| Name | Description | Build With | Prerequisites | Weight (Loose) | Value (Loose) |
| Raider Power Arm |
| Base |
| Standard Plate |
Standard. |
— |
— |
— |
— |
| Welded Plate |
Improves Damage Resistance. |
Aluminum (3) |
— |
3 |
55 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Rusty Knuckles |
Unarmed attacks cause bleeding damage. |
Adhesive (3), Cloth (8), Steel (6) |
Rank 1: Blacksmith |
3 |
50 |
| Hydraulic Bracers |
Increases Unarmed Damage. |
Adhesive (4), Aluminum (3), Oil (4), Steel (6) |
Rank 3: Blacksmith |
0.5 |
100 |
| Optimized Bracers |
Reduces Action Point cost for Power Attacks. |
Adhesive (3), Aluminum (3), Ceramic (3), Rubber (2) |
Rank 1: Blacksmith |
0.5 |
101 |
| Raider Power Helmet |
| Base |
| Standard Plate |
Standard. |
— |
— |
— |
— |
| Welded Plate |
Improves Damage Resistance. |
Aluminum (3) |
— |
1 |
55 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Rad Scrubbers |
Removes radiation from water when drinking. |
Adhesive (3), Aluminum (2), Circuitry (2), Lead (3) |
Rank 2: Science! |
0.5 |
101 |
| Sensor Array |
Increases Perception. |
Adhesive (2), Aluminum (3), Fiber Optics (2), Fiberglass (2) |
Rank 3: Science! |
0.5 |
102 |
| Targeting HUD |
Visor highlights living targets. |
Adhesive (3), Aluminum (2), Circuitry (3), Copper (1) |
Rank 3: Science! |
0.5 |
103 |
| Internal Database |
Increases Intelligence. |
Adhesive (3), Aluminum (3), Crystal (2), Fiber Optics (2) |
Rank 2: Science! |
0.5 |
104 |
| Headlamp |
| Headlamp |
Default headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
|
0.5 |
100 |
| Headlamp Blue |
Adds blue headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
100 |
| Headlamp Bright |
Adds bright headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) |
Rank 1: Science! |
0.5 |
100 |
| Headlamp Purple |
Adds purple headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
100 |
| Headlamp Red Tactical |
Adds red tactical headlamp. |
Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
100 |
| Headlamp Vault Boy |
Adds Vault Boy headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
100 |
| Raider Power Leg |
| Base |
| Standard Plate |
Standard. |
— |
— |
— |
— |
| Welded Plate |
Improves Damage Resistance. |
Aluminum (4) |
— |
4 |
55 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Calibrated Shocks |
Increases Carry Weight capacity. |
Adhesive (2), Aluminum (4), Fiberglass (3) |
Rank 2: Science! |
0.5 |
100 |
| Explosive Vent |
Increases damage radius for Impact Landing. |
Adhesive (4), Aluminum (10), Asbestos (8), Nuclear Material (6) |
Rank 3: Science! |
0.5 |
101 |
| Optimized Servos |
Reduces Action Point cost for sprinting. |
Adhesive (3), Aluminum (3), Fiberglass (5), Spring (3) |
Rank 3: Science! |
0.5 |
102 |
| Overdrive Servos |
Increases Sprint speed at additional Action Point cost. |
Adhesive (3), Aluminum (6), Fiberglass (5), Nuclear Material (3) |
Rank 3: Science! |
0.5 |
103 |
| Kinetic Servos |
Increases Action Point refresh speed while moving. |
Adhesive (3), Aluminum (3), Nuclear Material (2) |
Rank 2: Science! |
0.5 |
104 |
| Raider Power Torso |
| Base |
| Standard Plate |
Standard. |
— |
— |
— |
— |
| Welded Plate |
Improves Damage Resistance. |
Aluminum (6) |
— |
1 |
55 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Welded Rebar |
Enemies take damage from successful melee attacks. |
Adhesive (3), Aluminum (2), Steel (6) |
Rank 1: Armorer |
1 |
50 |
| Core Assembly |
Increases Action Point refresh speed. |
Adhesive (4), Aluminum (5), Circuitry (3), Nuclear Material (3) |
Rank 3: Science! |
0.5 |
100 |
| Blood Cleanser |
Reduces chance for addiction from drugs. |
Adhesive (3), Aluminum (2), Antiseptic (3), Rubber (2) |
Rank 1: Science! |
0.5 |
101 |
| Emergency Protocols |
Below 20% health, speed increases 25% and incoming damage is reduced 50%. |
Adhesive (4), Aluminum (4), Circuitry (6), Nuclear Material (5) |
Rank 4: Science! |
0.5 |
102 |
| Motion-Assist Servos |
Increases Strength. |
Adhesive (8), Aluminum (12), Rubber (10), Spring (8) |
Rank 3: Science! |
0.5 |
103 |
| Kinetic Dynamo |
Taking damage recharges Action Points. |
Adhesive (4), Aluminum (3), Ceramic (3), Rubber (3) |
Rank 4: Science! |
0.5 |
104 |
| Medic Pump |
Detects hits during combat and automatically uses a Stimpak when health is low. |
Adhesive (4), Aluminum (3), Antiseptic (5), Circuitry (2) |
Rank 4: Science! |
0.5 |
105 |
| Reactive Plates |
Reflects 50% of melee damage back on attacker. |
Adhesive (5), Aluminum (3), Asbestos (4), Nuclear Material (5) |
Rank 4: Armorer |
0.5 |
106 |
| Tesla Coils |
Deals Energy damage to nearby enemies. |
Adhesive (5), Aluminum (4), Copper (6), Fiber Optics (3), Rubber (6) |
Rank 3: Science! |
0.5 |
107 |
| T-45 Arm |
| Base |
| Model A |
Standard. |
— |
— |
— |
— |
| Model B |
Improves Damage and Energy Resistance. |
Adhesive (2), Aluminum (3), Circuitry (1) |
— |
3 |
105 |
| Model C |
Improves Damage and Energy Resistance. |
Adhesive (3), Aluminum (4), Circuitry (2) |
Rank 1: Science!, Rank 1: Armorer |
3 |
110 |
| Model D |
Improves Damage and Energy Resistance. |
Adhesive (3), Aluminum (6), Circuitry (2) |
Rank 1: Science!, Rank 2: Armorer |
3 |
115 |
| Model E |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (8), Circuitry (3) |
Rank 1: Science!, Rank 3: Armorer |
3 |
120 |
| Model F |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (10), Circuitry (4) |
Rank 1: Science!, Rank 4: Armorer |
3 |
125 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Minuteman Paint |
Increases Charisma with all pieces painted. |
— |
Become the leader of the Minutemen. |
— |
— |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any T-45 part.) |
Adhesive (2), Aluminum (4), Nuclear Material (1) |
— |
0.5 |
120 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any T-45 part.) |
Adhesive (1), Aluminum (2), Plastic (1) |
— |
0.5 |
121 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (2), Ceramic (4) |
Rank 1: Science! |
0.5 |
122 |
| Titanium Plating |
Increases Armor Health. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (5), Steel (2) |
Rank 3: Armorer |
0.5 |
123 |
| Lead Plating |
Increases Radiation Resistance. (Compatible with any T-45 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
124 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
126 |
| Winterized Coating |
Increases Energy Resistance. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (3), Rubber (6) |
— |
0.5 |
141 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Hydraulic Bracers |
Increases Unarmed Damage. |
Adhesive (3), Aluminum (3), Oil (4), Steel (3) |
Rank 3: Blacksmith |
3 |
100 |
| Rusty Knuckles |
Unarmed attacks cause bleeding damage. |
Adhesive (2), Aluminum (3), Ceramic (4), Steel (3) |
Rank 2: Blacksmith |
0.5 |
120 |
| Tesla Bracers |
Adds Energy damage to Unarmed attacks. |
Adhesive (4), Aluminum (4), Copper (2), Rubber (2) |
Rank 3: Blacksmith, Rank 1: Science! |
0.5 |
120 |
| Optimized Bracers |
Reduces Action Point cost for Power Attacks. |
Adhesive (2), Aluminum (2), Ceramic (2), Rubber (2) |
Rank 1: Blacksmith |
0.5 |
121 |
| T-45 Helmet |
