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Contents

  • Changelog
    • Updates
  • STAT
    • Status
      • Introduction: Training for the Commonwealth
      • The Pip-Boy: A RobCo Industries Technological Wonder!
      • Social Status: How to React If the Worst Happens
    • S.P.E.C.I.A.L.
      • What Makes You S.P.E.C.I.A.L.?
    • Perks
      • Vault Life Has Its Perks!
      • Strength-Related Perks
      • Perception-Related Perks
      • Endurance-Related Perks
      • Charisma-Related Perks
      • Intelligence-Related Perks
      • Agility-Related Perks
      • Luck-Related Perks
      • Other Perks: Resting
      • Companion Perks
      • Required Reading (Magazine) Perks
      • Perk Availability by Level
      • Far Harbor DLC Perks
      • You're Not Alone: Companions
      • Crafting
    • Combat
      • Overview
      • Groups, Gangs, and Factions
      • Creatures of the Commonwealth
  • INV
    • Weapons
      • Choosing a Weapon
    • Guns
      • Weapon Frames
      • Non-Automatic Pistols
      • Non-Automatic Rifles
      • Automatic Weapons
      • Heavy Guns
    • Melee Weapons and Punching Weapons
      • Overview
      • Melee Weapons
      • Punching Weapons
    • Explosives
      • Overview
      • Crafted Explosives
      • Faction Explosives
      • Miscellaneous Explosives
    • Legendary Weapon Effects
    • Unique Weapons
    • Apparel
      • Overview
      • Clothing
      • Outfits
      • Armor Pieces
      • Headgear
      • Accessories
      • Power Armor
      • Specialty Items
      • Legendary Armor Effects
      • Unique Apparel
    • Aid
      • Overview
      • Food
      • Alcohol
      • Chems
      • Syringer Ammo
      • Stealth Boys
    • Miscellaneous
      • Overview
      • Utility Items
      • Perks and Bonuses
      • Redeemables
      • Access and Information
      • Quest Items
      • Knickknacks
    • Junk
      • Overview
      • Base Components
      • Junk Items
    • Mods
      • Overview
      • Weapon Mods
      • Armor Mods
      • Power Armor Mods
    • Mods Charts
      • Melee Mods
      • Gun Mods
      • Armor Mods
      • Power Armor Mods
    • Ammo
      • Overview
  • DATA
    • Introduction: Helping Others to Help Yourself
    • Questing the Vault-Tec Way
    • Quests: A Big Table
    • Main Quest: Act I
      • War Never Changes
      • Out of Time
      • Jewel of the Commonwealth
      • Unlikely Valentine
      • Getting a Clue
      • Reunions
    • Main Quest: Act II
      • Dangerous Minds
      • Shattered
      • The Glowing Sea
      • Hunter/Hunted
      • The Molecular Level
      • Institutionalized
    • The Institute Quests
      • Overview
      • Synth Retention
      • The Battle of Bunker Hill
      • Mankind Redefined
      • Mass Fusion
      • Pinned
      • Powering Up
      • End of the Line
      • Airship Down
      • Nuclear Family
    • The Institute Miscellaneous Quests
      • Overview
      • Building a Better Crop
      • Plugging a Leak
      • A House Divided
    • The Institute Radiant Quests
      • Overview
      • Pest Control
      • Hypothesis
      • Appropriation
      • Reclamation
      • Political Leanings
    • Brotherhood of Steel Quests
      • Overview
      • Reveille
      • Fire Support
      • Call to Arms
      • Semper Invicta
      • Shadow of Steel
      • Tour of Duty
      • Show No Mercy
      • From Within
      • Outside the Wire
      • Liberty Reprimed
      • Blind Betrayal
      • Tactical Thinking
      • Spoils of War
      • Ad Victoriam
      • The Nuclear Option (Brotherhood of Steel)
      • A New Dawn
    • Brotherhood of Steel: Miscellaneous Quests
      • Overview
      • The Lost Patrol
      • Duty or Dishonor
      • A Loose End
      • Getting Technical
      • Blood Bank
      • Reactor Coolant
    • Brotherhood of Steel Radiant Quests
      • Overview
      • Cleansing the Commonwealth
      • Quartermastery
      • Leading by Example
      • Learning Curve
      • Feeding the Troops
    • The Railroad Quests
      • Overview
      • Road to Freedom
      • Tradecraft
      • Underground Undercover
      • Operation Ticonderoga
      • Precipice of War
      • Rockets' Red Glare
      • The Nuclear Option (The Railroad)
      • Burning Cover
    • The Railroad Miscellaneous Quests
      • Overview
      • Boston After Dark
      • Memory Interrupted
    • The Railroad Radiant Quests
      • Overview
      • Butcher's Bill 1
      • Butcher's Bill 2
      • Mercer Safehouse
      • Jackpot
      • Concierge
      • Weathervane
      • Randolph Safehouse
      • Variable Removal
      • To the Mattresses
      • Lost Soul
      • A Clean Equation
      • High Ground
    • The Minutemen Quests
      • Overview
      • When Freedom Calls
      • Sanctuary
      • The Sight
      • Taking Independence
      • Old Guns
      • Inside Job
      • Form Ranks
      • Defend the Castle
      • The Nuclear Option (the Minutemen)
      • With Our Powers Combined
    • The Minutemen Radiant Quests: Recruitment
      • Overview
      • The First Step and Raider Troubles
      • Kidnapping
      • Abernathy Farm: Retribution
      • Greenskins
      • Clearing the Way
      • Taking Point
      • Ghoul Problem
      • Rogue Courser
      • Resettle Refugees
    • The Minutemen Radiant Quests: Ownership
      • Overview
      • Defend a Settlement or Defend Artillery at a Settlement
      • Stop the Raiding
      • Kidnapped Trader
      • Water, Food, or Power
      • Suspected Synth
    • Side Quests
      • Overview
      • Benign Intervention
      • The Big Dig
      • Confidence Man
      • Curtain Call
      • Miscellaneous: Detective Case Files
      • Detective Case Files: The Disappearing Act
      • Detective Case Files: The Gilded Grasshopper
      • Detective Case Files: Long Time Coming
      • Diamond City Blues
      • The Devil's Due
      • Emergent Behavior
      • Here There Be Monsters
      • Human Error
      • Kid in a Fridge
      • Last Voyage of the USS Constitution
      • Long Road Ahead
      • The Secret of Cabot House: Special Delivery
      • The Secret of Cabot House: Emogene Takes a Lover
      • The Secret of Cabot House
      • The Silver Shroud
      • Vault 81 and Hole in the Wall
    • Random Encounters
      • The Commonwealth: Not as Desolate as First Postulated
      • Static Encounters
      • Fluid Encounters
      • General Encounters
      • Campsite Encounters
      • Animosity Encounters
      • Treasure Hunt Encounters
      • Chokepoint Encounters
      • Companion Encounters
    • Workshops
      • Workshop Settlements
      • The Workshop Items
      • Managing Settlements
  • MAP
    • Location Types
    • Map Legends
    • Area Statistics
    • The Commonwealth: World Map
    • Greater Boston Neighborhoods
    • Zone 1: Lexington and Northwest Commonwealth
      • Overview
      • Primary Locations
        • [1.01] Vault 111
        • [1.02] Sanctuary
        • [1.03] Red Rocket Truck Stop
        • [1.04] Robotics Disposal Ground
        • [1.05] Thicket Excavations
        • [1.06] USAF Satellite Station Olivia
        • [1.07] Tenpines Bluff
        • [1.08] Ranger Cabin
        • [1.09] Wicked Shipping Fleet Lockup
        • [1.10] Abernathy Farm
        • [1.11] Concord (Concord Township)
        • [1.12] Museum of Freedom (Concord Township)
        • [1.13] Bedford Station
        • [1.14] Gorkski Cabin
        • [1.15] Drumlin Diner
        • [1.16] Starlight Drive-In
        • [1.17] Lonely Chapel
        • [1.18] Sunshine Tidings Co-op
        • [1.19] Walden Pond
        • [1.20] Mystic Pines (Lexington Township)
        • [1.21] Super Duper Mart (Lexington Township)
        • [1.22] Lexington* (Lexington Township)
        • [1.23] Lexington Apartments (Lexington Township)
      • Secondary Locations
    • Zone 2: North Central Commonwealth
      • Overview
      • Primary Locations
        • [2.01] Outpost Zimonja
        • [2.02] Lake Quannapowitt
        • [2.03] Radio Tower 3SM-U81
        • [2.04] Recon Bunker Theta
