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Fallout 4 eGuide INV Mods Charts

Armor Mods

Armor Mods

NameDescriptionBuild WithPrerequisitesWeight (Loose)Value (Loose)
Ballistic Weave (Misc. Garments)
Weave
Ballistic Weave Adds Damage and Energy Resistance. Adhesive (4), Ballistic Fiber (8), Fiberglass (6) Complete Railroad Quest: Jackpot, then speak to Tinker Tom. 0.5 20
Ballistic Weave Mk2 Improved Damage and Energy Resistance. Adhesive (5), Ballistic Fiber (9), Fiberglass (7) Rank 1: Armorer / Complete Railroad Quest: Jackpot, then speak to Tinker Tom. 0.5 40
Ballistic Weave Mk3 Better Damage and Energy Resistance. Adhesive (6), Ballistic Fiber (10), Fiberglass (8) Rank 2: Armorer / Complete Railroad Quest: Jackpot. then speak to Tinker Tom. 0.5 60
Ballistic Weave Mk4 Superior Damage and Energy Resistance. Adhesive (7), Ballistic Fiber (11), Fiberglass (9) Rank 3: Armorer / Complete Railroad Quest: Jackpot, then speak to Tinker Tom. 0.5 80
Ballistic Weave Mk5 Exceptional Damage and Energy Resistance. Adhesive (8), Ballistic Fiber (12), Fiberglass (10) Rank 4: Armorer / Complete Railroad Quest: Jackpot, then speak to Tinker Tom. 0.5 100
Institute Killer Weave Grants 10% bonus damage against Institute members and synths. (Cannot be crafted.) Complete Railroad Quest: Randolph Safehouse 6. Additional Institute Killer Weave mods can then be purchased from Tinker Tom. 0.5 121
Combat Armor Arm
Material
Standard Standard.
Brotherhood of Steel Adds Radiation Resistance. Complete Brotherhood of Steel Quest: Shadow of Steel and remain a member of the Brotherhood.
Reinforced Combat Armor Improves Damage and Energy Resistance. Adhesive (1), Cloth )2, Leather (2), Steel (2) 0.5 25
Shadowed Combat Armor Improves stealth in dark areas, Damage and Energy Resistance. Adhesive (1), Cloth (2), Leather (2), Oil (2), Steel (2) Rank 4: Armorer 0.5 26
Fiberglass Combat Armor Improves Damage and Energy Resistance. Adhesive (2), Cloth (4), Leather (4), Steel (4) Rank 4: Armorer 0.5 27
Polymer Combat Armor Improves Damage and Energy Resistance. Adhesive (4), Cloth (8), Leather (8), Steel (8) Rank 4: Armorer 0.5 28
Miscellaneous
No Misc
Lighter Build Reduces weight. (Compatible with any Combat Armor limb.) Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. (Compatible with any Combat Armor limb.) Adhesive (3), Cloth (4), Leather (4) 0.5 15
Braced Reduce additional melee damage while blocking. Adhesive (5), Bone (6), Steel (4) Rank 1: Armorer 0.5 10
Brawling Improved Unarmed damage. Adhesive (5), Bone (3), Lead (4), Screw (2) Rank 1: Armorer 0.5 10
Strengthened Reduces limb damage. (Compatible with any Combat Armor limb.) Adhesive (5), Plastic (5), Screw (5), Steel (5) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. (Compatible with any Combat Armor limb.) Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. (Compatible with any Combat Armor limb.) Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Stabilized Scoped Aiming is more steady. Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) Rank 2: Armorer 0.5 15
Aerodynamic Power attacks drain less AP. Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. (Compatible with any Combat Armor limb.) Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
Weighted Unarmed and Melee attacks ignore some of target's armor. Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) Rank 4: Armorer 0.5 25
Combat Armor Chest Piece
Material
Standard Standard.
Brotherhood of Steel Adds Radiation Resistance. Complete Brotherhood of Steel Quest: Shadow of Steel and remain a member of the Brotherhood.
