Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide INV Melee Weapons and Punching Weapons

Melee Weapons

All melee weapons benefit from the Big Leagues perk, but each one offers its own balance of power, speed, and weight. More importantly, two seemingly similar melee weapons can be modified to offer vastly different effects. Some melee weapons can be modified to increase the chances of stunning or disarming a target. Other melee weapons support attachments that can pierce armor or inflict bleeding damage. There are, of course, a few standout offerings, but the best melee weapon is the one you’re most comfortable using.

2076 World Series Baseball Bat

Damage: 22 (ballistic)

Speed: Slow

Weight: 3

Value: 25

This unique baseball bat features a small chance to send your target flying with each attack. The 2076 World Series baseball bat is located with various other treasures hidden in Jamaica Plain.

Baseball Bat

Standard Model: Baseball Bat

Damage: 22 (ballistic)

Speed: Slow

Weight: 3

Value: 25

Baseball bats are relatively slow, but they offer fair damage and plenty of customization options. Like most blunt weapons, baseball bats can be modified to pierce armor or cause bleeding, but they also accommodate a wide variety of cosmetic mods.

Attached Mods

No upgrade

Natural

Bladed Aluminum Baseball Bat

Damage:43 (ballistic)

Speed:Slow

Weight: 3.9

Value: 44

Why settle for an everyday baseball bat when you can wield this bladed beast? The attached saw blades add power to every swing, and their razor-sharp teeth will leave your opponents bleeding. Aluminum construction increases power while decreasing weapon weight, giving it a clear edge over wooden baseball bats.

Attached Mods

Bladed

Aluminum

Baton

Standard Model: Security Baton

Damage: 15 (ballistic)

Speed: Medium

Weight: 2

Value: 15

Security batons offer moderate damage and speed, but they can be modified to deliver bonus energy damage and a chance to stun your target.

Attached Mods

No upgrade

Board

Standard Model: Board

Damage: 19 (ballistic)

Speed: Slow

Weight: 3

Value: 20

Boards are slow and heavy with moderate damage. They’re often found on low-level enemies, but they’re very easy to come by. Basic upgrades can add armor piercing or bleed effects, but even the best board falls short of a similarly modified baseball bat.

Attached Mods

No upgrade

Chinese Officer Sword

Standard Model: Chinese Officer Sword

Damage: 22 (ballistic)

Speed: Medium

Weight: 3

Value: 50

The Chinese officer sword offers a good balance of speed and damage, and a fully upgraded model inflicts bonus bleeding and energy damage.

Attached Mods

No upgrade

Grognak’s Axe

Damage: 35 (ballistic)

Speed: Medium

Weight: 10

Value: 100

This unique weapon is located within Hubris Comics. Grognak’s Axe can’t be modified, but it does boast high damage, an improved stagger effect, and the ability to inflict targets with additional bleed damage.

Attached Mods

No upgrade

Knife

Standard Model: Combat Knife

Damage: 12 (ballistic)

Speed: Fast

Weight: 1

Value: 25

These weapons are slightly more powerful than similarly modified switchblades, but the knife’s most intriguing feature is its Stealth Blade mod. This customized blade increases damage from sneak attacks and causes targets to bleed.

Attached Mods

No upgrade

Stealth Blade Combat Knife

Damage:21 (ballistic)

Speed:Fast

Weight:1

Value:43

The perfect melee weapon for covert operatives, the stealth blade combat knife increases the damage you deal from sneak attacks. Fast, efficient, and very light, this weapon is a great addition to any arsenal.

Attached Mods

Stealth blade

Lead Pipe

Standard Model: Lead Pipe

Damage: 15 (ballistic)

Speed: Medium

Weight: 3

Value: 15

Lead pipes offer moderate damage and speed, but a fully upgraded lead pipe deals extra limb damage with a chance to cripple targets.

Attached Mods

No upgrade

Machete

Standard Model: Machete

Damage: 19 (ballistic)

Speed: Medium

Weight: 2

Value: 25

The machete features moderate speed and damage, and it’s a bit lighter than comparable melee weapons. Its only upgrade increases damage and causes targets to bleed.

