Fallout 4 Guide INV Mods Charts
Armor Mods
Armor Mods
| Name | Description | Build With | Prerequisites | Weight (Loose) | Value (Loose) |
|---|---|---|---|---|---|
| Ballistic Weave (Misc. Garments) | |||||
| Weave | |||||
| Ballistic Weave | Adds Damage and Energy Resistance. | Adhesive (4), Ballistic Fiber (8), Fiberglass (6) | Complete Railroad Quest: Jackpot, then speak to Tinker Tom. | 0.5 | 20 |
| Ballistic Weave Mk2 | Improved Damage and Energy Resistance. | Adhesive (5), Ballistic Fiber (9), Fiberglass (7) | Rank 1: Armorer / Complete Railroad Quest: Jackpot, then speak to Tinker Tom. | 0.5 | 40 |
| Ballistic Weave Mk3 | Better Damage and Energy Resistance. | Adhesive (6), Ballistic Fiber (10), Fiberglass (8) | Rank 2: Armorer / Complete Railroad Quest: Jackpot. then speak to Tinker Tom. | 0.5 | 60 |
| Ballistic Weave Mk4 | Superior Damage and Energy Resistance. | Adhesive (7), Ballistic Fiber (11), Fiberglass (9) | Rank 3: Armorer / Complete Railroad Quest: Jackpot, then speak to Tinker Tom. | 0.5 | 80 |
| Ballistic Weave Mk5 | Exceptional Damage and Energy Resistance. | Adhesive (8), Ballistic Fiber (12), Fiberglass (10) | Rank 4: Armorer / Complete Railroad Quest: Jackpot, then speak to Tinker Tom. | 0.5 | 100 |
| Institute Killer Weave | Grants 10% bonus damage against Institute members and synths. | (Cannot be crafted.) | Complete Railroad Quest: Randolph Safehouse 6. Additional Institute Killer Weave mods can then be purchased from Tinker Tom. | 0.5 | 121 |
| Combat Armor Arm | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Brotherhood of Steel | Adds Radiation Resistance. | — | Complete Brotherhood of Steel Quest: Shadow of Steel and remain a member of the Brotherhood. | — | — |
| Reinforced Combat Armor | Improves Damage and Energy Resistance. | Adhesive (1), Cloth )2, Leather (2), Steel (2) | — | 0.5 | 25 |
| Shadowed Combat Armor | Improves stealth in dark areas, Damage and Energy Resistance. | Adhesive (1), Cloth (2), Leather (2), Oil (2), Steel (2) | Rank 4: Armorer | 0.5 | 26 |
| Fiberglass Combat Armor | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (4), Leather (4), Steel (4) | Rank 4: Armorer | 0.5 | 27 |
| Polymer Combat Armor | Improves Damage and Energy Resistance. | Adhesive (4), Cloth (8), Leather (8), Steel (8) | Rank 4: Armorer | 0.5 | 28 |
| Miscellaneous | |||||
| No Misc | |||||
| Lighter Build | Reduces weight. (Compatible with any Combat Armor limb.) | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. (Compatible with any Combat Armor limb.) | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 15 |
| Braced | Reduce additional melee damage while blocking. | Adhesive (5), Bone (6), Steel (4) | Rank 1: Armorer | 0.5 | 10 |
| Brawling | Improved Unarmed damage. | Adhesive (5), Bone (3), Lead (4), Screw (2) | Rank 1: Armorer | 0.5 | 10 |
| Strengthened | Reduces limb damage. (Compatible with any Combat Armor limb.) | Adhesive (5), Plastic (5), Screw (5), Steel (5) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. (Compatible with any Combat Armor limb.) | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. (Compatible with any Combat Armor limb.) | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Stabilized | Scoped Aiming is more steady. | Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) | Rank 2: Armorer | 0.5 | 15 |
| Aerodynamic | Power attacks drain less AP. | Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. (Compatible with any Combat Armor limb.) | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| Weighted | Unarmed and Melee attacks ignore some of target's armor. | Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) | Rank 4: Armorer | 0.5 | 25 |
| Combat Armor Chest Piece | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Brotherhood of Steel | Adds Radiation Resistance. | — | Complete Brotherhood of Steel Quest: Shadow of Steel and remain a member of the Brotherhood. | — | — |
| Reinforced Combat Armor | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (4), Leather (6), Steel (6) | — | 0.5 | 25 |
| Shadowed Combat Armor | Improves stealth in dark areas, Damage and Energy Resistance. | Adhesive (2), Cloth (4), Leather (6), Oil (4), Steel (6) | Rank 4: Armorer | 0.5 | 26 |