Reinforced Combat Armor Improves Damage and Energy Resistance. Adhesive (2), Cloth (4), Leather (6), Steel (6) 0.5 25
Shadowed Combat Armor Improves stealth in dark areas, Damage and Energy Resistance. Adhesive (2), Cloth (4), Leather (6), Oil (4), Steel (6) Rank 4: Armorer 0.5 26
Fiberglass Combat Armor Improves Damage and Energy Resistance. Adhesive (4), Cloth (8), Leather (12), Steel (12) Rank 4: Armorer 0.5 27
Polymer Combat Armor Improves Damage and Energy Resistance. Adhesive (8), Cloth (16), Leather (24) ,Steel (24) Rank 4: Armorer 0.5 28
Miscellaneous
No Misc
Lighter Build Reduces weight. Adhesive (3), Cork (4), Fiberglass (5), Rubber (3) 0.5 5
Padded Reduced damage from explosions. Adhesive (3), Ballistic Fiber (3), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. Adhesive (3), Cloth (4), Leather (4) 0.5 5
Asbestos Lining Reduced Energy Damage and Immune to being set on Fire. Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Dense Greatly reduced damage from explosions. Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
Pneumatic Reduces the magnitude of incoming staggers. Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) Rank 4: Armorer 0.5 25
BioCommMesh Increases duration of chems 50%. Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) Rank 4: Armorer, Rank 2: Science! 0.5 31
Combat Armor Helmet
Material
Standard Standard.
Brotherhood of Steel Adds Radiation Resistance. Complete Brotherhood of Steel Quest: Shadow of Steel and remain a member of the Brotherhood.
Reinforced Combat Armor Improves Damage and Energy Resistance. Adhesive (1), Cloth (2), Leather (2), Steel (2) 0.5 25
Shadowed Combat Armor Improves stealth in dark areas, Damage and Energy Resistance. Adhesive (1), Cloth (2), Leather (2), Oil (2), Steel (2) Rank 2: Armorer 0.5 26
Fiberglass Combat Armor Improves Damage and Energy Resistance. Adhesive (2), Cloth (4), Leather (4), Steel (4) Rank 2: Armorer 0.5 27
Polymer Combat Armor Improves Damage and Energy Resistance. Adhesive (4), Cloth (8), Leather (8), Steel (8) Rank 2: Armorer 0.5 28
Combat Armor Leg
Material
Standard Standard.
Brotherhood of Steel Adds Radiation Resistance. Complete Brotherhood of Steel Quest: Shadow of Steel and remain a member of the Brotherhood.
Reinforced Combat Armor Improves Damage and Energy Resistance. Adhesive (1), Cloth (2), Leather (2), Steel (2) 0.5 25
Shadowed Combat Armor Improves stealth in dark areas, Damage and Energy Resistance. Adhesive (1), Cloth (2), Leather (2), Oil (2), Steel (2) Rank 4: Armorer 0.5 26
Fiberglass Combat Armor Improves Damage and Energy Resistance. Adhesive (2), Cloth (4), Leather (4), Steel (4) Rank 4: Armorer 0.5 27
Polymer Combat Armor Improves Damage and Energy Resistance. Adhesive (4), Cloth (8), Leather (8), Steel (8) Rank 4: Armorer 0.5 28
Miscellaneous
No Misc
Lighter Build Reduces weight. (Compatible with any Combat Armor limb.) Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. (Compatible with any Combat Armor limb.) Adhesive (3), Cloth (4), Leather (4) 0.5 5
Cushioned Reduces falling damage. Adhesive (5), Cloth (6), Cork (7), Rubber (7) Rank 1: Armorer 0.5 10
Strengthened Reduces limb damage. (Compatible with any Combat Armor limb.) Adhesive (5), Plastic (5), Screw (5), Steel (5) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. (Compatible with any Combat Armor limb.) Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. (Compatible with any Combat Armor limb.) Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Muffled Reduces detection from moving. Adhesive (6), Cloth (5), Rubber (7) Rank 2: Armorer 0.5 15
Custom Fitted Sprinting takes less AP. Adhesive (7), Leather (8), Rubber (4), Spring (5) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. (Compatible with any Combat Armor limb.) Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
Sleek Increased Movement Speed while sneaking. Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) Rank 4: Armorer 0.5 25
DC Guard Umpire's Pads
Miscellaneous
No Misc
Lighter Build Reduces weight. Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Padded Reduced damage from explosions. Adhesive (3), Ballistic Fiber (3), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. Adhesive (3), Cloth (4), Leather (4) 0.5 5
Asbestos Lining Reduced Energy Damage and Immune to being set on Fire. Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Dense Greatly reduced damage from explosions. Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
BioCommMesh Increases duration of chems 50%. Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) Rank 4: Armorer, Rank 2: Science! 0.5 25
Pneumatic Reduces the magnitude of incoming staggers. Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) Rank 4: Armorer 0.5 25
Leather Arm
Material
Standard Standard.
