All explosives can be found somewhere in the Commonwealth, but many of them can be crafted at chemistry stations. Each explosive has its own list of components and perk prerequisites, but almost all of them demand at least some investment in the Demolition Expert perk.
Baseball Grenade
Damage: 101 (ballistic)
Fire Rate:0
Range:93
Accuracy:0
Weight:1
Value:40
Low-tech and simple to make, the baseball grenade deals moderate ballistic damage to nearby enemies.
Bottlecap Mine
Damage: 301 (ballistic)
Fire Rate:0
Range:93
Accuracy:0
Weight:0.5
Value:75
The Bottlecap Mine is extremely powerful, but its construction requires a Vault-Tec lunchbox along with other, more common components. Vault-Tech lunchboxes are comparatively rare, so Bottlecap Mines are best saved for tough encounters.
Cryo Mine
Damage: 101 (ballistic)
Fire Rate:0
Range:93
Accuracy:0
Weight:0.5
Value:50
When a cryo mine explodes, it has a chance to temporarily slow wounded targets that managed to survive the initial blast.
Cryogenic Grenade
Damage: 101 (ballistic)
Fire Rate:0
Range:93
Accuracy:0
Weight:0.5
Value:125
When a cryogenic grenade explodes, it has a chance to temporarily slow wounded targets that managed to survive the initial blast.
Fragmentation Grenade
Damage: 151 (ballistic)
Fire Rate:0
Range:93
Accuracy:0
Weight:0.5
Value:50
Fragmentation grenades are simple, effective, and widely used throughout the Commonwealth.
Fragmentation Mine
Damage: 101 (ballistic)
Fire Rate:0
Range:93
Accuracy:0
Weight:0.5
Value:50
Fragmentation mines aren’t as powerful as most explosives, but they’re often found scattered around enemy outposts.
Molotov Cocktail
Damage: 51 (ballistic)
Fire Rate:0
Range:93
Accuracy:0
Weight:0.5
Value:20
Molotov cocktails explode on impact, spreading flames across a small area. The initial explosion isn’t very powerful, but affected targets take additional burning damage.
Plasma Grenade
Damage: 150 (ballistic), 150 (energy)
Fire Rate:0
Range:93
Accuracy:0
Weight:0.5
Value:135
Crafting plasma grenades requires considerable skill and some rare components, but the result is a compact explosive that deals a powerful combination of ballistic damage and energy damage.
Plasma Mine
Damage: 150 (ballistic), 150 (energy)
Fire Rate:0
Range:93
Accuracy:0
Weight:0.5
Value:100
Like plasma grenades, plasma mines offer a powerful combination of ballistic damage and energy damage. Crafting this explosive also requires considerable skill and some rare components.
Pulse Grenade
Damage: 150 (energy)
Fire Rate:0
Range:93
Accuracy:0
Weight:0.5
Value:100
The pulse grenade emits a burst of energy that only affects mechanical enemies.
Pulse Mine
Damage: 150 (energy)
Fire Rate:0
Range:93
Accuracy:0
Weight:0.5
Value:100
When triggered, the pulse mine emits a burst of energy that damages nearby mechanical targets.