Fallout 4 Guide INV Mods Charts
Power Armor Mods
Power Armor Mods
| Name | Description | Build With | Prerequisites | Weight (Loose) | Value (Loose) |
|---|---|---|---|---|---|
| Raider Power Arm | |||||
| Base | |||||
| Standard Plate | Standard. | — | — | — | — |
| Welded Plate | Improves Damage Resistance. | Aluminum (3) | — | 3 | 55 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Rusty Knuckles | Unarmed attacks cause bleeding damage. | Adhesive (3), Cloth (8), Steel (6) | Rank 1: Blacksmith | 3 | 50 |
| Hydraulic Bracers | Increases Unarmed Damage. | Adhesive (4), Aluminum (3), Oil (4), Steel (6) | Rank 3: Blacksmith | 0.5 | 100 |
| Optimized Bracers | Reduces Action Point cost for Power Attacks. | Adhesive (3), Aluminum (3), Ceramic (3), Rubber (2) | Rank 1: Blacksmith | 0.5 | 101 |
| Raider Power Helmet | |||||
| Base | |||||
| Standard Plate | Standard. | — | — | — | — |
| Welded Plate | Improves Damage Resistance. | Aluminum (3) | — | 1 | 55 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Rad Scrubbers | Removes radiation from water when drinking. | Adhesive (3), Aluminum (2), Circuitry (2), Lead (3) | Rank 2: Science! | 0.5 | 101 |
| Sensor Array | Increases Perception. | Adhesive (2), Aluminum (3), Fiber Optics (2), Fiberglass (2) | Rank 3: Science! | 0.5 | 102 |
| Targeting HUD | Visor highlights living targets. | Adhesive (3), Aluminum (2), Circuitry (3), Copper (1) | Rank 3: Science! | 0.5 | 103 |
| Internal Database | Increases Intelligence. | Adhesive (3), Aluminum (3), Crystal (2), Fiber Optics (2) | Rank 2: Science! | 0.5 | 104 |
| Headlamp | |||||
| Headlamp | Default headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | 0.5 | 100 | |
| Headlamp Blue | Adds blue headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 100 |
| Headlamp Bright | Adds bright headlamp. | Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) | Rank 1: Science! | 0.5 | 100 |
| Headlamp Purple | Adds purple headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 100 |
| Headlamp Red Tactical | Adds red tactical headlamp. | Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 100 |
| Headlamp Vault Boy | Adds Vault Boy headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 100 |
| Raider Power Leg | |||||
| Base | |||||
| Standard Plate | Standard. | — | — | — | — |
| Welded Plate | Improves Damage Resistance. | Aluminum (4) | — | 4 | 55 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Calibrated Shocks | Increases Carry Weight capacity. | Adhesive (2), Aluminum (4), Fiberglass (3) | Rank 2: Science! | 0.5 | 100 |
| Explosive Vent | Increases damage radius for Impact Landing. | Adhesive (4), Aluminum (10), Asbestos (8), Nuclear Material (6) | Rank 3: Science! | 0.5 | 101 |
| Optimized Servos | Reduces Action Point cost for sprinting. | Adhesive (3), Aluminum (3), Fiberglass (5), Spring (3) | Rank 3: Science! | 0.5 | 102 |
| Overdrive Servos | Increases Sprint speed at additional Action Point cost. | Adhesive (3), Aluminum (6), Fiberglass (5), Nuclear Material (3) | Rank 3: Science! | 0.5 | 103 |
| Kinetic Servos | Increases Action Point refresh speed while moving. | Adhesive (3), Aluminum (3), Nuclear Material (2) | Rank 2: Science! | 0.5 | 104 |
| Raider Power Torso | |||||
| Base | |||||
| Standard Plate | Standard. | — | — | — | — |
| Welded Plate | Improves Damage Resistance. | Aluminum (6) | — | 1 | 55 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Welded Rebar | Enemies take damage from successful melee attacks. | Adhesive (3), Aluminum (2), Steel (6) | Rank 1: Armorer | 1 | 50 |
| Core Assembly | Increases Action Point refresh speed. | Adhesive (4), Aluminum (5), Circuitry (3), Nuclear Material (3) | Rank 3: Science! | 0.5 | 100 |
| Blood Cleanser | Reduces chance for addiction from drugs. | Adhesive (3), Aluminum (2), Antiseptic (3), Rubber (2) | Rank 1: Science! | 0.5 | 101 |
| Emergency Protocols | Below 20% health, speed increases 25% and incoming damage is reduced 50%. | Adhesive (4), Aluminum (4), Circuitry (6), Nuclear Material (5) | Rank 4: Science! | 0.5 | 102 |
| Motion-Assist Servos | Increases Strength. | Adhesive (8), Aluminum (12), Rubber (10), Spring (8) | Rank 3: Science! | 0.5 | 103 |
| Kinetic Dynamo | Taking damage recharges Action Points. | Adhesive (4), Aluminum (3), Ceramic (3), Rubber (3) | Rank 4: Science! | 0.5 | 104 |
| Medic Pump | Detects hits during combat and automatically uses a Stimpak when health is low. | Adhesive (4), Aluminum (3), Antiseptic (5), Circuitry (2) | Rank 4: Science! | 0.5 | 105 |
| Reactive Plates | Reflects 50% of melee damage back on attacker. | Adhesive (5), Aluminum (3), Asbestos (4), Nuclear Material (5) | Rank 4: Armorer | 0.5 | 106 |
| Tesla Coils | Deals Energy damage to nearby enemies. | Adhesive (5), Aluminum (4), Copper (6), Fiber Optics (3), Rubber (6) | Rank 3: Science! | 0.5 | 107 |
| T-45 Arm | |||||
| Base | |||||
| Model A | Standard. | — | — | — | — |
| Model B | Improves Damage and Energy Resistance. | Adhesive (2), Aluminum (3), Circuitry (1) | — | 3 | 105 |
