Fallout 4 Guide INV Mods Charts
Gun Mods
Gun Mods
| Name | Description | Build With | Prerequisites | Weight (Loose) | Value (Loose) |
|---|---|---|---|---|---|
| .44 | |||||
| Receiver | |||||
| Standard Receiver | Standard. | Nuclear Material (1), Screw (2), Steel (2) | — | 0.5 | 25 |
| Hardened Receiver | Better damage. | Adhesive (3), Crystal (2), Nuclear Material (2), Screw (3), Steel (8) | — | 0.5 | 26 |
| Powerful Receiver | Superior damage. | Adhesive (5), Aluminum (10), Crystal (2), Nuclear Material (3), Screw (4) | Rank 3: Gun Nut | 0.5 | 27 |
| Advanced Receiver | Exceptional damage. Improved rate of fire. | Adhesive (6), Aluminum (12), Crystal (3), Nuclear Materials (4), Screw (5) | Rank 4: Gun Nut | 0.5 | 28 |
| Barrel | |||||
| Snubnose Barrel | Improved hip-fire accuracy. Inferior range and sighted accuracy. | Adhesive (1), Screw (2), Steel (2) | — | 0.5 | 25 |
| Standard Barrel | Standard. | Adhesive (3), Screw (4), Steel (6) | — | 0.5 | 26 |
| Bull Barrel | Improved hip-fire accuracy. | Adhesive (5), Aluminum (8), Screw (4) | Rank 3: Gun Nut | 0.5 | 27 |
| Grip | |||||
| Standard Grip | Standard. | Screw (4), Steel (6) | — | 0.5 | 25 |
| Comfort Grip | Improved recoil and hip-fire accuracy. | Adhesive (1), Screw (2), Steel (2) | — | 0.5 | 26 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (1) | — | 0.5 | 25 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (3), Glass (2), Screw (2), Steel (4) | — | 0.5 | 26 |
| Reflex Sight | Better focus and sighted accuracy. | Adhesive (4), Aluminum (6), Glass (4), Nuclear Material (3), Screw (3) | — | 0.5 | 27 |
| Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (6), Aluminum (8), Circuitry (3), Crystal (6), Fiber Optics (3), Nuclear Material (5), Screw (4) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 28 |
| 10mm | |||||
| Receiver | |||||
| Standard Receiver | Standard. | Gear (1), Oil (2), Screw (1), Steel (2) | — | 0.5 | 20 |
| Light Frame Receiver | Lighter weight. Reduced damage. | Adhesive (1), Aluminum (2), Gear (1), Oil (2), Screw (1) | — | 0.5 | 21 |
| Heavy Frame Receiver | Heavier weight. Improved damage. | Adhesive (2), Gear (2), Oil (2), Screw (2), Steel (3) | — | 0.5 | 22 |
| Calibrated Receiver | Better critical shot damage. | Adhesive (3), Gear (3), Oil (3), Screw (3), Steel (5) | — | 0.5 | 24 |
| Hardened Receiver | Better damage. | Adhesive (3), Gear (4), Oil (3), Screw (4), Steel (6) | — | 0.5 | 25 |
| Automatic Receiver | Improved rate of fire. Inferior damage and range. | Adhesive (4), Gear (5), Oil (3), Screw (4), Steel (6) | — | 0.5 | 26 |
| Armor Piercing Automatic Receiver | Improved rate of fire and armor penetration. Reduced range. Inferior damage. | Adhesive (4), Gear (5), Oil (3), Screw (4), Steel (5) | Rank 1: Gun Nut | 0.5 | 27 |
| Hair Trigger Receiver | More sensitive trigger. Better rate of fire. | Adhesive (5), Oil (5), Screw (5), Spring (6), Steel (7) | Rank 1: Gun Nut | 0.5 | 28 |
| Powerful Receiver | Superior damage. | Adhesive (5), Aluminum (7), Gear (5), Oil (5), Screw (5) | Rank 1: Gun Nut | 0.5 | 28 |
| Hardened Automatic Receiver | Improved rate of fire. Reduced damage. Inferior range. | Adhesive (4), Gear (5), Oil (3), Screw (5), Steel (6) | Rank 1: Gun Nut | 0.5 | 29 |
| Rapid Automatic Receiver | Superior rate of fire. Inferior Range. Inferior damage. | Adhesive (5), Aluminum (7), Gear (5), Oil (4), Screw (5) | Rank 2: Gun Nut | 0.5 | 30 |
| Calibrated Powerful Receiver | Superior damage. Better critical shot damage and accuracy. | Adhesive (3), Aluminum (3), Gear (2), Oil (3), Screw (2) | Rank 2: Gun Nut | 0.5 | 31 |
| Hardened Piercing Auto Receiver | Improved rate of fire and armor penetration. Reduced damage and range. | Adhesive (6), Aluminum (8), Gear (5), Oil (5), Screw (6) | Rank 2: Gun Nut | 0.5 | 32 |
| Advanced Receiver | Exceptional damage. More sensitive trigger. Better rate of fire. | Adhesive (6), Aluminum (9), Gear (6), Oil (6), Screw (6) | Rank 2: Gun Nut | 0.5 | 33 |
| Powerful Automatic Receiver | Improved damage and rate of fire. Inferior Range. | Adhesive (7), Aluminum (9), Gear (6), Oil (6), Screw (7) | Rank 3: Gun Nut | 0.5 | 34 |
| Barrel | |||||
| Short Barrel | Improved hip-fire accuracy. Inferior range and sighted accuracy. | Adhesive (1), Screw (2), Steel (2) | — | 0.5 | 20 |
| Long Barrel | Standard. | Adhesive (2), Screw (3), Steel (3) | — | 0.5 | 21 |
| Long Light Barrel | Improved hip-fire accuracy. | Adhesive (3), Screw (2), Steel (4) | Rank 1: Gun Nut | 0.5 | 22 |
| Long Ported Barrel | Superior recoil. | Adhesive (5), Aluminum (6), Screw (4) | Rank 2: Gun Nut | 0.5 | 23 |
| Long Light Ported Barrel | Improved hip-fire and recoil. | Adhesive (5), Aluminum (6), Screw (5) | Rank 2: Gun Nut | 0.5 | 24 |
| Grip | |||||
| Standard Grip | Standard. | Screw (1), Steel (1) | — | 0.5 | 20 |
| Comfort Grip | Improved recoil and hip-fire accuracy. | Adhesive (1), Screw (2), Wood (3) | — | 0.5 | 21 |
| Sharpshooter's Grip | Better recoil and hip-fire accuracy. | Adhesive (1), Rubber (3), Screw (2), Steel (4) | Rank 1: Gun Nut | 0.5 | 22 |
| Mag | |||||
| Standard Magazine | Standard. | Adhesive (1), Screw (1), Spring (2), Steel (2) | — | 0.5 | 20 |
| Large Magazine | Better ammo capacity. Inferior reload speed. | Adhesive (3), Screw (2), Spring (4), Steel (4) | Rank 1: Gun Nut | 0.5 | 21 |
| Quick Eject Mag | Better reload speed. | Adhesive (2), Aluminum (2), Oil (2), Screw (1), Spring (5) | Rank 1: Gun Nut | 0.5 | 22 |
| Large Quick Eject Mag | Better ammo capacity. Improved reload speed. | Adhesive (4), Aluminum (5), Oil (2), Screw (2), Spring (6) | Rank 2: Gun Nut | 0.5 | 23 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (1) | — | 0.5 | 20 |
| Glow Sights | Improved focus and better sighted accuracy. | Adhesive (1), Nuclear Material (1), Steel (1) | — | 0.5 | 21 |
| Reflex Sight | Better focus and sighted accuracy. | Adhesive (2), Aluminum (3), Glass (3), Nuclear Material (2), Screw (2) | — | 0.5 | 22 |
| Reflex Sight (Circle) | Better focus and sighted accuracy. | Adhesive (2), Aluminum (3), Glass (3), Nuclear Material (2), Screw (2) | — | 0.5 | 23 |
| Recon Scope | Tracks targets. Better magnification. Superior sighted accuracy. | Adhesive (5), Aluminum (6), Circuitry (3), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (4) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 24 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Compensator | Improved per-shot recoil. Improved recoil control. Reduced range. | Adhesive (3), Aluminum (4) | Rank 1: Gun Nut | 0.5 | 20 |
| Muzzle Brake | Exceptional recoil control. Better per-shot recoil. Inferior range. | Adhesive (4), Aluminum (5) | Rank 2: Gun Nut | 0.5 | 21 |
| Suppressor | Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. | Adhesive (5), Aluminum (6), Plastic (4), Screw (3) | Rank 2: Gun Nut | 0.5 | 22 |
| Alien Blaster | |||||
| Barrel | |||||
| Short Barrel | Standard. | Aluminum (3), Circuitry (3), Glass (4), Plastic (6), Screw (3) | — | 0.5 | 65 |
| Long Barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | Adhesive (5), Aluminum (4), Circuitry (3), Fiber Optics (2), Fiberglass (8), Glass (3), Screw (3) | Rank 3: Science! | 0.5 | 66 |
| Grip | |||||
| Standard Grip | Standard. | Aluminum (3), Plastic (4), Screw (3) | — | 0.5 | 65 |
| Sharpshooter's Grip | Better recoil and hip-fire accuracy. | Adhesive (4), Aluminum (6), Fiberglass (5), Rubber (4), Screw (4) | Rank 2: Science! | 0.5 | 66 |
| Mag | |||||
| Standard Mag | Uses standard Alien Blaster Rounds. | Adhesive (1), Aluminum (2), Circuitry (1), Fiber Optics (3), Screw (3) | — | 0.5 | 65 |
| Fusion Mag | Reduced damage and ammo capacity. Changes ammo type to Fusion Cells. | Adhesive (4), Aluminum (5), Circuitry (5), Fiber Optics (3), Gold (3), Nuclear Material (4), Screw (3) | Rank 4: Science! | 0.5 | 66 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Aluminum (2), Plastic (2) | — | 0.5 | 65 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (2), Glass (2), Plastic (4), Screw (2) | Rank 2: Science! | 0.5 | 66 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (5), Circuitry (3), Crystal (3), Fiber Optics (3), Fiberglass (5), Nuclear Material (3), Screw (3), Silver (3) | Rank 3: Science! | 0.5 | 67 |
| Assault Rifle | |||||
| Receiver | |||||
| Standard Receiver | Standard. | Adhesive (1), Gear (1), Oil (1), Screw (2), Spring (1), Steel (3) | — | 0.5 | 33 |
| Light Frame Receiver | Lighter weight. Reduced damage. | Adhesive (1), Aluminum (5), Gear (2), Oil (3), Screw (2) | — | 0.5 | 34 |
| Heavy Frame Receiver | Heavier weight. Improved damage. | Adhesive (1), Gear (2), Oil (3), Screw (2), Steel (8) | — | 0.5 | 35 |
| Calibrated Receiver | Better critical shot damage. | Adhesive (4), Gear (4), Oil (4), Screw (5), Steel (8) | — | 0.5 | 37 |
| Hardened Receiver | Better damage. | Adhesive (4), Gear (4), Oil (4), Screw (5), Steel (9) | — | 0.5 | 38 |
| Automatic Receiver | Improved rate of fire. Inferior damage and range. | Adhesive (2), Gear (5), Oil (6), Screw (6), Steel (10) | Rank 2: Gun Nut | 0.5 | 39 |
| Armor Piercing Automatic Receiver | Improved rate of fire and armor penetration. Reduced range. Inferior damage. | Adhesive (5), Aluminum (9), Gear (5), Oil (6), Screw (7) | Rank 3: Gun Nut | 0.5 | 40 |
| Hair Trigger Receiver | More sensitive trigger. Better rate of fire. | Adhesive (5), Aluminum, (10), Gear (5), Oil (5), Screw (5) | Rank 3: Gun Nut | 0.5 | 41 |
| Powerful Receiver | Superior damage. | Adhesive (5), Aluminum (10), Gear (5), Oil (6), Screw (6) | Rank 3: Gun Nut | 0.5 | 41 |
| Hardened Automatic Receiver | Improved rate of fire. Reduced damage. Inferior range. | Adhesive (6), Aluminum (11), Gear (6), Oil (6), Screw (6) | Rank 3: Gun Nut | 0.5 | 42 |
| Rapid Automatic Receiver | Superior rate of fire. Inferior damage and range. | Adhesive (6), Aluminum (12), Gear (6), Oil (7), Screw (7) | Rank 4: Gun Nut | 0.5 | 43 |
| Calibrated Powerful Receiver | Superior damage. Better critical shot damage and accuracy. | Adhesive (7), Aluminum (13), Gear (8), Oil (6), Screw (7) | Rank 4: Gun Nut | 0.5 | 44 |
| Hardened Piercing Auto Receiver | Improved rate of fire and armor penetration. Reduced damage. Inferior range. | Adhesive (7), Aluminum (14), Gear (9), Oil (6), Screw (11) | Rank 4: Gun Nut | 0.5 | 45 |
| Advanced Receiver | Exceptional damage. More sensitive trigger. Better rate of fire. | Adhesive (9), Aluminum (15), Gear (7), Oil (6), Screw (10) | Rank 4: Gun Nut | 0.5 | 46 |
| Powerful Automatic Receiver | Improved damage and rate of fire. Inferior Range. | Adhesive (9), Aluminum (16), Gear (8), Oil (7), Screw (10) | Rank 4: Gun Nut | 0.5 | 47 |
| Barrel | |||||
| Short Barrel | Standard. | Adhesive (1), Screw (5), Steel (4) | — | 0.5 | 33 |
| Long Barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | Adhesive (2), Screw (10), Steel (8) | — | 0.5 | 34 |
| Ported Barrel | Superior recoil. | Adhesive (5), Aluminum (8), Screw (6) | Rank 4: Gun Nut | 0.5 | 35 |
| Vented Barrel | Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. | Adhesive (6), Aluminum (10), Screw (8), Steel (5) | Rank 4: Gun Nut | 0.5 | 36 |
| Grip | |||||
| Short Stock | Standard. | Adhesive (2), Screw (7), Steel (6) | — | 0.5 | 33 |
| Full Stock | Better recoil. | Adhesive (4), Screw (8), Steel (8) | Rank 3: Gun Nut | 0.5 | 34 |
| Marksman's Stock | Superior recoil. Better aim with scopes. | Adhesive (5), Aluminum (8), Rubber (2), Screw (10), Spring (5) | Rank 4: Gun Nut | 0.5 | 35 |
| Recoil Compensating Stock | Exceptional recoil. | Adhesive (6), Aluminum (9), Rubber (3), Screw (12), Spring (8) | Rank 4: Gun Nut | 0.5 | 36 |
| Mag | |||||
| Standard Magazine | Standard. | Adhesive (3), Screw (4), Spring (4), Steel (4) | — | 0.5 | 33 |
| Drum Magazine | Exceptional ammo capacity. Inferior reload speed. | Adhesive (4), Screw (6), Spring (6), Steel (6) | Rank 3: Gun Nut | 0.5 | 34 |
| Quick Eject Mag | Better reload speed. | Adhesive (5), Aluminum (4), Oil (3), Screw (4), Spring (8) | Rank 4: Gun Nut | 0.5 | 35 |
| Quick Eject Drum Mag | Exceptional ammo capacity. Improved reload speed. | Adhesive (6), Aluminum (6), Oil (5), Screw (6), Spring (10) | Rank 4: Gun Nut | 0.5 | 36 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (2) | — | 0.5 | 33 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (2), Glass (1), Screw (2), Steel (3) | — | 0.5 | 34 |
| Reflex Sight | Better focus and sighted accuracy. | Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) | — | 0.5 | 35 |
| Reflex Sight (Circle) | Better focus and sighted accuracy. | Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) | — | 0.5 | 36 |
