| Ballistic Weave (Misc. Garments) |
| Weave |
| Ballistic Weave |
Adds Damage and Energy Resistance. |
Adhesive (4), Ballistic Fiber (8), Fiberglass (6) |
Complete Railroad Quest: Jackpot, then speak to Tinker Tom. |
0.5 |
20 |
| Ballistic Weave Mk2 |
Improved Damage and Energy Resistance. |
Adhesive (5), Ballistic Fiber (9), Fiberglass (7) |
Rank 1: Armorer / Complete Railroad Quest: Jackpot, then speak to Tinker Tom. |
0.5 |
40 |
| Ballistic Weave Mk3 |
Better Damage and Energy Resistance. |
Adhesive (6), Ballistic Fiber (10), Fiberglass (8) |
Rank 2: Armorer / Complete Railroad Quest: Jackpot. then speak to Tinker Tom. |
0.5 |
60 |
| Ballistic Weave Mk4 |
Superior Damage and Energy Resistance. |
Adhesive (7), Ballistic Fiber (11), Fiberglass (9) |
Rank 3: Armorer / Complete Railroad Quest: Jackpot, then speak to Tinker Tom. |
0.5 |
80 |
| Ballistic Weave Mk5 |
Exceptional Damage and Energy Resistance. |
Adhesive (8), Ballistic Fiber (12), Fiberglass (10) |
Rank 4: Armorer / Complete Railroad Quest: Jackpot, then speak to Tinker Tom. |
0.5 |
100 |
| Institute Killer Weave |
Grants 10% bonus damage against Institute members and synths. |
(Cannot be crafted.) |
Complete Railroad Quest: Randolph Safehouse 6. Additional Institute Killer Weave mods can then be purchased from Tinker Tom. |
0.5 |
121 |
| Combat Armor Arm |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Brotherhood of Steel |
Adds Radiation Resistance. |
— |
Complete Brotherhood of Steel Quest: Shadow of Steel and remain a member of the Brotherhood. |
— |
— |
| Reinforced Combat Armor |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth )2, Leather (2), Steel (2) |
— |
0.5 |
25 |
| Shadowed Combat Armor |
Improves stealth in dark areas, Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Leather (2), Oil (2), Steel (2) |
Rank 4: Armorer |
0.5 |
26 |
| Fiberglass Combat Armor |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (4), Leather (4), Steel (4) |
Rank 4: Armorer |
0.5 |
27 |
| Polymer Combat Armor |
Improves Damage and Energy Resistance. |
Adhesive (4), Cloth (8), Leather (8), Steel (8) |
Rank 4: Armorer |
0.5 |
28 |
| Miscellaneous |
| No Misc |
| Lighter Build |
Reduces weight. (Compatible with any Combat Armor limb.) |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. (Compatible with any Combat Armor limb.) |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
15 |
| Braced |
Reduce additional melee damage while blocking. |
Adhesive (5), Bone (6), Steel (4) |
Rank 1: Armorer |
0.5 |
10 |
| Brawling |
Improved Unarmed damage. |
Adhesive (5), Bone (3), Lead (4), Screw (2) |
Rank 1: Armorer |
0.5 |
10 |
| Strengthened |
Reduces limb damage. (Compatible with any Combat Armor limb.) |
Adhesive (5), Plastic (5), Screw (5), Steel (5) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. (Compatible with any Combat Armor limb.) |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. (Compatible with any Combat Armor limb.) |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Stabilized |
Scoped Aiming is more steady. |
Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) |
Rank 2: Armorer |
0.5 |
15 |
| Aerodynamic |
Power attacks drain less AP. |
Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. (Compatible with any Combat Armor limb.) |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| Weighted |
Unarmed and Melee attacks ignore some of target's armor. |
Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) |
Rank 4: Armorer |
0.5 |
25 |
| Combat Armor Chest Piece |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Brotherhood of Steel |
Adds Radiation Resistance. |
— |
Complete Brotherhood of Steel Quest: Shadow of Steel and remain a member of the Brotherhood. |
— |
— |
| Reinforced Combat Armor |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (4), Leather (6), Steel (6) |
— |
0.5 |
25 |
| Shadowed Combat Armor |
Improves stealth in dark areas, Damage and Energy Resistance. |
Adhesive (2), Cloth (4), Leather (6), Oil (4), Steel (6) |
Rank 4: Armorer |
0.5 |
26 |
| Fiberglass Combat Armor |
Improves Damage and Energy Resistance. |
Adhesive (4), Cloth (8), Leather (12), Steel (12) |
