum (4), Gear (2), Oil (3), Screw (2) — 0.5 21
Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (1), Gear (2), Oil (3), Screw (2), Steel (6) — 0.5 22
Calibrated Receiver Better critical shot damage. Adhesive (2), Gear (3), Oil (4), Screw (4), Steel (6) — 0.5 24
Hardened Receiver Better damage. Adhesive (2), Gear (3), Oil (4), Screw (5), Steel (6) — 0.5 25
Automatic Receiver Improved rate of fire. Inferior Range. Adhesive (2), Gear (4), Oil (6), Screw (5), Steel (6) Rank 1: Gun Nut 0.5 26
Armor Piercing Automatic Receiver Improved rate of fire and armor penetration. Reduced range. Adhesive (3), Aluminum (4), Gear (4), Oil (6), Screw (6) Rank 2: Gun Nut 0.5 27
Hair Trigger Receiver More sensitive trigger. Better rate of fire. Adhesive (4), Aluminum (6), Gear (4), Oil (6), Screw (5) Rank 2: Gun Nut 0.5 28
Powerful Receiver Superior damage. Adhesive (4), Aluminum (6), Gear (4), Oil (6), Screw (6) Rank 2: Gun Nut 0.5 28
Hardened Automatic Receiver Improved rate of fire. Better damage. Inferior Range. Adhesive (4), Aluminum (7), Gear (4), Oil (6), Screw (6) Rank 2: Gun Nut 0.5 29
Rapid Automatic Receiver Superior rate of fire. Inferior Range. Adhesive (5), Aluminum (8), Gear (5), Oil (7), Screw (6) Rank 3: Gun Nut 0.5 30
Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (4), Aluminum (9), Gear (5), Oil (6), Screw (5) Rank 3: Gun Nut 0.5 31
Hardened Piercing Auto Receiver Improved rate of fire and armor penetration. Reduced range. Adhesive (5), Aluminum (10), Gear (6), Oil (6), Screw (7) Rank 3: Gun Nut 0.5 32
Advanced Receiver Exceptional damage. More sensitive trigger. Better rate of fire. Adhesive (6), Aluminum (11), Gear (8), Oil (6), Screw (6) Rank 3: Gun Nut 0.5 33
Powerful Automatic Receiver Superior damage. Improved rate of fire. Inferior Range. Adhesive (7), Aluminum (12), Gear (8), Oil (7), Screw (6) Rank 4: Gun Nut 0.5 34
Barrel
Short Barrel Standard. Adhesive (1), Screw (3), Steel (3) — 0.5 20
Long Barrel Superior range. Better recoil. Narrow spread. Adhesive (2), Screw (6), Steel (6) — 0.5 21
Short Ported and Shielded Barrel Superior recoil. Adhesive (4), Aluminum (6), Screw (3) Rank 2: Gun Nut 0.5 22
Long Ported and Shielded Barrel Superior recoil and range. Narrow spread. Adhesive (5), Aluminum (8), Screw (6) Rank 3: Gun Nut 0.5 23
Grip
Short Stock Standard. Adhesive (2), Screw (5), Wood (5) — 0.5 20
Full Stock Better recoil. Adhesive (4), Screw (6), Wood (6) Rank 2: Gun Nut 0.5 21
Marksman's Stock Superior recoil. Better aim with scopes. Adhesive (5), Aluminum (6), Rubber (2), Screw (6), Spring (3) Rank 2: Gun Nut 0.5 22
Recoil Compensating Stock Exceptional recoil. Adhesive (6), Aluminum (7), Rubber (3), Screw (8), Spring (6) Rank 3: Gun Nut 0.5 23
Mag
Standard Magazine Standard. Adhesive (1), Spring (2), Steel (2) — 0.5 20
Medium Magazine Better ammo capacity. Reduced reload speed. Adhesive (1), Screw (3), Spring (3), Steel (3) — 0.5 21
Drum Magazine Exceptional ammo capacity. Inferior reload speed. Adhesive (2), Screw (4), Spring (5), Steel (5) Rank 2: Gun Nut 0.5 22
Quick Eject Mag Superior reload speed. Adhesive (3), Aluminum (2), Oil (2), Screw (2), Spring (5) — 0.5 23
Medium Quick Eject Mag Better ammo capacity and reload speed. Adhesive (4), Aluminum (3), Oil (3), Screw (3), Spring (6) Rank 2: Gun Nut 0.5 24
Quick Eject Drum Mag Exceptional ammo capacity. Improved reload speed. Adhesive (2), Aluminum (5), Oil (5), Screw (4), Spring (8) Rank 3: Gun Nut 0.5 25
Sights
Standard Sights Standard. Adhesive (1), Steel (2) — 0.5 20
Front Sight Ring Improved focus and sighted accuracy. Adhesive (1), Steel (2) — 0.5 21
Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (2), Steel (2) — 0.5 22
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Screw (2), Steel (2) — 0.5 23
Reflex Sight (Dot) Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) — 0.5 24
Reflex Sight (Circle) Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) — 0.5 25
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Screw (2), Steel (3) Rank 2: Gun Nut 0.5 27
Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (2), Steel (4) Rank 2: Gun Nut 0.5 28
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (2), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) Rank 2: Gun Nut, Rank 1: Science! 0.5 29
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (1), Glass (4), Nuclear Material (4), Screw (2), Silver (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 30
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (5), Circuitry (3), Fiber Optics (3), Glass (5), Nuclear Material (6), Screw (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 31
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (5), Aluminum (6), Circuitry (3), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (3) Rank 3: Gun Nut, Rank 1: Science! 0.5 31
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (6), Circuitry (3), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (3) Rank 3: Gun Nut, Rank 1: Science! 0.5 32
Muzzle
No Muzzle — — — — —
Large Bayonet Superior bash. Inferior range. Adhesive (2), Screw (3), Steel (3) — 0.5 20
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Aluminum (2) Rank 2: Gun Nut 0.5 21
Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (4), Aluminum (5) Rank 3: Gun Nut 0.5 22
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (6), Aluminum (7), Plastic (5), Screw (4) Rank 3: Gun Nut 0.5 23
Cryolator
Barrel
Standard Barrel Standard. Circuitry (2), Glass (3), Plastic (3), Screw (3), Steel (4) — 0.5 40
Crystallizing Barrel Shoots cryogenic capsules. Superior range. Adhesive (4), Circuitry (4), Fiber Optics (3), Glass (3), Plastic (7), Screw (6), Steel (7) — 0.5 41
Grip
Standard Stock Better recoil. Adhesive (6), Plastic (2), Screw (8), Steel (13) — 0.5 40
Recoil Compensating Stock Exceptional recoil. Adhesive (6), Aluminum (11), Fiberglass (11), Rubber (1), Screw (8), Spring (6) — 0.5 41
Sights
Standard Sights Standard. Adhesive (1), Plastic (2), Steel (2) — 0.5 40
Glow Sights Improved focus and better sighted accuracy. Adhesive (3), Nuclear Material (2), Plastic (3), Steel (3) — 0.5 41
Deliverer
Receiver
Standard Receiver Standard. Gear (2), Oil (2), Screw (2), Steel (4) — 0.5 35
Light Frame Receiver Lighter weight. Reduced damage. Adhesive (2), Aluminum (2), Gear (3), Oil (3), Screw (3), Steel (5) — 0.5 36
Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (3), Gear (4), Oil (3), Screw (3), Steel (7) — 0.5 37
Calibrated Receiver Better critical shot damage. Adhesive (4), Gear (5), Oil (3), Screw (4), Steel (9) — 0.5 39
Hardened Receiver Better damage. Adhesive (4), Aluminum (7), Gear (5), Oil (4), Screw (4) — 0.5 40
Hair Trigger Receiver More sensitive trigger. Better rate of fire. Adhesive (5), Aluminum (8), Oil (4), Screw (5), Spring (5) Rank 2: Gun Nut 0.5 41
Powerful Receiver Superior damage. Adhesive (5), Aluminum (8), Gear (5), Oil (5), Screw (5) Rank 2: Gun Nut 0.5 41
Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (6), Aluminum (9), Gear (5), Oil (5), Screw (5) Rank 3: Gun Nut 0.5 42
Advanced Receiver Exceptional damage. More sensitive trigger. Better rate of fire. Adhesive (7), Aluminum (10), Gear (6), Oil (6), Screw (6) Rank 3: Gun Nut 0.5 43
Barrel
Short Barrel Improved hip-fire accuracy. Inferior range and sighted accuracy. Screw (3), Steel (6) — 0.5 35
Extended Barrel Standard. Adhesive (3), Screw (3), Steel (8) — 0.5 36
Grip
Standard Grip Standard. Screw (2), Steel (4) — 0.5 35
Comfort Grip Improved recoil and hip-fire accuracy. Adhesive (3), Screw (3), Steel (5) — 0.5 36
Sharpshooter's Grip Better recoil and hip-fire accuracy. Adhesive (4), Aluminum (6), Rubber (3), Screw (4) Rank 2: Gun Nut 0.5 37
Mag
Standard Mag Standard. Spring (4), Steel (2) — 0.5 35
Large Magazine Superior ammo capacity. Inferior reload speed. Adhesive (3), Screw (2), Spring (3), Steel (6) — 0.5 36
Quick Eject Mag Better reload speed. Adhesive (4), Aluminum (6), Oil (3), Screw (3), Spring (3) — 0.5 37
Large Quick Eject Mag Superior ammo capacity. Improved reload speed. Adhesive (5), Aluminum (8), Oil (4), Screw (5), Spring (4) Rank 3: Gun Nut 0.5 38
Sights
Standard Sights Standard. Steel (4) — 0.5 35
Glow Sights Improved focus and better sighted accuracy. Adhesive (3), Nuclear Material (3), Steel (6) — 0.5 36
Muzzle
No Muzzle   — — — —
Suppressor Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (3), Aluminum (6), Plastic (4), Screw (3) — 0.5 35
Double-Barrel Shotgun