| Fiberglass Combat Armor | Improves Damage and Energy Resistance. | Adhesive (4), Cloth (8), Leather (12), Steel (12) | Rank 4: Armorer | 0.5 | 27 |
| Polymer Combat Armor | Improves Damage and Energy Resistance. | Adhesive (8), Cloth (16), Leather (24) ,Steel (24) | Rank 4: Armorer | 0.5 | 28 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. | Adhesive (3), Cork (4), Fiberglass (5), Rubber (3) | — | 0.5 | 5 |
| Padded | Reduced damage from explosions. | Adhesive (3), Ballistic Fiber (3), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Asbestos Lining | Reduced Energy Damage and Immune to being set on Fire. | Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Dense | Greatly reduced damage from explosions. | Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| Pneumatic | Reduces the magnitude of incoming staggers. | Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) | Rank 4: Armorer | 0.5 | 25 |
| BioCommMesh | Increases duration of chems 50%. | Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) | Rank 4: Armorer, Rank 2: Science! | 0.5 | 31 |
| Combat Armor Helmet | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Brotherhood of Steel | Adds Radiation Resistance. | — | Complete Brotherhood of Steel Quest: Shadow of Steel and remain a member of the Brotherhood. | — | — |
| Reinforced Combat Armor | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (2), Leather (2), Steel (2) | — | 0.5 | 25 |
| Shadowed Combat Armor | Improves stealth in dark areas, Damage and Energy Resistance. | Adhesive (1), Cloth (2), Leather (2), Oil (2), Steel (2) | Rank 2: Armorer | 0.5 | 26 |
| Fiberglass Combat Armor | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (4), Leather (4), Steel (4) | Rank 2: Armorer | 0.5 | 27 |
| Polymer Combat Armor | Improves Damage and Energy Resistance. | Adhesive (4), Cloth (8), Leather (8), Steel (8) | Rank 2: Armorer | 0.5 | 28 |
| Combat Armor Leg | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Brotherhood of Steel | Adds Radiation Resistance. | — | Complete Brotherhood of Steel Quest: Shadow of Steel and remain a member of the Brotherhood. | — | — |
| Reinforced Combat Armor | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (2), Leather (2), Steel (2) | — | 0.5 | 25 |
| Shadowed Combat Armor | Improves stealth in dark areas, Damage and Energy Resistance. | Adhesive (1), Cloth (2), Leather (2), Oil (2), Steel (2) | Rank 4: Armorer | 0.5 | 26 |
| Fiberglass Combat Armor | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (4), Leather (4), Steel (4) | Rank 4: Armorer | 0.5 | 27 |
| Polymer Combat Armor | Improves Damage and Energy Resistance. | Adhesive (4), Cloth (8), Leather (8), Steel (8) | Rank 4: Armorer | 0.5 | 28 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. (Compatible with any Combat Armor limb.) | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. (Compatible with any Combat Armor limb.) | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Cushioned | Reduces falling damage. | Adhesive (5), Cloth (6), Cork (7), Rubber (7) | Rank 1: Armorer | 0.5 | 10 |
| Strengthened | Reduces limb damage. (Compatible with any Combat Armor limb.) | Adhesive (5), Plastic (5), Screw (5), Steel (5) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. (Compatible with any Combat Armor limb.) | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. (Compatible with any Combat Armor limb.) | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Muffled | Reduces detection from moving. | Adhesive (6), Cloth (5), Rubber (7) | Rank 2: Armorer | 0.5 | 15 |
| Custom Fitted | Sprinting takes less AP. | Adhesive (7), Leather (8), Rubber (4), Spring (5) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. (Compatible with any Combat Armor limb.) | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| Sleek | Increased Movement Speed while sneaking. | Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) | Rank 4: Armorer | 0.5 | 25 |
| DC Guard Umpire's Pads | |||||
