[7.01] Bridge Den (Cambridge)
- Armaments and Ammo
- Danger: Tripwires!
Check under the bridge for a safe (Advanced) and an old tripwire trap, which might have already been triggered.
[7.02] Charles River Boathouse
- Armaments and Ammo: Trunk
- Danger: Radiation (Mild)!
- Faction: Mirelurks
A locked boathouse (Advanced) with some radioactive spillage is worth braving, as there’s a steamer trunk inside.
[7.03] Red Rocket Filling Station (College Square)
This is a handy dandy place to sit and mend your armor, work on your weapons, and use as a place to retreat to while attacking College Square to the southwest.
[7.04] Union’s Hope Cathedral
- Armaments and Ammo
- Faction: Feral Ghoul
- Faction: Character: Father Gabe
- Health or Chems
The graveyard to the east of this imposing brick structure holds a band of frothing ferals. The front doors are closed, and the one on the east side is locked (Advanced), so use the front doors. Inside, Father Gabe is preaching. Grab the chems on the wall before leaving.
[7.05] Hardware Store (Cambridge)
- Armaments and Ammo
- Health or Chems
This small and wrecked store with a locked back storage area (Master) is significantly easier to open if you find the locked storage key on a desk on the upper floor of the main building.
[7.06] Plumber’s Secret
- Danger: Mines!
- Faction: Radroaches
- Health or Chems
The secret, in this case, is a small collection of mines to avoid setting off. Scour the supply shop for a safe (Advanced), and look upstairs for some chems.
[7.07] Raider Bonfire Camp
- Armaments and Ammo: Trunk
- Crafting: Cooking Station
- Crafting: Weapons Workbench
- Danger: Mines!
- Danger: Turrets!
- Faction: Raiders
- Health or Chems
A large and well-guarded Raider camp with a central bonfire. Don’t leave without massacring these deviants, and steal the contents of their steamer trunk afterward. Enter between the barrier to the southwest.
[7.08] Red Rocket Filling Station (North Central Cambridge)
- Armaments and Ammo
- Crafting: Armor Workbench
- Crafting: Power Armor Station
- Crafting: Weapons Workbench
- Faction: Raiders
Just down the road from the Raider camp is a filling station where you can tinker on two workbenches and rummage around in an old desk safe (Novice).
[7.09] Raider Camp (Narrow Yard)
- Armaments and Ammo
- Faction: Raiders
- Health or Chems
A motley band of Raiders is roaming this local area. Check the southern ruined house upstairs for a duffel bag and safe (Novice).
[7.10] Cambridge Park and Old Covered Alley
- Armaments and Ammo
- Collectible: Nuka Cherry
- Crafting: Chemistry Station
- Health or Chems
A small and historically pleasant park is now scrub and stone with a tiny shop. Someone’s left a Nuka Cherry in the old covered alley southwest of the park. Pry it out of their cold, bony hands. Then check the overhang to the northeast for a small chem lab and chemistry station.
[7.11] Mass Chemical
- Armaments and Ammo
- Crafting: Chemistry Station
- Crafting: Weapons Workbench
- Danger: Oil!
- Faction: Super Mutants
Part of the large Super Mutant camp in this vicinity, this old chemical factory now shows signs of greenskin offal collections. There’s a Protectron terminal (Novice) and gantries to the exterior roof, where you can make use of an old sniper’s nest.
[7.12] Super Mutant High Rise
- Armaments and Ammo: Trunk (3)
- Crafting: Weapons Workbench
- Danger: Long Drop!
- Danger: Turrets!
- Danger: Radiation (Mild)!
- Faction: Super Mutants
A large construction site and partly completed high-rise is now home to a Super Mutant gang that terrorizes the border between Cambridge and Charlestown. The construction site warehouse to the north actually straddles both neighborhoods and has a place to sleep after the mayhem.