Receiver
Standard Receiver Standard. Gear (1), Oil (2), Screw (1), Steel (2) — 0.5 10
Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Aluminum (2), Gear (1), Oil (2), Screw (1) — 0.5 11
Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (3) — 0.5 12
Calibrated Receiver Better critical shot damage. Adhesive (1), Gear (2), Oil (2), Screw (1), Steel (3) — 0.5 14
Hardened Receiver Better damage. Adhesive (2), Gear (2), Oil (2), Screw (2), Steel (4) — 0.5 15
Hair Trigger Receiver More sensitive trigger. Better rate of fire. Adhesive (3), Aluminum (4), Oil (2), Screw (2), Spring (3) Rank 1: Gun Nut 0.5 16
Powerful Receiver Superior damage. Adhesive (3), Gear (2), Oil (3), Screw (3), Steel (4) Rank 1: Gun Nut 0.5 16
Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (4), Aluminum (5), Gear (3), Oil (3), Screw (3) Rank 2: Gun Nut 0.5 17
Advanced Receiver Exceptional damage. More sensitive trigger. Better rate of fire. Adhesive (4), Aluminum (6), Gear (4), Oil (3), Screw (4) Rank 2: Gun Nut 0.5 18
Barrel
Short Barrel Standard. Adhesive (1), Screw (2), Steel (4) — 0.5 10
Sawed-Off Barrel Superior critical shot damage. Inferior range. Wide spread. Adhesive (2), Screw (2), Steel (2) — 0.5 11
Long Barrel Superior range. Better recoil. Narrow spread. Adhesive (2), Screw (2), Steel (6) — 0.5 12
Grip
Short Stock Standard. Adhesive (1), Screw (2), Wood (2) — 0.5 10
Full Stock Better recoil. Adhesive (4), Screw (4), Wood (5) Rank 2: Gun Nut 0.5 11
Sights
Standard Sights Standard. Adhesive (1), Steel (2) — 0.5 10
Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (2), Steel (2) — 0.5 11
Reflex Sight (Dot) Better focus and sighted accuracy. Adhesive (3), Glass (4), Nuclear Material (3), Screw (3) — 0.5 12
Reflex Sight (Circle) Better focus and sighted accuracy. Adhesive (3), Glass (4), Nuclear Material (3), Screw (3) — 0.5 13
Muzzle
No Muzzle — — — — —
Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (3), Aluminum (4) Rank 2: Gun Nut 0.5 10
Spiked Muzzle Brake Exceptional recoil control. Better per-shot recoil. Improved bash. Inferior range. Adhesive (4), Aluminum (5) Rank 2: Gun Nut 0.5 11
Fat Man
Barrel
Standard Launcher Standard. Adhesive (4), Aluminum (6), Gear (6), Nuclear Material (4), Screw (5), Spring (6), Steel (9) — 0.5 15
MIRV Launcher An experimental modification. Adhesive (9), Aluminum (11), Circuitry (5), Gear (8), Nuclear Material (6), Screw (8), Spring (7) Rank 4: Gun Nut, Rank 4: Science! 0.5 151
Flamer
Receiver
Standard Tank Standard. Adhesive (3), Screw (3), Steel (8) — 0.5 25
Napalm Tank Superior damage. Adhesive (4), Aluminum (8), Copper (2), Screw (3) — 0.5 26
Barrel
Standard Barrel Standard. Adhesive (2), Asbestos (1), Screw (2), Steel (4) — 0.5 25
Long Barrel Increased reach. Adhesive (3), Asbestos (2), Screw (3), Steel (8) — 0.5 26
Mag
Standard Propellant Tank Standard. Adhesive (2), Screw (1), Spring (2), Steel (4) — 0.5 25
Large Propellant Tank Better ammo capacity. Reduced reload speed. Adhesive (2), Screw (2), Spring (4), Steel (6) — 0.5 26
Huge Propellant Tank Exceptional ammo capacity. Inferior reload speed. Adhesive (2), Gear (2), Screw (2), Spring (4), Steel (6) — 0.5 27
Muzzle
Standard Nozzle Standard. Adhesive (4), Asbestos (1), Steel (2) — 0.5 25
Compression Nozzle Better damage. Reduced range. Aluminum (3), Asbestos (2), Steel (5) — 0.5 26
Vaporization Nozzle Superior damage. Inferior range. Adhesive (7), Asbestos (4), Steel (5) — 0.5 27
Gamma Gun
Barrel
Standard Dish Standard. Adhesive (1), Plastic (5), Screw (3), Steel (5) — 0.5 1
Deep Dish Better range and damage. Adhesive (2), Aluminum (10), Plastic (10), Screw (6 Rank 4: Science! 0.5 43
Lorenzo's Artifact Uses telekinesis to push targets away. (Cannot be crafted.) Complete the Side Quest: The Secret of Cabot House. 0.5 41
Grip
Standard Grip Standard. Adhesive (1), Plastic (2), Screw (2), Steel (2) — 0.5 1
Sharpshooter's Grip Better recoil and hip-fire accuracy. Adhesive (2), Aluminum (4), Fiberglass (4), Screw (3) Rank 2: Gun Nut 0.5 41
Muzzle
No Muzzle — — — — —
Electric Signal Carrier Antennae Hold fire to charge additional electrical damage. Adhesive (5), Aluminum (10), Fiberglass (10), Screw (6) Rank 3: Science! 0.5 40
Signal Repeater Improved rate of fire. Adhesive (4), Fiberglass (6), Screw (3) Rank 4: Science! 0.5 41
Gatling Laser
Receiver
Gatling Laser Receiver Standard. Adhesive (3), Circuitry (4), Crystal (4), Nuclear Material (4), Screw (5), Steel (8) — 0.5 1
Photon Exciter Improved critical shot damage and accuracy. Adhesive (3), Circuitry (5), Crystal (4), Nuclear Material (4), Screw (5), Steel (8) — 0.5 150
Beta Wave Tuner Adds burning damage. Improved range. Adhesive (4), Circuitry (4), Crystal (4), Nuclear Material (4), Screw (5), Steel (8) — 0.5 151
Boosted Capacitor Improved damage. Adhesive (4), Circuitry (7), Nuclear Material (6), Screw (5), Silver (3), Steel (9) — 0.5 152
Photon Agitator Superior critical shot damage. Better accuracy. Adhesive (5), Circuitry (7), Crystal (6), Nuclear Material (6), Screw (5), Silver (4), Steel (9) Rank 3: Science! 0.5 153
Gamma Wave Emitter Adds better burning damage. Better range. Adhesive (6), Circuitry (7), Crystal (6), Nuclear Material (6), Screw (5), Silver (4), Steel (9) Rank 3: Science! 0.5 154
Maximized Capacitor Better damage. Adhesive (6), Aluminum (9), Circuitry (8), Crystal (8), Gold (2), Nuclear Material (7), Screw (5) Rank 4: Science! 0.5 155
Boosted Photon Agitator Superior critical shot damage. Better accuracy. Improved damage. Adhesive (7), Aluminum (9), Circuitry (8), Crystal (7), Gold (4), Nuclear Material (7), Screw (5) Rank 4: Science! 0.5 156
Boosted Gamma Wave Emitter Adds better burning damage. Better range. Improved damage. Adhesive (7), Aluminum (9), Circuitry (8), Crystal (7), Gold (4), Nuclear Material (7), Screw (5) Rank 4: Science! 0.5 157
Overcharged Capacitor Superior damage. Adhesive (8), Aluminum (12), Circuitry (10), Crystal (8), Gold (5), Nuclear Material (8), Screw (5) Rank 4: Science!, Rank 2: Gun Nut 0.5 158
Barrel
Standard Barrel Standard. Adhesive (7), Circuitry (6), Crystal (2), Fiber Optics (10), Gear (14), Glass (7), Oil (6), Plastic (16), Screw (13), Silver (10), Spring (10 — 0.5 1
Charging Barrels Better damage and range. Inferior rate of fire. Adhesive (10), Circuitry (10), Crystal (7), Fiber Optics (21), Fiberglass (16), Gear (16), Glass (10), Gold (10), Oil (8), Screw (16), Spring (13) Rank 4: Science! 0.5 151
Sights
Standard Sights Standard. Adhesive (2), Plastic (4) — 0.5 1
Reflex Sight Better focus and sighted accuracy. Adhesive (7), Fiber Optics (3), Fiberglass (5), Glass (4), Nuclear Material (6), Screw (4), Silver (5) Rank 4: Science! 0.5 151
Muzzle
No Muzzle — — — — —
Beam Focuser Better range, accuracy, and recoil. Adhesive (4), Glass (4), Plastic (6), Screw (5), Silver (5) Rank 4: Science! 0.5 150
Gauss Rifle
Barrel
Standard Barrel Standard. Adhesive (4), Aluminum (10), Screw (5) — 0.5 70
Shielded Barrel Better range and damage. Adhesive (9), Aluminum (15), Lead (10), Screw (8) Rank 3: Gun Nut 0.5 71
Grip
Standard Stock Standard. Adhesive (5), Screw (6), Wood (8) — 0.5 1
Recoil Compensating Stock Exceptional recoil. Adhesive (8), Aluminum (9), Rubber (2), Screw (8), Spring (6) Rank 4: Gun Nut 0.5 71
Mag
Half Capacitors Standard. Adhesive (4), Aluminum (2), Circuitry (4), Nuclear Material (2), Screw (4), Silver (2), Spring (4) — 0.5 70
Full Capacitors Superior ammo capacity. Better damage. Adhesive (6), Aluminum (4), Circuitry (8), Nuclear Material (4), Screw (8), Silver (4), Spring (8) Rank 3: Gun Nut, Rank 2: Science! 0.5 71
Capacitor Boosting Coil Exceptional ammo capacity. Superior damage. Adhesive (8), Aluminum (4), Circuitry (8), Gold (5), Nuclear Material (5), Screw (10), Spring (10) Rank 4: Gun Nut, Rank 3: Science! 0.5 72
Sights
Standard Sights Standard. Adhesive (2), Aluminum (2), Steel (3) — 0.5 1
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (1), Screw (2), Steel (3) — 0.5 71
Gauss Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) Rank 3: Gun Nut, Rank 1: Science! 0.5 72
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Screw (2), Steel (4) Rank 4: Gun Nut, Rank 1: Science! 0.5 74
Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (4), Steel (5) Rank 4: Gun Nut, Rank 1: Science! 0.5 75
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (5), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (3), Screw (2), Silver (2) Rank 4: Gun Nut, Rank 2: Science! 0.5 76