        • [2.05] Lynn Woods
        • [2.06] Parsons Creamery
        • [2.07] Parsons State Insane Asylum
        • [2.08] Rotten Landfill
        • [2.09] Wildwood Cemetery
        • [2.10] Skylanes Flight 1981
        • [2.11] General Atomics Galleria
        • [2.12] Dark Hollow Pond
        • [2.13] Mass Fusion Containment Shed
        • [2.14] Old Gullet Sinkhole
        • [2.15] Greentop Nursery
        • [2.16] Breakheart Banks
        • [2.17] Listening Post Bravo
        • [2.18] The Slog
        • [2.19] Saugus Ironworks
        • [2.20-2.24] Malden Township
        • [2.20] Medford Memorial Hospital (Malden Township)
        • [2.21] Malden Center (Malden Township)
        • [2.22] Slocums Joe Corporate HQ (Malden Township)
        • [2.23] Malden Middle School (Vault 75) (Malden Township)
        • [2.24] Med-Tek Research (Malden Township)
        • Secondary Locations (Malden Township )
        • [2.25] Covenant
        • [2.26] Taffington Boat House
        • [2.27] Tucker Memorial Bridge
        • [2.28] Poseidon Energy Turbine #18-F
        • [2.29] West Everett Estates
        • [2.30] Irish Pride Industries Shipyard
        • [2.31] Relay Tower OMC-810
        • [2.32] National Guard Training Yard
        • [2.33] County Crossing
        • [2.34] Revere Satellite Array
        • [2.35] Finch Farm
      • Secondary Locations
    • Zone 3: Western Commonwealth
      • Overview
      • Primary Locations
        • [3.01] Federal Ration Stockpile
        • [3.02] ArcJet Systems
        • [3.03] Rocky Narrows Park
        • [3.04] Graygarden
        • [3.05] Jalbert Brothers Disposal
        • [3.06] Corvega Assembly Plant
        • [3.07] Mass Gravel & Sand
        • [3.08] Wattz Consumer Electronics
        • [3.09] Fort Hagen Satellite Array (Fort Hagen Township)
        • [3.10] Relay Tower 0BB-915 (Fort Hagen Township)
        • [3.11] Fort Hagen Filling Station (Fort Hagen Township)
        • [3.12] Fort Hagen (Fort Hagen Township)
        • [3.13] Greater Mass Blood Clinic (Fort Hagen Township)
        • [3.14] Boston Mayoral Shelter
        • [3.15] Fiddlers Green Trailer Estates
        • [3.16] Weston Water Treatment Plant
        • [3.17] Forest Grove Marsh
        • [3.18] Relay Tower 1DL-109
        • [3.19] Oberland Station
        • [3.20] Beantown Brewery
        • [3.21] Mass Pike Interchange
        • [3.22] Vault 81
        • [3.23] Chestnut Hillock Reservoir
      • Secondary Locations
    • Zone 4: Coastal Commonwealth
      • Overview
      • Primary Locations
        • [4.01] Coastal Cottage
        • [4.02] Mahkra Fishpacking
        • [4.03] Dunwich Borers
        • [4.04] Hugos Hole
        • [4.05] Museum of Witchcraft (Salem Township)
        • [4.06] Sandy Coves Convalescent Home (Salem Township)
        • [4.07] Salem (Salem Township)
        • [4.08] Rook Family House (Salem Township)
        • [4.09] Crater House (Salem Township)
        • [4.10] Hub City Auto Wreckers
        • [4.11] Lynn Pier Parking
        • [4.12] Longneck Lukowskis Cannery
        • [4.13] Kingsport Lighthouse
        • [4.14] Reeb Marina
        • [4.15] Gibson Point Pier
        • [4.16] Revere Beach Station
        • [4.17] Libertalia
        • [4.18] Nahant Wharf
        • [4.19] Nahant Sheriffs Department
        • [4.20] Croup Manor
        • [4.21] Nahant Chapel
        • [4.22] Nahant Oceanological Society
        • [4.23] East Boston Police Station
        • [4.24] East Boston Preparatory School
        • [4.25] Easy City Downs
        • [4.26] Nordhagen Beach
        • [4.27] Boston Airport
        • [4.28] Prydwen
        • [4.29] Fort Strong
      • Secondary Locations
    • Zone 5: Natick and the Glowing Sea
      • Overview
      • Primary Locations
        • [5.01] Poseidon Reservoir
        • [5.02] Roadside Pines Motel (Natick Township)
        • [5.03] Natick Banks (Natick Township)
        • [5.04] Natick Police Department (Natick Township)
        • [5.05] Lake Cochituate
        • [5.06] Mass Fusion Disposal Site
        • [5.07] Electrical Hobbyists Club
        • [5.08] WRVR Broadcast Station
        • [5.09] Federal Supply Cache 84NE
        • [5.10] Robotics Pioneer Park
        • [5.11] Scrap Palace
        • [5.12] Cutler Bend
        • [5.13] Edge of the Glowing Sea
        • [5.14] Waypoint Echo
        • [5.15] Vault 95
        • [5.16] Somerville Place
        • [5.17] Forgotten Church
        • [5.18] Abandoned Shack
        • [5.19] Atlantic Offices
        • [5.20] Capsized Factory
        • [5.21] Cave (Red Rocket Filling Station)
        • [5.22] Decayed Reactor Site
        • [5.23] Decrepit Factory
        • [5.24] Crater of Atom
        • [5.25] Cave (Super Duper Mart)
        • [5.26] Vertibird Wreckage
        • [5.27] Hopesmarch Pentecostal Church
        • [5.28] Relay Tower 0DB-521
        • [5.29] Rocky Cave (Virgil's Laboratory)
        • [5.30] O'Neill Family Manufacturing
        • [5.31] Sentinel Site
        • [5.32] Skylanes Flight 1665
      • Secondary Locations
    • Zone 6: Quincy and Southern Commonwealth
      • Overview
      • Primary Locations
        • [6.01] Westing Estate
        • [6.02] Coast Guard Pier
        • [6.03] Mass Pike Tunnel West
        • [6.04] Mass Pike Tunnel East
        • [6.05] Boston Police Rationing Site
        • [6.06] NH&M Freight Depot
        • [6.07] Fairline Hill Estates
        • [6.08] Relay Tower 0SC-527
        • [6.09] Big Johns Salvage
        • [6.10] South Boston Military Checkpoint
        • [6.11] Egret Tours Marina
        • [6.12-6.15] West Roxbury Township
        • [6.12] Fallons Department Store (West Roxbury Township)
        • [6.13] Milton General Hospital (West Roxbury Township)
        • [6.14] West Roxbury Station (West Roxbury Township)
        • [6.15] Shaw High School (West Roxbury Township)
        • Secondary Locations (West Roxbury Township)
        • [6.16] Jamaica Plain
        • [6.17] Gunners Plaza
        • [6.18] Hyde Park
        • [6.19] Suffolk County Charter School
        • [6.20] Murkwater Construction Site
        • [6.21] Quincy Quarries
        • [6.22] Neponset Park
        • [6.23] Wilson Atomatoys Factory
        • [6.24-6.26] (Quincy Township)
        • [6.24] Quincy Ruins (Quincy Township)
        • [6.25] Quincy Police Station (Quincy Township)
        • [6.26] Peabody House (Quincy Township)
        • [6.27] Atom Cats Garage
        • [6.28] Poseidon Energy
        • [6.29] Warwick Homestead
        • [6.30] Wreck of the FMS Northern Star
        • [6.31] Spectacle Island
      • Secondary Locations
    • Zone 7: Neighborhood: Cambridge
      • Overview
      • Primary Locations
        • [7.01] College Square
        • [7.02] Cambridge Police Station
        • [7.03] Collegiate Administration Building
        • [7.04] Fraternal Post 115
        • [7.05] Cambridge Campus Diner
        • [7.06] Campus Law Offices
        • [7.07] Kendall Hospital
        • [7.08] Cambridge Polymer Labs
        • [7.09] C.I.T. Ruins
        • [7.10] The Institute
        • [7.11] Greenetech Genetics
        • [7.12] Cambridge Crater
        • [7.13] Monsignor Plaza
      • Secondary Locations
    • Zone 8: Neighborhood: Charlestown
      • Overview
      • Primary Locations
        • [8.01] BADTFL Regional Office
        • [8.02] Bunker Hill
        • Side Quests: Freeform Activities: Bunker Hill
        • [8.03] U.S.S. Constitution
      • Secondary Locations
    • Zone 9: Neighborhood: The Fens
      • Overview
      • Primary Locations
        • [9.01] Wreck of the USS Riptide
        • [9.02] Hangman's Alley
        • [9.03] Back Street Apparel
        • [9.04] Police Precinct 8
        • [9.05] Parkview Apartments
        • [9.06] Fens Street Sewer
        • [9.07] Diamond City
        • [9.08] Diamond City Market
        • [9.09] Home Plate
        • Side Quests: Freeform Activities: Diamond City
        • [9.10] Hardware Town
      • Secondary Locations
    • Zone 10: Neighborhood: Esplanade
      • Overview
      • Primary Locations
        • [10.01] Charles View Amphitheater
        • [10.02] HalluciGen, Inc.