Boiled Leather Improves Damage and Energy Resistance. Adhesive (1), Cloth (2), Leather (2) 0.5 10
Girded Leather Improves Damage and Energy Resistance. Adhesive (1), Cloth (2), Leather (3) 0.5 11
Treated Leather Improves Damage and Energy Resistance. Adhesive (2), Cloth (2), Leather (2) 0.5 12
Shadowed Leather Improves stealth in dark areas, Damage and Energy Resistance. Adhesive (2), Cloth (2), Leather (4), Oil (2) Rank 1: Armorer 0.5 13
Studded Leather Improves Damage and Energy Resistance. Adhesive (2), Cloth (2), Leather (5) Rank 1: Armorer 0.5 14
Miscellaneous
No Misc
Lighter Build Reduces weight. (Compatible with any Leather limb.) Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. (Compatible with any Leather limb.) Adhesive (3), Cloth (4), Leather (4) 0.5 5
Braced Reduce additional melee damage while blocking. Adhesive (5), Bone (6), Steel (4) Rank 1: Armorer 0.5 10
Brawling Improved Unarmed damage. Adhesive (5), Bone (3), Lead (4), Screw (2) Rank 1: Armorer 0.5 10
Strengthened Reduces limb damage. (Compatible with any Leather limb.) Adhesive (5), Plastic (5), Screw (5), Steel (5) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. (Compatible with any Leather limb.) Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. (Compatible with any Leather limb.) Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Stabilized Scoped Aiming is more steady. Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) Rank 2: Armorer 0.5 15
Aerodynamic Power attacks drain less AP. Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. (Compatible with any Leather limb.) Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
Weighted Unarmed and Melee attacks ignore some of target's armor. Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) Rank 4: Armorer 0.5 25
Leather Chest Piece
Material
Standard Standard.
Boiled Leather Improves Damage and Energy Resistance. Adhesive (2), Cloth (4), Leather (6) 0.5 10
Girded Leather Improves Damage and Energy Resistance. Adhesive (2), Cloth (4) Leather (8) 0.5 11
Treated Leather Improves Damage and Energy Resistance. Adhesive (3), Cloth (4), Leather (10) Rank 1: Armorer 0.5 12
Shadowed Leather Improves stealth in dark areas, Damage and Energy Resistance. Adhesive (3), Cloth (4), Leather (10), Oil (4) Rank 1: Armorer 0.5 13
Studded Leather Improves Damage and Energy Resistance. Adhesive (3), Cloth (4), Leather (12) Rank 1: Armorer 0.5 14
Miscellaneous
No Misc
Lighter Build Reduces weight. Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Padded Reduced damage from explosions. Adhesive (3), Ballistic Fiber (3), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. Adhesive (3), Cloth (4), Leather (4) 0.5 5
Asbestos Lining Reduced Energy Damage and Immune to being set on Fire. Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Dense Greatly reduced damage from explosions. Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
BioCommMesh Increases duration of chems 50%. Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) Rank 4: Armorer, Rank 2: Science! 0.5 25
Pneumatic Reduces the magnitude of incoming staggers. Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) Rank 4: Armorer 0.5 25
Leather Leg
Material
Standard Standard.
