Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide MAP Zone 6: Quincy and Southern Commonwealth Primary Locations

[6.09] Big Johns Salvage

  • Armaments and Ammo+
  • Armaments and Ammo: Mini Nuke
  • Armaments and Ammo: Trunk
  • Armor Part: Fusion Core
  • Collectible: Required Reading: Tales of a Junktown Jerky Vendor
  • Bottlecaps
  • Collectible: Mini Nuke
  • Crafting: Cooking Station
  • Faction: Super Mutant
  • Health or Chems+

The Miller family home by the road is in ruins, with corpses of Raiders strewn about. Upstairs is John Miller’s terminal and his safe (Master). The hardware store offers a back room (Novice) and counter safe (Advanced). Stairs leading up to a makeshift lookout shack with a button moving two rusty vehicles allow access from the road.

Fig 6.09: Big John’s Salvage (Exterior)

The salvage yard has numerous rickety walkways and rusting vehicles to inspect, including a bus with a safe (Advanced). There’s also some makeshift ramps up to a trailer with a trunk and magazine to pilfer. Climb up a fridge and drop into a long blue container to reach a shelter trapdoor. It is sealed; follow the black electrical wire to a circuit breaker on a generator by the lookout hut and activate it. The shelter has a key to open the safes, revealing evidence of what happened to the Millers.