Attached Mods

No upgrade

Pipe Wrench

Standard Model: Pipe Wrench

Damage: 18 (ballistic)

Speed: Medium

Weight: 2

Value: 30

The pipe wrench offers moderate speed and damage, but it also accommodates some interesting modifications. Along with basic damage upgrades, this weapon can be customized to pierce armor, increase limb damage, or grant a chance to disarm targets.

Attached Mods

Standard

Pool Cue

Standard Model: Pool Cue

Damage: 18 (ballistic)

Speed: Slow

Weight: 1

Value: 10

Pool cues are slow, but they deal decent damage and they’re extremely light. They’re also quite common and easily modified.

Attached Mods

No upgrade

Revolutionary Sword

Standard Model: Revolutionary Sword

Damage: 22 (ballistic)

Speed: Medium

Weight: 3

Value: 50

A fully upgraded revolutionary sword features a chance to stun with slightly less damage than a fully upgraded Chinese officer sword. Without modifications, however, the two weapons are very similar.

Attached Mods

No upgrade

Ripper

Standard Model: Ripper

Damage: 5 (ballistic)

Speed: Very Fast

Weight: 6

Value: 50

The ripper is essentially a miniature chainsaw. While other melee weapons deal damage with each strike, the ripper deals low damage at a very high rate when you press it against your target. In addition to basic damage upgrades, a ripper can be modified for a chance to disarm targets or inflict bleeding.

Attached Mods

Standard

Rolling Pin

Standard Model: Rolling Pin

Damage: 15 (ballistic)

Speed: Medium

Weight: 1

Value: 10

Rolling pins deal less damage than most blunt weapons, but they’re very light and easily modified.

Attached Mods

No upgrade

Wood

Shishkebab

Standard Model: Shishkebab

Damage: 18 (ballistic), 13 (energy)

Speed: Medium

Weight: 3

Value: 200

The standard Shishkebab’s combination of ballistic damage and energy damage make it a powerful bladed weapon, and it can be outfitted with additional flame jets for a significant boost in damage.

Attached Mods

No upgrade

Sledgehammer

Standard Model: Sledgehammer

Damage: 32 (ballistic)

Speed: Slow

Weight: 12

Value: 40

The sledgehammer is big, heavy, and slow—but it’s also powerful and fairly common. They can be modified to penetrate armor or deal extra limb damage.

Attached Mods

Standard

Super Sledge

Standard Model: Super Sledge

Damage: 56 (ballistic)

Speed: Slow

Weight: 20

Value: 180

This rocket-assisted melee weapon is slow, heavy, and very powerful. A fully upgraded Super Sledge features added energy damage and a chance to stun your target. The Super Sledge is often carried by high-level Super Mutants and other formidable enemies.

Attached Mods

No upgrade

Stunning Super Sledge

Damage:56 (ballistic), 25 (energy)

Speed:Slow

Weight:20

Value:540

Make each swing count with the Stunning Super Sledge. With this rocket-assisted hammer, ballistic damage is only the beginning. Each high-powered swing also delivers a jolt of energy damage with a chance to stun your target.

Attached Mods

Stun Pack

Switchblade

Standard Model: Switchblade

Damage: 11 (ballistic)

Speed: Fast

Weight: 1

Value: 20

The switchblade is light and fast, but it’s less powerful than a standard combat knife.

Attached Mods

No upgrade

Tire Iron

Standard Model: Tire Iron

Damage: 16 (ballistic)

Speed: Medium

Weight: 2

Value: 25

The tire iron offers a fair balance of speed and power, and it can be upgraded for a significant damage boost and the ability to inflict bleeding.

Attached Mods

No upgrade

Walking Cane

Standard Model: Walking Cane

Damage: 14 (ballistic)

Speed: Medium

Weight: 2

Value: 10

The walking cane isn’t particularly powerful, but this medium-speed weapon can be upgraded to pierce armor with a slight boost in damage.

Attached Mods

No upgrade