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Padded | Reduced damage from explosions. | Adhesive (3), Ballistic Fiber (3), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Asbestos Lining | Reduced Energy Damage and Immune to being set on Fire. | Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Dense | Greatly reduced damage from explosions. | Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| BioCommMesh | Increases duration of chems 50%. | Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) | Rank 4: Armorer, Rank 2: Science! | 0.5 | 25 |
| Pneumatic | Reduces the magnitude of incoming staggers. | Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) | Rank 4: Armorer | 0.5 | 25 |
| Leather Arm | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Boiled Leather | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (2), Leather (2) | — | 0.5 | 10 |
| Girded Leather | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (2), Leather (3) | — | 0.5 | 11 |
| Treated Leather | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (2), Leather (2) | — | 0.5 | 12 |
| Shadowed Leather | Improves stealth in dark areas, Damage and Energy Resistance. | Adhesive (2), Cloth (2), Leather (4), Oil (2) | Rank 1: Armorer | 0.5 | 13 |
| Studded Leather | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (2), Leather (5) | Rank 1: Armorer | 0.5 | 14 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. (Compatible with any Leather limb.) | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. (Compatible with any Leather limb.) | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Braced | Reduce additional melee damage while blocking. | Adhesive (5), Bone (6), Steel (4) | Rank 1: Armorer | 0.5 | 10 |
| Brawling | Improved Unarmed damage. | Adhesive (5), Bone (3), Lead (4), Screw (2) | Rank 1: Armorer | 0.5 | 10 |
| Strengthened | Reduces limb damage. (Compatible with any Leather limb.) | Adhesive (5), Plastic (5), Screw (5), Steel (5) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. (Compatible with any Leather limb.) | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. (Compatible with any Leather limb.) | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Stabilized | Scoped Aiming is more steady. | Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) | Rank 2: Armorer | 0.5 | 15 |
| Aerodynamic | Power attacks drain less AP. | Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. (Compatible with any Leather limb.) | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| Weighted | Unarmed and Melee attacks ignore some of target's armor. | Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) | Rank 4: Armorer | 0.5 | 25 |
| Leather Chest Piece | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Boiled Leather | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (4), Leather (6) | — | 0.5 | 10 |
| Girded Leather | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (4) Leather (8) | — | 0.5 | 11 |
| Treated Leather | Improves Damage and Energy Resistance. | Adhesive (3), Cloth (4), Leather (10) | Rank 1: Armorer | 0.5 | 12 |
| Shadowed Leather | Improves stealth in dark areas, Damage and Energy Resistance. | Adhesive (3), Cloth (4), Leather (10), Oil (4) | Rank 1: Armorer | 0.5 | 13 |
| Studded Leather | Improves Damage and Energy Resistance. | Adhesive (3), Cloth (4), Leather (12) | Rank 1: Armorer | 0.5 | 14 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Padded | Reduced damage from explosions. | Adhesive (3), Ballistic Fiber (3), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Asbestos Lining | Reduced Energy Damage and Immune to being set on Fire. | Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Dense | Greatly reduced damage from explosions. | Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| BioCommMesh | Increases duration of chems 50%. | Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) | Rank 4: Armorer, Rank 2: Science! | 0.5 | 25 |
| Pneumatic | Reduces the magnitude of incoming staggers. | Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) | Rank 4: Armorer | 0.5 | 25 |
| Leather Leg | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Boiled Leather | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (2), Leather (2) | — | 0.5 | 10 |
| Girded Leather | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (2), Leather (3) | — | 0.5 | 11 |
| Treated Leather | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (2), Leather (4) | Rank 1: Armorer | 0.5 | 12 |