Rank 4: Armorer |
0.5 |
27 |
| Polymer Combat Armor |
Improves Damage and Energy Resistance. |
Adhesive (8), Cloth (16), Leather (24) ,Steel (24) |
Rank 4: Armorer |
0.5 |
28 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. |
Adhesive (3), Cork (4), Fiberglass (5), Rubber (3) |
— |
0.5 |
5 |
| Padded |
Reduced damage from explosions. |
Adhesive (3), Ballistic Fiber (3), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Asbestos Lining |
Reduced Energy Damage and Immune to being set on Fire. |
Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Dense |
Greatly reduced damage from explosions. |
Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| Pneumatic |
Reduces the magnitude of incoming staggers. |
Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) |
Rank 4: Armorer |
0.5 |
25 |
| BioCommMesh |
Increases duration of chems 50%. |
Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) |
Rank 4: Armorer, Rank 2: Science! |
0.5 |
31 |
| Combat Armor Helmet |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Brotherhood of Steel |
Adds Radiation Resistance. |
— |
Complete Brotherhood of Steel Quest: Shadow of Steel and remain a member of the Brotherhood. |
— |
— |
| Reinforced Combat Armor |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Leather (2), Steel (2) |
— |
0.5 |
25 |
| Shadowed Combat Armor |
Improves stealth in dark areas, Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Leather (2), Oil (2), Steel (2) |
Rank 2: Armorer |
0.5 |
26 |
| Fiberglass Combat Armor |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (4), Leather (4), Steel (4) |
Rank 2: Armorer |
0.5 |
27 |
| Polymer Combat Armor |
Improves Damage and Energy Resistance. |
Adhesive (4), Cloth (8), Leather (8), Steel (8) |
Rank 2: Armorer |
0.5 |
28 |
| Combat Armor Leg |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Brotherhood of Steel |
Adds Radiation Resistance. |
— |
Complete Brotherhood of Steel Quest: Shadow of Steel and remain a member of the Brotherhood. |
— |
— |
| Reinforced Combat Armor |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Leather (2), Steel (2) |
— |
0.5 |
25 |
| Shadowed Combat Armor |
Improves stealth in dark areas, Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Leather (2), Oil (2), Steel (2) |
Rank 4: Armorer |
0.5 |
26 |
| Fiberglass Combat Armor |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (4), Leather (4), Steel (4) |
Rank 4: Armorer |
0.5 |
27 |
| Polymer Combat Armor |
Improves Damage and Energy Resistance. |
Adhesive (4), Cloth (8), Leather (8), Steel (8) |
Rank 4: Armorer |
0.5 |
28 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. (Compatible with any Combat Armor limb.) |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. (Compatible with any Combat Armor limb.) |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Cushioned |
Reduces falling damage. |
Adhesive (5), Cloth (6), Cork (7), Rubber (7) |
Rank 1: Armorer |
0.5 |
10 |
| Strengthened |
Reduces limb damage. (Compatible with any Combat Armor limb.) |
Adhesive (5), Plastic (5), Screw (5), Steel (5) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. (Compatible with any Combat Armor limb.) |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. (Compatible with any Combat Armor limb.) |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Muffled |
Reduces detection from moving. |
Adhesive (6), Cloth (5), Rubber (7) |
Rank 2: Armorer |
0.5 |
15 |
| Custom Fitted |
Sprinting takes less AP. |
Adhesive (7), Leather (8), Rubber (4), Spring (5) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. (Compatible with any Combat Armor limb.) |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| Sleek |
Increased Movement Speed while sneaking. |
Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) |
Rank 4: Armorer |
0.5 |
25 |
| DC Guard Umpire's Pads |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Padded |
Reduced damage from explosions. |
Adhesive (3), Ballistic Fiber (3), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Asbestos Lining |
Reduced Energy Damage and Immune to being set on Fire. |
Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Dense |
