This category contains several new items, most of which can be used to boost a settlement’s Defense rating. However, you won’t find any new guard posts or turrets--all of the defense-related additions come in the form of devious traps.
New or Expanded Subcategories
- Defense > Traps
Defense > Traps
This subcategory offers a selection of new traps. These devices are larger and simpler than familiar traps like the tesla arc, radiation emitter, and flamethrower, but their comparatively primitive designs mean that they don’t need to be repaired between uses. Aside from the trap door floor panel, all of these new traps can be used to raise a settlement’s Defense rating; of course, pressure-activated mechanisms are just as likely to be triggered by friendly targets as they are by hostiles.
New Traps
| Name | Build With | Prerequisites | Notes |
|---|---|---|---|
| Trap Door | Wood (6), Steel (2), Screw (4) | — | Does not produce Defense. |
| Powered Spring Trap | Screw (3), Aluminum (5), Wood (2), Spring (2), Circuitry (1) | — | When powered, impaling spikes are released. Requires power. Produces 1 Defense. |
| Spring Trap | Screw (3), Aluminum (5), Wood (2), Spring (2) | — | Spring-loaded impaling trap. Produces 1 Defense. |
| Sawblade Trap | Spring (4), Gear (2), Circuitry (2), Aluminum (10), Wood (2) | — | When powered, spinning blades move across the track. Requires power. Produces 2 Defense. |
| Spike Trap | Steel (9), Spring (3), Concrete (6), Gear (3) | — | Pressure plate with embedded spikes. Produces 1 Defense. |