| Shadowed Leather | Improves stealth in dark areas, Damage and Energy Resistance. | Adhesive (2), Cloth (2), Leather (4), Oil (2) | Rank 1: Armorer | 0.5 | 13 |
| Studded Leather | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (2), Leather (5) | Rank 1: Armorer | 0.5 | 14 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. (Compatible with any Leather limb.) | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. (Compatible with any Leather limb.) | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Cushioned | Reduces falling damage. | Adhesive (5), Cloth (6), Cork (7), Rubber (7) | Rank 1: Armorer | 0.5 | 10 |
| Strengthened | Reduces limb damage. (Compatible with any Leather limb.) | Adhesive (5), Plastic (5), Screw (5), Steel (5) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. (Compatible with any Leather limb.) | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. (Compatible with any Leather limb.) | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Muffled | Reduces detection from moving. | Adhesive (6), Cloth (5), Rubber (7) | Rank 2: Armorer | 0.5 | 15 |
| Custom Fitted | Sprinting takes less AP. | Adhesive (7), Leather (8), Rubber (4), Spring (5) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. (Compatible with any Leather limb.) | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| Sleek | Increased Movement Speed while sneaking. | Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) | Rank 4: Armorer | 0.5 | 25 |
| Metal Arm | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Painted Metal | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (2), Steel (2) | — | 0.5 | 25 |
| Enameled Metal | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (2), Steel (3) | Rank 1: Armorer | 0.5 | 26 |
| Shadowed Metal | Improves stealth in dark areas, Damage and Energy Resistance. | Adhesive (1), Cloth (2), Rubber (2), Steel (2) | Rank 1: Armorer | 0.5 | 27 |
| Alloyed Metal | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (2), Steel (4) | Rank 1: Armorer | 0.5 | 28 |
| Polished Metal | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (2), Steel (5) | Rank 2: Armorer | 0.5 | 29 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. (Compatible with any Metal limb.) | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. (Compatible with any Metal limb.) | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Braced | Reduce additional melee damage while blocking. | Adhesive (5), Bone (6), Steel (4) | Rank 1: Armorer | 0.5 | 10 |
| Brawling | Improved Unarmed damage. | Adhesive (5), Bone (3), Lead (4), Screw (2) | Rank 1: Armorer | 0.5 | 10 |
| Strengthened | Reduces limb damage. (Compatible with any Metal limb.) | Adhesive (5), Plastic (5), Screw (5), Steel (5) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. (Compatible with any Metal limb.) | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. (Compatible with any Metal limb.) | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Stabilized | Scoped Aiming is more steady. | Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) | Rank 2: Armorer | 0.5 | 15 |
| Aerodynamic | Power attacks drain less AP. | Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. (Compatible with any Metal limb.) | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| Weighted | Unarmed and Melee attacks ignore some of target's armor. | Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) | Rank 4: Armorer | 0.5 | 25 |
| Metal Chest Piece | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Painted Metal | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (4), Steel (6) | — | 0.5 | 25 |
| Enameled Metal | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (4), Steel (8) | Rank 1: Armorer | 0.5 | 26 |
| Shadowed Metal | Improves stealth in dark areas, Damage and Energy Resistance. | Adhesive (2), Cloth (4), Rubber (6), Steel (7) | Rank 1: Armorer | 0.5 | 27 |
| Alloyed Metal | Improves Damage and Energy Resistance. | Adhesive (3), Cloth (4), Steel (10) | Rank 1: Armorer | 0.5 | 28 |
