| Name | Description | Build With | Prerequisites | Weight (Loose) | Value (Loose) |
| .44 |
| Receiver |
| Standard Receiver |
Standard. |
Nuclear Material (1), Screw (2), Steel (2) |
— |
0.5 |
25 |
| Hardened Receiver |
Better damage. |
Adhesive (3), Crystal (2), Nuclear Material (2), Screw (3), Steel (8) |
— |
0.5 |
26 |
| Powerful Receiver |
Superior damage. |
Adhesive (5), Aluminum (10), Crystal (2), Nuclear Material (3), Screw (4) |
Rank 3: Gun Nut |
0.5 |
27 |
| Advanced Receiver |
Exceptional damage. Improved rate of fire. |
Adhesive (6), Aluminum (12), Crystal (3), Nuclear Materials (4), Screw (5) |
Rank 4: Gun Nut |
0.5 |
28 |
| Barrel |
| Snubnose Barrel |
Improved hip-fire accuracy. Inferior range and sighted accuracy. |
Adhesive (1), Screw (2), Steel (2) |
— |
0.5 |
25 |
| Standard Barrel |
Standard. |
Adhesive (3), Screw (4), Steel (6) |
— |
0.5 |
26 |
| Bull Barrel |
Improved hip-fire accuracy. |
Adhesive (5), Aluminum (8), Screw (4) |
Rank 3: Gun Nut |
0.5 |
27 |
| Grip |
| Standard Grip |
Standard. |
Screw (4), Steel (6) |
— |
0.5 |
25 |
| Comfort Grip |
Improved recoil and hip-fire accuracy. |
Adhesive (1), Screw (2), Steel (2) |
— |
0.5 |
26 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (1) |
— |
0.5 |
25 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (3), Glass (2), Screw (2), Steel (4) |
— |
0.5 |
26 |
| Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (4), Aluminum (6), Glass (4), Nuclear Material (3), Screw (3) |
— |
0.5 |
27 |
| Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (6), Aluminum (8), Circuitry (3), Crystal (6), Fiber Optics (3), Nuclear Material (5), Screw (4) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
28 |
| 10mm |
| Receiver |
| Standard Receiver |
Standard. |
Gear (1), Oil (2), Screw (1), Steel (2) |
— |
0.5 |
20 |
| Light Frame Receiver |
Lighter weight. Reduced damage. |
Adhesive (1), Aluminum (2), Gear (1), Oil (2), Screw (1) |
— |
0.5 |
21 |
| Heavy Frame Receiver |
Heavier weight. Improved damage. |
Adhesive (2), Gear (2), Oil (2), Screw (2), Steel (3) |
— |
0.5 |
22 |
| Calibrated Receiver |
Better critical shot damage. |
Adhesive (3), Gear (3), Oil (3), Screw (3), Steel (5) |
— |
0.5 |
24 |
| Hardened Receiver |
Better damage. |
Adhesive (3), Gear (4), Oil (3), Screw (4), Steel (6) |
— |
0.5 |
25 |
| Automatic Receiver |
Improved rate of fire. Inferior damage and range. |
Adhesive (4), Gear (5), Oil (3), Screw (4), Steel (6) |
— |
0.5 |
26 |
| Armor Piercing Automatic Receiver |
Improved rate of fire and armor penetration. Reduced range. Inferior damage. |
Adhesive (4), Gear (5), Oil (3), Screw (4), Steel (5) |
Rank 1: Gun Nut |
0.5 |
27 |
| Hair Trigger Receiver |
More sensitive trigger. Better rate of fire. |
Adhesive (5), Oil (5), Screw (5), Spring (6), Steel (7) |
Rank 1: Gun Nut |
0.5 |
28 |
| Powerful Receiver |
Superior damage. |
Adhesive (5), Aluminum (7), Gear (5), Oil (5), Screw (5) |
Rank 1: Gun Nut |
0.5 |
28 |
| Hardened Automatic Receiver |
Improved rate of fire. Reduced damage. Inferior range. |
Adhesive (4), Gear (5), Oil (3), Screw (5), Steel (6) |
Rank 1: Gun Nut |
0.5 |
29 |
| Rapid Automatic Receiver |
Superior rate of fire. Inferior Range. Inferior damage. |
Adhesive (5), Aluminum (7), Gear (5), Oil (4), Screw (5) |
Rank 2: Gun Nut |
0.5 |
30 |
| Calibrated Powerful Receiver |
Superior damage. Better critical shot damage and accuracy. |
Adhesive (3), Aluminum (3), Gear (2), Oil (3), Screw (2) |
Rank 2: Gun Nut |
0.5 |
31 |
| Hardened Piercing Auto Receiver |
Improved rate of fire and armor penetration. Reduced damage and range. |
Adhesive (6), Aluminum (8), Gear (5), Oil (5), Screw (6) |
Rank 2: Gun Nut |
0.5 |
32 |
| Advanced Receiver |
Exceptional damage. More sensitive trigger. Better rate of fire. |
Adhesive (6), Aluminum (9), Gear (6), Oil (6), Screw (6) |
Rank 2: Gun Nut |
0.5 |
33 |
| Powerful Automatic Receiver |
Improved damage and rate of fire. Inferior Range. |
Adhesive (7), Aluminum (9), Gear (6), Oil (6), Screw (7) |
Rank 3: Gun Nut |
0.5 |
34 |
| Barrel |
| Short Barrel |
Improved hip-fire accuracy. Inferior range and sighted accuracy. |
Adhesive (1), Screw (2), Steel (2) |
— |
0.5 |
20 |
| Long Barrel |
Standard. |
Adhesive (2), Screw (3), Steel (3) |
— |
0.5 |
21 |
| Long Light Barrel |
Improved hip-fire accuracy. |
Adhesive (3), Screw (2), Steel (4) |
Rank 1: Gun Nut |
0.5 |
22 |
| Long Ported Barrel |
Superior recoil. |
Adhesive (5), Aluminum (6), Screw (4) |
Rank 2: Gun Nut |
0.5 |
23 |
| Long Light Ported Barrel |
Improved hip-fire and recoil. |
Adhesive (5), Aluminum (6), Screw (5) |
Rank 2: Gun Nut |
0.5 |
24 |
| Grip |
| Standard Grip |
Standard. |
Screw (1), Steel (1) |
— |
0.5 |
20 |
| Comfort Grip |
Improved recoil and hip-fire accuracy. |
Adhesive (1), Screw (2), Wood (3) |
— |
0.5 |
21 |
| Sharpshooter's Grip |
Better recoil and hip-fire accuracy. |
Adhesive (1), Rubber (3), Screw (2), Steel (4) |
Rank 1: Gun Nut |
0.5 |
22 |
| Mag |
| Standard Magazine |
Standard. |
Adhesive (1), Screw (1), Spring (2), Steel (2) |
— |
0.5 |
20 |
| Large Magazine |
Better ammo capacity. Inferior reload speed. |
Adhesive (3), Screw (2), Spring (4), Steel (4) |
Rank 1: Gun Nut |
0.5 |
21 |
| Quick Eject Mag |
Better reload speed. |
Adhesive (2), Aluminum (2), Oil (2), Screw (1), Spring (5) |
Rank 1: Gun Nut |
0.5 |
22 |
| Large Quick Eject Mag |
Better ammo capacity. Improved reload speed. |
Adhesive (4), Aluminum (5), Oil (2), Screw (2), Spring (6) |
Rank 2: Gun Nut |
0.5 |
23 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (1) |
— |
0.5 |
20 |
| Glow Sights |
Improved focus and better sighted accuracy. |
Adhesive (1), Nuclear Material (1), Steel (1) |
— |
0.5 |
21 |
| Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (3), Glass (3), Nuclear Material (2), Screw (2) |
— |
0.5 |
22 |
| Reflex Sight (Circle) |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (3), Glass (3), Nuclear Material (2), Screw (2) |
— |
0.5 |
23 |
| Recon Scope |
Tracks targets. Better magnification. Superior sighted accuracy. |
Adhesive (5), Aluminum (6), Circuitry (3), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (4) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
24 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Compensator |
Improved per-shot recoil. Improved recoil control. Reduced range. |
Adhesive (3), Aluminum (4) |
Rank 1: Gun Nut |
0.5 |
20 |
| Muzzle Brake |
Exceptional recoil control. Better per-shot recoil. Inferior range. |
Adhesive (4), Aluminum (5) |
Rank 2: Gun Nut |
0.5 |
21 |
| Suppressor |
Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. |
Adhesive (5), Aluminum (6), Plastic (4), Screw (3) |
Rank 2: Gun Nut |
0.5 |
22 |
| Alien Blaster |
| Barrel |
| Short Barrel |
Standard. |
Aluminum (3), Circuitry (3), Glass (4), Plastic (6), Screw (3) |
— |
0.5 |
65 |
| Long Barrel |
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
Adhesive (5), Aluminum (4), Circuitry (3), Fiber Optics (2), Fiberglass (8), Glass (3), Screw (3) |
Rank 3: Science! |
0.5 |
66 |
| Grip |
| Standard Grip |
Standard. |
Aluminum (3), Plastic (4), Screw (3) |
— |
0.5 |
65 |
| Sharpshooter's Grip |
Better recoil and hip-fire accuracy. |
Adhesive (4), Aluminum (6), Fiberglass (5), Rubber (4), Screw (4) |
Rank 2: Science! |
0.5 |
66 |
| Mag |
| Standard Mag |
Uses standard Alien Blaster Rounds. |
Adhesive (1), Aluminum (2), Circuitry (1), Fiber Optics (3), Screw (3) |
— |
0.5 |
65 |
| Fusion Mag |
Reduced damage and ammo capacity. Changes ammo type to Fusion Cells. |
Adhesive (4), Aluminum (5), Circuitry (5), Fiber Optics (3), Gold (3), Nuclear Material (4), Screw (3) |
Rank 4: Science! |
0.5 |
66 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Aluminum (2), Plastic (2) |
— |
0.5 |
65 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (2), Glass (2), Plastic (4), Screw (2) |
Rank 2: Science! |
0.5 |
66 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (5), Circuitry (3), Crystal (3), Fiber Optics (3), Fiberglass (5), Nuclear Material (3), Screw (3), Silver (3) |
Rank 3: Science! |
0.5 |
67 |
| Assault Rifle |
| Receiver |
| Standard Receiver |
Standard. |
Adhesive (1), Gear (1), Oil (1), Screw (2), Spring (1), Steel (3) |
— |
0.5 |
33 |
| Light Frame Receiver |
Lighter weight. Reduced damage. |
Adhesive (1), Aluminum (5), Gear (2), Oil (3), Screw (2) |
— |
0.5 |
34 |
| Heavy Frame Receiver |
Heavier weight. Improved damage. |
Adhesive (1), Gear (2), Oil (3), Screw (2), Steel (8) |
— |
0.5 |
35 |
| Calibrated Receiver |
Better critical shot damage. |
Adhesive (4), Gear (4), Oil (4), Screw (5), Steel (8) |
— |
0.5 |
37 |
| Hardened Receiver |
Better damage. |
Adhesive (4), Gear (4), Oil (4), Screw (5), Steel (9) |
— |
0.5 |
38 |
| Automatic Receiver |
Improved rate of fire. Inferior damage and range. |
Adhesive (2), Gear (5), Oil (6), Screw (6), Steel (10) |
Rank 2: Gun Nut |
0.5 |
39 |
| Armor Piercing Automatic Receiver |
Improved rate of fire and armor penetration. Reduced range. Inferior damage. |
Adhesive (5), Aluminum (9), Gear (5), Oil (6), Screw (7) |
Rank 3: Gun Nut |
0.5 |
40 |
| Hair Trigger Receiver |
More sensitive trigger. Better rate of fire. |
Adhesive (5), Aluminum, (10), Gear (5), Oil (5), Screw (5) |
Rank 3: Gun Nut |
0.5 |
41 |
| Powerful Receiver |
Superior damage. |
Adhesive (5), Aluminum (10), Gear (5), Oil (6), Screw (6) |
Rank 3: Gun Nut |
0.5 |
41 |
| Hardened Automatic Receiver |
Improved rate of fire. Reduced damage. Inferior range. |
Adhesive (6), Aluminum (11), Gear (6), Oil (6), Screw (6) |
Rank 3: Gun Nut |
0.5 |
42 |
| Rapid Automatic Receiver |
Superior rate of fire. Inferior damage and range. |
Adhesive (6), Aluminum (12), Gear (6), Oil (7), Screw (7) |
Rank 4: Gun Nut |
0.5 |
43 |
| Calibrated Powerful Receiver |
Superior damage. Better critical shot damage and accuracy. |
Adhesive (7), Aluminum (13), Gear (8), Oil (6), Screw (7) |
Rank 4: Gun Nut |
0.5 |
44 |
| Hardened Piercing Auto Receiver |
Improved rate of fire and armor penetration. Reduced damage. Inferior range. |
Adhesive (7), Aluminum (14), Gear (9), Oil (6), Screw (11) |
Rank 4: Gun Nut |
0.5 |
45 |
| Advanced Receiver |
Exceptional damage. More sensitive trigger. Better rate of fire. |
Adhesive (9), Aluminum (15), Gear (7), Oil (6), Screw (10) |
Rank 4: Gun Nut |
0.5 |
46 |
| Powerful Automatic Receiver |
Improved damage and rate of fire. Inferior Range. |
Adhesive (9), Aluminum (16), Gear (8), Oil (7), Screw (10) |
Rank 4: Gun Nut |
0.5 |
47 |
| Barrel |
| Short Barrel |
Standard. |
Adhesive (1), Screw (5), Steel (4) |
— |
0.5 |
33 |
| Long Barrel |
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
Adhesive (2), Screw (10), Steel (8) |
— |
0.5 |
34 |
| Ported Barrel |
Superior recoil. |
Adhesive (5), Aluminum (8), Screw (6) |
Rank 4: Gun Nut |
0.5 |
35 |
| Vented Barrel |
Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. |
Adhesive (6), Aluminum (10), Screw (8), Steel (5) |
Rank 4: Gun Nut |
0.5 |
36 |
| Grip |
| Short Stock |
Standard. |
Adhesive (2), Screw (7), Steel (6) |
— |
0.5 |
33 |
| Full Stock |
Better recoil. |
Adhesive (4), Screw (8), Steel (8) |
Rank 3: Gun Nut |
0.5 |
34 |
| Marksman's Stock |
Superior recoil. Better aim with scopes. |
Adhesive (5), Aluminum (8), Rubber (2), Screw (10), Spring (5) |
Rank 4: Gun Nut |
0.5 |
35 |
| Recoil Compensating Stock |
Exceptional recoil. |
Adhesive (6), Aluminum (9), Rubber (3), Screw (12), Spring (8) |
Rank 4: Gun Nut |
0.5 |
36 |
| Mag |
| Standard Magazine |
Standard. |
Adhesive (3), Screw (4), Spring (4), Steel (4) |
— |
0.5 |
33 |
| Drum Magazine |
Exceptional ammo capacity. Inferior reload speed. |
Adhesive (4), Screw (6), Spring (6), Steel (6) |
Rank 3: Gun Nut |
0.5 |
34 |
| Quick Eject Mag |
Better reload speed. |
Adhesive (5), Aluminum (4), Oil (3), Screw (4), Spring (8) |
Rank 4: Gun Nut |
0.5 |
35 |
| Quick Eject Drum Mag |
Exceptional ammo capacity. Improved reload speed. |
Adhesive (6), Aluminum (6), Oil (5), Screw (6), Spring (10) |
Rank 4: Gun Nut |
0.5 |
36 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (2) |
— |
0.5 |
33 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (2), Glass (1), Screw (2), Steel (3) |
— |
0.5 |
34 |
| Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) |
— |
0.5 |
35 |
| Reflex Sight (Circle) |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) |
— |
0.5 |
36 |
| Medium Scope |
Better magnification. Superior sighted accuracy. |
Adhesive (3), Glass (2), Screw (2), Steel (4) |
Rank 3: Gun Nut |
0.5 |
37 |
| Long Scope |
Superior magnification and sighted accuracy. |
Adhesive (4), Glass (4), Screw (4), Steel (5) |
Rank 4: Gun Nut |
0.5 |
