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Fallout 4 eGuide INV Mods Charts

Power Armor Mods

Power Armor Mods

NameDescriptionBuild WithPrerequisitesWeight (Loose)Value (Loose)
Raider Power Arm
Base
Standard Plate Standard.
Welded Plate Improves Damage Resistance. Aluminum (3) 3 55
Miscellaneous
No Misc
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (3), Cloth (8), Steel (6) Rank 1: Blacksmith 3 50
Hydraulic Bracers Increases Unarmed Damage. Adhesive (4), Aluminum (3), Oil (4), Steel (6) Rank 3: Blacksmith 0.5 100
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (3), Aluminum (3), Ceramic (3), Rubber (2) Rank 1: Blacksmith 0.5 101
Raider Power Helmet
Base
Standard Plate Standard.
Welded Plate Improves Damage Resistance. Aluminum (3) 1 55
Miscellaneous
No Misc
Rad Scrubbers Removes radiation from water when drinking. Adhesive (3), Aluminum (2), Circuitry (2), Lead (3) Rank 2: Science! 0.5 101
Sensor Array Increases Perception. Adhesive (2), Aluminum (3), Fiber Optics (2), Fiberglass (2) Rank 3: Science! 0.5 102
Targeting HUD Visor highlights living targets. Adhesive (3), Aluminum (2), Circuitry (3), Copper (1) Rank 3: Science! 0.5 103
Internal Database Increases Intelligence. Adhesive (3), Aluminum (3), Crystal (2), Fiber Optics (2) Rank 2: Science! 0.5 104
Headlamp
Headlamp Default headlamp. Aluminum (1), Copper (1), Fiber Optics (1)   0.5 100
Headlamp Blue Adds blue headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 100
Headlamp Bright Adds bright headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 100
Headlamp Purple Adds purple headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 100
Headlamp Red Tactical Adds red tactical headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 100
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 100
Raider Power Leg
Base
Standard Plate Standard.
Welded Plate Improves Damage Resistance. Aluminum (4) 4 55
Miscellaneous
No Misc
Calibrated Shocks Increases Carry Weight capacity. Adhesive (2), Aluminum (4), Fiberglass (3) Rank 2: Science! 0.5 100
Explosive Vent Increases damage radius for Impact Landing. Adhesive (4), Aluminum (10), Asbestos (8), Nuclear Material (6) Rank 3: Science! 0.5 101
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (3), Aluminum (3), Fiberglass (5), Spring (3) Rank 3: Science! 0.5 102
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (3), Aluminum (6), Fiberglass (5), Nuclear Material (3) Rank 3: Science! 0.5 103
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (3), Aluminum (3), Nuclear Material (2) Rank 2: Science! 0.5 104
Raider Power Torso
Base
Standard Plate Standard.
Welded Plate Improves Damage Resistance. Aluminum (6) 1 55
Miscellaneous
No Misc
Welded Rebar Enemies take damage from successful melee attacks. Adhesive (3), Aluminum (2), Steel (6) Rank 1: Armorer 1 50
Core Assembly Increases Action Point refresh speed. Adhesive (4), Aluminum (5), Circuitry (3), Nuclear Material (3) Rank 3: Science! 0.5 100
Blood Cleanser Reduces chance for addiction from drugs. Adhesive (3), Aluminum (2), Antiseptic (3), Rubber (2) Rank 1: Science! 0.5 101
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (4), Aluminum (4), Circuitry (6), Nuclear Material (5) Rank 4: Science! 0.5 102
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 103
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (4), Aluminum (3), Ceramic (3), Rubber (3) Rank 4: Science! 0.5 104
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (4), Aluminum (3), Antiseptic (5), Circuitry (2) Rank 4: Science! 0.5 105
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (5), Aluminum (3), Asbestos (4), Nuclear Material (5) Rank 4: Armorer 0.5 106
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (5), Aluminum (4), Copper (6), Fiber Optics (3), Rubber (6) Rank 3: Science! 0.5 107
T-45 Arm
Base
Model A Standard.
Model B Improves Damage and Energy Resistance. Adhesive (2), Aluminum (3), Circuitry (1) 3 105
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) Rank 1: Science!, Rank 1: Armorer 3 110
Model D Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (2) Rank 1: Science!, Rank 2: Armorer 3 115
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 3: Armorer 3 120
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 4: Armorer 3 125
Material
No Material
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Minuteman Paint Increases Charisma with all pieces painted. Become the leader of the Minutemen.
Military Paint Increases Strength with all pieces painted. (Compatible with any T-45 part.) Adhesive (2), Aluminum (4), Nuclear Material (1) 0.5 120
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-45 part.) Adhesive (1), Aluminum (2), Plastic (1) 0.5 121
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Ceramic (4) Rank 1: Science! 0.5 122
Titanium Plating Increases Armor Health. (Compatible with any T-45 part.) Adhesive (4), Aluminum (5), Steel (2) Rank 3: Armorer 0.5 123
Lead Plating Increases Radiation Resistance. (Compatible with any T-45 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 124
Prism Shielding Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 126
Winterized Coating Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (3), Rubber (6) 0.5 141
Miscellaneous
No Misc
Hydraulic Bracers Increases Unarmed Damage. Adhesive (3), Aluminum (3), Oil (4), Steel (3) Rank 3: Blacksmith 3 100
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (2), Aluminum (3), Ceramic (4), Steel (3) Rank 2: Blacksmith 0.5 120
Tesla Bracers Adds Energy damage to Unarmed attacks. Adhesive (4), Aluminum (4), Copper (2), Rubber (2) Rank 3: Blacksmith, Rank 1: Science! 0.5 120
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (2), Aluminum (2), Ceramic (2), Rubber (2) Rank 1: Blacksmith 0.5 121
T-45 Helmet
Base
Model A Standard.