Greatly reduced damage from explosions. |
Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| BioCommMesh |
Increases duration of chems 50%. |
Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) |
Rank 4: Armorer, Rank 2: Science! |
0.5 |
25 |
| Pneumatic |
Reduces the magnitude of incoming staggers. |
Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) |
Rank 4: Armorer |
0.5 |
25 |
| Leather Arm |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Boiled Leather |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Leather (2) |
— |
0.5 |
10 |
| Girded Leather |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Leather (3) |
— |
0.5 |
11 |
| Treated Leather |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Leather (2) |
— |
0.5 |
12 |
| Shadowed Leather |
Improves stealth in dark areas, Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Leather (4), Oil (2) |
Rank 1: Armorer |
0.5 |
13 |
| Studded Leather |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Leather (5) |
Rank 1: Armorer |
0.5 |
14 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. (Compatible with any Leather limb.) |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. (Compatible with any Leather limb.) |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Braced |
Reduce additional melee damage while blocking. |
Adhesive (5), Bone (6), Steel (4) |
Rank 1: Armorer |
0.5 |
10 |
| Brawling |
Improved Unarmed damage. |
Adhesive (5), Bone (3), Lead (4), Screw (2) |
Rank 1: Armorer |
0.5 |
10 |
| Strengthened |
Reduces limb damage. (Compatible with any Leather limb.) |
Adhesive (5), Plastic (5), Screw (5), Steel (5) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. (Compatible with any Leather limb.) |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. (Compatible with any Leather limb.) |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Stabilized |
Scoped Aiming is more steady. |
Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) |
Rank 2: Armorer |
0.5 |
15 |
| Aerodynamic |
Power attacks drain less AP. |
Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. (Compatible with any Leather limb.) |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| Weighted |
Unarmed and Melee attacks ignore some of target's armor. |
Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) |
Rank 4: Armorer |
0.5 |
25 |
| Leather Chest Piece |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Boiled Leather |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (4), Leather (6) |
— |
0.5 |
10 |
| Girded Leather |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (4) Leather (8) |
— |
0.5 |
11 |
| Treated Leather |
Improves Damage and Energy Resistance. |
Adhesive (3), Cloth (4), Leather (10) |
Rank 1: Armorer |
0.5 |
12 |
| Shadowed Leather |
Improves stealth in dark areas, Damage and Energy Resistance. |
Adhesive (3), Cloth (4), Leather (10), Oil (4) |
Rank 1: Armorer |
0.5 |
13 |
| Studded Leather |
Improves Damage and Energy Resistance. |
Adhesive (3), Cloth (4), Leather (12) |
Rank 1: Armorer |
0.5 |
14 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Padded |
Reduced damage from explosions. |
Adhesive (3), Ballistic Fiber (3), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Asbestos Lining |
Reduced Energy Damage and Immune to being set on Fire. |
Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Dense |
Greatly reduced damage from explosions. |
Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| BioCommMesh |
Increases duration of chems 50%. |
Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) |
Rank 4: Armorer, Rank 2: Science! |
0.5 |
25 |
| Pneumatic |
Reduces the magnitude of incoming staggers. |
Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) |
Rank 4: Armorer |
0.5 |
25 |
| Leather Leg |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Boiled Leather |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Leather (2) |
— |
0.5 |
10 |
| Girded Leather |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Leather (3) |
— |
0.5 |
11 |
| Treated Leather |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Leather (4) |
Rank 1: Armorer |
0.5 |
12 |
| Shadowed Leather |
