- Armaments and Ammo+
- Armaments and Ammo: Mini Nuke
- Armaments and Ammo: Trunk
- Armor Part: Fusion Core
- Collectible: Required Reading: Tales of a Junktown Jerky Vendor
- Bottlecaps
- Collectible: Mini Nuke
- Crafting: Cooking Station
- Faction: Super Mutant
- Health or Chems+
The Miller family home by the road is in ruins, with corpses of Raiders strewn about. Upstairs is John Miller’s terminal and his safe (Master). The hardware store offers a back room (Novice) and counter safe (Advanced). Stairs leading up to a makeshift lookout shack with a button moving two rusty vehicles allow access from the road.
Fig 6.09: Big John’s Salvage (Exterior)
The salvage yard has numerous rickety walkways and rusting vehicles to inspect, including a bus with a safe (Advanced). There’s also some makeshift ramps up to a trailer with a trunk and magazine to pilfer. Climb up a fridge and drop into a long blue container to reach a shelter trapdoor. It is sealed; follow the black electrical wire to a circuit breaker on a generator by the lookout hut and activate it. The shelter has a key to open the safes, revealing evidence of what happened to the Millers.