Model B Improves Damage and Energy Resistance. Adhesive (2), Aluminum (3), Circuitry (1) 1 105
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) Rank 1: Science!, Rank 1: Armorer 1 110
Model D Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (2) Rank 1: Science!, Rank 2: Armorer 1 115
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 3: Armorer 1 120
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 4: Armorer 1 125
Material
No Material
No Material
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Minuteman Paint Increases Charisma with all pieces painted. Become the leader of the Minutemen.
Military Paint Increases Strength with all pieces painted. (Compatible with any T-45 part.) Adhesive (2), Aluminum (4), Nuclear Material (1) 0.5 120
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-45 part.) Adhesive (1), Aluminum (2), Plastic (1) 0.5 121
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Ceramic (4) Rank 1: Science! 0.5 122
Titanium Plating Increases Armor Health. (Compatible with any T-45 part.) Adhesive (4), Aluminum (5), Steel (2) Rank 3: Armorer 0.5 123
Lead Plating Increases Radiation Resistance. (Compatible with any T-45 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 124
Photovoltaic Coating Increases Action Point refresh speed in sunlight. Adhesive (4), Aluminum (2), Crystal (4), Nuclear Material (4), Silver (2) Rank 3: Science! 0.5 125
Prism Shielding Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 126
Winterized Coating Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (3), Rubber (6) 0.5 141
Miscellaneous
No Misc
Recon Sensors Sighted aiming marks enemies with a compass pip. Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (3) Rank 2: Science! 1 100
VATS Matrix Overlay Increases VATS hit chance. Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) Rank 2: Science! 0.5 127
Targeting HUD Visor highlights living targets. Adhesive (4), Aluminum (3), Circuitry (4), Copper (2) Rank 3: Science! 0.5 128
Internal Database Increases Intelligence. Adhesive (4), Aluminum (4), Crystal (3), Fiber Optics (3) Rank 2: Science! 0.5 129
Rad Scrubbers Removes radiation from consumed food and water. Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (3), Lead (4) Rank 2: Science! 0.5 130
Sensor Array Increases Perception. Adhesive (2), Aluminum (4), Fiber Optics (2), Fiberglass (2) Rank 3: Science! 0.5 131
Headlamp
Headlamp Default headlamp. Aluminum (1), Copper (1), Fiber Optics (1) 0.5 120
Headlamp Blue Adds blue headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 121
Headlamp Bright Adds bright headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 122
Headlamp Purple Adds purple headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 124
Headlamp Red Tactical Adds red tactical headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 125
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 126
T-45 Leg
Base
Model A Standard.
Model B Improves Damage and Energy Resistance. Adhesive (2), Aluminum (3), Circuitry (1) 4 105
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) Rank 1: Science!, Rank 1: Armorer 4 110
Model D Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (2) Rank 1: Science!, Rank 2: Armorer 4 115
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 3: Armorer 4 120
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 4: Armorer 4 125
Material
No Material
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Minuteman Paint Increases Charisma with all pieces painted. Become the leader of the Minutemen.
Military Paint Increases Strength with all pieces painted. (Compatible with any T-45 part.) Adhesive (2), Aluminum (4), Nuclear Material (1) 0.5 120
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-45 part.) Adhesive (1), Aluminum (2), Plastic (1) 0.5 121
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Ceramic (4) Rank 1: Science! 0.5 122
Titanium Plating Increases Armor Health. (Compatible with any T-45 part.) Adhesive (4), Aluminum (5), Steel (2) Rank 3: Armorer 0.5 123
Lead Plating Increases Radiation Resistance. (Compatible with any T-45 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 124
Prism Shielding Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 126
Winterized Coating Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (3), Rubber (6) 0.5 141
Miscellaneous
No Misc
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (4), Aluminum (8), Fiberglass (6), Nuclear Material (4) Rank 3: Science! 4 100
Calibrated Shocks Increases Carry Weight capacity. Adhesive (2), Aluminum (5), Fiberglass (4) Rank 2: Science! 0.5 120
Explosive Vent Increases damage radius for Impact Landing. Adhesive (6), Aluminum (15), Asbestos (12), Nuclear Material (9) Rank 3: Science! 0.5 121
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (4), Aluminum (4), Fiberglass (4), Spring (4) Rank 3: Science! 0.5 122
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (4), Aluminum (4), Nuclear Material (2) Rank 2: Science! 0.5 123
T-45 Torso
Base
Model A Standard.
Model B Improves Damage and Energy Resistance. Adhesive (2), Aluminum (4), Circuitry (1), Nuclear Material (1) 1 105
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (5), Circuitry (2), Nuclear Material (2) Rank 1: Science!, Rank 1: Armorer 1 110
Model D Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (2), Nuclear Material (2) Rank 1: Science!, Rank 2: Armorer 1 115
Model E Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4), Nuclear Material (4) Rank 1: Science!, Rank 3: Armorer 1 120
Model F Improves Damage and Energy Resistance. Adhesive (6), Aluminum (12), Circuitry (5), Nuclear Material (5) Rank 1: Science!, Rank 4: Armorer 1 125
Material
No Material
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Minuteman Paint Increases Charisma with all pieces painted. Become the leader of the Minutemen.
