The Far Harbor DLC features some new radiant quests, any of which has a chance to appear when you visit one of the island’s Workshop Settlements. Settlers may ask you to defend them as they make needed repairs, eliminate known threats, or help them hunt down potentially profitable prey.
As with most radiant quests, completing these tasks is more about keeping your settlers happy and productive than material rewards, but payment is sometimes offered, and useful items can often be collected from the remains of defeated enemies.
Far Harbor Radiant Quests
| Name | Objective | Notes |
|---|---|---|
| Condensers Down | Defend a given settlement from waves of vicious attackers while a resident repairs damaged fog condensers. | You can attempt to speed up the process by personally repairing the fog condensers, but doing so can leave your settlers open to attack. In any case, defensive objects like turrets and traps can be very useful during enemy attacks. |
| Deadliest Catch | Help a settler defeat a giant hermit crab. | When you accept the quest, your settler attempts to lead you to the related hermit crab. If you prefer to fast travel directly to the target location, the settler will generally be in position when you arrive. |
| Super Mutants in the Fog | Help a settler assault a Super Mutant stronghold. | When you accept the quest, the settler offers to lead you to the target location. You can accept the help or insist on going alone. Travel to the indicated location, defeat the marked target, and report your success to the settler. |
| Trapper Attack | Help a settler assault a Trapper stronghold. | When you accept the quest, the settler offers to lead you to the target location. You can accept the help or insist on going alone. Travel to the indicated location, defeat the marked target, and report your success to the settler. |