| Polished Metal | Improves Damage and Energy Resistance. | Adhesive (4), Cloth (4), Steel (12) | Rank 2: Armorer | 0.5 | 29 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Padded | Reduced damage from explosions. | Adhesive (3), Ballistic Fiber (3), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Asbestos Lining | Reduced Energy Damage and Immune to being set on Fire. | Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Dense | Greatly reduced damage from explosions. | Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| Pneumatic | Reduces the magnitude of incoming staggers. | Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) | Rank 4: Armorer | 0.5 | 25 |
| BioCommMesh | Increases duration of chems 50%. | Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) | Rank 4: Armorer, Rank 2: Science! | 0.5 | 31 |
| Metal Helmet | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Painted Metal | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (1), Steel (2) | — | 0.5 | 25 |
| Enameled Metal | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (1), Steel (3) | Rank 1: Armorer | 0.5 | 26 |
| Shadowed Metal | Improves stealth in dark areas, Damage and Energy Resistance. | Adhesive (1), Cloth (1), Rubber (1), Steel (2) | Rank 1: Armorer | 0.5 | 27 |
| Alloyed Metal | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (1), Steel (4) | Rank 1: Armorer | 0.5 | 28 |
| Polished Metal | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (1), Steel (5) | Rank 2: Armorer | 0.5 | 29 |
| Metal Leg | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Painted Metal | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (2), Steel (2) | — | 0.5 | 25 |
| Enameled Metal | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (2), Steel (3) | Rank 1: Armorer | 0.5 | 26 |
| Shadowed Metal | Improves stealth in dark areas, Damage and Energy Resistance. | Adhesive (1), Cloth (2), Rubber (2), Steel (2) | Rank 1: Armorer | 0.5 | 27 |
| Alloyed Metal | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (2), Steel (4) | Rank 1: Armorer | 0.5 | 28 |
| Polished Metal | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (2), Steel (5) | Rank 2: Armorer | 0.5 | 29 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. (Compatible with any Metal limb.) | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. (Compatible with any Metal limb.) | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Cushioned | Reduces falling damage. | Adhesive (5), Cloth (6), Cork (7), Rubber (7) | Rank 1: Armorer | 0.5 | 10 |
| Strengthened | Reduces limb damage. (Compatible with any Metal limb.) | Adhesive (5), Plastic (5), Screw (5), Steel (5) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. (Compatible with any Metal limb.) | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. (Compatible with any Metal limb.) | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Muffled | Reduces detection from moving. | Adhesive (6), Cloth (5), Rubber (7) | Rank 2: Armorer | 0.5 | 15 |
| Custom Fitted | Sprinting takes less AP. | Adhesive (7), Leather (8), Rubber (4), Spring (5) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. (Compatible with any Metal limb.) | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| Sleek | Increased Movement Speed while sneaking. | Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) | Rank 4: Armorer | 0.5 | 25 |
| Mining Helmet | |||||
| Headlamp | – | – | – | – | – |
| Mining Headlamp | Default headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | — | 0.5 | 100 |
| Mining Headlamp Blue | Adds blue headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | — | 0.5 | 100 |
| Mining Headlamp Bright | Adds bright headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | — | 0.5 | 100 |
| Mining Headlamp Purple | Adds purple headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | — | 0.5 | 100 |
| Mining Headlamp Red Tactical | Adds red tactical headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | — | 0.5 | 100 |
| Mining Headlamp Vault Boy | Adds Vault Boy headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | — | 0.5 | 100 |
| Raider Arm | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Welded | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (1), Steel (1) | — | 0.5 | 8 |
| Tempered | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (1), Steel (2) | — | 0.5 | 9 |
