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Fallout 4 Guide INV Mods Charts

Power Armor Mods

Power Armor Mods

NameDescriptionBuild WithPrerequisitesWeight (Loose)Value (Loose)
Raider Power Arm
Base
Standard Plate Standard. — — — —
Welded Plate Improves Damage Resistance. Aluminum (3) — 3 55
Miscellaneous
No Misc — — — — —
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (3), Cloth (8), Steel (6) Rank 1: Blacksmith 3 50
Hydraulic Bracers Increases Unarmed Damage. Adhesive (4), Aluminum (3), Oil (4), Steel (6) Rank 3: Blacksmith 0.5 100
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (3), Aluminum (3), Ceramic (3), Rubber (2) Rank 1: Blacksmith 0.5 101
Raider Power Helmet
Base
Standard Plate Standard. — — — —
Welded Plate Improves Damage Resistance. Aluminum (3) — 1 55
Miscellaneous
No Misc — — — — —
Rad Scrubbers Removes radiation from water when drinking. Adhesive (3), Aluminum (2), Circuitry (2), Lead (3) Rank 2: Science! 0.5 101
Sensor Array Increases Perception. Adhesive (2), Aluminum (3), Fiber Optics (2), Fiberglass (2) Rank 3: Science! 0.5 102
Targeting HUD Visor highlights living targets. Adhesive (3), Aluminum (2), Circuitry (3), Copper (1) Rank 3: Science! 0.5 103
Internal Database Increases Intelligence. Adhesive (3), Aluminum (3), Crystal (2), Fiber Optics (2) Rank 2: Science! 0.5 104
Headlamp
Headlamp Default headlamp. Aluminum (1), Copper (1), Fiber Optics (1)   0.5 100
Headlamp Blue Adds blue headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 100
Headlamp Bright Adds bright headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 100
Headlamp Purple Adds purple headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 100
Headlamp Red Tactical Adds red tactical headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 100
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 100
Raider Power Leg
Base
Standard Plate Standard. — — — —
Welded Plate Improves Damage Resistance. Aluminum (4) — 4 55
Miscellaneous
No Misc — — — — —
Calibrated Shocks Increases Carry Weight capacity. Adhesive (2), Aluminum (4), Fiberglass (3) Rank 2: Science! 0.5 100
Explosive Vent Increases damage radius for Impact Landing. Adhesive (4), Aluminum (10), Asbestos (8), Nuclear Material (6) Rank 3: Science! 0.5 101
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (3), Aluminum (3), Fiberglass (5), Spring (3) Rank 3: Science! 0.5 102
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (3), Aluminum (6), Fiberglass (5), Nuclear Material (3) Rank 3: Science! 0.5 103
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (3), Aluminum (3), Nuclear Material (2) Rank 2: Science! 0.5 104
Raider Power Torso
Base
Standard Plate Standard. — — — —
Welded Plate Improves Damage Resistance. Aluminum (6) — 1 55
Miscellaneous
No Misc — — — — —
Welded Rebar Enemies take damage from successful melee attacks. Adhesive (3), Aluminum (2), Steel (6) Rank 1: Armorer 1 50
Core Assembly Increases Action Point refresh speed. Adhesive (4), Aluminum (5), Circuitry (3), Nuclear Material (3) Rank 3: Science! 0.5 100
Blood Cleanser Reduces chance for addiction from drugs. Adhesive (3), Aluminum (2), Antiseptic (3), Rubber (2) Rank 1: Science! 0.5 101
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (4), Aluminum (4), Circuitry (6), Nuclear Material (5) Rank 4: Science! 0.5 102
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 103
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (4), Aluminum (3), Ceramic (3), Rubber (3) Rank 4: Science! 0.5 104
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (4), Aluminum (3), Antiseptic (5), Circuitry (2) Rank 4: Science! 0.5 105
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (5), Aluminum (3), Asbestos (4), Nuclear Material (5) Rank 4: Armorer 0.5 106
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (5), Aluminum (4), Copper (6), Fiber Optics (3), Rubber (6) Rank 3: Science! 0.5 107
T-45 Arm
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (2), Aluminum (3), Circuitry (1) — 3 105
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) Rank 1: Science!, Rank 1: Armorer 3 110
Model D Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (2) Rank 1: Science!, Rank 2: Armorer 3 115
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 3: Armorer 3 120
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 4: Armorer 3 125
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Minuteman Paint Increases Charisma with all pieces painted. — Become the leader of the Minutemen. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-45 part.) Adhesive (2), Aluminum (4), Nuclear Material (1) — 0.5 120
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-45 part.) Adhesive (1), Aluminum (2), Plastic (1) — 0.5 121
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Ceramic (4) Rank 1: Science! 0.5 122
Titanium Plating Increases Armor Health. (Compatible with any T-45 part.) Adhesive (4), Aluminum (5), Steel (2) Rank 3: Armorer 0.5 123
Lead Plating Increases Radiation Resistance. (Compatible with any T-45 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 124
Prism Shielding Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 126
Winterized Coating Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Miscellaneous
No Misc — — — — —
Hydraulic Bracers Increases Unarmed Damage. Adhesive (3), Aluminum (3), Oil (4), Steel (3) Rank 3: Blacksmith 3 100
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (2), Aluminum (3), Ceramic (4), Steel (3) Rank 2: Blacksmith 0.5 120
Tesla Bracers Adds Energy damage to Unarmed attacks. Adhesive (4), Aluminum (4), Copper (2), Rubber (2) Rank 3: Blacksmith, Rank 1: Science! 0.5 120
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (2), Aluminum (2), Ceramic (2), Rubber (2) Rank 1: Blacksmith 0.5 121
T-45 Helmet