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (6), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) Rank 4: Gun Nut, Rank 2: Science! 0.5 77
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (7), Circuitry (3), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) Rank 4: Gun Nut, Rank 2: Science! 0.5 78
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (5) Rank 4: Gun Nut, Rank 1: Science! 0.5 78
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (5) Rank 4: Gun Nut, Rank 1: Science! 0.5 79
Muzzle
No Muzzle — — — — —
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (6), Aluminum (7), Screw (4) Rank 3: Gun Nut, Rank 1: Science! 0.5 70
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (8), Aluminum (9), Fiberglass (5), Screw (6) Rank 4: Gun Nut, Rank 2: Science! 0.5 71
Hunting Rifle
Receiver
Standard Receiver Standard. Gear (1), Oil (2), Screw (2), Spring (2), Steel (4) — 0.5 1
Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Aluminum (3), Gear (1), Oil (2), Screw (2) — 0.5 21
Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (1), Gear (1), Oil (2), Screw (2), Steel (6) — 0.5 22
Tuned Receiver Improved rate of fire. Adhesive (3), Oil (4), Screw (2), Steel (5) — 0.5 23
Calibrated Receiver Better critical shot damage. Adhesive (3), Gear (4), Oil (3), Screw (3), Steel (6) — 0.5 24
Hardened Receiver Better damage. Adhesive (4), Gear (2), Oil (3), Screw (3), Steel (5) Rank 1: Gun Nut 0.5 25
Powerful Receiver Superior damage. Adhesive (5), Aluminum (8), Gear (3), Oil (4), Screw (6) Rank 1: Gun Nut 0.5 26
Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (6), Aluminum (9), Gear (4), Oil (5), Screw (7) Rank 2: Gun Nut 0.5 27
.38 Receiver Reduced damage. Changes ammo type to .38 Caliber. Adhesive (7), Aluminum (10), Gear (4), Oil (5), Screw (8) Rank 3: Gun Nut 0.5 28
.50 Receiver Exceptional damage. Changes ammo type to .50 Caliber. Improved rate of fire. Adhesive (7), Aluminum (10), Gear (4), Oil (5), Screw (8) Rank 3: Gun Nut 0.5 29
Barrel
Short Barrel Standard. Adhesive (1), Screw (3), Steel (3) — 0.5 20
Short Light Barrel Improved hip-fire accuracy. Adhesive (2), Aluminum (2), Screw (3) — 0.5 21
Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (3), Screw (6), Steel (6) — 0.5 22
Long Light Barrel Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. Adhesive (4), Aluminum (5), Screw (6) Rank 1: Gun Nut 0.5 23
Long Ported Barrel Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. Adhesive (5), Aluminum (7), Screw (6) Rank 2: Gun Nut 0.5 24
Grip
Short Stock Standard. Adhesive (2), Screw (5), Wood (5) — 0.5 20
Full Stock Better recoil. Adhesive (3), Screw (6), Wood (6) Rank 1: Gun Nut 0.5 21
Marksman's Stock Superior recoil. Better aim with scopes. Adhesive (4), Aluminum (5), Rubber (2), Screw (6), Spring (3) Rank 2: Gun Nut 0.5 22
Mag
Standard Magazine Standard. Spring (2), Steel (2) — 0.5 1
Medium Magazine Better ammo capacity. Reduced reload speed. Adhesive (1), Screw (3), Spring (3), Steel (3) — 0.5 21
Large Magazine Superior ammo capacity. Inferior reload speed. Adhesive (4), Screw (4), Spring (5), Steel (5) Rank 1: Gun Nut 0.5 22
Quick Eject Mag Superior reload speed. Adhesive (4), Aluminum (3), Oil (3), Screw (4), Spring (5) — 0.5 25
Medium Quick Eject Mag Better ammo capacity and reload speed. Adhesive (5), Aluminum (5), Oil (2), Screw (3), Spring (6) Rank 2: Gun Nut 0.5 24
Large Quick Eject Mag Superior ammo capacity. Improved reload speed. Adhesive (6), Aluminum (6), Oil (4), Screw (4), Spring (8) Rank 3: Gun Nut 0.5 25
Sights
Standard Sights Standard. Adhesive (1), Steel (2) — 0.5 1
Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (2), Steel (2) — 0.5 21
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Screw (2), Steel (2) — 0.5 22
Reflex Sight (Circle) Better focus and sighted accuracy. Adhesive (3), Aluminum (3), Glass (3), Nuclear Material (2), Screw (3), Silver (2) — 0.5 23
Reflex Sight (Dot) Better focus and sighted accuracy. Adhesive (3), Aluminum (3), Glass (3), Nuclear Material (2), Screw (3), Silver (2) — 0.5 23
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (4), Screw (3), Steel (3) Rank 1: Gun Nut 0.5 24
Long Scope Superior magnification and sighted accuracy. Adhesive (4), Aluminum (5), Glass (5), Screw (3) Rank 2: Gun Nut 0.5 25
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (6), Circuitry (3), Fiber Optics (3), Glass (5), Nuclear Material (3), Screw (4), Silver (3) Rank 2: Gun Nut, Rank 1: Science! 0.5 26
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (5), Aluminum (7), Circuitry (3), Fiber Optics (4), Glass (6), Nuclear Material (3), Screw (4), Silver (3) Rank 2: Gun Nut, Rank 1: Science! 0.5 28
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (6), Aluminum (8), Circuitry (4), Fiber Optics (4), Glass (6), Nuclear Material (4), Screw (5), Silver (3) Rank 3: Gun Nut, Rank 1: Science! 0.5 29
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (7), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (5), Nuclear Material (4), Screw (5), Silver (4) Rank 3: Gun Nut, Rank 1: Science! 0.5 29
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (7), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (5), Nuclear Material (4), Screw (5), Silver (4) Rank 3: Gun Nut, Rank 1: Science! 0.5 30
Muzzle
No Muzzle — — — — —
Bayonet Superior bash. Inferior range. Adhesive (1), Screw (2), Steel (2) — 0.5 20
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Aluminum (3) Rank 2: Gun Nut 0.5 21
Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (4), Aluminum (4) Rank 2: Gun Nut 0.5 22
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (4), Aluminum (6), Plastic (4), Screw (2) Rank 3: Gun Nut 0.5 23
Institute Laser
Receiver
Standard Capacitor Standard. Adhesive (1), Circuitry (2), Crystal (1), Nuclear Material (2), Plastic (6), Screw (3) — 0.5 1
Photon Exciter Improved critical shot damage and accuracy. Adhesive (1), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) — 0.5 21
Beta Wave Tuner Adds burning damage. Improved range. Adhesive (2), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) — 0.5 22
Boosted Capacitor Improved damage. Reduced ammo capacity. Adhesive (3), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (1) — 0.5 23
Photon Agitator Superior critical shot damage. Better accuracy and ammo capacity. Adhesive (4), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (2) Rank 1: Science! 0.5 24
Gamma Wave Emitter Adds better burning damage. Better range and ammo capacity. Adhesive (5), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (8), Screw (3), Silver (2) Rank 1: Science! 0.5 25
Maximized Capacitor Better damage. Adhesive (5), Circuitry (6), Crystal (5), Fiberglass (9), Gold (1), Nuclear Material (5), Screw (3) Rank 2: Science! 0.5 26
Boosted Photon Agitator Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. Adhesive (6), Circuitry (6), Crystal (5), Fiberglass (10), Gold (2), Nuclear Material (5), Screw (3) Rank 2: Science! 0.5 27
Boosted Gamma Wave Emitter Adds better burning damage. Superior ammo capacity. Better range. Improved damage. Adhesive (7), Circuitry (6), Crystal (5), Fiberglass (11), Gold (2), Nuclear Material (5), Screw (3) Rank 2: Science! 0.5 28
Overcharged Capacitor Superior damage. Improved ammo capacity. Adhesive (8), Circuitry (8), Crystal (6), Fiberglass (12), Gold (3), Nuclear Material (6), Screw (3) Rank 3: Science! 0.5 29
Barrel
Short Barrel Standard. Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) — 0.5 20
Long Barrel Better range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (1), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) — 0.5 21
Automatic Barrel Improved rate of fire, range and sighted accuracy. Worse recoil. Inferior ammo capacity. Poor hip-fire accuracy. Adhesive (2), Circuitry (2), Crystal (3), Fiber Optics (5), Gear (4), Plastic (7), Screw (4), Silver (2) Rank 1: Science! 0.5 22
Improved Short Barrel Improved damage. Adhesive (3), Circuitry (2), Crystal (3), Fiber Optics (3), Fiberglass (2), Screw (2), Silver (3) Rank 1: Science! 0.5 20
Improved Long Barrel Better damage and range. Improved sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (4), Circuitry (3), Crystal (4), Fiber Optics (6), Fiberglass (5), Screw (4), Silver (4) Rank 2: Science! 0.5 24