Boiled Leather Improves Damage and Energy Resistance. Adhesive (1), Cloth (2), Leather (2) 0.5 10
Girded Leather Improves Damage and Energy Resistance. Adhesive (1), Cloth (2), Leather (3) 0.5 11
Treated Leather Improves Damage and Energy Resistance. Adhesive (2), Cloth (2), Leather (4) Rank 1: Armorer 0.5 12
Shadowed Leather Improves stealth in dark areas, Damage and Energy Resistance. Adhesive (2), Cloth (2), Leather (4), Oil (2) Rank 1: Armorer 0.5 13
Studded Leather Improves Damage and Energy Resistance. Adhesive (2), Cloth (2), Leather (5) Rank 1: Armorer 0.5 14
Miscellaneous
No Misc
Lighter Build Reduces weight. (Compatible with any Leather limb.) Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. (Compatible with any Leather limb.) Adhesive (3), Cloth (4), Leather (4) 0.5 5
Cushioned Reduces falling damage. Adhesive (5), Cloth (6), Cork (7), Rubber (7) Rank 1: Armorer 0.5 10
Strengthened Reduces limb damage. (Compatible with any Leather limb.) Adhesive (5), Plastic (5), Screw (5), Steel (5) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. (Compatible with any Leather limb.) Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. (Compatible with any Leather limb.) Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Muffled Reduces detection from moving. Adhesive (6), Cloth (5), Rubber (7) Rank 2: Armorer 0.5 15
Custom Fitted Sprinting takes less AP. Adhesive (7), Leather (8), Rubber (4), Spring (5) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. (Compatible with any Leather limb.) Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
Sleek Increased Movement Speed while sneaking. Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) Rank 4: Armorer 0.5 25
Metal Arm
Material
Standard Standard.
Painted Metal Improves Damage and Energy Resistance. Adhesive (1), Cloth (2), Steel (2) 0.5 25
Enameled Metal Improves Damage and Energy Resistance. Adhesive (1), Cloth (2), Steel (3) Rank 1: Armorer 0.5 26
Shadowed Metal Improves stealth in dark areas, Damage and Energy Resistance. Adhesive (1), Cloth (2), Rubber (2), Steel (2) Rank 1: Armorer 0.5 27
Alloyed Metal Improves Damage and Energy Resistance. Adhesive (2), Cloth (2), Steel (4) Rank 1: Armorer 0.5 28
Polished Metal Improves Damage and Energy Resistance. Adhesive (2), Cloth (2), Steel (5) Rank 2: Armorer 0.5 29
Miscellaneous
No Misc
Lighter Build Reduces weight. (Compatible with any Metal limb.) Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. (Compatible with any Metal limb.) Adhesive (3), Cloth (4), Leather (4) 0.5 5
Braced Reduce additional melee damage while blocking. Adhesive (5), Bone (6), Steel (4) Rank 1: Armorer 0.5 10
Brawling Improved Unarmed damage. Adhesive (5), Bone (3), Lead (4), Screw (2) Rank 1: Armorer 0.5 10
Strengthened Reduces limb damage. (Compatible with any Metal limb.) Adhesive (5), Plastic (5), Screw (5), Steel (5) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. (Compatible with any Metal limb.) Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. (Compatible with any Metal limb.) Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Stabilized Scoped Aiming is more steady. Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) Rank 2: Armorer 0.5 15
Aerodynamic Power attacks drain less AP. Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. (Compatible with any Metal limb.) Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
Weighted Unarmed and Melee attacks ignore some of target's armor. Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) Rank 4: Armorer 0.5 25
Metal Chest Piece
Material
Standard Standard.