| Base |
| Model A |
Standard. |
— |
— |
— |
— |
| Model B |
Improves Damage and Energy Resistance. |
Adhesive (2), Aluminum (3), Circuitry (1) |
— |
1 |
105 |
| Model C |
Improves Damage and Energy Resistance. |
Adhesive (3), Aluminum (4), Circuitry (2) |
Rank 1: Science!, Rank 1: Armorer |
1 |
110 |
| Model D |
Improves Damage and Energy Resistance. |
Adhesive (3), Aluminum (6), Circuitry (2) |
Rank 1: Science!, Rank 2: Armorer |
1 |
115 |
| Model E |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (8), Circuitry (3) |
Rank 1: Science!, Rank 3: Armorer |
1 |
120 |
| Model F |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (10), Circuitry (4) |
Rank 1: Science!, Rank 4: Armorer |
1 |
125 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| No Material |
— |
— |
— |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Minuteman Paint |
Increases Charisma with all pieces painted. |
— |
Become the leader of the Minutemen. |
— |
— |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any T-45 part.) |
Adhesive (2), Aluminum (4), Nuclear Material (1) |
— |
0.5 |
120 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any T-45 part.) |
Adhesive (1), Aluminum (2), Plastic (1) |
— |
0.5 |
121 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (2), Ceramic (4) |
Rank 1: Science! |
0.5 |
122 |
| Titanium Plating |
Increases Armor Health. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (5), Steel (2) |
Rank 3: Armorer |
0.5 |
123 |
| Lead Plating |
Increases Radiation Resistance. (Compatible with any T-45 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
124 |
| Photovoltaic Coating |
Increases Action Point refresh speed in sunlight. |
Adhesive (4), Aluminum (2), Crystal (4), Nuclear Material (4), Silver (2) |
Rank 3: Science! |
0.5 |
125 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
126 |
| Winterized Coating |
Increases Energy Resistance. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (3), Rubber (6) |
— |
0.5 |
141 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Recon Sensors |
Sighted aiming marks enemies with a compass pip. |
Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (3) |
Rank 2: Science! |
1 |
100 |
| VATS Matrix Overlay |
Increases VATS hit chance. |
Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) |
Rank 2: Science! |
0.5 |
127 |
| Targeting HUD |
Visor highlights living targets. |
Adhesive (4), Aluminum (3), Circuitry (4), Copper (2) |
Rank 3: Science! |
0.5 |
128 |
| Internal Database |
Increases Intelligence. |
Adhesive (4), Aluminum (4), Crystal (3), Fiber Optics (3) |
Rank 2: Science! |
0.5 |
129 |
| Rad Scrubbers |
Removes radiation from consumed food and water. |
Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (3), Lead (4) |
Rank 2: Science! |
0.5 |
130 |
| Sensor Array |
Increases Perception. |
Adhesive (2), Aluminum (4), Fiber Optics (2), Fiberglass (2) |
Rank 3: Science! |
0.5 |
131 |
| Headlamp |
| Headlamp |
Default headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
— |
0.5 |
120 |
| Headlamp Blue |
Adds blue headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
121 |
| Headlamp Bright |
Adds bright headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) |
Rank 1: Science! |
0.5 |
122 |
| Headlamp Purple |
Adds purple headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
124 |
| Headlamp Red Tactical |
Adds red tactical headlamp. |
Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
125 |
| Headlamp Vault Boy |
Adds Vault Boy headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
126 |
| T-45 Leg |
| Base |
| Model A |
Standard. |
— |
— |
— |
— |
| Model B |
Improves Damage and Energy Resistance. |
Adhesive (2), Aluminum (3), Circuitry (1) |
— |
4 |
105 |
| Model C |
Improves Damage and Energy Resistance. |
Adhesive (3), Aluminum (4), Circuitry (2) |
Rank 1: Science!, Rank 1: Armorer |
4 |
110 |
| Model D |
Improves Damage and Energy Resistance. |
Adhesive (3), Aluminum (6), Circuitry (2) |
Rank 1: Science!, Rank 2: Armorer |
4 |
115 |
| Model E |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (8), Circuitry (3) |
Rank 1: Science!, Rank 3: Armorer |
4 |
120 |
| Model F |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (10), Circuitry (4) |
Rank 1: Science!, Rank 4: Armorer |
4 |
125 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Minuteman Paint |
Increases Charisma with all pieces painted. |
— |
Become the leader of the Minutemen. |
— |
— |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any T-45 part.) |
Adhesive (2), Aluminum (4), Nuclear Material (1) |
— |
0.5 |
120 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any T-45 part.) |
Adhesive (1), Aluminum (2), Plastic (1) |
— |
0.5 |
121 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (2), Ceramic (4) |
Rank 1: Science! |
0.5 |
122 |
| Titanium Plating |
Increases Armor Health. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (5), Steel (2) |
Rank 3: Armorer |
0.5 |
123 |
| Lead Plating |
Increases Radiation Resistance. (Compatible with any T-45 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
124 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
126 |
| Winterized Coating |
Increases Energy Resistance. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (3), Rubber (6) |
— |
0.5 |
141 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Overdrive Servos |
Increases Sprint speed at additional Action Point cost. |
Adhesive (4), Aluminum (8), Fiberglass (6), Nuclear Material (4) |
Rank 3: Science! |
4 |
100 |
| Calibrated Shocks |
Increases Carry Weight capacity. |
Adhesive (2), Aluminum (5), Fiberglass (4) |
Rank 2: Science! |
0.5 |
120 |
| Explosive Vent |
Increases damage radius for Impact Landing. |
Adhesive (6), Aluminum (15), Asbestos (12), Nuclear Material (9) |
Rank 3: Science! |
0.5 |
121 |
| Optimized Servos |
Reduces Action Point cost for sprinting. |
Adhesive (4), Aluminum (4), Fiberglass (4), Spring (4) |
Rank 3: Science! |
0.5 |
122 |
| Kinetic Servos |
Increases Action Point refresh speed while moving. |
Adhesive (4), Aluminum (4), Nuclear Material (2) |
Rank 2: Science! |
0.5 |
123 |
| T-45 Torso |
| Base |
| Model A |
Standard. |
— |
— |
— |
— |
| Model B |
Improves Damage and Energy Resistance. |
Adhesive (2), Aluminum (4), Circuitry (1), Nuclear Material (1) |
— |
1 |
105 |
| Model C |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (5), Circuitry (2), Nuclear Material (2) |
Rank 1: Science!, Rank 1: Armorer |
1 |
110 |
| Model D |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (8), Circuitry (2), Nuclear Material (2) |
Rank 1: Science!, Rank 2: Armorer |
1 |
115 |
| Model E |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (10), Circuitry (4), Nuclear Material (4) |
Rank 1: Science!, Rank 3: Armorer |
1 |
120 |
| Model F |
Improves Damage and Energy Resistance. |
Adhesive (6), Aluminum (12), Circuitry (5), Nuclear Material (5) |
Rank 1: Science!, Rank 4: Armorer |
1 |
125 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Minuteman Paint |
Increases Charisma with all pieces painted. |
— |
Become the leader of the Minutemen. |
— |