38 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (4), Aluminum (5), Circuitry (2), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
40 |
| Medium Night Vision Scope |
Night vision. Better magnification. Superior sighted accuracy. |
Adhesive (4), Aluminum (6), Circuitry (3), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
41 |
| Long Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (5), Aluminum (7), Circuitry (4), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
42 |
| Short Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (8), Circuitry (4), Crystal (6), Fiber Optics (3), Nuclear Material, Screw (6) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
42 |
| Long Recon Scope |
Tracks targets. Superior magnification and sighted accuracy. |
Adhesive (5), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (3), Nuclear Material (7), Screw (6) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
43 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Compensator |
Improved per-shot recoil. Improved recoil control. Reduced range. |
Adhesive (3), Aluminum (5) |
Rank 3: Gun Nut |
0.5 |
33 |
| Muzzle Brake |
Exceptional recoil control. Better per-shot recoil. Inferior range. |
Adhesive (4), Aluminum (6) |
Rank 4: Gun Nut |
0.5 |
34 |
| Suppressor |
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. |
Adhesive (5), Aluminum (8), Plastic (4), Screw (4) |
Rank 4: Gun Nut |
0.5 |
35 |
| Broadsider |
| Barrel |
| Standard Barrel |
Standard. |
Adhesive (4), Screw (10), Steel (13) |
— |
0.5 |
50 |
| Light Barrel |
Better hip-fire accuracy. |
Adhesive (8), Aluminum (13), Lead (6), Oil (4), Screw (10) |
Rank 1: Gun Nut |
0.5 |
51 |
| Grip |
| Standard Grip |
Standard. |
Screw (8), Steel (13) |
— |
0.5 |
50 |
| Steady Grip |
Better recoil and hip-fire accuracy. |
Adhesive (10), Aluminum (14), Rubber (6), Screw (12), Spring (11) |
Rank 1: Gun Nut |
0.5 |
51 |
| Mag |
| Standard Shot Canister |
Standard. |
Adhesive (2), Steel (4) |
— |
0.5 |
1 |
| Multi Shot Canister |
Better ammo capacity. |
Adhesive (5), Aluminum (10), Screw (6), Spring (8) |
Rank 1: Gun Nut |
0.5 |
50 |
| Combat Rifle |
| Receiver |
| Standard Receiver |
Standard. |
Adhesive (1), Gear (2), Oil (3), Screw (2), Spring (2), Steel (4) |
— |
0.5 |
30 |
| Light Frame Receiver |
Lighter weight. Reduced damage. |
Adhesive (1), Aluminum (4), Gear (2), Oil (3), Screw (2) |
— |
0.5 |
31 |
| Heavy Frame Receiver |
Heavier weight. Improved damage. |
Adhesive (1), Gear (2), Oil (3), Screw (2), Steel (6) |
— |
0.5 |
32 |
| Calibrated Receiver |
Better critical shot damage. |
Adhesive (2), Gear (3), Oil (4), Screw (3), Steel (6) |
— |
0.5 |
34 |
| Hardened Receiver |
Better damage. |
Adhesive (3), Gear (3), Oil (4), Screw (4), Steel (8) |
— |
0.5 |
35 |
| Automatic Receiver |
Improved rate of fire. Inferior damage and range. |
Adhesive (3), Gear (4), Oil (6), Screw (4), Steel (9) |
Rank 1: Gun Nut |
0.5 |
36 |
| Armor Piercing Automatic Receiver |
Improved rate of fire and armor penetration. Reduced range. Inferior damage. |
Adhesive (3), Aluminum (8), Gear (4), Oil (5), Screw (5) |
Rank 1: Gun Nut |
0.5 |
37 |
| Hair Trigger Receiver |
More sensitive trigger. Better rate of fire. |
Adhesive (5), Aluminum (9), Gear (4), Oil (5), Screw (5) |
Rank 2: Gun Nut |
0.5 |
38 |
| Powerful Receiver |
Superior damage. |
Adhesive (5), Aluminum (9), Gear (4), Oil (6), Screw (5) |
Rank 2: Gun Nut |
0.5 |
38 |
| Hardened Automatic Receiver |
Improved rate of fire. Reduced damage. Inferior range. |
Adhesive (4), Aluminum (9), Gear (4), Oil (6), Screw (6) |
Rank 3: Gun Nut |
0.5 |
39 |
| Rapid Automatic Receiver |
Superior rate of fire. Inferior Range. Inferior damage. |
Adhesive (5), Aluminum (9), Gear (5), Oil (7), Screw (6) |
Rank 3: Gun Nut |
0.5 |
40 |
| Calibrated Powerful Receiver |
Superior damage. Better critical shot damage and accuracy. |
Adhesive (5), Aluminum (5), Gear (5), Oil (6), Screw (6) |
Rank 3: Gun Nut |
0.5 |
41 |
| Hardened Piercing Auto Receiver |
Improved rate of fire and armor penetration. Reduced damage and range. |
Adhesive (6), Aluminum (11), Gear (6), Oil (6), Screw (7) |
Rank 3: Gun Nut |
0.5 |
42 |
| .38 Receiver |
Reduced damage. Changes ammo type to .38 Caliber. |
Adhesive (7), Aluminum (12), Gear (6), Oil (6), Screw (8) |
Rank 4: Gun Nut |
0.5 |
43 |
| Powerful Automatic Receiver |
Improved damage and rate of fire. Inferior Range. |
Adhesive (8), Aluminum (13), Gear (6), Oil (7), Screw (8) |
Rank 4: Gun Nut |
0.5 |
44 |
| .308 Receiver |
Exceptional damage. Changes ammo type to .308 Caliber. More sensitive trigger. Better rate of fire. |
Adhesive (7), Aluminum (12), Gear (6), Oil (6), Screw (8) |
Rank 4: Gun Nut |
0.5 |
45 |
| Barrel |
| Short Barrel |
Standard. |
Adhesive (1), Screw (3), Steel (3) |
— |
0.5 |
30 |
| Short Light Barrel |
Improved hip-fire accuracy. |
Adhesive (2), Aluminum (3), Screw (3) |
— |
0.5 |
31 |
| Long Barrel |
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
Adhesive (2), Screw (6), Steel (6) |
— |
0.5 |
32 |
| Long Light Barrel |
Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. |
Adhesive (4), Aluminum (8), Screw (6) |
Rank 3: Gun Nut |
0.5 |
33 |
| Short Ported Barrel |
Superior recoil. |
Adhesive (4), Aluminum (6), Screw (3) |
Rank 3: Gun Nut |
0.5 |
34 |
| Long Ported Barrel |
Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. |
Adhesive (6), Aluminum (10), Screw (7) |
Rank 3: Gun Nut |
0.5 |
35 |
| Grip |
| Short Stock |
Standard. |
Adhesive (2), Screw (5), Wood (5) |
— |
0.5 |
30 |
| Full Stock |
Better recoil. |
Adhesive (4), Screw (6), Steel (6) |
Rank 3: Gun Nut |
0.5 |
31 |
| Marksman's Stock |
Superior recoil. Better aim with scopes. |
Adhesive (5), Aluminum (6), Rubber (2), Screw (6), Spring (3) |
Rank 3: Gun Nut |
0.5 |
32 |
| Recoil Compensating Stock |
Exceptional recoil. |
Adhesive (6), Aluminum (7), Rubber (3), Screw (8), Spring (6) |
Rank 3: Gun Nut |
0.5 |
33 |
| Mag |
| Standard Magazine |
Standard. |
Adhesive (4), Screw (3), Spring (3), Steel (5) |
— |
0.5 |
30 |
| Large Magazine |
Better ammo capacity. Inferior reload speed. |
Adhesive (5), Screw (4), Spring (5), Steel (6) |
Rank 2: Gun Nut |
0.5 |
31 |
| Medium Quick Eject Mag |
Better reload speed. |
Adhesive (6), Aluminum (3), Oil (3), Screw (3), Spring (6) |
Rank 3: Gun Nut |
0.5 |
32 |
| Large Quick Eject Mag |
Better ammo capacity. Improved reload speed. |
Adhesive (7), Aluminum (10), Oil (5), Screw (4), Spring (8) |
Rank 4: Gun Nut |
0.5 |
33 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (1) |
— |
0.5 |
30 |
| Front Sight Ring |
Improved focus and sighted accuracy. |
Adhesive (1), Steel (2) |
— |
0.5 |
31 |
| Glow Sights |
Improved focus and better sighted accuracy. |
Adhesive (2), Nuclear Material (2), Steel (2) |
— |
0.5 |
32 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (2), Glass (1), Screw (2), Steel (2) |
— |
0.5 |
33 |
| Reflex Sight (Circle) |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) |
— |
0.5 |
34 |
| Reflex Sight (Dot) |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) |
— |
0.5 |
35 |
| Medium Scope |
Better magnification. Superior sighted accuracy. |
Adhesive (3), Glass (2), Screw (2), Steel (3) |
Rank 3: Gun Nut |
0.5 |
37 |
| Long Scope |
Superior magnification and sighted accuracy. |
Adhesive (4), Glass (4), Screw (2), Steel (4) |
Rank 3: Gun Nut |
0.5 |
38 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (4), Aluminum (4), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
39 |
| Medium Night Vision Scope |
Night vision. Better magnification. Superior sighted accuracy. |
Adhesive (4), Aluminum (5), Circuitry (2), Fiber Optics (1), Glass (4), Nuclear Material (4), Screw (2), Silver (2) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
40 |
| Long Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (5), Aluminum (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (2) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
41 |
| Short Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (5), Aluminum (7), Circuitry (3), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (3) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
41 |
| Long Recon Scope |
Tracks targets. Superior magnification and sighted accuracy. |
Adhesive (5), Aluminum (7), Circuitry (3), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (3) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
42 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Large Bayonet |
Superior bash. Inferior range. |
Adhesive (2), Screw (3), Steel (3) |
— |
0.5 |
30 |
| Compensator |
Improved per-shot recoil. Improved recoil control. Reduced range. |
Adhesive (3), Aluminum (4) |
Rank 3: Gun Nut |
0.5 |
31 |
| Muzzle Brake |
Exceptional recoil control. Better per-shot recoil. Inferior range. |
Adhesive (4), Aluminum (5) |
Rank 3: Gun Nut |
0.5 |
32 |
| Suppressor |
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. |
Adhesive (5), Aluminum (7), Plastic (4), Screw (3) |
Rank 4: Gun Nut |
0.5 |
33 |
| Combat Shotgun |
| Receiver |
| Standard Receiver |
Standard. |
Adhesive (1), Gear (2), Oil (3), Screw (2), Spring (2), Steel (4) |
— |
0.5 |
20 |
| Light Frame Receiver |
Lighter weight. Reduced damage. |
Adhesive (1), Aluminum (4), Gear (2), Oil (3), Screw (2) |
— |
0.5 |
21 |
| Heavy Frame Receiver |
Heavier weight. Improved damage. |
Adhesive (1), Gear (2), Oil (3), Screw (2), Steel (6) |
— |
0.5 |
22 |
| Calibrated Receiver |
Better critical shot damage. |
Adhesive (2), Gear (3), Oil (4), Screw (4), Steel (6) |
— |
0.5 |
24 |
| Hardened Receiver |
Better damage. |
Adhesive (2), Gear (3), Oil (4), Screw (5), Steel (6) |
— |
0.5 |
25 |
| Automatic Receiver |
Improved rate of fire. Inferior Range. |
Adhesive (2), Gear (4), Oil (6), Screw (5), Steel (6) |
Rank 1: Gun Nut |
0.5 |
26 |
| Armor Piercing Automatic Receiver |
Improved rate of fire and armor penetration. Reduced range. |
Adhesive (3), Aluminum (4), Gear (4), Oil (6), Screw (6) |
Rank 2: Gun Nut |
0.5 |
27 |
| Hair Trigger Receiver |
More sensitive trigger. Better rate of fire. |
Adhesive (4), Aluminum (6), Gear (4), Oil (6), Screw (5) |
Rank 2: Gun Nut |
0.5 |
28 |
| Powerful Receiver |
Superior damage. |
Adhesive (4), Aluminum (6), Gear (4), Oil (6), Screw (6) |
Rank 2: Gun Nut |
0.5 |
28 |
| Hardened Automatic Receiver |
Improved rate of fire. Better damage. Inferior Range. |
Adhesive (4), Aluminum (7), Gear (4), Oil (6), Screw (6) |
Rank 2: Gun Nut |
0.5 |
29 |
| Rapid Automatic Receiver |
Superior rate of fire. Inferior Range. |
Adhesive (5), Aluminum (8), Gear (5), Oil (7), Screw (6) |
Rank 3: Gun Nut |
0.5 |
30 |
| Calibrated Powerful Receiver |
Superior damage. Better critical shot damage and accuracy. |
Adhesive (4), Aluminum (9), Gear (5), Oil (6), Screw (5) |
Rank 3: Gun Nut |
0.5 |
31 |
| Hardened Piercing Auto Receiver |
Improved rate of fire and armor penetration. Reduced range. |
Adhesive (5), Aluminum (10), Gear (6), Oil (6), Screw (7) |
Rank 3: Gun Nut |
0.5 |
32 |
| Advanced Receiver |
Exceptional damage. More sensitive trigger. Better rate of fire. |
Adhesive (6), Aluminum (11), Gear (8), Oil (6), Screw (6) |
Rank 3: Gun Nut |
0.5 |
33 |
| Powerful Automatic Receiver |
Superior damage. Improved rate of fire. Inferior Range. |
Adhesive (7), Aluminum (12), Gear (8), Oil (7), Screw (6) |
Rank 4: Gun Nut |
0.5 |
34 |
| Barrel |
| Short Barrel |
Standard. |
Adhesive (1), Screw (3), Steel (3) |
— |
0.5 |
20 |
| Long Barrel |
Superior range. Better recoil. Narrow spread. |
Adhesive (2), Screw (6), Steel (6) |
— |
0.5 |
21 |
| Short Ported and Shielded Barrel |
Superior recoil. |
Adhesive (4), Aluminum (6), Screw (3) |
Rank 2: Gun Nut |
0.5 |
22 |
| Long Ported and Shielded Barrel |
Superior recoil and range. Narrow spread. |
Adhesive (5), Aluminum (8), Screw (6) |
Rank 3: Gun Nut |
0.5 |
23 |
| Grip |
| Short Stock |
Standard. |
Adhesive (2), Screw (5), Wood (5) |
— |
0.5 |
20 |
| Full Stock |
Better recoil. |
Adhesive (4), Screw (6), Wood (6) |
Rank 2: Gun Nut |
0.5 |
21 |
| Marksman's Stock |
Superior recoil. Better aim with scopes. |
Adhesive (5), Aluminum (6), Rubber (2), Screw (6), Spring (3) |
Rank 2: Gun Nut |
0.5 |
22 |
| Recoil Compensating Stock |
Exceptional recoil. |
Adhesive (6), Aluminum (7), Rubber (3), Screw (8), Spring (6) |
Rank 3: Gun Nut |
0.5 |
23 |
| Mag |
| Standard Magazine |
Standard. |
Adhesive (1), Spring (2), Steel (2) |
— |
0.5 |
20 |
| Medium Magazine |
Better ammo capacity. Reduced reload speed. |
Adhesive (1), Screw (3), Spring (3), Steel (3) |
— |
0.5 |
21 |
| Drum Magazine |
Exceptional ammo capacity. Inferior reload speed. |
Adhesive (2), Screw (4), Spring (5), Steel (5) |
Rank 2: Gun Nut |
0.5 |
22 |
| Quick Eject Mag |
Superior reload speed. |