Improved Automatic Barrel Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Inferior ammo capacity. Poor hip-fire accuracy. Adhesive (4), Circuitry (4), Crystal (5), Fiber Optics (10), Fiberglass (7), Gear (6), Gold (3), Screw (5) Rank 2: Science! 0.5 25
Grip
Standard Grip Standard. Adhesive (1), Plastic (2), Screw (2) — 0.5 1
Full Stock Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. Adhesive (4), Plastic (10), Screw (6) — 0.5 2
Sights
Standard Sights Standard. Adhesive (1), Plastic (2) — 0.5 1
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Plastic (4), Screw (2) — 0.5 21
Reflex Sight Better focus and sighted accuracy. Adhesive (2), Fiber Optics (2), Fiberglass (2), Glass (2), Nuclear Material (1), Screw (2), Silver (1) — 0.5 22
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (3), Plastic (5), Screw (2) Rank 1: Science! 0.5 24
Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (5), Plastic (6), Screw (2) Rank 2: Science! 0.5 25
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Circuitry (2), Fiber Optics (3), Fiberglass (4), Glass (3), Nuclear Material (2), Screw (2), Silver (2) Rank 2: Science! 0.5 26
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Circuitry (3), Fiber Optics (5), Fiberglass (5), Glass (5), Nuclear Material (3), Screw (2), Silver (2) Rank 2: Science! 0.5 27
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Circuitry (5), Fiber Optics (6), Fiberglass (6), Glass (6), Gold (2), Nuclear Material (4), Screw (2) Rank 2: Science! 0.5 28
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (5), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) Rank 3: Science! 0.5 28
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (5), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) Rank 3: Science! 0.5 29
Muzzle
No Muzzle — — — — —
Beam Splitter Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. Adhesive (3), Glass (2), Plastic (4), Screw (3), Silver (2) Rank 1: Science! 0.5 20
Beam Focuser Better range, accuracy, and recoil. Adhesive (3), Glass (2), Plastic (4), Screw (2), Silver (2) Rank 1: Science! 0.5 21
Gyro Compensating Lens Superior recoil. Reduced range. Adhesive (2), Circuitry (2), Glass (3), Plastic (5), Screw (2), Silver (3), Spring (2) Rank 1: Science! 0.5 22
Amplified Beam Splitter Splits beam into multiple projectiles covering a wider area. Reduced accuracy. Poor range. Adhesive (4), Fiberglass (6), Glass (4), Gold (3), Screw (4) Rank 2: Science! 0.5 23
Fine-tuned Beam Focuser Super range and accuracy. Better recoil. Adhesive (4), Fiberglass (7), Glass (3), Gold (3), Screw (4) Rank 2: Science! 0.5 24
Quantum Gyro Compensating Lens Exceptional recoil. Reduced range. Adhesive (5), Circuitry (2), Fiberglass (8), Glass (4), Gold (3), Screw (5), Spring (3) Rank 3: Science! 0.5 25
Junk Jet
Barrel
Short Barrel Standard. Adhesive (2), Plastic (2), Screw (5), Steel (6) — 0.5 1
Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (6), Plastic (3), Screw (10), Steel (13) Rank 1: Gun Nut 0.5 61
Grip
Standard Stock Standard. Adhesive (6), Plastic (3), Screw (8), Steel (13) — 0.5 1
Recoil Compensating Stock Exceptional recoil. Adhesive (10), Aluminum (14), Rubber (3), Screw (12), Spring (11) — 0.5 61
Sights
Standard Sights Standard. Steel (2) — 0.5 2
Gunner Sight Better focus and sighted accuracy. Adhesive (2), Plastic (1), Steel (3) — 0.5 5
Muzzle
No Muzzle — — — — —
Electrification Module Adds electrical damage to projectiles. Adhesive (6), Gear (4), Oil (10), Plastic (6), Screw (4), Spring (6), Steel (12) Rank 2: Gun Nut, Rank 1: Science! 0.5 63
Ignition Module Adds fire damage to projectiles. Adhesive (5), Gear (4), Oil (10), Plastic (4), Screw (4), Spring (5), Steel (12) Rank 3: Gun Nut, Rank 1: Science! 0.5 64
Laser Gun
Receiver
Standard Capacitor Standard. Adhesive (1), Circuitry (2), Crystal (1), Nuclear Material (2), Plastic (6), Screw (3) — 0.5 1
Photon Exciter Improved critical shot damage and accuracy. Adhesive (1), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) — 0.5 16
Beta Wave Tuner Adds burning damage. Improved range. Adhesive (2), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) — 0.5 17
Boosted Capacitor Improved damage. Reduced ammo capacity. Adhesive (2), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (1) — 0.5 18
Photon Agitator Superior critical shot damage, accuracy and ammo capacity. Adhesive (3), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (2) Rank 1: Science! 0.5 19
Gamma Wave Emitter Adds better burning damage. Better range and ammo capacity. Adhesive (4), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (2) Rank 1: Science! 0.5 20
Maximized Capacitor Better damage. Adhesive (5), Circuitry (6), Crystal (5), Fiberglass (7), Gold (3), Nuclear Material (5), Screw (3) Rank 2: Science! 0.5 21
Boosted Photon Agitator Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. Adhesive (6), Circuitry (6), Crystal (5), Fiberglass (8), Gold (4), Nuclear Material (5), Screw (3) Rank 2: Science! 0.5 22
Boosted Gamma Wave Emitter Adds better burning damage. Superior ammo capacity. Better range. Improved damage. Adhesive (7), Circuitry (6), Crystal (5), Fiberglass (10), Gold (5), Nuclear Material (5), Screw (3) Rank 2: Science! 0.5 23
Overcharged Capacitor Superior damage. Improved ammo capacity. Adhesive (8), Circuitry (8), Crystal (6), Fiberglass (12), Gold (6), Nuclear Material (6), Screw (3) Rank 3: Science! 0.5 24
Barrel
Short Barrel Standard. Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) — 0.5 1
Long Barrel Better range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (1), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) — 0.5 17
Automatic Barrel Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (2), Circuitry (2), Crystal (3), Fiber Optics (5), Gear (4), Oil (1), Plastic (7), Screw (4), Silver (2) Rank 1: Science! 0.5 18
Sniper Barrel Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. Adhesive (2), Circuitry (3), Crystal (4), Fiber Optics (8), Plastic (10), Screw (5), Silver (2) Rank 1: Science! 0.5 19
Improved Short Barrel Improved damage. Adhesive (3), Circuitry (2), Crystal (3), Fiber Optics (3), Fiberglass (2), Glass (3), Screw (2), Silver (3) Rank 1: Science! 0.5 20
Improved Long Barrel Better damage and range. Improved sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (4), Circuitry (3), Crystal (1), Fiber Optics (6), Fiberglass (5), Glass (4), Screw (4), Silver (4) Rank 2: Science! 0.5 21
Improved Automatic Barrel Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (4), Circuitry (4), Crystal (5), Fiber Optics (10), Fiberglass (7), Gear (6), Gold (3), Oil (1), Screw (5) Rank 2: Science! 0.5 22
Improved Sniper Barrel Exceptional damage. Superior range. Worse recoil. Poor ammo capacity and hip-fire accuracy. Adhesive (5), Circuitry (5), Crystal (6), Fiber Optics (16), Fiberglass (10), Gold (4), Screw (6), Spring (2) Rank 2: Science! 0.5 23
Grip
Standard Grip Standard. Adhesive (1), Plastic (2), Screw (2) — 0.5 1
Comfort Grip Improved recoil and hip-fire accuracy. Adhesive (2), Plastic (4), Screw (3) — 0.5 16
Short Stock Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. Adhesive (2), Plastic (7), Screw (5) — 0.5 17
Sharpshooter's Grip Better recoil and hip-fire accuracy. Adhesive (3), Fiberglass (4), Screw (4) Rank 1: Science! 0.5 18
Full Stock Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. Adhesive (4), Plastic (10), Screw (6) Rank 1: Science! 0.5 19
Marksman's Stock Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. Adhesive (5), Fiberglass (10), Rubber (1), Screw (6), Spring (3) Rank 2: Science! 0.5 20
Recoil Compensating Stock Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. Adhesive (6), Fiberglass (11), Rubber (1), Screw (8), Spring (6) Rank 2: Science! 0.5 21
Sights
Standard Sights Standard. Adhesive (1), Plastic (2) — 0.5 1
Improved Sights Improved focus and sighted accuracy. Adhesive (1), Plastic (2) — 0.5 16
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Plastic (4), Screw (2) — 0.5 17
Reflex Sight Better focus and sighted accuracy. Adhesive (2), Fiber Optics (2), Fiberglass (2), Glass (2), Nuclear Material (1), Screw (2), Silver (1) Rank 1: Science! 0.5 18
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (3), Plastic (5), Screw (2) Rank 1: Science! 0.5 20
Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (5), Plastic (6), Screw (2) Rank 2: Science! 0.5 21
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Circuitry (2), Fiber Optics (3), Fiberglass (4), Glass (3), Nuclear Material (2), Screw (2), Silver (2) Rank 2: Science! 0.5 22
