This section of the Workshop menu now features two additional objects, only one of which is capable of raising a settlement’s Defense rating. However, like most of the Contraptions Workshop items, these devices lend themselves to some unconventional applications.
New or Expanded Subcategories:
- Defense > Traps
Defense > Traps
This subcategory now includes two stationary guns. One of these new objects features a mounted pipe gun capable of causing moderate damage to affected targets; the other uses a paintball gun to launch non-lethal (but fairly messy) projectiles.
Although paintball guns lack the Defense boost offered by their lethal counterparts, it’s worth noting that all stationary guns generate enough force to activate firing switches.
Once triggered, a stationary gun fires until its ammo is depleted. This allows for only brief windows of activity, and frequent use requires frequent maintenance. To keep these traps in working order, use the Workshop menu to repair and restock as needed.
New Traps
| Name | Build With | Prerequisites | Notes |
|---|---|---|---|
| Stationary Gun | Copper (2), Wood (1), Ceramic (1), Steel (3), Circuitry (1) | [dm] | A stationary mounted pipe gun which fires while powered. Produces 3 Defense. Requires 2 Power. |
| Stationary Paintball Gun | Copper (2), Wood (1), Ceramic (1), Steel (3), Circuitry (1) | [dm] | A stationary mounted paintball gun which fires while powered. Requires 2 Power. |