— |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any T-45 part.) |
Adhesive (2), Aluminum (4), Nuclear Material (1) |
— |
0.5 |
120 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any T-45 part.) |
Adhesive (1), Aluminum (2), Plastic (1) |
— |
0.5 |
121 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (2), Ceramic (4) |
Rank 1: Science! |
0.5 |
122 |
| Titanium Plating |
Increases Armor Health. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (5), Steel (2) |
Rank 3: Armorer |
0.5 |
123 |
| Lead Plating |
Increases Radiation Resistance. (Compatible with any T-45 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
124 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
126 |
| Winterized Coating |
Increases Energy Resistance. (Compatible with any T-45 part.) |
Adhesive (4), Aluminum (3), Rubber (6) |
— |
0.5 |
141 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Stealth Boy |
Activates stealth field while crouched. |
Adhesive (6), Aluminum (6), Circuitry (3), Fiber Optics (4), Gold (3) |
Rank 4: Science! |
1 |
100 |
| Core Assembly |
Increases Action Point refresh speed. |
Adhesive (5), Aluminum (6), Circuitry (4), Nuclear Material (4) |
Rank 3: Science! |
0.5 |
120 |
| Blood Cleanser |
Reduces chance for addiction from drugs. |
Adhesive (4), Aluminum (2), Antiseptic (4), Rubber (2) |
Rank 1: Science! |
0.5 |
121 |
| Emergency Protocols |
Below 20% health, speed increases 25% and incoming damage is reduced 50%. |
Adhesive (5), Aluminum (5), Circuitry (8), Nuclear Material (6) |
Rank 4: Science! |
0.5 |
122 |
| Motion-Assist Servos |
Increases Strength. |
Adhesive (8), Aluminum (12), Rubber (10), Spring (8) |
Rank 3: Science! |
0.5 |
123 |
| Kinetic Dynamo |
Taking damage recharges Action Points. |
Adhesive (5), Aluminum (4), Ceramic (4), Rubber (4) |
Rank 4: Science! |
0.5 |
124 |
| Medic Pump |
Detects hits during combat and automatically uses a Stimpak when health is low. |
Adhesive (5), Aluminum (4), Antiseptic (6), Circuitry (2) |
Rank 4: Science! |
0.5 |
125 |
| Reactive Plates |
Reflects 50% of melee damage back on attacker. |
Adhesive (6), Asbestos (5), Nuclear Material (6) |
Rank 4: Science! |
0.5 |
126 |
| Tesla Coils |
Deals Energy damage to nearby enemies. |
Adhesive (6), Aluminum (5), Copper (8), Fiber Optics (4), Rubber (8) |
Rank 3: Science! |
0.5 |
127 |
| Jet Pack |
Enables jet-assisted boost while jumping. |
Adhesive (4), Aluminum (6), Asbestos (5), Nuclear Material (7) |
Rank 4: Science!, Rank 4: Armorer |
1 |
1000 |
| T-51 Arm |
| Base |
| Model A |
Standard. |
— |
— |
— |
— |
| Model B |
Improves Damage and Energy Resistance. |
Adhesive (3), Aluminum (4), Circuitry (2) |
— |
3 |
155 |
| Model C |
Improves Damage and Energy Resistance. |
Adhesive (3), Aluminum (6), Circuitry (3) |
Rank 1: Science!, Rank 1: Armorer |
3 |
160 |
| Model D |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (8), Circuitry (3) |
Rank 1: Science!, Rank 2: Armorer |
3 |
165 |
| Model E |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (10), Circuitry (4) |
Rank 1: Science!, Rank 3: Armorer |
3 |
170 |
| Model F |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (11), Circuitry (5) |
Rank 1: Science!, Rank 4: Armorer |
3 |
175 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Railroad Paint |
Increases Perception with six pieces painted. |
— |
Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. |
— |
— |
| Titanium Plating |
Increases Armor Health. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (6), Steel (3) |
Rank 3: Armorer |
0.5 |
140 |
| Winterized Coating |
Increases Energy Resistance. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (3), Rubber (6) |
— |
0.5 |
141 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (3), Ceramic (4) |
Rank 1: Science! |
0.5 |
142 |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any T-51 part.) |
Adhesive (3), Aluminum (4), Nuclear Material (1) |
— |
0.5 |
143 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any T-51 part.) |
Adhesive (2), Aluminum (3), Plastic (2) |
— |
0.5 |
144 |
| Lead Plating |
Increases Radiation Resistance. (Compatible with any T-51 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
145 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
147 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Rusty Knuckles |
Unarmed attacks cause bleeding damage. |
Adhesive (2), Aluminum (4), Ceramic (2), Steel (3) |
Rank 2: Blacksmith |
0.5 |
140 |
| Tesla Bracers |
Adds Energy damage to Unarmed attacks. |
Adhesive (4), Aluminum (4), Copper (3), Rubber (2) |
Rank 3: Blacksmith, Rank 1: Science! |
0.5 |
140 |
| Hydraulic Bracers |
Increases Unarmed Damage. |
Adhesive (3), Aluminum (4), Oil (4), Steel (4) |
Rank 3: Blacksmith, Rank 1: Science! |
0.5 |
141 |
| Optimized Bracers |
Reduces Action Point cost for Power Attacks. |
Adhesive (2), Aluminum (2), Ceramic (2), Rubber (3) |
Rank 1: Blacksmith |
3 |
150 |
| T-51 Helmet |
| Base |
| Model A |
Standard. |
— |
— |
— |
— |
| Model B |
Improves Damage and Energy Resistance. |
Adhesive (3), Aluminum (4), Circuitry (2) |
— |
1 |
155 |
| Model C |
Improves Damage and Energy Resistance. |
Adhesive (3), Aluminum (6), Circuitry (3) |
Rank 1: Science!, Rank 1: Armorer |
1 |
160 |
| Model D |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (8), Circuitry (3) |
Rank 1: Science!, Rank 2: Armorer |
1 |
165 |
| Model E |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (10), Circuitry (4) |
Rank 1: Science!, Rank 3: Armorer |
1 |
170 |
| Model F |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (11), Circuitry (5) |
Rank 1: Science!, Rank 4: Armorer |
1 |
175 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Railroad Paint |
Increases Perception with six pieces painted. |
— |
Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. |
— |
— |
| Titanium Plating |
Increases Armor Health. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (6), Steel (3) |
Rank 3: Armorer |
0.5 |
140 |
| Winterized Coating |
Increases Energy Resistance. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (3), Rubber (6) |
— |
0.5 |
141 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (3), Ceramic (4) |
Rank 1: Science! |
0.5 |
142 |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any T-51 part.) |
Adhesive (3), Aluminum (4), Nuclear Material (1) |
— |
0.5 |
143 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any T-51 part.) |
Adhesive (2), Aluminum (3), Plastic (2) |
— |
0.5 |
144 |
| Lead Plating |
Increases Radiation Resistance. (Compatible with any T-51 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
145 |
| Photovoltaic Coating |
Increases Action Point refresh speed in sunlight. |
Adhesive (4), Aluminum (2), Crystal (4), Nuclear Material (4), Silver (2) |
Rank 1: Science! |
0.5 |
146 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
147 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Targeting HUD |
Visor highlights living targets. |
Adhesive (5), Aluminum (4), Circuitry (5), Copper (3) |
Rank 3: Science! |
0.5 |
147 |
| Internal Database |
Increases Intelligence. |
Adhesive (5), Aluminum (5), Crystal (4), Fiber Optics (3) |