      • Secondary Locations
    • Zone 11: Neighborhood: Back Bay
      • Overview
      • Primary Locations
        • [11.01] Boston Public Library
        • [11.02] Trinity Plaza
        • [11.03] Hubris Comics
        • [11.04] Vault 114 (Exit)
        • [11.05] Trinity Tower
        • [11.06] Dartmouth Professional Building
        • [11.07] Layton Towers
        • [11.08] Wilson Atomatoys Corporate HQ
      • Secondary Locations
    • Zone 12: Neighborhood: Beacon Hill
      • Overview
      • Primary Locations
        • [12.01] Vault-Tec Regional HQ
        • [12.02] Boston Bugle Building
        • [12.03] Cabot House
      • Secondary Locations
    • Zone 13: Neighborhood: North End
      • Overview
      • Primary Locations
        • [13.01] Pickman Gallery
        • [13.02] Old North Church
      • Secondary Locations
    • Zone 14: Neighborhood: Boston Common
      • Overview
      • Primary Locations
        • [14.01] Massachusetts State House
        • [14.02] Old Granary Burying Ground
        • [14.03] Swan's Pond
        • [14.04] Boston Common
        • [14.05] Park Street Station (Vault 114)
        • [14.06] Boylston Club
      • Secondary Locations
    • Zone 15: Neighborhood: Financial District
      • Overview
      • Primary Locations
        • [15.01] Mass Fusion Building
        • [15.02] Old Corner Bookstore
        • [15.03] Haymarket Mall
        • [15.04] Garden Terrace
        • [15.05] Faneuil Hall
        • [15.06] Goodneighbor
        • Side Quests: Freeform Activities: Goodneighbor
        • [15.07] Fallen Skybridge
        • [15.08] Postal Square
      • Secondary Locations
    • Zone 16: Neighborhood: Theater District
      • Overview
      • Primary Locations
        • [16.01] Combat Zone
        • [16.02] Medical Center Metro
        • [16.03] Mass Bay Medical Center
        • [16.04] D.B. Technical High School
        • [16.05] Hester's Consumer Robotics
      • Secondary Locations
    • Zone 17: Neighborhood: Boston Harbor (Waterfront)
      • Overview
      • Primary Locations
        • [17.01] Custom House Tower
        • [17.02] The Shamrock Taphouse
        • [17.03] Harbormaster Hotel
        • [17.04] Yangtze
      • Secondary Locations
    • Zone 18: Neighborhood: South Boston
      • Overview
      • Primary Locations
        • [18.01] Four Leaf Fishpacking Plant
        • [18.02] General Atomics Factory
        • [18.03] Andrew Station
        • [18.04] South Boston Police Department
        • [18.05] Gwinnett Brewery
        • [18.06] The Gwinnett Restaurant
        • [18.07] South Boston High School
        • [18.08] The Castle
        • [18.09] University Point
      • Secondary Locations
  • RADIO
    • A Collection of Appendices
    • Appendix I: Achievements and Trophies
    • Appendix II: Bobbleheads
    • Appendix III: Required Reading: Magazines
    • Appendix IV: Unique or Exceptional Items
    • Appendix V: The Commonwealth Collection
    • Credits
  • PIP-BOY MAPS
    • World Map
    • Boston Neighborhoods
    • Zone 1: Lexington & Northwest Commonwealth
      • [1.01] Vault 111
      • [1.02] Sanctuary
      • [1.05] Thicket Excavations
      • [1.06] USAF Satellite Station Olivia
      • [1.11A] Concord Township
      • [1.11B] Concord Civic Access
      • [1.12] Concord Museum of Freedom
      • [1.19] Walden Pond
      • [1.21] Super Duper Mart
      • [1.22A] Lexington
      • [1.22B] Lexington The Switchboard
    • Zone 2: Medford & North Central Commonwealth
      • [2.07A] Parson's State Insane Asylum (Exterior)
      • [2.07B] Parson's State Administration (Interior)
      • [2.07C] Parsons State Insane Asylum (Interior)
      • [2.07D] Parsons State Basement (Interior)
      • [2.11] General Atomics Galleria Exterior
      • [2.16] Breakheart Banks (Exterior)
      • [2.19A] Saugus Ironworks (Exterior)
      • [2.19B] Saugus Ironworks (Interior)
      • [2.19C] Saugus Blast Furnace (Interior)
      • [2.20–24] Malden Township (Exterior) And Surroundings
      • [2.20] Medford Memorial Hospital (Interior)
      • [2.21] Malden Center (Interior)
      • [2.23] Vault 75 (Interior)
      • [2.24A] Med-tek Research (Interior)
      • [2.24A] Med-tek Sub-levels (Interior)
      • [2.25A] Covenant (Exterior)
      • [2.25B] Sewer (Interior)
      • [2.28] Poseidon Energy Turbine #18-F (Exterior)
      • [2.29] West Everett Estates (Exterior)
      • [2.30A] Irish Pride Industries Shipyard (Exterior)
      • [2.30B] Irish Pride Industries Shipyard (Interior)
      • [2.32A] National Guard Training Yard (Exterior)
      • [2.32B] National Guard Recruitment Office (Interior)
      • [2.32C] National Guard Barracks (Interior)
      • [2.32D] National Guard Armory (Interior)
      • [2.34] Revere Satellite Array (Exterior)
    • Zone 3: Western Commonwealth
      • [3.01A] Federal Ration Stockpile (Exterior)
      • [3.01B] Federal Ration Stockpile (Interior)
      • [3.02] Arcjet Systems (Exterior)
      • [3.02A] Arcjet Systems (Interior)
      • [3.02B] Arcjet Engine Core (Interior)
      • [3.06A] Corvega Assembly Plant (Exterior)
      • [3.06B] Corvega Assembly Plant (Interior)
      • [3.08] Wattz Electronics (Interior)
      • [3.11] Fort Hagen (Exterior)
      • [3.12A] Fort Hagen (Interior)
      • [3.12B] Fort Hagen Command Center (Interior)
      • [3.14] Boston Mayoral Shelter (Interior)
      • [3.15] Fiddler’s Green Trailer Estates (Exterior)
      • [3.16A] Weston Water Treatment Plant (Exterior)
      • [3.16B] Weston Water Treatment Plant (Interior)
      • [3.17] Forest Grove Marsh (Exterior)
      • [3.20] Beantown Brewery (Interior)
      • [3.21] Mass Pike Interchange (Exterior)
      • [3.22A] Vault 81 Entry (Interior)
      • [3.22B] Vault 81 (Interior)
      • [3.22C] Secret Vault 81 (Interior)
    • Zone 4: Coastal Commonwealth
      • [4.02A] Mahkra Fishpacking (Exterior)
      • [4.02B] Mahkra Fishpacking (Interior)
      • [4.03A] Dunwich Borers (Exterior)
      • [4.03B] Dunwich Borers (Interior)
      • [4.05] Museum Of Witchcraft (Interior)
      • [4.06] Sandy Coves Convalescent Home (Interior)
      • [4.07] Salem (Exterior)
      • [4.10] Hub City Auto Wreckers (Exterior)
      • [4.12A] Longneck Lukowski’s Cannery (Exterior)
      • [4.12B] Longneck Lukowski’s Cannery (Interior)
      • [4.16A] Revere Beach Station (Exterior)
      • [4.16B] Revere Beach Station (Interior)
      • [4.17] Libertalia (Exterior)
      • [4.18] Nahant (Township)
      • [4.20A] Croup Manor (Exterior)
      • [4.20B] Croup Manor Basement (Interior)
      • [4.22A] Nahant Oceanological Society (Interior)
      • [4.22B] Nahant Oceanological Research Lab (Interior)
      • [4.24A] East Boston Preparatory School (Exterior)
      • [4.24B] East Boston Preparatory School (Interior)
      • [4.25] Easy City Downs (Exterior)
      • [4.27A] Boston Airport (Exterior)
      • [4.27B] Boston Airport Ruins (Interior)
      • [4.28A] Prydwen Main Deck (Interior)
      • [4.28B] Prydwen Command Deck (Interior)
      • [4.29A] Fort Strong (Exterior)
      • [4.29B] Fort Strong Armory (Interior)
      • [4.29C] Fort Strong Sublevel (Interior)
    • Zone 5: Natick & The Glowing Sea
      • [5.01A] Poseidon Reservoir (Exterior)
      • [5.01B] Poseidon Reservoir (Interior)
      • [5.02] Natick (township)
      • [5.08] WRVR Broadcast Center (Interior)
      • [5.12] Cutler Bend (Exterior)
      • [5.15] Vault 95 (Interior)
      • [5.18] Bunker (Interior)
      • [5.25] Parking Garage (Interior)
      • [5.29] Virgil’s Laboratory (Interior)
      • [5.31] Sentinel Site Prescott (Interior)
    • Zone 6: Quincy & Southern Commonwealth
      • [6.02] Coast Guard Pier (Exterior)
      • [6.04] Mass Pike Tunnel (Interior)
      • [6.05] Boston Police Rationing Site
      • [6.09] Big John’s Salvage (Exterior)
      • [6.11] Egret Tours Marina (Exterior)
      • [6.12A] West Roxbury (Township)
      • [6.12B] Fallon’s Department Store (Interior)
      • [6.13] Milton General Hospital (Interior)
      • [6.14] West Roxbury Station (Interior)
      • [6.15] Shaw High School (Interior)
      • [6.16A] Jamaica Plain (Exterior)
      • [6.16B] Jamaica Plain Town Hall Basement (Interior)
      • [6.17A] Gunners Plaza (Exterior)
      • [6.17B] Gunners Plaza (Interior)
      • [6.17C] Gunners Plaza Basement (Interior)
      • [6.18] Hyde Park (Exterior)
      • [6.21] Quincy Quarries (Exterior)
      • [6.19] Suffolk County Charter School (Interior)
      • [6.23] Wilson Atomatoys Factory (Exterior And Interior)
      • [6.24-6.26] Quincy Township (Exterior)
      • [6.27] Atom Cats Garage (Exterior)
      • [6.28A] Poseidon Energy (Exterior)
      • [6.28B] Poseidon Energy Sublevels (Interior)
      • [6.28C] Poseidon Energy (Interior)
      • [6.30] Wreck Of The FMS Northern Star (Exterior)
    • Zone 7: Neighborhood: Cambridge
      • [7.01A] College Square (Exterior)
      • [7.01B] College Square Station (Interior)
      • [7.02A] Cambridge Police Station (Exterior)
      • [7.02B] Cambridge Police Station (Interior)
      • [7.04] Fraternal Post 115 (Interior)
      • [7.07B] Kendall Hospital (Interior)
      • [7.08] Cambridge Polymer Labs (Interior)
      • [7.09] C.I.T. Rotunda (Interior)
      • [7.10A] Institute Concourse (Interior)
      • [7.10B] Institute Robotics (Interior)
      • [7.10C] Institute Bioscience (Interior)
      • [7.10D] Institute Advanced Systems (Interior)
      • [7.10E] Institute SRB (Interior)
      • [7.10F] Institute Sublevel 21-D (Interior)
      • [7.10G] FEV Lab (Interior)
      • [7.10H] Old Robotics (Interior)
      • [7.10I] Institute Reactor (Interior)
      • [7.10J] Public Works Maintenance Area (Interior)
      • [7.11A] Greenetech Genetics (Bottom Floors Interior)
      • [7.11B] Greenetech Genetics (Top Floors Interior)
      • [7.13] Monsignor Plaza (Interior)
      • [7.18] Ticonderoga (Interior)
    • Zone 8: Neighborhood: Charlestown
      • [8.01] BADTFL Regional Office (Interior)
      • [8.02A] Bunker Hill (Exterior)
      • [8.02B] Utility Basement (Interior)
      • [8.03A] U.S.S. Constitution (Below Deck)
    • Zone 9: Neighborhood: The Fens
      • [9.03] Back Street Apparel (Interior)
      • [9.05A] Parkview Apartments (Exterior)
      • [9.05B] Apartment Building (Interior)
      • [9.05C] Parkview Lounge (Interior)
      • [9.06] Fens Street Sewer (Interior)
      • [9.08] Diamond City Market
      • [9.10] Hardware Town (Interior)
    • Zone 10: Neighborhood: Esplanade
      • [10.02B] Hallucigen, Inc. (Interior)
    • Zone 11: Neighborhood: Back Bay
      • [11.01A] Copley Station (Interior)
      • [11.01B] Boston Public Library (Interior)
      • [11.02] Trinity Church (Interior)
      • [11.03] Hubris Comics (Interior)
      • [11.05A] Trinity Tower (Exterior)
      • [11.05B] Trinity Tower Mid-Level (Interior)
      • [11.07] Layton Towers (Interior)
      • [11.08] Wilson Atomatoys Corporate HQ (Interior)
    • Zone 12: Neighborhood: Beacon Hill
      • [12.01] Vault-Tec Regional HQ
      • [12.02] The Boston Bugle (Interior)
      • [12.03] Cabot House (Interior)
    • Zone 13: Neighborhood: North End
      • [13.01] Pickman Gallery (Interior)
      • [13.02A] Old North Church (Interior)
      • [13.02B] Railroad Headquarters (Interior)
      • [13.02C] Railroad HQ Escape Tunnel (Interior)
    • Zone 14: Neighborhood: Boston Common
      • [14.01] Massachusetts State House (Interior)
      • [14.05A] Park Street Station (Interior)