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Circuitry (3), Fiber Optics (5), Fiberglass (5), Glass (5), Nuclear Material (3), Screw (2), Silver (2) Rank 2: Science! 0.5 23
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Circuitry (5), Fiber Optics (6), Fiberglass (6), Glass (6), Gold (2), Nuclear Material (4), Screw (2) Rank 2: Science! 0.5 24
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) Rank 3: Science! 0.5 24
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) Rank 3: Science! 0.5 25
Muzzle
No Muzzle — — — — —
Beam Splitter Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. Adhesive (3), Glass (2), Plastic (4), Screw (3), Silver (2) Rank 1: Science! 0.5 15
Beam Focuser Better range, accuracy, and recoil. Adhesive (3), Glass (2), Plastic (4), Screw (2), Silver (2) Rank 1: Science! 0.5 16
Gyro Compensating Lens Superior recoil. Reduced range. Adhesive (2), Circuitry (2), Glass (3), Plastic (5), Screw (2), Silver (3), Spring (2) Rank 1: Science! 0.5 17
Amplified Beam Splitter Splits beam into multiple projectiles covering a wider area. Reduced accuracy. Poor range. Adhesive (4), Fiberglass (6), Glass (4), Gold (3), Screw (4) Rank 2: Science! 0.5 18
Fine-tuned Beam Focuser Super range and accuracy. Better recoil. Adhesive (4), Fiberglass (7), Glass (4), Gold (3), Screw (4) Rank 2: Science! 0.5 15
Quantum Gyro Compensating Lens Exceptional recoil. Reduced range. Adhesive (5), Circuitry (2), Fiberglass (8), Glass (4), Gold (3), Screw (5), Spring (3) Rank 3: Science! 0.5 20
Laser Musket
Receiver
Standard Capacitor Two crank reload maximum. Adhesive (1), Gear (2), Oil (2), Screw (2), Steel (3) — 0.5 15
Three Crank Capacitor Three crank reload maximum. Adhesive (2), Gear (4), Oil (3), Screw (4), Steel (5) — 0.5 16
Four Crank Capacitor Four crank reload maximum. Adhesive (3), Aluminum (7), Gear (5), Oil (4), Screw (5) Rank 1: Science! 0.5 17
Five Crank Capacitor Five crank reload maximum. Adhesive (4), Aluminum (8), Gear (6), Oil (5), Screw (6) Rank 2: Science! 0.5 18
Six Crank Capacitor Six crank reload maximum. Adhesive (5), Aluminum (9), Gear (7), Oil (6), Screw (7) Rank 3: Science! 0.5 19
Barrel
Short Barrel Standard. Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) — 0.5 15
Extended Short Barrel Improved range. (No muzzle slot.) Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) — 0.5 16
Bracketed Short Barrel Improved range. Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) — 0.5 17
Long Barrel Better range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (3), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) Rank 1: Science! 0.5 18
Extended Long Barrel Superior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. (No muzzle slot.) Adhesive (4), Circuitry (3), Fiber Optics (3), Glass (3), Plastic (5), Screw (3) Rank 1: Science! 0.5 19
Bracketed Long Barrel Superior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (5), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) Rank 1: Science! 0.5 20
Grip
Short Stock Standard. Adhesive (3), Screw (6), Wood (7) — 0.5 15
Full Stock Better recoil. Adhesive (5), Screw (7), Wood (10) — 0.5 16
Sights
Standard Sights Standard. Adhesive (2), Steel (2) — 0.5 15
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (1), Glass (1), Screw (1), Steel (1) — 0.5 16
Reflex Sight Better focus and sighted accuracy. Adhesive (2), Glass (3), Nuclear Material (2), Screw (2), Steel (3) — 0.5 17
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Aluminum (4), Glass (3), Screw (2) Rank 1: Gun Nut 0.5 19
Long Scope Superior magnification and sighted accuracy. Adhesive (3), Aluminum (5), Glass (3), Screw (3) Rank 1: Gun Nut 0.5 20
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (4), Silver (6) Rank 2: Gun Nut, Rank 1: Science! 0.5 21
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Glass (3), Nuclear Material (2), Screw (3), Silver (4) Rank 1: Gun Nut, Rank 1: Science! 0.5 22
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (5), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (3), Screw (4), Silver (5) Rank 1: Gun Nut, Rank 1: Science! 0.5 23
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (7), Circuitry (3), Crystal (4), Fiber Optics (3), Nuclear Material (4), Screw (5), Silver (8) Rank 2: Gun Nut, Rank 1: Science! 0.5 23
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (7), Circuitry (3), Crystal (4), Fiber Optics (3), Nuclear Material (4), Screw (5), Silver (8) Rank 2: Gun Nut, Rank 1: Science! 0.5 24
Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (1), Steel (2) — 0.5 25
Muzzle
No Muzzle — — — — —
Beam Splitter Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. Adhesive (1), Glass (2), Plastic (2), Screw (2), Silver (2) Rank 1: Science! 0.5 15
Beam Focuser Better range, accuracy, and recoil. Adhesive (2), Glass (2), Plastic (4), Screw (2), Silver (2) Rank 1: Science! 0.5 16
Gyro Compensating Lens Superior recoil. Reduced range. Adhesive (2), Circuitry (2), Glass (3), Plastic (5), Screw (2), Silver (3), Spring (2) Rank 1: Science! 0.5 17
Minigun
Barrel
Standard Barrel Standard. Adhesive (4), Gear (9), Oil (6), Screw (8), Spring (8), Steel (12) — 0.5 80
Accelerated Barrel Improved damage and rate of fire. Inferior range and accuracy. Adhesive (8), Gear (16), Oil (8), Screw (10), Spring (10), Steel (13) Rank 3: Gun Nut 0.5 81
Tri Barrel Inferior rate of fire. Better damage, range, accuracy, and recoil. Adhesive (10), Aluminum (18), Gear (18), Oil (12), Screw (12), Spring (14) Rank 4: Gun Nut 0.5 82
Sights
Standard Sights Standard. Steel (2) — 0.5 1
Gunner Sight Better focus and sighted accuracy. Adhesive (6), Glass (4), Steel (6) — 0.5 81
Muzzle
No Muzzle — — — — —
Shredder Superior bash. Inferior range. Adhesive (4), Screw (5), Steel (7) Rank 2: Gun Nut 0.5 80
Missile Launcher
Barrel
Standard Barrel Standard. Adhesive (2), Screw (3), Steel (8) — 0.5 1
Triple Barrel Improved ammo capacity. Adhesive (8), Aluminum (12), Screw (6) Rank 2: Gun Nut 0.5 101
Quad Barrel Improved ammo capacity. Adhesive (10), Aluminum (16), Screw (8) Rank 3: Gun Nut 0.5 102
Sights
Standard Sights Standard. Adhesive (1), Steel (2) — 0.5 1
Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (2), Steel (4) Rank 2: Gun Nut 0.5 101
Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (3), Glass (5), Nuclear Material (5), Screw (4) Rank 4: Gun Nut, Rank 1: Science! 0.5 102
Targeting Computer Locks onto target. Fire and forget. Adhesive (6), Aluminum (10), Circuitry (5), Fiber Optics (4), Nuclear Material (6), Screw (4) Rank 4: Gun Nut, Rank 2: Science! 0.5 103
Muzzle
No Muzzle — — — — —
Bayonet Better bash. Adhesive (2), Screw (2), Steel (3) — 0.5 100
Stabilizer Better accuracy and recoil. Reduced range. Adhesive (4), Aluminum (5) Rank 2: Gun Nut 0.5 101
Pipe Bolt-Action
Receiver
Standard Receiver Standard. Gear (1), Oil (2), Screw (1), Steel (2) — 0.5 5
Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (2) — 0.5 6
Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (2), Gear (1), Oil (2), Screw (1), Steel (3) — 0.5 7
Tuned Receiver Improved rate of fire. Adhesive (2), Oil (2), Screw (2), Spring (2), Steel (3) — 0.5 8
Calibrated Receiver Better critical shot damage. Adhesive (3), Gear (2), Oil (2), Screw (3), Steel (4) — 0.5 9
Hardened Receiver Better damage. Adhesive (3) Gear (2), Oil (2), Screw (1), Steel (4) — 0.5 10
Powerful Receiver Superior damage. Adhesive (3) Gear (3), Oil (3), Screw (3), Steel (4) Rank 1: Gun Nut 0.5 11
Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (4), Aluminum (5), Gear (2), Oil (3), Screw (4) Rank 2: Gun Nut 0.5 12
.38 Receiver Reduced damage. Changes ammo type .38 Caliber. Adhesive (4), Aluminum (6), Gear (2), Oil (3), Screw (4) Rank 2: Gun Nut 0.5 13
.50 Receiver Exceptional damage. Changes ammo type to .50 Caliber. Improved rate of fire. Adhesive (4), Aluminum (6), Gear (2), Oil (3), Screw (4) Rank 2: Gun Nut 0.5 14
Barrel
Stub Barrel Improved hip-fire accuracy. Inferior range and sighted accuracy. Screw (1), Steel (1) — 0.5 5
Short Barrel Standard. Adhesive (1), Screw (1), Steel (2) — 0.5 6
Short Light Barrel Improved hip-fire accuracy. Adhesive (2), Copper (2), Screw (1) — 0.5 7
Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (2), Screw (2), Steel (4) — 0.5 8
Long Light Barrel Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. Adhesive (3), Aluminum (5), Copper (4), Screw (3) Rank 1: Gun Nut 0.5 9