| Medium Scope | Better magnification. Superior sighted accuracy. | Adhesive (3), Glass (2), Screw (2), Steel (4) | Rank 3: Gun Nut | 0.5 | 37 |
| Long Scope | Superior magnification and sighted accuracy. | Adhesive (4), Glass (4), Screw (4), Steel (5) | Rank 4: Gun Nut | 0.5 | 38 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (4), Aluminum (5), Circuitry (2), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 40 |
| Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | Adhesive (4), Aluminum (6), Circuitry (3), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 41 |
| Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (5), Aluminum (7), Circuitry (4), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 42 |
| Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (8), Circuitry (4), Crystal (6), Fiber Optics (3), Nuclear Material, Screw (6) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 42 |
| Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | Adhesive (5), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (3), Nuclear Material (7), Screw (6) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 43 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Compensator | Improved per-shot recoil. Improved recoil control. Reduced range. | Adhesive (3), Aluminum (5) | Rank 3: Gun Nut | 0.5 | 33 |
| Muzzle Brake | Exceptional recoil control. Better per-shot recoil. Inferior range. | Adhesive (4), Aluminum (6) | Rank 4: Gun Nut | 0.5 | 34 |
| Suppressor | Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. | Adhesive (5), Aluminum (8), Plastic (4), Screw (4) | Rank 4: Gun Nut | 0.5 | 35 |
| Broadsider | |||||
| Barrel | |||||
| Standard Barrel | Standard. | Adhesive (4), Screw (10), Steel (13) | — | 0.5 | 50 |
| Light Barrel | Better hip-fire accuracy. | Adhesive (8), Aluminum (13), Lead (6), Oil (4), Screw (10) | Rank 1: Gun Nut | 0.5 | 51 |
| Grip | |||||
| Standard Grip | Standard. | Screw (8), Steel (13) | — | 0.5 | 50 |
| Steady Grip | Better recoil and hip-fire accuracy. | Adhesive (10), Aluminum (14), Rubber (6), Screw (12), Spring (11) | Rank 1: Gun Nut | 0.5 | 51 |
| Mag | |||||
| Standard Shot Canister | Standard. | Adhesive (2), Steel (4) | — | 0.5 | 1 |
| Multi Shot Canister | Better ammo capacity. | Adhesive (5), Aluminum (10), Screw (6), Spring (8) | Rank 1: Gun Nut | 0.5 | 50 |
| Combat Rifle | |||||
| Receiver | |||||
| Standard Receiver | Standard. | Adhesive (1), Gear (2), Oil (3), Screw (2), Spring (2), Steel (4) | — | 0.5 | 30 |
| Light Frame Receiver | Lighter weight. Reduced damage. | Adhesive (1), Aluminum (4), Gear (2), Oil (3), Screw (2) | — | 0.5 | 31 |
| Heavy Frame Receiver | Heavier weight. Improved damage. | Adhesive (1), Gear (2), Oil (3), Screw (2), Steel (6) | — | 0.5 | 32 |
| Calibrated Receiver | Better critical shot damage. | Adhesive (2), Gear (3), Oil (4), Screw (3), Steel (6) | — | 0.5 | 34 |
| Hardened Receiver | Better damage. | Adhesive (3), Gear (3), Oil (4), Screw (4), Steel (8) | — | 0.5 | 35 |
| Automatic Receiver | Improved rate of fire. Inferior damage and range. | Adhesive (3), Gear (4), Oil (6), Screw (4), Steel (9) | Rank 1: Gun Nut | 0.5 | 36 |
| Armor Piercing Automatic Receiver | Improved rate of fire and armor penetration. Reduced range. Inferior damage. | Adhesive (3), Aluminum (8), Gear (4), Oil (5), Screw (5) | Rank 1: Gun Nut | 0.5 | 37 |
| Hair Trigger Receiver | More sensitive trigger. Better rate of fire. | Adhesive (5), Aluminum (9), Gear (4), Oil (5), Screw (5) | Rank 2: Gun Nut | 0.5 | 38 |
| Powerful Receiver | Superior damage. | Adhesive (5), Aluminum (9), Gear (4), Oil (6), Screw (5) | Rank 2: Gun Nut | 0.5 | 38 |
| Hardened Automatic Receiver | Improved rate of fire. Reduced damage. Inferior range. | Adhesive (4), Aluminum (9), Gear (4), Oil (6), Screw (6) | Rank 3: Gun Nut | 0.5 | 39 |
| Rapid Automatic Receiver | Superior rate of fire. Inferior Range. Inferior damage. | Adhesive (5), Aluminum (9), Gear (5), Oil (7), Screw (6) | Rank 3: Gun Nut | 0.5 | 40 |
| Calibrated Powerful Receiver | Superior damage. Better critical shot damage and accuracy. | Adhesive (5), Aluminum (5), Gear (5), Oil (6), Screw (6) | Rank 3: Gun Nut | 0.5 | 41 |
| Hardened Piercing Auto Receiver | Improved rate of fire and armor penetration. Reduced damage and range. | Adhesive (6), Aluminum (11), Gear (6), Oil (6), Screw (7) | Rank 3: Gun Nut | 0.5 | 42 |
| .38 Receiver | Reduced damage. Changes ammo type to .38 Caliber. | Adhesive (7), Aluminum (12), Gear (6), Oil (6), Screw (8) | Rank 4: Gun Nut | 0.5 | 43 |
| Powerful Automatic Receiver | Improved damage and rate of fire. Inferior Range. | Adhesive (8), Aluminum (13), Gear (6), Oil (7), Screw (8) | Rank 4: Gun Nut | 0.5 | 44 |
| .308 Receiver | Exceptional damage. Changes ammo type to .308 Caliber. More sensitive trigger. Better rate of fire. | Adhesive (7), Aluminum (12), Gear (6), Oil (6), Screw (8) | Rank 4: Gun Nut | 0.5 | 45 |
| Barrel | |||||
| Short Barrel | Standard. | Adhesive (1), Screw (3), Steel (3) | — | 0.5 | 30 |
| Short Light Barrel | Improved hip-fire accuracy. | Adhesive (2), Aluminum (3), Screw (3) | — | 0.5 | 31 |
| Long Barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | Adhesive (2), Screw (6), Steel (6) | — | 0.5 | 32 |
| Long Light Barrel | Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. | Adhesive (4), Aluminum (8), Screw (6) | Rank 3: Gun Nut | 0.5 | 33 |
| Short Ported Barrel | Superior recoil. | Adhesive (4), Aluminum (6), Screw (3) | Rank 3: Gun Nut | 0.5 | 34 |
| Long Ported Barrel | Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. | Adhesive (6), Aluminum (10), Screw (7) | Rank 3: Gun Nut | 0.5 | 35 |
| Grip | |||||
| Short Stock | Standard. | Adhesive (2), Screw (5), Wood (5) | — | 0.5 | 30 |
| Full Stock | Better recoil. | Adhesive (4), Screw (6), Steel (6) | Rank 3: Gun Nut | 0.5 | 31 |
| Marksman's Stock | Superior recoil. Better aim with scopes. | Adhesive (5), Aluminum (6), Rubber (2), Screw (6), Spring (3) | Rank 3: Gun Nut | 0.5 | 32 |
| Recoil Compensating Stock | Exceptional recoil. | Adhesive (6), Aluminum (7), Rubber (3), Screw (8), Spring (6) | Rank 3: Gun Nut | 0.5 | 33 |
| Mag | |||||
| Standard Magazine | Standard. | Adhesive (4), Screw (3), Spring (3), Steel (5) | — | 0.5 | 30 |
| Large Magazine | Better ammo capacity. Inferior reload speed. | Adhesive (5), Screw (4), Spring (5), Steel (6) | Rank 2: Gun Nut | 0.5 | 31 |
| Medium Quick Eject Mag | Better reload speed. | Adhesive (6), Aluminum (3), Oil (3), Screw (3), Spring (6) | Rank 3: Gun Nut | 0.5 | 32 |
| Large Quick Eject Mag | Better ammo capacity. Improved reload speed. | Adhesive (7), Aluminum (10), Oil (5), Screw (4), Spring (8) | Rank 4: Gun Nut | 0.5 | 33 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (1) | — | 0.5 | 30 |
| Front Sight Ring | Improved focus and sighted accuracy. | Adhesive (1), Steel (2) | — | 0.5 | 31 |
| Glow Sights | Improved focus and better sighted accuracy. | Adhesive (2), Nuclear Material (2), Steel (2) | — | 0.5 | 32 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (2), Glass (1), Screw (2), Steel (2) | — | 0.5 | 33 |
| Reflex Sight (Circle) | Better focus and sighted accuracy. | Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) | — | 0.5 | 34 |
| Reflex Sight (Dot) | Better focus and sighted accuracy. | Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) | — | 0.5 | 35 |
| Medium Scope | Better magnification. Superior sighted accuracy. | Adhesive (3), Glass (2), Screw (2), Steel (3) | Rank 3: Gun Nut | 0.5 | 37 |
| Long Scope | Superior magnification and sighted accuracy. | Adhesive (4), Glass (4), Screw (2), Steel (4) | Rank 3: Gun Nut | 0.5 | 38 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (4), Aluminum (4), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 39 |
| Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | Adhesive (4), Aluminum (5), Circuitry (2), Fiber Optics (1), Glass (4), Nuclear Material (4), Screw (2), Silver (2) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 40 |
| Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (5), Aluminum (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (2) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 41 |
| Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (5), Aluminum (7), Circuitry (3), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (3) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 41 |
| Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | Adhesive (5), Aluminum (7), Circuitry (3), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (3) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 42 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Large Bayonet | Superior bash. Inferior range. | Adhesive (2), Screw (3), Steel (3) | — | 0.5 | 30 |
| Compensator | Improved per-shot recoil. Improved recoil control. Reduced range. | Adhesive (3), Aluminum (4) | Rank 3: Gun Nut | 0.5 | 31 |
| Muzzle Brake | Exceptional recoil control. Better per-shot recoil. Inferior range. | Adhesive (4), Aluminum (5) | Rank 3: Gun Nut | 0.5 | 32 |
| Suppressor | Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. | Adhesive (5), Aluminum (7), Plastic (4), Screw (3) | Rank 4: Gun Nut | 0.5 | 33 |
| Combat Shotgun | |||||
| Receiver | |||||
| Standard Receiver | Standard. | Adhesive (1), Gear (2), Oil (3), Screw (2), Spring (2), Steel (4) | — | 0.5 | 20 |
| Light Frame Receiver | Lighter weight. Reduced damage. | Adhesive (1), Aluminum (4), Gear (2), Oil (3), Screw (2) | — | 0.5 | 21 |
| Heavy Frame Receiver | Heavier weight. Improved damage. | Adhesive (1), Gear (2), Oil (3), Screw (2), Steel (6) | — | 0.5 | 22 |
| Calibrated Receiver | Better critical shot damage. | Adhesive (2), Gear (3), Oil (4), Screw (4), Steel (6) | — | 0.5 | 24 |
| Hardened Receiver | Better damage. | Adhesive (2), Gear (3), Oil (4), Screw (5), Steel (6) | — | 0.5 | 25 |
| Automatic Receiver | Improved rate of fire. Inferior Range. | Adhesive (2), Gear (4), Oil (6), Screw (5), Steel (6) | Rank 1: Gun Nut | 0.5 | 26 |
| Armor Piercing Automatic Receiver | Improved rate of fire and armor penetration. Reduced range. | Adhesive (3), Aluminum (4), Gear (4), Oil (6), Screw (6) | Rank 2: Gun Nut | 0.5 | 27 |
| Hair Trigger Receiver | More sensitive trigger. Better rate of fire. | Adhesive (4), Aluminum (6), Gear (4), Oil (6), Screw (5) | Rank 2: Gun Nut | 0.5 | 28 |
| Powerful Receiver | Superior damage. | Adhesive (4), Aluminum (6), Gear (4), Oil (6), Screw (6) | Rank 2: Gun Nut | 0.5 | 28 |
| Hardened Automatic Receiver | Improved rate of fire. Better damage. Inferior Range. | Adhesive (4), Aluminum (7), Gear (4), Oil (6), Screw (6) | Rank 2: Gun Nut | 0.5 | 29 |
| Rapid Automatic Receiver | Superior rate of fire. Inferior Range. | Adhesive (5), Aluminum (8), Gear (5), Oil (7), Screw (6) | Rank 3: Gun Nut | 0.5 | 30 |
| Calibrated Powerful Receiver | Superior damage. Better critical shot damage and accuracy. | Adhesive (4), Aluminum (9), Gear (5), Oil (6), Screw (5) | Rank 3: Gun Nut | 0.5 | 31 |
| Hardened Piercing Auto Receiver | Improved rate of fire and armor penetration. Reduced range. | Adhesive (5), Aluminum (10), Gear (6), Oil (6), Screw (7) | Rank 3: Gun Nut | 0.5 | 32 |
| Advanced Receiver | Exceptional damage. More sensitive trigger. Better rate of fire. | Adhesive (6), Aluminum (11), Gear (8), Oil (6), Screw (6) | Rank 3: Gun Nut | 0.5 | 33 |
| Powerful Automatic Receiver | Superior damage. Improved rate of fire. Inferior Range. | Adhesive (7), Aluminum (12), Gear (8), Oil (7), Screw (6) | Rank 4: Gun Nut | 0.5 | 34 |
| Barrel | |||||
| Short Barrel | Standard. | Adhesive (1), Screw (3), Steel (3) | — | 0.5 | 20 |
| Long Barrel | Superior range. Better recoil. Narrow spread. | Adhesive (2), Screw (6), Steel (6) | — | 0.5 | 21 |
| Short Ported and Shielded Barrel | Superior recoil. | Adhesive (4), Aluminum (6), Screw (3) | Rank 2: Gun Nut | 0.5 | 22 |
| Long Ported and Shielded Barrel | Superior recoil and range. Narrow spread. | Adhesive (5), Aluminum (8), Screw (6) | Rank 3: Gun Nut | 0.5 | 23 |
| Grip | |||||
| Short Stock | Standard. | Adhesive (2), Screw (5), Wood (5) | — | 0.5 | 20 |
| Full Stock | Better recoil. | Adhesive (4), Screw (6), Wood (6) | Rank 2: Gun Nut | 0.5 | 21 |
| Marksman's Stock | Superior recoil. Better aim with scopes. | Adhesive (5), Aluminum (6), Rubber (2), Screw (6), Spring (3) | Rank 2: Gun Nut | 0.5 | 22 |
| Recoil Compensating Stock | Exceptional recoil. | Adhesive (6), Aluminum (7), Rubber (3), Screw (8), Spring (6) | Rank 3: Gun Nut | 0.5 | 23 |
| Mag | |||||
| Standard Magazine | Standard. | Adhesive (1), Spring (2), Steel (2) | — | 0.5 | 20 |
