Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide DLC Nuka-World

Getting Started

On the very western edge of the Commonwealth, farther west even than the Lonely Chapel, is the Nuka-World transit center; a ruin now overrun with Gunners. Tune your Pip-Boy Radio to the Nuka-Cola Family Radio to gain exact coordinates, and follow the recommendations set out in Nuka-World: Main Quest: All Aboard to reach this hub, with a monorail to the self-contained Nuka-World Theme Park, which itself is split into a few main areas (detailed on your Pip-Boy map, or the overview guide map).

Welcome to Nuka-World! Let’s get one major fact out of the way immediately; the culmination of the Nuka-World Main Quests may result in conquering the various zones of the park for different Raider factions, before spreading the Raider’s reach out into the Commonwealth itself. This means locating Commonwealth settlements, and turning them (through coercion or violence) into Raider Outposts. Naturally, if you’ve spent time cultivating friendships with Commonwealth factions, such as the Brotherhood of Steel or Minutemen (especially the Minutemen), these alliances may suffer or break; so be aware of your ultimate goals, and understand the consequences your choices have.