      • [14.05B] Vault 114 (Interior)
      • [14.06] The Boylston Club (Interior)
    • Zone 15: Neighborhood: Financial District
      • [15.01A] Mass Fusion (Roof Exterior)
      • [15.01B] Mass Fusion (Tower Interior)
      • [15.01C] Mass Fusion Reactor Level
      • [15.02] Old Corner Bookstore (Interior)
      • [15.03] Haymarket Mall (Interior)
      • [15.04] Commonwealth Bank
      • [15.05] Faneuil Hall (Interior)
      • [15.06A] Goodneighbor (Exterior)
      • [15.06B] Old State House (Interior)
      • [15.06C] The Third Rail (Interior)
      • [15.06D] The Memory Den (Interior)
      • [15.06E] Hotel Rexford (Interior)
      • [15.06F] Bobbi’s Place (Interior)
      • [15.06G] The Big Dig (Interior)
      • [15.07A] Fallen Sky Bridge (Exterior)
      • [15.07B] Pinnacle High-Rise (Ruined Skyscraper) (Interior)
      • [15.08A] Postal Square (Exterior)
      • [15.08B] Joe’s Spuckies (Interior)
      • [SEC 15.01] Commonwealth Bank (Interior)
      • [SEC 15.14] Water Street Apartments (Interior)
    • Zone 16: Neighborhood: Theater District
      • [16.01] Combat Zone (Interior)
      • [16.02] Medical Center Station (Interior)
      • [16.03A] Mass Bay Medical Center (Interior)
      • [16.03B] Mass Bay Medical Radiology (Interior)
      • [16.04] D.B. Technical High School (Interior)
      • [16.05] Hester’s Consumer Robotics (Interior)
    • Zone 17: Neighborhood: Boston Harbor (Waterfront)
      • [17.02] The Shamrock Taphouse (Interior)
      • [17.04] Yangtze (Interior)
    • Zone 18: Neighborhood: South Boston
      • [18.01A] Four Leaf Fishpacking Plant (Exterior)
      • [18.01B] Four Leaf Fishpacking Plant (Interior)
      • [18.01C] Marowski’s Chem Lab (Interior)
      • [18.02A] General Atomics Factory (Exterior)
      • [18.02B] General Atomics Factory (Interior)
      • [18.03B] Andrew Station (Interior)
      • [18.05B] Main Gwinnett Brewery (Interior)
      • [18.06] Gwinnett Restaurant (Interior)
      • [18.08A] The Castle (Exterior)
      • [18.08B] The Castle Tunnels (Interior)
      • [18.09A] University Point (Exterior)
      • [18.09B] University Credit Union (Interior)
      • [18.09C] University Point] Sedgwick Hall (Interior)
    • Far Harbor
    • Nuka World
  • DLC Automatron
    • Overview
      • Getting Started
      • Outfits
      • Armor Pieces
      • Headgear
      • Unique Apparel
      • Aid
      • Misc
      • Mods
      • Robot Mods
    • Automatron Main Quests
      • Mechanical Menace
      • A New Threat
      • Headhunting
      • Restoring Order
    • Automatron Radiant Quests
      • Rogue Robot
      • Robotic Reconnaissance*
  • DLC Wasteland Workshop
    • Overview
    • Items
      • Structures
      • Decorations
      • Power
      • Defense
      • Resources
      • Cages
    • Cages
      • Overview
      • Trapping for Fun and Profit
      • Creature Types
      • Possible Captives
    • Weapons
      • Overview
      • Non-Automatic Pistols
      • Non-Automatic Rifles
      • Automatic Weapons
      • Melee Weapons
      • Unique Weapons
    • Arena
      • Arena Battles
      • Arena Construction
      • Setting the Stage
  • DLC Far Harbor
    • Overview
      • Getting Started
      • Factions
      • New Companion
      • Perks
      • Enemies
      • Weapons
      • Apparel
      • Armor
      • Miscellaneous Items
      • Junk Items
      • New Mods
      • Ammo
      • Workshops
    • Far Harbor Main Quests
      • Far from Home
      • Walk in the Park
      • Where You Belong
      • Best Left Forgotten
      • The Way Life Should Be
      • Reformation
      • Cleansing the Land
      • Close to Home
    • Far Harbor Side Quests
      • Brain Dead
      • Brain Dead, Part 2
      • Living on the Edge
      • Rite of Passage
      • The Changing Tide
      • Blood Tide
      • Safe Passage
      • Hull Breach
      • Hull Breach 2
      • Hull Breach 3
      • The Hold Out
      • Turn Back the Fog
      • The Great Hunt
    • Far Harbor Radiant Quests
      • Overview
    • Far Harbor Nucleus Quests
      • Visions in the Fog
      • What Atom Requires
      • The Heretic
      • The Trial of Brother Devin
      • Witch Hunt
      • Ablutions
    • Acadia Quests
      • Acadian Ideals
      • The Arrival
      • Hunting the Hunter
      • Data Recovery
      • The Price of Memory
    • Far Harbor Map
  • DLC Contraptions Workshop
    • Overview
    • Structures
      • Overview
      • Warehouse
      • Scaffolding
      • Boxcars
      • Elevators
      • Ball Track
    • Decorations
    • Power
    • Defense
    • Resources
  • DLC Vault-Tec Workshop
    • Getting Started
    • New Quests
    • New INV Items
    • New Locations
    • New Workshops
    • Achievements and Trophies
    • Vault-Tec Quests
      • Vault-Tec Calling
      • Better Living Underground
      • A Model Citizen
      • Explore Vault 88
      • Power to the People
      • The Watering Hole
      • Vision of the Future
      • Lady Luck
      • Overseer’s Most Wanted
    • Vault-Tec Workshop Items
      • Overview
      • Special Items
      • Structures
        • Overview
        • Vault Structures
        • Domestic Structures
        • Utility Structures
      • Wide Halls
      • Rooms
      • Atrium Pieces
      • Doors
      • Railings & Stairs
      • Supports
      • Furniture
      • Decorations
      • Power
      • Defense
      • Resources
  • DLC Nuka-World
    • Getting Started
    • Factions
    • New Companion
    • Perks
    • Enemies
    • Weapons
    • Apparel
    • Armor
    • Miscellaneous Items
    • Junk Items
    • Workshop Items and Raider Outposts
    • Nuka-World Main Quests
      • All Aboard
      • Taken for a Ride
      • An Ambitious Plan
      • Open Season
      • The Grand Tour
      • Star Control
      • High Noon at the Gulch
      • A Magical Kingdom
      • Safari Adventure
      • A World of Refreshment
      • Home Sweet Home
      • Power Play
    • Nuka-World Radiant Quests
      • Overview
      • A Goods Defense
      • A Permanent Solution
      • Cache-ing In
      • Capture
      • Claiming the Commonwealth
      • Cleaning House
      • Clear Out
      • Collaring Outside the Lines
      • Shake Down
      • Subdue
      • Taking Out the Trash
      • Under the Collar
    • Nuka-World Side Quests
      • Amoral Combat
      • Cappy in a Haystack
      • Precious Medals
      • Trip to the Stars
    • Nuka-World Map

Fallout 4 Guide › INV › Mods Charts

Power Armor Mods

Power Armor Mods

NameDescriptionBuild WithPrerequisitesWeight (Loose)Value (Loose)
Raider Power Arm
Base
Standard Plate Standard. — — — —
Welded Plate Improves Damage Resistance. Aluminum (3) — 3 55
Miscellaneous
No Misc — — — — —
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (3), Cloth (8), Steel (6) Rank 1: Blacksmith 3 50
Hydraulic Bracers Increases Unarmed Damage. Adhesive (4), Aluminum (3), Oil (4), Steel (6) Rank 3: Blacksmith 0.5 100
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (3), Aluminum (3), Ceramic (3), Rubber (2) Rank 1: Blacksmith 0.5 101
Raider Power Helmet
Base
Standard Plate Standard. — — — —
Welded Plate Improves Damage Resistance. Aluminum (3) — 1 55
Miscellaneous
No Misc — — — — —
Rad Scrubbers Removes radiation from water when drinking. Adhesive (3), Aluminum (2), Circuitry (2), Lead (3) Rank 2: Science! 0.5 101
Sensor Array Increases Perception. Adhesive (2), Aluminum (3), Fiber Optics (2), Fiberglass (2) Rank 3: Science! 0.5 102
Targeting HUD Visor highlights living targets. Adhesive (3), Aluminum (2), Circuitry (3), Copper (1) Rank 3: Science! 0.5 103
Internal Database Increases Intelligence. Adhesive (3), Aluminum (3), Crystal (2), Fiber Optics (2) Rank 2: Science! 0.5 104
Headlamp
Headlamp Default headlamp. Aluminum (1), Copper (1), Fiber Optics (1)   0.5 100
Headlamp Blue Adds blue headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 100
Headlamp Bright Adds bright headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 100
Headlamp Purple Adds purple headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 100
Headlamp Red Tactical Adds red tactical headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 100
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 100
Raider Power Leg
Base
Standard Plate Standard. — — — —
Welded Plate Improves Damage Resistance. Aluminum (4) — 4 55
Miscellaneous
No Misc — — — — —
Calibrated Shocks Increases Carry Weight capacity. Adhesive (2), Aluminum (4), Fiberglass (3) Rank 2: Science! 0.5 100
Explosive Vent Increases damage radius for Impact Landing. Adhesive (4), Aluminum (10), Asbestos (8), Nuclear Material (6) Rank 3: Science! 0.5 101
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (3), Aluminum (3), Fiberglass (5), Spring (3) Rank 3: Science! 0.5 102
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (3), Aluminum (6), Fiberglass (5), Nuclear Material (3) Rank 3: Science! 0.5 103
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (3), Aluminum (3), Nuclear Material (2) Rank 2: Science! 0.5 104
Raider Power Torso
Base
Standard Plate Standard. — — — —
Welded Plate Improves Damage Resistance. Aluminum (6) — 1 55
Miscellaneous
No Misc — — — — —
Welded Rebar Enemies take damage from successful melee attacks. Adhesive (3), Aluminum (2), Steel (6) Rank 1: Armorer 1 50
Core Assembly Increases Action Point refresh speed. Adhesive (4), Aluminum (5), Circuitry (3), Nuclear Material (3) Rank 3: Science! 0.5 100
Blood Cleanser Reduces chance for addiction from drugs. Adhesive (3), Aluminum (2), Antiseptic (3), Rubber (2) Rank 1: Science! 0.5 101
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (4), Aluminum (4), Circuitry (6), Nuclear Material (5) Rank 4: Science! 0.5 102
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 103
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (4), Aluminum (3), Ceramic (3), Rubber (3) Rank 4: Science! 0.5 104
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (4), Aluminum (3), Antiseptic (5), Circuitry (2) Rank 4: Science! 0.5 105
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (5), Aluminum (3), Asbestos (4), Nuclear Material (5) Rank 4: Armorer 0.5 106
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (5), Aluminum (4), Copper (6), Fiber Optics (3), Rubber (6) Rank 3: Science! 0.5 107
T-45 Arm
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (2), Aluminum (3), Circuitry (1) — 3 105
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) Rank 1: Science!, Rank 1: Armorer 3 110
Model D Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (2) Rank 1: Science!, Rank 2: Armorer 3 115
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 3: Armorer 3 120
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 4: Armorer 3 125
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Minuteman Paint Increases Charisma with all pieces painted. — Become the leader of the Minutemen. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-45 part.) Adhesive (2), Aluminum (4), Nuclear Material (1) — 0.5 120
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-45 part.) Adhesive (1), Aluminum (2), Plastic (1) — 0.5 121
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Ceramic (4) Rank 1: Science! 0.5 122
Titanium Plating Increases Armor Health. (Compatible with any T-45 part.) Adhesive (4), Aluminum (5), Steel (2) Rank 3: Armorer 0.5 123
Lead Plating Increases Radiation Resistance. (Compatible with any T-45 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 124
