1. Fly to Prydwen
2. Plant explosives (3)
3. Escape the Prydwen
4. Talk to Desdemona
Locations to Explore
- Prydwen
O’er the Land of the Free
Tinker Tom takes off in the Vertibird with Deacon, and you man the minigun. The plan—if you can call it that—is to bluff your way past the air traffic control and land the Vertibird on the flight deck. Sit back and stifle your worrying on the journey. Your cause is just!
Step onto the gantry area. Use sneaking if you’re skilled enough. If you’re clad in enemy faction attire, feel free to talk to Brotherhood personnel if the opportunity arises.
Then move from the flight deck to the main deck, planting the three charges at the positions indicated on your Pip-Boy’s map (head upstairs).
Afterward, extricate yourself from this location (the same way you came in) as adeptly as possible. The severity of combat completely depends on your knowledge of the main deck layout and competence with weaponry. Expect this to be one of the most difficult battles of your adventure. Back at the still-smoldering Railroad HQ, Desdemona should be debriefed and a just reward is given.