Adhesive (3), Aluminum (2), Oil (2), Screw (2), Spring (5) |
— |
0.5 |
23 |
| Medium Quick Eject Mag |
Better ammo capacity and reload speed. |
Adhesive (4), Aluminum (3), Oil (3), Screw (3), Spring (6) |
Rank 2: Gun Nut |
0.5 |
24 |
| Quick Eject Drum Mag |
Exceptional ammo capacity. Improved reload speed. |
Adhesive (2), Aluminum (5), Oil (5), Screw (4), Spring (8) |
Rank 3: Gun Nut |
0.5 |
25 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (2) |
— |
0.5 |
20 |
| Front Sight Ring |
Improved focus and sighted accuracy. |
Adhesive (1), Steel (2) |
— |
0.5 |
21 |
| Glow Sights |
Improved focus and better sighted accuracy. |
Adhesive (2), Nuclear Material (2), Steel (2) |
— |
0.5 |
22 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (2), Glass (2), Screw (2), Steel (2) |
— |
0.5 |
23 |
| Reflex Sight (Dot) |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) |
— |
0.5 |
24 |
| Reflex Sight (Circle) |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) |
— |
0.5 |
25 |
| Medium Scope |
Better magnification. Superior sighted accuracy. |
Adhesive (3), Glass (2), Screw (2), Steel (3) |
Rank 2: Gun Nut |
0.5 |
27 |
| Long Scope |
Superior magnification and sighted accuracy. |
Adhesive (4), Glass (4), Screw (2), Steel (4) |
Rank 2: Gun Nut |
0.5 |
28 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (4), Aluminum (2), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
29 |
| Medium Night Vision Scope |
Night vision. Better magnification. Superior sighted accuracy. |
Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (1), Glass (4), Nuclear Material (4), Screw (2), Silver (2) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
30 |
| Long Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (5), Aluminum (5), Circuitry (3), Fiber Optics (3), Glass (5), Nuclear Material (6), Screw (2) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
31 |
| Short Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (5), Aluminum (6), Circuitry (3), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (3) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
31 |
| Long Recon Scope |
Tracks targets. Superior magnification and sighted accuracy. |
Adhesive (5), Aluminum (6), Circuitry (3), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (3) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
32 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Large Bayonet |
Superior bash. Inferior range. |
Adhesive (2), Screw (3), Steel (3) |
— |
0.5 |
20 |
| Compensator |
Improved per-shot recoil. Improved recoil control. Reduced range. |
Adhesive (3), Aluminum (2) |
Rank 2: Gun Nut |
0.5 |
21 |
| Muzzle Brake |
Exceptional recoil control. Better per-shot recoil. Inferior range. |
Adhesive (4), Aluminum (5) |
Rank 3: Gun Nut |
0.5 |
22 |
| Suppressor |
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. |
Adhesive (6), Aluminum (7), Plastic (5), Screw (4) |
Rank 3: Gun Nut |
0.5 |
23 |
| Cryolator |
| Barrel |
| Standard Barrel |
Standard. |
Circuitry (2), Glass (3), Plastic (3), Screw (3), Steel (4) |
— |
0.5 |
40 |
| Crystallizing Barrel |
Shoots cryogenic capsules. Superior range. |
Adhesive (4), Circuitry (4), Fiber Optics (3), Glass (3), Plastic (7), Screw (6), Steel (7) |
— |
0.5 |
41 |
| Grip |
| Standard Stock |
Better recoil. |
Adhesive (6), Plastic (2), Screw (8), Steel (13) |
— |
0.5 |
40 |
| Recoil Compensating Stock |
Exceptional recoil. |
Adhesive (6), Aluminum (11), Fiberglass (11), Rubber (1), Screw (8), Spring (6) |
— |
0.5 |
41 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Plastic (2), Steel (2) |
— |
0.5 |
40 |
| Glow Sights |
Improved focus and better sighted accuracy. |
Adhesive (3), Nuclear Material (2), Plastic (3), Steel (3) |
— |
0.5 |
41 |
| Deliverer |
| Receiver |
| Standard Receiver |
Standard. |
Gear (2), Oil (2), Screw (2), Steel (4) |
— |
0.5 |
35 |
| Light Frame Receiver |
Lighter weight. Reduced damage. |
Adhesive (2), Aluminum (2), Gear (3), Oil (3), Screw (3), Steel (5) |
— |
0.5 |
36 |
| Heavy Frame Receiver |
Heavier weight. Improved damage. |
Adhesive (3), Gear (4), Oil (3), Screw (3), Steel (7) |
— |
0.5 |
37 |
| Calibrated Receiver |
Better critical shot damage. |
Adhesive (4), Gear (5), Oil (3), Screw (4), Steel (9) |
— |
0.5 |
39 |
| Hardened Receiver |
Better damage. |
Adhesive (4), Aluminum (7), Gear (5), Oil (4), Screw (4) |
— |
0.5 |
40 |
| Hair Trigger Receiver |
More sensitive trigger. Better rate of fire. |
Adhesive (5), Aluminum (8), Oil (4), Screw (5), Spring (5) |
Rank 2: Gun Nut |
0.5 |
41 |
| Powerful Receiver |
Superior damage. |
Adhesive (5), Aluminum (8), Gear (5), Oil (5), Screw (5) |
Rank 2: Gun Nut |
0.5 |
41 |
| Calibrated Powerful Receiver |
Superior damage. Better critical shot damage and accuracy. |
Adhesive (6), Aluminum (9), Gear (5), Oil (5), Screw (5) |
Rank 3: Gun Nut |
0.5 |
42 |
| Advanced Receiver |
Exceptional damage. More sensitive trigger. Better rate of fire. |
Adhesive (7), Aluminum (10), Gear (6), Oil (6), Screw (6) |
Rank 3: Gun Nut |
0.5 |
43 |
| Barrel |
| Short Barrel |
Improved hip-fire accuracy. Inferior range and sighted accuracy. |
Screw (3), Steel (6) |
— |
0.5 |
35 |
| Extended Barrel |
Standard. |
Adhesive (3), Screw (3), Steel (8) |
— |
0.5 |
36 |
| Grip |
| Standard Grip |
Standard. |
Screw (2), Steel (4) |
— |
0.5 |
35 |
| Comfort Grip |
Improved recoil and hip-fire accuracy. |
Adhesive (3), Screw (3), Steel (5) |
— |
0.5 |
36 |
| Sharpshooter's Grip |
Better recoil and hip-fire accuracy. |
Adhesive (4), Aluminum (6), Rubber (3), Screw (4) |
Rank 2: Gun Nut |
0.5 |
37 |
| Mag |
| Standard Mag |
Standard. |
Spring (4), Steel (2) |
— |
0.5 |
35 |
| Large Magazine |
Superior ammo capacity. Inferior reload speed. |
Adhesive (3), Screw (2), Spring (3), Steel (6) |
— |
0.5 |
36 |
| Quick Eject Mag |
Better reload speed. |
Adhesive (4), Aluminum (6), Oil (3), Screw (3), Spring (3) |
— |
0.5 |
37 |
| Large Quick Eject Mag |
Superior ammo capacity. Improved reload speed. |
Adhesive (5), Aluminum (8), Oil (4), Screw (5), Spring (4) |
Rank 3: Gun Nut |
0.5 |
38 |
| Sights |
| Standard Sights |
Standard. |
Steel (4) |
— |
0.5 |
35 |
| Glow Sights |
Improved focus and better sighted accuracy. |
Adhesive (3), Nuclear Material (3), Steel (6) |
— |
0.5 |
36 |
| Muzzle |
| No Muzzle |
|
— |
— |
— |
— |
| Suppressor |
Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. |
Adhesive (3), Aluminum (6), Plastic (4), Screw (3) |
— |
0.5 |
35 |
| Double-Barrel Shotgun |
| Receiver |
| Standard Receiver |
Standard. |
Gear (1), Oil (2), Screw (1), Steel (2) |
— |
0.5 |
10 |
| Light Frame Receiver |
Lighter weight. Reduced damage. |
Adhesive (1), Aluminum (2), Gear (1), Oil (2), Screw (1) |
— |
0.5 |
11 |
| Heavy Frame Receiver |
Heavier weight. Improved damage. |
Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (3) |
— |
0.5 |
12 |
| Calibrated Receiver |
Better critical shot damage. |
Adhesive (1), Gear (2), Oil (2), Screw (1), Steel (3) |
— |
0.5 |
14 |
| Hardened Receiver |
Better damage. |
Adhesive (2), Gear (2), Oil (2), Screw (2), Steel (4) |
— |
0.5 |
15 |
| Hair Trigger Receiver |
More sensitive trigger. Better rate of fire. |
Adhesive (3), Aluminum (4), Oil (2), Screw (2), Spring (3) |
Rank 1: Gun Nut |
0.5 |
16 |
| Powerful Receiver |
Superior damage. |
Adhesive (3), Gear (2), Oil (3), Screw (3), Steel (4) |
Rank 1: Gun Nut |
0.5 |
16 |
| Calibrated Powerful Receiver |
Superior damage. Better critical shot damage and accuracy. |
Adhesive (4), Aluminum (5), Gear (3), Oil (3), Screw (3) |
Rank 2: Gun Nut |
0.5 |
17 |
| Advanced Receiver |
Exceptional damage. More sensitive trigger. Better rate of fire. |
Adhesive (4), Aluminum (6), Gear (4), Oil (3), Screw (4) |
Rank 2: Gun Nut |
0.5 |
18 |
| Barrel |
| Short Barrel |
Standard. |
Adhesive (1), Screw (2), Steel (4) |
— |
0.5 |
10 |
| Sawed-Off Barrel |
Superior critical shot damage. Inferior range. Wide spread. |
Adhesive (2), Screw (2), Steel (2) |
— |
0.5 |
11 |
| Long Barrel |
Superior range. Better recoil. Narrow spread. |
Adhesive (2), Screw (2), Steel (6) |
— |
0.5 |
12 |
| Grip |
| Short Stock |
Standard. |
Adhesive (1), Screw (2), Wood (2) |
— |
0.5 |
10 |
| Full Stock |
Better recoil. |
Adhesive (4), Screw (4), Wood (5) |
Rank 2: Gun Nut |
0.5 |
11 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (2) |
— |
0.5 |
10 |
| Glow Sights |
Improved focus and better sighted accuracy. |
Adhesive (2), Nuclear Material (2), Steel (2) |
— |
0.5 |
11 |
| Reflex Sight (Dot) |
Better focus and sighted accuracy. |
Adhesive (3), Glass (4), Nuclear Material (3), Screw (3) |
— |
0.5 |
12 |
| Reflex Sight (Circle) |
Better focus and sighted accuracy. |
Adhesive (3), Glass (4), Nuclear Material (3), Screw (3) |
— |
0.5 |
13 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Muzzle Brake |
Exceptional recoil control. Better per-shot recoil. Inferior range. |
Adhesive (3), Aluminum (4) |
Rank 2: Gun Nut |
0.5 |
10 |
| Spiked Muzzle Brake |
Exceptional recoil control. Better per-shot recoil. Improved bash. Inferior range. |
Adhesive (4), Aluminum (5) |
Rank 2: Gun Nut |
0.5 |
11 |
| Fat Man |
| Barrel |
| Standard Launcher |
Standard. |
Adhesive (4), Aluminum (6), Gear (6), Nuclear Material (4), Screw (5), Spring (6), Steel (9) |
— |
0.5 |
15 |
| MIRV Launcher |
An experimental modification. |
Adhesive (9), Aluminum (11), Circuitry (5), Gear (8), Nuclear Material (6), Screw (8), Spring (7) |
Rank 4: Gun Nut, Rank 4: Science! |
0.5 |
151 |
| Flamer |
| Receiver |
| Standard Tank |
Standard. |
Adhesive (3), Screw (3), Steel (8) |
— |
0.5 |
25 |
| Napalm Tank |
Superior damage. |
Adhesive (4), Aluminum (8), Copper (2), Screw (3) |
— |
0.5 |
26 |
| Barrel |
| Standard Barrel |
Standard. |
Adhesive (2), Asbestos (1), Screw (2), Steel (4) |
— |
0.5 |
25 |
| Long Barrel |
Increased reach. |
Adhesive (3), Asbestos (2), Screw (3), Steel (8) |
— |
0.5 |
26 |
| Mag |
| Standard Propellant Tank |
Standard. |
Adhesive (2), Screw (1), Spring (2), Steel (4) |
— |
0.5 |
25 |
| Large Propellant Tank |
Better ammo capacity. Reduced reload speed. |
Adhesive (2), Screw (2), Spring (4), Steel (6) |
— |
0.5 |
26 |
| Huge Propellant Tank |
Exceptional ammo capacity. Inferior reload speed. |
Adhesive (2), Gear (2), Screw (2), Spring (4), Steel (6) |
— |
0.5 |
27 |
| Muzzle |
| Standard Nozzle |
Standard. |
Adhesive (4), Asbestos (1), Steel (2) |
— |
0.5 |
25 |
| Compression Nozzle |
Better damage. Reduced range. |
Aluminum (3), Asbestos (2), Steel (5) |
— |
0.5 |
26 |
| Vaporization Nozzle |
Superior damage. Inferior range. |
Adhesive (7), Asbestos (4), Steel (5) |
— |
0.5 |
27 |
| Gamma Gun |
| Barrel |
| Standard Dish |
Standard. |
Adhesive (1), Plastic (5), Screw (3), Steel (5) |
— |
0.5 |
1 |
| Deep Dish |
Better range and damage. |
Adhesive (2), Aluminum (10), Plastic (10), Screw (6 |
Rank 4: Science! |
0.5 |
43 |
| Lorenzo's Artifact |
Uses telekinesis to push targets away. |
(Cannot be crafted.) |
Complete the Side Quest: The Secret of Cabot House. |
0.5 |
41 |
| Grip |
| Standard Grip |
Standard. |
Adhesive (1), Plastic (2), Screw (2), Steel (2) |
— |
0.5 |
1 |
| Sharpshooter's Grip |
Better recoil and hip-fire accuracy. |
Adhesive (2), Aluminum (4), Fiberglass (4), Screw (3) |
Rank 2: Gun Nut |
0.5 |
41 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Electric Signal Carrier Antennae |
Hold fire to charge additional electrical damage. |
Adhesive (5), Aluminum (10), Fiberglass (10), Screw (6) |
Rank 3: Science! |
0.5 |
40 |
| Signal Repeater |
Improved rate of fire. |
Adhesive (4), Fiberglass (6), Screw (3) |
Rank 4: Science! |
0.5 |
41 |
| Gatling Laser |
| Receiver |
| Gatling Laser Receiver |
Standard. |
Adhesive (3), Circuitry (4), Crystal (4), Nuclear Material (4), Screw (5), Steel (8) |
— |
0.5 |
1 |
| Photon Exciter |
Improved critical shot damage and accuracy. |
Adhesive (3), Circuitry (5), Crystal (4), Nuclear Material (4), Screw (5), Steel (8) |
— |
0.5 |
150 |
| Beta Wave Tuner |
Adds burning damage. Improved range. |
Adhesive (4), Circuitry (4), Crystal (4), Nuclear Material (4), Screw (5), Steel (8) |
— |
0.5 |
151 |
| Boosted Capacitor |
Improved damage. |
Adhesive (4), Circuitry (7), Nuclear Material (6), Screw (5), Silver (3), Steel (9) |
— |
0.5 |
152 |
| Photon Agitator |
Superior critical shot damage. Better accuracy. |
Adhesive (5), Circuitry (7), Crystal (6), Nuclear Material (6), Screw (5), Silver (4), Steel (9) |
Rank 3: Science! |
0.5 |
153 |
| Gamma Wave Emitter |
Adds better burning damage. Better range. |
Adhesive (6), Circuitry (7), Crystal (6), Nuclear Material (6), Screw (5), Silver (4), Steel (9) |
Rank 3: Science! |
0.5 |
154 |
| Maximized Capacitor |
Better damage. |