Rank 2: Science! |
0.5 |
148 |
| Rad Scrubbers |
Removes radiation from consumed food and water. |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 2: Science! |
0.5 |
149 |
| Recon Sensors |
Sighted aiming marks enemies with a compass pip. |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4) |
Rank 2: Science! |
1 |
150 |
| Sensor Array |
Increases Perception. |
Adhesive (3), Aluminum (4), Fiber Optics (3), Fiberglass (3) |
Rank 3: Science! |
0.5 |
150 |
| VATS Matrix Overlay |
Increases VATS hit chance. |
Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) |
Rank 2: Science! |
1 |
150 |
| Headlamp |
| Headlamp |
Default headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
— |
0.5 |
140 |
| Headlamp Blue |
Adds blue headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
141 |
| Headlamp Bright |
Adds bright headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) |
Rank 1: Science! |
0.5 |
142 |
| Headlamp Purple |
Adds purple headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
144 |
| Headlamp Red Tactical |
Adds red tactical headlamp. |
Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
145 |
| Headlamp Vault Boy |
Adds Vault Boy headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
146 |
| T-51 Leg |
| Base |
| Model A |
Standard. |
— |
— |
— |
— |
| Model B |
Improves Damage and Energy Resistance. |
Adhesive (3), Aluminum (4), Circuitry (2) |
— |
4 |
155 |
| Model C |
Improves Damage and Energy Resistance. |
Adhesive (3), Aluminum (6), Circuitry (3) |
Rank 1: Science!, Rank 1: Armorer |
4 |
160 |
| Model D |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (8), Circuitry (3) |
Rank 1: Science!, Rank 2: Armorer |
4 |
165 |
| Model E |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (10), Circuitry (4) |
Rank 1: Science!, Rank 3: Armorer |
4 |
170 |
| Model F |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (11), Circuitry (5) |
Rank 1: Science!, Rank 4: Armorer |
4 |
175 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Railroad Paint |
Increases Perception with six pieces painted. |
— |
Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. |
— |
— |
| Titanium Plating |
Increases Armor Health. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (6), Steel (3) |
Rank 3: Armorer |
0.5 |
140 |
| Winterized Coating |
Increases Energy Resistance. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (3), Rubber (6) |
— |
0.5 |
141 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (3), Ceramic (4) |
Rank 1: Science! |
0.5 |
142 |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any T-51 part.) |
Adhesive (3), Aluminum (4), Nuclear Material (1) |
— |
0.5 |
143 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any T-51 part.) |
Adhesive (2), Aluminum (3), Plastic (2) |
— |
0.5 |
144 |
| Lead Plating |
Increases Radiation Resistance. (Compatible with any T-51 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
145 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
147 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Explosive Vent |
Increases damage radius for Impact Landing. |
Adhesive (6), Aluminum (15), Asbestos (12), Nuclear Material (9) |
Rank 3: Science! |
0.5 |
140 |
| Overdrive Servos |
Increases Sprint speed at additional Action Point cost. |
Adhesive (4), Aluminum (9), Fiberglass (8), Nuclear Material (4) |
Rank 2: Science! |
0.5 |
141 |
| Kinetic Servos |
Increases Action Point refresh speed while moving. |
Adhesive (4), Aluminum (4), Nuclear Material (3) |
Rank 2: Science! |
0.5 |
142 |
| Calibrated Shocks |
Increases Carry Weight capacity. |
Adhesive (3), Aluminum (6), Fiberglass (4) |
Rank 2: Science! |
4 |
150 |
| Optimized Servos |
Reduces Action Point cost for sprinting. |
Adhesive (4), Aluminum (4), Fiberglass (8), Spring (4) |
Rank 3: Science! |
4 |
150 |
| T-51 Torso |
| Base |
| Model A |
Standard. |
— |
— |
— |
— |
| Model B |
Improves Damage and Energy Resistance. |
Adhesive (5), Circuitry (2), Nuclear Material (2) |
— |
1 |
155 |
| Model C |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (8), Circuitry (4), Nuclear Material (4) |
Rank 1: Science!, Rank 1: Armorer |
1 |
160 |
| Model D |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (10), Circuitry (4), Nuclear Material (5) |
Rank 1: Science!, Rank 2: Armorer |
1 |
165 |
| Model E |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (12), Circuitry (5), Nuclear Material (6) |
Rank 1: Science!, Rank 3: Armorer |
1 |
170 |
| Model F |
Improves Damage and Energy Resistance. |
Adhesive (6), Aluminum (14), Circuitry (6), Nuclear Material (7) |
Rank 1: Science!, Rank 4: Armorer |
1 |
175 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Railroad Paint |
Increases Perception with six pieces painted. |
— |
Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. |
— |
— |
| Titanium Plating |
Increases Armor Health. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (6), Steel (3) |
Rank 3: Armorer |
0.5 |
140 |
| Winterized Coating |
Increases Energy Resistance. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (3), Rubber (6) |
— |
0.5 |
141 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (3), Ceramic (4) |
Rank 1: Science! |
0.5 |
142 |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any T-51 part.) |
Adhesive (3), Aluminum (4), Nuclear Material (1) |
— |
0.5 |
143 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any T-51 part.) |
Adhesive (2), Aluminum (3), Plastic (2) |
— |
0.5 |
144 |
| Lead Plating |
Increases Radiation Resistance. (Compatible with any T-51 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
145 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any T-51 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
147 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Blood Cleanser |
Reduces chance for addiction from drugs.. |
Adhesive (4), Aluminum (4), Antiseptic (4), Rubber (3) |
Rank 1: Science! |
0.5 |
140 |
| Motion-Assist Servos |
Increases Strength. |
Adhesive (8), Aluminum (12), Rubber (10), Spring (8) |
Rank 3: Science! |
0.5 |
141 |
| Kinetic Dynamo |
Taking damage recharges Action Points. |
Adhesive (6), Aluminum (4), Ceramic (4), Rubber (4) |
Rank 4: Science! |
0.5 |
142 |
| Medic Pump |
Detects hits during combat and automatically uses a Stimpak when health is low. |
Adhesive (6), Aluminum (4), Antiseptic (8), Circuitry (3) |
Rank 4: Science! |
0.5 |
143 |
| Reactive Plates |
Reflects 50% of melee damage back on attacker. |
Adhesive (8), Aluminum (4), Asbestos (6) Nuclear Material (8) |
Rank 4: Armorer |
0.5 |
144 |
| Tesla Coils |
Deals Energy damage to nearby enemies. |
Adhesive (8), Aluminum (6), Copper (9), Fiber Optics (4), Rubber (9) |
Rank 3: Science! |
0.5 |
145 |
| Core Assembly |
Increases Action Point refresh speed. |
Adhesive (6), Aluminum (8), Circuitry (4), Nuclear Material (4) |
Rank 3: Science! |
1 |
150 |
| Emergency Protocols |
Below 20% health, speed increases 25% and incoming damage is reduced 50%. |
Adhesive (6), Aluminum (6), Circuitry (9), Nuclear Material (8) |
Rank 4: Science! |
1 |
150 |
| Jet Pack |
Enables jet-assisted boost while jumping. |