| Hardened | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (1), Steel (3) | Rank 1: Armorer | 0.5 | 10 |
| Buttressed | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (1), Steel (4) | Rank 1: Armorer | 0.5 | 11 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. (Compatible with any Raider limb.) | Adhesive (3), Cork (4) ,Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. (Compatible with any Raider limb.) | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Brawling | Improved Unarmed damage. | Adhesive (5), Bone (3), Lead (4), Screw (2) | Rank 1: Armorer | 0.5 | 10 |
| Strengthened | Reduces limb damage. (Compatible with any Raider limb.) | Adhesive (5), Plastic (5), Screw (5), Steel (5) | Rank 1: Armorer | 0.5 | 10 |
| Braced | Reduce additional melee damage while blocking. | Adhesive (5), Bone (6), Steel (4) | Rank 1: Armorer | 0.5 | 11 |
| Deep Pocketed | Improved carrying capacity. (Compatible with any Raider limb.) | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. (Compatible with any Raider limb.) | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Stabilized | Scoped Aiming is more steady. | Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) | Rank 2: Armorer | 0.5 | 15 |
| Aerodynamic | Power attacks drain less AP. | Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. (Compatible with any Raider limb.) | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| Weighted | Unarmed and Melee attacks ignore some of target's armor. | Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) | Rank 4: Armorer | 0.5 | 25 |
| Raider Chest Piece | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Welded | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (2), Steel (4) | — | 0.5 | 8 |
| Tempered | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (2), Steel (6) | — | 0.5 | 9 |
| Hardened | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (2), Steel (8) | Rank 1: Armorer | 0.5 | 10 |
| Buttressed | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (2), Steel (10) | Rank 1: Armorer | 0.5 | 11 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Padded | Reduced damage from explosions. | Adhesive (3), Ballistic Fiber (3), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Asbestos Lining | Reduced Energy Damage and Immune to being set on Fire. | Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Dense | Greatly reduced damage from explosions. | Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| BioCommMesh | Increases duration of chems 50%. | Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) | Rank 4: Armorer, Rank 2: Science! | 0.5 | 25 |
| Pneumatic | Reduces the magnitude of incoming staggers. | Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) | Rank 4: Armorer | 0.5 | 25 |
| Raider Leg | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Welded | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (1), Steel (1) | — | 0.5 | 8 |
| Tempered | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (1), Steel (2) | — | 0.5 | 9 |
| Hardened | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (1), Steel (3) | Rank 1: Armorer | 0.5 | 10 |
| Buttressed | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (1), Steel (4) | Rank 1: Armorer | 0.5 | 11 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. (Compatible with any Raider limb) | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. (Compatible with any Raider limb.) | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Cushioned | Reduces falling damage. | Adhesive (5), Cloth (6), Cork (7), Rubber (7) | Rank 1: Armorer | 0.5 | 10 |
| Strengthened | Reduces limb damage. (Compatible with any Raider limb.) | Adhesive (5), Plastic (5), Screw (5), Steel (5) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. (Compatible with any Raider limb.) | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. (Compatible with any Raider limb.) | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Muffled | Reduces detection from moving. | Adhesive (6), Cloth (5), Rubber (7) | Rank 2: Armorer | 0.5 | 15 |