Adhesive (6), Aluminum (9), Circuitry (8), Crystal (8), Gold (2), Nuclear Material (7), Screw (5) |
Rank 4: Science! |
0.5 |
155 |
| Boosted Photon Agitator |
Superior critical shot damage. Better accuracy. Improved damage. |
Adhesive (7), Aluminum (9), Circuitry (8), Crystal (7), Gold (4), Nuclear Material (7), Screw (5) |
Rank 4: Science! |
0.5 |
156 |
| Boosted Gamma Wave Emitter |
Adds better burning damage. Better range. Improved damage. |
Adhesive (7), Aluminum (9), Circuitry (8), Crystal (7), Gold (4), Nuclear Material (7), Screw (5) |
Rank 4: Science! |
0.5 |
157 |
| Overcharged Capacitor |
Superior damage. |
Adhesive (8), Aluminum (12), Circuitry (10), Crystal (8), Gold (5), Nuclear Material (8), Screw (5) |
Rank 4: Science!, Rank 2: Gun Nut |
0.5 |
158 |
| Barrel |
| Standard Barrel |
Standard. |
Adhesive (7), Circuitry (6), Crystal (2), Fiber Optics (10), Gear (14), Glass (7), Oil (6), Plastic (16), Screw (13), Silver (10), Spring (10 |
— |
0.5 |
1 |
| Charging Barrels |
Better damage and range. Inferior rate of fire. |
Adhesive (10), Circuitry (10), Crystal (7), Fiber Optics (21), Fiberglass (16), Gear (16), Glass (10), Gold (10), Oil (8), Screw (16), Spring (13) |
Rank 4: Science! |
0.5 |
151 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (2), Plastic (4) |
— |
0.5 |
1 |
| Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (7), Fiber Optics (3), Fiberglass (5), Glass (4), Nuclear Material (6), Screw (4), Silver (5) |
Rank 4: Science! |
0.5 |
151 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Beam Focuser |
Better range, accuracy, and recoil. |
Adhesive (4), Glass (4), Plastic (6), Screw (5), Silver (5) |
Rank 4: Science! |
0.5 |
150 |
| Gauss Rifle |
| Barrel |
| Standard Barrel |
Standard. |
Adhesive (4), Aluminum (10), Screw (5) |
— |
0.5 |
70 |
| Shielded Barrel |
Better range and damage. |
Adhesive (9), Aluminum (15), Lead (10), Screw (8) |
Rank 3: Gun Nut |
0.5 |
71 |
| Grip |
| Standard Stock |
Standard. |
Adhesive (5), Screw (6), Wood (8) |
— |
0.5 |
1 |
| Recoil Compensating Stock |
Exceptional recoil. |
Adhesive (8), Aluminum (9), Rubber (2), Screw (8), Spring (6) |
Rank 4: Gun Nut |
0.5 |
71 |
| Mag |
| Half Capacitors |
Standard. |
Adhesive (4), Aluminum (2), Circuitry (4), Nuclear Material (2), Screw (4), Silver (2), Spring (4) |
— |
0.5 |
70 |
| Full Capacitors |
Superior ammo capacity. Better damage. |
Adhesive (6), Aluminum (4), Circuitry (8), Nuclear Material (4), Screw (8), Silver (4), Spring (8) |
Rank 3: Gun Nut, Rank 2: Science! |
0.5 |
71 |
| Capacitor Boosting Coil |
Exceptional ammo capacity. Superior damage. |
Adhesive (8), Aluminum (4), Circuitry (8), Gold (5), Nuclear Material (5), Screw (10), Spring (10) |
Rank 4: Gun Nut, Rank 3: Science! |
0.5 |
72 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (2), Aluminum (2), Steel (3) |
— |
0.5 |
1 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (2), Glass (1), Screw (2), Steel (3) |
— |
0.5 |
71 |
| Gauss Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
72 |
| Medium Scope |
Better magnification. Superior sighted accuracy. |
Adhesive (3), Glass (2), Screw (2), Steel (4) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
74 |
| Long Scope |
Superior magnification and sighted accuracy. |
Adhesive (4), Glass (4), Screw (4), Steel (5) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
75 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (4), Aluminum (5), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (3), Screw (2), Silver (2) |
Rank 4: Gun Nut, Rank 2: Science! |
0.5 |
76 |
| Medium Night Vision Scope |
Night vision. Better magnification. Superior sighted accuracy. |
Adhesive (4), Aluminum (6), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) |
Rank 4: Gun Nut, Rank 2: Science! |
0.5 |
77 |
| Long Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (5), Aluminum (7), Circuitry (3), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) |
Rank 4: Gun Nut, Rank 2: Science! |
0.5 |
78 |
| Short Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (6), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (5) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
78 |
| Long Recon Scope |
Tracks targets. Superior magnification and sighted accuracy. |
Adhesive (6), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (5) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
79 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Compensator |
Improved per-shot recoil. Improved recoil control. Reduced range. |
Adhesive (6), Aluminum (7), Screw (4) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
70 |
| Suppressor |
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. |
Adhesive (8), Aluminum (9), Fiberglass (5), Screw (6) |
Rank 4: Gun Nut, Rank 2: Science! |
0.5 |
71 |
| Hunting Rifle |
| Receiver |
| Standard Receiver |
Standard. |
Gear (1), Oil (2), Screw (2), Spring (2), Steel (4) |
— |
0.5 |
1 |
| Light Frame Receiver |
Lighter weight. Reduced damage. |
Adhesive (1), Aluminum (3), Gear (1), Oil (2), Screw (2) |
— |
0.5 |
21 |
| Heavy Frame Receiver |
Heavier weight. Improved damage. |
Adhesive (1), Gear (1), Oil (2), Screw (2), Steel (6) |
— |
0.5 |
22 |
| Tuned Receiver |
Improved rate of fire. |
Adhesive (3), Oil (4), Screw (2), Steel (5) |
— |
0.5 |
23 |
| Calibrated Receiver |
Better critical shot damage. |
Adhesive (3), Gear (4), Oil (3), Screw (3), Steel (6) |
— |
0.5 |
24 |
| Hardened Receiver |
Better damage. |
Adhesive (4), Gear (2), Oil (3), Screw (3), Steel (5) |
Rank 1: Gun Nut |
0.5 |
25 |
| Powerful Receiver |
Superior damage. |
Adhesive (5), Aluminum (8), Gear (3), Oil (4), Screw (6) |
Rank 1: Gun Nut |
0.5 |
26 |
| Calibrated Powerful Receiver |
Superior damage. Better critical shot damage and accuracy. |
Adhesive (6), Aluminum (9), Gear (4), Oil (5), Screw (7) |
Rank 2: Gun Nut |
0.5 |
27 |
| .38 Receiver |
Reduced damage. Changes ammo type to .38 Caliber. |
Adhesive (7), Aluminum (10), Gear (4), Oil (5), Screw (8) |
Rank 3: Gun Nut |
0.5 |
28 |
| .50 Receiver |
Exceptional damage. Changes ammo type to .50 Caliber. Improved rate of fire. |
Adhesive (7), Aluminum (10), Gear (4), Oil (5), Screw (8) |
Rank 3: Gun Nut |
0.5 |
29 |
| Barrel |
| Short Barrel |
Standard. |
Adhesive (1), Screw (3), Steel (3) |
— |
0.5 |
20 |
| Short Light Barrel |
Improved hip-fire accuracy. |
Adhesive (2), Aluminum (2), Screw (3) |
— |
0.5 |
21 |
| Long Barrel |
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
Adhesive (3), Screw (6), Steel (6) |
— |
0.5 |
22 |
| Long Light Barrel |
Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. |
Adhesive (4), Aluminum (5), Screw (6) |
Rank 1: Gun Nut |
0.5 |
23 |
| Long Ported Barrel |
Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. |
Adhesive (5), Aluminum (7), Screw (6) |
Rank 2: Gun Nut |
0.5 |
24 |
| Grip |
| Short Stock |
Standard. |
Adhesive (2), Screw (5), Wood (5) |
— |
0.5 |
20 |
| Full Stock |
Better recoil. |
Adhesive (3), Screw (6), Wood (6) |
Rank 1: Gun Nut |
0.5 |
21 |
| Marksman's Stock |
Superior recoil. Better aim with scopes. |
Adhesive (4), Aluminum (5), Rubber (2), Screw (6), Spring (3) |
Rank 2: Gun Nut |
0.5 |
22 |
| Mag |
| Standard Magazine |
Standard. |
Spring (2), Steel (2) |
— |
0.5 |
1 |
| Medium Magazine |
Better ammo capacity. Reduced reload speed. |
Adhesive (1), Screw (3), Spring (3), Steel (3) |
— |
0.5 |
21 |
| Large Magazine |
Superior ammo capacity. Inferior reload speed. |
Adhesive (4), Screw (4), Spring (5), Steel (5) |
Rank 1: Gun Nut |
0.5 |
22 |
| Quick Eject Mag |
Superior reload speed. |
Adhesive (4), Aluminum (3), Oil (3), Screw (4), Spring (5) |
— |
0.5 |
25 |
| Medium Quick Eject Mag |
Better ammo capacity and reload speed. |
Adhesive (5), Aluminum (5), Oil (2), Screw (3), Spring (6) |
Rank 2: Gun Nut |
0.5 |
24 |
| Large Quick Eject Mag |
Superior ammo capacity. Improved reload speed. |
Adhesive (6), Aluminum (6), Oil (4), Screw (4), Spring (8) |
Rank 3: Gun Nut |
0.5 |
25 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (2) |
— |
0.5 |
1 |
| Glow Sights |
Improved focus and better sighted accuracy. |
Adhesive (2), Nuclear Material (2), Steel (2) |
— |
0.5 |
21 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (2), Glass (2), Screw (2), Steel (2) |
— |
0.5 |
22 |
| Reflex Sight (Circle) |
Better focus and sighted accuracy. |
Adhesive (3), Aluminum (3), Glass (3), Nuclear Material (2), Screw (3), Silver (2) |
— |
0.5 |
23 |
| Reflex Sight (Dot) |
Better focus and sighted accuracy. |
Adhesive (3), Aluminum (3), Glass (3), Nuclear Material (2), Screw (3), Silver (2) |
— |
0.5 |
23 |
| Medium Scope |
Better magnification. Superior sighted accuracy. |
Adhesive (3), Glass (4), Screw (3), Steel (3) |
Rank 1: Gun Nut |
0.5 |
24 |
| Long Scope |
Superior magnification and sighted accuracy. |
Adhesive (4), Aluminum (5), Glass (5), Screw (3) |
Rank 2: Gun Nut |
0.5 |
25 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (4), Aluminum (6), Circuitry (3), Fiber Optics (3), Glass (5), Nuclear Material (3), Screw (4), Silver (3) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
26 |
| Medium Night Vision Scope |
Night vision. Better magnification. Superior sighted accuracy. |
Adhesive (5), Aluminum (7), Circuitry (3), Fiber Optics (4), Glass (6), Nuclear Material (3), Screw (4), Silver (3) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
28 |
| Long Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (6), Aluminum (8), Circuitry (4), Fiber Optics (4), Glass (6), Nuclear Material (4), Screw (5), Silver (3) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
29 |
| Short Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (7), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (5), Nuclear Material (4), Screw (5), Silver (4) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
29 |
| Long Recon Scope |
Tracks targets. Superior magnification and sighted accuracy. |
Adhesive (7), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (5), Nuclear Material (4), Screw (5), Silver (4) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
30 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Bayonet |
Superior bash. Inferior range. |
Adhesive (1), Screw (2), Steel (2) |
— |
0.5 |
20 |
| Compensator |
Improved per-shot recoil. Improved recoil control. Reduced range. |
Adhesive (3), Aluminum (3) |
Rank 2: Gun Nut |
0.5 |
21 |
| Muzzle Brake |
Exceptional recoil control. Better per-shot recoil. Inferior range. |
Adhesive (4), Aluminum (4) |
Rank 2: Gun Nut |
0.5 |
22 |
| Suppressor |
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. |
Adhesive (4), Aluminum (6), Plastic (4), Screw (2) |
Rank 3: Gun Nut |
0.5 |
23 |
| Institute Laser |
| Receiver |
| Standard Capacitor |
Standard. |
Adhesive (1), Circuitry (2), Crystal (1), Nuclear Material (2), Plastic (6), Screw (3) |
— |
0.5 |
1 |
| Photon Exciter |
Improved critical shot damage and accuracy. |
Adhesive (1), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) |
— |
0.5 |
21 |
| Beta Wave Tuner |
Adds burning damage. Improved range. |
Adhesive (2), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) |
— |
0.5 |
22 |
| Boosted Capacitor |
Improved damage. Reduced ammo capacity. |
Adhesive (3), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (1) |
— |
0.5 |
23 |
| Photon Agitator |
Superior critical shot damage. Better accuracy and ammo capacity. |
Adhesive (4), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (2) |
Rank 1: Science! |
0.5 |
24 |
| Gamma Wave Emitter |
Adds better burning damage. Better range and ammo capacity. |
Adhesive (5), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (8), Screw (3), Silver (2) |
Rank 1: Science! |
0.5 |
25 |
| Maximized Capacitor |
Better damage. |
Adhesive (5), Circuitry (6), Crystal (5), Fiberglass (9), Gold (1), Nuclear Material (5), Screw (3) |
Rank 2: Science! |
0.5 |
26 |
| Boosted Photon Agitator |
Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. |
Adhesive (6), Circuitry (6), Crystal (5), Fiberglass (10), Gold (2), Nuclear Material (5), Screw (3) |
Rank 2: Science! |
0.5 |
27 |
| Boosted Gamma Wave Emitter |
Adds better burning damage. Superior ammo capacity. Better range. Improved damage. |
Adhesive (7), Circuitry (6), Crystal (5), Fiberglass (11), Gold (2), Nuclear Material (5), Screw (3) |
Rank 2: Science! |
0.5 |
28 |
| Overcharged Capacitor |
Superior damage. Improved ammo capacity. |
Adhesive (8), Circuitry (8), Crystal (6), Fiberglass (12), Gold (3), Nuclear Material (6), Screw (3) |
Rank 3: Science! |
0.5 |
29 |
| Barrel |
| Short Barrel |
Standard. |
Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) |
— |
0.5 |
20 |
| Long Barrel |
Better range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. |