| Medium Magazine | Better ammo capacity. Reduced reload speed. | Adhesive (1), Screw (3), Spring (3), Steel (3) | — | 0.5 | 21 |
| Drum Magazine | Exceptional ammo capacity. Inferior reload speed. | Adhesive (2), Screw (4), Spring (5), Steel (5) | Rank 2: Gun Nut | 0.5 | 22 |
| Quick Eject Mag | Superior reload speed. | Adhesive (3), Aluminum (2), Oil (2), Screw (2), Spring (5) | — | 0.5 | 23 |
| Medium Quick Eject Mag | Better ammo capacity and reload speed. | Adhesive (4), Aluminum (3), Oil (3), Screw (3), Spring (6) | Rank 2: Gun Nut | 0.5 | 24 |
| Quick Eject Drum Mag | Exceptional ammo capacity. Improved reload speed. | Adhesive (2), Aluminum (5), Oil (5), Screw (4), Spring (8) | Rank 3: Gun Nut | 0.5 | 25 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (2) | — | 0.5 | 20 |
| Front Sight Ring | Improved focus and sighted accuracy. | Adhesive (1), Steel (2) | — | 0.5 | 21 |
| Glow Sights | Improved focus and better sighted accuracy. | Adhesive (2), Nuclear Material (2), Steel (2) | — | 0.5 | 22 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (2), Glass (2), Screw (2), Steel (2) | — | 0.5 | 23 |
| Reflex Sight (Dot) | Better focus and sighted accuracy. | Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) | — | 0.5 | 24 |
| Reflex Sight (Circle) | Better focus and sighted accuracy. | Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) | — | 0.5 | 25 |
| Medium Scope | Better magnification. Superior sighted accuracy. | Adhesive (3), Glass (2), Screw (2), Steel (3) | Rank 2: Gun Nut | 0.5 | 27 |
| Long Scope | Superior magnification and sighted accuracy. | Adhesive (4), Glass (4), Screw (2), Steel (4) | Rank 2: Gun Nut | 0.5 | 28 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (4), Aluminum (2), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 29 |
| Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (1), Glass (4), Nuclear Material (4), Screw (2), Silver (2) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 30 |
| Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (5), Aluminum (5), Circuitry (3), Fiber Optics (3), Glass (5), Nuclear Material (6), Screw (2) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 31 |
| Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (5), Aluminum (6), Circuitry (3), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (3) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 31 |
| Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | Adhesive (5), Aluminum (6), Circuitry (3), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (3) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 32 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Large Bayonet | Superior bash. Inferior range. | Adhesive (2), Screw (3), Steel (3) | — | 0.5 | 20 |
| Compensator | Improved per-shot recoil. Improved recoil control. Reduced range. | Adhesive (3), Aluminum (2) | Rank 2: Gun Nut | 0.5 | 21 |
| Muzzle Brake | Exceptional recoil control. Better per-shot recoil. Inferior range. | Adhesive (4), Aluminum (5) | Rank 3: Gun Nut | 0.5 | 22 |
| Suppressor | Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. | Adhesive (6), Aluminum (7), Plastic (5), Screw (4) | Rank 3: Gun Nut | 0.5 | 23 |
| Cryolator | |||||
| Barrel | |||||
| Standard Barrel | Standard. | Circuitry (2), Glass (3), Plastic (3), Screw (3), Steel (4) | — | 0.5 | 40 |
| Crystallizing Barrel | Shoots cryogenic capsules. Superior range. | Adhesive (4), Circuitry (4), Fiber Optics (3), Glass (3), Plastic (7), Screw (6), Steel (7) | — | 0.5 | 41 |
| Grip | |||||
| Standard Stock | Better recoil. | Adhesive (6), Plastic (2), Screw (8), Steel (13) | — | 0.5 | 40 |
| Recoil Compensating Stock | Exceptional recoil. | Adhesive (6), Aluminum (11), Fiberglass (11), Rubber (1), Screw (8), Spring (6) | — | 0.5 | 41 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Plastic (2), Steel (2) | — | 0.5 | 40 |
| Glow Sights | Improved focus and better sighted accuracy. | Adhesive (3), Nuclear Material (2), Plastic (3), Steel (3) | — | 0.5 | 41 |
| Deliverer | |||||
| Receiver | |||||
| Standard Receiver | Standard. | Gear (2), Oil (2), Screw (2), Steel (4) | — | 0.5 | 35 |
| Light Frame Receiver | Lighter weight. Reduced damage. | Adhesive (2), Aluminum (2), Gear (3), Oil (3), Screw (3), Steel (5) | — | 0.5 | 36 |
| Heavy Frame Receiver | Heavier weight. Improved damage. | Adhesive (3), Gear (4), Oil (3), Screw (3), Steel (7) | — | 0.5 | 37 |
| Calibrated Receiver | Better critical shot damage. | Adhesive (4), Gear (5), Oil (3), Screw (4), Steel (9) | — | 0.5 | 39 |
| Hardened Receiver | Better damage. | Adhesive (4), Aluminum (7), Gear (5), Oil (4), Screw (4) | — | 0.5 | 40 |
| Hair Trigger Receiver | More sensitive trigger. Better rate of fire. | Adhesive (5), Aluminum (8), Oil (4), Screw (5), Spring (5) | Rank 2: Gun Nut | 0.5 | 41 |
| Powerful Receiver | Superior damage. | Adhesive (5), Aluminum (8), Gear (5), Oil (5), Screw (5) | Rank 2: Gun Nut | 0.5 | 41 |
| Calibrated Powerful Receiver | Superior damage. Better critical shot damage and accuracy. | Adhesive (6), Aluminum (9), Gear (5), Oil (5), Screw (5) | Rank 3: Gun Nut | 0.5 | 42 |
| Advanced Receiver | Exceptional damage. More sensitive trigger. Better rate of fire. | Adhesive (7), Aluminum (10), Gear (6), Oil (6), Screw (6) | Rank 3: Gun Nut | 0.5 | 43 |
| Barrel | |||||
| Short Barrel | Improved hip-fire accuracy. Inferior range and sighted accuracy. | Screw (3), Steel (6) | — | 0.5 | 35 |
| Extended Barrel | Standard. | Adhesive (3), Screw (3), Steel (8) | — | 0.5 | 36 |
| Grip | |||||
| Standard Grip | Standard. | Screw (2), Steel (4) | — | 0.5 | 35 |
| Comfort Grip | Improved recoil and hip-fire accuracy. | Adhesive (3), Screw (3), Steel (5) | — | 0.5 | 36 |
| Sharpshooter's Grip | Better recoil and hip-fire accuracy. | Adhesive (4), Aluminum (6), Rubber (3), Screw (4) | Rank 2: Gun Nut | 0.5 | 37 |
| Mag | |||||
| Standard Mag | Standard. | Spring (4), Steel (2) | — | 0.5 | 35 |
| Large Magazine | Superior ammo capacity. Inferior reload speed. | Adhesive (3), Screw (2), Spring (3), Steel (6) | — | 0.5 | 36 |
| Quick Eject Mag | Better reload speed. | Adhesive (4), Aluminum (6), Oil (3), Screw (3), Spring (3) | — | 0.5 | 37 |
| Large Quick Eject Mag | Superior ammo capacity. Improved reload speed. | Adhesive (5), Aluminum (8), Oil (4), Screw (5), Spring (4) | Rank 3: Gun Nut | 0.5 | 38 |
| Sights | |||||
| Standard Sights | Standard. | Steel (4) | — | 0.5 | 35 |
| Glow Sights | Improved focus and better sighted accuracy. | Adhesive (3), Nuclear Material (3), Steel (6) | — | 0.5 | 36 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | |
| Suppressor | Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. | Adhesive (3), Aluminum (6), Plastic (4), Screw (3) | — | 0.5 | 35 |
| Double-Barrel Shotgun | |||||
| Receiver | |||||
| Standard Receiver | Standard. | Gear (1), Oil (2), Screw (1), Steel (2) | — | 0.5 | 10 |
| Light Frame Receiver | Lighter weight. Reduced damage. | Adhesive (1), Aluminum (2), Gear (1), Oil (2), Screw (1) | — | 0.5 | 11 |
| Heavy Frame Receiver | Heavier weight. Improved damage. | Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (3) | — | 0.5 | 12 |
| Calibrated Receiver | Better critical shot damage. | Adhesive (1), Gear (2), Oil (2), Screw (1), Steel (3) | — | 0.5 | 14 |
| Hardened Receiver | Better damage. | Adhesive (2), Gear (2), Oil (2), Screw (2), Steel (4) | — | 0.5 | 15 |
| Hair Trigger Receiver | More sensitive trigger. Better rate of fire. | Adhesive (3), Aluminum (4), Oil (2), Screw (2), Spring (3) | Rank 1: Gun Nut | 0.5 | 16 |
| Powerful Receiver | Superior damage. | Adhesive (3), Gear (2), Oil (3), Screw (3), Steel (4) | Rank 1: Gun Nut | 0.5 | 16 |
| Calibrated Powerful Receiver | Superior damage. Better critical shot damage and accuracy. | Adhesive (4), Aluminum (5), Gear (3), Oil (3), Screw (3) | Rank 2: Gun Nut | 0.5 | 17 |
| Advanced Receiver | Exceptional damage. More sensitive trigger. Better rate of fire. | Adhesive (4), Aluminum (6), Gear (4), Oil (3), Screw (4) | Rank 2: Gun Nut | 0.5 | 18 |
| Barrel | |||||
| Short Barrel | Standard. | Adhesive (1), Screw (2), Steel (4) | — | 0.5 | 10 |
| Sawed-Off Barrel | Superior critical shot damage. Inferior range. Wide spread. | Adhesive (2), Screw (2), Steel (2) | — | 0.5 | 11 |
| Long Barrel | Superior range. Better recoil. Narrow spread. | Adhesive (2), Screw (2), Steel (6) | — | 0.5 | 12 |
| Grip | |||||
| Short Stock | Standard. | Adhesive (1), Screw (2), Wood (2) | — | 0.5 | 10 |
| Full Stock | Better recoil. | Adhesive (4), Screw (4), Wood (5) | Rank 2: Gun Nut | 0.5 | 11 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (2) | — | 0.5 | 10 |
| Glow Sights | Improved focus and better sighted accuracy. | Adhesive (2), Nuclear Material (2), Steel (2) | — | 0.5 | 11 |
| Reflex Sight (Dot) | Better focus and sighted accuracy. | Adhesive (3), Glass (4), Nuclear Material (3), Screw (3) | — | 0.5 | 12 |
| Reflex Sight (Circle) | Better focus and sighted accuracy. | Adhesive (3), Glass (4), Nuclear Material (3), Screw (3) | — | 0.5 | 13 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Muzzle Brake | Exceptional recoil control. Better per-shot recoil. Inferior range. | Adhesive (3), Aluminum (4) | Rank 2: Gun Nut | 0.5 | 10 |
| Spiked Muzzle Brake | Exceptional recoil control. Better per-shot recoil. Improved bash. Inferior range. | Adhesive (4), Aluminum (5) | Rank 2: Gun Nut | 0.5 | 11 |
| Fat Man | |||||
| Barrel | |||||
| Standard Launcher | Standard. | Adhesive (4), Aluminum (6), Gear (6), Nuclear Material (4), Screw (5), Spring (6), Steel (9) | — | 0.5 | 15 |
| MIRV Launcher | An experimental modification. | Adhesive (9), Aluminum (11), Circuitry (5), Gear (8), Nuclear Material (6), Screw (8), Spring (7) | Rank 4: Gun Nut, Rank 4: Science! | 0.5 | 151 |
| Flamer | |||||
| Receiver | |||||
| Standard Tank | Standard. | Adhesive (3), Screw (3), Steel (8) | — | 0.5 | 25 |
| Napalm Tank | Superior damage. | Adhesive (4), Aluminum (8), Copper (2), Screw (3) | — | 0.5 | 26 |
| Barrel | |||||
| Standard Barrel | Standard. | Adhesive (2), Asbestos (1), Screw (2), Steel (4) | — | 0.5 | 25 |
| Long Barrel | Increased reach. | Adhesive (3), Asbestos (2), Screw (3), Steel (8) | — | 0.5 | 26 |
| Mag | |||||
| Standard Propellant Tank | Standard. | Adhesive (2), Screw (1), Spring (2), Steel (4) | — | 0.5 | 25 |
| Large Propellant Tank | Better ammo capacity. Reduced reload speed. | Adhesive (2), Screw (2), Spring (4), Steel (6) | — | 0.5 | 26 |
| Huge Propellant Tank | Exceptional ammo capacity. Inferior reload speed. | Adhesive (2), Gear (2), Screw (2), Spring (4), Steel (6) | — | 0.5 | 27 |
| Muzzle | |||||
| Standard Nozzle | Standard. | Adhesive (4), Asbestos (1), Steel (2) | — | 0.5 | 25 |
| Compression Nozzle | Better damage. Reduced range. | Aluminum (3), Asbestos (2), Steel (5) | — | 0.5 | 26 |
| Vaporization Nozzle | Superior damage. Inferior range. | Adhesive (7), Asbestos (4), Steel (5) | — | 0.5 | 27 |
| Gamma Gun | |||||
| Barrel | |||||
| Standard Dish | Standard. | Adhesive (1), Plastic (5), Screw (3), Steel (5) | — | 0.5 | 1 |
| Deep Dish | Better range and damage. | Adhesive (2), Aluminum (10), Plastic (10), Screw (6 | Rank 4: Science! | 0.5 | 43 |
| Lorenzo's Artifact | Uses telekinesis to push targets away. | (Cannot be crafted.) | Complete the Side Quest: The Secret of Cabot House. | 0.5 | 41 |
| Grip | |||||
| Standard Grip | Standard. | Adhesive (1), Plastic (2), Screw (2), Steel (2) | — | 0.5 | 1 |
| Sharpshooter's Grip | Better recoil and hip-fire accuracy. | Adhesive (2), Aluminum (4), Fiberglass (4), Screw (3) | Rank 2: Gun Nut | 0.5 | 41 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Electric Signal Carrier Antennae | Hold fire to charge additional electrical damage. | Adhesive (5), Aluminum (10), Fiberglass (10), Screw (6) | Rank 3: Science! | 0.5 | 40 |
| Signal Repeater | Improved rate of fire. | Adhesive (4), Fiberglass (6), Screw (3) | Rank 4: Science! | 0.5 | 41 |
| Gatling Laser | |||||
| Receiver | |||||
| Gatling Laser Receiver | Standard. | Adhesive (3), Circuitry (4), Crystal (4), Nuclear Material (4), Screw (5), Steel (8) | — | 0.5 | 1 |
| Photon Exciter | Improved critical shot damage and accuracy. | Adhesive (3), Circuitry (5), Crystal (4), Nuclear Material (4), Screw (5), Steel (8) | — | 0.5 | 150 |
| Beta Wave Tuner | Adds burning damage. Improved range. | Adhesive (4), Circuitry (4), Crystal (4), Nuclear Material (4), Screw (5), Steel (8) | — | 0.5 | 151 |
| Boosted Capacitor | Improved damage. | Adhesive (4), Circuitry (7), Nuclear Material (6), Screw (5), Silver (3), Steel (9) | — | 0.5 | 152 |