| Model C | Improves Damage and Energy Resistance. | Adhesive (3), Aluminum (4), Circuitry (2) | Rank 1: Science!, Rank 1: Armorer | 3 | 110 |
| Model D | Improves Damage and Energy Resistance. | Adhesive (3), Aluminum (6), Circuitry (2) | Rank 1: Science!, Rank 2: Armorer | 3 | 115 |
| Model E | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (8), Circuitry (3) | Rank 1: Science!, Rank 3: Armorer | 3 | 120 |
| Model F | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (10), Circuitry (4) | Rank 1: Science!, Rank 4: Armorer | 3 | 125 |
| Material | |||||
| No Material | — | — | — | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Minuteman Paint | Increases Charisma with all pieces painted. | — | Become the leader of the Minutemen. | — | — |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any T-45 part.) | Adhesive (2), Aluminum (4), Nuclear Material (1) | — | 0.5 | 120 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any T-45 part.) | Adhesive (1), Aluminum (2), Plastic (1) | — | 0.5 | 121 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (2), Ceramic (4) | Rank 1: Science! | 0.5 | 122 |
| Titanium Plating | Increases Armor Health. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (5), Steel (2) | Rank 3: Armorer | 0.5 | 123 |
| Lead Plating | Increases Radiation Resistance. (Compatible with any T-45 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 124 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 126 |
| Winterized Coating | Increases Energy Resistance. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (3), Rubber (6) | — | 0.5 | 141 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Hydraulic Bracers | Increases Unarmed Damage. | Adhesive (3), Aluminum (3), Oil (4), Steel (3) | Rank 3: Blacksmith | 3 | 100 |
| Rusty Knuckles | Unarmed attacks cause bleeding damage. | Adhesive (2), Aluminum (3), Ceramic (4), Steel (3) | Rank 2: Blacksmith | 0.5 | 120 |
| Tesla Bracers | Adds Energy damage to Unarmed attacks. | Adhesive (4), Aluminum (4), Copper (2), Rubber (2) | Rank 3: Blacksmith, Rank 1: Science! | 0.5 | 120 |
| Optimized Bracers | Reduces Action Point cost for Power Attacks. | Adhesive (2), Aluminum (2), Ceramic (2), Rubber (2) | Rank 1: Blacksmith | 0.5 | 121 |
| T-45 Helmet | |||||
| Base | |||||
| Model A | Standard. | — | — | — | — |
| Model B | Improves Damage and Energy Resistance. | Adhesive (2), Aluminum (3), Circuitry (1) | — | 1 | 105 |
| Model C | Improves Damage and Energy Resistance. | Adhesive (3), Aluminum (4), Circuitry (2) | Rank 1: Science!, Rank 1: Armorer | 1 | 110 |
| Model D | Improves Damage and Energy Resistance. | Adhesive (3), Aluminum (6), Circuitry (2) | Rank 1: Science!, Rank 2: Armorer | 1 | 115 |
| Model E | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (8), Circuitry (3) | Rank 1: Science!, Rank 3: Armorer | 1 | 120 |
| Model F | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (10), Circuitry (4) | Rank 1: Science!, Rank 4: Armorer | 1 | 125 |
| Material | |||||
| No Material | — | — | — | — | — |
| No Material | — | — | — | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Minuteman Paint | Increases Charisma with all pieces painted. | — | Become the leader of the Minutemen. | — | — |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any T-45 part.) | Adhesive (2), Aluminum (4), Nuclear Material (1) | — | 0.5 | 120 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any T-45 part.) | Adhesive (1), Aluminum (2), Plastic (1) | — | 0.5 | 121 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (2), Ceramic (4) | Rank 1: Science! | 0.5 | 122 |
| Titanium Plating | Increases Armor Health. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (5), Steel (2) | Rank 3: Armorer | 0.5 | 123 |
| Lead Plating | Increases Radiation Resistance. (Compatible with any T-45 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 124 |
| Photovoltaic Coating | Increases Action Point refresh speed in sunlight. | Adhesive (4), Aluminum (2), Crystal (4), Nuclear Material (4), Silver (2) | Rank 3: Science! | 0.5 | 125 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 126 |
| Winterized Coating | Increases Energy Resistance. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (3), Rubber (6) | — | 0.5 | 141 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Recon Sensors | Sighted aiming marks enemies with a compass pip. | Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (3) | Rank 2: Science! | 1 | 100 |
| VATS Matrix Overlay | Increases VATS hit chance. | Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) | Rank 2: Science! | 0.5 | 127 |
| Targeting HUD | Visor highlights living targets. | Adhesive (4), Aluminum (3), Circuitry (4), Copper (2) | Rank 3: Science! | 0.5 | 128 |
| Internal Database | Increases Intelligence. | Adhesive (4), Aluminum (4), Crystal (3), Fiber Optics (3) | Rank 2: Science! | 0.5 | 129 |
| Rad Scrubbers | Removes radiation from consumed food and water. | Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (3), Lead (4) | Rank 2: Science! | 0.5 | 130 |