Adhesive (1), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) |
— |
0.5 |
21 |
| Automatic Barrel |
Improved rate of fire, range and sighted accuracy. Worse recoil. Inferior ammo capacity. Poor hip-fire accuracy. |
Adhesive (2), Circuitry (2), Crystal (3), Fiber Optics (5), Gear (4), Plastic (7), Screw (4), Silver (2) |
Rank 1: Science! |
0.5 |
22 |
| Improved Short Barrel |
Improved damage. |
Adhesive (3), Circuitry (2), Crystal (3), Fiber Optics (3), Fiberglass (2), Screw (2), Silver (3) |
Rank 1: Science! |
0.5 |
20 |
| Improved Long Barrel |
Better damage and range. Improved sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. |
Adhesive (4), Circuitry (3), Crystal (4), Fiber Optics (6), Fiberglass (5), Screw (4), Silver (4) |
Rank 2: Science! |
0.5 |
24 |
| Improved Automatic Barrel |
Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Inferior ammo capacity. Poor hip-fire accuracy. |
Adhesive (4), Circuitry (4), Crystal (5), Fiber Optics (10), Fiberglass (7), Gear (6), Gold (3), Screw (5) |
Rank 2: Science! |
0.5 |
25 |
| Grip |
| Standard Grip |
Standard. |
Adhesive (1), Plastic (2), Screw (2) |
— |
0.5 |
1 |
| Full Stock |
Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. |
Adhesive (4), Plastic (10), Screw (6) |
— |
0.5 |
2 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Plastic (2) |
— |
0.5 |
1 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (2), Glass (2), Plastic (4), Screw (2) |
— |
0.5 |
21 |
| Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (2), Fiber Optics (2), Fiberglass (2), Glass (2), Nuclear Material (1), Screw (2), Silver (1) |
— |
0.5 |
22 |
| Medium Scope |
Better magnification. Superior sighted accuracy. |
Adhesive (3), Glass (3), Plastic (5), Screw (2) |
Rank 1: Science! |
0.5 |
24 |
| Long Scope |
Superior magnification and sighted accuracy. |
Adhesive (4), Glass (5), Plastic (6), Screw (2) |
Rank 2: Science! |
0.5 |
25 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (4), Circuitry (2), Fiber Optics (3), Fiberglass (4), Glass (3), Nuclear Material (2), Screw (2), Silver (2) |
Rank 2: Science! |
0.5 |
26 |
| Medium Night Vision Scope |
Night vision. Better magnification. Superior sighted accuracy. |
Adhesive (4), Circuitry (3), Fiber Optics (5), Fiberglass (5), Glass (5), Nuclear Material (3), Screw (2), Silver (2) |
Rank 2: Science! |
0.5 |
27 |
| Long Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (5), Circuitry (5), Fiber Optics (6), Fiberglass (6), Glass (6), Gold (2), Nuclear Material (4), Screw (2) |
Rank 2: Science! |
0.5 |
28 |
| Short Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (5), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) |
Rank 3: Science! |
0.5 |
28 |
| Long Recon Scope |
Tracks targets. Superior magnification and sighted accuracy. |
Adhesive (5), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) |
Rank 3: Science! |
0.5 |
29 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Beam Splitter |
Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. |
Adhesive (3), Glass (2), Plastic (4), Screw (3), Silver (2) |
Rank 1: Science! |
0.5 |
20 |
| Beam Focuser |
Better range, accuracy, and recoil. |
Adhesive (3), Glass (2), Plastic (4), Screw (2), Silver (2) |
Rank 1: Science! |
0.5 |
21 |
| Gyro Compensating Lens |
Superior recoil. Reduced range. |
Adhesive (2), Circuitry (2), Glass (3), Plastic (5), Screw (2), Silver (3), Spring (2) |
Rank 1: Science! |
0.5 |
22 |
| Amplified Beam Splitter |
Splits beam into multiple projectiles covering a wider area. Reduced accuracy. Poor range. |
Adhesive (4), Fiberglass (6), Glass (4), Gold (3), Screw (4) |
Rank 2: Science! |
0.5 |
23 |
| Fine-tuned Beam Focuser |
Super range and accuracy. Better recoil. |
Adhesive (4), Fiberglass (7), Glass (3), Gold (3), Screw (4) |
Rank 2: Science! |
0.5 |
24 |
| Quantum Gyro Compensating Lens |
Exceptional recoil. Reduced range. |
Adhesive (5), Circuitry (2), Fiberglass (8), Glass (4), Gold (3), Screw (5), Spring (3) |
Rank 3: Science! |
0.5 |
25 |
| Junk Jet |
| Barrel |
| Short Barrel |
Standard. |
Adhesive (2), Plastic (2), Screw (5), Steel (6) |
— |
0.5 |
1 |
| Long Barrel |
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
Adhesive (6), Plastic (3), Screw (10), Steel (13) |
Rank 1: Gun Nut |
0.5 |
61 |
| Grip |
| Standard Stock |
Standard. |
Adhesive (6), Plastic (3), Screw (8), Steel (13) |
— |
0.5 |
1 |
| Recoil Compensating Stock |
Exceptional recoil. |
Adhesive (10), Aluminum (14), Rubber (3), Screw (12), Spring (11) |
— |
0.5 |
61 |
| Sights |
| Standard Sights |
Standard. |
Steel (2) |
— |
0.5 |
2 |
| Gunner Sight |
Better focus and sighted accuracy. |
Adhesive (2), Plastic (1), Steel (3) |
— |
0.5 |
5 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Electrification Module |
Adds electrical damage to projectiles. |
Adhesive (6), Gear (4), Oil (10), Plastic (6), Screw (4), Spring (6), Steel (12) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
63 |
| Ignition Module |
Adds fire damage to projectiles. |
Adhesive (5), Gear (4), Oil (10), Plastic (4), Screw (4), Spring (5), Steel (12) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
64 |
| Laser Gun |
| Receiver |
| Standard Capacitor |
Standard. |
Adhesive (1), Circuitry (2), Crystal (1), Nuclear Material (2), Plastic (6), Screw (3) |
— |
0.5 |
1 |
| Photon Exciter |
Improved critical shot damage and accuracy. |
Adhesive (1), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) |
— |
0.5 |
16 |
| Beta Wave Tuner |
Adds burning damage. Improved range. |
Adhesive (2), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) |
— |
0.5 |
17 |
| Boosted Capacitor |
Improved damage. Reduced ammo capacity. |
Adhesive (2), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (1) |
— |
0.5 |
18 |
| Photon Agitator |
Superior critical shot damage, accuracy and ammo capacity. |
Adhesive (3), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (2) |
Rank 1: Science! |
0.5 |
19 |
| Gamma Wave Emitter |
Adds better burning damage. Better range and ammo capacity. |
Adhesive (4), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (2) |
Rank 1: Science! |
0.5 |
20 |
| Maximized Capacitor |
Better damage. |
Adhesive (5), Circuitry (6), Crystal (5), Fiberglass (7), Gold (3), Nuclear Material (5), Screw (3) |
Rank 2: Science! |
0.5 |
21 |
| Boosted Photon Agitator |
Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. |
Adhesive (6), Circuitry (6), Crystal (5), Fiberglass (8), Gold (4), Nuclear Material (5), Screw (3) |
Rank 2: Science! |
0.5 |
22 |
| Boosted Gamma Wave Emitter |
Adds better burning damage. Superior ammo capacity. Better range. Improved damage. |
Adhesive (7), Circuitry (6), Crystal (5), Fiberglass (10), Gold (5), Nuclear Material (5), Screw (3) |
Rank 2: Science! |
0.5 |
23 |
| Overcharged Capacitor |
Superior damage. Improved ammo capacity. |
Adhesive (8), Circuitry (8), Crystal (6), Fiberglass (12), Gold (6), Nuclear Material (6), Screw (3) |
Rank 3: Science! |
0.5 |
24 |
| Barrel |
| Short Barrel |
Standard. |
Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) |
— |
0.5 |
1 |
| Long Barrel |
Better range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. |
Adhesive (1), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) |
— |
0.5 |
17 |
| Automatic Barrel |
Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. |
Adhesive (2), Circuitry (2), Crystal (3), Fiber Optics (5), Gear (4), Oil (1), Plastic (7), Screw (4), Silver (2) |
Rank 1: Science! |
0.5 |
18 |
| Sniper Barrel |
Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. |
Adhesive (2), Circuitry (3), Crystal (4), Fiber Optics (8), Plastic (10), Screw (5), Silver (2) |
Rank 1: Science! |
0.5 |
19 |
| Improved Short Barrel |
Improved damage. |
Adhesive (3), Circuitry (2), Crystal (3), Fiber Optics (3), Fiberglass (2), Glass (3), Screw (2), Silver (3) |
Rank 1: Science! |
0.5 |
20 |
| Improved Long Barrel |
Better damage and range. Improved sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. |
Adhesive (4), Circuitry (3), Crystal (1), Fiber Optics (6), Fiberglass (5), Glass (4), Screw (4), Silver (4) |
Rank 2: Science! |
0.5 |
21 |
| Improved Automatic Barrel |
Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. |
Adhesive (4), Circuitry (4), Crystal (5), Fiber Optics (10), Fiberglass (7), Gear (6), Gold (3), Oil (1), Screw (5) |
Rank 2: Science! |
0.5 |
22 |
| Improved Sniper Barrel |
Exceptional damage. Superior range. Worse recoil. Poor ammo capacity and hip-fire accuracy. |
Adhesive (5), Circuitry (5), Crystal (6), Fiber Optics (16), Fiberglass (10), Gold (4), Screw (6), Spring (2) |
Rank 2: Science! |
0.5 |
23 |
| Grip |
| Standard Grip |
Standard. |
Adhesive (1), Plastic (2), Screw (2) |
— |
0.5 |
1 |
| Comfort Grip |
Improved recoil and hip-fire accuracy. |
Adhesive (2), Plastic (4), Screw (3) |
— |
0.5 |
16 |
| Short Stock |
Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. |
Adhesive (2), Plastic (7), Screw (5) |
— |
0.5 |
17 |
| Sharpshooter's Grip |
Better recoil and hip-fire accuracy. |
Adhesive (3), Fiberglass (4), Screw (4) |
Rank 1: Science! |
0.5 |
18 |
| Full Stock |
Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. |
Adhesive (4), Plastic (10), Screw (6) |
Rank 1: Science! |
0.5 |
19 |
| Marksman's Stock |
Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. |
Adhesive (5), Fiberglass (10), Rubber (1), Screw (6), Spring (3) |
Rank 2: Science! |
0.5 |
20 |
| Recoil Compensating Stock |
Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. |
Adhesive (6), Fiberglass (11), Rubber (1), Screw (8), Spring (6) |
Rank 2: Science! |
0.5 |
21 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Plastic (2) |
— |
0.5 |
1 |
| Improved Sights |
Improved focus and sighted accuracy. |
Adhesive (1), Plastic (2) |
— |
0.5 |
16 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (2), Glass (2), Plastic (4), Screw (2) |
— |
0.5 |
17 |
| Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (2), Fiber Optics (2), Fiberglass (2), Glass (2), Nuclear Material (1), Screw (2), Silver (1) |
Rank 1: Science! |
0.5 |
18 |
| Medium Scope |
Better magnification. Superior sighted accuracy. |
Adhesive (3), Glass (3), Plastic (5), Screw (2) |
Rank 1: Science! |
0.5 |
20 |
| Long Scope |
Superior magnification and sighted accuracy. |
Adhesive (4), Glass (5), Plastic (6), Screw (2) |
Rank 2: Science! |
0.5 |
21 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (4), Circuitry (2), Fiber Optics (3), Fiberglass (4), Glass (3), Nuclear Material (2), Screw (2), Silver (2) |
Rank 2: Science! |
0.5 |
22 |
| Medium Night Vision Scope |
Night vision. Better magnification. Superior sighted accuracy. |
Adhesive (4), Circuitry (3), Fiber Optics (5), Fiberglass (5), Glass (5), Nuclear Material (3), Screw (2), Silver (2) |
Rank 2: Science! |
0.5 |
23 |
| Long Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (5), Circuitry (5), Fiber Optics (6), Fiberglass (6), Glass (6), Gold (2), Nuclear Material (4), Screw (2) |
Rank 2: Science! |
0.5 |
24 |
| Short Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (6), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) |
Rank 3: Science! |
0.5 |
24 |
| Long Recon Scope |
Tracks targets. Superior magnification and sighted accuracy. |
Adhesive (6), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) |
Rank 3: Science! |
0.5 |
25 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Beam Splitter |
Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. |
Adhesive (3), Glass (2), Plastic (4), Screw (3), Silver (2) |
Rank 1: Science! |
0.5 |
15 |
| Beam Focuser |
Better range, accuracy, and recoil. |
Adhesive (3), Glass (2), Plastic (4), Screw (2), Silver (2) |
Rank 1: Science! |
0.5 |
16 |
| Gyro Compensating Lens |
Superior recoil. Reduced range. |
Adhesive (2), Circuitry (2), Glass (3), Plastic (5), Screw (2), Silver (3), Spring (2) |
Rank 1: Science! |
0.5 |
17 |
| Amplified Beam Splitter |
Splits beam into multiple projectiles covering a wider area. Reduced accuracy. Poor range. |
Adhesive (4), Fiberglass (6), Glass (4), Gold (3), Screw (4) |
Rank 2: Science! |
0.5 |
18 |
| Fine-tuned Beam Focuser |
Super range and accuracy. Better recoil. |
Adhesive (4), Fiberglass (7), Glass (4), Gold (3), Screw (4) |
Rank 2: Science! |
0.5 |
15 |
| Quantum Gyro Compensating Lens |
Exceptional recoil. Reduced range. |
Adhesive (5), Circuitry (2), Fiberglass (8), Glass (4), Gold (3), Screw (5), Spring (3) |
Rank 3: Science! |
0.5 |
20 |
| Laser Musket |
| Receiver |
| Standard Capacitor |
Two crank reload maximum. |
Adhesive (1), Gear (2), Oil (2), Screw (2), Steel (3) |
— |
0.5 |
15 |
| Three Crank Capacitor |
Three crank reload maximum. |