| Photon Agitator | Superior critical shot damage. Better accuracy. | Adhesive (5), Circuitry (7), Crystal (6), Nuclear Material (6), Screw (5), Silver (4), Steel (9) | Rank 3: Science! | 0.5 | 153 |
| Gamma Wave Emitter | Adds better burning damage. Better range. | Adhesive (6), Circuitry (7), Crystal (6), Nuclear Material (6), Screw (5), Silver (4), Steel (9) | Rank 3: Science! | 0.5 | 154 |
| Maximized Capacitor | Better damage. | Adhesive (6), Aluminum (9), Circuitry (8), Crystal (8), Gold (2), Nuclear Material (7), Screw (5) | Rank 4: Science! | 0.5 | 155 |
| Boosted Photon Agitator | Superior critical shot damage. Better accuracy. Improved damage. | Adhesive (7), Aluminum (9), Circuitry (8), Crystal (7), Gold (4), Nuclear Material (7), Screw (5) | Rank 4: Science! | 0.5 | 156 |
| Boosted Gamma Wave Emitter | Adds better burning damage. Better range. Improved damage. | Adhesive (7), Aluminum (9), Circuitry (8), Crystal (7), Gold (4), Nuclear Material (7), Screw (5) | Rank 4: Science! | 0.5 | 157 |
| Overcharged Capacitor | Superior damage. | Adhesive (8), Aluminum (12), Circuitry (10), Crystal (8), Gold (5), Nuclear Material (8), Screw (5) | Rank 4: Science!, Rank 2: Gun Nut | 0.5 | 158 |
| Barrel | |||||
| Standard Barrel | Standard. | Adhesive (7), Circuitry (6), Crystal (2), Fiber Optics (10), Gear (14), Glass (7), Oil (6), Plastic (16), Screw (13), Silver (10), Spring (10 | — | 0.5 | 1 |
| Charging Barrels | Better damage and range. Inferior rate of fire. | Adhesive (10), Circuitry (10), Crystal (7), Fiber Optics (21), Fiberglass (16), Gear (16), Glass (10), Gold (10), Oil (8), Screw (16), Spring (13) | Rank 4: Science! | 0.5 | 151 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (2), Plastic (4) | — | 0.5 | 1 |
| Reflex Sight | Better focus and sighted accuracy. | Adhesive (7), Fiber Optics (3), Fiberglass (5), Glass (4), Nuclear Material (6), Screw (4), Silver (5) | Rank 4: Science! | 0.5 | 151 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Beam Focuser | Better range, accuracy, and recoil. | Adhesive (4), Glass (4), Plastic (6), Screw (5), Silver (5) | Rank 4: Science! | 0.5 | 150 |
| Gauss Rifle | |||||
| Barrel | |||||
| Standard Barrel | Standard. | Adhesive (4), Aluminum (10), Screw (5) | — | 0.5 | 70 |
| Shielded Barrel | Better range and damage. | Adhesive (9), Aluminum (15), Lead (10), Screw (8) | Rank 3: Gun Nut | 0.5 | 71 |
| Grip | |||||
| Standard Stock | Standard. | Adhesive (5), Screw (6), Wood (8) | — | 0.5 | 1 |
| Recoil Compensating Stock | Exceptional recoil. | Adhesive (8), Aluminum (9), Rubber (2), Screw (8), Spring (6) | Rank 4: Gun Nut | 0.5 | 71 |
| Mag | |||||
| Half Capacitors | Standard. | Adhesive (4), Aluminum (2), Circuitry (4), Nuclear Material (2), Screw (4), Silver (2), Spring (4) | — | 0.5 | 70 |
| Full Capacitors | Superior ammo capacity. Better damage. | Adhesive (6), Aluminum (4), Circuitry (8), Nuclear Material (4), Screw (8), Silver (4), Spring (8) | Rank 3: Gun Nut, Rank 2: Science! | 0.5 | 71 |
| Capacitor Boosting Coil | Exceptional ammo capacity. Superior damage. | Adhesive (8), Aluminum (4), Circuitry (8), Gold (5), Nuclear Material (5), Screw (10), Spring (10) | Rank 4: Gun Nut, Rank 3: Science! | 0.5 | 72 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (2), Aluminum (2), Steel (3) | — | 0.5 | 1 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (2), Glass (1), Screw (2), Steel (3) | — | 0.5 | 71 |
| Gauss Reflex Sight | Better focus and sighted accuracy. | Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 72 |
| Medium Scope | Better magnification. Superior sighted accuracy. | Adhesive (3), Glass (2), Screw (2), Steel (4) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 74 |
| Long Scope | Superior magnification and sighted accuracy. | Adhesive (4), Glass (4), Screw (4), Steel (5) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 75 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (4), Aluminum (5), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (3), Screw (2), Silver (2) | Rank 4: Gun Nut, Rank 2: Science! | 0.5 | 76 |
| Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | Adhesive (4), Aluminum (6), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) | Rank 4: Gun Nut, Rank 2: Science! | 0.5 | 77 |
| Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (5), Aluminum (7), Circuitry (3), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) | Rank 4: Gun Nut, Rank 2: Science! | 0.5 | 78 |
| Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (6), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (5) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 78 |
| Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | Adhesive (6), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (5) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 79 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Compensator | Improved per-shot recoil. Improved recoil control. Reduced range. | Adhesive (6), Aluminum (7), Screw (4) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 70 |
| Suppressor | Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. | Adhesive (8), Aluminum (9), Fiberglass (5), Screw (6) | Rank 4: Gun Nut, Rank 2: Science! | 0.5 | 71 |
| Hunting Rifle | |||||
| Receiver | |||||
| Standard Receiver | Standard. | Gear (1), Oil (2), Screw (2), Spring (2), Steel (4) | — | 0.5 | 1 |
| Light Frame Receiver | Lighter weight. Reduced damage. | Adhesive (1), Aluminum (3), Gear (1), Oil (2), Screw (2) | — | 0.5 | 21 |
| Heavy Frame Receiver | Heavier weight. Improved damage. | Adhesive (1), Gear (1), Oil (2), Screw (2), Steel (6) | — | 0.5 | 22 |
| Tuned Receiver | Improved rate of fire. | Adhesive (3), Oil (4), Screw (2), Steel (5) | — | 0.5 | 23 |
| Calibrated Receiver | Better critical shot damage. | Adhesive (3), Gear (4), Oil (3), Screw (3), Steel (6) | — | 0.5 | 24 |
| Hardened Receiver | Better damage. | Adhesive (4), Gear (2), Oil (3), Screw (3), Steel (5) | Rank 1: Gun Nut | 0.5 | 25 |
| Powerful Receiver | Superior damage. | Adhesive (5), Aluminum (8), Gear (3), Oil (4), Screw (6) | Rank 1: Gun Nut | 0.5 | 26 |
| Calibrated Powerful Receiver | Superior damage. Better critical shot damage and accuracy. | Adhesive (6), Aluminum (9), Gear (4), Oil (5), Screw (7) | Rank 2: Gun Nut | 0.5 | 27 |
| .38 Receiver | Reduced damage. Changes ammo type to .38 Caliber. | Adhesive (7), Aluminum (10), Gear (4), Oil (5), Screw (8) | Rank 3: Gun Nut | 0.5 | 28 |
| .50 Receiver | Exceptional damage. Changes ammo type to .50 Caliber. Improved rate of fire. | Adhesive (7), Aluminum (10), Gear (4), Oil (5), Screw (8) | Rank 3: Gun Nut | 0.5 | 29 |
| Barrel | |||||
| Short Barrel | Standard. | Adhesive (1), Screw (3), Steel (3) | — | 0.5 | 20 |
| Short Light Barrel | Improved hip-fire accuracy. | Adhesive (2), Aluminum (2), Screw (3) | — | 0.5 | 21 |
| Long Barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | Adhesive (3), Screw (6), Steel (6) | — | 0.5 | 22 |
| Long Light Barrel | Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. | Adhesive (4), Aluminum (5), Screw (6) | Rank 1: Gun Nut | 0.5 | 23 |
| Long Ported Barrel | Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. | Adhesive (5), Aluminum (7), Screw (6) | Rank 2: Gun Nut | 0.5 | 24 |
| Grip | |||||
| Short Stock | Standard. | Adhesive (2), Screw (5), Wood (5) | — | 0.5 | 20 |
| Full Stock | Better recoil. | Adhesive (3), Screw (6), Wood (6) | Rank 1: Gun Nut | 0.5 | 21 |
| Marksman's Stock | Superior recoil. Better aim with scopes. | Adhesive (4), Aluminum (5), Rubber (2), Screw (6), Spring (3) | Rank 2: Gun Nut | 0.5 | 22 |
| Mag | |||||
| Standard Magazine | Standard. | Spring (2), Steel (2) | — | 0.5 | 1 |
| Medium Magazine | Better ammo capacity. Reduced reload speed. | Adhesive (1), Screw (3), Spring (3), Steel (3) | — | 0.5 | 21 |
| Large Magazine | Superior ammo capacity. Inferior reload speed. | Adhesive (4), Screw (4), Spring (5), Steel (5) | Rank 1: Gun Nut | 0.5 | 22 |
| Quick Eject Mag | Superior reload speed. | Adhesive (4), Aluminum (3), Oil (3), Screw (4), Spring (5) | — | 0.5 | 25 |
| Medium Quick Eject Mag | Better ammo capacity and reload speed. | Adhesive (5), Aluminum (5), Oil (2), Screw (3), Spring (6) | Rank 2: Gun Nut | 0.5 | 24 |
| Large Quick Eject Mag | Superior ammo capacity. Improved reload speed. | Adhesive (6), Aluminum (6), Oil (4), Screw (4), Spring (8) | Rank 3: Gun Nut | 0.5 | 25 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (2) | — | 0.5 | 1 |
| Glow Sights | Improved focus and better sighted accuracy. | Adhesive (2), Nuclear Material (2), Steel (2) | — | 0.5 | 21 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (2), Glass (2), Screw (2), Steel (2) | — | 0.5 | 22 |
| Reflex Sight (Circle) | Better focus and sighted accuracy. | Adhesive (3), Aluminum (3), Glass (3), Nuclear Material (2), Screw (3), Silver (2) | — | 0.5 | 23 |
| Reflex Sight (Dot) | Better focus and sighted accuracy. | Adhesive (3), Aluminum (3), Glass (3), Nuclear Material (2), Screw (3), Silver (2) | — | 0.5 | 23 |
| Medium Scope | Better magnification. Superior sighted accuracy. | Adhesive (3), Glass (4), Screw (3), Steel (3) | Rank 1: Gun Nut | 0.5 | 24 |
| Long Scope | Superior magnification and sighted accuracy. | Adhesive (4), Aluminum (5), Glass (5), Screw (3) | Rank 2: Gun Nut | 0.5 | 25 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (4), Aluminum (6), Circuitry (3), Fiber Optics (3), Glass (5), Nuclear Material (3), Screw (4), Silver (3) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 26 |
| Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | Adhesive (5), Aluminum (7), Circuitry (3), Fiber Optics (4), Glass (6), Nuclear Material (3), Screw (4), Silver (3) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 28 |
| Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (6), Aluminum (8), Circuitry (4), Fiber Optics (4), Glass (6), Nuclear Material (4), Screw (5), Silver (3) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 29 |
| Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (7), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (5), Nuclear Material (4), Screw (5), Silver (4) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 29 |
| Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | Adhesive (7), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (5), Nuclear Material (4), Screw (5), Silver (4) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 30 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Bayonet | Superior bash. Inferior range. | Adhesive (1), Screw (2), Steel (2) | — | 0.5 | 20 |
| Compensator | Improved per-shot recoil. Improved recoil control. Reduced range. | Adhesive (3), Aluminum (3) | Rank 2: Gun Nut | 0.5 | 21 |
| Muzzle Brake | Exceptional recoil control. Better per-shot recoil. Inferior range. | Adhesive (4), Aluminum (4) | Rank 2: Gun Nut | 0.5 | 22 |
| Suppressor | Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. | Adhesive (4), Aluminum (6), Plastic (4), Screw (2) | Rank 3: Gun Nut | 0.5 | 23 |
| Institute Laser | |||||
| Receiver | |||||
| Standard Capacitor | Standard. | Adhesive (1), Circuitry (2), Crystal (1), Nuclear Material (2), Plastic (6), Screw (3) | — | 0.5 | 1 |
| Photon Exciter | Improved critical shot damage and accuracy. | Adhesive (1), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) | — | 0.5 | 21 |
| Beta Wave Tuner | Adds burning damage. Improved range. | Adhesive (2), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) | — | 0.5 | 22 |
| Boosted Capacitor | Improved damage. Reduced ammo capacity. | Adhesive (3), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (1) | — | 0.5 | 23 |
| Photon Agitator | Superior critical shot damage. Better accuracy and ammo capacity. | Adhesive (4), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (2) | Rank 1: Science! | 0.5 | 24 |
| Gamma Wave Emitter | Adds better burning damage. Better range and ammo capacity. | Adhesive (5), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (8), Screw (3), Silver (2) | Rank 1: Science! | 0.5 | 25 |
| Maximized Capacitor | Better damage. | Adhesive (5), Circuitry (6), Crystal (5), Fiberglass (9), Gold (1), Nuclear Material (5), Screw (3) | Rank 2: Science! | 0.5 | 26 |
| Boosted Photon Agitator | Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. | Adhesive (6), Circuitry (6), Crystal (5), Fiberglass (10), Gold (2), Nuclear Material (5), Screw (3) | Rank 2: Science! | 0.5 | 27 |
| Boosted Gamma Wave Emitter | Adds better burning damage. Superior ammo capacity. Better range. Improved damage. | Adhesive (7), Circuitry (6), Crystal (5), Fiberglass (11), Gold (2), Nuclear Material (5), Screw (3) | Rank 2: Science! | 0.5 | 28 |