Painted Metal Improves Damage and Energy Resistance. Adhesive (2), Cloth (4), Steel (6) 0.5 25
Enameled Metal Improves Damage and Energy Resistance. Adhesive (2), Cloth (4), Steel (8) Rank 1: Armorer 0.5 26
Shadowed Metal Improves stealth in dark areas, Damage and Energy Resistance. Adhesive (2), Cloth (4), Rubber (6), Steel (7) Rank 1: Armorer 0.5 27
Alloyed Metal Improves Damage and Energy Resistance. Adhesive (3), Cloth (4), Steel (10) Rank 1: Armorer 0.5 28
Polished Metal Improves Damage and Energy Resistance. Adhesive (4), Cloth (4), Steel (12) Rank 2: Armorer 0.5 29
Miscellaneous
No Misc
Lighter Build Reduces weight. Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Padded Reduced damage from explosions. Adhesive (3), Ballistic Fiber (3), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. Adhesive (3), Cloth (4), Leather (4) 0.5 5
Asbestos Lining Reduced Energy Damage and Immune to being set on Fire. Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Dense Greatly reduced damage from explosions. Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
Pneumatic Reduces the magnitude of incoming staggers. Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) Rank 4: Armorer 0.5 25
BioCommMesh Increases duration of chems 50%. Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) Rank 4: Armorer, Rank 2: Science! 0.5 31
Metal Helmet
Material
Standard Standard.
Painted Metal Improves Damage and Energy Resistance. Adhesive (1), Cloth (1), Steel (2) 0.5 25
Enameled Metal Improves Damage and Energy Resistance. Adhesive (1), Cloth (1), Steel (3) Rank 1: Armorer 0.5 26
Shadowed Metal Improves stealth in dark areas, Damage and Energy Resistance. Adhesive (1), Cloth (1), Rubber (1), Steel (2) Rank 1: Armorer 0.5 27
Alloyed Metal Improves Damage and Energy Resistance. Adhesive (2), Cloth (1), Steel (4) Rank 1: Armorer 0.5 28
Polished Metal Improves Damage and Energy Resistance. Adhesive (2), Cloth (1), Steel (5) Rank 2: Armorer 0.5 29
Metal Leg
Material
Standard Standard.
Painted Metal Improves Damage and Energy Resistance. Adhesive (1), Cloth (2), Steel (2) 0.5 25
Enameled Metal Improves Damage and Energy Resistance. Adhesive (1), Cloth (2), Steel (3) Rank 1: Armorer 0.5 26
Shadowed Metal Improves stealth in dark areas, Damage and Energy Resistance. Adhesive (1), Cloth (2), Rubber (2), Steel (2) Rank 1: Armorer 0.5 27
Alloyed Metal Improves Damage and Energy Resistance. Adhesive (2), Cloth (2), Steel (4) Rank 1: Armorer 0.5 28
Polished Metal Improves Damage and Energy Resistance. Adhesive (2), Cloth (2), Steel (5) Rank 2: Armorer 0.5 29
Miscellaneous
No Misc
Lighter Build Reduces weight. (Compatible with any Metal limb.) Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. (Compatible with any Metal limb.) Adhesive (3), Cloth (4), Leather (4) 0.5 5
Cushioned Reduces falling damage. Adhesive (5), Cloth (6), Cork (7), Rubber (7) Rank 1: Armorer 0.5 10
Strengthened Reduces limb damage. (Compatible with any Metal limb.) Adhesive (5), Plastic (5), Screw (5), Steel (5) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. (Compatible with any Metal limb.) Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. (Compatible with any Metal limb.) Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Muffled Reduces detection from moving. Adhesive (6), Cloth (5), Rubber (7) Rank 2: Armorer 0.5 15
Custom Fitted Sprinting takes less AP. Adhesive (7), Leather (8), Rubber (4), Spring (5) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. (Compatible with any Metal limb.) Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
Sleek Increased Movement Speed while sneaking. Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) Rank 4: Armorer 0.5 25
Mining Helmet
Headlamp
Mining Headlamp Default headlamp. Aluminum (1), Copper (1), Fiber Optics (1) 0.5 100
Mining Headlamp Blue Adds blue headlamp. Aluminum (1), Copper (1), Fiber Optics (1) 0.5 100
Mining Headlamp Bright Adds bright headlamp. Aluminum (1), Copper (1), Fiber Optics (1) 0.5 100
Mining Headlamp Purple Adds purple headlamp. Aluminum (1), Copper (1), Fiber Optics (1) 0.5 100
Mining Headlamp Red Tactical Adds red tactical headlamp. Aluminum (1), Copper (1), Fiber Optics (1) 0.5 100
Mining Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) 0.5 100
Raider Arm
Material
Standard Standard.
