Fallout 4 Guide INV Mods Charts
Melee Mods
Melee Mods
| Name | Description | Build With | Prerequisites | Weight (Loose) | Value (Loose) |
|---|---|---|---|---|---|
| Baseball Bat | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Barbed | Armor piercing. Improved damage. | Adhesive (1), Steel (2) | — | 0.5 | 8 |
| Spiked | Armor piercing. Better damage. | Adhesive (1), Screw (1), Steel (1) | — | 0.5 | 9 |
| Sharp | Targets bleed. Better damage. | Adhesive (1), Steel (3) | — | 0.5 | 10 |
| Chain-wrapped | Superior damage. | Adhesive (1), Steel (1) | — | 0.5 | 11 |
| Bladed | Targets bleed. Exceptional damage. | Adhesive (1), Oil (1), Steel (5) | Rank 1: Blacksmith | 0.5 | 12 |
| Material | |||||
| Black | Cosmetic change. | Wood (5) | — | 0.5 | 5 |
| Blue | Cosmetic change. | Wood (5) | — | 0.5 | 6 |
| Grey | Cosmetic change. | Wood (5) | — | 0.5 | 7 |
| Red | Cosmetic change. | Wood (5) | — | 0.5 | 8 |
| Mahogany | Cosmetic change. | Wood (5) | — | 0.5 | 9 |
| Cedar | Cosmetic change. | Wood (5) | — | 0.5 | 10 |
| Oak | Cosmetic change. | Wood (5) | — | 0.5 | 11 |
| Natural | Cosmetic change. | Wood (5) | — | 0.5 | 12 |
| Aluminium | Increased damage. Reduced weapon weight. | Aluminum (6) | Rank 1: Blacksmith | 0.5 | 13 |
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Electrified | Adds Electrical damage. | Adhesive (1), Aluminum (2), Circuitry (1), Rubber (1) | Rank 2: Blacksmith, Rank 1: Science! | 0.5 | 20 |
| Stun Pack | Adds Electrical damage, and chance to stun. | Adhesive (1), Aluminum (2), Circuitry (3), Gold (2), Rubber (1) | Rank 2: Blacksmith, Rank 1: Science! | 0.5 | 21 |
| Board | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Spiked | Armor piercing. Better damage. | Adhesive (1), Steel (2) | — | 0.5 | 8 |
| Puncturing | Armor piercing. Superior damage. | Adhesive (2), Screw (2), Steel (4) | Rank 1: Blacksmith | 0.5 | 9 |
| Bladed | Targets bleed. Exceptional damage. | Ahdesive (3), Screw (4), Spring (2), Steel (5) | Rank 1: Blacksmith | 0.5 | 10 |
| Boxing Glove | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Spiked | Armor piercing. Better damage. | Adhesive (1), Screw (2), Steel (2) | — | 0.5 | 5 |
| Puncturing | Armor piercing. Superior damage. | Adhesive (2), Steel (4) | Rank 1: Blacksmith | 0.5 | 6 |
| Lead Lining | Chance to cripple. Extra limb damage. Superior damage. | Adhesive (4), Cloth (4), Lead (3) | Rank 1: Blacksmith | 0.5 | 7 |
| Chinese Officer Sword | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Serrated Blade | Targets bleed. Exceptional damage. | Adhesive (3), Fiberglass (4), Oil (3), Steel (7) | Rank 2: Blacksmith | 0.5 | 25 |
| Electrified Blade | Adds Electrical damage. | Adhesive (4), Aluminum (8), Circuitry (3), Rubber (3) | Rank 2: Blacksmith, Rank 1: Science! | 0.5 | 50 |
| Electrified Serrated Blade | Adds Electrical damage. Targets bleed. Exceptional damage. | Adhesive (5), Aluminum (8), Circuitry (2), Fiberglass (3), Oil (4), Rubber (4) | Rank 3: Blacksmith, Rank 1: Science! | 0.5 | 52 |
| Deathclaw Gauntlet | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Extra Claw | Chance to disarm. Better damage. | Adhesive (4), Aluminum (7), Bone (4), Leather (3) | — | 0.5 | 23 |
| Knife | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Serrated Blade | Targets bleed. Exceptional damage. | Adhesive (1), Fiberglass (2), Steel (2) | Rank 1: Blacksmith | 0.5 | 15 |
| Stealth Blade | Increased damage from sneak attacks. Targets bleed. Exceptional damage. | Adhesive (2), Aluminum (2), Fiberglass (1), Oil (4) | Rank 2: Blacksmith | 0.5 | 16 |
| Knuckles | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Sharp | Targets bleed. Better damage. | Adhesive (2), Steel (4) | — | 0.5 | 3 |
| Spiked | Armor piercing. Better damage. | Adhesive (1), Screw (2), Steel (2) | — | 0.5 | 4 |
| Puncturing | Armor piercing. Superior damage. | Adhesive (1), Screw (2), Steel (4) | Rank 1: Blacksmith | 0.5 | 6 |
| Bladed | Targets bleed. Exceptional damage. | Adhesive (3), Leather (2), Steel (6) | Rank 1: Blacksmith | 0.5 | 8 |
| Lead Pipe | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Spiked | Armor piercing. Better damage. | Adhesive (1), Screw (3) | — | 0.5 | 8 |