Adhesive (5), Aluminum (8), Asbestos (6), Nuclear Material (9) |
Rank 4: Science!, Rank 4: Armorer |
1 |
150 |
| Stealth Boy |
Activates stealth field while crouched. |
Adhesive (8), Aluminum (8), Circuitry (4), Fiber Optics (5), Gold (4) |
Rank 4: Science! |
1 |
150 |
| T-60 Arm |
| Base |
| Model A |
Standard. |
— |
— |
— |
— |
| Model B |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) |
— |
3 |
205 |
| Model C |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) |
Rank 1: Science!, Rank 1: Armorer |
3 |
210 |
| Model D |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) |
Rank 1: Science!, Rank 2: Armorer |
3 |
215 |
| Model E |
Improves Damage and Energy Resistance. |
Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) |
Rank 1: Science!, Rank 3: Armorer |
3 |
220 |
| Model F |
Improves Damage and Energy Resistance. |
Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) |
Rank 1: Science!, Rank 4: Armorer |
3 |
225 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Atom Cat Paint |
Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. |
— |
Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. |
— |
— |
| BOS Knight Paint |
Brotherhood of Steel Knight, increases Strength with all pieces painted. |
— |
Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. |
— |
— |
| BOS Paladin Paint |
Brotherhood of Steel Paladin, increases Strength with all pieces painted. |
— |
Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. |
— |
— |
| BOS Sentinel Paint |
Brotherhood of Steel Sentinel, increases Strength with all pieces painted. |
— |
Destroy the Institute and remain a Sentinel of the Brotherhood. |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any T-60 part.) |
Adhesive (4), Aluminum (5), Nuclear Material (2) |
— |
0.5 |
161 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any T-60 part.) |
Adhesive (2), Aluminum (3), Plastic (2) |
— |
0.5 |
162 |
| Lead Plating |
Increases Radiation Resistance. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
163 |
| Winterized Coating |
Increases Energy Resistance. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (4), Rubber (7) |
— |
0.5 |
165 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any T-60 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
166 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (4), Ceramic (5) |
Rank 1: Science! |
0.5 |
167 |
| Titanium Plating |
Increases Armor Health. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (7), Steel (4) |
Rank 3: Armorer |
0.5 |
168 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Optimized Bracers |
Reduces Action Point cost for Power Attacks. |
Adhesive (3), Aluminum (4), Ceramic (3), Rubber (3) |
Rank 1: Blacksmith |
0.5 |
160 |
| Rusty Knuckles |
Unarmed attacks cause bleeding damage. |
Adhesive (3), Aluminum (4), Ceramic (3), Steel (3) |
Rank 2: Blacksmith |
0.5 |
160 |
| Hydraulic Bracers |
Increases Unarmed Damage. |
Adhesive (3), Aluminum (5), Oil (4), Steel (4) |
Rank 3: Blacksmith |
0.5 |
161 |
| Tesla Bracers |
Adds Energy damage to Unarmed attacks. |
Adhesive (5), Aluminum (5), Copper (4), Rubber (4) |
Rank 3: Blacksmith, Rank 1: Science! |
0.5 |
162 |
| T-60 Helmet |
| Base |
| Model A |
Standard. |
— |
— |
— |
— |
| Model B |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) |
— |
1 |
205 |
| Model C |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) |
Rank 1: Science!, Rank 1: Armorer |
1 |
210 |
| Model D |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) |
Rank 1: Science!, Rank 2: Armorer |
1 |
215 |
| Model E |
Improves Damage and Energy Resistance. |
Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) |
Rank 1: Science!, Rank 3: Armorer |
1 |
220 |
| Model F |
Improves Damage and Energy Resistance. |
Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) |
Rank 1: Science!, Rank 4: Armorer |
1 |
225 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Atom Cat Paint |
Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. |
— |
Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. |
— |
— |
| BOS Knight Paint |
Brotherhood of Steel Knight, increases Strength with all pieces painted. |
— |
Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. |
— |
— |
| BOS Paladin Paint |
Brotherhood of Steel Paladin, increases Strength with all pieces painted. |
— |
Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. |
— |
— |
| BOS Sentinel Paint |
Brotherhood of Steel Sentinel, increases Strength with all pieces painted. |
— |
Destroy the Institute and remain a Sentinel of the Brotherhood. |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any T-60 part.) |
Adhesive (4), Aluminum (5), Nuclear Material (2) |
— |
0.5 |
161 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any T-60 part.) |
Adhesive (2), Aluminum (3), Plastic (2) |
— |
0.5 |
162 |
| Lead Plating |
Increases Radiation Resistance. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
163 |
| Photovoltaic Coating |
Increases Action Point refresh speed in sunlight. |
Adhesive (4), Aluminum (2), Crystal (4), Gold (2), Nuclear Material (4) |
Rank 3: Science! |
0.5 |
164 |
| Winterized Coating |
Increases Energy Resistance. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (4), Rubber (7) |
— |
0.5 |
165 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any T-60 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
166 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (4), Ceramic (5) |
Rank 1: Science! |
0.5 |
167 |
| Titanium Plating |
Increases Armor Health. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (7), Steel (4) |
Rank 3: Armorer |
0.5 |
168 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Targeting HUD |
Visor highlights living targets. |
Adhesive (6), Aluminum (5), Circuitry (6), Copper (4) |
Rank 3: Science! |
0.5 |
167 |
| Internal Database |
Increases Intelligence. |
Adhesive (6), Aluminum (6), Crystal 95), Fiber Optics (4) |
Rank 2: Science! |
0.5 |
168 |
| VATS Matrix Overlay |
Increases VATS hit chance. |
Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) |
Rank 2: Science! |
0.5 |
169 |
| Rad Scrubbers |
Removes radiation from consumed food and water. |
Adhesive (6), Aluminum (4), Circuitry (3), Fiber Optics (4), Lead (5) |
Rank 2: Science! |
1 |
200 |
| Recon Sensors |
Sighted aiming marks enemies with a compass pip. |
Adhesive (6), Aluminum (4), Circuitry (3), Fiber Optics (4) |
Rank 2: Science! |
1 |
200 |
| Sensor Array |
Increases Perception. |
Adhesive (4), Aluminum (5), Fiber Optics (4), Fiberglass (4) |
Rank 3: Science! |
1 |
200 |
| Headlamp |
| Headlamp |
Default headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
— |
0.5 |
160 |
| Headlamp Blue |
Adds blue headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
161 |
| Headlamp Bright |
Adds bright headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) |
Rank 1: Science! |
0.5 |
162 |
| Headlamp Purple |
Adds purple headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
164 |
| Headlamp Red Tactical |
Adds red tactical headlamp. |
Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
165 |
| Headlamp Vault Boy |
