Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide MAP Zone 2: North Central Commonwealth

Secondary Locations

[2.01] Container Truck Camp

On the road south of Outpost Zimonja is a parked trailer guarded by two Redcoat mannequins. The real threat is the Raider and his dog. Search the trailer for an explosives box (Novice) and other ammo.

[2.02] Hilltop Hut

A small stilt shack with a commanding view of the area has a locked terminal (Expert) to hack, if you want a spot of Protectron remote-controlling.

[2.03] Car Tree Camp

  • Armaments and Ammo
  • Bottlecaps+
  • Crafting: Cooking Station
  • Faction: Radscorpions

Three settlers used this landmark as a camp. The Radscorpions use this as a feeding ground. Grab some caps from the settlers, and inspect their duffel bag.

[2.04] Deserted Picnic Area

This was once a picturesque rest stop for day-tripping picnickers. Now there’s a rusty cooler (Novice) to scavenge from as you view the desolate scrub.

[2.05] Deathclaw Nest (Lynn Woods)

  • Quest Visit: The Devil’s Due (Side)

A small collection of kills and a large nest indicates the presence of Deathclaws. Drop in an egg-shaped present so you’re not mauled.

[2.06] Rusty Trailer

  • Armaments and Ammo: Trunk

Long ago, vacationers didn’t get far. Look inside the rusting trailer for a steamer trunk.

[2.07] Bloatfly Camp

  • Armaments and Ammo
  • Faction: Bloatflies

A shack under the elevated freeway houses a wooden crate, a settler, and a small swarm of Bloatflies.

[2.08] Billboard Scavenger Shack

Beneath the large rusting billboard is a small shack with a cooking fire.

[2.09] Elevated Gunner Camp

This Gunner camp has a construction lift to the south, but it is raised, meaning you need to approach from the fallen freeway section to the north. Gather chems, unlock the wooden crate, and ride the other construction lift to the upper part of the camp. There’s usually a good weapon between the two large windmills.

[2.10] Wicked Shipping Container Truck #3

This is one of Wicked Shipping’s trailers; the hatch is unlocked. Access the trunk and explosives box inside.

[2.11] Scavenger Camp

  • Armaments and Ammo
  • Faction: Yao Guai

A wild Yao Guai has interrupted a group of scavengers. Pick through the remains after anything violent attempts to gnaw on you.

[2.12] Military Convoy (APCs and Trailer)

  • Armaments and Ammo
  • Armaments and Ammo: Trunk

A rusting convoy of APCs and two big-rigs. The APC holds some ammunition and explosives, but the larger reward is in the green container trailer—a trunk.

[2.13] Elevated Freeway: Elevated Trailer

  • Armaments and Ammo: Trunk

A green container trailer is attached to the big-rig, which is delicately balanced on a seemingly inaccessible “island” of elevated freeway. Jump here with a Brotherhood of Steel jetpack, and claim the trunk from inside the trailer.

[2.14] Crashed Vertibird (Covenant Lake)

The remains of a Vertibird are sticking out of the north end of this lake. Swim by the vessel to scavenge the suit of Power Armor, fully submerged next to the craft.

[2.15] The Fishing Spot (Covenant Compound)

  • Danger: Radiation (Mild)!
  • Danger: Turrets!
  • Faction: Covenant
  • Faction: Character: Blythe
  • Faction: Character: Manny
  • Quest Visit: Human Error (Side)

A grumpy fisherman sits on this sewer outlet. Investigate the sewer pipe and you stumble upon a strange compound allied to the Covenant (on the east side of the lake). Do not disturb Manny and Blythe unless you wish to get on their bad side. Instead, why not investigate Covenant first? The map to the sewers is listed in Primary Location 2.25.

[2.16] Rusty Tractor

  • Bottlecaps
  • Faction: Feral Ghoul

This is a pile of corpses and farm equipment. Though one of the corpses isn’t quite dead. Find the caps on the tractor seat.

[2.17] Old Caravan Trailer

  • Bottlecaps
  • Danger: Turret!
  • Faction: Robots

A rather antisocial dame (who isn’t home at the moment) has left her caravan with a turret and Sentry Bot on guard. Make it through to claim the caps inside.

[2.18] The Locked Trailer

  • Armaments and Ammo

Open the trailer (Advanced) and discover a surprise inside.

[2.19] Caravan Crossroads

  • Bottlecaps
  • Character: Fred O’Connell

The last known position of the O’Connell Caravan, which last stopped at Covenant.

[2.20] Malden Drainage

  • Faction: Bloodbugs

This sewer drain entrance is populated by Bloodbugs. Related to Taffington Boathouse, south of here. Investigate there first, looking for information on Malden Drainage.

[2.21] Brotherhood of Steel Battle Site

  • Armaments and Ammo
  • Faction: Brotherhood of Steel
  • Faction: Character: Knight Varham
  • Quest Start: The Lost Patrol (Brotherhood of Steel)
  • Quest Visit: The Lost Patrol (Brotherhood of Steel)

An explosion tore this building apart. Knight Varham’s body may hold the clue to what happened here. There’s a safe to unlock (Advanced) and a duffel bag to inspect.

[2.22] Military Convoy (Training Yard)

  • Armaments and Ammo
  • Armaments and Ammo: Trunk
  • Armor Part: Fusion Core
  • Armor Part: Power Armor (leveled)
  • Faction: Robots
  • Faction: Stingwings

A convoy of two APCs and a trailer didn’t make it too far from the training yard; find it on the road to the north. There’s a trunk inside the APC and Power Armor in the trailer.

[2.23] Abandoned Raider Camp (Elevated Freeway)

  • Armaments and Ammo
  • Danger: Long Drop!
  • Faction: Raiders

Access is available from the interchange above Lexington to the west or by using the construction lift from the ground. This two-level Raider camp has some ammo to scavenge, and not a soul about.

[2.24] Derelict Mansion

The attractively hued mansion on this desolate stretch of road is uninhabited, but there’s a suitcase and wooden box to scavenge.

[2.25] Military APCs

Two parked APCs near a downed aircraft is where you’ll find a patrolling utility Protectron. Check the back of the APC for health.

[2.26] Cooling Vats

  • Armaments and Ammo
  • Faction: Bloodbugs

A wooden crate and a workman with a leisurely disregard for fire safety can be found between these two giant globelike cooling vats, now in complete disrepair.

[2.27] River’s End Shack

A small locked shack (Novice) can be opened, if you want to interrupt a meal.

[2.28] Protectron Trailer

  • Faction: Robots

A police Protectron is still serving its masters, who are inside this rusty old trailer.

[2.29] River’s End Warehouse

A small rusting warehouse close to the elevated freeway, this also was used as a boat dock. Now it sits in quiet decay.