| Sensor Array | Increases Perception. | Adhesive (2), Aluminum (4), Fiber Optics (2), Fiberglass (2) | Rank 3: Science! | 0.5 | 131 |
| Headlamp | |||||
| Headlamp | Default headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | — | 0.5 | 120 |
| Headlamp Blue | Adds blue headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 121 |
| Headlamp Bright | Adds bright headlamp. | Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) | Rank 1: Science! | 0.5 | 122 |
| Headlamp Purple | Adds purple headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 124 |
| Headlamp Red Tactical | Adds red tactical headlamp. | Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 125 |
| Headlamp Vault Boy | Adds Vault Boy headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 126 |
| T-45 Leg | |||||
| Base | |||||
| Model A | Standard. | — | — | — | — |
| Model B | Improves Damage and Energy Resistance. | Adhesive (2), Aluminum (3), Circuitry (1) | — | 4 | 105 |
| Model C | Improves Damage and Energy Resistance. | Adhesive (3), Aluminum (4), Circuitry (2) | Rank 1: Science!, Rank 1: Armorer | 4 | 110 |
| Model D | Improves Damage and Energy Resistance. | Adhesive (3), Aluminum (6), Circuitry (2) | Rank 1: Science!, Rank 2: Armorer | 4 | 115 |
| Model E | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (8), Circuitry (3) | Rank 1: Science!, Rank 3: Armorer | 4 | 120 |
| Model F | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (10), Circuitry (4) | Rank 1: Science!, Rank 4: Armorer | 4 | 125 |
| Material | |||||
| No Material | — | — | — | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Minuteman Paint | Increases Charisma with all pieces painted. | — | Become the leader of the Minutemen. | — | — |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any T-45 part.) | Adhesive (2), Aluminum (4), Nuclear Material (1) | — | 0.5 | 120 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any T-45 part.) | Adhesive (1), Aluminum (2), Plastic (1) | — | 0.5 | 121 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (2), Ceramic (4) | Rank 1: Science! | 0.5 | 122 |
| Titanium Plating | Increases Armor Health. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (5), Steel (2) | Rank 3: Armorer | 0.5 | 123 |
| Lead Plating | Increases Radiation Resistance. (Compatible with any T-45 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 124 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 126 |
| Winterized Coating | Increases Energy Resistance. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (3), Rubber (6) | — | 0.5 | 141 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Overdrive Servos | Increases Sprint speed at additional Action Point cost. | Adhesive (4), Aluminum (8), Fiberglass (6), Nuclear Material (4) | Rank 3: Science! | 4 | 100 |
| Calibrated Shocks | Increases Carry Weight capacity. | Adhesive (2), Aluminum (5), Fiberglass (4) | Rank 2: Science! | 0.5 | 120 |
| Explosive Vent | Increases damage radius for Impact Landing. | Adhesive (6), Aluminum (15), Asbestos (12), Nuclear Material (9) | Rank 3: Science! | 0.5 | 121 |
| Optimized Servos | Reduces Action Point cost for sprinting. | Adhesive (4), Aluminum (4), Fiberglass (4), Spring (4) | Rank 3: Science! | 0.5 | 122 |
| Kinetic Servos | Increases Action Point refresh speed while moving. | Adhesive (4), Aluminum (4), Nuclear Material (2) | Rank 2: Science! | 0.5 | 123 |
| T-45 Torso | |||||
| Base | |||||
| Model A | Standard. | — | — | — | — |
| Model B | Improves Damage and Energy Resistance. | Adhesive (2), Aluminum (4), Circuitry (1), Nuclear Material (1) | — | 1 | 105 |
| Model C | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (5), Circuitry (2), Nuclear Material (2) | Rank 1: Science!, Rank 1: Armorer | 1 | 110 |
| Model D | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (8), Circuitry (2), Nuclear Material (2) | Rank 1: Science!, Rank 2: Armorer | 1 | 115 |
| Model E | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (10), Circuitry (4), Nuclear Material (4) | Rank 1: Science!, Rank 3: Armorer | 1 | 120 |
| Model F | Improves Damage and Energy Resistance. | Adhesive (6), Aluminum (12), Circuitry (5), Nuclear Material (5) | Rank 1: Science!, Rank 4: Armorer | 1 | 125 |
| Material | |||||
| No Material | — | — | — | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Minuteman Paint | Increases Charisma with all pieces painted. | — | Become the leader of the Minutemen. | — | — |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any T-45 part.) | Adhesive (2), Aluminum (4), Nuclear Material (1) | — | 0.5 | 120 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any T-45 part.) | Adhesive (1), Aluminum (2), Plastic (1) | — | 0.5 | 121 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (2), Ceramic (4) | Rank 1: Science! | 0.5 | 122 |
| Titanium Plating | Increases Armor Health. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (5), Steel (2) | Rank 3: Armorer | 0.5 | 123 |
