Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide INV

Legendary Weapon Effects

Each Legendary enemy you defeat has a chance of dropping a Legendary weapon with a randomly selected bonus effect.

Legendary Weapon Effects
Weapon Name ModifierDescription
Assassin’s Does 50% more damage against humans.
Automatic Automatic fire mode.
Berserker’s Does more damage the lower your damage resistance is.
Bloodied Does more damage the lower your health is.
Cavalier’s Take 15% less damage while blocking or sprinting.
Crippling 50% more limb damage.
Enraging Critical hits cause target to frenzy.
Explosive Bullets explode on impact doing 15 points area-of-effect damage.
Exterminator’s Does 50% more damage against Mirelurks and bugs.
Freezing Does 10 points cryo damage and will freeze targets on critical hits.
Furious Increased damage after each consecutive hit on the same target.
Ghoul Slayer’s Does 50% more damage against Ghouls.
Hunter’s Does 50% more damage against animals.
Incendiary Sets target on fire for 15 points of damage.
Instigating Does double damage if the target is at full health.
Irradiated Does 50 points additional radiation damage.
Junkie’s Does increasing amounts of damage the more withdrawal effects you are suffering.
Kneecapper Provides 20% chance to cripple the target’s leg.
Lucky Weapon Critical shots do double damage and the critical meter fills 15% faster.
Medic’s Heals targets instead of hurting them.
Mutant Slayer’s Does 50% more damage against Super Mutants.
Never Ending Unlimited ammo capacity.
Nimble Provides 75% faster movement while aiming.
Nocturnal Does increasing amounts of damage as the night grows longer and less damage during the day.
Penetrating Ignores 30% of the target’s damage and energy resistance.
Plasma Infused Adds 10 points of energy damage and can turn enemies into goo.
Poisoner’s Target is poisoned for 10 seconds.
Powerful Provides 25% more damage.
Quickdraw Costs 25% fewer Action Points.
Rapid Provides 25% faster fire rate, 15% faster reload.
Relentless Refills your Action Points on a critical hit.
Sentinel’s Take 15% less damage while standing and not moving.
Staggering Chance to stagger on hit.
Stalker’s If you are not yet in combat, increases VATS accuracy but costs more AP.
Troubleshooter’s Does 50% more damage against robots.
Two Shot Shoots an additional projectile.
VATS Enhanced Improved VATS hit chance, 25% less Action Point cost.
VATS Enhanced 40% less Action Point cost.
Violent Deals +25% damage and limb damage, but has more recoil.
Wounding Targets bleed for 25 points of additional damage.