Improves stealth in dark areas, Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Leather (4), Oil (2) |
Rank 1: Armorer |
0.5 |
13 |
| Studded Leather |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Leather (5) |
Rank 1: Armorer |
0.5 |
14 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. (Compatible with any Leather limb.) |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. (Compatible with any Leather limb.) |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Cushioned |
Reduces falling damage. |
Adhesive (5), Cloth (6), Cork (7), Rubber (7) |
Rank 1: Armorer |
0.5 |
10 |
| Strengthened |
Reduces limb damage. (Compatible with any Leather limb.) |
Adhesive (5), Plastic (5), Screw (5), Steel (5) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. (Compatible with any Leather limb.) |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. (Compatible with any Leather limb.) |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Muffled |
Reduces detection from moving. |
Adhesive (6), Cloth (5), Rubber (7) |
Rank 2: Armorer |
0.5 |
15 |
| Custom Fitted |
Sprinting takes less AP. |
Adhesive (7), Leather (8), Rubber (4), Spring (5) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. (Compatible with any Leather limb.) |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| Sleek |
Increased Movement Speed while sneaking. |
Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) |
Rank 4: Armorer |
0.5 |
25 |
| Metal Arm |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Painted Metal |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Steel (2) |
— |
0.5 |
25 |
| Enameled Metal |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Steel (3) |
Rank 1: Armorer |
0.5 |
26 |
| Shadowed Metal |
Improves stealth in dark areas, Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Rubber (2), Steel (2) |
Rank 1: Armorer |
0.5 |
27 |
| Alloyed Metal |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Steel (4) |
Rank 1: Armorer |
0.5 |
28 |
| Polished Metal |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Steel (5) |
Rank 2: Armorer |
0.5 |
29 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. (Compatible with any Metal limb.) |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. (Compatible with any Metal limb.) |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Braced |
Reduce additional melee damage while blocking. |
Adhesive (5), Bone (6), Steel (4) |
Rank 1: Armorer |
0.5 |
10 |
| Brawling |
Improved Unarmed damage. |
Adhesive (5), Bone (3), Lead (4), Screw (2) |
Rank 1: Armorer |
0.5 |
10 |
| Strengthened |
Reduces limb damage. (Compatible with any Metal limb.) |
Adhesive (5), Plastic (5), Screw (5), Steel (5) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. (Compatible with any Metal limb.) |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. (Compatible with any Metal limb.) |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Stabilized |
Scoped Aiming is more steady. |
Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) |
Rank 2: Armorer |
0.5 |
15 |
| Aerodynamic |
Power attacks drain less AP. |
Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. (Compatible with any Metal limb.) |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| Weighted |
Unarmed and Melee attacks ignore some of target's armor. |
Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) |
Rank 4: Armorer |
0.5 |
25 |
| Metal Chest Piece |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Painted Metal |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (4), Steel (6) |
— |
0.5 |
25 |
| Enameled Metal |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (4), Steel (8) |
Rank 1: Armorer |
0.5 |
26 |
| Shadowed Metal |
Improves stealth in dark areas, Damage and Energy Resistance. |
Adhesive (2), Cloth (4), Rubber (6), Steel (7) |
Rank 1: Armorer |
0.5 |
27 |
| Alloyed Metal |
Improves Damage and Energy Resistance. |
Adhesive (3), Cloth (4), Steel (10) |
Rank 1: Armorer |
0.5 |
28 |
| Polished Metal |
Improves Damage and Energy Resistance. |
Adhesive (4), Cloth (4), Steel (12) |
Rank 2: Armorer |
0.5 |
29 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Padded |