Welded Improves Damage and Energy Resistance. Adhesive (1), Cloth (1), Steel (1) 0.5 8
Tempered Improves Damage and Energy Resistance. Adhesive (1), Cloth (1), Steel (2) 0.5 9
Hardened Improves Damage and Energy Resistance. Adhesive (2), Cloth (1), Steel (3) Rank 1: Armorer 0.5 10
Buttressed Improves Damage and Energy Resistance. Adhesive (2), Cloth (1), Steel (4) Rank 1: Armorer 0.5 11
Miscellaneous
No Misc
Lighter Build Reduces weight. (Compatible with any Raider limb.) Adhesive (3), Cork (4) ,Fiberglass (4), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. (Compatible with any Raider limb.) Adhesive (3), Cloth (4), Leather (4) 0.5 5
Brawling Improved Unarmed damage. Adhesive (5), Bone (3), Lead (4), Screw (2) Rank 1: Armorer 0.5 10
Strengthened Reduces limb damage. (Compatible with any Raider limb.) Adhesive (5), Plastic (5), Screw (5), Steel (5) Rank 1: Armorer 0.5 10
Braced Reduce additional melee damage while blocking. Adhesive (5), Bone (6), Steel (4) Rank 1: Armorer 0.5 11
Deep Pocketed Improved carrying capacity. (Compatible with any Raider limb.) Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. (Compatible with any Raider limb.) Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Stabilized Scoped Aiming is more steady. Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) Rank 2: Armorer 0.5 15
Aerodynamic Power attacks drain less AP. Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. (Compatible with any Raider limb.) Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
Weighted Unarmed and Melee attacks ignore some of target's armor. Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) Rank 4: Armorer 0.5 25
Raider Chest Piece
Material
Standard Standard.
Welded Improves Damage and Energy Resistance. Adhesive (2), Cloth (2), Steel (4) 0.5 8
Tempered Improves Damage and Energy Resistance. Adhesive (2), Cloth (2), Steel (6) 0.5 9
Hardened Improves Damage and Energy Resistance. Adhesive (2), Cloth (2), Steel (8) Rank 1: Armorer 0.5 10
Buttressed Improves Damage and Energy Resistance. Adhesive (2), Cloth (2), Steel (10) Rank 1: Armorer 0.5 11
Miscellaneous
No Misc
Lighter Build Reduces weight. Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Padded Reduced damage from explosions. Adhesive (3), Ballistic Fiber (3), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. Adhesive (3), Cloth (4), Leather (4) 0.5 5
Asbestos Lining Reduced Energy Damage and Immune to being set on Fire. Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Dense Greatly reduced damage from explosions. Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
BioCommMesh Increases duration of chems 50%. Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) Rank 4: Armorer, Rank 2: Science! 0.5 25
Pneumatic Reduces the magnitude of incoming staggers. Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) Rank 4: Armorer 0.5 25
Raider Leg
Material
Standard Standard.
Welded Improves Damage and Energy Resistance. Adhesive (1), Cloth (1), Steel (1) 0.5 8
Tempered Improves Damage and Energy Resistance. Adhesive (1), Cloth (1), Steel (2) 0.5 9
Hardened Improves Damage and Energy Resistance. Adhesive (2), Cloth (1), Steel (3) Rank 1: Armorer 0.5 10
Buttressed Improves Damage and Energy Resistance. Adhesive (2), Cloth (1), Steel (4) Rank 1: Armorer 0.5 11
Miscellaneous
No Misc
Lighter Build Reduces weight. (Compatible with any Raider limb) Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. (Compatible with any Raider limb.) Adhesive (3), Cloth (4), Leather (4) 0.5 5
Cushioned Reduces falling damage. Adhesive (5), Cloth (6), Cork (7), Rubber (7) Rank 1: Armorer 0.5 10
Strengthened Reduces limb damage. (Compatible with any Raider limb.) Adhesive (5), Plastic (5), Screw (5), Steel (5) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. (Compatible with any Raider limb.) Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. (Compatible with any Raider limb.) Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Muffled Reduces detection from moving. Adhesive (6), Cloth (5), Rubber (7) Rank 2: Armorer 0.5 15
Custom Fitted Sprinting takes less AP. Adhesive (7), Leather (8), Rubber (4), Spring (5) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. (Compatible with any Raider limb.) Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
Sleek Increased Movement Speed while sneaking. Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) Rank 4: Armorer 0.5 25
Synth Arm
Material
Standard Standard.