Military Paint Increases Strength with all pieces painted. (Compatible with any T-45 part.) Adhesive (2), Aluminum (4), Nuclear Material (1) 0.5 120
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-45 part.) Adhesive (1), Aluminum (2), Plastic (1) 0.5 121
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Ceramic (4) Rank 1: Science! 0.5 122
Titanium Plating Increases Armor Health. (Compatible with any T-45 part.) Adhesive (4), Aluminum (5), Steel (2) Rank 3: Armorer 0.5 123
Lead Plating Increases Radiation Resistance. (Compatible with any T-45 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 124
Prism Shielding Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 126
Winterized Coating Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (3), Rubber (6) 0.5 141
Miscellaneous
No Misc
Stealth Boy Activates stealth field while crouched. Adhesive (6), Aluminum (6), Circuitry (3), Fiber Optics (4), Gold (3) Rank 4: Science! 1 100
Core Assembly Increases Action Point refresh speed. Adhesive (5), Aluminum (6), Circuitry (4), Nuclear Material (4) Rank 3: Science! 0.5 120
Blood Cleanser Reduces chance for addiction from drugs. Adhesive (4), Aluminum (2), Antiseptic (4), Rubber (2) Rank 1: Science! 0.5 121
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (5), Aluminum (5), Circuitry (8), Nuclear Material (6) Rank 4: Science! 0.5 122
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 123
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (5), Aluminum (4), Ceramic (4), Rubber (4) Rank 4: Science! 0.5 124
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (5), Aluminum (4), Antiseptic (6), Circuitry (2) Rank 4: Science! 0.5 125
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (6), Asbestos (5), Nuclear Material (6) Rank 4: Science! 0.5 126
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (6), Aluminum (5), Copper (8), Fiber Optics (4), Rubber (8) Rank 3: Science! 0.5 127
Jet Pack Enables jet-assisted boost while jumping. Adhesive (4), Aluminum (6), Asbestos (5), Nuclear Material (7) Rank 4: Science!, Rank 4: Armorer 1 1000
T-51 Arm
Base
Model A Standard.
Model B Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) 3 155
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (3) Rank 1: Science!, Rank 1: Armorer 3 160
Model D Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 2: Armorer 3 165
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 3: Armorer 3 170
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (11), Circuitry (5) Rank 1: Science!, Rank 4: Armorer 3 175
Material
No Material
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Railroad Paint Increases Perception with six pieces painted. Complete the Railroad Quest: Tradecraft and remain a member of the Railroad.
Titanium Plating Increases Armor Health. (Compatible with any T-51 part.) Adhesive (4), Aluminum (6), Steel (3) Rank 3: Armorer 0.5 140
Winterized Coating Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Rubber (6) 0.5 141
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Ceramic (4) Rank 1: Science! 0.5 142
Military Paint Increases Strength with all pieces painted. (Compatible with any T-51 part.) Adhesive (3), Aluminum (4), Nuclear Material (1) 0.5 143
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-51 part.) Adhesive (2), Aluminum (3), Plastic (2) 0.5 144
Lead Plating Increases Radiation Resistance. (Compatible with any T-51 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 145
Prism Shielding Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 147
Miscellaneous
No Misc
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (2), Aluminum (4), Ceramic (2), Steel (3) Rank 2: Blacksmith 0.5 140
Tesla Bracers Adds Energy damage to Unarmed attacks. Adhesive (4), Aluminum (4), Copper (3), Rubber (2) Rank 3: Blacksmith, Rank 1: Science! 0.5 140
Hydraulic Bracers Increases Unarmed Damage. Adhesive (3), Aluminum (4), Oil (4), Steel (4) Rank 3: Blacksmith, Rank 1: Science! 0.5 141
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (2), Aluminum (2), Ceramic (2), Rubber (3) Rank 1: Blacksmith 3 150
T-51 Helmet
Base
Model A Standard.
Model B Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) 1 155
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (3) Rank 1: Science!, Rank 1: Armorer 1 160
Model D Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 2: Armorer 1 165
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 3: Armorer 1 170
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (11), Circuitry (5) Rank 1: Science!, Rank 4: Armorer 1 175
Material
No Material
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Railroad Paint Increases Perception with six pieces painted. Complete the Railroad Quest: Tradecraft and remain a member of the Railroad.
Titanium Plating Increases Armor Health. (Compatible with any T-51 part.) Adhesive (4), Aluminum (6), Steel (3) Rank 3: Armorer 0.5 140
Winterized Coating Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Rubber (6) 0.5 141
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Ceramic (4) Rank 1: Science! 0.5 142
Military Paint Increases Strength with all pieces painted. (Compatible with any T-51 part.) Adhesive (3), Aluminum (4), Nuclear Material (1) 0.5 143
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-51 part.) Adhesive (2), Aluminum (3), Plastic (2) 0.5 144
Lead Plating Increases Radiation Resistance. (Compatible with any T-51 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 145
Photovoltaic Coating Increases Action Point refresh speed in sunlight. Adhesive (4), Aluminum (2), Crystal (4), Nuclear Material (4), Silver (2) Rank 1: Science! 0.5 146
Prism Shielding Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 147
Miscellaneous
No Misc
Targeting HUD Visor highlights living targets. Adhesive (5), Aluminum (4), Circuitry (5), Copper (3) Rank 3: Science! 0.5 147
Internal Database Increases Intelligence. Adhesive (5), Aluminum (5), Crystal (4), Fiber Optics (3) Rank 2: Science! 0.5 148
Rad Scrubbers Removes radiation from consumed food and water. Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 2: Science! 0.5 149
Recon Sensors Sighted aiming marks enemies with a compass pip. Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4) Rank 2: Science! 1 150
Sensor Array Increases Perception. Adhesive (3), Aluminum (4), Fiber Optics (3), Fiberglass (3) Rank 3: Science! 0.5 150
VATS Matrix Overlay Increases VATS hit chance. Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) Rank 2: Science! 1 150
Headlamp
Headlamp Default headlamp. Aluminum (1), Copper (1), Fiber Optics (1) 0.5 140
Headlamp Blue Adds blue headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 141
Headlamp Bright Adds bright headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 142
Headlamp Purple Adds purple headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 144
Headlamp Red Tactical Adds red tactical headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 145
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 146
T-51 Leg
Base
Model A Standard.
