Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide MAP Zone 6: Quincy and Southern Commonwealth Primary Locations

Secondary Locations (West Roxbury Township)

[01] Parking Lot Funhouse

  • Armaments and Ammo+++
  • Armaments and Ammo: Mini Nuke
  • Armaments and Ammo: Trunk (2)
  • Armor Part: Fusion Core (4)
  • Bottlecaps
  • Collectible: Required Reading: Hot Rodders
  • Crafting: Weapons Workbench
  • Danger: Escaping Gas!
  • Danger: Grenades!
  • Danger: Makeshift Bombs!
  • Danger: Tesla Arcs!
  • Danger: Tripwires!
  • Danger: Turret!
  • Faction: Radroaches
  • Faction: Feral Ghouls
  • Health or Chems+++

Some maniac with a penchant for carnage has set up a frightening series of death chambers in the abandoned parking structure between the hospital and department store. Try to enter via the hospital bridge (you need to access the hospital first or from the bridge to Fallon’s), and you’ll find your exit is barred. The only entrance is on the ground.

  • Level 1: Here you’ll find Radroaches and some makeshift rooms with caps and crates to ransack. Burning gas beckons you to solve the simple cell door puzzle (hit button 1, then 3). Check the red door for a turret and festive decorations. Check the room of monkeys for some health. Exit via the 18 bathroom scales; deactivate them all to prevent a grenade explosion.
  • Level 2: Watch for the missile launcher trap. Keep turning left to reach the ramp to Level 3. Investigate the rest of this level to reach some health above the lower ramp you just came from. There’s also a small alcove where some settlers can be found (they aren’t in the best health).
  • Level 3: A large-scale Feral Ghoul ambush can be thwarted slightly by placing traps or remaining at the ramp instead of running blindly around this level. Once the ferals are finished, proceed to the next ramp.
  • Level 4: Beware of bathroom scales and tripwires connected to tesla arcs throughout this area. The barred door leads to Fallon’s Department Store. But you’re here to pick from doors #1, #2, and #3:
    • Doors #1 and #3: You might want to sidestep these as soon as you open them.
    • Door #2: Leads to more rooms and tripwires with makeshift bombs. Check the sleeping quarters for a magazine and a weapons workbench. There are two cells with a variety of excellent prizes! But you can only pick one, as a flamethrower trap incinerates the other before the cell door opens!
  • The left cell: A steamer trunk, Mini Nuke, a Combat Armor Helmet, and four Fusion Cores.
  • The Right Cell: A steamer trunk and a large amount of chems.

Simply head to the ramp up to the roof from here to access Fallon’s, the hospital, or a jump down to the ground and freedom.

[02] Automobile Dealership

The buckled and twisted metal ruins of a once-shiny car dealership sits along the southern border of this township. There’s little to pick through here.