| Overcharged Capacitor | Superior damage. Improved ammo capacity. | Adhesive (8), Circuitry (8), Crystal (6), Fiberglass (12), Gold (3), Nuclear Material (6), Screw (3) | Rank 3: Science! | 0.5 | 29 |
| Barrel | |||||
| Short Barrel | Standard. | Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) | — | 0.5 | 20 |
| Long Barrel | Better range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Adhesive (1), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) | — | 0.5 | 21 |
| Automatic Barrel | Improved rate of fire, range and sighted accuracy. Worse recoil. Inferior ammo capacity. Poor hip-fire accuracy. | Adhesive (2), Circuitry (2), Crystal (3), Fiber Optics (5), Gear (4), Plastic (7), Screw (4), Silver (2) | Rank 1: Science! | 0.5 | 22 |
| Improved Short Barrel | Improved damage. | Adhesive (3), Circuitry (2), Crystal (3), Fiber Optics (3), Fiberglass (2), Screw (2), Silver (3) | Rank 1: Science! | 0.5 | 20 |
| Improved Long Barrel | Better damage and range. Improved sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Adhesive (4), Circuitry (3), Crystal (4), Fiber Optics (6), Fiberglass (5), Screw (4), Silver (4) | Rank 2: Science! | 0.5 | 24 |
| Improved Automatic Barrel | Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Inferior ammo capacity. Poor hip-fire accuracy. | Adhesive (4), Circuitry (4), Crystal (5), Fiber Optics (10), Fiberglass (7), Gear (6), Gold (3), Screw (5) | Rank 2: Science! | 0.5 | 25 |
| Grip | |||||
| Standard Grip | Standard. | Adhesive (1), Plastic (2), Screw (2) | — | 0.5 | 1 |
| Full Stock | Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. | Adhesive (4), Plastic (10), Screw (6) | — | 0.5 | 2 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Plastic (2) | — | 0.5 | 1 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (2), Glass (2), Plastic (4), Screw (2) | — | 0.5 | 21 |
| Reflex Sight | Better focus and sighted accuracy. | Adhesive (2), Fiber Optics (2), Fiberglass (2), Glass (2), Nuclear Material (1), Screw (2), Silver (1) | — | 0.5 | 22 |
| Medium Scope | Better magnification. Superior sighted accuracy. | Adhesive (3), Glass (3), Plastic (5), Screw (2) | Rank 1: Science! | 0.5 | 24 |
| Long Scope | Superior magnification and sighted accuracy. | Adhesive (4), Glass (5), Plastic (6), Screw (2) | Rank 2: Science! | 0.5 | 25 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (4), Circuitry (2), Fiber Optics (3), Fiberglass (4), Glass (3), Nuclear Material (2), Screw (2), Silver (2) | Rank 2: Science! | 0.5 | 26 |
| Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | Adhesive (4), Circuitry (3), Fiber Optics (5), Fiberglass (5), Glass (5), Nuclear Material (3), Screw (2), Silver (2) | Rank 2: Science! | 0.5 | 27 |
| Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (5), Circuitry (5), Fiber Optics (6), Fiberglass (6), Glass (6), Gold (2), Nuclear Material (4), Screw (2) | Rank 2: Science! | 0.5 | 28 |
| Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (5), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) | Rank 3: Science! | 0.5 | 28 |
| Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | Adhesive (5), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) | Rank 3: Science! | 0.5 | 29 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Beam Splitter | Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. | Adhesive (3), Glass (2), Plastic (4), Screw (3), Silver (2) | Rank 1: Science! | 0.5 | 20 |
| Beam Focuser | Better range, accuracy, and recoil. | Adhesive (3), Glass (2), Plastic (4), Screw (2), Silver (2) | Rank 1: Science! | 0.5 | 21 |
| Gyro Compensating Lens | Superior recoil. Reduced range. | Adhesive (2), Circuitry (2), Glass (3), Plastic (5), Screw (2), Silver (3), Spring (2) | Rank 1: Science! | 0.5 | 22 |
| Amplified Beam Splitter | Splits beam into multiple projectiles covering a wider area. Reduced accuracy. Poor range. | Adhesive (4), Fiberglass (6), Glass (4), Gold (3), Screw (4) | Rank 2: Science! | 0.5 | 23 |
| Fine-tuned Beam Focuser | Super range and accuracy. Better recoil. | Adhesive (4), Fiberglass (7), Glass (3), Gold (3), Screw (4) | Rank 2: Science! | 0.5 | 24 |
| Quantum Gyro Compensating Lens | Exceptional recoil. Reduced range. | Adhesive (5), Circuitry (2), Fiberglass (8), Glass (4), Gold (3), Screw (5), Spring (3) | Rank 3: Science! | 0.5 | 25 |
| Junk Jet | |||||
| Barrel | |||||
| Short Barrel | Standard. | Adhesive (2), Plastic (2), Screw (5), Steel (6) | — | 0.5 | 1 |
| Long Barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | Adhesive (6), Plastic (3), Screw (10), Steel (13) | Rank 1: Gun Nut | 0.5 | 61 |
| Grip | |||||
| Standard Stock | Standard. | Adhesive (6), Plastic (3), Screw (8), Steel (13) | — | 0.5 | 1 |
| Recoil Compensating Stock | Exceptional recoil. | Adhesive (10), Aluminum (14), Rubber (3), Screw (12), Spring (11) | — | 0.5 | 61 |
| Sights | |||||
| Standard Sights | Standard. | Steel (2) | — | 0.5 | 2 |
| Gunner Sight | Better focus and sighted accuracy. | Adhesive (2), Plastic (1), Steel (3) | — | 0.5 | 5 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Electrification Module | Adds electrical damage to projectiles. | Adhesive (6), Gear (4), Oil (10), Plastic (6), Screw (4), Spring (6), Steel (12) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 63 |
| Ignition Module | Adds fire damage to projectiles. | Adhesive (5), Gear (4), Oil (10), Plastic (4), Screw (4), Spring (5), Steel (12) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 64 |
| Laser Gun | |||||
| Receiver | |||||
| Standard Capacitor | Standard. | Adhesive (1), Circuitry (2), Crystal (1), Nuclear Material (2), Plastic (6), Screw (3) | — | 0.5 | 1 |
| Photon Exciter | Improved critical shot damage and accuracy. | Adhesive (1), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) | — | 0.5 | 16 |
| Beta Wave Tuner | Adds burning damage. Improved range. | Adhesive (2), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) | — | 0.5 | 17 |
| Boosted Capacitor | Improved damage. Reduced ammo capacity. | Adhesive (2), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (1) | — | 0.5 | 18 |
| Photon Agitator | Superior critical shot damage, accuracy and ammo capacity. | Adhesive (3), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (2) | Rank 1: Science! | 0.5 | 19 |
| Gamma Wave Emitter | Adds better burning damage. Better range and ammo capacity. | Adhesive (4), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (2) | Rank 1: Science! | 0.5 | 20 |
| Maximized Capacitor | Better damage. | Adhesive (5), Circuitry (6), Crystal (5), Fiberglass (7), Gold (3), Nuclear Material (5), Screw (3) | Rank 2: Science! | 0.5 | 21 |
| Boosted Photon Agitator | Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. | Adhesive (6), Circuitry (6), Crystal (5), Fiberglass (8), Gold (4), Nuclear Material (5), Screw (3) | Rank 2: Science! | 0.5 | 22 |
| Boosted Gamma Wave Emitter | Adds better burning damage. Superior ammo capacity. Better range. Improved damage. | Adhesive (7), Circuitry (6), Crystal (5), Fiberglass (10), Gold (5), Nuclear Material (5), Screw (3) | Rank 2: Science! | 0.5 | 23 |
| Overcharged Capacitor | Superior damage. Improved ammo capacity. | Adhesive (8), Circuitry (8), Crystal (6), Fiberglass (12), Gold (6), Nuclear Material (6), Screw (3) | Rank 3: Science! | 0.5 | 24 |
| Barrel | |||||
| Short Barrel | Standard. | Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) | — | 0.5 | 1 |
| Long Barrel | Better range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Adhesive (1), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) | — | 0.5 | 17 |
| Automatic Barrel | Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Adhesive (2), Circuitry (2), Crystal (3), Fiber Optics (5), Gear (4), Oil (1), Plastic (7), Screw (4), Silver (2) | Rank 1: Science! | 0.5 | 18 |
| Sniper Barrel | Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | Adhesive (2), Circuitry (3), Crystal (4), Fiber Optics (8), Plastic (10), Screw (5), Silver (2) | Rank 1: Science! | 0.5 | 19 |
| Improved Short Barrel | Improved damage. | Adhesive (3), Circuitry (2), Crystal (3), Fiber Optics (3), Fiberglass (2), Glass (3), Screw (2), Silver (3) | Rank 1: Science! | 0.5 | 20 |
| Improved Long Barrel | Better damage and range. Improved sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Adhesive (4), Circuitry (3), Crystal (1), Fiber Optics (6), Fiberglass (5), Glass (4), Screw (4), Silver (4) | Rank 2: Science! | 0.5 | 21 |
| Improved Automatic Barrel | Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Adhesive (4), Circuitry (4), Crystal (5), Fiber Optics (10), Fiberglass (7), Gear (6), Gold (3), Oil (1), Screw (5) | Rank 2: Science! | 0.5 | 22 |
| Improved Sniper Barrel | Exceptional damage. Superior range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | Adhesive (5), Circuitry (5), Crystal (6), Fiber Optics (16), Fiberglass (10), Gold (4), Screw (6), Spring (2) | Rank 2: Science! | 0.5 | 23 |
| Grip | |||||
| Standard Grip | Standard. | Adhesive (1), Plastic (2), Screw (2) | — | 0.5 | 1 |
| Comfort Grip | Improved recoil and hip-fire accuracy. | Adhesive (2), Plastic (4), Screw (3) | — | 0.5 | 16 |
| Short Stock | Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. | Adhesive (2), Plastic (7), Screw (5) | — | 0.5 | 17 |
| Sharpshooter's Grip | Better recoil and hip-fire accuracy. | Adhesive (3), Fiberglass (4), Screw (4) | Rank 1: Science! | 0.5 | 18 |
| Full Stock | Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. | Adhesive (4), Plastic (10), Screw (6) | Rank 1: Science! | 0.5 | 19 |
| Marksman's Stock | Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. | Adhesive (5), Fiberglass (10), Rubber (1), Screw (6), Spring (3) | Rank 2: Science! | 0.5 | 20 |
| Recoil Compensating Stock | Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. | Adhesive (6), Fiberglass (11), Rubber (1), Screw (8), Spring (6) | Rank 2: Science! | 0.5 | 21 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Plastic (2) | — | 0.5 | 1 |
| Improved Sights | Improved focus and sighted accuracy. | Adhesive (1), Plastic (2) | — | 0.5 | 16 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (2), Glass (2), Plastic (4), Screw (2) | — | 0.5 | 17 |
| Reflex Sight | Better focus and sighted accuracy. | Adhesive (2), Fiber Optics (2), Fiberglass (2), Glass (2), Nuclear Material (1), Screw (2), Silver (1) | Rank 1: Science! | 0.5 | 18 |
| Medium Scope | Better magnification. Superior sighted accuracy. | Adhesive (3), Glass (3), Plastic (5), Screw (2) | Rank 1: Science! | 0.5 | 20 |
| Long Scope | Superior magnification and sighted accuracy. | Adhesive (4), Glass (5), Plastic (6), Screw (2) | Rank 2: Science! | 0.5 | 21 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (4), Circuitry (2), Fiber Optics (3), Fiberglass (4), Glass (3), Nuclear Material (2), Screw (2), Silver (2) | Rank 2: Science! | 0.5 | 22 |
| Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | Adhesive (4), Circuitry (3), Fiber Optics (5), Fiberglass (5), Glass (5), Nuclear Material (3), Screw (2), Silver (2) | Rank 2: Science! | 0.5 | 23 |
| Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (5), Circuitry (5), Fiber Optics (6), Fiberglass (6), Glass (6), Gold (2), Nuclear Material (4), Screw (2) | Rank 2: Science! | 0.5 | 24 |
| Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (6), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) | Rank 3: Science! | 0.5 | 24 |
| Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | Adhesive (6), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) | Rank 3: Science! | 0.5 | 25 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Beam Splitter | Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. | Adhesive (3), Glass (2), Plastic (4), Screw (3), Silver (2) | Rank 1: Science! | 0.5 | 15 |
| Beam Focuser | Better range, accuracy, and recoil. | Adhesive (3), Glass (2), Plastic (4), Screw (2), Silver (2) | Rank 1: Science! | 0.5 | 16 |
| Gyro Compensating Lens | Superior recoil. Reduced range. | Adhesive (2), Circuitry (2), Glass (3), Plastic (5), Screw (2), Silver (3), Spring (2) | Rank 1: Science! | 0.5 | 17 |
| Amplified Beam Splitter | Splits beam into multiple projectiles covering a wider area. Reduced accuracy. Poor range. | Adhesive (4), Fiberglass (6), Glass (4), Gold (3), Screw (4) | Rank 2: Science! | 0.5 | 18 |
| Fine-tuned Beam Focuser | Super range and accuracy. Better recoil. | Adhesive (4), Fiberglass (7), Glass (4), Gold (3), Screw (4) | Rank 2: Science! | 0.5 | 15 |