The main high-rise features an elevator door to open. Drop down into a flooded basement to claim a steamer trunk and unchain a door. Then climb up the stairwell. Including the basement, there are nine floors. As you ascend, look for a platform to the rooftops of the southwest warehouse.
When you run out of stairwell, use the collapsed floors to continue upward, all the way to another trunk atop the structure (expect a fight). Then head northeast, onto the elevated freeway, and unlock the overturned green trailer (Master) and ransack yet another trunk in here!
To the south is a small trailer, mostly filled with junk.
[7.13] Raider Platforms (Cambridge)
- Armaments and Ammo
- Faction: Raiders
- Health or Chems
A rusty bus and some debris masquerading as platforms allows you to scavenge the building northwest and northeast of this road junction. Use the fire escape to reach the upper floor of the northwest building for some extra loot crates.
[7.14] Raider Rooftop Apartments (Cambridge)
- Armaments and Ammo
- Armaments and Ammo: Trunk
- Faction: Raiders
- Health or Chems
This location features a collapsed radio mast linking the north and south structures together. Mop up the Raider scum en route to the penthouse apartment, where the tip of the mast lies; there’s a trunk here to open.
[7.15] Campus Office and Covered Bridge
- Armaments and Ammo: Trunk
- Crafting: Chemistry Station
- Crafting: Cooking Station
- Faction: Raiders
- Health or Chems
Some reasonably adept Raiders have made a fortified camp just east of the C.I.T. Ruins, but they’ve left the gates unlocked. Explore the two buildings linked by a small bridge. Enter the north building via an upper roof patio.
Inside the office building is an elevator leading down and more debris. Stay on the upper floor and take the exit door, cross the covered bridge with the unpleasant hanging decorations, and step into the upper floor of the south building. There’s a small chem lab with a steamer trunk.
[7.16] Kendall Parking
- Armaments and Ammo
- Collectible: Nuka Cherry
- Crafting: Cooking Station
- Danger: Mines!
- Faction: Mole Rats
- Faction: Scavenger
Watch for a scavenger and his pets in this rubble-filled parking structure just east of Greenetech Genetics. Grab a Nuka Cherry from his shopping cart. There’s an upstairs floor if you’re keen to see more rubble.
[7.17] Kendall Raider Apartments
- Armaments and Ammo
- Armaments and Ammo: Trunk
- Crafting: Armor Workbench
- Crafting: Cooking Station
- Faction: Raiders
- Faction: Character: Blackbird
- Health or Chems
- Quest Visit: Butcher’s Bill 2 (the Railroad)
A trio of high-rise buildings close to the river offer impressive defenses for this camp of Raiders. Follow the ramps up to the structure with the button and call the platform over; that way you’ll be able to access the apartment tower to the south with the steamer trunk.
[7.18] Ticonderoga Safehouse
- Armaments and Ammo
- Armaments and Ammo: Trunk
- Armaments and Ammo: Mini Nuke
- Armaments and Ammo: Mini Nuke (Fat Man)
- Collectible: Nuka Cola Quantum (2)
- Collectible: Required Reading: Guns and Bullets
- Crafting: Armor Workbench
- Crafting: Chemistry Station
- Crafting: Cooking Station
- Crafting: Weapons Workbench
- Faction: The Railroad
- Faction: Synths (the Institute)
- Faction: Character: High Rise
- Health or Chems
- Quest Visit: Boston After Dark (the Railroad)
- Quest Visit: Operation Ticonderoga
This location is sealed up tight and cannot be entered until the specified quest.
Once you’re able to access this eight-floor tower block, be sure to collect the valuable loot as you ascend.
[7.19] Public Works Maintenance Area
This underwater pipe marks a well-hidden entrance that allows access into the Institute’s main facility. The map and information about the sewer tunnels are detailed in Primary Location 7.10: The Institute.
[7.20] Science Center Gift Shop
- Crafting: Chemistry Station
- Faction: Robots
- Health or Chems
A small science store, mostly picked clean, with a friendly storekeeper.