Laminated Material Improves Damage and Energy Resistance. Adhesive (1), Cloth (2), Fiberglass (2), Plastic (1), Screw (2) 0.5 15
Resin Material Improves Damage and Energy Resistance. Adhesive (2), Cloth (2), Fiberglass (4), Plastic (2), Screw (2) Rank 2: Armorer 0.5 16
Microcarbon Material Improves Damage and Energy Resistance. Adhesive (4), Cloth (4), Fiberglass (8), Plastic (4), Screw (4) Rank 3: Armorer 0.5 17
Nanofiliment Material Improves Damage and Energy Resistance. Adhesive (6), Cloth (4), Fiberglass (12), Plastic (6), Screw (4) Rank 4: Armorer 0.5 18
Miscellaneous
No Misc
Lighter Build Reduces weight. (Compatible with any Synth limb.) Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. (Compatible with any Synth limb.) Adhesive (3), Cloth (4), Leather (4) 0.5 5
Braced Reduce additional melee damage while blocking. Adhesive (5), Bone (6), Steel (4) Rank 1: Armorer 0.5 10
Brawling Improved Unarmed damage. Adhesive (5), Bone (3), Lead (4), Screw (2) Rank 1: Armorer 0.5 10
Strengthened Reduces limb damage. (Compatible with any Synth limb.) Adhesive (5), Plastic (5), Screw (5), Steel (5) Rank 1: Armorer 0.5 11
Deep Pocketed Improved carrying capacity. (Compatible with any Synth limb.) Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. (Compatible with any Synth limb.) Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Stabilized Scoped Aiming is more steady. Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) Rank 2: Armorer 0.5 15
Aerodynamic Power attacks drain less AP. Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. (Compatible with any Synth limb.) Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
Weighted Unarmed and Melee attacks ignore some of target's armor. Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) Rank 4: Armorer 0.5 25
Synth Chest Piece
Material
Standard Standard.
Laminated Material Improves Damage and Energy Resistance. Adhesive (2), Cloth (4), Fiberglass (6), Plastic (4), Screw (4) 0.5 15
Resin Material Improves Damage and Energy Resistance. Adhesive (4), Cloth (6), Fiberglass (10), Plastic (8), Screw (6) Rank 2: Armorer 0.5 16
Microcarbon Material Improves Damage and Energy Resistance. Adhesive (6), Cloth (8), Fiberglass (14), Plastic (12), Screw (8) Rank 3: Armorer 0.5 17
Nanofiliment Material Improves Damage and Energy Resistance. Adhesive (8), Cloth (10), Fiberglass (18), Plastic (16), Screw (10) Rank 4: Armorer 0.5 18
Miscellaneous
No Misc
Lighter Build Reduces weight. Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Padded Reduced damage from explosions. Adhesive (3), Ballistic Fiber (3), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. Adhesive (3), Cloth (4), Leather (4) 0.5 5
Asbestos Lining Reduced Energy Damage and Immune to being set on Fire. Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Dense Greatly reduced damage from explosions. Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
BioCommMesh Increases duration of chems 50%. Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6), Fiberglass (12) Rank 4: Armorer, Rank 2: Science! 0.5 25
Pneumatic Reduces the magnitude of incoming staggers. Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) Rank 4: Armorer 0.5 25
Synth Helmet
Material
Standard Standard.
Laminated Material Improves Damage and Energy Resistance. Adhesive (1), Fiberglass (2), Plastic (1), Screw (2) 0.5 15
Resin Material Improves Damage and Energy Resistance. Adhesive (2), Fiberglass (4), Plastic (2), Screw (2) Rank 2: Armorer 0.5 16
Microcarbon Material Improves Damage and Energy Resistance. Adhesive (3), Fiberglass (6), Plastic (3), Screw (4) Rank 2: Armorer 0.5 17
Nanofiliment Material Improves Damage and Energy Resistance. Adhesive (4), Fiberglass (8), Plastic (4), Screw (4) Rank 2: Armorer 0.5 18
Synth Leg
Material
Standard Standard.