Adhesive (2), Gear (4), Oil (3), Screw (4), Steel (5) |
— |
0.5 |
16 |
| Four Crank Capacitor |
Four crank reload maximum. |
Adhesive (3), Aluminum (7), Gear (5), Oil (4), Screw (5) |
Rank 1: Science! |
0.5 |
17 |
| Five Crank Capacitor |
Five crank reload maximum. |
Adhesive (4), Aluminum (8), Gear (6), Oil (5), Screw (6) |
Rank 2: Science! |
0.5 |
18 |
| Six Crank Capacitor |
Six crank reload maximum. |
Adhesive (5), Aluminum (9), Gear (7), Oil (6), Screw (7) |
Rank 3: Science! |
0.5 |
19 |
| Barrel |
| Short Barrel |
Standard. |
Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) |
— |
0.5 |
15 |
| Extended Short Barrel |
Improved range. (No muzzle slot.) |
Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) |
— |
0.5 |
16 |
| Bracketed Short Barrel |
Improved range. |
Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) |
— |
0.5 |
17 |
| Long Barrel |
Better range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. |
Adhesive (3), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) |
Rank 1: Science! |
0.5 |
18 |
| Extended Long Barrel |
Superior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. (No muzzle slot.) |
Adhesive (4), Circuitry (3), Fiber Optics (3), Glass (3), Plastic (5), Screw (3) |
Rank 1: Science! |
0.5 |
19 |
| Bracketed Long Barrel |
Superior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. |
Adhesive (5), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) |
Rank 1: Science! |
0.5 |
20 |
| Grip |
| Short Stock |
Standard. |
Adhesive (3), Screw (6), Wood (7) |
— |
0.5 |
15 |
| Full Stock |
Better recoil. |
Adhesive (5), Screw (7), Wood (10) |
— |
0.5 |
16 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (2), Steel (2) |
— |
0.5 |
15 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (1), Glass (1), Screw (1), Steel (1) |
— |
0.5 |
16 |
| Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (2), Glass (3), Nuclear Material (2), Screw (2), Steel (3) |
— |
0.5 |
17 |
| Medium Scope |
Better magnification. Superior sighted accuracy. |
Adhesive (3), Aluminum (4), Glass (3), Screw (2) |
Rank 1: Gun Nut |
0.5 |
19 |
| Long Scope |
Superior magnification and sighted accuracy. |
Adhesive (3), Aluminum (5), Glass (3), Screw (3) |
Rank 1: Gun Nut |
0.5 |
20 |
| Long Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (4), Silver (6) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
21 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (4), Glass (3), Nuclear Material (2), Screw (3), Silver (4) |
Rank 1: Gun Nut, Rank 1: Science! |
0.5 |
22 |
| Medium Night Vision Scope |
Night vision. Better magnification. Superior sighted accuracy. |
Adhesive (5), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (3), Screw (4), Silver (5) |
Rank 1: Gun Nut, Rank 1: Science! |
0.5 |
23 |
| Short Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (7), Circuitry (3), Crystal (4), Fiber Optics (3), Nuclear Material (4), Screw (5), Silver (8) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
23 |
| Long Recon Scope |
Tracks targets. Superior magnification and sighted accuracy. |
Adhesive (7), Circuitry (3), Crystal (4), Fiber Optics (3), Nuclear Material (4), Screw (5), Silver (8) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
24 |
| Glow Sights |
Improved focus and better sighted accuracy. |
Adhesive (2), Nuclear Material (1), Steel (2) |
— |
0.5 |
25 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Beam Splitter |
Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. |
Adhesive (1), Glass (2), Plastic (2), Screw (2), Silver (2) |
Rank 1: Science! |
0.5 |
15 |
| Beam Focuser |
Better range, accuracy, and recoil. |
Adhesive (2), Glass (2), Plastic (4), Screw (2), Silver (2) |
Rank 1: Science! |
0.5 |
16 |
| Gyro Compensating Lens |
Superior recoil. Reduced range. |
Adhesive (2), Circuitry (2), Glass (3), Plastic (5), Screw (2), Silver (3), Spring (2) |
Rank 1: Science! |
0.5 |
17 |
| Minigun |
| Barrel |
| Standard Barrel |
Standard. |
Adhesive (4), Gear (9), Oil (6), Screw (8), Spring (8), Steel (12) |
— |
0.5 |
80 |
| Accelerated Barrel |
Improved damage and rate of fire. Inferior range and accuracy. |
Adhesive (8), Gear (16), Oil (8), Screw (10), Spring (10), Steel (13) |
Rank 3: Gun Nut |
0.5 |
81 |
| Tri Barrel |
Inferior rate of fire. Better damage, range, accuracy, and recoil. |
Adhesive (10), Aluminum (18), Gear (18), Oil (12), Screw (12), Spring (14) |
Rank 4: Gun Nut |
0.5 |
82 |
| Sights |
| Standard Sights |
Standard. |
Steel (2) |
— |
0.5 |
1 |
| Gunner Sight |
Better focus and sighted accuracy. |
Adhesive (6), Glass (4), Steel (6) |
— |
0.5 |
81 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Shredder |
Superior bash. Inferior range. |
Adhesive (4), Screw (5), Steel (7) |
Rank 2: Gun Nut |
0.5 |
80 |
| Missile Launcher |
| Barrel |
| Standard Barrel |
Standard. |
Adhesive (2), Screw (3), Steel (8) |
— |
0.5 |
1 |
| Triple Barrel |
Improved ammo capacity. |
Adhesive (8), Aluminum (12), Screw (6) |
Rank 2: Gun Nut |
0.5 |
101 |
| Quad Barrel |
Improved ammo capacity. |
Adhesive (10), Aluminum (16), Screw (8) |
Rank 3: Gun Nut |
0.5 |
102 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (2) |
— |
0.5 |
1 |
| Scope |
Superior magnification and sighted accuracy. |
Adhesive (4), Glass (4), Screw (2), Steel (4) |
Rank 2: Gun Nut |
0.5 |
101 |
| Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (5), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (3), Glass (5), Nuclear Material (5), Screw (4) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
102 |
| Targeting Computer |
Locks onto target. Fire and forget. |
Adhesive (6), Aluminum (10), Circuitry (5), Fiber Optics (4), Nuclear Material (6), Screw (4) |
Rank 4: Gun Nut, Rank 2: Science! |
0.5 |
103 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Bayonet |
Better bash. |
Adhesive (2), Screw (2), Steel (3) |
— |
0.5 |
100 |
| Stabilizer |
Better accuracy and recoil. Reduced range. |
Adhesive (4), Aluminum (5) |
Rank 2: Gun Nut |
0.5 |
101 |
| Pipe Bolt-Action |
| Receiver |
| Standard Receiver |
Standard. |
Gear (1), Oil (2), Screw (1), Steel (2) |
— |
0.5 |
5 |
| Light Frame Receiver |
Lighter weight. Reduced damage. |
Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (2) |
— |
0.5 |
6 |
| Heavy Frame Receiver |
Heavier weight. Improved damage. |
Adhesive (2), Gear (1), Oil (2), Screw (1), Steel (3) |
— |
0.5 |
7 |
| Tuned Receiver |
Improved rate of fire. |
Adhesive (2), Oil (2), Screw (2), Spring (2), Steel (3) |
— |
0.5 |
8 |
| Calibrated Receiver |
Better critical shot damage. |
Adhesive (3), Gear (2), Oil (2), Screw (3), Steel (4) |
— |
0.5 |
9 |
| Hardened Receiver |
Better damage. |
Adhesive (3) Gear (2), Oil (2), Screw (1), Steel (4) |
— |
0.5 |
10 |
| Powerful Receiver |
Superior damage. |
Adhesive (3) Gear (3), Oil (3), Screw (3), Steel (4) |
Rank 1: Gun Nut |
0.5 |
11 |
| Calibrated Powerful Receiver |
Superior damage. Better critical shot damage and accuracy. |
Adhesive (4), Aluminum (5), Gear (2), Oil (3), Screw (4) |
Rank 2: Gun Nut |
0.5 |
12 |
| .38 Receiver |
Reduced damage. Changes ammo type .38 Caliber. |
Adhesive (4), Aluminum (6), Gear (2), Oil (3), Screw (4) |
Rank 2: Gun Nut |
0.5 |
13 |
| .50 Receiver |
Exceptional damage. Changes ammo type to .50 Caliber. Improved rate of fire. |
Adhesive (4), Aluminum (6), Gear (2), Oil (3), Screw (4) |
Rank 2: Gun Nut |
0.5 |
14 |
| Barrel |
| Stub Barrel |
Improved hip-fire accuracy. Inferior range and sighted accuracy. |
Screw (1), Steel (1) |
— |
0.5 |
5 |
| Short Barrel |
Standard. |
Adhesive (1), Screw (1), Steel (2) |
— |
0.5 |
6 |
| Short Light Barrel |
Improved hip-fire accuracy. |
Adhesive (2), Copper (2), Screw (1) |
— |
0.5 |
7 |
| Long Barrel |
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
Adhesive (2), Screw (2), Steel (4) |
— |
0.5 |
8 |
| Long Light Barrel |
Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. |
Adhesive (3), Aluminum (5), Copper (4), Screw (3) |
Rank 1: Gun Nut |
0.5 |
9 |
| Short Ported Barrel |
Superior recoil. |
Adhesive (3), Copper (5), Screw (3), Steel (3) |
Rank 1: Gun Nut |
0.5 |
10 |
| Long Ported Barrel |
Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. |
Adhesive (4), Aluminum (4), Copper (5), Screw (3) |
Rank 1: Gun Nut |
0.5 |
11 |
| Long Finned Barrel |
No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
Adhesive (5), Aluminum (3), Copper (6), Screw (4) |
Rank 2: Gun Nut |
0.5 |
12 |
| Grip |
| Standard Grip |
Standard. |
Screw (1), Steel (1) |
— |
0.5 |
5 |
| Comfort Grip |
Improved recoil and hip-fire accuracy. |
Adhesive (1), Screw (1), Steel (1) |
— |
0.5 |
6 |
| Standard Stock |
Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. |
Adhesive (3), Copper (4), Screw (3) |
— |
0.5 |
7 |
| Sharpshooter's Grip |
Better recoil and hip-fire accuracy. |
Adhesive (2), Cork (1), Rubber (1), Screw (2), Wood (3) |
Rank 1: Gun Nut |
0.5 |
8 |
| Marksman's Stock |
Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. |
Adhesive (4), Copper (5), Cork (2), Rubber (3), Screw (3) |
Rank 1: Gun Nut |
0.5 |
9 |
| Recoil Compensating Stock |
Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. |
Adhesive (5), Copper (6), Cork (2), Rubber (4), Screw (4) |
Rank 2: Gun Nut |
0.5 |
10 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (1) |
— |
0.5 |
5 |
| Glow Sights |
Improved focus and better sighted accuracy. |
Adhesive (2), Nuclear Material (1), Steel (2) |
— |
0.5 |
6 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (1), Glass (1), Screw (1), Steel (1) |
— |
0.5 |
7 |
| Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (3), Screw (2) |
— |
0.5 |
8 |
| Glow Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (3), Nuclear Material (1), Screw (2) |
— |
0.5 |
10 |
| Medium Scope |
Better magnification. Superior sighted accuracy. |
Adhesive (2), Aluminum (3), Glass (2), Screw (1) |
Rank 1: Gun Nut |
0.5 |
11 |
| Long Scope |
Superior magnification and sighted accuracy. |
Adhesive (3), Aluminum (4), Glass (4), Screw (2) |
Rank 1: Gun Nut |
0.5 |
12 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (3), Glass (2), Nuclear Material (1), Screw (2), Silver (2) |
Rank 1: Gun Nut, Rank 1: Science! |
0.5 |
13 |
| Medium Night Vision Scope |
Night vision. Better magnification. Superior sighted accuracy. |
Adhesive (5), Circuitry (1), Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (2), Silver (3) |
Rank 1: Gun Nut, Rank 1: Science! |
0.5 |
14 |
| Long Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (3), Screw (3), Silver (4) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
15 |
| Short Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
15 |
| Long Recon Scope |
Tracks targets. Superior magnification and sighted accuracy. |
Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
16 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Small Bayonet |
Better bash. Reduced range. |
Adhesive (1), Screw (1), Steel (3) |
— |
0.5 |
5 |
| Large Bayonet |
Superior bash. Inferior range. |
Adhesive (2), Screw (2), Steel (4) |
— |
0.5 |
6 |
| Compensator |
Improved per-shot recoil. Improved recoil control. Reduced range. |
Adhesive (3), Screw (2), Steel (3) |
Rank 1: Gun Nut |
0.5 |
7 |
| Muzzle Brake |
Exceptional recoil control. Better per-shot recoil. Inferior range. |
Adhesive (3), Screw (3), Steel (4) |
Rank 1: Gun Nut |
0.5 |
8 |
| Suppressor |
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. |
Adhesive (4), Aluminum (5), Plastic (4), Screw (4) |
Rank 2: Gun Nut |
0.5 |
9 |
| Pipe Gun |
| Receiver |
| Standard Receiver |
Standard. |
Gear (1), Oil (2), Screw (1), Steel (2) |
— |
0.5 |
5 |
| Light Frame Receiver |
Lighter weight. Reduced damage. |
Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (2) |
— |
0.5 |
6 |
| Heavy Frame Receiver |
Heavier weight. Improved damage. |
Adhesive (1), Gear (2), Oil (2), Screw (2), Steel (3) |
— |
0.5 |
7 |
| Calibrated Receiver |
Better critical shot damage. |
Adhesive (2), Gear (2), Oil (2), Screw (2), Steel (4) |
— |
0.5 |
9 |
| Hardened Receiver |
Better damage. |
Adhesive (2), Gear (2), Oil (2), Screw (3), Steel (4) |
— |
0.5 |
10 |
| Automatic Receiver |
Improved rate of fire. Inferior damage and range. |
Adhesive (3), Gear (2), Oil (3), Screw (3), Steel (4) |
— |
0.5 |
11 |
| Armor Piercing Automatic Receiver |
Improved rate of fire and armor penetration. Reduced range. Inferior damage. |
Adhesive (3), Gear (2), Oil (3), Screw (3), Steel (4) |
Rank 1: Gun Nut |
0.5 |
12 |
| Hair Trigger Receiver |
More sensitive trigger. Better rate of fire. |
Adhesive (4), Oil (3), Screw (2), Spring (3), Steel (5) |
Rank 1: Gun Nut |
0.5 |
13 |
| Powerful Receiver |
Superior damage. |
Adhesive (4), Aluminum (5), Gear (3), Oil (3), Screw (3) |