Adds Vault Boy headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
166 |
| T-60 Leg |
| Base |
| Model A |
Standard. |
— |
— |
— |
— |
| Model B |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) |
— |
4 |
205 |
| Model C |
Improves Damage and Energy Resistance. |
Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) |
Rank 1: Science!, Rank 1: Armorer |
4 |
210 |
| Model D |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) |
Rank 1: Science!, Rank 2: Armorer |
4 |
215 |
| Model E |
Improves Damage and Energy Resistance. |
Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) |
Rank 1: Science!, Rank 3: Armorer |
4 |
220 |
| Model F |
Improves Damage and Energy Resistance. |
Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) |
Rank 1: Science!, Rank 4: Armorer |
4 |
225 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Atom Cat Paint |
Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. |
— |
Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. |
— |
— |
| BOS Knight Paint |
Brotherhood of Steel Knight, increases Strength with all pieces painted. |
— |
Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. |
— |
— |
| BOS Paladin Paint |
Brotherhood of Steel Paladin, increases Strength with all pieces painted. |
— |
Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. |
— |
— |
| BOS Sentinel Paint |
Brotherhood of Steel Sentinel, increases Strength with all pieces painted. |
— |
Destroy the Institute and remain a Sentinel of the Brotherhood. |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any T-60 part.) |
Adhesive (4), Aluminum (5), Nuclear Material (2) |
— |
0.5 |
161 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any T-60 part.) |
Adhesive (2), Aluminum (3), Plastic (2) |
— |
0.5 |
162 |
| Lead Plating |
Increases Radiation Resistance. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
163 |
| Winterized Coating |
Increases Energy Resistance. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (4), Rubber (7) |
— |
0.5 |
165 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any T-60 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
166 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (4), Ceramic (5) |
Rank 1: Science! |
0.5 |
167 |
| Titanium Plating |
Increases Armor Health. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (7), Steel (4) |
Rank 3: Armorer |
0.5 |
168 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Calibrated Shocks |
Increases Carry Weight capacity. |
Adhesive (4), Aluminum (7), Fiberglass (5) |
Rank 2: Science! |
0.5 |
160 |
| Optimized Servos |
Reduces Action Point cost for sprinting. |
Adhesive (5), Aluminum (5), Fiberglass (9), Spring (5) |
Rank 3: Science! |
0.5 |
161 |
| Overdrive Servos |
Increases Sprint speed at additional Action Point cost. |
Adhesive (5), Aluminum (10), Fiberglass (9), Nuclear Material (5) |
Rank 3: Science! |
0.5 |
162 |
| Kinetic Servos |
Increases Action Point refresh speed while moving. |
Adhesive (5), Aluminum (5), Nuclear Material (4) |
Rank 2: Science! |
0.5 |
163 |
| Explosive Vent |
Increases damage radius for Impact Landing. |
Adhesive (7), Aluminum (18), Asbestos (14), Nuclear Material (10) |
Rank 3: Science! |
4 |
200 |
| T-60 Torso |
| Base |
| Model A |
Standard. |
— |
— |
— |
— |
| Model B |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (4), Ceramic (2), Circuitry (2), Nuclear Material (2), Rubber (1) |
— |
1 |
205 |
| Model C |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (4), Nuclear Material (4), Rubber (2) |
Rank 1: Science!, Rank 1: Armorer |
1 |
210 |
| Model D |
Improves Damage and Energy Resistance. |
Adhesive (6), Aluminum (8), Ceramic (5), Circuitry (4), Nuclear Material (4), Rubber (4) |
Rank 1: Science!, Rank 2: Armorer |
1 |
215 |
| Model E |
Improves Damage and Energy Resistance. |
Adhesive (8), Aluminum (10), Ceramic (8), Circuitry (5), Nuclear Material (5), Rubber (4) |
Rank 1: Science!, Rank 3: Armorer |
1 |
220 |
| Model F |
Improves Damage and Energy Resistance. |
Adhesive (9), Aluminum (12), Ceramic (10), Circuitry (6), Nuclear Material (6), Rubber (5) |
Rank 1: Science!, Rank 4: Armorer |
1 |
225 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Atom Cat Paint |
Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. |
— |
Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. |
— |
— |
| BOS Knight Paint |
Brotherhood of Steel Knight, increases Strength with all pieces painted. |
— |
Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. |
— |
— |
| BOS Paladin Paint |
Brotherhood of Steel Paladin, increases Strength with all pieces painted. |
— |
Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. |
— |
— |
| BOS Sentinel Paint |
Brotherhood of Steel Sentinel, increases Strength with all pieces painted. |
— |
Destroy the Institute and remain a Sentinel of the Brotherhood. |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any T-60 part.) |
Adhesive (4), Aluminum (5), Nuclear Material (2) |
— |
0.5 |
161 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any T-60 part.) |
Adhesive (2), Aluminum (3), Plastic (2) |
— |
0.5 |
162 |
| Lead Plating |
Increases Radiation Resistance. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
163 |
| Winterized Coating |
Increases Energy Resistance. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (4), Rubber (7) |
— |
0.5 |
165 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any T-60 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
166 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (4), Ceramic (5) |
Rank 1: Science! |
0.5 |
167 |
| Titanium Plating |
Increases Armor Health. (Compatible with any T-60 part.) |
Adhesive (5), Aluminum (7), Steel (4) |
Rank 3: Armorer |
0.5 |
168 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Emergency Protocols |
Below 20% health, speed increases 25% and incoming damage is reduced 50%. |
Adhesive (7), Aluminum (7), Circuitry (10), Nuclear Material (9) |
Rank 4: Science! |
0.5 |
160 |
| Motion-Assist Servos |
Increases Strength. |
Adhesive (8), Aluminum (12), Rubber (10), Spring (8) |
Rank 3: Science! |
0.5 |
161 |
| Kinetic Dynamo |
Taking damage recharges Action Points. |
Adhesive (7), Aluminum (5), Ceramic (5), Rubber (5) |
Rank 4: Science! |
0.5 |
162 |
| Tesla Coils |
Deals Energy damage to nearby enemies. |
Adhesive (9), Aluminum (7), Copper (10), Fiber Optics (5), Rubber (10) |
Rank 3: Science! |
0.5 |
163 |
| Blood Cleanser |
Reduces chance for addiction from drugs. |
Adhesive (5), Aluminum (4), Antiseptic (5), Rubber (4) |
Rank 1: Science! |
1 |
200 |
| Core Assembly |
Increases Action Point refresh speed. |
Adhesive (7), Aluminum (9), Circuitry (5), Nuclear Material (5) |
Rank 3: Science! |
1 |
200 |
| Medic Pump |
Detects hits during combat and automatically uses a Stimpak when health is low. |
Adhesive (7), Aluminum (5), Antiseptic (9), Circuitry (4) |
Rank 4: Science! |
1 |
200 |
| Reactive Plates |
Reflects 50% of melee damage back on attacker. |
Adhesive (9), Aluminum (5), Asbestos (7), Nuclear Material (9) |
Rank 4: Armorer |
3 |
200 |
| Stealth Boy |
Activates stealth field while crouched. |
