Expect the following to occur in areas where you have limited maneuverability, such as a bridge crossing.
Chokepoint Encounters
| Encounter | Notes |
|---|---|
| Encounter | Notes |
| None Shall Pass! | Three Raiders (or Gunners) are manning a choke point, demanding Caps for you to pass. Use your speech to reduce the amount (Easy to Hard); this can allow free passage if you’re a good fast-talker. You’re attacked if you leave without paying or if you attack them. If you have a Luck of 8 or more and fewer Caps than the Raiders demand, choose the “fake it” option and the Raiders take whatever Caps you have. |
| Mister Gutsy’s Curfew | This robot demands you return to your home. A speech challenge allows you to convince the robot you’re on military business, and you’re let through. Attempt to pass and you’re attacked. If you have a Luck of 7 or more, select the same questions for the robot multiple times until it explodes. |
| Raiders Accosting Farmers | Three Raiders are trying to extract a toll from some farmers. Help the farmers out if you wish. |
| Synth Relay Choke Point | If you’ve been kicked out of the Institute and the faction is still active, you may be attacked by teleporting synths (and sometimes a Courser) as you near a choke point. |
| Minutemen Defenses | A small group of Minutemen are defending a choke point, once you ally with this faction. |
| Brotherhood of Steel Defenses | A small contingent of Brotherhood soldiers is defending a choke point once the Prydwen arrives. How they react to you depends on how your alliance is going. |
| Synth Defenses | A small contingent of synths is defending a choke point once Institute Quest: Airship Down is complete. How they react to you depends on how your alliance is going. |
| Nervous Farmers | A group of farmers asks you to holster any weapon you’re carrying. Comply and you can pass. If not, expect hostility. |
| Super Mutant Blockage | A couple of lumbering green mutants are preventing your progress. |
| Stash, Lexa, and Simon | A merchant and two bodyguards are found here, and bartering can occur. |
| Choke Point Mines | Disarm a set of mines at this location, or face a crippling injury. |
| Unconstitutional | If you completed Side Quest: Last Voyage of the U.S.S. Constitution, some disgruntled Scavengers are furious that you jumped their claim on the ship. |
| Bullet’s Ambush | If you finished Side Quest: Kid in a Fridge and Bullet is still alive, he may jump you with a couple of cohorts. |