Prism Shielding Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 126
Winterized Coating Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Miscellaneous
No Misc — — — — —
Hydraulic Bracers Increases Unarmed Damage. Adhesive (3), Aluminum (3), Oil (4), Steel (3) Rank 3: Blacksmith 3 100
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (2), Aluminum (3), Ceramic (4), Steel (3) Rank 2: Blacksmith 0.5 120
Tesla Bracers Adds Energy damage to Unarmed attacks. Adhesive (4), Aluminum (4), Copper (2), Rubber (2) Rank 3: Blacksmith, Rank 1: Science! 0.5 120
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (2), Aluminum (2), Ceramic (2), Rubber (2) Rank 1: Blacksmith 0.5 121
T-45 Helmet
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (2), Aluminum (3), Circuitry (1) — 1 105
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) Rank 1: Science!, Rank 1: Armorer 1 110
Model D Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (2) Rank 1: Science!, Rank 2: Armorer 1 115
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 3: Armorer 1 120
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 4: Armorer 1 125
Material
No Material — — — — —
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Minuteman Paint Increases Charisma with all pieces painted. — Become the leader of the Minutemen. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-45 part.) Adhesive (2), Aluminum (4), Nuclear Material (1) — 0.5 120
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-45 part.) Adhesive (1), Aluminum (2), Plastic (1) — 0.5 121
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Ceramic (4) Rank 1: Science! 0.5 122
Titanium Plating Increases Armor Health. (Compatible with any T-45 part.) Adhesive (4), Aluminum (5), Steel (2) Rank 3: Armorer 0.5 123
Lead Plating Increases Radiation Resistance. (Compatible with any T-45 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 124
Photovoltaic Coating Increases Action Point refresh speed in sunlight. Adhesive (4), Aluminum (2), Crystal (4), Nuclear Material (4), Silver (2) Rank 3: Science! 0.5 125
Prism Shielding Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 126
Winterized Coating Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Miscellaneous
No Misc — — — — —
Recon Sensors Sighted aiming marks enemies with a compass pip. Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (3) Rank 2: Science! 1 100
VATS Matrix Overlay Increases VATS hit chance. Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) Rank 2: Science! 0.5 127
Targeting HUD Visor highlights living targets. Adhesive (4), Aluminum (3), Circuitry (4), Copper (2) Rank 3: Science! 0.5 128
Internal Database Increases Intelligence. Adhesive (4), Aluminum (4), Crystal (3), Fiber Optics (3) Rank 2: Science! 0.5 129
Rad Scrubbers Removes radiation from consumed food and water. Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (3), Lead (4) Rank 2: Science! 0.5 130
Sensor Array Increases Perception. Adhesive (2), Aluminum (4), Fiber Optics (2), Fiberglass (2) Rank 3: Science! 0.5 131
Headlamp
Headlamp Default headlamp. Aluminum (1), Copper (1), Fiber Optics (1) — 0.5 120
Headlamp Blue Adds blue headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 121
Headlamp Bright Adds bright headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 122
Headlamp Purple Adds purple headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 124
Headlamp Red Tactical Adds red tactical headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 125
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 126
T-45 Leg
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (2), Aluminum (3), Circuitry (1) — 4 105
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) Rank 1: Science!, Rank 1: Armorer 4 110
Model D Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (2) Rank 1: Science!, Rank 2: Armorer 4 115
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 3: Armorer 4 120
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 4: Armorer 4 125
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Minuteman Paint Increases Charisma with all pieces painted. — Become the leader of the Minutemen. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-45 part.) Adhesive (2), Aluminum (4), Nuclear Material (1) — 0.5 120
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-45 part.) Adhesive (1), Aluminum (2), Plastic (1) — 0.5 121
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Ceramic (4) Rank 1: Science! 0.5 122
Titanium Plating Increases Armor Health. (Compatible with any T-45 part.) Adhesive (4), Aluminum (5), Steel (2) Rank 3: Armorer 0.5 123
Lead Plating Increases Radiation Resistance. (Compatible with any T-45 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 124
Prism Shielding Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 126
Winterized Coating Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Miscellaneous
No Misc — — — — —
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (4), Aluminum (8), Fiberglass (6), Nuclear Material (4) Rank 3: Science! 4 100
Calibrated Shocks Increases Carry Weight capacity. Adhesive (2), Aluminum (5), Fiberglass (4) Rank 2: Science! 0.5 120
Explosive Vent Increases damage radius for Impact Landing. Adhesive (6), Aluminum (15), Asbestos (12), Nuclear Material (9) Rank 3: Science! 0.5 121
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (4), Aluminum (4), Fiberglass (4), Spring (4) Rank 3: Science! 0.5 122
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (4), Aluminum (4), Nuclear Material (2) Rank 2: Science! 0.5 123
T-45 Torso
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (2), Aluminum (4), Circuitry (1), Nuclear Material (1) — 1 105
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (5), Circuitry (2), Nuclear Material (2) Rank 1: Science!, Rank 1: Armorer 1 110
Model D Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (2), Nuclear Material (2) Rank 1: Science!, Rank 2: Armorer 1 115
Model E Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4), Nuclear Material (4) Rank 1: Science!, Rank 3: Armorer 1 120
Model F Improves Damage and Energy Resistance. Adhesive (6), Aluminum (12), Circuitry (5), Nuclear Material (5) Rank 1: Science!, Rank 4: Armorer 1 125
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Minuteman Paint Increases Charisma with all pieces painted. — Become the leader of the Minutemen. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-45 part.) Adhesive (2), Aluminum (4), Nuclear Material (1) — 0.5 120
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-45 part.) Adhesive (1), Aluminum (2), Plastic (1) — 0.5 121
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Ceramic (4) Rank 1: Science! 0.5 122
Titanium Plating Increases Armor Health. (Compatible with any T-45 part.) Adhesive (4), Aluminum (5), Steel (2) Rank 3: Armorer 0.5 123
Lead Plating Increases Radiation Resistance. (Compatible with any T-45 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 124
Prism Shielding Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 126
Winterized Coating Increases Energy Resistance. (Compatible with any T-45 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Miscellaneous
No Misc — — — — —
Stealth Boy Activates stealth field while crouched. Adhesive (6), Aluminum (6), Circuitry (3), Fiber Optics (4), Gold (3) Rank 4: Science! 1 100
Core Assembly Increases Action Point refresh speed. Adhesive (5), Aluminum (6), Circuitry (4), Nuclear Material (4) Rank 3: Science! 0.5 120
Blood Cleanser Reduces chance for addiction from drugs. Adhesive (4), Aluminum (2), Antiseptic (4), Rubber (2) Rank 1: Science! 0.5 121
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (5), Aluminum (5), Circuitry (8), Nuclear Material (6) Rank 4: Science! 0.5 122
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 123
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (5), Aluminum (4), Ceramic (4), Rubber (4) Rank 4: Science! 0.5 124
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (5), Aluminum (4), Antiseptic (6), Circuitry (2) Rank 4: Science! 0.5 125
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (6), Asbestos (5), Nuclear Material (6) Rank 4: Science! 0.5 126
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (6), Aluminum (5), Copper (8), Fiber Optics (4), Rubber (8) Rank 3: Science! 0.5 127
Jet Pack Enables jet-assisted boost while jumping. Adhesive (4), Aluminum (6), Asbestos (5), Nuclear Material (7) Rank 4: Science!, Rank 4: Armorer 1 1000
T-51 Arm
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) — 3 155
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (3) Rank 1: Science!, Rank 1: Armorer 3 160
Model D Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 2: Armorer 3 165
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 3: Armorer 3 170
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (11), Circuitry (5) Rank 1: Science!, Rank 4: Armorer 3 175
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Railroad Paint Increases Perception with six pieces painted. — Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. — —
Titanium Plating Increases Armor Health. (Compatible with any T-51 part.) Adhesive (4), Aluminum (6), Steel (3) Rank 3: Armorer 0.5 140
Winterized Coating Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Ceramic (4) Rank 1: Science! 0.5 142
Military Paint Increases Strength with all pieces painted. (Compatible with any T-51 part.) Adhesive (3), Aluminum (4), Nuclear Material (1) — 0.5 143
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-51 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 144
Lead Plating Increases Radiation Resistance. (Compatible with any T-51 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 145
Prism Shielding Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 147
Miscellaneous
No Misc — — — — —
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (2), Aluminum (4), Ceramic (2), Steel (3) Rank 2: Blacksmith 0.5 140
Tesla Bracers Adds Energy damage to Unarmed attacks. Adhesive (4), Aluminum (4), Copper (3), Rubber (2) Rank 3: Blacksmith, Rank 1: Science! 0.5 140
Hydraulic Bracers Increases Unarmed Damage. Adhesive (3), Aluminum (4), Oil (4), Steel (4) Rank 3: Blacksmith, Rank 1: Science! 0.5 141
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (2), Aluminum (2), Ceramic (2), Rubber (3) Rank 1: Blacksmith 3 150
T-51 Helmet
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) — 1 155
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (3) Rank 1: Science!, Rank 1: Armorer 1 160
Model D Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 2: Armorer 1 165
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 3: Armorer 1 170
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (11), Circuitry (5) Rank 1: Science!, Rank 4: Armorer 1 175
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Railroad Paint Increases Perception with six pieces painted. — Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. — —
Titanium Plating Increases Armor Health. (Compatible with any T-51 part.) Adhesive (4), Aluminum (6), Steel (3) Rank 3: Armorer 0.5 140
Winterized Coating Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Ceramic (4) Rank 1: Science! 0.5 142
Military Paint Increases Strength with all pieces painted. (Compatible with any T-51 part.) Adhesive (3), Aluminum (4), Nuclear Material (1) — 0.5 143