| Lead Plating | Increases Radiation Resistance. (Compatible with any T-45 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 124 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 126 |
| Winterized Coating | Increases Energy Resistance. (Compatible with any T-45 part.) | Adhesive (4), Aluminum (3), Rubber (6) | — | 0.5 | 141 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Stealth Boy | Activates stealth field while crouched. | Adhesive (6), Aluminum (6), Circuitry (3), Fiber Optics (4), Gold (3) | Rank 4: Science! | 1 | 100 |
| Core Assembly | Increases Action Point refresh speed. | Adhesive (5), Aluminum (6), Circuitry (4), Nuclear Material (4) | Rank 3: Science! | 0.5 | 120 |
| Blood Cleanser | Reduces chance for addiction from drugs. | Adhesive (4), Aluminum (2), Antiseptic (4), Rubber (2) | Rank 1: Science! | 0.5 | 121 |
| Emergency Protocols | Below 20% health, speed increases 25% and incoming damage is reduced 50%. | Adhesive (5), Aluminum (5), Circuitry (8), Nuclear Material (6) | Rank 4: Science! | 0.5 | 122 |
| Motion-Assist Servos | Increases Strength. | Adhesive (8), Aluminum (12), Rubber (10), Spring (8) | Rank 3: Science! | 0.5 | 123 |
| Kinetic Dynamo | Taking damage recharges Action Points. | Adhesive (5), Aluminum (4), Ceramic (4), Rubber (4) | Rank 4: Science! | 0.5 | 124 |
| Medic Pump | Detects hits during combat and automatically uses a Stimpak when health is low. | Adhesive (5), Aluminum (4), Antiseptic (6), Circuitry (2) | Rank 4: Science! | 0.5 | 125 |
| Reactive Plates | Reflects 50% of melee damage back on attacker. | Adhesive (6), Asbestos (5), Nuclear Material (6) | Rank 4: Science! | 0.5 | 126 |
| Tesla Coils | Deals Energy damage to nearby enemies. | Adhesive (6), Aluminum (5), Copper (8), Fiber Optics (4), Rubber (8) | Rank 3: Science! | 0.5 | 127 |
| Jet Pack | Enables jet-assisted boost while jumping. | Adhesive (4), Aluminum (6), Asbestos (5), Nuclear Material (7) | Rank 4: Science!, Rank 4: Armorer | 1 | 1000 |
| T-51 Arm | |||||
| Base | |||||
| Model A | Standard. | — | — | — | — |
| Model B | Improves Damage and Energy Resistance. | Adhesive (3), Aluminum (4), Circuitry (2) | — | 3 | 155 |
| Model C | Improves Damage and Energy Resistance. | Adhesive (3), Aluminum (6), Circuitry (3) | Rank 1: Science!, Rank 1: Armorer | 3 | 160 |
| Model D | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (8), Circuitry (3) | Rank 1: Science!, Rank 2: Armorer | 3 | 165 |
| Model E | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (10), Circuitry (4) | Rank 1: Science!, Rank 3: Armorer | 3 | 170 |
| Model F | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (11), Circuitry (5) | Rank 1: Science!, Rank 4: Armorer | 3 | 175 |
| Material | |||||
| No Material | — | — | — | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Railroad Paint | Increases Perception with six pieces painted. | — | Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. | — | — |
| Titanium Plating | Increases Armor Health. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (6), Steel (3) | Rank 3: Armorer | 0.5 | 140 |
| Winterized Coating | Increases Energy Resistance. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (3), Rubber (6) | — | 0.5 | 141 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (3), Ceramic (4) | Rank 1: Science! | 0.5 | 142 |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any T-51 part.) | Adhesive (3), Aluminum (4), Nuclear Material (1) | — | 0.5 | 143 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any T-51 part.) | Adhesive (2), Aluminum (3), Plastic (2) | — | 0.5 | 144 |
| Lead Plating | Increases Radiation Resistance. (Compatible with any T-51 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 145 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 147 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Rusty Knuckles | Unarmed attacks cause bleeding damage. | Adhesive (2), Aluminum (4), Ceramic (2), Steel (3) | Rank 2: Blacksmith | 0.5 | 140 |
| Tesla Bracers | Adds Energy damage to Unarmed attacks. | Adhesive (4), Aluminum (4), Copper (3), Rubber (2) | Rank 3: Blacksmith, Rank 1: Science! | 0.5 | 140 |
| Hydraulic Bracers | Increases Unarmed Damage. | Adhesive (3), Aluminum (4), Oil (4), Steel (4) | Rank 3: Blacksmith, Rank 1: Science! | 0.5 | 141 |
| Optimized Bracers | Reduces Action Point cost for Power Attacks. | Adhesive (2), Aluminum (2), Ceramic (2), Rubber (3) | Rank 1: Blacksmith | 3 | 150 |
| T-51 Helmet | |||||
| Base | |||||
| Model A | Standard. | — | — | — | — |
| Model B | Improves Damage and Energy Resistance. | Adhesive (3), Aluminum (4), Circuitry (2) | — | 1 | 155 |
| Model C | Improves Damage and Energy Resistance. | Adhesive (3), Aluminum (6), Circuitry (3) | Rank 1: Science!, Rank 1: Armorer | 1 | 160 |
| Model D | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (8), Circuitry (3) | Rank 1: Science!, Rank 2: Armorer | 1 | 165 |
| Model E | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (10), Circuitry (4) | Rank 1: Science!, Rank 3: Armorer | 1 | 170 |