Short Ported Barrel Superior recoil. Adhesive (3), Copper (5), Screw (3), Steel (3) Rank 1: Gun Nut 0.5 10
Long Ported Barrel Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. Adhesive (4), Aluminum (4), Copper (5), Screw (3) Rank 1: Gun Nut 0.5 11
Long Finned Barrel No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (5), Aluminum (3), Copper (6), Screw (4) Rank 2: Gun Nut 0.5 12
Grip
Standard Grip Standard. Screw (1), Steel (1) — 0.5 5
Comfort Grip Improved recoil and hip-fire accuracy. Adhesive (1), Screw (1), Steel (1) — 0.5 6
Standard Stock Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. Adhesive (3), Copper (4), Screw (3) — 0.5 7
Sharpshooter's Grip Better recoil and hip-fire accuracy. Adhesive (2), Cork (1), Rubber (1), Screw (2), Wood (3) Rank 1: Gun Nut 0.5 8
Marksman's Stock Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. Adhesive (4), Copper (5), Cork (2), Rubber (3), Screw (3) Rank 1: Gun Nut 0.5 9
Recoil Compensating Stock Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. Adhesive (5), Copper (6), Cork (2), Rubber (4), Screw (4) Rank 2: Gun Nut 0.5 10
Sights
Standard Sights Standard. Adhesive (1), Steel (1) — 0.5 5
Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (1), Steel (2) — 0.5 6
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (1), Glass (1), Screw (1), Steel (1) — 0.5 7
Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (3), Screw (2) — 0.5 8
Glow Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (3), Nuclear Material (1), Screw (2) — 0.5 10
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (2), Aluminum (3), Glass (2), Screw (1) Rank 1: Gun Nut 0.5 11
Long Scope Superior magnification and sighted accuracy. Adhesive (3), Aluminum (4), Glass (4), Screw (2) Rank 1: Gun Nut 0.5 12
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Nuclear Material (1), Screw (2), Silver (2) Rank 1: Gun Nut, Rank 1: Science! 0.5 13
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (5), Circuitry (1), Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (2), Silver (3) Rank 1: Gun Nut, Rank 1: Science! 0.5 14
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (3), Screw (3), Silver (4) Rank 2: Gun Nut, Rank 1: Science! 0.5 15
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) Rank 2: Gun Nut, Rank 1: Science! 0.5 15
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) Rank 2: Gun Nut, Rank 1: Science! 0.5 16
Muzzle
No Muzzle — — — — —
Small Bayonet Better bash. Reduced range. Adhesive (1), Screw (1), Steel (3) — 0.5 5
Large Bayonet Superior bash. Inferior range. Adhesive (2), Screw (2), Steel (4) — 0.5 6
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Screw (2), Steel (3) Rank 1: Gun Nut 0.5 7
Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (3), Screw (3), Steel (4) Rank 1: Gun Nut 0.5 8
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (4), Aluminum (5), Plastic (4), Screw (4) Rank 2: Gun Nut 0.5 9
Pipe Gun
Receiver
Standard Receiver Standard. Gear (1), Oil (2), Screw (1), Steel (2) — 0.5 5
Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (2) — 0.5 6
Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (1), Gear (2), Oil (2), Screw (2), Steel (3) — 0.5 7
Calibrated Receiver Better critical shot damage. Adhesive (2), Gear (2), Oil (2), Screw (2), Steel (4) — 0.5 9
Hardened Receiver Better damage. Adhesive (2), Gear (2), Oil (2), Screw (3), Steel (4) — 0.5 10
Automatic Receiver Improved rate of fire. Inferior damage and range. Adhesive (3), Gear (2), Oil (3), Screw (3), Steel (4) — 0.5 11
Armor Piercing Automatic Receiver Improved rate of fire and armor penetration. Reduced range. Inferior damage. Adhesive (3), Gear (2), Oil (3), Screw (3), Steel (4) Rank 1: Gun Nut 0.5 12
Hair Trigger Receiver More sensitive trigger. Better rate of fire. Adhesive (4), Oil (3), Screw (2), Spring (3), Steel (5) Rank 1: Gun Nut 0.5 13
Powerful Receiver Superior damage. Adhesive (4), Aluminum (5), Gear (3), Oil (3), Screw (3) Rank 1: Gun Nut 0.5 13
Hardened Automatic Receiver Improved rate of fire. Reduced damage. Inferior range. Adhesive (3), Gear (3), Oil (3), Screw (4), Steel (5) Rank 1: Gun Nut 0.5 14
Rapid Automatic Receiver Superior rate of fire. Inferior Range. Inferior damage. Adhesive (4), Aluminum (5), Gear (4), Oil (3), Screw (4) Rank 2: Gun Nut 0.5 15
Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (5), Aluminum (6), Gear (4), Oil (4), Screw (4) Rank 2: Gun Nut 0.5 16
Hardened Piercing Auto Receiver Improved rate of fire and armor penetration. Reduced damage and range. Adhesive (4), Aluminum (6), Gear (5), Oil (4), Screw (5) Rank 2: Gun Nut 0.5 17
Powerful Automatic Receiver Improved damage and rate of fire. Inferior Range. Adhesive (6), Aluminum (7), Gear (5), Oil (6), Screw (5) Rank 2: Gun Nut 0.5 18
.45 Receiver Exceptional damage. Changes ammo type to .45 Caliber. More sensitive trigger. Better rate of fire. Adhesive (6), Aluminum (7), Gear (5), Oil (5), Screw (6) Rank 2: Gun Nut 0.5 19
Barrel
Stub Barrel Improved hip-fire accuracy. Inferior range and sighted accuracy. Screw (1), Steel (1) — 0.5 5
Short Barrel Standard. Adhesive (1), Screw (1), Steel (2) — 0.5 6
Short Light Barrel Improved hip-fire accuracy. Adhesive (2), Copper (2), Screw (1) — 0.5 7
Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (2), Screw (2), Steel (4) — 0.5 8
Long Light Barrel Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. Adhesive (3), Copper (4), Screw (3) Rank 1: Gun Nut 0.5 9
Short Ported Barrel Superior recoil. Adhesive (3), Copper (5), Screw (3) Rank 1: Gun Nut 0.5 10
Long Ported Barrel Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. Adhesive (4), Copper (5), Screw (3) Rank 1: Gun Nut 0.5 11
Long Finned Barrel No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (5), Aluminum (3), Copper (6), Screw (4) Rank 2: Gun Nut 0.5 12
Grip
Standard Grip Standard. Screw (1), Steel (1) — 0.5 5
Comfort Grip Improved recoil and hip-fire accuracy. Adhesive (1) Screw (1), Steel (2) — 0.5 6
Standard Stock Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. Adhesive (3), Copper (4), Screw (3) — 0.5 7
Sharpshooter's Grip Better recoil and hip-fire accuracy. Adhesive (2), Cork (1), Rubber (1), Screw (2), Wood (3) Rank 1: Gun Nut 0.5 8
Marksman's Stock Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. Adhesive (4), Copper (5), Cork (2), Rubber (3), Screw (3) Rank 1: Gun Nut 0.5 9
Recoil Compensating Stock Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. Adhesive (5), Copper (6), Cork (2), Rubber (4), Screw (4) Rank 2: Gun Nut 0.5 10
Mag
Standard Magazine Standard. Spring (1), Steel (1) — 0.5 5
Large Magazine Superior ammo capacity. Inferior reload speed. Adhesive (1), Screw (1), Spring (2), Steel (2) — 0.5 6
Quick Eject Mag Superior reload speed. Adhesive (3), Oil (2), Screw (3), Spring (2), Steel (4) — 0.5 7
Drum Magazine Exceptional ammo capacity. Inferior reload speed. Adhesive (2), Screw (2), Spring (3), Steel (4) Rank 1: Gun Nut 0.5 8
Large Quick Eject Mag Superior ammo capacity. Improved reload speed. Adhesive (3), Oil (3), Screw (2), Spring (4), Steel (5) Rank 1: Gun Nut 0.5 9
Quick Eject Drum Mag Exceptional ammo capacity. Improved reload speed. Adhesive (4), Aluminum (6), Oil (3), Screw (3), Spring (4) Rank 2: Gun Nut 0.5 10
Sights
Standard Sights Standard. Adhesive (1), Steel (1) — 0.5 5
Glow Sights Improved focus and better sighted accuracy. Adhesive (1), Nuclear Material (1), Steel (1) — 0.5 6
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (1), Glass (1), Screw (1), Steel (1) — 0.5 7
Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (3), Screw (2) — 0.5 8
Glow Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (3), Nuclear Material (1), Screw (2) — 0.5 10
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (2), Aluminum (3), Glass (2), Screw (1) Rank 1: Gun Nut 0.5 11
Long Scope Superior magnification and sighted accuracy. Adhesive (3), Aluminum (4), Glass (4), Screw (2) Rank 1: Gun Nut 0.5 12
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Nuclear Material (1), Screw (2), Silver (2) Rank 1: Gun Nut, Rank 1: Science! 0.5 13
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (5), Circuitry (1), Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (3), Silver (3) Rank 1: Gun Nut, Rank 1: Science! 0.5 14
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (3), Screw (3), Silver (4) Rank 2: Gun Nut, Rank 1: Science! 0.5 15
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) Rank 2: Gun Nut, Rank 1: Science! 0.5 15