Reduced damage from explosions. |
Adhesive (3), Ballistic Fiber (3), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Asbestos Lining |
Reduced Energy Damage and Immune to being set on Fire. |
Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Dense |
Greatly reduced damage from explosions. |
Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| Pneumatic |
Reduces the magnitude of incoming staggers. |
Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) |
Rank 4: Armorer |
0.5 |
25 |
| BioCommMesh |
Increases duration of chems 50%. |
Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) |
Rank 4: Armorer, Rank 2: Science! |
0.5 |
31 |
| Metal Helmet |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Painted Metal |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (1), Steel (2) |
— |
0.5 |
25 |
| Enameled Metal |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (1), Steel (3) |
Rank 1: Armorer |
0.5 |
26 |
| Shadowed Metal |
Improves stealth in dark areas, Damage and Energy Resistance. |
Adhesive (1), Cloth (1), Rubber (1), Steel (2) |
Rank 1: Armorer |
0.5 |
27 |
| Alloyed Metal |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (1), Steel (4) |
Rank 1: Armorer |
0.5 |
28 |
| Polished Metal |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (1), Steel (5) |
Rank 2: Armorer |
0.5 |
29 |
| Metal Leg |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Painted Metal |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Steel (2) |
— |
0.5 |
25 |
| Enameled Metal |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Steel (3) |
Rank 1: Armorer |
0.5 |
26 |
| Shadowed Metal |
Improves stealth in dark areas, Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Rubber (2), Steel (2) |
Rank 1: Armorer |
0.5 |
27 |
| Alloyed Metal |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Steel (4) |
Rank 1: Armorer |
0.5 |
28 |
| Polished Metal |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Steel (5) |
Rank 2: Armorer |
0.5 |
29 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. (Compatible with any Metal limb.) |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. (Compatible with any Metal limb.) |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Cushioned |
Reduces falling damage. |
Adhesive (5), Cloth (6), Cork (7), Rubber (7) |
Rank 1: Armorer |
0.5 |
10 |
| Strengthened |
Reduces limb damage. (Compatible with any Metal limb.) |
Adhesive (5), Plastic (5), Screw (5), Steel (5) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. (Compatible with any Metal limb.) |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. (Compatible with any Metal limb.) |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Muffled |
Reduces detection from moving. |
Adhesive (6), Cloth (5), Rubber (7) |
Rank 2: Armorer |
0.5 |
15 |
| Custom Fitted |
Sprinting takes less AP. |
Adhesive (7), Leather (8), Rubber (4), Spring (5) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. (Compatible with any Metal limb.) |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| Sleek |
Increased Movement Speed while sneaking. |
Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) |
Rank 4: Armorer |
0.5 |
25 |
| Mining Helmet |
| Headlamp |
– |
– |
– |
– |
– |
| Mining Headlamp |
Default headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
— |
0.5 |
100 |
| Mining Headlamp Blue |
Adds blue headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
— |
0.5 |
100 |
| Mining Headlamp Bright |
Adds bright headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
— |
0.5 |
100 |
| Mining Headlamp Purple |
Adds purple headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
— |
0.5 |
100 |
| Mining Headlamp Red Tactical |
Adds red tactical headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
— |
0.5 |
100 |
| Mining Headlamp Vault Boy |
Adds Vault Boy headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
— |
0.5 |
100 |
| Raider Arm |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Welded |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (1), Steel (1) |
— |
0.5 |
8 |
| Tempered |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (1), Steel (2) |
— |
0.5 |
9 |