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-51 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 144
Lead Plating Increases Radiation Resistance. (Compatible with any T-51 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 145
Photovoltaic Coating Increases Action Point refresh speed in sunlight. Adhesive (4), Aluminum (2), Crystal (4), Nuclear Material (4), Silver (2) Rank 1: Science! 0.5 146
Prism Shielding Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 147
Miscellaneous
No Misc — — — — —
Targeting HUD Visor highlights living targets. Adhesive (5), Aluminum (4), Circuitry (5), Copper (3) Rank 3: Science! 0.5 147
Internal Database Increases Intelligence. Adhesive (5), Aluminum (5), Crystal (4), Fiber Optics (3) Rank 2: Science! 0.5 148
Rad Scrubbers Removes radiation from consumed food and water. Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 2: Science! 0.5 149
Recon Sensors Sighted aiming marks enemies with a compass pip. Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4) Rank 2: Science! 1 150
Sensor Array Increases Perception. Adhesive (3), Aluminum (4), Fiber Optics (3), Fiberglass (3) Rank 3: Science! 0.5 150
VATS Matrix Overlay Increases VATS hit chance. Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) Rank 2: Science! 1 150
Headlamp
Headlamp Default headlamp. Aluminum (1), Copper (1), Fiber Optics (1) — 0.5 140
Headlamp Blue Adds blue headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 141
Headlamp Bright Adds bright headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 142
Headlamp Purple Adds purple headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 144
Headlamp Red Tactical Adds red tactical headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 145
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 146
T-51 Leg
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (3), Aluminum (4), Circuitry (2) — 4 155
Model C Improves Damage and Energy Resistance. Adhesive (3), Aluminum (6), Circuitry (3) Rank 1: Science!, Rank 1: Armorer 4 160
Model D Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (3) Rank 1: Science!, Rank 2: Armorer 4 165
Model E Improves Damage and Energy Resistance. Adhesive (4), Aluminum (10), Circuitry (4) Rank 1: Science!, Rank 3: Armorer 4 170
Model F Improves Damage and Energy Resistance. Adhesive (5), Aluminum (11), Circuitry (5) Rank 1: Science!, Rank 4: Armorer 4 175
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Railroad Paint Increases Perception with six pieces painted. — Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. — —
Titanium Plating Increases Armor Health. (Compatible with any T-51 part.) Adhesive (4), Aluminum (6), Steel (3) Rank 3: Armorer 0.5 140
Winterized Coating Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Ceramic (4) Rank 1: Science! 0.5 142
Military Paint Increases Strength with all pieces painted. (Compatible with any T-51 part.) Adhesive (3), Aluminum (4), Nuclear Material (1) — 0.5 143
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-51 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 144
Lead Plating Increases Radiation Resistance. (Compatible with any T-51 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 145
Prism Shielding Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 147
Miscellaneous
No Misc — — — — —
Explosive Vent Increases damage radius for Impact Landing. Adhesive (6), Aluminum (15), Asbestos (12), Nuclear Material (9) Rank 3: Science! 0.5 140
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (4), Aluminum (9), Fiberglass (8), Nuclear Material (4) Rank 2: Science! 0.5 141
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (4), Aluminum (4), Nuclear Material (3) Rank 2: Science! 0.5 142
Calibrated Shocks Increases Carry Weight capacity. Adhesive (3), Aluminum (6), Fiberglass (4) Rank 2: Science! 4 150
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (4), Aluminum (4), Fiberglass (8), Spring (4) Rank 3: Science! 4 150
T-51 Torso
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (5), Circuitry (2), Nuclear Material (2) — 1 155
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (8), Circuitry (4), Nuclear Material (4) Rank 1: Science!, Rank 1: Armorer 1 160
Model D Improves Damage and Energy Resistance. Adhesive (5), Aluminum (10), Circuitry (4), Nuclear Material (5) Rank 1: Science!, Rank 2: Armorer 1 165
Model E Improves Damage and Energy Resistance. Adhesive (5), Aluminum (12), Circuitry (5), Nuclear Material (6) Rank 1: Science!, Rank 3: Armorer 1 170
Model F Improves Damage and Energy Resistance. Adhesive (6), Aluminum (14), Circuitry (6), Nuclear Material (7) Rank 1: Science!, Rank 4: Armorer 1 175
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Railroad Paint Increases Perception with six pieces painted. — Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. — —
Titanium Plating Increases Armor Health. (Compatible with any T-51 part.) Adhesive (4), Aluminum (6), Steel (3) Rank 3: Armorer 0.5 140
Winterized Coating Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Rubber (6) — 0.5 141
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-51 part.) Adhesive (4), Aluminum (3), Ceramic (4) Rank 1: Science! 0.5 142
Military Paint Increases Strength with all pieces painted. (Compatible with any T-51 part.) Adhesive (3), Aluminum (4), Nuclear Material (1) — 0.5 143
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-51 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 144
Lead Plating Increases Radiation Resistance. (Compatible with any T-51 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 145
Prism Shielding Increases Energy Resistance. (Compatible with any T-51 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 147
Miscellaneous
No Misc — — — — —
Blood Cleanser Reduces chance for addiction from drugs.. Adhesive (4), Aluminum (4), Antiseptic (4), Rubber (3) Rank 1: Science! 0.5 140
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 141
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (6), Aluminum (4), Ceramic (4), Rubber (4) Rank 4: Science! 0.5 142
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (6), Aluminum (4), Antiseptic (8), Circuitry (3) Rank 4: Science! 0.5 143
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (8), Aluminum (4), Asbestos (6) Nuclear Material (8) Rank 4: Armorer 0.5 144
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (8), Aluminum (6), Copper (9), Fiber Optics (4), Rubber (9) Rank 3: Science! 0.5 145
Core Assembly Increases Action Point refresh speed. Adhesive (6), Aluminum (8), Circuitry (4), Nuclear Material (4) Rank 3: Science! 1 150
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (6), Aluminum (6), Circuitry (9), Nuclear Material (8) Rank 4: Science! 1 150
Jet Pack Enables jet-assisted boost while jumping. Adhesive (5), Aluminum (8), Asbestos (6), Nuclear Material (9) Rank 4: Science!, Rank 4: Armorer 1 150
Stealth Boy Activates stealth field while crouched. Adhesive (8), Aluminum (8), Circuitry (4), Fiber Optics (5), Gold (4) Rank 4: Science! 1 150
T-60 Arm
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) — 3 205
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) Rank 1: Science!, Rank 1: Armorer 3 210
Model D Improves Damage and Energy Resistance. Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 2: Armorer 3 215
Model E Improves Damage and Energy Resistance. Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) Rank 1: Science!, Rank 3: Armorer 3 220
Model F Improves Damage and Energy Resistance. Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) Rank 1: Science!, Rank 4: Armorer 3 225
Material
No Material — — — — —
Atom Cat Paint Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. — Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. — —
BOS Knight Paint Brotherhood of Steel Knight, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. — —
BOS Paladin Paint Brotherhood of Steel Paladin, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. — —
BOS Sentinel Paint Brotherhood of Steel Sentinel, increases Strength with all pieces painted. — Destroy the Institute and remain a Sentinel of the Brotherhood. — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-60 part.) Adhesive (4), Aluminum (5), Nuclear Material (2) — 0.5 161
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-60 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 162
Lead Plating Increases Radiation Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 163
Winterized Coating Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Rubber (7) — 0.5 165
Prism Shielding Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 166
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Ceramic (5) Rank 1: Science! 0.5 167
Titanium Plating Increases Armor Health. (Compatible with any T-60 part.) Adhesive (5), Aluminum (7), Steel (4) Rank 3: Armorer 0.5 168
Miscellaneous
No Misc — — — — —
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (3), Aluminum (4), Ceramic (3), Rubber (3) Rank 1: Blacksmith 0.5 160
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (3), Aluminum (4), Ceramic (3), Steel (3) Rank 2: Blacksmith 0.5 160
Hydraulic Bracers Increases Unarmed Damage. Adhesive (3), Aluminum (5), Oil (4), Steel (4) Rank 3: Blacksmith 0.5 161
Tesla Bracers Adds Energy damage to Unarmed attacks. Adhesive (5), Aluminum (5), Copper (4), Rubber (4) Rank 3: Blacksmith, Rank 1: Science! 0.5 162
T-60 Helmet
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) — 1 205
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) Rank 1: Science!, Rank 1: Armorer 1 210
Model D Improves Damage and Energy Resistance. Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 2: Armorer 1 215
Model E Improves Damage and Energy Resistance. Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) Rank 1: Science!, Rank 3: Armorer 1 220
Model F Improves Damage and Energy Resistance. Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) Rank 1: Science!, Rank 4: Armorer 1 225
Material
No Material — — — — —
Atom Cat Paint Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. — Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. — —
BOS Knight Paint Brotherhood of Steel Knight, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. — —
BOS Paladin Paint Brotherhood of Steel Paladin, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. — —
BOS Sentinel Paint Brotherhood of Steel Sentinel, increases Strength with all pieces painted. — Destroy the Institute and remain a Sentinel of the Brotherhood. — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-60 part.) Adhesive (4), Aluminum (5), Nuclear Material (2) — 0.5 161
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-60 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 162
Lead Plating Increases Radiation Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 163
Photovoltaic Coating Increases Action Point refresh speed in sunlight. Adhesive (4), Aluminum (2), Crystal (4), Gold (2), Nuclear Material (4) Rank 3: Science! 0.5 164
Winterized Coating Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Rubber (7) — 0.5 165
Prism Shielding Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 166
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Ceramic (5) Rank 1: Science! 0.5 167
Titanium Plating Increases Armor Health. (Compatible with any T-60 part.) Adhesive (5), Aluminum (7), Steel (4) Rank 3: Armorer 0.5 168
Miscellaneous
No Misc — — — — —
Targeting HUD Visor highlights living targets. Adhesive (6), Aluminum (5), Circuitry (6), Copper (4) Rank 3: Science! 0.5 167