Model B Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) 4 155
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (3) Rank 1: Science!, Rank 1: Armorer 4 160
Model D Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 2: Armorer 4 165
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 3: Armorer 4 170
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (11), Circuitry (5) Rank 1: Science!, Rank 4: Armorer 4 175
Material
No Material
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Railroad Paint Increases Perception with six pieces painted. Complete the Railroad Quest: Tradecraft and remain a member of the Railroad.
Titanium Plating Increases Armor Health. (Compatible with any T-51 part.) Adhesive (4), Aluminum (6), Steel (3) Rank 3: Armorer 0.5 140
Winterized Coating Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Rubber (6) 0.5 141
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Ceramic (4) Rank 1: Science! 0.5 142
Military Paint Increases Strength with all pieces painted. (Compatible with any T-51 part.) Adhesive (3), Aluminum (4), Nuclear Material (1) 0.5 143
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-51 part.) Adhesive (2), Aluminum (3), Plastic (2) 0.5 144
Lead Plating Increases Radiation Resistance. (Compatible with any T-51 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 145
Prism Shielding Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 147
Miscellaneous
No Misc
Explosive Vent Increases damage radius for Impact Landing. Adhesive (6), Aluminum (15), Asbestos (12), Nuclear Material (9) Rank 3: Science! 0.5 140
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (4), Aluminum (9), Fiberglass (8), Nuclear Material (4) Rank 2: Science! 0.5 141
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (4), Aluminum (4), Nuclear Material (3) Rank 2: Science! 0.5 142
Calibrated Shocks Increases Carry Weight capacity. Adhesive (3), Aluminum (6), Fiberglass (4) Rank 2: Science! 4 150
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (4), Aluminum (4), Fiberglass (8), Spring (4) Rank 3: Science! 4 150
T-51 Torso
Base
Model A Standard.
Model B Improves Damage and Energy Resistance. Adhesive (5), Circuitry (2), Nuclear Material (2) 1 155
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (4), Nuclear Material (4) Rank 1: Science!, Rank 1: Armorer 1 160
Model D Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4), Nuclear Material (5) Rank 1: Science!, Rank 2: Armorer 1 165
Model E Improves Damage and Energy Resistance. Adhesive (5), Aluminum (12), Circuitry (5), Nuclear Material (6) Rank 1: Science!, Rank 3: Armorer 1 170
Model F Improves Damage and Energy Resistance. Adhesive (6), Aluminum (14), Circuitry (6), Nuclear Material (7) Rank 1: Science!, Rank 4: Armorer 1 175
Material
No Material
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Railroad Paint Increases Perception with six pieces painted. Complete the Railroad Quest: Tradecraft and remain a member of the Railroad.
Titanium Plating Increases Armor Health. (Compatible with any T-51 part.) Adhesive (4), Aluminum (6), Steel (3) Rank 3: Armorer 0.5 140
Winterized Coating Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Rubber (6) 0.5 141
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Ceramic (4) Rank 1: Science! 0.5 142
Military Paint Increases Strength with all pieces painted. (Compatible with any T-51 part.) Adhesive (3), Aluminum (4), Nuclear Material (1) 0.5 143
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-51 part.) Adhesive (2), Aluminum (3), Plastic (2) 0.5 144
Lead Plating Increases Radiation Resistance. (Compatible with any T-51 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 145
Prism Shielding Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 147
Miscellaneous
No Misc
Blood Cleanser Reduces chance for addiction from drugs.. Adhesive (4), Aluminum (4), Antiseptic (4), Rubber (3) Rank 1: Science! 0.5 140
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 141
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (6), Aluminum (4), Ceramic (4), Rubber (4) Rank 4: Science! 0.5 142
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (6), Aluminum (4), Antiseptic (8), Circuitry (3) Rank 4: Science! 0.5 143
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (8), Aluminum (4), Asbestos (6) Nuclear Material (8) Rank 4: Armorer 0.5 144
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (8), Aluminum (6), Copper (9), Fiber Optics (4), Rubber (9) Rank 3: Science! 0.5 145
Core Assembly Increases Action Point refresh speed. Adhesive (6), Aluminum (8), Circuitry (4), Nuclear Material (4) Rank 3: Science! 1 150
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (6), Aluminum (6), Circuitry (9), Nuclear Material (8) Rank 4: Science! 1 150
Jet Pack Enables jet-assisted boost while jumping. Adhesive (5), Aluminum (8), Asbestos (6), Nuclear Material (9) Rank 4: Science!, Rank 4: Armorer 1 150
Stealth Boy Activates stealth field while crouched. Adhesive (8), Aluminum (8), Circuitry (4), Fiber Optics (5), Gold (4) Rank 4: Science! 1 150
T-60 Arm
Base
Model A Standard.