Rank 1: Gun Nut |
0.5 |
13 |
| Hardened Automatic Receiver |
Improved rate of fire. Reduced damage. Inferior range. |
Adhesive (3), Gear (3), Oil (3), Screw (4), Steel (5) |
Rank 1: Gun Nut |
0.5 |
14 |
| Rapid Automatic Receiver |
Superior rate of fire. Inferior Range. Inferior damage. |
Adhesive (4), Aluminum (5), Gear (4), Oil (3), Screw (4) |
Rank 2: Gun Nut |
0.5 |
15 |
| Calibrated Powerful Receiver |
Superior damage. Better critical shot damage and accuracy. |
Adhesive (5), Aluminum (6), Gear (4), Oil (4), Screw (4) |
Rank 2: Gun Nut |
0.5 |
16 |
| Hardened Piercing Auto Receiver |
Improved rate of fire and armor penetration. Reduced damage and range. |
Adhesive (4), Aluminum (6), Gear (5), Oil (4), Screw (5) |
Rank 2: Gun Nut |
0.5 |
17 |
| Powerful Automatic Receiver |
Improved damage and rate of fire. Inferior Range. |
Adhesive (6), Aluminum (7), Gear (5), Oil (6), Screw (5) |
Rank 2: Gun Nut |
0.5 |
18 |
| .45 Receiver |
Exceptional damage. Changes ammo type to .45 Caliber. More sensitive trigger. Better rate of fire. |
Adhesive (6), Aluminum (7), Gear (5), Oil (5), Screw (6) |
Rank 2: Gun Nut |
0.5 |
19 |
| Barrel |
| Stub Barrel |
Improved hip-fire accuracy. Inferior range and sighted accuracy. |
Screw (1), Steel (1) |
— |
0.5 |
5 |
| Short Barrel |
Standard. |
Adhesive (1), Screw (1), Steel (2) |
— |
0.5 |
6 |
| Short Light Barrel |
Improved hip-fire accuracy. |
Adhesive (2), Copper (2), Screw (1) |
— |
0.5 |
7 |
| Long Barrel |
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
Adhesive (2), Screw (2), Steel (4) |
— |
0.5 |
8 |
| Long Light Barrel |
Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. |
Adhesive (3), Copper (4), Screw (3) |
Rank 1: Gun Nut |
0.5 |
9 |
| Short Ported Barrel |
Superior recoil. |
Adhesive (3), Copper (5), Screw (3) |
Rank 1: Gun Nut |
0.5 |
10 |
| Long Ported Barrel |
Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. |
Adhesive (4), Copper (5), Screw (3) |
Rank 1: Gun Nut |
0.5 |
11 |
| Long Finned Barrel |
No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
Adhesive (5), Aluminum (3), Copper (6), Screw (4) |
Rank 2: Gun Nut |
0.5 |
12 |
| Grip |
| Standard Grip |
Standard. |
Screw (1), Steel (1) |
— |
0.5 |
5 |
| Comfort Grip |
Improved recoil and hip-fire accuracy. |
Adhesive (1) Screw (1), Steel (2) |
— |
0.5 |
6 |
| Standard Stock |
Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. |
Adhesive (3), Copper (4), Screw (3) |
— |
0.5 |
7 |
| Sharpshooter's Grip |
Better recoil and hip-fire accuracy. |
Adhesive (2), Cork (1), Rubber (1), Screw (2), Wood (3) |
Rank 1: Gun Nut |
0.5 |
8 |
| Marksman's Stock |
Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. |
Adhesive (4), Copper (5), Cork (2), Rubber (3), Screw (3) |
Rank 1: Gun Nut |
0.5 |
9 |
| Recoil Compensating Stock |
Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. |
Adhesive (5), Copper (6), Cork (2), Rubber (4), Screw (4) |
Rank 2: Gun Nut |
0.5 |
10 |
| Mag |
| Standard Magazine |
Standard. |
Spring (1), Steel (1) |
— |
0.5 |
5 |
| Large Magazine |
Superior ammo capacity. Inferior reload speed. |
Adhesive (1), Screw (1), Spring (2), Steel (2) |
— |
0.5 |
6 |
| Quick Eject Mag |
Superior reload speed. |
Adhesive (3), Oil (2), Screw (3), Spring (2), Steel (4) |
— |
0.5 |
7 |
| Drum Magazine |
Exceptional ammo capacity. Inferior reload speed. |
Adhesive (2), Screw (2), Spring (3), Steel (4) |
Rank 1: Gun Nut |
0.5 |
8 |
| Large Quick Eject Mag |
Superior ammo capacity. Improved reload speed. |
Adhesive (3), Oil (3), Screw (2), Spring (4), Steel (5) |
Rank 1: Gun Nut |
0.5 |
9 |
| Quick Eject Drum Mag |
Exceptional ammo capacity. Improved reload speed. |
Adhesive (4), Aluminum (6), Oil (3), Screw (3), Spring (4) |
Rank 2: Gun Nut |
0.5 |
10 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (1) |
— |
0.5 |
5 |
| Glow Sights |
Improved focus and better sighted accuracy. |
Adhesive (1), Nuclear Material (1), Steel (1) |
— |
0.5 |
6 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (1), Glass (1), Screw (1), Steel (1) |
— |
0.5 |
7 |
| Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (3), Screw (2) |
— |
0.5 |
8 |
| Glow Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (3), Nuclear Material (1), Screw (2) |
— |
0.5 |
10 |
| Medium Scope |
Better magnification. Superior sighted accuracy. |
Adhesive (2), Aluminum (3), Glass (2), Screw (1) |
Rank 1: Gun Nut |
0.5 |
11 |
| Long Scope |
Superior magnification and sighted accuracy. |
Adhesive (3), Aluminum (4), Glass (4), Screw (2) |
Rank 1: Gun Nut |
0.5 |
12 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (3), Glass (2), Nuclear Material (1), Screw (2), Silver (2) |
Rank 1: Gun Nut, Rank 1: Science! |
0.5 |
13 |
| Medium Night Vision Scope |
Night vision. Better magnification. Superior sighted accuracy. |
Adhesive (5), Circuitry (1), Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (3), Silver (3) |
Rank 1: Gun Nut, Rank 1: Science! |
0.5 |
14 |
| Long Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (3), Screw (3), Silver (4) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
15 |
| Short Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
15 |
| Long Recon Scope |
Tracks targets. Superior magnification and sighted accuracy. |
Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
16 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Small Bayonet |
Better bash. Reduced range. |
Adhesive (1), Screw (1), Steel (3) |
— |
0.5 |
5 |
| Large Bayonet |
Superior bash. Inferior range. |
Adhesive (2), Screw (2), Steel (4) |
— |
0.5 |
6 |
| Compensator |
Improved per-shot recoil. Improved recoil control. Reduced range. |
Adhesive (3), Screw (2), Steel (3) |
Rank 1: Gun Nut |
0.5 |
7 |
| Muzzle Brake |
Exceptional recoil control. Better per-shot recoil. Inferior range. |
Adhesive (3), Screw (3), Steel (4) |
Rank 1: Gun Nut |
0.5 |
8 |
| Suppressor |
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. |
Adhesive (4), Aluminum (5), Plastic (4), Screw (4) |
Rank 2: Gun Nut |
0.5 |
9 |
| Pipe Revolver |
| Receiver |
| Standard Receiver |
Standard. |
Gear (1), Oil (2), Screw (1), Steel (2) |
— |
0.5 |
10 |
| Light Frame Receiver |
Lighter weight. Reduced damage. |
Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (2) |
— |
0.5 |
11 |
| Heavy Frame Receiver |
Heavier weight. Improved damage. |
Adhesive (1), Gear (1), Oil (2), Screw (2), Steel (3) |
— |
0.5 |
12 |
| Calibrated Receiver |
Better critical shot damage. |
Adhesive (3), Gear (3), Oil (2), Screw (3), Steel (3) |
— |
0.5 |
14 |
| Hardened Receiver |
Better damage. |
Adhesive (3), Gear (4), Oil (3), Screw (3), Steel (4) |
— |
0.5 |
15 |
| Powerful Receiver |
Superior damage. |
Adhesive (3), Aluminum (4), Gear (3), Oil (3), Screw (4) |
Rank 2: Gun Nut |
0.5 |
16 |
| Calibrated Powerful Receiver |
Superior damage. Better critical shot damage and accuracy. |
Adhesive (4), Aluminum (5), Gear (3), Oil (3), Screw (4) |
Rank 3: Gun Nut |
0.5 |
17 |
| .38 Receiver |
Reduced damage. Changes ammo type to .38 Caliber. |
Adhesive (4), Aluminum (6), Gear (4), Oil (3), Screw (5) |
Rank 3: Gun Nut |
0.5 |
18 |
| .308 Receiver |
Exceptional damage. Changes ammo type to .308 Caliber. Improved rate of fire. |
Adhesive (4), Aluminum (6), Gear (4), Oil (3), Screw (5) |
Rank 3: Gun Nut |
0.5 |
19 |
| Barrel |
| Stub Barrel |
Improved hip-fire accuracy. Inferior range and sighted accuracy. |
Screw (1), Steel (1) |
— |
0.5 |
10 |
| Short Barrel |
Standard. |
Adhesive (1), Screw (1), Steel (2) |
— |
0.5 |
11 |
| Short Light Barrel |
Improved hip-fire accuracy. |
Adhesive (2), Copper (2), Screw (1) |
— |
0.5 |
12 |
| Long Barrel |
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
Adhesive (2), Screw (2), Steel (4) |
— |
0.5 |
13 |
| Long Light Barrel |
Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. |
Adhesive (3), Copper (4), Screw (3) |
Rank 1: Gun Nut |
0.5 |
14 |
| Short Ported Barrel |
Superior recoil. |
Adhesive (3), Copper (5), Screw (3) |
Rank 2: Gun Nut |
0.5 |
15 |
| Long Ported Barrel |
Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. |
Adhesive (4), Copper (5), Screw (3) |
Rank 2: Gun Nut |
0.5 |
16 |
| Long Finned Barrel |
No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
Adhesive (5), Aluminum (3), Copper (6), Screw (4) |
Rank 2: Gun Nut |
0.5 |
17 |
| Grip |
| Standard Grip |
Standard. |
Screw (1), Steel (1) |
— |
0.5 |
10 |
| Comfort Grip |
Improved recoil and hip-fire accuracy. |
Adhesive (1), Screw (1), Steel (1) |
— |
0.5 |
11 |
| Standard Stock |
Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. |
Adhesive (3), Copper (4), Screw (3) |
— |
0.5 |
12 |
| Sharpshooter's Grip |
Better recoil and hip-fire accuracy. |
Adhesive (2), Cork (1), Rubber (1), Screw (2), Wood (3) |
Rank 1: Gun Nut |
0.5 |
13 |
| Marksman's Stock |
Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. |
Adhesive (4), Copper (5), Cork (2), Rubber (3), Screw (3) |
Rank 2: Gun Nut |
0.5 |
14 |
| Recoil Compensating Stock |
Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. |
Adhesive (5), Copper (6), Cork (2), Rubber (4), Screw (4) |
Rank 3: Gun Nut |
0.5 |
15 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (1) |
— |
0.5 |
10 |
| Glow Sights |
Improved focus and better sighted accuracy. |
Adhesive (1), Nuclear Material (1), Steel (1) |
— |
0.5 |
11 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (1), Glass (1), Screw (1), Steel (1) |
— |
0.5 |
12 |
| Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (3), Screw (2) |
— |
0.5 |
13 |
| Glow Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (3), Nuclear Material (1), Screw (2) |
— |
0.5 |
14 |
| Medium Scope |
Better magnification. Superior sighted accuracy. |
Adhesive (2), Aluminum (3), Glass (2), Screw (1) |
Rank 1: Gun Nut |
0.5 |
16 |
| Long Scope |
Superior magnification and sighted accuracy. |
Adhesive (3), Aluminum (4), Glass (4), Screw (2) |
Rank 2: Gun Nut |
0.5 |
17 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (3), Glass (2), Nuclear Material (1), Screw (2), Silver (2) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
18 |
| Medium Night Vision Scope |
Night vision. Better magnification. Superior sighted accuracy. |
Adhesive (5), Circuitry (1), Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (3), Silver (3) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
19 |
| Long Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (3), Screw (3) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
20 |
| Short Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
20 |
| Long Recon Scope |
Tracks targets. Superior magnification and sighted accuracy. |
Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
21 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Small Bayonet |
Better bash. Reduced range. |
Adhesive (1), Screw (1), Steel (3) |
— |
0.5 |
10 |
| Large Bayonet |
Superior bash. Inferior range. |
Adhesive (2), Screw (2), Steel (4) |
— |
0.5 |
11 |
| Compensator |
Improved per-shot recoil. Improved recoil control. Reduced range. |
Adhesive (3), Screw (2), Steel (3) |
Rank 1: Gun Nut |
0.5 |
12 |
| Muzzle Brake |
Exceptional recoil control. Better per-shot recoil. Inferior range. |
Adhesive (3), Aluminum (4), Screw (3) |
Rank 2: Gun Nut |
0.5 |
13 |
| Suppressor |
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. |
Adhesive (4), Aluminum (5), Plastic (4), Screw (4) |
Rank 3: Gun Nut |
0.5 |
14 |
| Plasma Gun |
| Receiver |
| Standard Capacitor |
Standard. |
Adhesive (1), Circuitry (2), Crystal (2), Nuclear Material (2), Screw (4), Steel (7) |
— |
0.5 |
30 |
| Beta Wave Tuner |
Adds burning damage. Improved range. |
Adhesive (2), Circuitry (3), Crystal (3), Nuclear Material (3), Screw (4), Steel (7) |
— |
0.5 |
31 |
| Boosted Capacitor |
Improved damage. Reduced ammo capacity. |
Adhesive (3), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (1), Steel (8) |
— |
0.5 |
32 |
| Photon Exciter |
Improved critical shot damage and accuracy. |
Adhesive (2), Circuitry (3), Crystal (2), Nuclear Material (3), Screw (4), Steel (7) |
— |
0.5 |
33 |
| Photon Agitator |
Superior critical shot damage. Better accuracy and ammo capacity. |
Adhesive (4), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (2), Steel (8) |
Rank 2: Science! |
0.5 |
34 |
| Gamma Wave Emitter |
Adds better burning damage. Better range and ammo capacity. |
Adhesive (5), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (3), Steel (8) |
Rank 2: Science! |
0.5 |
35 |
| Maximized Capacitor |
Better damage. |
Adhesive (6), Aluminum (8), Circuitry (8), Crystal (6), Gold (1), Nuclear Material (6), Screw (4) |
Rank 2: Science! |
0.5 |
36 |
| Boosted Photon Agitator |
Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. |