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (2), Aluminum (3), Circuitry (1) — 1 105
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) Rank 1: Science!, Rank 1: Armorer 1 110
Model D Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (2) Rank 1: Science!, Rank 2: Armorer 1 115
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 3: Armorer 1 120
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 4: Armorer 1 125
Material
No Material — — — — —
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Minuteman Paint Increases Charisma with all pieces painted. — Become the leader of the Minutemen. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-45 part.) Adhesive (2), Aluminum (4), Nuclear Material (1) — 0.5 120
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-45 part.) Adhesive (1), Aluminum (2), Plastic (1) — 0.5 121
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Ceramic (4) Rank 1: Science! 0.5 122
Titanium Plating Increases Armor Health. (Compatible with any T-45 part.) Adhesive (4), Aluminum (5), Steel (2) Rank 3: Armorer 0.5 123
Lead Plating Increases Radiation Resistance. (Compatible with any T-45 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 124
Photovoltaic Coating Increases Action Point refresh speed in sunlight. Adhesive (4), Aluminum (2), Crystal (4), Nuclear Material (4), Silver (2) Rank 3: Science! 0.5 125
Prism Shielding Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 126
Winterized Coating Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Miscellaneous
No Misc — — — — —
Recon Sensors Sighted aiming marks enemies with a compass pip. Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (3) Rank 2: Science! 1 100
VATS Matrix Overlay Increases VATS hit chance. Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) Rank 2: Science! 0.5 127
Targeting HUD Visor highlights living targets. Adhesive (4), Aluminum (3), Circuitry (4), Copper (2) Rank 3: Science! 0.5 128
Internal Database Increases Intelligence. Adhesive (4), Aluminum (4), Crystal (3), Fiber Optics (3) Rank 2: Science! 0.5 129
Rad Scrubbers Removes radiation from consumed food and water. Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (3), Lead (4) Rank 2: Science! 0.5 130
Sensor Array Increases Perception. Adhesive (2), Aluminum (4), Fiber Optics (2), Fiberglass (2) Rank 3: Science! 0.5 131
Headlamp
Headlamp Default headlamp. Aluminum (1), Copper (1), Fiber Optics (1) — 0.5 120
Headlamp Blue Adds blue headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 121
Headlamp Bright Adds bright headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 122
Headlamp Purple Adds purple headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 124
Headlamp Red Tactical Adds red tactical headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 125
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 126
T-45 Leg
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (2), Aluminum (3), Circuitry (1) — 4 105
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) Rank 1: Science!, Rank 1: Armorer 4 110
Model D Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (2) Rank 1: Science!, Rank 2: Armorer 4 115
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 3: Armorer 4 120
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 4: Armorer 4 125
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Minuteman Paint Increases Charisma with all pieces painted. — Become the leader of the Minutemen. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-45 part.) Adhesive (2), Aluminum (4), Nuclear Material (1) — 0.5 120
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-45 part.) Adhesive (1), Aluminum (2), Plastic (1) — 0.5 121
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Ceramic (4) Rank 1: Science! 0.5 122
Titanium Plating Increases Armor Health. (Compatible with any T-45 part.) Adhesive (4), Aluminum (5), Steel (2) Rank 3: Armorer 0.5 123
Lead Plating Increases Radiation Resistance. (Compatible with any T-45 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 124
Prism Shielding Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 126
Winterized Coating Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Miscellaneous
No Misc — — — — —
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (4), Aluminum (8), Fiberglass (6), Nuclear Material (4) Rank 3: Science! 4 100
Calibrated Shocks Increases Carry Weight capacity. Adhesive (2), Aluminum (5), Fiberglass (4) Rank 2: Science! 0.5 120
Explosive Vent Increases damage radius for Impact Landing. Adhesive (6), Aluminum (15), Asbestos (12), Nuclear Material (9) Rank 3: Science! 0.5 121
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (4), Aluminum (4), Fiberglass (4), Spring (4) Rank 3: Science! 0.5 122
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (4), Aluminum (4), Nuclear Material (2) Rank 2: Science! 0.5 123
T-45 Torso
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (2), Aluminum (4), Circuitry (1), Nuclear Material (1) — 1 105
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (5), Circuitry (2), Nuclear Material (2) Rank 1: Science!, Rank 1: Armorer 1 110
Model D Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (2), Nuclear Material (2) Rank 1: Science!, Rank 2: Armorer 1 115
Model E Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4), Nuclear Material (4) Rank 1: Science!, Rank 3: Armorer 1 120
Model F Improves Damage and Energy Resistance. Adhesive (6), Aluminum (12), Circuitry (5), Nuclear Material (5) Rank 1: Science!, Rank 4: Armorer 1 125
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Minuteman Paint Increases Charisma with all pieces painted. — Become the leader of the Minutemen. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-45 part.) Adhesive (2), Aluminum (4), Nuclear Material (1) — 0.5 120