| Hardened |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (1), Steel (3) |
Rank 1: Armorer |
0.5 |
10 |
| Buttressed |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (1), Steel (4) |
Rank 1: Armorer |
0.5 |
11 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. (Compatible with any Raider limb.) |
Adhesive (3), Cork (4) ,Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. (Compatible with any Raider limb.) |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Brawling |
Improved Unarmed damage. |
Adhesive (5), Bone (3), Lead (4), Screw (2) |
Rank 1: Armorer |
0.5 |
10 |
| Strengthened |
Reduces limb damage. (Compatible with any Raider limb.) |
Adhesive (5), Plastic (5), Screw (5), Steel (5) |
Rank 1: Armorer |
0.5 |
10 |
| Braced |
Reduce additional melee damage while blocking. |
Adhesive (5), Bone (6), Steel (4) |
Rank 1: Armorer |
0.5 |
11 |
| Deep Pocketed |
Improved carrying capacity. (Compatible with any Raider limb.) |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. (Compatible with any Raider limb.) |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Stabilized |
Scoped Aiming is more steady. |
Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) |
Rank 2: Armorer |
0.5 |
15 |
| Aerodynamic |
Power attacks drain less AP. |
Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. (Compatible with any Raider limb.) |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| Weighted |
Unarmed and Melee attacks ignore some of target's armor. |
Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) |
Rank 4: Armorer |
0.5 |
25 |
| Raider Chest Piece |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Welded |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Steel (4) |
— |
0.5 |
8 |
| Tempered |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Steel (6) |
— |
0.5 |
9 |
| Hardened |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Steel (8) |
Rank 1: Armorer |
0.5 |
10 |
| Buttressed |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Steel (10) |
Rank 1: Armorer |
0.5 |
11 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Padded |
Reduced damage from explosions. |
Adhesive (3), Ballistic Fiber (3), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Asbestos Lining |
Reduced Energy Damage and Immune to being set on Fire. |
Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Dense |
Greatly reduced damage from explosions. |
Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| BioCommMesh |
Increases duration of chems 50%. |
Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) |
Rank 4: Armorer, Rank 2: Science! |
0.5 |
25 |
| Pneumatic |
Reduces the magnitude of incoming staggers. |
Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) |
Rank 4: Armorer |
0.5 |
25 |
| Raider Leg |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Welded |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (1), Steel (1) |
— |
0.5 |
8 |
| Tempered |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (1), Steel (2) |
— |
0.5 |
9 |
| Hardened |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (1), Steel (3) |
Rank 1: Armorer |
0.5 |
10 |
| Buttressed |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (1), Steel (4) |
Rank 1: Armorer |
0.5 |
11 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. (Compatible with any Raider limb) |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. (Compatible with any Raider limb.) |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Cushioned |
Reduces falling damage. |
Adhesive (5), Cloth (6), Cork (7), Rubber (7) |
Rank 1: Armorer |
0.5 |
10 |
| Strengthened |
Reduces limb damage. (Compatible with any Raider limb.) |
Adhesive (5), Plastic (5), Screw (5), Steel (5) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. (Compatible with any Raider limb.) |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. (Compatible with any Raider limb.) |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Muffled |
Reduces detection from moving. |
Adhesive (6), Cloth (5), Rubber (7) |
Rank 2: Armorer |
0.5 |
15 |
| Custom Fitted |
Sprinting takes less AP. |