| Model F | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (11), Circuitry (5) | Rank 1: Science!, Rank 4: Armorer | 1 | 175 |
| Material | |||||
| No Material | — | — | — | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Railroad Paint | Increases Perception with six pieces painted. | — | Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. | — | — |
| Titanium Plating | Increases Armor Health. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (6), Steel (3) | Rank 3: Armorer | 0.5 | 140 |
| Winterized Coating | Increases Energy Resistance. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (3), Rubber (6) | — | 0.5 | 141 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (3), Ceramic (4) | Rank 1: Science! | 0.5 | 142 |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any T-51 part.) | Adhesive (3), Aluminum (4), Nuclear Material (1) | — | 0.5 | 143 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any T-51 part.) | Adhesive (2), Aluminum (3), Plastic (2) | — | 0.5 | 144 |
| Lead Plating | Increases Radiation Resistance. (Compatible with any T-51 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 145 |
| Photovoltaic Coating | Increases Action Point refresh speed in sunlight. | Adhesive (4), Aluminum (2), Crystal (4), Nuclear Material (4), Silver (2) | Rank 1: Science! | 0.5 | 146 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 147 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Targeting HUD | Visor highlights living targets. | Adhesive (5), Aluminum (4), Circuitry (5), Copper (3) | Rank 3: Science! | 0.5 | 147 |
| Internal Database | Increases Intelligence. | Adhesive (5), Aluminum (5), Crystal (4), Fiber Optics (3) | Rank 2: Science! | 0.5 | 148 |
| Rad Scrubbers | Removes radiation from consumed food and water. | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 2: Science! | 0.5 | 149 |
| Recon Sensors | Sighted aiming marks enemies with a compass pip. | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4) | Rank 2: Science! | 1 | 150 |
| Sensor Array | Increases Perception. | Adhesive (3), Aluminum (4), Fiber Optics (3), Fiberglass (3) | Rank 3: Science! | 0.5 | 150 |
| VATS Matrix Overlay | Increases VATS hit chance. | Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) | Rank 2: Science! | 1 | 150 |
| Headlamp | |||||
| Headlamp | Default headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | — | 0.5 | 140 |
| Headlamp Blue | Adds blue headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 141 |
| Headlamp Bright | Adds bright headlamp. | Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) | Rank 1: Science! | 0.5 | 142 |
| Headlamp Purple | Adds purple headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 144 |
| Headlamp Red Tactical | Adds red tactical headlamp. | Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 145 |
| Headlamp Vault Boy | Adds Vault Boy headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 146 |
| T-51 Leg | |||||
| Base | |||||
| Model A | Standard. | — | — | — | — |
| Model B | Improves Damage and Energy Resistance. | Adhesive (3), Aluminum (4), Circuitry (2) | — | 4 | 155 |
| Model C | Improves Damage and Energy Resistance. | Adhesive (3), Aluminum (6), Circuitry (3) | Rank 1: Science!, Rank 1: Armorer | 4 | 160 |
| Model D | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (8), Circuitry (3) | Rank 1: Science!, Rank 2: Armorer | 4 | 165 |
| Model E | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (10), Circuitry (4) | Rank 1: Science!, Rank 3: Armorer | 4 | 170 |
| Model F | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (11), Circuitry (5) | Rank 1: Science!, Rank 4: Armorer | 4 | 175 |
| Material | |||||
| No Material | — | — | — | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Railroad Paint | Increases Perception with six pieces painted. | — | Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. | — | — |
| Titanium Plating | Increases Armor Health. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (6), Steel (3) | Rank 3: Armorer | 0.5 | 140 |
| Winterized Coating | Increases Energy Resistance. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (3), Rubber (6) | — | 0.5 | 141 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (3), Ceramic (4) | Rank 1: Science! | 0.5 | 142 |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any T-51 part.) | Adhesive (3), Aluminum (4), Nuclear Material (1) | — | 0.5 | 143 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any T-51 part.) | Adhesive (2), Aluminum (3), Plastic (2) | — | 0.5 | 144 |
| Lead Plating | Increases Radiation Resistance. (Compatible with any T-51 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 145 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 147 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Explosive Vent | Increases damage radius for Impact Landing. | Adhesive (6), Aluminum (15), Asbestos (12), Nuclear Material (9) | Rank 3: Science! | 0.5 | 140 |