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) Rank 2: Gun Nut, Rank 1: Science! 0.5 16
Muzzle
No Muzzle — — — — —
Small Bayonet Better bash. Reduced range. Adhesive (1), Screw (1), Steel (3) — 0.5 5
Large Bayonet Superior bash. Inferior range. Adhesive (2), Screw (2), Steel (4) — 0.5 6
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Screw (2), Steel (3) Rank 1: Gun Nut 0.5 7
Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (3), Screw (3), Steel (4) Rank 1: Gun Nut 0.5 8
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (4), Aluminum (5), Plastic (4), Screw (4) Rank 2: Gun Nut 0.5 9
Pipe Revolver
Receiver
Standard Receiver Standard. Gear (1), Oil (2), Screw (1), Steel (2) — 0.5 10
Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (2) — 0.5 11
Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (1), Gear (1), Oil (2), Screw (2), Steel (3) — 0.5 12
Calibrated Receiver Better critical shot damage. Adhesive (3), Gear (3), Oil (2), Screw (3), Steel (3) — 0.5 14
Hardened Receiver Better damage. Adhesive (3), Gear (4), Oil (3), Screw (3), Steel (4) — 0.5 15
Powerful Receiver Superior damage. Adhesive (3), Aluminum (4), Gear (3), Oil (3), Screw (4) Rank 2: Gun Nut 0.5 16
Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (4), Aluminum (5), Gear (3), Oil (3), Screw (4) Rank 3: Gun Nut 0.5 17
.38 Receiver Reduced damage. Changes ammo type to .38 Caliber. Adhesive (4), Aluminum (6), Gear (4), Oil (3), Screw (5) Rank 3: Gun Nut 0.5 18
.308 Receiver Exceptional damage. Changes ammo type to .308 Caliber. Improved rate of fire. Adhesive (4), Aluminum (6), Gear (4), Oil (3), Screw (5) Rank 3: Gun Nut 0.5 19
Barrel
Stub Barrel Improved hip-fire accuracy. Inferior range and sighted accuracy. Screw (1), Steel (1) — 0.5 10
Short Barrel Standard. Adhesive (1), Screw (1), Steel (2) — 0.5 11
Short Light Barrel Improved hip-fire accuracy. Adhesive (2), Copper (2), Screw (1) — 0.5 12
Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (2), Screw (2), Steel (4) — 0.5 13
Long Light Barrel Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. Adhesive (3), Copper (4), Screw (3) Rank 1: Gun Nut 0.5 14
Short Ported Barrel Superior recoil. Adhesive (3), Copper (5), Screw (3) Rank 2: Gun Nut 0.5 15
Long Ported Barrel Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. Adhesive (4), Copper (5), Screw (3) Rank 2: Gun Nut 0.5 16
Long Finned Barrel No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (5), Aluminum (3), Copper (6), Screw (4) Rank 2: Gun Nut 0.5 17
Grip
Standard Grip Standard. Screw (1), Steel (1) — 0.5 10
Comfort Grip Improved recoil and hip-fire accuracy. Adhesive (1), Screw (1), Steel (1) — 0.5 11
Standard Stock Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. Adhesive (3), Copper (4), Screw (3) — 0.5 12
Sharpshooter's Grip Better recoil and hip-fire accuracy. Adhesive (2), Cork (1), Rubber (1), Screw (2), Wood (3) Rank 1: Gun Nut 0.5 13
Marksman's Stock Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. Adhesive (4), Copper (5), Cork (2), Rubber (3), Screw (3) Rank 2: Gun Nut 0.5 14
Recoil Compensating Stock Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. Adhesive (5), Copper (6), Cork (2), Rubber (4), Screw (4) Rank 3: Gun Nut 0.5 15
Sights
Standard Sights Standard. Adhesive (1), Steel (1) — 0.5 10
Glow Sights Improved focus and better sighted accuracy. Adhesive (1), Nuclear Material (1), Steel (1) — 0.5 11
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (1), Glass (1), Screw (1), Steel (1) — 0.5 12
Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (3), Screw (2) — 0.5 13
Glow Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (3), Nuclear Material (1), Screw (2) — 0.5 14
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (2), Aluminum (3), Glass (2), Screw (1) Rank 1: Gun Nut 0.5 16
Long Scope Superior magnification and sighted accuracy. Adhesive (3), Aluminum (4), Glass (4), Screw (2) Rank 2: Gun Nut 0.5 17
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Nuclear Material (1), Screw (2), Silver (2) Rank 2: Gun Nut, Rank 1: Science! 0.5 18
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (5), Circuitry (1), Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (3), Silver (3) Rank 2: Gun Nut, Rank 1: Science! 0.5 19
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (3), Screw (3) Rank 3: Gun Nut, Rank 1: Science! 0.5 20
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4) Rank 3: Gun Nut, Rank 1: Science! 0.5 20
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4) Rank 3: Gun Nut, Rank 1: Science! 0.5 21
Muzzle
No Muzzle — — — — —
Small Bayonet Better bash. Reduced range. Adhesive (1), Screw (1), Steel (3) — 0.5 10
Large Bayonet Superior bash. Inferior range. Adhesive (2), Screw (2), Steel (4) — 0.5 11
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Screw (2), Steel (3) Rank 1: Gun Nut 0.5 12
Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (3), Aluminum (4), Screw (3) Rank 2: Gun Nut 0.5 13
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (4), Aluminum (5), Plastic (4), Screw (4) Rank 3: Gun Nut 0.5 14
Plasma Gun
Receiver
Standard Capacitor Standard. Adhesive (1), Circuitry (2), Crystal (2), Nuclear Material (2), Screw (4), Steel (7) — 0.5 30
Beta Wave Tuner Adds burning damage. Improved range. Adhesive (2), Circuitry (3), Crystal (3), Nuclear Material (3), Screw (4), Steel (7) — 0.5 31
Boosted Capacitor Improved damage. Reduced ammo capacity. Adhesive (3), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (1), Steel (8) — 0.5 32
Photon Exciter Improved critical shot damage and accuracy. Adhesive (2), Circuitry (3), Crystal (2), Nuclear Material (3), Screw (4), Steel (7) — 0.5 33
Photon Agitator Superior critical shot damage. Better accuracy and ammo capacity. Adhesive (4), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (2), Steel (8) Rank 2: Science! 0.5 34
Gamma Wave Emitter Adds better burning damage. Better range and ammo capacity. Adhesive (5), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (3), Steel (8) Rank 2: Science! 0.5 35
Maximized Capacitor Better damage. Adhesive (6), Aluminum (8), Circuitry (8), Crystal (6), Gold (1), Nuclear Material (6), Screw (4) Rank 2: Science! 0.5 36
Boosted Photon Agitator Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. Adhesive (6), Aluminum (8), Circuitry (8), Crystal (6), Gold (2), Nuclear Material (6), Screw (4) Rank 3: Science! 0.5 37
Boosted Gamma Wave Emitter Adds better burning damage. Superior ammo capacity. Better range. Improved damage. Adhesive (7), Aluminum (8), Circuitry (8), Crystal (6), Gold (3), Nuclear Material (6), Screw (4) Rank 3: Science! 0.5 38
Overcharged Capacitor Superior damage. Improved ammo capacity. Adhesive (8), Aluminum (11), Circuitry (10), Crystal (8), Gold (4), Nuclear Material (8), Screw (4) Rank 4: Science! 0.5 39
Barrel
Short Barrel Standard. Adhesive (1), Circuitry (1), Fiber Optics (1), Glass (2), Screw (2), Steel (3) — 0.5 30
Splitter Fires multiple projectiles. Improved damage. Poor accuracy. Adhesive (2), Circuitry (2), Fiber Optics (1), Glass (3), Screw (4), Steel (6) — 0.5 31
Automatic Barrel Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (2), Circuitry (3), Crystal (4), Fiber Optics (2), Gear (5), Oil (2), Screw (5), Silver (2), Steel (8) Rank 1: Science! 0.5 32
Sniper Barrel Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. Adhesive (3), Circuitry (4), Crystal (5), Fiber Optics (3), Screw (6), Silver (3), Steel (11) Rank 2: Science! 0.5 33
Flamer Barrel Flame-thrower conversion. Adhesive (3), Circuitry (4), Crystal (5), Fiber Optics (3), Screw (6), Silver (5), Steel (11) Rank 2: Science! 0.5 34
Improved Short Barrel Improved damage. Adhesive (4), Aluminum (3), Circuitry (3), Crystal (4), Fiber Optics (1), Screw (3), Silver (4) Rank 2: Science! 0.5 35
Improved Splitter Fires multiple projectiles. Better damage. Poor accuracy. Adhesive (5), Aluminum (6), Circuitry (4), Crystal (5), Fiber Optics (2), Screw (5), Silver (5) Rank 3: Science! 0.5 36
Improved Automatic Barrel Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (6), Aluminum (8), Circuitry (5), Crystal (3), Fiber Optics (4), Gear (8), Glass (6), Gold (4), Oil (2), Screw (6), Spring (6) Rank 3: Science! 0.5 32
Improved Sniper Barrel Exceptional damage. Superior range. Worse recoil. Poor ammo capacity and hip-fire accuracy. Adhesive (6), Aluminum (11), Circuitry (6), Crystal (8), Fiber Optics (6), Gold (5), Screw (7) Rank 3: Science! 0.5 33