| Quantum Gyro Compensating Lens | Exceptional recoil. Reduced range. | Adhesive (5), Circuitry (2), Fiberglass (8), Glass (4), Gold (3), Screw (5), Spring (3) | Rank 3: Science! | 0.5 | 20 |
| Laser Musket | |||||
| Receiver | |||||
| Standard Capacitor | Two crank reload maximum. | Adhesive (1), Gear (2), Oil (2), Screw (2), Steel (3) | — | 0.5 | 15 |
| Three Crank Capacitor | Three crank reload maximum. | Adhesive (2), Gear (4), Oil (3), Screw (4), Steel (5) | — | 0.5 | 16 |
| Four Crank Capacitor | Four crank reload maximum. | Adhesive (3), Aluminum (7), Gear (5), Oil (4), Screw (5) | Rank 1: Science! | 0.5 | 17 |
| Five Crank Capacitor | Five crank reload maximum. | Adhesive (4), Aluminum (8), Gear (6), Oil (5), Screw (6) | Rank 2: Science! | 0.5 | 18 |
| Six Crank Capacitor | Six crank reload maximum. | Adhesive (5), Aluminum (9), Gear (7), Oil (6), Screw (7) | Rank 3: Science! | 0.5 | 19 |
| Barrel | |||||
| Short Barrel | Standard. | Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) | — | 0.5 | 15 |
| Extended Short Barrel | Improved range. (No muzzle slot.) | Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) | — | 0.5 | 16 |
| Bracketed Short Barrel | Improved range. | Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) | — | 0.5 | 17 |
| Long Barrel | Better range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Adhesive (3), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) | Rank 1: Science! | 0.5 | 18 |
| Extended Long Barrel | Superior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. (No muzzle slot.) | Adhesive (4), Circuitry (3), Fiber Optics (3), Glass (3), Plastic (5), Screw (3) | Rank 1: Science! | 0.5 | 19 |
| Bracketed Long Barrel | Superior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Adhesive (5), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) | Rank 1: Science! | 0.5 | 20 |
| Grip | |||||
| Short Stock | Standard. | Adhesive (3), Screw (6), Wood (7) | — | 0.5 | 15 |
| Full Stock | Better recoil. | Adhesive (5), Screw (7), Wood (10) | — | 0.5 | 16 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (2), Steel (2) | — | 0.5 | 15 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (1), Glass (1), Screw (1), Steel (1) | — | 0.5 | 16 |
| Reflex Sight | Better focus and sighted accuracy. | Adhesive (2), Glass (3), Nuclear Material (2), Screw (2), Steel (3) | — | 0.5 | 17 |
| Medium Scope | Better magnification. Superior sighted accuracy. | Adhesive (3), Aluminum (4), Glass (3), Screw (2) | Rank 1: Gun Nut | 0.5 | 19 |
| Long Scope | Superior magnification and sighted accuracy. | Adhesive (3), Aluminum (5), Glass (3), Screw (3) | Rank 1: Gun Nut | 0.5 | 20 |
| Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (4), Silver (6) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 21 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (4), Glass (3), Nuclear Material (2), Screw (3), Silver (4) | Rank 1: Gun Nut, Rank 1: Science! | 0.5 | 22 |
| Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | Adhesive (5), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (3), Screw (4), Silver (5) | Rank 1: Gun Nut, Rank 1: Science! | 0.5 | 23 |
| Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (7), Circuitry (3), Crystal (4), Fiber Optics (3), Nuclear Material (4), Screw (5), Silver (8) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 23 |
| Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | Adhesive (7), Circuitry (3), Crystal (4), Fiber Optics (3), Nuclear Material (4), Screw (5), Silver (8) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 24 |
| Glow Sights | Improved focus and better sighted accuracy. | Adhesive (2), Nuclear Material (1), Steel (2) | — | 0.5 | 25 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Beam Splitter | Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. | Adhesive (1), Glass (2), Plastic (2), Screw (2), Silver (2) | Rank 1: Science! | 0.5 | 15 |
| Beam Focuser | Better range, accuracy, and recoil. | Adhesive (2), Glass (2), Plastic (4), Screw (2), Silver (2) | Rank 1: Science! | 0.5 | 16 |
| Gyro Compensating Lens | Superior recoil. Reduced range. | Adhesive (2), Circuitry (2), Glass (3), Plastic (5), Screw (2), Silver (3), Spring (2) | Rank 1: Science! | 0.5 | 17 |
| Minigun | |||||
| Barrel | |||||
| Standard Barrel | Standard. | Adhesive (4), Gear (9), Oil (6), Screw (8), Spring (8), Steel (12) | — | 0.5 | 80 |
| Accelerated Barrel | Improved damage and rate of fire. Inferior range and accuracy. | Adhesive (8), Gear (16), Oil (8), Screw (10), Spring (10), Steel (13) | Rank 3: Gun Nut | 0.5 | 81 |
| Tri Barrel | Inferior rate of fire. Better damage, range, accuracy, and recoil. | Adhesive (10), Aluminum (18), Gear (18), Oil (12), Screw (12), Spring (14) | Rank 4: Gun Nut | 0.5 | 82 |
| Sights | |||||
| Standard Sights | Standard. | Steel (2) | — | 0.5 | 1 |
| Gunner Sight | Better focus and sighted accuracy. | Adhesive (6), Glass (4), Steel (6) | — | 0.5 | 81 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Shredder | Superior bash. Inferior range. | Adhesive (4), Screw (5), Steel (7) | Rank 2: Gun Nut | 0.5 | 80 |
| Missile Launcher | |||||
| Barrel | |||||
| Standard Barrel | Standard. | Adhesive (2), Screw (3), Steel (8) | — | 0.5 | 1 |
| Triple Barrel | Improved ammo capacity. | Adhesive (8), Aluminum (12), Screw (6) | Rank 2: Gun Nut | 0.5 | 101 |
| Quad Barrel | Improved ammo capacity. | Adhesive (10), Aluminum (16), Screw (8) | Rank 3: Gun Nut | 0.5 | 102 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (2) | — | 0.5 | 1 |
| Scope | Superior magnification and sighted accuracy. | Adhesive (4), Glass (4), Screw (2), Steel (4) | Rank 2: Gun Nut | 0.5 | 101 |
| Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (5), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (3), Glass (5), Nuclear Material (5), Screw (4) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 102 |
| Targeting Computer | Locks onto target. Fire and forget. | Adhesive (6), Aluminum (10), Circuitry (5), Fiber Optics (4), Nuclear Material (6), Screw (4) | Rank 4: Gun Nut, Rank 2: Science! | 0.5 | 103 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Bayonet | Better bash. | Adhesive (2), Screw (2), Steel (3) | — | 0.5 | 100 |
| Stabilizer | Better accuracy and recoil. Reduced range. | Adhesive (4), Aluminum (5) | Rank 2: Gun Nut | 0.5 | 101 |
| Pipe Bolt-Action | |||||
| Receiver | |||||
| Standard Receiver | Standard. | Gear (1), Oil (2), Screw (1), Steel (2) | — | 0.5 | 5 |
| Light Frame Receiver | Lighter weight. Reduced damage. | Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (2) | — | 0.5 | 6 |
| Heavy Frame Receiver | Heavier weight. Improved damage. | Adhesive (2), Gear (1), Oil (2), Screw (1), Steel (3) | — | 0.5 | 7 |
| Tuned Receiver | Improved rate of fire. | Adhesive (2), Oil (2), Screw (2), Spring (2), Steel (3) | — | 0.5 | 8 |
| Calibrated Receiver | Better critical shot damage. | Adhesive (3), Gear (2), Oil (2), Screw (3), Steel (4) | — | 0.5 | 9 |
| Hardened Receiver | Better damage. | Adhesive (3) Gear (2), Oil (2), Screw (1), Steel (4) | — | 0.5 | 10 |
| Powerful Receiver | Superior damage. | Adhesive (3) Gear (3), Oil (3), Screw (3), Steel (4) | Rank 1: Gun Nut | 0.5 | 11 |
| Calibrated Powerful Receiver | Superior damage. Better critical shot damage and accuracy. | Adhesive (4), Aluminum (5), Gear (2), Oil (3), Screw (4) | Rank 2: Gun Nut | 0.5 | 12 |
| .38 Receiver | Reduced damage. Changes ammo type .38 Caliber. | Adhesive (4), Aluminum (6), Gear (2), Oil (3), Screw (4) | Rank 2: Gun Nut | 0.5 | 13 |
| .50 Receiver | Exceptional damage. Changes ammo type to .50 Caliber. Improved rate of fire. | Adhesive (4), Aluminum (6), Gear (2), Oil (3), Screw (4) | Rank 2: Gun Nut | 0.5 | 14 |
| Barrel | |||||
| Stub Barrel | Improved hip-fire accuracy. Inferior range and sighted accuracy. | Screw (1), Steel (1) | — | 0.5 | 5 |
| Short Barrel | Standard. | Adhesive (1), Screw (1), Steel (2) | — | 0.5 | 6 |
| Short Light Barrel | Improved hip-fire accuracy. | Adhesive (2), Copper (2), Screw (1) | — | 0.5 | 7 |
| Long Barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | Adhesive (2), Screw (2), Steel (4) | — | 0.5 | 8 |
| Long Light Barrel | Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. | Adhesive (3), Aluminum (5), Copper (4), Screw (3) | Rank 1: Gun Nut | 0.5 | 9 |
| Short Ported Barrel | Superior recoil. | Adhesive (3), Copper (5), Screw (3), Steel (3) | Rank 1: Gun Nut | 0.5 | 10 |
| Long Ported Barrel | Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. | Adhesive (4), Aluminum (4), Copper (5), Screw (3) | Rank 1: Gun Nut | 0.5 | 11 |
| Long Finned Barrel | No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | Adhesive (5), Aluminum (3), Copper (6), Screw (4) | Rank 2: Gun Nut | 0.5 | 12 |
| Grip | |||||
| Standard Grip | Standard. | Screw (1), Steel (1) | — | 0.5 | 5 |
| Comfort Grip | Improved recoil and hip-fire accuracy. | Adhesive (1), Screw (1), Steel (1) | — | 0.5 | 6 |
| Standard Stock | Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. | Adhesive (3), Copper (4), Screw (3) | — | 0.5 | 7 |
| Sharpshooter's Grip | Better recoil and hip-fire accuracy. | Adhesive (2), Cork (1), Rubber (1), Screw (2), Wood (3) | Rank 1: Gun Nut | 0.5 | 8 |
| Marksman's Stock | Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. | Adhesive (4), Copper (5), Cork (2), Rubber (3), Screw (3) | Rank 1: Gun Nut | 0.5 | 9 |
| Recoil Compensating Stock | Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. | Adhesive (5), Copper (6), Cork (2), Rubber (4), Screw (4) | Rank 2: Gun Nut | 0.5 | 10 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (1) | — | 0.5 | 5 |
| Glow Sights | Improved focus and better sighted accuracy. | Adhesive (2), Nuclear Material (1), Steel (2) | — | 0.5 | 6 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (1), Glass (1), Screw (1), Steel (1) | — | 0.5 | 7 |
| Reflex Sight | Better focus and sighted accuracy. | Adhesive (2), Aluminum (3), Screw (2) | — | 0.5 | 8 |
| Glow Reflex Sight | Better focus and sighted accuracy. | Adhesive (2), Aluminum (3), Nuclear Material (1), Screw (2) | — | 0.5 | 10 |
| Medium Scope | Better magnification. Superior sighted accuracy. | Adhesive (2), Aluminum (3), Glass (2), Screw (1) | Rank 1: Gun Nut | 0.5 | 11 |
| Long Scope | Superior magnification and sighted accuracy. | Adhesive (3), Aluminum (4), Glass (4), Screw (2) | Rank 1: Gun Nut | 0.5 | 12 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (3), Glass (2), Nuclear Material (1), Screw (2), Silver (2) | Rank 1: Gun Nut, Rank 1: Science! | 0.5 | 13 |
| Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | Adhesive (5), Circuitry (1), Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (2), Silver (3) | Rank 1: Gun Nut, Rank 1: Science! | 0.5 | 14 |
| Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (3), Screw (3), Silver (4) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 15 |
| Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 15 |
| Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 16 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Small Bayonet | Better bash. Reduced range. | Adhesive (1), Screw (1), Steel (3) | — | 0.5 | 5 |
| Large Bayonet | Superior bash. Inferior range. | Adhesive (2), Screw (2), Steel (4) | — | 0.5 | 6 |
| Compensator | Improved per-shot recoil. Improved recoil control. Reduced range. | Adhesive (3), Screw (2), Steel (3) | Rank 1: Gun Nut | 0.5 | 7 |
| Muzzle Brake | Exceptional recoil control. Better per-shot recoil. Inferior range. | Adhesive (3), Screw (3), Steel (4) | Rank 1: Gun Nut | 0.5 | 8 |
| Suppressor | Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. | Adhesive (4), Aluminum (5), Plastic (4), Screw (4) | Rank 2: Gun Nut | 0.5 | 9 |
| Pipe Gun | |||||
| Receiver | |||||
| Standard Receiver | Standard. | Gear (1), Oil (2), Screw (1), Steel (2) | — | 0.5 | 5 |
| Light Frame Receiver | Lighter weight. Reduced damage. | Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (2) | — | 0.5 | 6 |
| Heavy Frame Receiver | Heavier weight. Improved damage. | Adhesive (1), Gear (2), Oil (2), Screw (2), Steel (3) | — | 0.5 | 7 |
| Calibrated Receiver | Better critical shot damage. | Adhesive (2), Gear (2), Oil (2), Screw (2), Steel (4) | — | 0.5 | 9 |
| Hardened Receiver | Better damage. | Adhesive (2), Gear (2), Oil (2), Screw (3), Steel (4) | — | 0.5 | 10 |
| Automatic Receiver | Improved rate of fire. Inferior damage and range. | Adhesive (3), Gear (2), Oil (3), Screw (3), Steel (4) | — | 0.5 | 11 |
| Armor Piercing Automatic Receiver | Improved rate of fire and armor penetration. Reduced range. Inferior damage. | Adhesive (3), Gear (2), Oil (3), Screw (3), Steel (4) | Rank 1: Gun Nut | 0.5 | 12 |