| Overdrive Servos | Increases Sprint speed at additional Action Point cost. | Adhesive (4), Aluminum (9), Fiberglass (8), Nuclear Material (4) | Rank 2: Science! | 0.5 | 141 |
| Kinetic Servos | Increases Action Point refresh speed while moving. | Adhesive (4), Aluminum (4), Nuclear Material (3) | Rank 2: Science! | 0.5 | 142 |
| Calibrated Shocks | Increases Carry Weight capacity. | Adhesive (3), Aluminum (6), Fiberglass (4) | Rank 2: Science! | 4 | 150 |
| Optimized Servos | Reduces Action Point cost for sprinting. | Adhesive (4), Aluminum (4), Fiberglass (8), Spring (4) | Rank 3: Science! | 4 | 150 |
| T-51 Torso | |||||
| Base | |||||
| Model A | Standard. | — | — | — | — |
| Model B | Improves Damage and Energy Resistance. | Adhesive (5), Circuitry (2), Nuclear Material (2) | — | 1 | 155 |
| Model C | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (8), Circuitry (4), Nuclear Material (4) | Rank 1: Science!, Rank 1: Armorer | 1 | 160 |
| Model D | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (10), Circuitry (4), Nuclear Material (5) | Rank 1: Science!, Rank 2: Armorer | 1 | 165 |
| Model E | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (12), Circuitry (5), Nuclear Material (6) | Rank 1: Science!, Rank 3: Armorer | 1 | 170 |
| Model F | Improves Damage and Energy Resistance. | Adhesive (6), Aluminum (14), Circuitry (6), Nuclear Material (7) | Rank 1: Science!, Rank 4: Armorer | 1 | 175 |
| Material | |||||
| No Material | — | — | — | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Railroad Paint | Increases Perception with six pieces painted. | — | Complete the Railroad Quest: Tradecraft and remain a member of the Railroad. | — | — |
| Titanium Plating | Increases Armor Health. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (6), Steel (3) | Rank 3: Armorer | 0.5 | 140 |
| Winterized Coating | Increases Energy Resistance. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (3), Rubber (6) | — | 0.5 | 141 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (3), Ceramic (4) | Rank 1: Science! | 0.5 | 142 |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any T-51 part.) | Adhesive (3), Aluminum (4), Nuclear Material (1) | — | 0.5 | 143 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any T-51 part.) | Adhesive (2), Aluminum (3), Plastic (2) | — | 0.5 | 144 |
| Lead Plating | Increases Radiation Resistance. (Compatible with any T-51 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 145 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any T-51 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 147 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Blood Cleanser | Reduces chance for addiction from drugs.. | Adhesive (4), Aluminum (4), Antiseptic (4), Rubber (3) | Rank 1: Science! | 0.5 | 140 |
| Motion-Assist Servos | Increases Strength. | Adhesive (8), Aluminum (12), Rubber (10), Spring (8) | Rank 3: Science! | 0.5 | 141 |
| Kinetic Dynamo | Taking damage recharges Action Points. | Adhesive (6), Aluminum (4), Ceramic (4), Rubber (4) | Rank 4: Science! | 0.5 | 142 |
| Medic Pump | Detects hits during combat and automatically uses a Stimpak when health is low. | Adhesive (6), Aluminum (4), Antiseptic (8), Circuitry (3) | Rank 4: Science! | 0.5 | 143 |
| Reactive Plates | Reflects 50% of melee damage back on attacker. | Adhesive (8), Aluminum (4), Asbestos (6) Nuclear Material (8) | Rank 4: Armorer | 0.5 | 144 |
| Tesla Coils | Deals Energy damage to nearby enemies. | Adhesive (8), Aluminum (6), Copper (9), Fiber Optics (4), Rubber (9) | Rank 3: Science! | 0.5 | 145 |
| Core Assembly | Increases Action Point refresh speed. | Adhesive (6), Aluminum (8), Circuitry (4), Nuclear Material (4) | Rank 3: Science! | 1 | 150 |
| Emergency Protocols | Below 20% health, speed increases 25% and incoming damage is reduced 50%. | Adhesive (6), Aluminum (6), Circuitry (9), Nuclear Material (8) | Rank 4: Science! | 1 | 150 |
| Jet Pack | Enables jet-assisted boost while jumping. | Adhesive (5), Aluminum (8), Asbestos (6), Nuclear Material (9) | Rank 4: Science!, Rank 4: Armorer | 1 | 150 |
| Stealth Boy | Activates stealth field while crouched. | Adhesive (8), Aluminum (8), Circuitry (4), Fiber Optics (5), Gold (4) | Rank 4: Science! | 1 | 150 |
| T-60 Arm | |||||
| Base | |||||
| Model A | Standard. | — | — | — | — |
| Model B | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) | — | 3 | 205 |
| Model C | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) | Rank 1: Science!, Rank 1: Armorer | 3 | 210 |
| Model D | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) | Rank 1: Science!, Rank 2: Armorer | 3 | 215 |
| Model E | Improves Damage and Energy Resistance. | Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) | Rank 1: Science!, Rank 3: Armorer | 3 | 220 |
| Model F | Improves Damage and Energy Resistance. | Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) | Rank 1: Science!, Rank 4: Armorer | 3 | 225 |
| Material | |||||
| No Material | — | — | — | — | — |
| Atom Cat Paint | Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. | — | Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. | — | — |