Internal Database Increases Intelligence. Adhesive (6), Aluminum (6), Crystal 95), Fiber Optics (4) Rank 2: Science! 0.5 168
VATS Matrix Overlay Increases VATS hit chance. Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) Rank 2: Science! 0.5 169
Rad Scrubbers Removes radiation from consumed food and water. Adhesive (6), Aluminum (4), Circuitry (3), Fiber Optics (4), Lead (5) Rank 2: Science! 1 200
Recon Sensors Sighted aiming marks enemies with a compass pip. Adhesive (6), Aluminum (4), Circuitry (3), Fiber Optics (4) Rank 2: Science! 1 200
Sensor Array Increases Perception. Adhesive (4), Aluminum (5), Fiber Optics (4), Fiberglass (4) Rank 3: Science! 1 200
Headlamp
Headlamp Default headlamp. Aluminum (1), Copper (1), Fiber Optics (1) — 0.5 160
Headlamp Blue Adds blue headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 161
Headlamp Bright Adds bright headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 162
Headlamp Purple Adds purple headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 164
Headlamp Red Tactical Adds red tactical headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 165
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 166
T-60 Leg
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) — 4 205
Model C Improves Damage and Energy Resistance. Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) Rank 1: Science!, Rank 1: Armorer 4 210
Model D Improves Damage and Energy Resistance. Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 2: Armorer 4 215
Model E Improves Damage and Energy Resistance. Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) Rank 1: Science!, Rank 3: Armorer 4 220
Model F Improves Damage and Energy Resistance. Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) Rank 1: Science!, Rank 4: Armorer 4 225
Material
No Material — — — — —
Atom Cat Paint Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. — Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. — —
BOS Knight Paint Brotherhood of Steel Knight, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. — —
BOS Paladin Paint Brotherhood of Steel Paladin, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. — —
BOS Sentinel Paint Brotherhood of Steel Sentinel, increases Strength with all pieces painted. — Destroy the Institute and remain a Sentinel of the Brotherhood. — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-60 part.) Adhesive (4), Aluminum (5), Nuclear Material (2) — 0.5 161
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-60 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 162
Lead Plating Increases Radiation Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 163
Winterized Coating Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Rubber (7) — 0.5 165
Prism Shielding Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 166
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Ceramic (5) Rank 1: Science! 0.5 167
Titanium Plating Increases Armor Health. (Compatible with any T-60 part.) Adhesive (5), Aluminum (7), Steel (4) Rank 3: Armorer 0.5 168
Miscellaneous
No Misc — — — — —
Calibrated Shocks Increases Carry Weight capacity. Adhesive (4), Aluminum (7), Fiberglass (5) Rank 2: Science! 0.5 160
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (5), Aluminum (5), Fiberglass (9), Spring (5) Rank 3: Science! 0.5 161
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (5), Aluminum (10), Fiberglass (9), Nuclear Material (5) Rank 3: Science! 0.5 162
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (5), Aluminum (5), Nuclear Material (4) Rank 2: Science! 0.5 163
Explosive Vent Increases damage radius for Impact Landing. Adhesive (7), Aluminum (18), Asbestos (14), Nuclear Material (10) Rank 3: Science! 4 200
T-60 Torso
Base
Model A Standard. — — — —
Model B Improves Damage and Energy Resistance. Adhesive (5), Aluminum (4), Ceramic (2), Circuitry (2), Nuclear Material (2), Rubber (1) — 1 205
Model C Improves Damage and Energy Resistance. Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (4), Nuclear Material (4), Rubber (2) Rank 1: Science!, Rank 1: Armorer 1 210
Model D Improves Damage and Energy Resistance. Adhesive (6), Aluminum (8), Ceramic (5), Circuitry (4), Nuclear Material (4), Rubber (4) Rank 1: Science!, Rank 2: Armorer 1 215
Model E Improves Damage and Energy Resistance. Adhesive (8), Aluminum (10), Ceramic (8), Circuitry (5), Nuclear Material (5), Rubber (4) Rank 1: Science!, Rank 3: Armorer 1 220
Model F Improves Damage and Energy Resistance. Adhesive (9), Aluminum (12), Ceramic (10), Circuitry (6), Nuclear Material (6), Rubber (5) Rank 1: Science!, Rank 4: Armorer 1 225
Material
No Material — — — — —
Atom Cat Paint Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. — Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. — —
BOS Knight Paint Brotherhood of Steel Knight, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. — —
BOS Paladin Paint Brotherhood of Steel Paladin, increases Strength with all pieces painted. — Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. — —
BOS Sentinel Paint Brotherhood of Steel Sentinel, increases Strength with all pieces painted. — Destroy the Institute and remain a Sentinel of the Brotherhood. — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Military Paint Increases Strength with all pieces painted. (Compatible with any T-60 part.) Adhesive (4), Aluminum (5), Nuclear Material (2) — 0.5 161
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any T-60 part.) Adhesive (2), Aluminum (3), Plastic (2) — 0.5 162
Lead Plating Increases Radiation Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 163
Winterized Coating Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Rubber (7) — 0.5 165
Prism Shielding Increases Energy Resistance. (Compatible with any T-60 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 166
Explosive Shielding Reduces Damage from explosions. (Compatible with any T-60 part.) Adhesive (5), Aluminum (4), Ceramic (5) Rank 1: Science! 0.5 167
Titanium Plating Increases Armor Health. (Compatible with any T-60 part.) Adhesive (5), Aluminum (7), Steel (4) Rank 3: Armorer 0.5 168
Miscellaneous
No Misc — — — — —
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (7), Aluminum (7), Circuitry (10), Nuclear Material (9) Rank 4: Science! 0.5 160
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 161
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (7), Aluminum (5), Ceramic (5), Rubber (5) Rank 4: Science! 0.5 162
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (9), Aluminum (7), Copper (10), Fiber Optics (5), Rubber (10) Rank 3: Science! 0.5 163
Blood Cleanser Reduces chance for addiction from drugs. Adhesive (5), Aluminum (4), Antiseptic (5), Rubber (4) Rank 1: Science! 1 200
Core Assembly Increases Action Point refresh speed. Adhesive (7), Aluminum (9), Circuitry (5), Nuclear Material (5) Rank 3: Science! 1 200
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (7), Aluminum (5), Antiseptic (9), Circuitry (4) Rank 4: Science! 1 200
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (9), Aluminum (5), Asbestos (7), Nuclear Material (9) Rank 4: Armorer 3 200
Stealth Boy Activates stealth field while crouched. Adhesive (9), Aluminum (9), Circuitry (4), Fiber Optics (6), Gold (4) Rank 4: Science! 1 200
Jet Pack Enables jet-assisted boost while jumping. Adhesive (6), Aluminum (9), Asbestos (8), Nuclear Material (10) Rank 4: Science!, Rank 4: Armorer 1 1000
X-01 Arm
Base
Mk.I Standard. — — — —
Mk.II Improves Damage and Energy Resistance. Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) — 3 205
Mk.III Improves Damage and Energy Resistance. Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 1: Armorer 3 210
Mk.IV Improves Damage and Energy Resistance. Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) Rank 1: Science!, Rank 2: Armorer 3 215
Mk.V Improves Damage and Energy Resistance. Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) Rank 1: Science!, Rank 3: Armorer 3 220
Mk.VI Improves Damage and Energy Resistance. Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) Rank 1: Science!, Rank 4: Armorer 3 225
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Institute Paint Increases Intelligence with all pieces painted. — Complete Institute Quest: Nuclear Family and remain a member of the Institute. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any X-01 part.) Adhesive (4), Aluminum (6), Nuclear Material (2) — 0.5 180
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any X-01 part.) Adhesive (2), Aluminum (4), Plastic (2) — 0.5 181
Titanium Plating Increases Armor Health. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Steel (4) Rank 3: Armorer 0.5  
Lead Plating Increases Radiation Resistance. (Compatible with any X-01 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 183
Prism Shielding Increases Energy Resistance. (Compatible with any X-01 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 185
Explosive Shielding Reduces Damage from explosions. (Compatible with any X-01 part.) Adhesive (6), Aluminum (4), Ceramic (6) Rank 1: Science! 0.5 186
X-01 EMP Shielding Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Rubber (8) — 0.5 187
Thermal Coating Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (8), Aluminum (8), Crystal (6) — 0.5 188
Miscellaneous
No Misc — — — — —
Rusty Knuckles Unarmed attacks cause bleeding damage. Adhesive (4), Aluminum (4), Ceramic (4), Steel (5) Rank 2: Blacksmith 0.5 180
Hydraulic Bracers Increases Unarmed Damage. Adhesive (4), Aluminum (6), Oil (4), Steel (3) Rank 3: Blacksmith 0.5 181
Optimized Bracers Reduces Action Point cost for Power Attacks. Adhesive (3), Aluminum (3), Ceramic (3), Rubber (4) Rank 1: Blacksmith 0.5 182
Tesla Bracers Adds Energy damage to Unarmed attacks. Adhesive (6), Aluminum (6), Copper (5), Rubber (4) Rank 3: Blacksmith, Rank 1: Science! 0.5 184
X-01 Helmet
Base
Mk.I Standard. — — — —
Mk.II Improves Damage and Energy Resistance. Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) — 3 255
Mk.III Improves Damage and Energy Resistance. Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 1: Armorer 3 260
Mk.IV Improves Damage and Energy Resistance. Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) Rank 1: Science!, Rank 2: Armorer 3 265
Mk.V Improves Damage and Energy Resistance. Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) Rank 1: Science!, Rank 3: Armorer 3 270
Mk.VI Improves Damage and Energy Resistance. Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) Rank 1: Science!, Rank 4: Armorer 3 275
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Institute Paint Increases Intelligence with all pieces painted. — Complete Institute Quest: Nuclear Family and remain a member of the Institute. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any X-01 part.) Adhesive (4), Aluminum (6), Nuclear Material (2) — 0.5 180
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any X-01 part.) Adhesive (2), Aluminum (4), Plastic (2) — 0.5 181
Titanium Plating Increases Armor Health. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Steel (4) Rank 3: Armorer 0.5  
Lead Plating Increases Radiation Resistance. (Compatible with any X-01 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 183
Photovoltaic Coating Increases Action Point refresh speed in sunlight. Adhesive (4), Aluminum (2), Crystal (4), Gold (2), Nuclear Material (4) Rank 3: Science!    