| Custom Fitted | Sprinting takes less AP. | Adhesive (7), Leather (8), Rubber (4), Spring (5) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. (Compatible with any Raider limb.) | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| Sleek | Increased Movement Speed while sneaking. | Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) | Rank 4: Armorer | 0.5 | 25 |
| Synth Arm | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Laminated Material | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (2), Fiberglass (2), Plastic (1), Screw (2) | — | 0.5 | 15 |
| Resin Material | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (2), Fiberglass (4), Plastic (2), Screw (2) | Rank 2: Armorer | 0.5 | 16 |
| Microcarbon Material | Improves Damage and Energy Resistance. | Adhesive (4), Cloth (4), Fiberglass (8), Plastic (4), Screw (4) | Rank 3: Armorer | 0.5 | 17 |
| Nanofiliment Material | Improves Damage and Energy Resistance. | Adhesive (6), Cloth (4), Fiberglass (12), Plastic (6), Screw (4) | Rank 4: Armorer | 0.5 | 18 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. (Compatible with any Synth limb.) | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. (Compatible with any Synth limb.) | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Braced | Reduce additional melee damage while blocking. | Adhesive (5), Bone (6), Steel (4) | Rank 1: Armorer | 0.5 | 10 |
| Brawling | Improved Unarmed damage. | Adhesive (5), Bone (3), Lead (4), Screw (2) | Rank 1: Armorer | 0.5 | 10 |
| Strengthened | Reduces limb damage. (Compatible with any Synth limb.) | Adhesive (5), Plastic (5), Screw (5), Steel (5) | Rank 1: Armorer | 0.5 | 11 |
| Deep Pocketed | Improved carrying capacity. (Compatible with any Synth limb.) | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. (Compatible with any Synth limb.) | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Stabilized | Scoped Aiming is more steady. | Adhesive (6), Aluminum (7), Fiber Optics (3), Spring (4) | Rank 2: Armorer | 0.5 | 15 |
| Aerodynamic | Power attacks drain less AP. | Adhesive (7), Aluminum (7), Fiberglass (6), Spring (5) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. (Compatible with any Synth limb.) | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| Weighted | Unarmed and Melee attacks ignore some of target's armor. | Adhesive (8), Aluminum (10), Bone (4), Fiberglass (4) | Rank 4: Armorer | 0.5 | 25 |
| Synth Chest Piece | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Laminated Material | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (4), Fiberglass (6), Plastic (4), Screw (4) | — | 0.5 | 15 |
| Resin Material | Improves Damage and Energy Resistance. | Adhesive (4), Cloth (6), Fiberglass (10), Plastic (8), Screw (6) | Rank 2: Armorer | 0.5 | 16 |
| Microcarbon Material | Improves Damage and Energy Resistance. | Adhesive (6), Cloth (8), Fiberglass (14), Plastic (12), Screw (8) | Rank 3: Armorer | 0.5 | 17 |
| Nanofiliment Material | Improves Damage and Energy Resistance. | Adhesive (8), Cloth (10), Fiberglass (18), Plastic (16), Screw (10) | Rank 4: Armorer | 0.5 | 18 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Padded | Reduced damage from explosions. | Adhesive (3), Ballistic Fiber (3), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Asbestos Lining | Reduced Energy Damage and Immune to being set on Fire. | Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Dense | Greatly reduced damage from explosions. | Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| BioCommMesh | Increases duration of chems 50%. | Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6), Fiberglass (12) | Rank 4: Armorer, Rank 2: Science! | 0.5 | 25 |
| Pneumatic | Reduces the magnitude of incoming staggers. | Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) | Rank 4: Armorer | 0.5 | 25 |
| Synth Helmet | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Laminated Material | Improves Damage and Energy Resistance. | Adhesive (1), Fiberglass (2), Plastic (1), Screw (2) | — | 0.5 | 15 |
| Resin Material | Improves Damage and Energy Resistance. | Adhesive (2), Fiberglass (4), Plastic (2), Screw (2) | Rank 2: Armorer | 0.5 | 16 |
| Microcarbon Material | Improves Damage and Energy Resistance. | Adhesive (3), Fiberglass (6), Plastic (3), Screw (4) | Rank 2: Armorer | 0.5 | 17 |