Model B Improves Damage and Energy Resistance. Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) 3 205
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) Rank 1: Science!, Rank 1: Armorer 3 210
Model D Improves Damage and Energy Resistance. Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 2: Armorer 3 215
Model E Improves Damage and Energy Resistance. Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) Rank 1: Science!, Rank 3: Armorer 3 220
Model F Improves Damage and Energy Resistance. Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) Rank 1: Science!, Rank 4: Armorer 3 225
Material
No Material
Atom Cat Paint Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy.
BOS Knight Paint Brotherhood of Steel Knight, increases Strength with all pieces painted. Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood.
BOS Paladin Paint Brotherhood of Steel Paladin, increases Strength with all pieces painted. Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood.
BOS Sentinel Paint Brotherhood of Steel Sentinel, increases Strength with all pieces painted. Destroy the Institute and remain a Sentinel of the Brotherhood.
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Military Paint Increases Strength with all pieces painted. (Compatible with any T-60 part.) Adhesive (4), Aluminum (5), Nuclear Material (2) 0.5 161
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-60 part.) Adhesive (2), Aluminum (3), Plastic (2) 0.5 162
Lead Plating Increases Radiation Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 163
Winterized Coating Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Rubber (7) 0.5 165
Prism Shielding Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 166
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Ceramic (5) Rank 1: Science! 0.5 167
Titanium Plating Increases Armor Health. (Compatible with any T-60 part.) Adhesive (5), Aluminum (7), Steel (4) Rank 3: Armorer 0.5 168
Miscellaneous
No Misc
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (3), Aluminum (4), Ceramic (3), Rubber (3) Rank 1: Blacksmith 0.5 160
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (3), Aluminum (4), Ceramic (3), Steel (3) Rank 2: Blacksmith 0.5 160
Hydraulic Bracers Increases Unarmed Damage. Adhesive (3), Aluminum (5), Oil (4), Steel (4) Rank 3: Blacksmith 0.5 161
Tesla Bracers Adds Energy damage to Unarmed attacks. Adhesive (5), Aluminum (5), Copper (4), Rubber (4) Rank 3: Blacksmith, Rank 1: Science! 0.5 162
T-60 Helmet
Base
Model A Standard.
Model B Improves Damage and Energy Resistance. Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) 1 205
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) Rank 1: Science!, Rank 1: Armorer 1 210
Model D Improves Damage and Energy Resistance. Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 2: Armorer 1 215
Model E Improves Damage and Energy Resistance. Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) Rank 1: Science!, Rank 3: Armorer 1 220
Model F Improves Damage and Energy Resistance. Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) Rank 1: Science!, Rank 4: Armorer 1 225
Material
No Material
Atom Cat Paint Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy.
BOS Knight Paint Brotherhood of Steel Knight, increases Strength with all pieces painted. Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood.
BOS Paladin Paint Brotherhood of Steel Paladin, increases Strength with all pieces painted. Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood.
BOS Sentinel Paint Brotherhood of Steel Sentinel, increases Strength with all pieces painted. Destroy the Institute and remain a Sentinel of the Brotherhood.
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Military Paint Increases Strength with all pieces painted. (Compatible with any T-60 part.) Adhesive (4), Aluminum (5), Nuclear Material (2) 0.5 161
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-60 part.) Adhesive (2), Aluminum (3), Plastic (2) 0.5 162
Lead Plating Increases Radiation Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 163
Photovoltaic Coating Increases Action Point refresh speed in sunlight. Adhesive (4), Aluminum (2), Crystal (4), Gold (2), Nuclear Material (4) Rank 3: Science! 0.5 164
Winterized Coating Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Rubber (7) 0.5 165
Prism Shielding Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 166
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Ceramic (5) Rank 1: Science! 0.5 167
Titanium Plating Increases Armor Health. (Compatible with any T-60 part.) Adhesive (5), Aluminum (7), Steel (4) Rank 3: Armorer 0.5 168
Miscellaneous
No Misc
Targeting HUD Visor highlights living targets. Adhesive (6), Aluminum (5), Circuitry (6), Copper (4) Rank 3: Science! 0.5 167
Internal Database Increases Intelligence. Adhesive (6), Aluminum (6), Crystal 95), Fiber Optics (4) Rank 2: Science! 0.5 168
VATS Matrix Overlay Increases VATS hit chance. Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) Rank 2: Science! 0.5 169
Rad Scrubbers Removes radiation from consumed food and water. Adhesive (6), Aluminum (4), Circuitry (3), Fiber Optics (4), Lead (5) Rank 2: Science! 1 200
Recon Sensors Sighted aiming marks enemies with a compass pip. Adhesive (6), Aluminum (4), Circuitry (3), Fiber Optics (4) Rank 2: Science! 1 200
Sensor Array Increases Perception. Adhesive (4), Aluminum (5), Fiber Optics (4), Fiberglass (4) Rank 3: Science! 1 200
Headlamp
Headlamp Default headlamp. Aluminum (1), Copper (1), Fiber Optics (1) 0.5 160
Headlamp Blue Adds blue headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 161
Headlamp Bright Adds bright headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 162
Headlamp Purple Adds purple headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 164
Headlamp Red Tactical Adds red tactical headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 165
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 166
T-60 Leg
Base
Model A Standard.
Model B Improves Damage and Energy Resistance. Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) 4 205
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) Rank 1: Science!, Rank 1: Armorer 4 210
Model D Improves Damage and Energy Resistance. Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 2: Armorer 4 215
Model E Improves Damage and Energy Resistance. Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) Rank 1: Science!, Rank 3: Armorer 4 220
Model F Improves Damage and Energy Resistance. Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) Rank 1: Science!, Rank 4: Armorer 4 225
Material
No Material
Atom Cat Paint Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy.