Laminated Material Improves Damage and Energy Resistance. Adhesive (1), Cloth (2), Fiberglass (2), Plastic (1), Screw (2) 0.5 15
Resin Material Improves Damage and Energy Resistance. Adhesive (2), Cloth (2), Fiberglass (4), Plastic (2), Screw (2) Rank 2: Armorer 0.5 16
Microcarbon Material Improves Damage and Energy Resistance. Adhesive (4), Cloth (4), Fiberglass (8), Plastic (4), Screw (4) Rank 3: Armorer 0.5 17
Nanofiliment Material Improves Damage and Energy Resistance. Adhesive (6), Cloth (4), Fiberglass (12), Plastic (6), Screw (4) Rank 4: Armorer 0.5 18
Miscellaneous
No Misc
Lighter Build Reduces weight. (Compatible with any Raider limb) Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. (Compatible with any Raider limb.) Adhesive (3), Cloth (4), Leather (4) 0.5 5
Cushioned Reduces falling damage. Adhesive (5), Cloth (6), Cork (7), Rubber (7) Rank 1: Armorer 0.5 10
Strengthened Reduces limb damage. (Compatible with any Raider limb.) Adhesive (5), Plastic (5), Screw (5), Steel (5) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. (Compatible with any Raider limb.) Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. (Compatible with any Raider limb.) Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Muffled Reduces detection from moving. Adhesive (6), Cloth (5), Rubber (7) Rank 2: Armorer 0.5 15
Custom Fitted Sprinting takes less AP. Adhesive (7), Leather (8), Rubber (4), Spring (5) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. (Compatible with any Raider limb.) Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
Sleek Increased Movement Speed while sneaking. Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) Rank 4: Armorer 0.5 25
Vault Jumpsuit
Miscellaneous
No Misc
Insulated Lining Improved Energy Resistance. Adhesive (1), Leather (1), Rubber (1) 0.5 8
Treated Lining Improved Radiation and Energy Resistance. Adhesive (1), Lead (2), Leather (2), Rubber (2) Rank 2: Armorer 0.5 9
Resistant Lining Improved Radiation and Energy Resistance. Adhesive (3), Lead (1), Leather (2), Rubber (3) Rank 3: Armorer 0.5 10
Protective Lining Better Radiation and Energy Resistance. Adhesive (4), Lead (3), Leather (3), Rubber (3) Rank 4: Armorer, Rank 2: Science! 0.5 11
Shielded Lining Exceptional Radiation and Energy Resistance. Adhesive (6), Lead (5), Leather (5), Rubber (5) Rank 4: Armorer, Rank 4: Science! 0.5 12
Vault-Tec Armor
Miscellaneous
No Misc
Lighter Build Reduces weight. Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) 0.5 5
Padded Reduced damage from explosions. Adhesive (3), Ballistic Fiber (3), Rubber (3) 0.5 5
Pocketed Improves carrying capacity. Adhesive (3), Cloth (4), Leather (4) 0.5 5
Asbestos Lining Reduced Energy Damage and Immune to being set on Fire. Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) Rank 1: Armorer 0.5 10
Deep Pocketed Improved carrying capacity. Adhesive (6), Cloth (5), Leather (6) Rank 2: Armorer 0.5 15
Lead Lined Reduces radiation damage. Adhesive (6), Lead (8), Screw (4) Rank 2: Armorer, Rank 1: Science! 0.5 15
Dense Greatly reduced damage from explosions. Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) Rank 3: Armorer 0.5 20
Ultra-Light Build Greatly reduced weight and increased AP bonus. Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) Rank 3: Armorer 0.5 20
BioCommMesh Increases duration of chems 50%. Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) Rank 4: Armorer, Rank 2: Science! 0.5 25
Pneumatic Reduces the magnitude of incoming staggers. Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) Rank 4: Armorer 0.5 25