| Nanofiliment Material | Improves Damage and Energy Resistance. | Adhesive (4), Fiberglass (8), Plastic (4), Screw (4) | Rank 2: Armorer | 0.5 | 18 |
| Synth Leg | |||||
| Material | |||||
| Standard | Standard. | — | — | — | — |
| Laminated Material | Improves Damage and Energy Resistance. | Adhesive (1), Cloth (2), Fiberglass (2), Plastic (1), Screw (2) | — | 0.5 | 15 |
| Resin Material | Improves Damage and Energy Resistance. | Adhesive (2), Cloth (2), Fiberglass (4), Plastic (2), Screw (2) | Rank 2: Armorer | 0.5 | 16 |
| Microcarbon Material | Improves Damage and Energy Resistance. | Adhesive (4), Cloth (4), Fiberglass (8), Plastic (4), Screw (4) | Rank 3: Armorer | 0.5 | 17 |
| Nanofiliment Material | Improves Damage and Energy Resistance. | Adhesive (6), Cloth (4), Fiberglass (12), Plastic (6), Screw (4) | Rank 4: Armorer | 0.5 | 18 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. (Compatible with any Raider limb) | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. (Compatible with any Raider limb.) | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Cushioned | Reduces falling damage. | Adhesive (5), Cloth (6), Cork (7), Rubber (7) | Rank 1: Armorer | 0.5 | 10 |
| Strengthened | Reduces limb damage. (Compatible with any Raider limb.) | Adhesive (5), Plastic (5), Screw (5), Steel (5) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. (Compatible with any Raider limb.) | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. (Compatible with any Raider limb.) | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Muffled | Reduces detection from moving. | Adhesive (6), Cloth (5), Rubber (7) | Rank 2: Armorer | 0.5 | 15 |
| Custom Fitted | Sprinting takes less AP. | Adhesive (7), Leather (8), Rubber (4), Spring (5) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. (Compatible with any Raider limb.) | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| Sleek | Increased Movement Speed while sneaking. | Adhesive (8), Fiberglass (5), Oil (4), Rubber (10) | Rank 4: Armorer | 0.5 | 25 |
| Vault Jumpsuit | |||||
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Insulated Lining | Improved Energy Resistance. | Adhesive (1), Leather (1), Rubber (1) | — | 0.5 | 8 |
| Treated Lining | Improved Radiation and Energy Resistance. | Adhesive (1), Lead (2), Leather (2), Rubber (2) | Rank 2: Armorer | 0.5 | 9 |
| Resistant Lining | Improved Radiation and Energy Resistance. | Adhesive (3), Lead (1), Leather (2), Rubber (3) | Rank 3: Armorer | 0.5 | 10 |
| Protective Lining | Better Radiation and Energy Resistance. | Adhesive (4), Lead (3), Leather (3), Rubber (3) | Rank 4: Armorer, Rank 2: Science! | 0.5 | 11 |
| Shielded Lining | Exceptional Radiation and Energy Resistance. | Adhesive (6), Lead (5), Leather (5), Rubber (5) | Rank 4: Armorer, Rank 4: Science! | 0.5 | 12 |
| Vault-Tec Armor | |||||
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Lighter Build | Reduces weight. | Adhesive (3), Cork (4), Fiberglass (4), Rubber (3) | — | 0.5 | 5 |
| Padded | Reduced damage from explosions. | Adhesive (3), Ballistic Fiber (3), Rubber (3) | — | 0.5 | 5 |
| Pocketed | Improves carrying capacity. | Adhesive (3), Cloth (4), Leather (4) | — | 0.5 | 5 |
| Asbestos Lining | Reduced Energy Damage and Immune to being set on Fire. | Adhesive (5), Asbestos (6), Ballistic Fiber (6), Rubber (3) | Rank 1: Armorer | 0.5 | 10 |
| Deep Pocketed | Improved carrying capacity. | Adhesive (6), Cloth (5), Leather (6) | Rank 2: Armorer | 0.5 | 15 |
| Lead Lined | Reduces radiation damage. | Adhesive (6), Lead (8), Screw (4) | Rank 2: Armorer, Rank 1: Science! | 0.5 | 15 |
| Dense | Greatly reduced damage from explosions. | Adhesive (7), Ballistic Fiber (6), Fiberglass (3), Rubber (4) | Rank 3: Armorer | 0.5 | 20 |
| Ultra-Light Build | Greatly reduced weight and increased AP bonus. | Adhesive (7), Cork (6), Fiberglass (8), Rubber (5) | Rank 3: Armorer | 0.5 | 20 |
| BioCommMesh | Increases duration of chems 50%. | Adhesive (8), Aluminum (12), Circuitry (8), Cloth (6) | Rank 4: Armorer, Rank 2: Science! | 0.5 | 25 |
| Pneumatic | Reduces the magnitude of incoming staggers. | Adhesive (8), Aluminum (5), Ballistic Fiber (7), Lead (10) | Rank 4: Armorer | 0.5 | 25 |