BOS Knight Paint Brotherhood of Steel Knight, increases Strength with all pieces painted. Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood.
BOS Paladin Paint Brotherhood of Steel Paladin, increases Strength with all pieces painted. Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood.
BOS Sentinel Paint Brotherhood of Steel Sentinel, increases Strength with all pieces painted. Destroy the Institute and remain a Sentinel of the Brotherhood.
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Military Paint Increases Strength with all pieces painted. (Compatible with any T-60 part.) Adhesive (4), Aluminum (5), Nuclear Material (2) 0.5 161
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-60 part.) Adhesive (2), Aluminum (3), Plastic (2) 0.5 162
Lead Plating Increases Radiation Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 163
Winterized Coating Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Rubber (7) 0.5 165
Prism Shielding Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 166
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Ceramic (5) Rank 1: Science! 0.5 167
Titanium Plating Increases Armor Health. (Compatible with any T-60 part.) Adhesive (5), Aluminum (7), Steel (4) Rank 3: Armorer 0.5 168
Miscellaneous
No Misc
Calibrated Shocks Increases Carry Weight capacity. Adhesive (4), Aluminum (7), Fiberglass (5) Rank 2: Science! 0.5 160
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (5), Aluminum (5), Fiberglass (9), Spring (5) Rank 3: Science! 0.5 161
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (5), Aluminum (10), Fiberglass (9), Nuclear Material (5) Rank 3: Science! 0.5 162
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (5), Aluminum (5), Nuclear Material (4) Rank 2: Science! 0.5 163
Explosive Vent Increases damage radius for Impact Landing. Adhesive (7), Aluminum (18), Asbestos (14), Nuclear Material (10) Rank 3: Science! 4 200
T-60 Torso
Base
Model A Standard.
Model B Improves Damage and Energy Resistance. Adhesive (5), Aluminum (4), Ceramic (2), Circuitry (2), Nuclear Material (2), Rubber (1) 1 205
Model C Improves Damage and Energy Resistance. Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (4), Nuclear Material (4), Rubber (2) Rank 1: Science!, Rank 1: Armorer 1 210
Model D Improves Damage and Energy Resistance. Adhesive (6), Aluminum (8), Ceramic (5), Circuitry (4), Nuclear Material (4), Rubber (4) Rank 1: Science!, Rank 2: Armorer 1 215
Model E Improves Damage and Energy Resistance. Adhesive (8), Aluminum (10), Ceramic (8), Circuitry (5), Nuclear Material (5), Rubber (4) Rank 1: Science!, Rank 3: Armorer 1 220
Model F Improves Damage and Energy Resistance. Adhesive (9), Aluminum (12), Ceramic (10), Circuitry (6), Nuclear Material (6), Rubber (5) Rank 1: Science!, Rank 4: Armorer 1 225
Material
No Material
Atom Cat Paint Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy.
BOS Knight Paint Brotherhood of Steel Knight, increases Strength with all pieces painted. Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood.
BOS Paladin Paint Brotherhood of Steel Paladin, increases Strength with all pieces painted. Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood.
BOS Sentinel Paint Brotherhood of Steel Sentinel, increases Strength with all pieces painted. Destroy the Institute and remain a Sentinel of the Brotherhood.
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Military Paint Increases Strength with all pieces painted. (Compatible with any T-60 part.) Adhesive (4), Aluminum (5), Nuclear Material (2) 0.5 161
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-60 part.) Adhesive (2), Aluminum (3), Plastic (2) 0.5 162
Lead Plating Increases Radiation Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 163
Winterized Coating Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Rubber (7) 0.5 165
Prism Shielding Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 166
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Ceramic (5) Rank 1: Science! 0.5 167
Titanium Plating Increases Armor Health. (Compatible with any T-60 part.) Adhesive (5), Aluminum (7), Steel (4) Rank 3: Armorer 0.5 168
Miscellaneous
No Misc
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (7), Aluminum (7), Circuitry (10), Nuclear Material (9) Rank 4: Science! 0.5 160
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 161
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (7), Aluminum (5), Ceramic (5), Rubber (5) Rank 4: Science! 0.5 162
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (9), Aluminum (7), Copper (10), Fiber Optics (5), Rubber (10) Rank 3: Science! 0.5 163
Blood Cleanser Reduces chance for addiction from drugs. Adhesive (5), Aluminum (4), Antiseptic (5), Rubber (4) Rank 1: Science! 1 200
Core Assembly Increases Action Point refresh speed. Adhesive (7), Aluminum (9), Circuitry (5), Nuclear Material (5) Rank 3: Science! 1 200
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (7), Aluminum (5), Antiseptic (9), Circuitry (4) Rank 4: Science! 1 200
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (9), Aluminum (5), Asbestos (7), Nuclear Material (9) Rank 4: Armorer 3 200
Stealth Boy Activates stealth field while crouched. Adhesive (9), Aluminum (9), Circuitry (4), Fiber Optics (6), Gold (4) Rank 4: Science! 1 200
Jet Pack Enables jet-assisted boost while jumping. Adhesive (6), Aluminum (9), Asbestos (8), Nuclear Material (10) Rank 4: Science!, Rank 4: Armorer 1 1000
X-01 Arm
Base
Mk.I Standard.