Prism Shielding Increases Energy Resistance. (Compatible with any X-01 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 185
Explosive Shielding Reduces Damage from explosions. (Compatible with any X-01 part.) Adhesive (6), Aluminum (4), Ceramic (6) Rank 1: Science! 0.5 186
X-01 EMP Shielding Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Rubber (8) — 0.5 187
Thermal Coating Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (8), Aluminum (8), Crystal (6) — 0.5 188
Miscellaneous
No Misc — — — — —
Rad Scrubbers Removes radiation from consumed food and water. Adhesive (7), Aluminum (5), Circuitry (4), Fiber Optics (5), Lead (6) Rank 2: Science! 0.5 187
Sensor Array Increases Perception. Adhesive (4), Aluminum (6), Fiber Optics (4), Fiberglass (4) Rank 3: Science! 0.5 188
VATS Matrix Overlay Increases VATS hit chance. Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) Rank 2: Science! 0.5 189
Internal Database Increases Intelligence. Adhesive (7), Aluminum (7), Crystal (6), Fiber Optics (5) Rank 2: Science! 1 250
Recon Sensors Sighted aiming marks enemies with a compass pip. Adhesive (7), Aluminum (7), Circuitry (4), Fiber Optics (5) Rank 2: Science! 1 250
Targeting HUD Visor highlights living targets. Adhesive (7), Aluminum (6), Circuitry (7), Gold (3) Rank 3: Science! 1 250
Headlamp
Headlamp Adds headlamp. Aluminum (1), Copper (1), Fiber Optics (1) — 0.5 180
Headlamp Blue Adds headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 181
Headlamp Bright Adds headlamp. Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) Rank 1: Science! 0.5 182
Headlamp Purple Adds headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 184
Headlamp Red Tactical Adds headlamp. Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 185
Headlamp Vault Boy Adds Vault Boy headlamp. Aluminum (1), Copper (1), Fiber Optics (1) Rank 1: Science! 0.5 186
X-01 Leg
Base
Mk.I Standard. — — — —
Mk.II Improves Damage and Energy Resistance. Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) — 4 255
Mk.III Improves Damage and Energy Resistance. Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) Rank 1: Science!, Rank 1: Armorer 4 260
Mk.IV Improves Damage and Energy Resistance. Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) Rank 1: Science!, Rank 2: Armorer 4 265
Mk.V Improves Damage and Energy Resistance. Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) Rank 1: Science!, Rank 3: Armorer 4 270
Mk.VI Improves Damage and Energy Resistance. Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) Rank 1: Science!, Rank 4: Armorer 4 275
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Institute Paint Increases Intelligence with all pieces painted. — Complete Institute Quest: Nuclear Family and remain a member of the Institute. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any X-01 part.) Adhesive (4), Aluminum (6), Nuclear Material (2) — 0.5 180
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any X-01 part.) Adhesive (2), Aluminum (4), Plastic (2) — 0.5 181
Titanium Plating Increases Armor Health. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Steel (4) Rank 3: Armorer 0.5  
Lead Plating Increases Radiation Resistance. (Compatible with any X-01 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 183
Prism Shielding Increases Energy Resistance. (Compatible with any X-01 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 185
Explosive Shielding Reduces Damage from explosions. (Compatible with any X-01 part.) Adhesive (6), Aluminum (4), Ceramic (6) Rank 1: Science! 0.5 186
X-01 EMP Shielding Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Rubber (8) — 0.5 187
Thermal Coating Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (8), Aluminum (8), Crystal (6) — 0.5 188
Miscellaneous
No Misc — — — — —
Calibrated Shocks Increases Carry Weight capacity. Adhesive (4), Aluminum (8), Fiberglass (6) Rank 2: Science! 0.5 180
Explosive Vent Increases damage radius for Impact Landing. Adhesive (8), Aluminum (20), Asbestos (16), Nuclear Material (12) Rank 3: Science! 0.5 181
Optimized Servos Reduces Action Point cost for sprinting. Adhesive (6), Aluminum (6), Fiberglass (10), Spring (6) Rank 3: Science! 0.5 182
Overdrive Servos Increases Sprint speed at additional Action Point cost. Adhesive (6), Aluminum (12), Fiberglass (10), Nuclear Materials (6) Rank 3: Science! 0.5 183
Kinetic Servos Increases Action Point refresh speed while moving. Adhesive (6), Aluminum (6), Nuclear Material (4) Rank 2: Science! 0.5 184
X-01 Torso
Base
Mk.I Standard. — — — —
Mk.II Improves Damage and Energy Resistance. Adhesive (6), Aluminum (5), Ceramic (4), Circuitry (4), Nuclear Material (4), Rubber (2) — 1 255
Mk.III Improves Damage and Energy Resistance. Adhesive (8), Aluminum (8), Ceramic (6), Circuitry (4), Nuclear Material (4), Rubber (4) Rank 1: Science!, Rank 1: Armorer 1 260
Mk.IV Improves Damage and Energy Resistance. Adhesive (9), Aluminum (10), Ceramic (8), Circuitry (4), Nuclear Material (4), Rubber (5) Rank 1: Science!, Rank 2: Armorer 1 265
Mk.V Improves Damage and Energy Resistance. Adhesive (10), Aluminum (11), Ceramic (9), Circuitry (5), Nuclear Material (5), Rubber (6) Rank 1: Science!, Rank 3: Armorer 1 270
Mk.VI Improves Damage and Energy Resistance. Adhesive (10), Aluminum (14), Ceramic (11), Circuitry (8), Nuclear Material (8), Rubber (8) Rank 1: Science!, Rank 4: Armorer 1 275
Material
No Material — — — — —
Hot Rod Flames Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #1, located at Robotics Disposal Ground) — —
Hot Rod Hot Pink Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #3, located at West Roxbury Station) — —
Hot Rod Shark Paint Increases Agility with all pieces painted. — Hot Rodder (Issue #2, located at Atom Cats Garage) — —
Institute Paint Increases Intelligence with all pieces painted. — Complete Institute Quest: Nuclear Family and remain a member of the Institute. — —
Military Paint Increases Strength with all pieces painted. (Compatible with any X-01 part.) Adhesive (4), Aluminum (6), Nuclear Material (2) — 0.5 180
Vault-Tec Paint Increases Charisma with all pieces painted. (Compatible with any X-01 part.) Adhesive (2), Aluminum (4), Plastic (2) — 0.5 181
Titanium Plating Increases Armor Health. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Steel (4) Rank 3: Armorer 0.5  
Lead Plating Increases Radiation Resistance. (Compatible with any X-01 part.) Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) Rank 1: Armorer 0.5 183
Prism Shielding Increases Energy Resistance. (Compatible with any X-01 part.) Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) Rank 2: Science! 0.5 185
Explosive Shielding Reduces Damage from explosions. (Compatible with any X-01 part.) Adhesive (6), Aluminum (4), Ceramic (6) Rank 1: Science! 0.5 186
X-01 EMP Shielding Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (6), Aluminum (8), Rubber (8) — 0.5 187
Thermal Coating Increased Energy Resistance. (Compatible with any X-01 part.) Adhesive (8), Aluminum (8), Crystal (6) — 0.5 188
Miscellaneous
No Misc — — — — —
Core Assembly Increases Action Point refresh speed. Adhesive (9), Aluminum (11), Circuitry (7), Nuclear Material (6) Rank 3: Science! 0.5 180
Blood Cleanser Reduces chance for addiction from drugs. Adhesive (6), Aluminum (4), Antiseptic (6), Rubber (4) Rank 1: Science! 0.5 181
Emergency Protocols Below 20% health, speed increases 25% and incoming damage is reduced 50%. Adhesive (8), Aluminum (8), Circuitry (12), Nuclear Material (10) Rank 4: Science! 0.5 182
Motion-Assist Servos Increases Strength. Adhesive (8), Aluminum (12), Rubber (10), Spring (8) Rank 3: Science! 0.5 183
Kinetic Dynamo Taking damage recharges Action Points. Adhesive (8), Aluminum (6), Ceramic (6), Rubber (6) Rank 4: Science! 0.5 184
Medic Pump Detects hits during combat and automatically uses a Stimpak when health is low. Adhesive (8), Aluminum (6), Antiseptic (10), Circuitry (4) Rank 4: Science! 0.5 185
Reactive Plates Reflects 50% of melee damage back on attacker. Adhesive (10), Aluminum (6), Asbestos (8), Nuclear Material (10) Rank 4: Armorer 0.5 186
Stealth Boy Activates stealth field while crouched. Adhesive (10), Aluminum (10), Circuitry (5), Fiber Optics (7), Gold (5) Rank 4: Science! 1 250
Tesla Coils Deals Energy damage to nearby enemies. Adhesive (10), Aluminum (8), Copper (12), Fiber Optics (6), Rubber (12) Rank 3: Science! 1 250
Jet Pack Enables jet-assisted boost while jumping. Adhesive (7), Aluminum (10), Asbestos (9), Nuclear Material (12) Rank 4: Science!, Rank 4: Armorer 1 2500
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