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-45 part.) Adhesive (1), Aluminum (2), Plastic (1) — 0.5 121
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Ceramic (4) Rank 1: Science! 0.5 122
Titanium Plating Increases Armor Health. (Compatible with any T-45 part.) Adhesive (4), Aluminum (5), Steel (2) Rank 3: Armorer 0.5 123
Lead Plating Increases Radiation Resistance. (Compatible with any T-45 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 124
Prism Shielding Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 126
Winterized Coating Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Miscellaneous
No Misc — — — — —
Stealth Boy Activates stealth field while crouched. Adhesive (6), Aluminum (6), Circuitry (3), Fiber Optics (4), Gold (3) Rank 4: Science! 1 100
Core Assembly Increases Action Point refresh speed. Adhesive (5), Aluminum (6), Circuitry (4), Nuclear Material (4) Rank 3: Science! 0.5 120
Blood Cleanser Reduces chance for addiction from drugs. Adhesive (4), Aluminum (2), Antiseptic (4), Rubber (2) Rank 1: Science! 0.5 121
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (5), Aluminum (5), Circuitry (8), Nuclear Material (6) Rank 4: Science! 0.5 122
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 123
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (5), Aluminum (4), Ceramic (4), Rubber (4) Rank 4: Science! 0.5 124
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (5), Aluminum (4), Antiseptic (6), Circuitry (2) Rank 4: Science! 0.5 125
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (6), Asbestos (5), Nuclear Material (6) Rank 4: Science! 0.5 126
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (6), Aluminum (5), Copper (8), Fiber Optics (4), Rubber (8) Rank 3: Science! 0.5 127
Jet Pack Enables jet-assisted boost while jumping. Adhesive (4), Aluminum (6), Asbestos (5), Nuclear Material (7) Rank 4: Science!, Rank 4: Armorer 1 1000
T-51 Arm
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) — 3 155
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (3) Rank 1: Science!, Rank 1: Armorer 3 160
Model D Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 2: Armorer 3 165
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 3: Armorer 3 170
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (11), Circuitry (5) Rank 1: Science!, Rank 4: Armorer 3 175
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Railroad Paint Increases Perception with six pieces painted. — Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. — —
Titanium Plating Increases Armor Health. (Compatible with any T-51 part.) Adhesive (4), Aluminum (6), Steel (3) Rank 3: Armorer 0.5 140
Winterized Coating Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Ceramic (4) Rank 1: Science! 0.5 142
Military Paint Increases Strength with all pieces painted. (Compatible with any T-51 part.) Adhesive (3), Aluminum (4), Nuclear Material (1) — 0.5 143
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-51 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 144
Lead Plating Increases Radiation Resistance. (Compatible with any T-51 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 145
Prism Shielding Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 147
Miscellaneous
No Misc — — — — —
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (2), Aluminum (4), Ceramic (2), Steel (3) Rank 2: Blacksmith 0.5 140
Tesla Bracers Adds Energy damage to Unarmed attacks. Adhesive (4), Aluminum (4), Copper (3), Rubber (2) Rank 3: Blacksmith, Rank 1: Science! 0.5 140
Hydraulic Bracers Increases Unarmed Damage. Adhesive (3), Aluminum (4), Oil (4), Steel (4) Rank 3: Blacksmith, Rank 1: Science! 0.5 141
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (2), Aluminum (2), Ceramic (2), Rubber (3) Rank 1: Blacksmith 3 150
T-51 Helmet
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) — 1 155
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (3) Rank 1: Science!, Rank 1: Armorer 1 160
Model D Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 2: Armorer 1 165
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 3: Armorer 1 170
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (11), Circuitry (5) Rank 1: Science!, Rank 4: Armorer 1 175
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Railroad Paint Increases Perception with six pieces painted. — Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. — —
Titanium Plating Increases Armor Health. (Compatible with any T-51 part.) Adhesive (4), Aluminum (6), Steel (3) Rank 3: Armorer 0.5 140
Winterized Coating Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Ceramic (4) Rank 1: Science! 0.5 142
Military Paint Increases Strength with all pieces painted. (Compatible with any T-51 part.) Adhesive (3), Aluminum (4), Nuclear Material (1) — 0.5 143
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-51 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 144
Lead Plating Increases Radiation Resistance. (Compatible with any T-51 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 145
Photovoltaic Coating Increases Action Point refresh speed in sunlight. Adhesive (4), Aluminum (2), Crystal (4), Nuclear Material (4), Silver (2) Rank 1: Science! 0.5 146
Prism Shielding Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 147
Miscellaneous
No Misc — — — — —
Targeting HUD Visor highlights living targets. Adhesive (5), Aluminum (4), Circuitry (5), Copper (3) Rank 3: Science! 0.5 147
Internal Database Increases Intelligence. Adhesive (5), Aluminum (5), Crystal (4), Fiber Optics (3) Rank 2: Science! 0.5 148
Rad Scrubbers Removes radiation from consumed food and water. Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 2: Science! 0.5 149