Mk.II Improves Damage and Energy Resistance. Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) 3 205
Mk.III Improves Damage and Energy Resistance. Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 1: Armorer 3 210
Mk.IV Improves Damage and Energy Resistance. Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) Rank 1: Science!, Rank 2: Armorer 3 215
Mk.V Improves Damage and Energy Resistance. Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) Rank 1: Science!, Rank 3: Armorer 3 220
Mk.VI Improves Damage and Energy Resistance. Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) Rank 1: Science!, Rank 4: Armorer 3 225
Material
No Material
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Institute Paint Increases Intelligence with all pieces painted. Complete Institute Quest: Nuclear Family and remain a member of the Institute.
Military Paint Increases Strength with all pieces painted. (Compatible with any X-01 part.) Adhesive (4), Aluminum (6), Nuclear Material (2) 0.5 180
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any X-01 part.) Adhesive (2), Aluminum (4), Plastic (2) 0.5 181
Titanium Plating Increases Armor Health. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Steel (4) Rank 3: Armorer 0.5  
Lead Plating Increases Radiation Resistance. (Compatible with any X-01 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 183
Prism Shielding Increases Energy Resistance. (Compatible with any X-01 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 185
Explosive Shielding Reduces Damage from explosions. (Compatible with any X-01 part.) Adhesive (6), Aluminum (4), Ceramic (6) Rank 1: Science! 0.5 186
X-01 EMP Shielding Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Rubber (8) 0.5 187
Thermal Coating Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (8), Aluminum (8), Crystal (6) 0.5 188
Miscellaneous
No Misc
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (4), Aluminum (4), Ceramic (4), Steel (5) Rank 2: Blacksmith 0.5 180
Hydraulic Bracers Increases Unarmed Damage. Adhesive (4), Aluminum (6), Oil (4), Steel (3) Rank 3: Blacksmith 0.5 181
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (3), Aluminum (3), Ceramic (3), Rubber (4) Rank 1: Blacksmith 0.5 182
Tesla Bracers Adds Energy damage to Unarmed attacks. Adhesive (6), Aluminum (6), Copper (5), Rubber (4) Rank 3: Blacksmith, Rank 1: Science! 0.5 184
X-01 Helmet
Base
Mk.I Standard.
Mk.II Improves Damage and Energy Resistance. Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) 3 255
Mk.III Improves Damage and Energy Resistance. Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 1: Armorer 3 260
Mk.IV Improves Damage and Energy Resistance. Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) Rank 1: Science!, Rank 2: Armorer 3 265
Mk.V Improves Damage and Energy Resistance. Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) Rank 1: Science!, Rank 3: Armorer 3 270
Mk.VI Improves Damage and Energy Resistance. Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) Rank 1: Science!, Rank 4: Armorer 3 275
Material
No Material
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Institute Paint Increases Intelligence with all pieces painted. Complete Institute Quest: Nuclear Family and remain a member of the Institute.
Military Paint Increases Strength with all pieces painted. (Compatible with any X-01 part.) Adhesive (4), Aluminum (6), Nuclear Material (2) 0.5 180
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any X-01 part.) Adhesive (2), Aluminum (4), Plastic (2) 0.5 181
Titanium Plating Increases Armor Health. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Steel (4) Rank 3: Armorer 0.5  
Lead Plating Increases Radiation Resistance. (Compatible with any X-01 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 183
Photovoltaic Coating Increases Action Point refresh speed in sunlight. Adhesive (4), Aluminum (2), Crystal (4), Gold (2), Nuclear Material (4) Rank 3: Science!    
Prism Shielding Increases Energy Resistance. (Compatible with any X-01 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 185
Explosive Shielding Reduces Damage from explosions. (Compatible with any X-01 part.) Adhesive (6), Aluminum (4), Ceramic (6) Rank 1: Science! 0.5 186
X-01 EMP Shielding Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Rubber (8) 0.5 187
Thermal Coating Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (8), Aluminum (8), Crystal (6) 0.5 188
Miscellaneous
No Misc
Rad Scrubbers Removes radiation from consumed food and water. Adhesive (7), Aluminum (5), Circuitry (4), Fiber Optics (5), Lead (6) Rank 2: Science! 0.5 187
Sensor Array Increases Perception. Adhesive (4), Aluminum (6), Fiber Optics (4), Fiberglass (4) Rank 3: Science! 0.5 188
VATS Matrix Overlay Increases VATS hit chance. Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) Rank 2: Science! 0.5 189
Internal Database Increases Intelligence. Adhesive (7), Aluminum (7), Crystal (6), Fiber Optics (5) Rank 2: Science! 1 250
Recon Sensors Sighted aiming marks enemies with a compass pip. Adhesive (7), Aluminum (7), Circuitry (4), Fiber Optics (5) Rank 2: Science! 1 250
Targeting HUD Visor highlights living targets. Adhesive (7), Aluminum (6), Circuitry (7), Gold (3) Rank 3: Science! 1 250
Headlamp
Headlamp Adds headlamp. Aluminum (1), Copper (1), Fiber Optics (1) 0.5 180
Headlamp Blue Adds headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 181
Headlamp Bright Adds headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 182
Headlamp Purple Adds headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 184
Headlamp Red Tactical Adds headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 185
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 186
X-01 Leg
Base
Mk.I Standard.
Mk.II Improves Damage and Energy Resistance. Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) 4 255
Mk.III Improves Damage and Energy Resistance. Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 1: Armorer 4 260
Mk.IV Improves Damage and Energy Resistance. Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) Rank 1: Science!, Rank 2: Armorer 4 265
Mk.V Improves Damage and Energy Resistance. Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) Rank 1: Science!, Rank 3: Armorer 4 270
Mk.VI Improves Damage and Energy Resistance. Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) Rank 1: Science!, Rank 4: Armorer 4 275
Material
No Material
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Institute Paint Increases Intelligence with all pieces painted. Complete Institute Quest: Nuclear Family and remain a member of the Institute.