| Hair Trigger Receiver | More sensitive trigger. Better rate of fire. | Adhesive (4), Oil (3), Screw (2), Spring (3), Steel (5) | Rank 1: Gun Nut | 0.5 | 13 |
| Powerful Receiver | Superior damage. | Adhesive (4), Aluminum (5), Gear (3), Oil (3), Screw (3) | Rank 1: Gun Nut | 0.5 | 13 |
| Hardened Automatic Receiver | Improved rate of fire. Reduced damage. Inferior range. | Adhesive (3), Gear (3), Oil (3), Screw (4), Steel (5) | Rank 1: Gun Nut | 0.5 | 14 |
| Rapid Automatic Receiver | Superior rate of fire. Inferior Range. Inferior damage. | Adhesive (4), Aluminum (5), Gear (4), Oil (3), Screw (4) | Rank 2: Gun Nut | 0.5 | 15 |
| Calibrated Powerful Receiver | Superior damage. Better critical shot damage and accuracy. | Adhesive (5), Aluminum (6), Gear (4), Oil (4), Screw (4) | Rank 2: Gun Nut | 0.5 | 16 |
| Hardened Piercing Auto Receiver | Improved rate of fire and armor penetration. Reduced damage and range. | Adhesive (4), Aluminum (6), Gear (5), Oil (4), Screw (5) | Rank 2: Gun Nut | 0.5 | 17 |
| Powerful Automatic Receiver | Improved damage and rate of fire. Inferior Range. | Adhesive (6), Aluminum (7), Gear (5), Oil (6), Screw (5) | Rank 2: Gun Nut | 0.5 | 18 |
| .45 Receiver | Exceptional damage. Changes ammo type to .45 Caliber. More sensitive trigger. Better rate of fire. | Adhesive (6), Aluminum (7), Gear (5), Oil (5), Screw (6) | Rank 2: Gun Nut | 0.5 | 19 |
| Barrel | |||||
| Stub Barrel | Improved hip-fire accuracy. Inferior range and sighted accuracy. | Screw (1), Steel (1) | — | 0.5 | 5 |
| Short Barrel | Standard. | Adhesive (1), Screw (1), Steel (2) | — | 0.5 | 6 |
| Short Light Barrel | Improved hip-fire accuracy. | Adhesive (2), Copper (2), Screw (1) | — | 0.5 | 7 |
| Long Barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | Adhesive (2), Screw (2), Steel (4) | — | 0.5 | 8 |
| Long Light Barrel | Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. | Adhesive (3), Copper (4), Screw (3) | Rank 1: Gun Nut | 0.5 | 9 |
| Short Ported Barrel | Superior recoil. | Adhesive (3), Copper (5), Screw (3) | Rank 1: Gun Nut | 0.5 | 10 |
| Long Ported Barrel | Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. | Adhesive (4), Copper (5), Screw (3) | Rank 1: Gun Nut | 0.5 | 11 |
| Long Finned Barrel | No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | Adhesive (5), Aluminum (3), Copper (6), Screw (4) | Rank 2: Gun Nut | 0.5 | 12 |
| Grip | |||||
| Standard Grip | Standard. | Screw (1), Steel (1) | — | 0.5 | 5 |
| Comfort Grip | Improved recoil and hip-fire accuracy. | Adhesive (1) Screw (1), Steel (2) | — | 0.5 | 6 |
| Standard Stock | Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. | Adhesive (3), Copper (4), Screw (3) | — | 0.5 | 7 |
| Sharpshooter's Grip | Better recoil and hip-fire accuracy. | Adhesive (2), Cork (1), Rubber (1), Screw (2), Wood (3) | Rank 1: Gun Nut | 0.5 | 8 |
| Marksman's Stock | Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. | Adhesive (4), Copper (5), Cork (2), Rubber (3), Screw (3) | Rank 1: Gun Nut | 0.5 | 9 |
| Recoil Compensating Stock | Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. | Adhesive (5), Copper (6), Cork (2), Rubber (4), Screw (4) | Rank 2: Gun Nut | 0.5 | 10 |
| Mag | |||||
| Standard Magazine | Standard. | Spring (1), Steel (1) | — | 0.5 | 5 |
| Large Magazine | Superior ammo capacity. Inferior reload speed. | Adhesive (1), Screw (1), Spring (2), Steel (2) | — | 0.5 | 6 |
| Quick Eject Mag | Superior reload speed. | Adhesive (3), Oil (2), Screw (3), Spring (2), Steel (4) | — | 0.5 | 7 |
| Drum Magazine | Exceptional ammo capacity. Inferior reload speed. | Adhesive (2), Screw (2), Spring (3), Steel (4) | Rank 1: Gun Nut | 0.5 | 8 |
| Large Quick Eject Mag | Superior ammo capacity. Improved reload speed. | Adhesive (3), Oil (3), Screw (2), Spring (4), Steel (5) | Rank 1: Gun Nut | 0.5 | 9 |
| Quick Eject Drum Mag | Exceptional ammo capacity. Improved reload speed. | Adhesive (4), Aluminum (6), Oil (3), Screw (3), Spring (4) | Rank 2: Gun Nut | 0.5 | 10 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (1) | — | 0.5 | 5 |
| Glow Sights | Improved focus and better sighted accuracy. | Adhesive (1), Nuclear Material (1), Steel (1) | — | 0.5 | 6 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (1), Glass (1), Screw (1), Steel (1) | — | 0.5 | 7 |
| Reflex Sight | Better focus and sighted accuracy. | Adhesive (2), Aluminum (3), Screw (2) | — | 0.5 | 8 |
| Glow Reflex Sight | Better focus and sighted accuracy. | Adhesive (2), Aluminum (3), Nuclear Material (1), Screw (2) | — | 0.5 | 10 |
| Medium Scope | Better magnification. Superior sighted accuracy. | Adhesive (2), Aluminum (3), Glass (2), Screw (1) | Rank 1: Gun Nut | 0.5 | 11 |
| Long Scope | Superior magnification and sighted accuracy. | Adhesive (3), Aluminum (4), Glass (4), Screw (2) | Rank 1: Gun Nut | 0.5 | 12 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (3), Glass (2), Nuclear Material (1), Screw (2), Silver (2) | Rank 1: Gun Nut, Rank 1: Science! | 0.5 | 13 |
| Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | Adhesive (5), Circuitry (1), Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (3), Silver (3) | Rank 1: Gun Nut, Rank 1: Science! | 0.5 | 14 |
| Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (3), Screw (3), Silver (4) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 15 |
| Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 15 |
| Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 16 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Small Bayonet | Better bash. Reduced range. | Adhesive (1), Screw (1), Steel (3) | — | 0.5 | 5 |
| Large Bayonet | Superior bash. Inferior range. | Adhesive (2), Screw (2), Steel (4) | — | 0.5 | 6 |
| Compensator | Improved per-shot recoil. Improved recoil control. Reduced range. | Adhesive (3), Screw (2), Steel (3) | Rank 1: Gun Nut | 0.5 | 7 |
| Muzzle Brake | Exceptional recoil control. Better per-shot recoil. Inferior range. | Adhesive (3), Screw (3), Steel (4) | Rank 1: Gun Nut | 0.5 | 8 |
| Suppressor | Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. | Adhesive (4), Aluminum (5), Plastic (4), Screw (4) | Rank 2: Gun Nut | 0.5 | 9 |
| Pipe Revolver | |||||
| Receiver | |||||
| Standard Receiver | Standard. | Gear (1), Oil (2), Screw (1), Steel (2) | — | 0.5 | 10 |
| Light Frame Receiver | Lighter weight. Reduced damage. | Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (2) | — | 0.5 | 11 |
| Heavy Frame Receiver | Heavier weight. Improved damage. | Adhesive (1), Gear (1), Oil (2), Screw (2), Steel (3) | — | 0.5 | 12 |
| Calibrated Receiver | Better critical shot damage. | Adhesive (3), Gear (3), Oil (2), Screw (3), Steel (3) | — | 0.5 | 14 |
| Hardened Receiver | Better damage. | Adhesive (3), Gear (4), Oil (3), Screw (3), Steel (4) | — | 0.5 | 15 |
| Powerful Receiver | Superior damage. | Adhesive (3), Aluminum (4), Gear (3), Oil (3), Screw (4) | Rank 2: Gun Nut | 0.5 | 16 |
| Calibrated Powerful Receiver | Superior damage. Better critical shot damage and accuracy. | Adhesive (4), Aluminum (5), Gear (3), Oil (3), Screw (4) | Rank 3: Gun Nut | 0.5 | 17 |
| .38 Receiver | Reduced damage. Changes ammo type to .38 Caliber. | Adhesive (4), Aluminum (6), Gear (4), Oil (3), Screw (5) | Rank 3: Gun Nut | 0.5 | 18 |
| .308 Receiver | Exceptional damage. Changes ammo type to .308 Caliber. Improved rate of fire. | Adhesive (4), Aluminum (6), Gear (4), Oil (3), Screw (5) | Rank 3: Gun Nut | 0.5 | 19 |
| Barrel | |||||
| Stub Barrel | Improved hip-fire accuracy. Inferior range and sighted accuracy. | Screw (1), Steel (1) | — | 0.5 | 10 |
| Short Barrel | Standard. | Adhesive (1), Screw (1), Steel (2) | — | 0.5 | 11 |
| Short Light Barrel | Improved hip-fire accuracy. | Adhesive (2), Copper (2), Screw (1) | — | 0.5 | 12 |
| Long Barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | Adhesive (2), Screw (2), Steel (4) | — | 0.5 | 13 |
| Long Light Barrel | Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. | Adhesive (3), Copper (4), Screw (3) | Rank 1: Gun Nut | 0.5 | 14 |
| Short Ported Barrel | Superior recoil. | Adhesive (3), Copper (5), Screw (3) | Rank 2: Gun Nut | 0.5 | 15 |
| Long Ported Barrel | Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. | Adhesive (4), Copper (5), Screw (3) | Rank 2: Gun Nut | 0.5 | 16 |
| Long Finned Barrel | No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | Adhesive (5), Aluminum (3), Copper (6), Screw (4) | Rank 2: Gun Nut | 0.5 | 17 |
| Grip | |||||
| Standard Grip | Standard. | Screw (1), Steel (1) | — | 0.5 | 10 |
| Comfort Grip | Improved recoil and hip-fire accuracy. | Adhesive (1), Screw (1), Steel (1) | — | 0.5 | 11 |
| Standard Stock | Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. | Adhesive (3), Copper (4), Screw (3) | — | 0.5 | 12 |
| Sharpshooter's Grip | Better recoil and hip-fire accuracy. | Adhesive (2), Cork (1), Rubber (1), Screw (2), Wood (3) | Rank 1: Gun Nut | 0.5 | 13 |
| Marksman's Stock | Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. | Adhesive (4), Copper (5), Cork (2), Rubber (3), Screw (3) | Rank 2: Gun Nut | 0.5 | 14 |
| Recoil Compensating Stock | Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. | Adhesive (5), Copper (6), Cork (2), Rubber (4), Screw (4) | Rank 3: Gun Nut | 0.5 | 15 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (1) | — | 0.5 | 10 |
| Glow Sights | Improved focus and better sighted accuracy. | Adhesive (1), Nuclear Material (1), Steel (1) | — | 0.5 | 11 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (1), Glass (1), Screw (1), Steel (1) | — | 0.5 | 12 |
| Reflex Sight | Better focus and sighted accuracy. | Adhesive (2), Aluminum (3), Screw (2) | — | 0.5 | 13 |
| Glow Reflex Sight | Better focus and sighted accuracy. | Adhesive (2), Aluminum (3), Nuclear Material (1), Screw (2) | — | 0.5 | 14 |
| Medium Scope | Better magnification. Superior sighted accuracy. | Adhesive (2), Aluminum (3), Glass (2), Screw (1) | Rank 1: Gun Nut | 0.5 | 16 |
| Long Scope | Superior magnification and sighted accuracy. | Adhesive (3), Aluminum (4), Glass (4), Screw (2) | Rank 2: Gun Nut | 0.5 | 17 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (3), Glass (2), Nuclear Material (1), Screw (2), Silver (2) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 18 |
| Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | Adhesive (5), Circuitry (1), Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (3), Silver (3) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 19 |
| Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (3), Screw (3) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 20 |
| Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 20 |
| Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 21 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Small Bayonet | Better bash. Reduced range. | Adhesive (1), Screw (1), Steel (3) | — | 0.5 | 10 |
| Large Bayonet | Superior bash. Inferior range. | Adhesive (2), Screw (2), Steel (4) | — | 0.5 | 11 |
| Compensator | Improved per-shot recoil. Improved recoil control. Reduced range. | Adhesive (3), Screw (2), Steel (3) | Rank 1: Gun Nut | 0.5 | 12 |
| Muzzle Brake | Exceptional recoil control. Better per-shot recoil. Inferior range. | Adhesive (3), Aluminum (4), Screw (3) | Rank 2: Gun Nut | 0.5 | 13 |
| Suppressor | Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. | Adhesive (4), Aluminum (5), Plastic (4), Screw (4) | Rank 3: Gun Nut | 0.5 | 14 |
| Plasma Gun | |||||
| Receiver | |||||
| Standard Capacitor | Standard. | Adhesive (1), Circuitry (2), Crystal (2), Nuclear Material (2), Screw (4), Steel (7) | — | 0.5 | 30 |
| Beta Wave Tuner | Adds burning damage. Improved range. | Adhesive (2), Circuitry (3), Crystal (3), Nuclear Material (3), Screw (4), Steel (7) | — | 0.5 | 31 |
| Boosted Capacitor | Improved damage. Reduced ammo capacity. | Adhesive (3), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (1), Steel (8) | — | 0.5 | 32 |
| Photon Exciter | Improved critical shot damage and accuracy. | Adhesive (2), Circuitry (3), Crystal (2), Nuclear Material (3), Screw (4), Steel (7) | — | 0.5 | 33 |
| Photon Agitator | Superior critical shot damage. Better accuracy and ammo capacity. | Adhesive (4), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (2), Steel (8) | Rank 2: Science! | 0.5 | 34 |
| Gamma Wave Emitter | Adds better burning damage. Better range and ammo capacity. | Adhesive (5), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (3), Steel (8) | Rank 2: Science! | 0.5 | 35 |
| Maximized Capacitor | Better damage. | Adhesive (6), Aluminum (8), Circuitry (8), Crystal (6), Gold (1), Nuclear Material (6), Screw (4) | Rank 2: Science! | 0.5 | 36 |