Recon Sensors Sighted aiming marks enemies with a compass pip. Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4) Rank 2: Science! 1 150
Sensor Array Increases Perception. Adhesive (3), Aluminum (4), Fiber Optics (3), Fiberglass (3) Rank 3: Science! 0.5 150
VATS Matrix Overlay Increases VATS hit chance. Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) Rank 2: Science! 1 150
Headlamp
Headlamp Default headlamp. Aluminum (1), Copper (1), Fiber Optics (1) — 0.5 140
Headlamp Blue Adds blue headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 141
Headlamp Bright Adds bright headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 142
Headlamp Purple Adds purple headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 144
Headlamp Red Tactical Adds red tactical headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 145
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 146
T-51 Leg
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) — 4 155
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (3) Rank 1: Science!, Rank 1: Armorer 4 160
Model D Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 2: Armorer 4 165
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 3: Armorer 4 170
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (11), Circuitry (5) Rank 1: Science!, Rank 4: Armorer 4 175
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Railroad Paint Increases Perception with six pieces painted. — Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. — —
Titanium Plating Increases Armor Health. (Compatible with any T-51 part.) Adhesive (4), Aluminum (6), Steel (3) Rank 3: Armorer 0.5 140
Winterized Coating Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Ceramic (4) Rank 1: Science! 0.5 142
Military Paint Increases Strength with all pieces painted. (Compatible with any T-51 part.) Adhesive (3), Aluminum (4), Nuclear Material (1) — 0.5 143
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-51 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 144
Lead Plating Increases Radiation Resistance. (Compatible with any T-51 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 145
Prism Shielding Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 147
Miscellaneous
No Misc — — — — —
Explosive Vent Increases damage radius for Impact Landing. Adhesive (6), Aluminum (15), Asbestos (12), Nuclear Material (9) Rank 3: Science! 0.5 140
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (4), Aluminum (9), Fiberglass (8), Nuclear Material (4) Rank 2: Science! 0.5 141
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (4), Aluminum (4), Nuclear Material (3) Rank 2: Science! 0.5 142
Calibrated Shocks Increases Carry Weight capacity. Adhesive (3), Aluminum (6), Fiberglass (4) Rank 2: Science! 4 150
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (4), Aluminum (4), Fiberglass (8), Spring (4) Rank 3: Science! 4 150
T-51 Torso
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (5), Circuitry (2), Nuclear Material (2) — 1 155
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (4), Nuclear Material (4) Rank 1: Science!, Rank 1: Armorer 1 160
Model D Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4), Nuclear Material (5) Rank 1: Science!, Rank 2: Armorer 1 165
Model E Improves Damage and Energy Resistance. Adhesive (5), Aluminum (12), Circuitry (5), Nuclear Material (6) Rank 1: Science!, Rank 3: Armorer 1 170
Model F Improves Damage and Energy Resistance. Adhesive (6), Aluminum (14), Circuitry (6), Nuclear Material (7) Rank 1: Science!, Rank 4: Armorer 1 175
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Railroad Paint Increases Perception with six pieces painted. — Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. — —
Titanium Plating Increases Armor Health. (Compatible with any T-51 part.) Adhesive (4), Aluminum (6), Steel (3) Rank 3: Armorer 0.5 140
Winterized Coating Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Ceramic (4) Rank 1: Science! 0.5 142
Military Paint Increases Strength with all pieces painted. (Compatible with any T-51 part.) Adhesive (3), Aluminum (4), Nuclear Material (1) — 0.5 143
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-51 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 144
Lead Plating Increases Radiation Resistance. (Compatible with any T-51 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 145
Prism Shielding Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 147
Miscellaneous
No Misc — — — — —
Blood Cleanser Reduces chance for addiction from drugs.. Adhesive (4), Aluminum (4), Antiseptic (4), Rubber (3) Rank 1: Science! 0.5 140
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 141
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (6), Aluminum (4), Ceramic (4), Rubber (4) Rank 4: Science! 0.5 142
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (6), Aluminum (4), Antiseptic (8), Circuitry (3) Rank 4: Science! 0.5 143
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (8), Aluminum (4), Asbestos (6) Nuclear Material (8) Rank 4: Armorer 0.5 144
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (8), Aluminum (6), Copper (9), Fiber Optics (4), Rubber (9) Rank 3: Science! 0.5 145
Core Assembly Increases Action Point refresh speed. Adhesive (6), Aluminum (8), Circuitry (4), Nuclear Material (4) Rank 3: Science! 1 150
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (6), Aluminum (6), Circuitry (9), Nuclear Material (8) Rank 4: Science! 1 150
Jet Pack Enables jet-assisted boost while jumping. Adhesive (5), Aluminum (8), Asbestos (6), Nuclear Material (9) Rank 4: Science!, Rank 4: Armorer 1 150
Stealth Boy Activates stealth field while crouched. Adhesive (8), Aluminum (8), Circuitry (4), Fiber Optics (5), Gold (4) Rank 4: Science! 1 150
T-60 Arm
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) — 3 205