| BOS Knight Paint | Brotherhood of Steel Knight, increases Strength with all pieces painted. | — | Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. | — | — |
| BOS Paladin Paint | Brotherhood of Steel Paladin, increases Strength with all pieces painted. | — | Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. | — | — |
| BOS Sentinel Paint | Brotherhood of Steel Sentinel, increases Strength with all pieces painted. | — | Destroy the Institute and remain a Sentinel of the Brotherhood. | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any T-60 part.) | Adhesive (4), Aluminum (5), Nuclear Material (2) | — | 0.5 | 161 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any T-60 part.) | Adhesive (2), Aluminum (3), Plastic (2) | — | 0.5 | 162 |
| Lead Plating | Increases Radiation Resistance. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 163 |
| Winterized Coating | Increases Energy Resistance. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (4), Rubber (7) | — | 0.5 | 165 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any T-60 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 166 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (4), Ceramic (5) | Rank 1: Science! | 0.5 | 167 |
| Titanium Plating | Increases Armor Health. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (7), Steel (4) | Rank 3: Armorer | 0.5 | 168 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Optimized Bracers | Reduces Action Point cost for Power Attacks. | Adhesive (3), Aluminum (4), Ceramic (3), Rubber (3) | Rank 1: Blacksmith | 0.5 | 160 |
| Rusty Knuckles | Unarmed attacks cause bleeding damage. | Adhesive (3), Aluminum (4), Ceramic (3), Steel (3) | Rank 2: Blacksmith | 0.5 | 160 |
| Hydraulic Bracers | Increases Unarmed Damage. | Adhesive (3), Aluminum (5), Oil (4), Steel (4) | Rank 3: Blacksmith | 0.5 | 161 |
| Tesla Bracers | Adds Energy damage to Unarmed attacks. | Adhesive (5), Aluminum (5), Copper (4), Rubber (4) | Rank 3: Blacksmith, Rank 1: Science! | 0.5 | 162 |
| T-60 Helmet | |||||
| Base | |||||
| Model A | Standard. | — | — | — | — |
| Model B | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) | — | 1 | 205 |
| Model C | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) | Rank 1: Science!, Rank 1: Armorer | 1 | 210 |
| Model D | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) | Rank 1: Science!, Rank 2: Armorer | 1 | 215 |
| Model E | Improves Damage and Energy Resistance. | Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) | Rank 1: Science!, Rank 3: Armorer | 1 | 220 |
| Model F | Improves Damage and Energy Resistance. | Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) | Rank 1: Science!, Rank 4: Armorer | 1 | 225 |
| Material | |||||
| No Material | — | — | — | — | — |
| Atom Cat Paint | Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. | — | Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. | — | — |
| BOS Knight Paint | Brotherhood of Steel Knight, increases Strength with all pieces painted. | — | Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. | — | — |
| BOS Paladin Paint | Brotherhood of Steel Paladin, increases Strength with all pieces painted. | — | Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. | — | — |
| BOS Sentinel Paint | Brotherhood of Steel Sentinel, increases Strength with all pieces painted. | — | Destroy the Institute and remain a Sentinel of the Brotherhood. | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any T-60 part.) | Adhesive (4), Aluminum (5), Nuclear Material (2) | — | 0.5 | 161 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any T-60 part.) | Adhesive (2), Aluminum (3), Plastic (2) | — | 0.5 | 162 |
| Lead Plating | Increases Radiation Resistance. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 163 |
| Photovoltaic Coating | Increases Action Point refresh speed in sunlight. | Adhesive (4), Aluminum (2), Crystal (4), Gold (2), Nuclear Material (4) | Rank 3: Science! | 0.5 | 164 |
| Winterized Coating | Increases Energy Resistance. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (4), Rubber (7) | — | 0.5 | 165 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any T-60 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 166 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (4), Ceramic (5) | Rank 1: Science! | 0.5 | 167 |
| Titanium Plating | Increases Armor Health. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (7), Steel (4) | Rank 3: Armorer | 0.5 | 168 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Targeting HUD | Visor highlights living targets. | Adhesive (6), Aluminum (5), Circuitry (6), Copper (4) | Rank 3: Science! | 0.5 | 167 |
| Internal Database | Increases Intelligence. | Adhesive (6), Aluminum (6), Crystal 95), Fiber Optics (4) | Rank 2: Science! | 0.5 | 168 |
| VATS Matrix Overlay | Increases VATS hit chance. | Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) | Rank 2: Science! | 0.5 | 169 |