Adhesive (7), Leather (8), Rubber (4), Spring (5) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. (Compatible with any Raider limb.) |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| Sleek |
Increased Movement Speed while sneaking. |
Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) |
Rank 4: Armorer |
0.5 |
25 |
| Synth Arm |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Laminated Material |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Fiberglass (2), Plastic (1), Screw (2) |
— |
0.5 |
15 |
| Resin Material |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Fiberglass (4), Plastic (2), Screw (2) |
Rank 2: Armorer |
0.5 |
16 |
| Microcarbon Material |
Improves Damage and Energy Resistance. |
Adhesive (4), Cloth (4), Fiberglass (8), Plastic (4), Screw (4) |
Rank 3: Armorer |
0.5 |
17 |
| Nanofiliment Material |
Improves Damage and Energy Resistance. |
Adhesive (6), Cloth (4), Fiberglass (12), Plastic (6), Screw (4) |
Rank 4: Armorer |
0.5 |
18 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. (Compatible with any Synth limb.) |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. (Compatible with any Synth limb.) |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Braced |
Reduce additional melee damage while blocking. |
Adhesive (5), Bone (6), Steel (4) |
Rank 1: Armorer |
0.5 |
10 |
| Brawling |
Improved Unarmed damage. |
Adhesive (5), Bone (3), Lead (4), Screw (2) |
Rank 1: Armorer |
0.5 |
10 |
| Strengthened |
Reduces limb damage. (Compatible with any Synth limb.) |
Adhesive (5), Plastic (5), Screw (5), Steel (5) |
Rank 1: Armorer |
0.5 |
11 |
| Deep Pocketed |
Improved carrying capacity. (Compatible with any Synth limb.) |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. (Compatible with any Synth limb.) |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Stabilized |
Scoped Aiming is more steady. |
Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) |
Rank 2: Armorer |
0.5 |
15 |
| Aerodynamic |
Power attacks drain less AP. |
Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. (Compatible with any Synth limb.) |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| Weighted |
Unarmed and Melee attacks ignore some of target's armor. |
Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) |
Rank 4: Armorer |
0.5 |
25 |
| Synth Chest Piece |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Laminated Material |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (4), Fiberglass (6), Plastic (4), Screw (4) |
— |
0.5 |
15 |
| Resin Material |
Improves Damage and Energy Resistance. |
Adhesive (4), Cloth (6), Fiberglass (10), Plastic (8), Screw (6) |
Rank 2: Armorer |
0.5 |
16 |
| Microcarbon Material |
Improves Damage and Energy Resistance. |
Adhesive (6), Cloth (8), Fiberglass (14), Plastic (12), Screw (8) |
Rank 3: Armorer |
0.5 |
17 |
| Nanofiliment Material |
Improves Damage and Energy Resistance. |
Adhesive (8), Cloth (10), Fiberglass (18), Plastic (16), Screw (10) |
Rank 4: Armorer |
0.5 |
18 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Padded |
Reduced damage from explosions. |
Adhesive (3), Ballistic Fiber (3), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Asbestos Lining |
Reduced Energy Damage and Immune to being set on Fire. |
Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Dense |
Greatly reduced damage from explosions. |
Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| BioCommMesh |
Increases duration of chems 50%. |
Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6), Fiberglass (12) |
Rank 4: Armorer, Rank 2: Science! |
0.5 |
25 |
| Pneumatic |
Reduces the magnitude of incoming staggers. |
Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) |
Rank 4: Armorer |
0.5 |
25 |
| Synth Helmet |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Laminated Material |
Improves Damage and Energy Resistance. |
Adhesive (1), Fiberglass (2), Plastic (1), Screw (2) |
— |
0.5 |
15 |
| Resin Material |
Improves Damage and Energy Resistance. |
Adhesive (2), Fiberglass (4), Plastic (2), Screw (2) |
Rank 2: Armorer |
0.5 |
16 |
| Microcarbon Material |
Improves Damage and Energy Resistance. |
Adhesive (3), Fiberglass (6), Plastic (3), Screw (4) |
Rank 2: Armorer |
0.5 |
17 |
| Nanofiliment Material |