| Boosted Photon Agitator | Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. | Adhesive (6), Aluminum (8), Circuitry (8), Crystal (6), Gold (2), Nuclear Material (6), Screw (4) | Rank 3: Science! | 0.5 | 37 |
| Boosted Gamma Wave Emitter | Adds better burning damage. Superior ammo capacity. Better range. Improved damage. | Adhesive (7), Aluminum (8), Circuitry (8), Crystal (6), Gold (3), Nuclear Material (6), Screw (4) | Rank 3: Science! | 0.5 | 38 |
| Overcharged Capacitor | Superior damage. Improved ammo capacity. | Adhesive (8), Aluminum (11), Circuitry (10), Crystal (8), Gold (4), Nuclear Material (8), Screw (4) | Rank 4: Science! | 0.5 | 39 |
| Barrel | |||||
| Short Barrel | Standard. | Adhesive (1), Circuitry (1), Fiber Optics (1), Glass (2), Screw (2), Steel (3) | — | 0.5 | 30 |
| Splitter | Fires multiple projectiles. Improved damage. Poor accuracy. | Adhesive (2), Circuitry (2), Fiber Optics (1), Glass (3), Screw (4), Steel (6) | — | 0.5 | 31 |
| Automatic Barrel | Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Adhesive (2), Circuitry (3), Crystal (4), Fiber Optics (2), Gear (5), Oil (2), Screw (5), Silver (2), Steel (8) | Rank 1: Science! | 0.5 | 32 |
| Sniper Barrel | Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | Adhesive (3), Circuitry (4), Crystal (5), Fiber Optics (3), Screw (6), Silver (3), Steel (11) | Rank 2: Science! | 0.5 | 33 |
| Flamer Barrel | Flame-thrower conversion. | Adhesive (3), Circuitry (4), Crystal (5), Fiber Optics (3), Screw (6), Silver (5), Steel (11) | Rank 2: Science! | 0.5 | 34 |
| Improved Short Barrel | Improved damage. | Adhesive (4), Aluminum (3), Circuitry (3), Crystal (4), Fiber Optics (1), Screw (3), Silver (4) | Rank 2: Science! | 0.5 | 35 |
| Improved Splitter | Fires multiple projectiles. Better damage. Poor accuracy. | Adhesive (5), Aluminum (6), Circuitry (4), Crystal (5), Fiber Optics (2), Screw (5), Silver (5) | Rank 3: Science! | 0.5 | 36 |
| Improved Automatic Barrel | Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Adhesive (6), Aluminum (8), Circuitry (5), Crystal (3), Fiber Optics (4), Gear (8), Glass (6), Gold (4), Oil (2), Screw (6), Spring (6) | Rank 3: Science! | 0.5 | 32 |
| Improved Sniper Barrel | Exceptional damage. Superior range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | Adhesive (6), Aluminum (11), Circuitry (6), Crystal (8), Fiber Optics (6), Gold (5), Screw (7) | Rank 3: Science! | 0.5 | 33 |
| Grip | |||||
| Standard Grip | Standard. | Adhesive (1), Screw (2), Steel (3) | — | 0.5 | 30 |
| Comfort Grip | Improved recoil and hip-fire accuracy. | Adhesive (2), Plastic (4), Screw (3) | — | 0.5 | 31 |
| Standard Stock | Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. | Adhesive (5), Screw (7), Steel (1) | Rank 2: Science! | 0.5 | 32 |
| Marksman's Stock | Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. | Adhesive (5), Fiberglass (10), Rubber (1), Screw (6), Spring (3) | Rank 3: Science! | 0.5 | 33 |
| Recoil Compensating Stock | Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. | Adhesive (8), Aluminum (13), Rubber (2), Screw (10), Spring (8) | Rank 3: Science! | 0.5 | 34 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (2) | — | 0.5 | 30 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (2), Glass (1), Screw (2), Steel (3) | — | 0.5 | 31 |
| Reflex Sight | Better focus and sighted accuracy. | Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) | Rank 1: Science! | 0.5 | 32 |
| Medium Scope | Better magnification. Superior sighted accuracy. | Adhesive (3), Glass (2), Screw (2), Steel (4) | Rank 2: Science! | 0.5 | 34 |
| Long Scope | Superior magnification and sighted accuracy. | Adhesive (4), Glass (4), Screw (4), Steel (5) | Rank 2: Science! | 0.5 | 35 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (4), Aluminum (6), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) | Rank 3: Science! | 0.5 | 36 |
| Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | Adhesive (4), Aluminum (7), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) | Rank 3: Science! | 0.5 | 37 |
| Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (5), Aluminum (8), Circuitry (3), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) | Rank 3: Science! | 0.5 | 38 |
| Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (6), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (5) | Rank 4: Science! | 0.5 | 38 |
| Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | Adhesive (6), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (5) | Rank 4: Science! | 0.5 | 39 |
| Railway Rifle | |||||
| Receiver | |||||
| Standard Receiver | Standard. | Gear (4), Nuclear Material (4), Oil (6), Screw (4), Steel (8) | — | 0.5 | 1 |
| Automatic Piston Receiver | Improved rate of fire. Inferior Range. | Adhesive (8), Aluminum (12), Gear (6), Nuclear Material (6), Oil (8), Screw (6) | Rank 2: Gun Nut | 0.5 | 71 |
| Barrel | |||||
| Short Barrel | Standard. | Screw (4), Steel (6) | — | 0.5 | 70 |
| Long Barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | Adhesive (7), Aluminum (10), Fiberglass (8), Oil (4), Screw (6) | — | 0.5 | 71 |
| Grip | |||||
| Standard Stock | Standard. | Adhesive (6), Plastic (2), Screw (8), Steel (13) | — | 0.5 | 70 |
| Recoil Compensating Stock | Exceptional recoil. | Adhesive (10), Aluminum (14), Rubber (3), Screw (12), Spring (11) | Rank 3: Gun Nut | 0.5 | 71 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (2) | — | 0.5 | 1 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (2), Glass (2), Screw (2), Steel (4) | — | 0.5 | 71 |
| Reflex Sight | Better focus and sighted accuracy. | Adhesive (3), Aluminum (4), Fiber Optics (2), Glass (2), Nuclear Material (2), Screw (2) | — | 0.5 | 72 |
| Medium Scope | Better magnification. Superior sighted accuracy. | Adhesive (3), Glass (3), Screw (2), Steel (5) | Rank 3: Gun Nut | 0.5 | 74 |
| Long Scope | Superior magnification and sighted accuracy. | Adhesive (4), Glass (5), Screw (2), Steel (6) | Rank 3: Gun Nut | 0.5 | 75 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (4), Aluminum (4), Circuitry (2), Fiber Optics (3), Glass (3), Nuclear Material (2), Screw (2), Silver (2) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 76 |
| Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | Adhesive (4), Aluminum (5), Circuitry (3), Fiber Optics (5), Glass (5), Nuclear Material (4), Screw (2), Silver (2) | Rank 3: Gun Nut, Rank 1: Science! | 0.5 | 77 |
| Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (5), Aluminum (6), Circuitry (5), Fiber Optics (6), Glass (6), Gold (2), Nuclear Material (6), Screw (2) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 78 |
| Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (6), Aluminum (6), Circuitry (6), Crystal (8), Fiber Optics (8), Gold (3), Nuclear Material (7), Screw (3) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 78 |
| Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | Adhesive (6), Aluminum (6), Circuitry (6), Crystal (8), Fiber Optics (8), Gold (3), Nuclear Material (7), Screw (3) | Rank 4: Gun Nut, Rank 1: Science! | 0.5 | 79 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Large Bayonet | Superior bash. Inferior range. | Adhesive (6), Plastic (5), Screw (6), Steel (8) | — | 0.5 | 70 |
| Submachine Gun | |||||
| Receiver | |||||
| Standard Receiver | Standard. | Adhesive (2), Gear (4), Oil (6), Screw (4), Steel (6) | — | 0.5 | 15 |
| Armor Piercing Receiver | Improved armor penetration and range. | Adhesive (3), Gear (4), Oil (6), Screw (5), Steel (4) | Rank 1: Gun Nut | 0.5 | 16 |
| Hardened Receiver | Better damage. | Adhesive (4), Gear (4), Oil (6), Screw (4), Steel (5) | Rank 1: Gun Nut | 0.5 | 17 |
| Rapid Receiver | Superior rate of fire. | Adhesive (4), Aluminum (5), Gear (5), Oil (7), Spring (6) | Rank 2: Gun Nut | 0.5 | 18 |
| Hardened Piercing Receiver | Better damage. Improved armor penetration and range. | Adhesive (4), Aluminum (6), Gear (6), Oil (6), Screw (7) | Rank 2: Gun Nut | 0.5 | 19 |
| Powerful Receiver | Superior damage. | Adhesive (5), Aluminum (6), Gear (6), Oil (7), Screw (5) | Rank 2: Gun Nut | 0.5 | 20 |
| Barrel | |||||
| Standard Barrel | Standard. | Adhesive (1), Screw (3), Steel (3) | — | 0.5 | 15 |
| Short Light Barrel | Improved hip-fire accuracy. | Adhesive (2), Aluminum (3), Screw (3) | — | 0.5 | 16 |
| Grip | |||||
| Short Stock | Standard. | Adhesive (2), Screw (5), Wood (5) | — | 0.5 | 15 |
| Full Stock | Better recoil. | Adhesive (4), Screw (6), Steel (6) | Rank 1: Gun Nut | 0.5 | 16 |
| Recoil Compensating Stock | Exceptional recoil. | Adhesive (6), Aluminum (7), Rubber (3), Screw (8), Spring (6) | Rank 2: Gun Nut | 0.5 | 17 |
| Mag | |||||
| Medium Magazine | Standard. | Adhesive (1), Screw (3), Spring (3), Steel (3) | — | 0.5 | 1 |
| Large Drum | Superior ammo capacity. Inferior reload speed. | Adhesive (2), Screw (4), Spring (5), Steel (5) | — | 0.5 | 16 |
| Medium Quick Eject Drum | Better reload speed. | Adhesive (2), Oil (3), Screw (3), Spring (6), Steel (3) | Rank 1: Gun Nut | 0.5 | 17 |
| Large Quick Eject Drum | Superior ammo capacity. Improved reload speed. | Adhesive (3), Aluminum (5), Oil (5), Screw (4), Spring (8) | Rank 2: Gun Nut | 0.5 | 18 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (1) | — | 0.5 | 1 |
| Glow Sights | Improved focus and better sighted accuracy. | Adhesive (1), Nuclear Material (1), Steel (1) | — | 0.5 | 16 |
| Reflex Sight | Better focus and sighted accuracy. | Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (1), Screw (1) | — | 0.5 | 17 |
| Muzzle | |||||
| No Muzzle | — | — | — | — | — |
| Compensator | Improved per-shot recoil. Improved recoil control. Reduced range. | Adhesive (3), Steel (2) | Rank 1: Gun Nut | 0.5 | 15 |
| Muzzle Brake | Exceptional recoil control. Better per-shot recoil. Inferior range. | Adhesive (4), Steel (2) | Rank 1: Gun Nut | 0.5 | 16 |
| Suppressor | Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. | Adhesive (5), Aluminum (3), Plastic (3), Screw (2) | Rank 2: Gun Nut | 0.5 | 17 |
| Syringer | |||||
| Barrel | |||||
| Stub Barrel | Improved hip-fire accuracy. Inferior range and sighted accuracy. | Screw (1), Steel (1) | — | 0.5 | 30 |
| Short Barrel | Standard. | Adhesive (1), Copper (2), Screw (1) | — | 0.5 | 31 |
| Long Barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | Adhesive (2), Copper (3), Screw (2) | — | 0.5 | 32 |
| Grip | |||||
| Standard Stock | Standard. | Adhesive (2), Screw (2), Steel (3) | — | 0.5 | 32 |
| Marksman's Stock | Superior recoil. Better aim with scopes. | Adhesive (2), Copper (3), Cork (1), Rubber (1), Screw (2), Spring (2) | — | 0.5 | 34 |
| Recoil Compensating Stock | Exceptional recoil. | Adhesive (3), Copper (4), Cork (2), Rubber (2), Screw (3), Spring (3) | — | 0.5 | 35 |
| Sights | |||||
| Standard Sights | Standard. | Adhesive (1), Steel (1) | — | 0.5 | 1 |
| Glow Sights | Improved focus and better sighted accuracy. | Adhesive (2), Nuclear Material (1), Steel (2) | — | 0.5 | 31 |
| Short Scope | Improved magnification. Superior sighted accuracy. | Adhesive (1), Glass (1), Screw (1), Steel (1) | — | 0.5 | 32 |
| Reflex Sight | Better focus and sighted accuracy. | Adhesive (1), Screw (2) | — | 0.5 | 33 |
| Glow Reflex Sight | Better focus and sighted accuracy. | Adhesive (1), Nuclear Material (1), Screw (2) | — | 0.5 | 31 |
| Medium Scope | Better magnification. Superior sighted accuracy. | Adhesive (2), Glass (2), Screw (1), Steel (2) | Rank 1: Gun Nut | 0.5 | 36 |
| Long Scope | Superior magnification and sighted accuracy. | Adhesive (2), Glass (4), Screw (1), Steel (2) | Rank 1: Gun Nut | 0.5 | 37 |
| Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | Adhesive (2), Glass (2), Nuclear Material (1), Screw (1), Silver (1) | Rank 1: Gun Nut, Rank 1: Science! | 0.5 | 38 |
| Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | Adhesive (2), Circuitry 1, Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (1), Silver (1) | Rank 1: Gun Nut, Rank 1: Science! | 0.5 | 39 |
| Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | Adhesive (2), Circuitry (2), Fiber Optics (1), Glass (5), Nuclear Material (3), Screw (2) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 40 |
| Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Adhesive (3), Circuitry (2), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (2) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 40 |
| Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | Adhesive (3), Circuitry (2), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (2) | Rank 2: Gun Nut, Rank 1: Science! | 0.5 | 41 |