Adhesive (9), Aluminum (9), Circuitry (4), Fiber Optics (6), Gold (4) |
Rank 4: Science! |
1 |
200 |
| Jet Pack |
Enables jet-assisted boost while jumping. |
Adhesive (6), Aluminum (9), Asbestos (8), Nuclear Material (10) |
Rank 4: Science!, Rank 4: Armorer |
1 |
1000 |
| X-01 Arm |
| Base |
| Mk.I |
Standard. |
— |
— |
— |
— |
| Mk.II |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) |
— |
3 |
205 |
| Mk.III |
Improves Damage and Energy Resistance. |
Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) |
Rank 1: Science!, Rank 1: Armorer |
3 |
210 |
| Mk.IV |
Improves Damage and Energy Resistance. |
Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) |
Rank 1: Science!, Rank 2: Armorer |
3 |
215 |
| Mk.V |
Improves Damage and Energy Resistance. |
Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) |
Rank 1: Science!, Rank 3: Armorer |
3 |
220 |
| Mk.VI |
Improves Damage and Energy Resistance. |
Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) |
Rank 1: Science!, Rank 4: Armorer |
3 |
225 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Institute Paint |
Increases Intelligence with all pieces painted. |
— |
Complete Institute Quest: Nuclear Family and remain a member of the Institute. |
— |
— |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any X-01 part.) |
Adhesive (4), Aluminum (6), Nuclear Material (2) |
— |
0.5 |
180 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any X-01 part.) |
Adhesive (2), Aluminum (4), Plastic (2) |
— |
0.5 |
181 |
| Titanium Plating |
Increases Armor Health. (Compatible with any X-01 part.) |
Adhesive (6), Aluminum (8), Steel (4) |
Rank 3: Armorer |
0.5 |
|
| Lead Plating |
Increases Radiation Resistance. (Compatible with any X-01 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
183 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any X-01 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
185 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any X-01 part.) |
Adhesive (6), Aluminum (4), Ceramic (6) |
Rank 1: Science! |
0.5 |
186 |
| X-01 EMP Shielding |
Increased Energy Resistance. (Compatible with any X-01 part.) |
Adhesive (6), Aluminum (8), Rubber (8) |
— |
0.5 |
187 |
| Thermal Coating |
Increased Energy Resistance. (Compatible with any X-01 part.) |
Adhesive (8), Aluminum (8), Crystal (6) |
— |
0.5 |
188 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Rusty Knuckles |
Unarmed attacks cause bleeding damage. |
Adhesive (4), Aluminum (4), Ceramic (4), Steel (5) |
Rank 2: Blacksmith |
0.5 |
180 |
| Hydraulic Bracers |
Increases Unarmed Damage. |
Adhesive (4), Aluminum (6), Oil (4), Steel (3) |
Rank 3: Blacksmith |
0.5 |
181 |
| Optimized Bracers |
Reduces Action Point cost for Power Attacks. |
Adhesive (3), Aluminum (3), Ceramic (3), Rubber (4) |
Rank 1: Blacksmith |
0.5 |
182 |
| Tesla Bracers |
Adds Energy damage to Unarmed attacks. |
Adhesive (6), Aluminum (6), Copper (5), Rubber (4) |
Rank 3: Blacksmith, Rank 1: Science! |
0.5 |
184 |
| X-01 Helmet |
| Base |
| Mk.I |
Standard. |
— |
— |
— |
— |
| Mk.II |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) |
— |
3 |
255 |
| Mk.III |
Improves Damage and Energy Resistance. |
Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) |
Rank 1: Science!, Rank 1: Armorer |
3 |
260 |
| Mk.IV |
Improves Damage and Energy Resistance. |
Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) |
Rank 1: Science!, Rank 2: Armorer |
3 |
265 |
| Mk.V |
Improves Damage and Energy Resistance. |
Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) |
Rank 1: Science!, Rank 3: Armorer |
3 |
270 |
| Mk.VI |
Improves Damage and Energy Resistance. |
Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) |
Rank 1: Science!, Rank 4: Armorer |
3 |
275 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Institute Paint |
Increases Intelligence with all pieces painted. |
— |
Complete Institute Quest: Nuclear Family and remain a member of the Institute. |
— |
— |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any X-01 part.) |
Adhesive (4), Aluminum (6), Nuclear Material (2) |
— |
0.5 |
180 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any X-01 part.) |
Adhesive (2), Aluminum (4), Plastic (2) |
— |
0.5 |
181 |
| Titanium Plating |
Increases Armor Health. (Compatible with any X-01 part.) |
Adhesive (6), Aluminum (8), Steel (4) |
Rank 3: Armorer |
0.5 |
|
| Lead Plating |
Increases Radiation Resistance. (Compatible with any X-01 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
183 |
| Photovoltaic Coating |
Increases Action Point refresh speed in sunlight. |
Adhesive (4), Aluminum (2), Crystal (4), Gold (2), Nuclear Material (4) |
Rank 3: Science! |
|
|
| Prism Shielding |
Increases Energy Resistance. (Compatible with any X-01 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
185 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any X-01 part.) |
Adhesive (6), Aluminum (4), Ceramic (6) |
Rank 1: Science! |
0.5 |
186 |
| X-01 EMP Shielding |
Increased Energy Resistance. (Compatible with any X-01 part.) |
Adhesive (6), Aluminum (8), Rubber (8) |
— |
0.5 |
187 |
| Thermal Coating |
Increased Energy Resistance. (Compatible with any X-01 part.) |
Adhesive (8), Aluminum (8), Crystal (6) |
— |
0.5 |
188 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Rad Scrubbers |
Removes radiation from consumed food and water. |
Adhesive (7), Aluminum (5), Circuitry (4), Fiber Optics (5), Lead (6) |
Rank 2: Science! |
0.5 |
187 |
| Sensor Array |
Increases Perception. |
Adhesive (4), Aluminum (6), Fiber Optics (4), Fiberglass (4) |
Rank 3: Science! |
0.5 |
188 |
| VATS Matrix Overlay |
Increases VATS hit chance. |
Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) |
Rank 2: Science! |
0.5 |
189 |
| Internal Database |
Increases Intelligence. |
Adhesive (7), Aluminum (7), Crystal (6), Fiber Optics (5) |
Rank 2: Science! |
1 |
250 |
| Recon Sensors |
Sighted aiming marks enemies with a compass pip. |
Adhesive (7), Aluminum (7), Circuitry (4), Fiber Optics (5) |
Rank 2: Science! |
1 |
250 |
| Targeting HUD |
Visor highlights living targets. |
Adhesive (7), Aluminum (6), Circuitry (7), Gold (3) |
Rank 3: Science! |
1 |
250 |
| Headlamp |
| Headlamp |
Adds headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
— |
0.5 |
180 |
| Headlamp Blue |
Adds headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
181 |
| Headlamp Bright |
Adds headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) |
Rank 1: Science! |
0.5 |
182 |
| Headlamp Purple |
Adds headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
184 |
| Headlamp Red Tactical |
Adds headlamp. |
Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
185 |
| Headlamp Vault Boy |
Adds Vault Boy headlamp. |
Aluminum (1), Copper (1), Fiber Optics (1) |
Rank 1: Science! |
0.5 |
186 |
| X-01 Leg |
| Base |
| Mk.I |
Standard. |
— |
— |
— |
— |
| Mk.II |
Improves Damage and Energy Resistance. |
Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) |
— |
4 |
255 |
| Mk.III |
Improves Damage and Energy Resistance. |
Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) |