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) Rank 1: Science!, Rank 1: Armorer 3 210
Model D Improves Damage and Energy Resistance. Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 2: Armorer 3 215
Model E Improves Damage and Energy Resistance. Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) Rank 1: Science!, Rank 3: Armorer 3 220
Model F Improves Damage and Energy Resistance. Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) Rank 1: Science!, Rank 4: Armorer 3 225
Material
No Material — — — — —
Atom Cat Paint Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. — Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. — —
BOS Knight Paint Brotherhood of Steel Knight, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. — —
BOS Paladin Paint Brotherhood of Steel Paladin, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. — —
BOS Sentinel Paint Brotherhood of Steel Sentinel, increases Strength with all pieces painted. — Destroy the Institute and remain a Sentinel of the Brotherhood. — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-60 part.) Adhesive (4), Aluminum (5), Nuclear Material (2) — 0.5 161
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-60 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 162
Lead Plating Increases Radiation Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 163
Winterized Coating Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Rubber (7) — 0.5 165
Prism Shielding Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 166
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Ceramic (5) Rank 1: Science! 0.5 167
Titanium Plating Increases Armor Health. (Compatible with any T-60 part.) Adhesive (5), Aluminum (7), Steel (4) Rank 3: Armorer 0.5 168
Miscellaneous
No Misc — — — — —
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (3), Aluminum (4), Ceramic (3), Rubber (3) Rank 1: Blacksmith 0.5 160
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (3), Aluminum (4), Ceramic (3), Steel (3) Rank 2: Blacksmith 0.5 160
Hydraulic Bracers Increases Unarmed Damage. Adhesive (3), Aluminum (5), Oil (4), Steel (4) Rank 3: Blacksmith 0.5 161
Tesla Bracers Adds Energy damage to Unarmed attacks. Adhesive (5), Aluminum (5), Copper (4), Rubber (4) Rank 3: Blacksmith, Rank 1: Science! 0.5 162
T-60 Helmet
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) — 1 205
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) Rank 1: Science!, Rank 1: Armorer 1 210
Model D Improves Damage and Energy Resistance. Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 2: Armorer 1 215
Model E Improves Damage and Energy Resistance. Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) Rank 1: Science!, Rank 3: Armorer 1 220
Model F Improves Damage and Energy Resistance. Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) Rank 1: Science!, Rank 4: Armorer 1 225
Material
No Material — — — — —
Atom Cat Paint Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. — Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. — —
BOS Knight Paint Brotherhood of Steel Knight, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. — —
BOS Paladin Paint Brotherhood of Steel Paladin, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. — —
BOS Sentinel Paint Brotherhood of Steel Sentinel, increases Strength with all pieces painted. — Destroy the Institute and remain a Sentinel of the Brotherhood. — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-60 part.) Adhesive (4), Aluminum (5), Nuclear Material (2) — 0.5 161
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-60 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 162
Lead Plating Increases Radiation Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 163
Photovoltaic Coating Increases Action Point refresh speed in sunlight. Adhesive (4), Aluminum (2), Crystal (4), Gold (2), Nuclear Material (4) Rank 3: Science! 0.5 164
Winterized Coating Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Rubber (7) — 0.5 165
Prism Shielding Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 166
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Ceramic (5) Rank 1: Science! 0.5 167
Titanium Plating Increases Armor Health. (Compatible with any T-60 part.) Adhesive (5), Aluminum (7), Steel (4) Rank 3: Armorer 0.5 168
Miscellaneous
No Misc — — — — —
Targeting HUD Visor highlights living targets. Adhesive (6), Aluminum (5), Circuitry (6), Copper (4) Rank 3: Science! 0.5 167
Internal Database Increases Intelligence. Adhesive (6), Aluminum (6), Crystal 95), Fiber Optics (4) Rank 2: Science! 0.5 168
VATS Matrix Overlay Increases VATS hit chance. Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) Rank 2: Science! 0.5 169
Rad Scrubbers Removes radiation from consumed food and water. Adhesive (6), Aluminum (4), Circuitry (3), Fiber Optics (4), Lead (5) Rank 2: Science! 1 200
Recon Sensors Sighted aiming marks enemies with a compass pip. Adhesive (6), Aluminum (4), Circuitry (3), Fiber Optics (4) Rank 2: Science! 1 200
Sensor Array Increases Perception. Adhesive (4), Aluminum (5), Fiber Optics (4), Fiberglass (4) Rank 3: Science! 1 200
Headlamp
Headlamp Default headlamp. Aluminum (1), Copper (1), Fiber Optics (1) — 0.5 160
Headlamp Blue Adds blue headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 161
Headlamp Bright Adds bright headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 162
Headlamp Purple Adds purple headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 164
Headlamp Red Tactical Adds red tactical headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 165
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 166
T-60 Leg
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) — 4 205
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) Rank 1: Science!, Rank 1: Armorer 4 210