Military Paint Increases Strength with all pieces painted. (Compatible with any X-01 part.) Adhesive (4), Aluminum (6), Nuclear Material (2) 0.5 180
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any X-01 part.) Adhesive (2), Aluminum (4), Plastic (2) 0.5 181
Titanium Plating Increases Armor Health. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Steel (4) Rank 3: Armorer 0.5  
Lead Plating Increases Radiation Resistance. (Compatible with any X-01 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 183
Prism Shielding Increases Energy Resistance. (Compatible with any X-01 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 185
Explosive Shielding Reduces Damage from explosions. (Compatible with any X-01 part.) Adhesive (6), Aluminum (4), Ceramic (6) Rank 1: Science! 0.5 186
X-01 EMP Shielding Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Rubber (8) 0.5 187
Thermal Coating Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (8), Aluminum (8), Crystal (6) 0.5 188
Miscellaneous
No Misc
Calibrated Shocks Increases Carry Weight capacity. Adhesive (4), Aluminum (8), Fiberglass (6) Rank 2: Science! 0.5 180
Explosive Vent Increases damage radius for Impact Landing. Adhesive (8), Aluminum (20), Asbestos (16), Nuclear Material (12) Rank 3: Science! 0.5 181
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (6), Aluminum (6), Fiberglass (10), Spring (6) Rank 3: Science! 0.5 182
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (6), Aluminum (12), Fiberglass (10), Nuclear Materials (6) Rank 3: Science! 0.5 183
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (6), Aluminum (6), Nuclear Material (4) Rank 2: Science! 0.5 184
X-01 Torso
Base
Mk.I Standard.
Mk.II Improves Damage and Energy Resistance. Adhesive (6), Aluminum (5), Ceramic (4), Circuitry (4), Nuclear Material (4), Rubber (2) 1 255
Mk.III Improves Damage and Energy Resistance. Adhesive (8), Aluminum (8), Ceramic (6), Circuitry (4), Nuclear Material (4), Rubber (4) Rank 1: Science!, Rank 1: Armorer 1 260
Mk.IV Improves Damage and Energy Resistance. Adhesive (9), Aluminum (10), Ceramic (8), Circuitry (4), Nuclear Material (4), Rubber (5) Rank 1: Science!, Rank 2: Armorer 1 265
Mk.V Improves Damage and Energy Resistance. Adhesive (10), Aluminum (11), Ceramic (9), Circuitry (5), Nuclear Material (5), Rubber (6) Rank 1: Science!, Rank 3: Armorer 1 270
Mk.VI Improves Damage and Energy Resistance. Adhesive (10), Aluminum (14), Ceramic (11), Circuitry (8), Nuclear Material (8), Rubber (8) Rank 1: Science!, Rank 4: Armorer 1 275
Material
No Material
Hot Rod Flames Paint Increases Agility with all pieces painted. Hot Rodder (Issue #1, located at Robotics Disposal Ground)
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. Hot Rodder (Issue #3, located at West Roxbury Station)
Hot Rod Shark Paint Increases Agility with all pieces painted. Hot Rodder (Issue #2, located at Atom Cats Garage)
Institute Paint Increases Intelligence with all pieces painted. Complete Institute Quest: Nuclear Family and remain a member of the Institute.
Military Paint Increases Strength with all pieces painted. (Compatible with any X-01 part.) Adhesive (4), Aluminum (6), Nuclear Material (2) 0.5 180
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any X-01 part.) Adhesive (2), Aluminum (4), Plastic (2) 0.5 181
Titanium Plating Increases Armor Health. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Steel (4) Rank 3: Armorer 0.5  
Lead Plating Increases Radiation Resistance. (Compatible with any X-01 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 183
Prism Shielding Increases Energy Resistance. (Compatible with any X-01 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 185
Explosive Shielding Reduces Damage from explosions. (Compatible with any X-01 part.) Adhesive (6), Aluminum (4), Ceramic (6) Rank 1: Science! 0.5 186
X-01 EMP Shielding Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Rubber (8) 0.5 187
Thermal Coating Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (8), Aluminum (8), Crystal (6) 0.5 188
Miscellaneous
No Misc
Core Assembly Increases Action Point refresh speed. Adhesive (9), Aluminum (11), Circuitry (7), Nuclear Material (6) Rank 3: Science! 0.5 180
Blood Cleanser Reduces chance for addiction from drugs. Adhesive (6), Aluminum (4), Antiseptic (6), Rubber (4) Rank 1: Science! 0.5 181
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (8), Aluminum (8), Circuitry (12), Nuclear Material (10) Rank 4: Science! 0.5 182
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 183
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (8), Aluminum (6), Ceramic (6), Rubber (6) Rank 4: Science! 0.5 184
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (8), Aluminum (6), Antiseptic (10), Circuitry (4) Rank 4: Science! 0.5 185
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (10), Aluminum (6), Asbestos (8), Nuclear Material (10) Rank 4: Armorer 0.5 186
Stealth Boy Activates stealth field while crouched. Adhesive (10), Aluminum (10), Circuitry (5), Fiber Optics (7), Gold (5) Rank 4: Science! 1 250
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (10), Aluminum (8), Copper (12), Fiber Optics (6), Rubber (12) Rank 3: Science! 1 250
Jet Pack Enables jet-assisted boost while jumping. Adhesive (7), Aluminum (10), Asbestos (9), Nuclear Material (12) Rank 4: Science!, Rank 4: Armorer 1 2500