Improves Damage and Energy Resistance. |
Adhesive (4), Fiberglass (8), Plastic (4), Screw (4) |
Rank 2: Armorer |
0.5 |
18 |
| Synth Leg |
| Material |
| Standard |
Standard. |
— |
— |
— |
— |
| Laminated Material |
Improves Damage and Energy Resistance. |
Adhesive (1), Cloth (2), Fiberglass (2), Plastic (1), Screw (2) |
— |
0.5 |
15 |
| Resin Material |
Improves Damage and Energy Resistance. |
Adhesive (2), Cloth (2), Fiberglass (4), Plastic (2), Screw (2) |
Rank 2: Armorer |
0.5 |
16 |
| Microcarbon Material |
Improves Damage and Energy Resistance. |
Adhesive (4), Cloth (4), Fiberglass (8), Plastic (4), Screw (4) |
Rank 3: Armorer |
0.5 |
17 |
| Nanofiliment Material |
Improves Damage and Energy Resistance. |
Adhesive (6), Cloth (4), Fiberglass (12), Plastic (6), Screw (4) |
Rank 4: Armorer |
0.5 |
18 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. (Compatible with any Raider limb) |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. (Compatible with any Raider limb.) |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Cushioned |
Reduces falling damage. |
Adhesive (5), Cloth (6), Cork (7), Rubber (7) |
Rank 1: Armorer |
0.5 |
10 |
| Strengthened |
Reduces limb damage. (Compatible with any Raider limb.) |
Adhesive (5), Plastic (5), Screw (5), Steel (5) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. (Compatible with any Raider limb.) |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. (Compatible with any Raider limb.) |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Muffled |
Reduces detection from moving. |
Adhesive (6), Cloth (5), Rubber (7) |
Rank 2: Armorer |
0.5 |
15 |
| Custom Fitted |
Sprinting takes less AP. |
Adhesive (7), Leather (8), Rubber (4), Spring (5) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. (Compatible with any Raider limb.) |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| Sleek |
Increased Movement Speed while sneaking. |
Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) |
Rank 4: Armorer |
0.5 |
25 |
| Vault Jumpsuit |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Insulated Lining |
Improved Energy Resistance. |
Adhesive (1), Leather (1), Rubber (1) |
— |
0.5 |
8 |
| Treated Lining |
Improved Radiation and Energy Resistance. |
Adhesive (1), Lead (2), Leather (2), Rubber (2) |
Rank 2: Armorer |
0.5 |
9 |
| Resistant Lining |
Improved Radiation and Energy Resistance. |
Adhesive (3), Lead (1), Leather (2), Rubber (3) |
Rank 3: Armorer |
0.5 |
10 |
| Protective Lining |
Better Radiation and Energy Resistance. |
Adhesive (4), Lead (3), Leather (3), Rubber (3) |
Rank 4: Armorer, Rank 2: Science! |
0.5 |
11 |
| Shielded Lining |
Exceptional Radiation and Energy Resistance. |
Adhesive (6), Lead (5), Leather (5), Rubber (5) |
Rank 4: Armorer, Rank 4: Science! |
0.5 |
12 |
| Vault-Tec Armor |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Lighter Build |
Reduces weight. |
Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) |
— |
0.5 |
5 |
| Padded |
Reduced damage from explosions. |
Adhesive (3), Ballistic Fiber (3), Rubber (3) |
— |
0.5 |
5 |
| Pocketed |
Improves carrying capacity. |
Adhesive (3), Cloth (4), Leather (4) |
— |
0.5 |
5 |
| Asbestos Lining |
Reduced Energy Damage and Immune to being set on Fire. |
Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) |
Rank 1: Armorer |
0.5 |
10 |
| Deep Pocketed |
Improved carrying capacity. |
Adhesive (6), Cloth (5), Leather (6) |
Rank 2: Armorer |
0.5 |
15 |
| Lead Lined |
Reduces radiation damage. |
Adhesive (6), Lead (8), Screw (4) |
Rank 2: Armorer, Rank 1: Science! |
0.5 |
15 |
| Dense |
Greatly reduced damage from explosions. |
Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) |
Rank 3: Armorer |
0.5 |
20 |
| Ultra-Light Build |
Greatly reduced weight and increased AP bonus. |
Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) |
Rank 3: Armorer |
0.5 |
20 |
| BioCommMesh |
Increases duration of chems 50%. |
Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) |
Rank 4: Armorer, Rank 2: Science! |
0.5 |
25 |
| Pneumatic |
Reduces the magnitude of incoming staggers. |
Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) |
Rank 4: Armorer |
0.5 |
25 |