Model D Improves Damage and Energy Resistance. Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 2: Armorer 4 215
Model E Improves Damage and Energy Resistance. Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) Rank 1: Science!, Rank 3: Armorer 4 220
Model F Improves Damage and Energy Resistance. Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) Rank 1: Science!, Rank 4: Armorer 4 225
Material
No Material — — — — —
Atom Cat Paint Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. — Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. — —
BOS Knight Paint Brotherhood of Steel Knight, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. — —
BOS Paladin Paint Brotherhood of Steel Paladin, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. — —
BOS Sentinel Paint Brotherhood of Steel Sentinel, increases Strength with all pieces painted. — Destroy the Institute and remain a Sentinel of the Brotherhood. — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-60 part.) Adhesive (4), Aluminum (5), Nuclear Material (2) — 0.5 161
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-60 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 162
Lead Plating Increases Radiation Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 163
Winterized Coating Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Rubber (7) — 0.5 165
Prism Shielding Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 166
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Ceramic (5) Rank 1: Science! 0.5 167
Titanium Plating Increases Armor Health. (Compatible with any T-60 part.) Adhesive (5), Aluminum (7), Steel (4) Rank 3: Armorer 0.5 168
Miscellaneous
No Misc — — — — —
Calibrated Shocks Increases Carry Weight capacity. Adhesive (4), Aluminum (7), Fiberglass (5) Rank 2: Science! 0.5 160
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (5), Aluminum (5), Fiberglass (9), Spring (5) Rank 3: Science! 0.5 161
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (5), Aluminum (10), Fiberglass (9), Nuclear Material (5) Rank 3: Science! 0.5 162
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (5), Aluminum (5), Nuclear Material (4) Rank 2: Science! 0.5 163
Explosive Vent Increases damage radius for Impact Landing. Adhesive (7), Aluminum (18), Asbestos (14), Nuclear Material (10) Rank 3: Science! 4 200
T-60 Torso
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (5), Aluminum (4), Ceramic (2), Circuitry (2), Nuclear Material (2), Rubber (1) — 1 205
Model C Improves Damage and Energy Resistance. Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (4), Nuclear Material (4), Rubber (2) Rank 1: Science!, Rank 1: Armorer 1 210
Model D Improves Damage and Energy Resistance. Adhesive (6), Aluminum (8), Ceramic (5), Circuitry (4), Nuclear Material (4), Rubber (4) Rank 1: Science!, Rank 2: Armorer 1 215
Model E Improves Damage and Energy Resistance. Adhesive (8), Aluminum (10), Ceramic (8), Circuitry (5), Nuclear Material (5), Rubber (4) Rank 1: Science!, Rank 3: Armorer 1 220
Model F Improves Damage and Energy Resistance. Adhesive (9), Aluminum (12), Ceramic (10), Circuitry (6), Nuclear Material (6), Rubber (5) Rank 1: Science!, Rank 4: Armorer 1 225
Material
No Material — — — — —
Atom Cat Paint Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. — Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. — —
BOS Knight Paint Brotherhood of Steel Knight, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. — —
BOS Paladin Paint Brotherhood of Steel Paladin, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. — —
BOS Sentinel Paint Brotherhood of Steel Sentinel, increases Strength with all pieces painted. — Destroy the Institute and remain a Sentinel of the Brotherhood. — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-60 part.) Adhesive (4), Aluminum (5), Nuclear Material (2) — 0.5 161
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-60 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 162
Lead Plating Increases Radiation Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 163
Winterized Coating Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Rubber (7) — 0.5 165
Prism Shielding Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 166
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Ceramic (5) Rank 1: Science! 0.5 167
Titanium Plating Increases Armor Health. (Compatible with any T-60 part.) Adhesive (5), Aluminum (7), Steel (4) Rank 3: Armorer 0.5 168
Miscellaneous
No Misc — — — — —
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (7), Aluminum (7), Circuitry (10), Nuclear Material (9) Rank 4: Science! 0.5 160
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 161
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (7), Aluminum (5), Ceramic (5), Rubber (5) Rank 4: Science! 0.5 162
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (9), Aluminum (7), Copper (10), Fiber Optics (5), Rubber (10) Rank 3: Science! 0.5 163
Blood Cleanser Reduces chance for addiction from drugs. Adhesive (5), Aluminum (4), Antiseptic (5), Rubber (4) Rank 1: Science! 1 200
Core Assembly Increases Action Point refresh speed. Adhesive (7), Aluminum (9), Circuitry (5), Nuclear Material (5) Rank 3: Science! 1 200
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (7), Aluminum (5), Antiseptic (9), Circuitry (4) Rank 4: Science! 1 200
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (9), Aluminum (5), Asbestos (7), Nuclear Material (9) Rank 4: Armorer 3 200
Stealth Boy Activates stealth field while crouched. Adhesive (9), Aluminum (9), Circuitry (4), Fiber Optics (6), Gold (4) Rank 4: Science! 1 200
Jet Pack Enables jet-assisted boost while jumping. Adhesive (6), Aluminum (9), Asbestos (8), Nuclear Material (10) Rank 4: Science!, Rank 4: Armorer 1 1000
X-01 Arm
Base
Mk.I Standard. — — — —
