Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide MAP Zone 6: Quincy and Southern Commonwealth

Secondary Locations

[6.01] Red Rocket Filling Station (Mass Pike East)

This rusting Red Rocket filling station has a couple of crafting areas and access into the Fens and Theater District neighborhoods.

[6.02] Layton Towers Underpass Entrance

  • Danger: Can Chimes!
  • Danger: Grenades!
  • Faction: Raiders

If you require quick access north into Back Bay or from the Layton Towers area of Back Bay into Zone 6, this is the concrete stairwell to take. Beware of numerous Raider traps as you encroach into their territory in Back Bay.

[6.03] Crater and Shack

  • Danger: Radiation (Mild)!
  • Faction: Bloatflies
  • Faction: Bloodbugs
  • Faction: Stingwings
  • Health or Chems

Sewage pipes from the city poured out into this crater, mixing with the radioactive waste to create a particularly pungent sludge. Expect giant and revolting insects, as well as a fallen bridge up into Back Bay.

[6.04] Red Rocket Filling Station (Big John’s Salvage)

Near the road into the Theater District is a filling station with crafting opportunities. If you’ve been checking all the bathrooms in the Commonwealth, be prepared for a shock; someone left the toilet seat down in the restrooms here.

[6.05] Wicked Shipping Container Truck #4

  • Armaments and Ammo
  • Armaments and Ammo: Trunk
  • Bottlecaps
  • Faction: Raiders
  • Quest Visit: Wicked Shipments (Location Miscellaneous)

This is one of Wicked Shipping’s trailers. The hatch is locked (Master), or use the key you found from the lockup in Zone 1. Access the trunk and Bottlecap mine inside.

[6.06] Railroad Maintenance Shed

  • Armaments and Ammo
  • Faction: Robots

This location is not affiliated with The Railroad Faction. Two Protectron units can be controlled from a terminal (Expert) but first you must neutralize the guardian of the shed (a Sentry Bot). Check the brick shed for a safe (Novice).

[6.07] The Trading Post

  • Armaments and Ammo
  • Danger: Radiation (Mild)!
  • Faction: Settler
  • Faction: Character: Eleanor
  • Services: Trader (Eleanor)

Just off the road by the sagging mansion (northwest of Fairline Hill Estates) is a metal trailer, campsite/graveyard, and tato orchard, near the small fetid pond. Visit Eleanor here for some trading opportunities (scrap and ammo).

[6.08] Dog’s Dinner

  • Faction: Scavenger

A trapped hound inside a cage is whimpering for your attention. But is this a trap? Fend off the scavengers, and the dog runs home to Eleanor at her Trading Post (Secondary Location [6.07]). If the mutt makes it back, Eleanor will offer you a discount.

[6.09] Military Checkpoint (West Roxbury)

A cluster of vehicles and an old checkpoint litter this road northeast of West Roxbury. Claim your rewards from the trunk under the platform.

[6.10] Deserted Camp (Elevated Freeway)

Use the construction lift by the generators with the Fusion Core to reach this eagle’s nest of a camp. Check the metal trailer for a safe (Master); the key can be found next to the skeleton on the lower level of the freeway. Then optionally make your way back and forth via the elevated freeway, all the way into the Financial District.

[6.11] Raider Camp (University Point Outskirts)

This small but well-defended Raider camp has a reasonable amount of loot to gather. Find it under the freeway, just west of University Point.

[6.12] Island Cabin

  • Armaments and Ammo
  • Faction: Radstag Does

This cabin and treehouse just south of Egret Tours Marina was once a blissful retreat.

[6.13] Waystation (West Roxbury)

The telltale signs of Super Mutant activity are all around this water tower and waystation. Unlock the station terminal (Novice), one of the few objects not covered in congealed blood.

[6.14] Moonshiner’s Cabin

  • Bottlecaps
  • Crafting: Chemistry Station

Approach this area with caution; the moonshiner inside this shack may not be competent with his still.

[6.15] The Hanging Tree

  • Armaments and Ammo
  • Danger: Radiation (Mild)!
  • Danger: Turrets!
  • Faction: Raiders

A small band of Raiders is encroaching into Gunner territory and decorating an old oak tree.

[6.16] Jamaica Plain Pond

  • Armaments and Ammo
  • Bottlecaps
  • Danger: Radiation (Mild)!

An old rowboat still has some scavengable contents.