| Heavy | Chance to cripple. Extra limb damage. Superior damage | Adhesive (1), Concrete (2), Steel (1) | Rank 2: Blacksmith | 0.5 | 9 |
| Machete | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Serrated Blade | Targets bleed. Exceptional damage. | Adhesive (1), Steel (2) | Rank 2: Blacksmith | 0.5 | 51 |
| Pipe Wrench | |||||
| Upgrade | |||||
| Standard | Standard. | Gear (1), Steel (1) | — | 0.5 | 1 |
| Hooked | Chance to disarm. Better damage. | Adhesive (2), Screw (2), Steel (2) | — | 0.5 | 11 |
| Heavy | Extra limb damage. Superior damage. | Adhesive (3), Screw (2), Steel (4) | Rank 1: Blacksmith | 0.5 | 13 |
| Puncturing | Armor piercing. Superior damage. | Adhesive (4), Steel (4) | Rank 1: Blacksmith | 0.5 | 17 |
| Extra Heavy | Chance to cripple. Extra limb damage. Superior damage. | Adhesive (4), Screw (4), Steel (6) | Rank 2: Blacksmith | 0.5 | 19 |
| Pool Cue | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Barbed | Armor piercing. Improved damage. | Adhesive (1), Steel (2) | — | 0.5 | 2 |
| Sharp | Targets bleed. Better damage. | Adhesive (1), Steel (3) | — | 0.5 | 4 |
| Power Fist | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Puncturing | Armor piercing. Superior damage. | Adhesive (4), Aluminum (8), Concrete (5) | Rank 2: Blacksmith | 0.5 | 50 |
| Heating Coil | Adds energy damage. | Adhesive (6), Asbestos (4), Circuitry (5), Copper (11) | Rank 3: Blacksmith | 0.5 | 51 |
| Revolutionary Sword | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Serrated Blade | Targets bleed. Exceptional damage. | Adhesive (1), Oil (1), Steel (2) | Rank 2: Blacksmith | 0.5 | 51 |
| Electrified | Adds Electrical damage. | Adhesive (2), Aluminum (2), Circuitry (2), Rubber (1) | Rank 2: Blacksmith, Rank 1: Science! | 0.5 | 52 |
| Stun Pack | Adds Electrical damage, and chance to stun. | Adhesive (2), Aluminum (2), Circuitry (3), Gold (2), Rubber (2) | Rank 3: Blacksmith, Rank 1: Science! | 0.5 | 53 |
| Ripper | |||||
| Upgrade | |||||
| Standard | Standard. | Gear (4), Oil (3), Screw (3), Steel (8) | — | 0.5 | 1 |
| Curved Blade | Chance to disarm. Better damage. | Adhesive (6), Gear (5), Oil (4), Screw (5), Steel (10) | — | 0.5 | 16 |
| Extended Blade | Targets bleed. Exceptional damage. | Adhesive (8), Aluminum (11), Gear (7), Oil (5), Screw (6) | Rank 3: Blacksmith | 0.5 | 17 |
| Rolling Pin | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Sharp | Targets bleed. Better damage. | Adhesive (1), Steel (3) | — | 0.5 | 3 |
| Spiked | Armor piercing. Better damage. | Adhesive (1), Screw (1), Steel (1) | — | 0.5 | 5 |
| Material | |||||
| Wood | Standard. | Wood (4) | — | 0.5 | 3 |
| Aluminium | Increased damage. Reduced weapon weight. | Aluminum (4) | — | 0.5 | 4 |
| Shishkebab | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Extra Flame Jets | Increased Energy damage. | Adhesive (6), Asbestos (5), Copper (10), Steel (7) | Rank 3: Blacksmith | 0.5 | 100 |
| Sledgehammer | |||||
| Upgrade | |||||
| Standard | Standard. | Adhesive (2), Steel (6) | — | 0.5 | 1 |
| Puncturing | Armor piercing. Superior damage. | Adhesive (2), Steel (8) | Rank 2: Blacksmith | 0.5 | 21 |
| Heavy | Chance to cripple. Extra limb damage. Superior damage. | Adhesive (4), Concrete (7), Wood (2) | Rank 2: Blacksmith | 0.5 | 22 |
| Super Sledge | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Heating Coil | Adds energy damage. | Adhesive (4), Asbestos (3), Circuitry (3) Copper (7) | Rank 2: Blacksmith | 0.5 | 150 |
| Stun Pack | Adds Electrical damage, and chance to stun. | Adhesive (6), Aluminum (10), Circuitry (4), Gold (5), Rubber (2) | Rank 3: Blacksmith, Rank 1: Science! | 0.5 | 151 |
| Switchblade | |||||
| Upgrade | |||||
| No Upgrade | Standard. | Steel (1) | — | 0.5 | 1 |
| Serrated Blade | Targets bleed. Exceptional damage. | Adhesive (1), Fiberglass (1), Oil (1), Steel (1) | Rank 1: Blacksmith | 0.5 | 11 |
| Tire Iron | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Bladed | Targets bleed. Exceptional damage. | Adhesive (2), Screw (2), Steel (4) | Rank 2: Blacksmith | 0.5 | 12 |
| Walking Cane | |||||
| Upgrade | |||||
| No Upgrade | — | — | — | — | — |
| Barbed | Armor piercing. Improved damage. | Adhesive (1), Steel (1) | — | 0.5 | 2 |
| Spiked | Armor piercing. Better damage. | Adhesive (1), Screw (1), Steel (2) | — | 0.5 | 4 |