Mk.II Improves Damage and Energy Resistance. Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) — 3 205
Mk.III Improves Damage and Energy Resistance. Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 1: Armorer 3 210
Mk.IV Improves Damage and Energy Resistance. Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) Rank 1: Science!, Rank 2: Armorer 3 215
Mk.V Improves Damage and Energy Resistance. Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) Rank 1: Science!, Rank 3: Armorer 3 220
Mk.VI Improves Damage and Energy Resistance. Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) Rank 1: Science!, Rank 4: Armorer 3 225
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Institute Paint Increases Intelligence with all pieces painted. — Complete Institute Quest: Nuclear Family and remain a member of the Institute. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any X-01 part.) Adhesive (4), Aluminum (6), Nuclear Material (2) — 0.5 180
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any X-01 part.) Adhesive (2), Aluminum (4), Plastic (2) — 0.5 181
Titanium Plating Increases Armor Health. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Steel (4) Rank 3: Armorer 0.5  
Lead Plating Increases Radiation Resistance. (Compatible with any X-01 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 183
Prism Shielding Increases Energy Resistance. (Compatible with any X-01 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 185
Explosive Shielding Reduces Damage from explosions. (Compatible with any X-01 part.) Adhesive (6), Aluminum (4), Ceramic (6) Rank 1: Science! 0.5 186
X-01 EMP Shielding Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Rubber (8) — 0.5 187
Thermal Coating Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (8), Aluminum (8), Crystal (6) — 0.5 188
Miscellaneous
No Misc — — — — —
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (4), Aluminum (4), Ceramic (4), Steel (5) Rank 2: Blacksmith 0.5 180
Hydraulic Bracers Increases Unarmed Damage. Adhesive (4), Aluminum (6), Oil (4), Steel (3) Rank 3: Blacksmith 0.5 181
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (3), Aluminum (3), Ceramic (3), Rubber (4) Rank 1: Blacksmith 0.5 182
Tesla Bracers Adds Energy damage to Unarmed attacks. Adhesive (6), Aluminum (6), Copper (5), Rubber (4) Rank 3: Blacksmith, Rank 1: Science! 0.5 184
X-01 Helmet
Base
Mk.I Standard. — — — —
Mk.II Improves Damage and Energy Resistance. Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) — 3 255
Mk.III Improves Damage and Energy Resistance. Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 1: Armorer 3 260
Mk.IV Improves Damage and Energy Resistance. Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) Rank 1: Science!, Rank 2: Armorer 3 265
Mk.V Improves Damage and Energy Resistance. Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) Rank 1: Science!, Rank 3: Armorer 3 270
Mk.VI Improves Damage and Energy Resistance. Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) Rank 1: Science!, Rank 4: Armorer 3 275
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Institute Paint Increases Intelligence with all pieces painted. — Complete Institute Quest: Nuclear Family and remain a member of the Institute. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any X-01 part.) Adhesive (4), Aluminum (6), Nuclear Material (2) — 0.5 180
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any X-01 part.) Adhesive (2), Aluminum (4), Plastic (2) — 0.5 181
Titanium Plating Increases Armor Health. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Steel (4) Rank 3: Armorer 0.5  
Lead Plating Increases Radiation Resistance. (Compatible with any X-01 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 183
Photovoltaic Coating Increases Action Point refresh speed in sunlight. Adhesive (4), Aluminum (2), Crystal (4), Gold (2), Nuclear Material (4) Rank 3: Science!    
Prism Shielding Increases Energy Resistance. (Compatible with any X-01 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 185
Explosive Shielding Reduces Damage from explosions. (Compatible with any X-01 part.) Adhesive (6), Aluminum (4), Ceramic (6) Rank 1: Science! 0.5 186
X-01 EMP Shielding Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Rubber (8) — 0.5 187
Thermal Coating Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (8), Aluminum (8), Crystal (6) — 0.5 188
Miscellaneous
No Misc — — — — —
Rad Scrubbers Removes radiation from consumed food and water. Adhesive (7), Aluminum (5), Circuitry (4), Fiber Optics (5), Lead (6) Rank 2: Science! 0.5 187
Sensor Array Increases Perception. Adhesive (4), Aluminum (6), Fiber Optics (4), Fiberglass (4) Rank 3: Science! 0.5 188
VATS Matrix Overlay Increases VATS hit chance. Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) Rank 2: Science! 0.5 189
Internal Database Increases Intelligence. Adhesive (7), Aluminum (7), Crystal (6), Fiber Optics (5) Rank 2: Science! 1 250
Recon Sensors Sighted aiming marks enemies with a compass pip. Adhesive (7), Aluminum (7), Circuitry (4), Fiber Optics (5) Rank 2: Science! 1 250
Targeting HUD Visor highlights living targets. Adhesive (7), Aluminum (6), Circuitry (7), Gold (3) Rank 3: Science! 1 250
Headlamp
Headlamp Adds headlamp. Aluminum (1), Copper (1), Fiber Optics (1) — 0.5 180
Headlamp Blue Adds headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 181
Headlamp Bright Adds headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 182
Headlamp Purple Adds headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 184
Headlamp Red Tactical Adds headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 185
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 186
X-01 Leg
Base
Mk.I Standard. — — — —
Mk.II Improves Damage and Energy Resistance. Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) — 4 255
