Each Legendary enemy you defeat has a chance of dropping a Legendary weapon with a randomly selected bonus effect.
Legendary Weapon Effects
| Weapon Name Modifier | Description |
|---|---|
| Assassin’s | Does 50% more damage against humans. |
| Automatic | Automatic fire mode. |
| Berserker’s | Does more damage the lower your damage resistance is. |
| Bloodied | Does more damage the lower your health is. |
| Cavalier’s | Take 15% less damage while blocking or sprinting. |
| Crippling | 50% more limb damage. |
| Enraging | Critical hits cause target to frenzy. |
| Explosive | Bullets explode on impact doing 15 points area-of-effect damage. |
| Exterminator’s | Does 50% more damage against Mirelurks and bugs. |
| Freezing | Does 10 points cryo damage and will freeze targets on critical hits. |
| Furious | Increased damage after each consecutive hit on the same target. |
| Ghoul Slayer’s | Does 50% more damage against Ghouls. |
| Hunter’s | Does 50% more damage against animals. |
| Incendiary | Sets target on fire for 15 points of damage. |
| Instigating | Does double damage if the target is at full health. |
| Irradiated | Does 50 points additional radiation damage. |
| Junkie’s | Does increasing amounts of damage the more withdrawal effects you are suffering. |
| Kneecapper | Provides 20% chance to cripple the target’s leg. |
| Lucky Weapon | Critical shots do double damage and the critical meter fills 15% faster. |
| Medic’s | Heals targets instead of hurting them. |
| Mutant Slayer’s | Does 50% more damage against Super Mutants. |
| Never Ending | Unlimited ammo capacity. |
| Nimble | Provides 75% faster movement while aiming. |
| Nocturnal | Does increasing amounts of damage as the night grows longer and less damage during the day. |
| Penetrating | Ignores 30% of the target’s damage and energy resistance. |
| Plasma Infused | Adds 10 points of energy damage and can turn enemies into goo. |
| Poisoner’s | Target is poisoned for 10 seconds. |
| Powerful | Provides 25% more damage. |
| Quickdraw | Costs 25% fewer Action Points. |
| Rapid | Provides 25% faster fire rate, 15% faster reload. |
| Relentless | Refills your Action Points on a critical hit. |
| Sentinel’s | Take 15% less damage while standing and not moving. |
| Staggering | Chance to stagger on hit. |
| Stalker’s | If you are not yet in combat, increases VATS accuracy but costs more AP. |
| Troubleshooter’s | Does 50% more damage against robots. |
| Two Shot | Shoots an additional projectile. |
| VATS Enhanced | Improved VATS hit chance, 25% less Action Point cost. |
| VATS Enhanced | 40% less Action Point cost. |
| Violent | Deals +25% damage and limb damage, but has more recoil. |
| Wounding | Targets bleed for 25 points of additional damage. |