Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide DATA Random Encounters

Chokepoint Encounters

Expect the following to occur in areas where you have limited maneuverability, such as a bridge crossing.

Chokepoint Encounters

EncounterNotes
EncounterNotes
None Shall Pass! Three Raiders (or Gunners) are manning a choke point, demanding Caps for you to pass. Use your speech to reduce the amount (Easy to Hard); this can allow free passage if you’re a good fast-talker. You’re attacked if you leave without paying or if you attack them. If you have a Luck of 8 or more and fewer Caps than the Raiders demand, choose the “fake it” option and the Raiders take whatever Caps you have.
Mister Gutsy’s Curfew This robot demands you return to your home. A speech challenge allows you to convince the robot you’re on military business, and you’re let through. Attempt to pass and you’re attacked. If you have a Luck of 7 or more, select the same questions for the robot multiple times until it explodes.
Raiders Accosting Farmers Three Raiders are trying to extract a toll from some farmers. Help the farmers out if you wish.
Synth Relay Choke Point If you’ve been kicked out of the Institute and the faction is still active, you may be attacked by teleporting synths (and sometimes a Courser) as you near a choke point.
Minutemen Defenses A small group of Minutemen are defending a choke point, once you ally with this faction.
Brotherhood of Steel Defenses A small contingent of Brotherhood soldiers is defending a choke point once the Prydwen arrives. How they react to you depends on how your alliance is going.
Synth Defenses A small contingent of synths is defending a choke point once Institute Quest: Airship Down is complete. How they react to you depends on how your alliance is going.
Nervous Farmers A group of farmers asks you to holster any weapon you’re carrying. Comply and you can pass. If not, expect hostility.
Super Mutant Blockage A couple of lumbering green mutants are preventing your progress.
Stash, Lexa, and Simon A merchant and two bodyguards are found here, and bartering can occur.
Choke Point Mines Disarm a set of mines at this location, or face a crippling injury.
Unconstitutional If you completed Side Quest: Last Voyage of the U.S.S. Constitution, some disgruntled Scavengers are furious that you jumped their claim on the ship.
Bullet’s Ambush If you finished Side Quest: Kid in a Fridge and Bullet is still alive, he may jump you with a couple of cohorts.