Grip
Standard Grip Standard. Adhesive (1), Screw (2), Steel (3) — 0.5 30
Comfort Grip Improved recoil and hip-fire accuracy. Adhesive (2), Plastic (4), Screw (3) — 0.5 31
Standard Stock Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. Adhesive (5), Screw (7), Steel (1) Rank 2: Science! 0.5 32
Marksman's Stock Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. Adhesive (5), Fiberglass (10), Rubber (1), Screw (6), Spring (3) Rank 3: Science! 0.5 33
Recoil Compensating Stock Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. Adhesive (8), Aluminum (13), Rubber (2), Screw (10), Spring (8) Rank 3: Science! 0.5 34
Sights
Standard Sights Standard. Adhesive (1), Steel (2) — 0.5 30
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (1), Screw (2), Steel (3) — 0.5 31
Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) Rank 1: Science! 0.5 32
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Screw (2), Steel (4) Rank 2: Science! 0.5 34
Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (4), Steel (5) Rank 2: Science! 0.5 35
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (6), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) Rank 3: Science! 0.5 36
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (7), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) Rank 3: Science! 0.5 37
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (8), Circuitry (3), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) Rank 3: Science! 0.5 38
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (5) Rank 4: Science! 0.5 38
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (5) Rank 4: Science! 0.5 39
Railway Rifle
Receiver
Standard Receiver Standard. Gear (4), Nuclear Material (4), Oil (6), Screw (4), Steel (8) — 0.5 1
Automatic Piston Receiver Improved rate of fire. Inferior Range. Adhesive (8), Aluminum (12), Gear (6), Nuclear Material (6), Oil (8), Screw (6) Rank 2: Gun Nut 0.5 71
Barrel
Short Barrel Standard. Screw (4), Steel (6) — 0.5 70
Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (7), Aluminum (10), Fiberglass (8), Oil (4), Screw (6) — 0.5 71
Grip
Standard Stock Standard. Adhesive (6), Plastic (2), Screw (8), Steel (13) — 0.5 70
Recoil Compensating Stock Exceptional recoil. Adhesive (10), Aluminum (14), Rubber (3), Screw (12), Spring (11) Rank 3: Gun Nut 0.5 71
Sights
Standard Sights Standard. Adhesive (1), Steel (2) — 0.5 1
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Screw (2), Steel (4) — 0.5 71
Reflex Sight Better focus and sighted accuracy. Adhesive (3), Aluminum (4), Fiber Optics (2), Glass (2), Nuclear Material (2), Screw (2) — 0.5 72
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (3), Screw (2), Steel (5) Rank 3: Gun Nut 0.5 74
Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (5), Screw (2), Steel (6) Rank 3: Gun Nut 0.5 75
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (4), Circuitry (2), Fiber Optics (3), Glass (3), Nuclear Material (2), Screw (2), Silver (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 76
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (5), Circuitry (3), Fiber Optics (5), Glass (5), Nuclear Material (4), Screw (2), Silver (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 77
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (6), Circuitry (5), Fiber Optics (6), Glass (6), Gold (2), Nuclear Material (6), Screw (2) Rank 4: Gun Nut, Rank 1: Science! 0.5 78
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Aluminum (6), Circuitry (6), Crystal (8), Fiber Optics (8), Gold (3), Nuclear Material (7), Screw (3) Rank 4: Gun Nut, Rank 1: Science! 0.5 78
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Aluminum (6), Circuitry (6), Crystal (8), Fiber Optics (8), Gold (3), Nuclear Material (7), Screw (3) Rank 4: Gun Nut, Rank 1: Science! 0.5 79
Muzzle
No Muzzle — — — — —
Large Bayonet Superior bash. Inferior range. Adhesive (6), Plastic (5), Screw (6), Steel (8) — 0.5 70
Submachine Gun
Receiver
Standard Receiver Standard. Adhesive (2), Gear (4), Oil (6), Screw (4), Steel (6) — 0.5 15
Armor Piercing Receiver Improved armor penetration and range. Adhesive (3), Gear (4), Oil (6), Screw (5), Steel (4) Rank 1: Gun Nut 0.5 16
Hardened Receiver Better damage. Adhesive (4), Gear (4), Oil (6), Screw (4), Steel (5) Rank 1: Gun Nut 0.5 17
Rapid Receiver Superior rate of fire. Adhesive (4), Aluminum (5), Gear (5), Oil (7), Spring (6) Rank 2: Gun Nut 0.5 18
Hardened Piercing Receiver Better damage. Improved armor penetration and range. Adhesive (4), Aluminum (6), Gear (6), Oil (6), Screw (7) Rank 2: Gun Nut 0.5 19
Powerful Receiver Superior damage. Adhesive (5), Aluminum (6), Gear (6), Oil (7), Screw (5) Rank 2: Gun Nut 0.5 20
Barrel
Standard Barrel Standard. Adhesive (1), Screw (3), Steel (3) — 0.5 15
Short Light Barrel Improved hip-fire accuracy. Adhesive (2), Aluminum (3), Screw (3) — 0.5 16
Grip
Short Stock Standard. Adhesive (2), Screw (5), Wood (5) — 0.5 15
Full Stock Better recoil. Adhesive (4), Screw (6), Steel (6) Rank 1: Gun Nut 0.5 16
Recoil Compensating Stock Exceptional recoil. Adhesive (6), Aluminum (7), Rubber (3), Screw (8), Spring (6) Rank 2: Gun Nut 0.5 17
Mag
Medium Magazine Standard. Adhesive (1), Screw (3), Spring (3), Steel (3) — 0.5 1
Large Drum Superior ammo capacity. Inferior reload speed. Adhesive (2), Screw (4), Spring (5), Steel (5) — 0.5 16
Medium Quick Eject Drum Better reload speed. Adhesive (2), Oil (3), Screw (3), Spring (6), Steel (3) Rank 1: Gun Nut 0.5 17
Large Quick Eject Drum Superior ammo capacity. Improved reload speed. Adhesive (3), Aluminum (5), Oil (5), Screw (4), Spring (8) Rank 2: Gun Nut 0.5 18
Sights
Standard Sights Standard. Adhesive (1), Steel (1) — 0.5 1
Glow Sights Improved focus and better sighted accuracy. Adhesive (1), Nuclear Material (1), Steel (1) — 0.5 16
Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (1), Screw (1) — 0.5 17
Muzzle
No Muzzle — — — — —
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Steel (2) Rank 1: Gun Nut 0.5 15
Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (4), Steel (2) Rank 1: Gun Nut 0.5 16
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (5), Aluminum (3), Plastic (3), Screw (2) Rank 2: Gun Nut 0.5 17
Syringer
Barrel
Stub Barrel Improved hip-fire accuracy. Inferior range and sighted accuracy. Screw (1), Steel (1) — 0.5 30
Short Barrel Standard. Adhesive (1), Copper (2), Screw (1) — 0.5 31
Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (2), Copper (3), Screw (2) — 0.5 32
Grip
Standard Stock Standard. Adhesive (2), Screw (2), Steel (3) — 0.5 32
Marksman's Stock Superior recoil. Better aim with scopes. Adhesive (2), Copper (3), Cork (1), Rubber (1), Screw (2), Spring (2) — 0.5 34
Recoil Compensating Stock Exceptional recoil. Adhesive (3), Copper (4), Cork (2), Rubber (2), Screw (3), Spring (3) — 0.5 35
Sights
Standard Sights Standard. Adhesive (1), Steel (1) — 0.5 1
Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (1), Steel (2) — 0.5 31
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (1), Glass (1), Screw (1), Steel (1) — 0.5 32
Reflex Sight Better focus and sighted accuracy. Adhesive (1), Screw (2) — 0.5 33
Glow Reflex Sight Better focus and sighted accuracy. Adhesive (1), Nuclear Material (1), Screw (2) — 0.5 31
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Screw (1), Steel (2) Rank 1: Gun Nut 0.5 36
Long Scope Superior magnification and sighted accuracy. Adhesive (2), Glass (4), Screw (1), Steel (2) Rank 1: Gun Nut 0.5 37
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Nuclear Material (1), Screw (1), Silver (1) Rank 1: Gun Nut, Rank 1: Science! 0.5 38
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (2), Circuitry 1, Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (1), Silver (1) Rank 1: Gun Nut, Rank 1: Science! 0.5 39
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (2), Circuitry (2), Fiber Optics (1), Glass (5), Nuclear Material (3), Screw (2) Rank 2: Gun Nut, Rank 1: Science! 0.5 40
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (3), Circuitry (2), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (2) Rank 2: Gun Nut, Rank 1: Science! 0.5 40
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (3), Circuitry (2), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (2) Rank 2: Gun Nut, Rank 1: Science! 0.5 41
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