Adhesive (6), Aluminum (8), Circuitry (8), Crystal (6), Gold (2), Nuclear Material (6), Screw (4) |
Rank 3: Science! |
0.5 |
37 |
| Boosted Gamma Wave Emitter |
Adds better burning damage. Superior ammo capacity. Better range. Improved damage. |
Adhesive (7), Aluminum (8), Circuitry (8), Crystal (6), Gold (3), Nuclear Material (6), Screw (4) |
Rank 3: Science! |
0.5 |
38 |
| Overcharged Capacitor |
Superior damage. Improved ammo capacity. |
Adhesive (8), Aluminum (11), Circuitry (10), Crystal (8), Gold (4), Nuclear Material (8), Screw (4) |
Rank 4: Science! |
0.5 |
39 |
| Barrel |
| Short Barrel |
Standard. |
Adhesive (1), Circuitry (1), Fiber Optics (1), Glass (2), Screw (2), Steel (3) |
— |
0.5 |
30 |
| Splitter |
Fires multiple projectiles. Improved damage. Poor accuracy. |
Adhesive (2), Circuitry (2), Fiber Optics (1), Glass (3), Screw (4), Steel (6) |
— |
0.5 |
31 |
| Automatic Barrel |
Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. |
Adhesive (2), Circuitry (3), Crystal (4), Fiber Optics (2), Gear (5), Oil (2), Screw (5), Silver (2), Steel (8) |
Rank 1: Science! |
0.5 |
32 |
| Sniper Barrel |
Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. |
Adhesive (3), Circuitry (4), Crystal (5), Fiber Optics (3), Screw (6), Silver (3), Steel (11) |
Rank 2: Science! |
0.5 |
33 |
| Flamer Barrel |
Flame-thrower conversion. |
Adhesive (3), Circuitry (4), Crystal (5), Fiber Optics (3), Screw (6), Silver (5), Steel (11) |
Rank 2: Science! |
0.5 |
34 |
| Improved Short Barrel |
Improved damage. |
Adhesive (4), Aluminum (3), Circuitry (3), Crystal (4), Fiber Optics (1), Screw (3), Silver (4) |
Rank 2: Science! |
0.5 |
35 |
| Improved Splitter |
Fires multiple projectiles. Better damage. Poor accuracy. |
Adhesive (5), Aluminum (6), Circuitry (4), Crystal (5), Fiber Optics (2), Screw (5), Silver (5) |
Rank 3: Science! |
0.5 |
36 |
| Improved Automatic Barrel |
Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. |
Adhesive (6), Aluminum (8), Circuitry (5), Crystal (3), Fiber Optics (4), Gear (8), Glass (6), Gold (4), Oil (2), Screw (6), Spring (6) |
Rank 3: Science! |
0.5 |
32 |
| Improved Sniper Barrel |
Exceptional damage. Superior range. Worse recoil. Poor ammo capacity and hip-fire accuracy. |
Adhesive (6), Aluminum (11), Circuitry (6), Crystal (8), Fiber Optics (6), Gold (5), Screw (7) |
Rank 3: Science! |
0.5 |
33 |
| Grip |
| Standard Grip |
Standard. |
Adhesive (1), Screw (2), Steel (3) |
— |
0.5 |
30 |
| Comfort Grip |
Improved recoil and hip-fire accuracy. |
Adhesive (2), Plastic (4), Screw (3) |
— |
0.5 |
31 |
| Standard Stock |
Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. |
Adhesive (5), Screw (7), Steel (1) |
Rank 2: Science! |
0.5 |
32 |
| Marksman's Stock |
Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. |
Adhesive (5), Fiberglass (10), Rubber (1), Screw (6), Spring (3) |
Rank 3: Science! |
0.5 |
33 |
| Recoil Compensating Stock |
Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. |
Adhesive (8), Aluminum (13), Rubber (2), Screw (10), Spring (8) |
Rank 3: Science! |
0.5 |
34 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (2) |
— |
0.5 |
30 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (2), Glass (1), Screw (2), Steel (3) |
— |
0.5 |
31 |
| Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) |
Rank 1: Science! |
0.5 |
32 |
| Medium Scope |
Better magnification. Superior sighted accuracy. |
Adhesive (3), Glass (2), Screw (2), Steel (4) |
Rank 2: Science! |
0.5 |
34 |
| Long Scope |
Superior magnification and sighted accuracy. |
Adhesive (4), Glass (4), Screw (4), Steel (5) |
Rank 2: Science! |
0.5 |
35 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (4), Aluminum (6), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) |
Rank 3: Science! |
0.5 |
36 |
| Medium Night Vision Scope |
Night vision. Better magnification. Superior sighted accuracy. |
Adhesive (4), Aluminum (7), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) |
Rank 3: Science! |
0.5 |
37 |
| Long Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (5), Aluminum (8), Circuitry (3), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) |
Rank 3: Science! |
0.5 |
38 |
| Short Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (6), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (5) |
Rank 4: Science! |
0.5 |
38 |
| Long Recon Scope |
Tracks targets. Superior magnification and sighted accuracy. |
Adhesive (6), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (5) |
Rank 4: Science! |
0.5 |
39 |
| Railway Rifle |
| Receiver |
| Standard Receiver |
Standard. |
Gear (4), Nuclear Material (4), Oil (6), Screw (4), Steel (8) |
— |
0.5 |
1 |
| Automatic Piston Receiver |
Improved rate of fire. Inferior Range. |
Adhesive (8), Aluminum (12), Gear (6), Nuclear Material (6), Oil (8), Screw (6) |
Rank 2: Gun Nut |
0.5 |
71 |
| Barrel |
| Short Barrel |
Standard. |
Screw (4), Steel (6) |
— |
0.5 |
70 |
| Long Barrel |
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
Adhesive (7), Aluminum (10), Fiberglass (8), Oil (4), Screw (6) |
— |
0.5 |
71 |
| Grip |
| Standard Stock |
Standard. |
Adhesive (6), Plastic (2), Screw (8), Steel (13) |
— |
0.5 |
70 |
| Recoil Compensating Stock |
Exceptional recoil. |
Adhesive (10), Aluminum (14), Rubber (3), Screw (12), Spring (11) |
Rank 3: Gun Nut |
0.5 |
71 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (2) |
— |
0.5 |
1 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (2), Glass (2), Screw (2), Steel (4) |
— |
0.5 |
71 |
| Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (3), Aluminum (4), Fiber Optics (2), Glass (2), Nuclear Material (2), Screw (2) |
— |
0.5 |
72 |
| Medium Scope |
Better magnification. Superior sighted accuracy. |
Adhesive (3), Glass (3), Screw (2), Steel (5) |
Rank 3: Gun Nut |
0.5 |
74 |
| Long Scope |
Superior magnification and sighted accuracy. |
Adhesive (4), Glass (5), Screw (2), Steel (6) |
Rank 3: Gun Nut |
0.5 |
75 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (4), Aluminum (4), Circuitry (2), Fiber Optics (3), Glass (3), Nuclear Material (2), Screw (2), Silver (2) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
76 |
| Medium Night Vision Scope |
Night vision. Better magnification. Superior sighted accuracy. |
Adhesive (4), Aluminum (5), Circuitry (3), Fiber Optics (5), Glass (5), Nuclear Material (4), Screw (2), Silver (2) |
Rank 3: Gun Nut, Rank 1: Science! |
0.5 |
77 |
| Long Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (5), Aluminum (6), Circuitry (5), Fiber Optics (6), Glass (6), Gold (2), Nuclear Material (6), Screw (2) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
78 |
| Short Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (6), Aluminum (6), Circuitry (6), Crystal (8), Fiber Optics (8), Gold (3), Nuclear Material (7), Screw (3) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
78 |
| Long Recon Scope |
Tracks targets. Superior magnification and sighted accuracy. |
Adhesive (6), Aluminum (6), Circuitry (6), Crystal (8), Fiber Optics (8), Gold (3), Nuclear Material (7), Screw (3) |
Rank 4: Gun Nut, Rank 1: Science! |
0.5 |
79 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Large Bayonet |
Superior bash. Inferior range. |
Adhesive (6), Plastic (5), Screw (6), Steel (8) |
— |
0.5 |
70 |
| Submachine Gun |
| Receiver |
| Standard Receiver |
Standard. |
Adhesive (2), Gear (4), Oil (6), Screw (4), Steel (6) |
— |
0.5 |
15 |
| Armor Piercing Receiver |
Improved armor penetration and range. |
Adhesive (3), Gear (4), Oil (6), Screw (5), Steel (4) |
Rank 1: Gun Nut |
0.5 |
16 |
| Hardened Receiver |
Better damage. |
Adhesive (4), Gear (4), Oil (6), Screw (4), Steel (5) |
Rank 1: Gun Nut |
0.5 |
17 |
| Rapid Receiver |
Superior rate of fire. |
Adhesive (4), Aluminum (5), Gear (5), Oil (7), Spring (6) |
Rank 2: Gun Nut |
0.5 |
18 |
| Hardened Piercing Receiver |
Better damage. Improved armor penetration and range. |
Adhesive (4), Aluminum (6), Gear (6), Oil (6), Screw (7) |
Rank 2: Gun Nut |
0.5 |
19 |
| Powerful Receiver |
Superior damage. |
Adhesive (5), Aluminum (6), Gear (6), Oil (7), Screw (5) |
Rank 2: Gun Nut |
0.5 |
20 |
| Barrel |
| Standard Barrel |
Standard. |
Adhesive (1), Screw (3), Steel (3) |
— |
0.5 |
15 |
| Short Light Barrel |
Improved hip-fire accuracy. |
Adhesive (2), Aluminum (3), Screw (3) |
— |
0.5 |
16 |
| Grip |
| Short Stock |
Standard. |
Adhesive (2), Screw (5), Wood (5) |
— |
0.5 |
15 |
| Full Stock |
Better recoil. |
Adhesive (4), Screw (6), Steel (6) |
Rank 1: Gun Nut |
0.5 |
16 |
| Recoil Compensating Stock |
Exceptional recoil. |
Adhesive (6), Aluminum (7), Rubber (3), Screw (8), Spring (6) |
Rank 2: Gun Nut |
0.5 |
17 |
| Mag |
| Medium Magazine |
Standard. |
Adhesive (1), Screw (3), Spring (3), Steel (3) |
— |
0.5 |
1 |
| Large Drum |
Superior ammo capacity. Inferior reload speed. |
Adhesive (2), Screw (4), Spring (5), Steel (5) |
— |
0.5 |
16 |
| Medium Quick Eject Drum |
Better reload speed. |
Adhesive (2), Oil (3), Screw (3), Spring (6), Steel (3) |
Rank 1: Gun Nut |
0.5 |
17 |
| Large Quick Eject Drum |
Superior ammo capacity. Improved reload speed. |
Adhesive (3), Aluminum (5), Oil (5), Screw (4), Spring (8) |
Rank 2: Gun Nut |
0.5 |
18 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (1) |
— |
0.5 |
1 |
| Glow Sights |
Improved focus and better sighted accuracy. |
Adhesive (1), Nuclear Material (1), Steel (1) |
— |
0.5 |
16 |
| Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (1), Screw (1) |
— |
0.5 |
17 |
| Muzzle |
| No Muzzle |
— |
— |
— |
— |
— |
| Compensator |
Improved per-shot recoil. Improved recoil control. Reduced range. |
Adhesive (3), Steel (2) |
Rank 1: Gun Nut |
0.5 |
15 |
| Muzzle Brake |
Exceptional recoil control. Better per-shot recoil. Inferior range. |
Adhesive (4), Steel (2) |
Rank 1: Gun Nut |
0.5 |
16 |
| Suppressor |
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. |
Adhesive (5), Aluminum (3), Plastic (3), Screw (2) |
Rank 2: Gun Nut |
0.5 |
17 |
| Syringer |
| Barrel |
| Stub Barrel |
Improved hip-fire accuracy. Inferior range and sighted accuracy. |
Screw (1), Steel (1) |
— |
0.5 |
30 |
| Short Barrel |
Standard. |
Adhesive (1), Copper (2), Screw (1) |
— |
0.5 |
31 |
| Long Barrel |
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. |
Adhesive (2), Copper (3), Screw (2) |
— |
0.5 |
32 |
| Grip |
| Standard Stock |
Standard. |
Adhesive (2), Screw (2), Steel (3) |
— |
0.5 |
32 |
| Marksman's Stock |
Superior recoil. Better aim with scopes. |
Adhesive (2), Copper (3), Cork (1), Rubber (1), Screw (2), Spring (2) |
— |
0.5 |
34 |
| Recoil Compensating Stock |
Exceptional recoil. |
Adhesive (3), Copper (4), Cork (2), Rubber (2), Screw (3), Spring (3) |
— |
0.5 |
35 |
| Sights |
| Standard Sights |
Standard. |
Adhesive (1), Steel (1) |
— |
0.5 |
1 |
| Glow Sights |
Improved focus and better sighted accuracy. |
Adhesive (2), Nuclear Material (1), Steel (2) |
— |
0.5 |
31 |
| Short Scope |
Improved magnification. Superior sighted accuracy. |
Adhesive (1), Glass (1), Screw (1), Steel (1) |
— |
0.5 |
32 |
| Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (1), Screw (2) |
— |
0.5 |
33 |
| Glow Reflex Sight |
Better focus and sighted accuracy. |
Adhesive (1), Nuclear Material (1), Screw (2) |
— |
0.5 |
31 |
| Medium Scope |
Better magnification. Superior sighted accuracy. |
Adhesive (2), Glass (2), Screw (1), Steel (2) |
Rank 1: Gun Nut |
0.5 |
36 |
| Long Scope |
Superior magnification and sighted accuracy. |
Adhesive (2), Glass (4), Screw (1), Steel (2) |
Rank 1: Gun Nut |
0.5 |
37 |
| Short Night Vision Scope |
Night vision. Improved magnification. Superior sighted accuracy. |
Adhesive (2), Glass (2), Nuclear Material (1), Screw (1), Silver (1) |
Rank 1: Gun Nut, Rank 1: Science! |
0.5 |
38 |
| Medium Night Vision Scope |
Night vision. Better magnification. Superior sighted accuracy. |
Adhesive (2), Circuitry 1, Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (1), Silver (1) |
Rank 1: Gun Nut, Rank 1: Science! |
0.5 |
39 |
| Long Night Vision Scope |
Night vision. Superior magnification and sighted accuracy. |
Adhesive (2), Circuitry (2), Fiber Optics (1), Glass (5), Nuclear Material (3), Screw (2) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
40 |
| Short Recon Scope |
Tracks targets. Improved magnification. Superior sighted accuracy. |
Adhesive (3), Circuitry (2), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (2) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
40 |
| Long Recon Scope |
Tracks targets. Superior magnification and sighted accuracy. |
Adhesive (3), Circuitry (2), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (2) |
Rank 2: Gun Nut, Rank 1: Science! |
0.5 |
41 |