- Armaments and Ammo
- Armaments and Ammo: Trunk
- Armor Part: Fusion Core
- Bottlecaps++
- Collectible: Holotape: Subject 12 Testing
- Crafting: Armor Workbench
- Crafting: Chemistry Station
- Danger: Tesla Arc!
- Danger: Turrets!
- Faction: Settlers (Covenant)
- Faction: Compound Guard (Sewer)
- Faction: Character: Amelia Stockton
- Faction: Character: Blythe
- Faction: Character: Brian Fitzgerald
- Faction: Character: Deezer
- Faction: Character: Doctor Patricia
- Faction: Character: Doctor Roslyn Chambers
- Faction: Character: Dora
- Faction: Character: Honest Dan
- Faction: Character: Jacob Orden
- Faction: Character: Manny
- Faction: Character: Penny Fitzgerald
- Faction: Character: Swanson
- Faction: Character: Talia McGovern
- Faction: Character: Ted Huntley
- Health or Chems
- Quest Start: Human Error (Side)
- Services: Trader (Doctor Patricia)
- Services: Trader (Deezer)
- Services: Trader (Penny Fitzgerald)
- Services: Trader (Talia McGovern)
- Services: Workshop
Fig 2.25B: Sewer (Interior)
Fig 2.25A: Covenant (Exterior)
Covenant is an impressively defended and seemingly prosperous community of settlers. The people are friendly, the amenities are quaint, and it appears to be safe. All you have to do is pass a simple test to enter. Many of the settlers at this location have keys to their own houses and the office establishments.
The Covenant also have commandeered a sewer tunnel area across the lake to the west, just below a lake lookout east of Mystic Pines. To progress farther into the Covenant’s secret headquarters, open the door from the initial chamber (Master) or use the compound key that Manny or one of the compound guards is carrying.