Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide DATA Side Quests

The Secret of Cabot House

1. Meet Jack outside Parsons State Insane Asylum

2. Help Jack reach his office

3. Help Jack reach the basement

4. Stop the Raiders from freeing Lorenzo Cabot

5. Kill or free Lorenzo Cabot

6A. Talk to Jack Cabot

6B. Miscellaneous: Talk to Jack Cabot about the artifact

7A. Talk to Lorenzo Cabot

7B. Return to Cabot House

8A. Kill the Cabots

8B. Kill Lorenzo Cabot

9A. Talk to Jack Cabot

9B. Talk to Lorenzo Cabot

Locations to Explore
  • Parsons State Insane Asylum

Past, Present, Future—All Are One

There’s been some kind of attack on Jack’s facility at the Parsons State Insane Asylum. You and Jack need to deal with it. After meeting him outside the main entrance, you realize Raiders have overrun the facility. Battle through the administration rooms, following Jack and removing Raider threats. After a loop upstairs and down, unchain the door and enter Jack’s office.

Edward has shut down the elevator to the lower levels, but the Raiders have still managed to infiltrate the basement. Jack certainly isn’t happy about that. Push out into the courtyard, up the scaffolding, and into the main asylum.

The place is in shambles. Locate the section of fallen floor and descend. Work your way to a hole behind the wallpaper wall in the southeast corner, and rampage through the cell block. Drop down the hole in the cell to a sublevel that leads to an elevator to the basement.

Follow Jack into a strange laboratory and listen to his instructions. There’s a Cabot named Lorenzo here, and Raiders are trying to free him. Apparently, that’s not a great idea. Enter the series of doors Jack opens, and cut down the Raiders, including a tough old boot named Lefty. Access the four Abremalin Generators on each of the walls, and set two of them to manual override. Lorenzo’s voice seems more forceful and persuasive now: He’s hoping you’ll free him. What a conundrum!

Plan A: Putting Lorenzo to Bed

Lorenzo isn’t to be trusted, so flip the remaining Abremalin Generators to manual override, and then speak with Jack. He’s very pleased you saw sense, thanks you with a Caps reward, and tells you to head back to Cabot House in a week; he might have something else for you. One week later, visit Jack, and he hands you a contraption called Lorenzo’s Artifact Gun. This weapon is only awarded if you’ve been consistently polite to Jack throughout this quest.

Bottlecaps (approx. 200)

Unique Weapon: Lorenzo’s Artifact Gun

Plan B: Waking Lorenzo Up

That Lorenzo character sure is charismatic, isn’t he? Why not release him from his quarters? Opening the door doesn’t win you any favors from Jack Cabot. Lorenzo doesn’t need any help escaping and lets you know he’s off to Beacon Hill for a spot of house cleaning. You can:

  • Let the Cabot family know they have a guest coming and help them with their predicament. After the dust has settled, Jack says he has something for you, but you’ll have to come back for it in a week. Return then, and he hands you his “gamma gun.”

Unique Weapon: Lorenzo’s Artifact Gun

  • Or you can enter Cabot House with Lorenzo and help him with his house cleaning. Afterward, he’s thankful for your help and grants you a vial of the serum made from his blood.

Mysterious Serum