- Armaments and Ammo+
- Armaments and Ammo: Trunk
- Bottlecaps
- Collectible: Holotape: Sheila’s Holotape
- Crafting: Armor Workbench
- Crafting: Weapons Workbench
- Danger: Radiation (Mild)!
- Danger: Tension Trigger!
- Faction: Feral Ghouls
- Health or Chems
- Quest Visit: Botany Class (Diamond City Freeform)
[01] South Bridge
Aside from the rusting remains of an accident, expect a few lurking ferals but little else. Enter town by heading north at the pub.
[02] Pub and Buffet
South of town, this mostly dilapidated structure has a storeroom door with a tension trigger to investigate. Inside are health and chems. Upstairs is a chem cooler and an occupied couch.
Forest Grove Marsh is a series of residential and other small buildings that have sunken and been flooded by the river. Some radioactive leak below the area has irradiated the water, and though scavengers have tried to put up walkways across the rooftops of the buildings to explore the houses, the numerous Ghouls in the area have stopped all but the most inquisitive or reckless scavengers. Proceed at your own risk.
Fig 3.17: Forest Grove Marsh (Exterior)
[03] Bakery Roof Tent
This structure has been flooded with irradiated water; enterprising scavengers have made a series of rickety bridges connecting many of the town’s structures. Use them to navigate the area so you’re not caught by advancing ferals. This blue tent has some chems and ammo to grab.
[04] Red Tanker Trailer
You can break into the remains of a big-rig trailer (Advanced) and can gather some health and the contents of a toolbox.
[05] Crab Shack and Pharmacy Roof
There’s some strange mutated ferns growing here. Gather as many as you can; the specified quest depends on it. There are other buildings with this fern growing too.
[06] The Gun Shop
This is one of the few buildings whose interior you can access. The badly damaged structure still has a functioning floor safe (Advanced) and cash register (Novice). Open some cabinets and grab any remaining hardware; there’s a few rounds of each type and a weapons workbench upstairs with more ammo nearby. Don’t forget the roof—there’s a steamer trunk, Caps stash, more ammo and chems, a partly hidden explosives box, and a Holotape from Sheila.
[07] Rusty Yellow Digging Machine
Search for this brightly colored machine holding up a plank bridge; this is a good place to return to the rooftops if you fall. The adjacent structure has more mutated ferns to harvest.
[08] Charles River Lock and Dam
With the river waters rising to the south, the nonfunctioning river lock is at the root of the problems Forest Grove Marsh is experiencing. There’s little you can do about it, save scavenging some health from the moored boat within the lock. The metal shack has an armor workbench to tinker on.
[09] River Dam Camp
A small scavenger camp with a cooking station, this is occasionally used by scavengers and others passing through. The only permanent resident is a large stuffed space monkey.