Mk.III Improves Damage and Energy Resistance. Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 1: Armorer 4 260
Mk.IV Improves Damage and Energy Resistance. Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) Rank 1: Science!, Rank 2: Armorer 4 265
Mk.V Improves Damage and Energy Resistance. Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) Rank 1: Science!, Rank 3: Armorer 4 270
Mk.VI Improves Damage and Energy Resistance. Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) Rank 1: Science!, Rank 4: Armorer 4 275
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Institute Paint Increases Intelligence with all pieces painted. — Complete Institute Quest: Nuclear Family and remain a member of the Institute. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any X-01 part.) Adhesive (4), Aluminum (6), Nuclear Material (2) — 0.5 180
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any X-01 part.) Adhesive (2), Aluminum (4), Plastic (2) — 0.5 181
Titanium Plating Increases Armor Health. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Steel (4) Rank 3: Armorer 0.5  
Lead Plating Increases Radiation Resistance. (Compatible with any X-01 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 183
Prism Shielding Increases Energy Resistance. (Compatible with any X-01 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 185
Explosive Shielding Reduces Damage from explosions. (Compatible with any X-01 part.) Adhesive (6), Aluminum (4), Ceramic (6) Rank 1: Science! 0.5 186
X-01 EMP Shielding Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Rubber (8) — 0.5 187
Thermal Coating Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (8), Aluminum (8), Crystal (6) — 0.5 188
Miscellaneous
No Misc — — — — —
Calibrated Shocks Increases Carry Weight capacity. Adhesive (4), Aluminum (8), Fiberglass (6) Rank 2: Science! 0.5 180
Explosive Vent Increases damage radius for Impact Landing. Adhesive (8), Aluminum (20), Asbestos (16), Nuclear Material (12) Rank 3: Science! 0.5 181
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (6), Aluminum (6), Fiberglass (10), Spring (6) Rank 3: Science! 0.5 182
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (6), Aluminum (12), Fiberglass (10), Nuclear Materials (6) Rank 3: Science! 0.5 183
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (6), Aluminum (6), Nuclear Material (4) Rank 2: Science! 0.5 184
X-01 Torso
Base
Mk.I Standard. — — — —
Mk.II Improves Damage and Energy Resistance. Adhesive (6), Aluminum (5), Ceramic (4), Circuitry (4), Nuclear Material (4), Rubber (2) — 1 255
Mk.III Improves Damage and Energy Resistance. Adhesive (8), Aluminum (8), Ceramic (6), Circuitry (4), Nuclear Material (4), Rubber (4) Rank 1: Science!, Rank 1: Armorer 1 260
Mk.IV Improves Damage and Energy Resistance. Adhesive (9), Aluminum (10), Ceramic (8), Circuitry (4), Nuclear Material (4), Rubber (5) Rank 1: Science!, Rank 2: Armorer 1 265
Mk.V Improves Damage and Energy Resistance. Adhesive (10), Aluminum (11), Ceramic (9), Circuitry (5), Nuclear Material (5), Rubber (6) Rank 1: Science!, Rank 3: Armorer 1 270
Mk.VI Improves Damage and Energy Resistance. Adhesive (10), Aluminum (14), Ceramic (11), Circuitry (8), Nuclear Material (8), Rubber (8) Rank 1: Science!, Rank 4: Armorer 1 275
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Institute Paint Increases Intelligence with all pieces painted. — Complete Institute Quest: Nuclear Family and remain a member of the Institute. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any X-01 part.) Adhesive (4), Aluminum (6), Nuclear Material (2) — 0.5 180
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any X-01 part.) Adhesive (2), Aluminum (4), Plastic (2) — 0.5 181
Titanium Plating Increases Armor Health. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Steel (4) Rank 3: Armorer 0.5  
Lead Plating Increases Radiation Resistance. (Compatible with any X-01 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 183
Prism Shielding Increases Energy Resistance. (Compatible with any X-01 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 185
Explosive Shielding Reduces Damage from explosions. (Compatible with any X-01 part.) Adhesive (6), Aluminum (4), Ceramic (6) Rank 1: Science! 0.5 186
X-01 EMP Shielding Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Rubber (8) — 0.5 187
Thermal Coating Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (8), Aluminum (8), Crystal (6) — 0.5 188
Miscellaneous
No Misc — — — — —
Core Assembly Increases Action Point refresh speed. Adhesive (9), Aluminum (11), Circuitry (7), Nuclear Material (6) Rank 3: Science! 0.5 180
Blood Cleanser Reduces chance for addiction from drugs. Adhesive (6), Aluminum (4), Antiseptic (6), Rubber (4) Rank 1: Science! 0.5 181
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (8), Aluminum (8), Circuitry (12), Nuclear Material (10) Rank 4: Science! 0.5 182
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 183
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (8), Aluminum (6), Ceramic (6), Rubber (6) Rank 4: Science! 0.5 184
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (8), Aluminum (6), Antiseptic (10), Circuitry (4) Rank 4: Science! 0.5 185
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (10), Aluminum (6), Asbestos (8), Nuclear Material (10) Rank 4: Armorer 0.5 186
Stealth Boy Activates stealth field while crouched. Adhesive (10), Aluminum (10), Circuitry (5), Fiber Optics (7), Gold (5) Rank 4: Science! 1 250
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (10), Aluminum (8), Copper (12), Fiber Optics (6), Rubber (12) Rank 3: Science! 1 250
Jet Pack Enables jet-assisted boost while jumping. Adhesive (7), Aluminum (10), Asbestos (9), Nuclear Material (12) Rank 4: Science!, Rank 4: Armorer 1 2500