[6.17] Military Convoy (Elevated Freeway)

Three APCs have fallen off the collapsed freeway. The pond has Power Armor rusting in the mire, and you can climb on and enter the green trailer balanced precariously on the freeway; there’s a trunk inside.

[6.18] The Fridge

  • Faction: Settler (Ghoul)
  • Faction: Character: Billy Peabody
  • Quest Start: Kid in the Fridge (Side)

A refrigerator has some muffled shouts coming from inside. Perhaps a kind soul should investigate.

[6.19] Military Barge (University Point)

An unsteady barge still has robotic protection and a trunk in the back of the open APC.

[6.20] Boating Platforms

A green buoy east of the Castle has a collection of old wood platforms and rowboats tangled together into a rustic boat platform. Come for the crops being grown in tires.

[6.21] Sunken Fishing Boat (Spectacle Island)

A mast peeks out of the water just northwest of Spectacle Island. Dive down and investigate the cabin for a surprise. The trunk randomly appears.

[6.22] Barge Platform

Two barge platforms, one sunk and anchoring the other, are moored north off Spectacle Island.

[6.23] Deep Trench Wreckage

Two boats amid a small cluster of flotsam marks the position of a deep trench. Check the rowboat for a safe (Advanced). A mass of tangled metal and boats includes a tugboat with a cabin of a cat fanatic.

[6.24] Sunken Supertanker

  • Armaments and Ammo

A green tugboat and two smaller police vessels congregate over a huge supertanker on the ocean floor.

[6.25] Sniper’s Hideout

  • Armaments and Ammo
  • Crafting: Cooking Station
  • Danger: Radiation (Mild)!
  • Faction: Mirelurks

A stilt shack deep in the swamps. Come for the moonshine. Stay for the sniping.

[6.26] Waystation (Gunners’ Plaza)

  • Armaments and Ammo

A railroad waystation and signal tower southwest of the Gunners’ plaza.

[6.27] Ruined Grove Estates

A collection of homes in moderate to severe states of disrepair. Scavenge them all and watch for irradiated wildlife.

[6.28] The Small Dig

  • Armaments and Ammo: Trunk
  • Bottlecaps
  • Faction: Super Mutants

Find the steamer trunk close to the skeleton with the shovel leaning on the rock. Watch for greenskin trouble.

[6.29] Crashed Vertibird (Marshland)

  • Armaments and Ammo: Trunk (2)
  • Armor Part: Power Armor (leveled)
  • Danger: Radiation (Mild)!
  • Faction: Gunners
  • Faction: Robots

A downed Vertibird is being advanced on by Gunners exploring from their plaza and Hyde Park. There’s a trunk by the Vertibird and Power Armor in the swamp. Check the rusting tank just north of here for the second trunk.

[6.30] Military Pillboxes

  • Danger: Radiation (Mild)!
  • Faction: Robots

Five pillboxes gradually sink into this swamp. Open the door, and you may discover a fully operational sentry.

[6.31] Old Military Monument

  • Armaments and Ammo

A tattered flag still flies at this monument and memorial. Check the low wall for a weapon.

[6.32] Overflow Outlet Camp (Atomatoys Factory)

  • Armaments and Ammo
  • Bottlecaps
  • Danger: Radiation (Mild)!
  • Faction: Feral Ghouls
  • Health or Chems

Partly covered in low scrub is a long concrete outlet, turned into a makeshift settler camp, though the new inhabitants are a little more feral. Check the area for a safe (Expert).

[6.33] Scuppered Boat

  • Armaments and Ammo
  • Faction: Mirelurks

This vessel has been dashed on the rocks to the east of Warwick Homestead. Scavenge it for ammo, a suitcase (Novice), and a great hat.

[6.34] Floating Barge

Two barges provided relative safety for a group of scientists. But that was decades ago. Now their bones have been picked clean. Inspect the barge for a safe to crack (Advanced).

[6.35] Skylines Flight Salvage

A sunken aircraft was being removed from the depths. Now the surface tugboat and barge are in much the same state.

[6.36] Boat Graveyard

A heavy Mirelurk presence roams this collection of two rusting ship hulls and rotting rowboats (check the green ship). There’s a small stilt shack to the east with some Caps and chems to take.

[6.37] Quincy Lighthouse

Scale this severely waterlogged and leaning structure to reach the lamp room. There’s a safe (Expert) here.

[6.38] Undersea Hatch Pipe

Dive down (using your local map to pinpoint the pipe) and open the hatch to discover a steamer trunk and a well-hidden first aid box. The trunk appears randomly.