Rank 1: Science!, Rank 1: Armorer |
4 |
260 |
| Mk.IV |
Improves Damage and Energy Resistance. |
Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) |
Rank 1: Science!, Rank 2: Armorer |
4 |
265 |
| Mk.V |
Improves Damage and Energy Resistance. |
Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) |
Rank 1: Science!, Rank 3: Armorer |
4 |
270 |
| Mk.VI |
Improves Damage and Energy Resistance. |
Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) |
Rank 1: Science!, Rank 4: Armorer |
4 |
275 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Institute Paint |
Increases Intelligence with all pieces painted. |
— |
Complete Institute Quest: Nuclear Family and remain a member of the Institute. |
— |
— |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any X-01 part.) |
Adhesive (4), Aluminum (6), Nuclear Material (2) |
— |
0.5 |
180 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any X-01 part.) |
Adhesive (2), Aluminum (4), Plastic (2) |
— |
0.5 |
181 |
| Titanium Plating |
Increases Armor Health. (Compatible with any X-01 part.) |
Adhesive (6), Aluminum (8), Steel (4) |
Rank 3: Armorer |
0.5 |
|
| Lead Plating |
Increases Radiation Resistance. (Compatible with any X-01 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
183 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any X-01 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
185 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any X-01 part.) |
Adhesive (6), Aluminum (4), Ceramic (6) |
Rank 1: Science! |
0.5 |
186 |
| X-01 EMP Shielding |
Increased Energy Resistance. (Compatible with any X-01 part.) |
Adhesive (6), Aluminum (8), Rubber (8) |
— |
0.5 |
187 |
| Thermal Coating |
Increased Energy Resistance. (Compatible with any X-01 part.) |
Adhesive (8), Aluminum (8), Crystal (6) |
— |
0.5 |
188 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Calibrated Shocks |
Increases Carry Weight capacity. |
Adhesive (4), Aluminum (8), Fiberglass (6) |
Rank 2: Science! |
0.5 |
180 |
| Explosive Vent |
Increases damage radius for Impact Landing. |
Adhesive (8), Aluminum (20), Asbestos (16), Nuclear Material (12) |
Rank 3: Science! |
0.5 |
181 |
| Optimized Servos |
Reduces Action Point cost for sprinting. |
Adhesive (6), Aluminum (6), Fiberglass (10), Spring (6) |
Rank 3: Science! |
0.5 |
182 |
| Overdrive Servos |
Increases Sprint speed at additional Action Point cost. |
Adhesive (6), Aluminum (12), Fiberglass (10), Nuclear Materials (6) |
Rank 3: Science! |
0.5 |
183 |
| Kinetic Servos |
Increases Action Point refresh speed while moving. |
Adhesive (6), Aluminum (6), Nuclear Material (4) |
Rank 2: Science! |
0.5 |
184 |
| X-01 Torso |
| Base |
| Mk.I |
Standard. |
— |
— |
— |
— |
| Mk.II |
Improves Damage and Energy Resistance. |
Adhesive (6), Aluminum (5), Ceramic (4), Circuitry (4), Nuclear Material (4), Rubber (2) |
— |
1 |
255 |
| Mk.III |
Improves Damage and Energy Resistance. |
Adhesive (8), Aluminum (8), Ceramic (6), Circuitry (4), Nuclear Material (4), Rubber (4) |
Rank 1: Science!, Rank 1: Armorer |
1 |
260 |
| Mk.IV |
Improves Damage and Energy Resistance. |
Adhesive (9), Aluminum (10), Ceramic (8), Circuitry (4), Nuclear Material (4), Rubber (5) |
Rank 1: Science!, Rank 2: Armorer |
1 |
265 |
| Mk.V |
Improves Damage and Energy Resistance. |
Adhesive (10), Aluminum (11), Ceramic (9), Circuitry (5), Nuclear Material (5), Rubber (6) |
Rank 1: Science!, Rank 3: Armorer |
1 |
270 |
| Mk.VI |
Improves Damage and Energy Resistance. |
Adhesive (10), Aluminum (14), Ceramic (11), Circuitry (8), Nuclear Material (8), Rubber (8) |
Rank 1: Science!, Rank 4: Armorer |
1 |
275 |
| Material |
| No Material |
— |
— |
— |
— |
— |
| Hot Rod Flames Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
— |
— |
| Hot Rod Hot Pink Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #3, located at West Roxbury Station) |
— |
— |
| Hot Rod Shark Paint |
Increases Agility with all pieces painted. |
— |
Hot Rodder (Issue #2, located at Atom Cats Garage) |
— |
— |
| Institute Paint |
Increases Intelligence with all pieces painted. |
— |
Complete Institute Quest: Nuclear Family and remain a member of the Institute. |
— |
— |
| Military Paint |
Increases Strength with all pieces painted. (Compatible with any X-01 part.) |
Adhesive (4), Aluminum (6), Nuclear Material (2) |
— |
0.5 |
180 |
| Vault-Tec Paint |
Increases Charisma with all pieces painted. (Compatible with any X-01 part.) |
Adhesive (2), Aluminum (4), Plastic (2) |
— |
0.5 |
181 |
| Titanium Plating |
Increases Armor Health. (Compatible with any X-01 part.) |
Adhesive (6), Aluminum (8), Steel (4) |
Rank 3: Armorer |
0.5 |
|
| Lead Plating |
Increases Radiation Resistance. (Compatible with any X-01 part.) |
Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) |
Rank 1: Armorer |
0.5 |
183 |
| Prism Shielding |
Increases Energy Resistance. (Compatible with any X-01 part.) |
Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) |
Rank 2: Science! |
0.5 |
185 |
| Explosive Shielding |
Reduces Damage from explosions. (Compatible with any X-01 part.) |
Adhesive (6), Aluminum (4), Ceramic (6) |
Rank 1: Science! |
0.5 |
186 |
| X-01 EMP Shielding |
Increased Energy Resistance. (Compatible with any X-01 part.) |
Adhesive (6), Aluminum (8), Rubber (8) |
— |
0.5 |
187 |
| Thermal Coating |
Increased Energy Resistance. (Compatible with any X-01 part.) |
Adhesive (8), Aluminum (8), Crystal (6) |
— |
0.5 |
188 |
| Miscellaneous |
| No Misc |
— |
— |
— |
— |
— |
| Core Assembly |
Increases Action Point refresh speed. |
Adhesive (9), Aluminum (11), Circuitry (7), Nuclear Material (6) |
Rank 3: Science! |
0.5 |
180 |
| Blood Cleanser |
Reduces chance for addiction from drugs. |
Adhesive (6), Aluminum (4), Antiseptic (6), Rubber (4) |
Rank 1: Science! |
0.5 |
181 |
| Emergency Protocols |
Below 20% health, speed increases 25% and incoming damage is reduced 50%. |
Adhesive (8), Aluminum (8), Circuitry (12), Nuclear Material (10) |
Rank 4: Science! |
0.5 |
182 |
| Motion-Assist Servos |
Increases Strength. |
Adhesive (8), Aluminum (12), Rubber (10), Spring (8) |
Rank 3: Science! |
0.5 |
183 |
| Kinetic Dynamo |
Taking damage recharges Action Points. |
Adhesive (8), Aluminum (6), Ceramic (6), Rubber (6) |
Rank 4: Science! |
0.5 |
184 |
| Medic Pump |
Detects hits during combat and automatically uses a Stimpak when health is low. |
Adhesive (8), Aluminum (6), Antiseptic (10), Circuitry (4) |
Rank 4: Science! |
0.5 |
185 |
| Reactive Plates |
Reflects 50% of melee damage back on attacker. |
Adhesive (10), Aluminum (6), Asbestos (8), Nuclear Material (10) |
Rank 4: Armorer |
0.5 |
186 |
| Stealth Boy |
Activates stealth field while crouched. |
Adhesive (10), Aluminum (10), Circuitry (5), Fiber Optics (7), Gold (5) |
Rank 4: Science! |
1 |
250 |
| Tesla Coils |
Deals Energy damage to nearby enemies. |
Adhesive (10), Aluminum (8), Copper (12), Fiber Optics (6), Rubber (12) |
Rank 3: Science! |
1 |
250 |
| Jet Pack |
Enables jet-assisted boost while jumping. |
Adhesive (7), Aluminum (10), Asbestos (9), Nuclear Material (12) |
Rank 4: Science!, Rank 4: Armorer |
1 |
2500 |