Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide MAP Zone 6: Quincy and Southern Commonwealth Primary Locations

[6.16] Jamaica Plain

  • Armaments and Ammo+
  • Bottlecaps
  • Collectible: Holotape: Carl’s Log
  • Collectible: Holotape: Sal’s Holotape
  • Collectible: Holotape: The Treasures of Jamaica Plain
  • Collectible: Holotape: Treasures Inventory
  • Crafting: Cooking Station
  • Crafting: Power Armor Station
  • Danger: Escaping Gas!
  • Danger: Oil!
  • Danger: Tripwires!
  • Danger: Turrets!
  • Faction: Feral Ghouls
  • Faction: Robots
  • Faction: Character: Carl Everett
  • Faction: Character: Luke Silverhand
  • Faction: Character: Ken Standish
  • Faction: Character: Sal
  • Faction: Character: Tanya Standish
  • Health or Chems
  • Quest Start: Miscellaneous (Treasure of Jamaica Plain)
  • Quest Visit: Miscellaneous (Treasure of Jamaica Plain)
  • Quest Visit: World Series Win (Freeform Diamond City)
  • Services: Workshop
  • Unique Item: Anchorage Veteran’s Flag
  • Unique Item: 2076 World Series Baseball Bat
Fig 6.16A: Jamaica Plain (Exterior)

Ask any Scavenger and they’ll tell you, Jamaica Plain is known for both its inhospitable locals and the fabled treasures that lie somewhere inside this Feral Ghoul–infested town. Rumor has it that just before the bombs fell, the neighborhood’s inhabitants sealed a vast wealth in a secure chamber somewhere near here. The aforementioned Ghouls have kept any treasure hunters at bay. Until now!

[01] Jamaica Plain Diner

This diner is open, but not for business. Ferals lurk here.

[02] Northeast Ruined House

A small amount of ammunition and a feral to set on fire in the locked (Novice) garage.

[03] Jamaica Plain Duplex

A cluster of Feral Ghouls can be tricky to overcome in the confines of this ruined duplex. Upstairs you’ll see Ken and Tanya Standish. They are carrying a Jamaica Plain Flyer. Tanya has a torn journal page. Ken has the Jamaica Plain Archives Key along with an invitation. There’s also ammo loot to pocket here, too.

[04] Eastern Barricade

Carl Everett is taking a rest at the traffic lights here. He’s happy to part with the Jamaica Plain Town Hall Key and has a Holotape (Carl’s Log) to read through.

[05] Hardware Store

Two police Protectrons are housed in the remains of this hardware store. There’s a terminal here to hack (Novice).

[06] Jamaica Plain Church

Access this location via the rectory roof. Climb to the steeple, which holds some ammo. This is a good spot to snipe. Then descend into the church. The upper floor has some ammo and chems. Resting on a pew is a man named Luke Silverhand. There’s a flyer and note pertinent to the location quest on his person. There’s also the mayor’s ID, which is critical to the task. Unchain the door to leave, but not before you pocket the Caps stash by Luke’s pew.

[07] Church Rectory

Open either door and watch for the gas leak in the kitchen. There’s a light smattering of items and access to the open roof. This is the only way to reach the adjacent church.

[08] Ruined House (South)

Check the mirror in the upstairs, open-air bathroom of this ruined home.

[09] Jamaica Plain Workshop

A modest and intact home next to a ruined garage hides a Power Armor station and workshop, allowing you to use this as a Minutemen settlement once all threats are removed.

[10] Jamaica Plain Town Hall

Although there’s no roof, the town hall still holds many secrets. Open the doors and secure the area. Inspect a wall safe (Expert) and terminal (Expert). Then access the blue metal door (or simply move around the hole in the wall), and descend to the basement door, unlocking it using the Town Hall Key you found when you met Carl or by lockpicking (Advanced).

Head through the holes in the bathroom walls and climb to the upper floor (without a roof). Here you’ll find Sal, who has the Jamaica Plain Mayor’s Password and a Holotape. Take that and any contents from the steamer trunk.

Fig 6.16B: Jamaica Plain Town Hall Basement (Interior)

The method for clearing this area is detailed in the Miscellaneous quest:

Miscellaneous (Treasures of Jamaica Plain)

1. Find the treasures of Jamaica Plain

During your exploration, you may stumble upon a flyer, spot a billboard poster, or interact with some ne’er-do-wells that reveal the location of Jamaica Plain and the supposed treasures hidden there.

Explore Jamaica Plain and find Carl Everett, Luke Silverhand, and both Ken and Tanya Standish. Gather the various keys and passwords they possess. Then visit the town hall and find Sal upstairs. Sal won’t mind if you borrow the mayor’s password.

Enter the town hall basement. In the meeting hall, you can:

  • Plan A: Unlock the archives room using a key or bobby pins (Master). Wander through the hole in the wall and enter the inner security room.
  • Plan B: Move into the security room, and ignore the janitor’s ID password on the console. Instead, swipe the mayor’s ID to deactivate the tripwire field and turrets. The security door unlocks, allowing you to enter the inner security room.

Then activate the Treasures Access Terminal (Novice) using the Mayor’s Password to open the fabled treasure room. Of course, you can force your way past most of these security systems, but be prepared for a fight.