The Island’s inhabitants tend to favor relatively low-tech weapons. However, these seemingly humble weapons can be very effective in the right hands.
Harpoon Gun
This heavy gun fires powerful (and often reusable) harpoons. Harpoon Guns are utilized throughout the Island, but these weapons are particularly popular with more formidable Trappers.
Lever Action Rifle
This non-automatic rifle features fairly high per-shot damage with a relatively long reload time. It doesn’t support the high-tech scopes found on more advanced rifles, but an appropriately modified Lever Action Rifle can be a very effective long-range weapon.
Radium Rifle
Favored by the Children of Atom, this rifle irradiates each round it fires. It supports a variety of automatic and non-automatic conversions, and its combination of ballistic damage and radiation damage makes the Radium Rifle extremely effective against most human targets.
Melee and Punching Weapons
The Island also features some new weapons designed for close quarters combat. Unarmed specialists should consider using the Meat Hook for more effective punching attacks. The Pole Hook is a long, two-handed melee weapon that features considerable damage for its weight. These weapons are both popular among Trappers, making them fairly easy to acquire.
Thrown Traps
The Island doesn’t feature any new grenades, but it does offer a small selection of bear traps and caltrops. Some vendors keep these items in stock, but with the right materials and prerequisite perks, you can make bear traps and caltrops at any chemistry station.
Legendary Weapon Effects
The Island also holds weapons with powerful new bonus effects. Each Legendary enemy you defeat has a chance to drop a Legendary item, but you’ll also find uniquely powerful weapons granted as quest rewards, or stashed in various locations across the Island.
New Legendary Weapon Effects
| Weapon Name Modifier | Description |
|---|---|
| Blazing | 25% chance to deal 50 Fire damage on a successful block. |
| Charged | 10% chance to deal 100 Electrical damage on a successful block. |
| Deadeye | Time slows down for a moment while aiming. |
| Defiant | The final shot in the magazine deals twice the normal damage. |
| Duelist’s | 25% chance to disarm attackers on a successful block. |
| Frigid | 20% chance to freeze the enemy when you block their attack. |
| Hitman’s | +10% damage while aiming. |
| Resilient | +150 damage resistance while reloading. |
| Resolute | Time slows down for a moment when chambering the final round in the magazine. |
| Steadfast | +50 damage resistance while aiming. |