| Rad Scrubbers | Removes radiation from consumed food and water. | Adhesive (6), Aluminum (4), Circuitry (3), Fiber Optics (4), Lead (5) | Rank 2: Science! | 1 | 200 |
| Recon Sensors | Sighted aiming marks enemies with a compass pip. | Adhesive (6), Aluminum (4), Circuitry (3), Fiber Optics (4) | Rank 2: Science! | 1 | 200 |
| Sensor Array | Increases Perception. | Adhesive (4), Aluminum (5), Fiber Optics (4), Fiberglass (4) | Rank 3: Science! | 1 | 200 |
| Headlamp | |||||
| Headlamp | Default headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | — | 0.5 | 160 |
| Headlamp Blue | Adds blue headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 161 |
| Headlamp Bright | Adds bright headlamp. | Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) | Rank 1: Science! | 0.5 | 162 |
| Headlamp Purple | Adds purple headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 164 |
| Headlamp Red Tactical | Adds red tactical headlamp. | Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 165 |
| Headlamp Vault Boy | Adds Vault Boy headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 166 |
| T-60 Leg | |||||
| Base | |||||
| Model A | Standard. | — | — | — | — |
| Model B | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (3), Ceramic (2), Circuitry (2), Rubber (1) | — | 4 | 205 |
| Model C | Improves Damage and Energy Resistance. | Adhesive (4), Aluminum (5), Ceramic (3), Circuitry (3), Rubber (2) | Rank 1: Science!, Rank 1: Armorer | 4 | 210 |
| Model D | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (3), Rubber (3) | Rank 1: Science!, Rank 2: Armorer | 4 | 215 |
| Model E | Improves Damage and Energy Resistance. | Adhesive (6), Aluminum (8), Ceramic (6), Circuitry (4), Rubber (3) | Rank 1: Science!, Rank 3: Armorer | 4 | 220 |
| Model F | Improves Damage and Energy Resistance. | Adhesive (7), Aluminum (10), Ceramic (8), Circuitry (5), Rubber (4) | Rank 1: Science!, Rank 4: Armorer | 4 | 225 |
| Material | |||||
| No Material | — | — | — | — | — |
| Atom Cat Paint | Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. | — | Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. | — | — |
| BOS Knight Paint | Brotherhood of Steel Knight, increases Strength with all pieces painted. | — | Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. | — | — |
| BOS Paladin Paint | Brotherhood of Steel Paladin, increases Strength with all pieces painted. | — | Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. | — | — |
| BOS Sentinel Paint | Brotherhood of Steel Sentinel, increases Strength with all pieces painted. | — | Destroy the Institute and remain a Sentinel of the Brotherhood. | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any T-60 part.) | Adhesive (4), Aluminum (5), Nuclear Material (2) | — | 0.5 | 161 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any T-60 part.) | Adhesive (2), Aluminum (3), Plastic (2) | — | 0.5 | 162 |
| Lead Plating | Increases Radiation Resistance. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 163 |
| Winterized Coating | Increases Energy Resistance. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (4), Rubber (7) | — | 0.5 | 165 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any T-60 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 166 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (4), Ceramic (5) | Rank 1: Science! | 0.5 | 167 |
| Titanium Plating | Increases Armor Health. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (7), Steel (4) | Rank 3: Armorer | 0.5 | 168 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Calibrated Shocks | Increases Carry Weight capacity. | Adhesive (4), Aluminum (7), Fiberglass (5) | Rank 2: Science! | 0.5 | 160 |
| Optimized Servos | Reduces Action Point cost for sprinting. | Adhesive (5), Aluminum (5), Fiberglass (9), Spring (5) | Rank 3: Science! | 0.5 | 161 |
| Overdrive Servos | Increases Sprint speed at additional Action Point cost. | Adhesive (5), Aluminum (10), Fiberglass (9), Nuclear Material (5) | Rank 3: Science! | 0.5 | 162 |
| Kinetic Servos | Increases Action Point refresh speed while moving. | Adhesive (5), Aluminum (5), Nuclear Material (4) | Rank 2: Science! | 0.5 | 163 |
| Explosive Vent | Increases damage radius for Impact Landing. | Adhesive (7), Aluminum (18), Asbestos (14), Nuclear Material (10) | Rank 3: Science! | 4 | 200 |
| T-60 Torso | |||||
| Base | |||||
| Model A | Standard. | — | — | — | — |
| Model B | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (4), Ceramic (2), Circuitry (2), Nuclear Material (2), Rubber (1) | — | 1 | 205 |
| Model C | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (6), Ceramic (4), Circuitry (4), Nuclear Material (4), Rubber (2) | Rank 1: Science!, Rank 1: Armorer | 1 | 210 |
| Model D | Improves Damage and Energy Resistance. | Adhesive (6), Aluminum (8), Ceramic (5), Circuitry (4), Nuclear Material (4), Rubber (4) | Rank 1: Science!, Rank 2: Armorer | 1 | 215 |
| Model E | Improves Damage and Energy Resistance. | Adhesive (8), Aluminum (10), Ceramic (8), Circuitry (5), Nuclear Material (5), Rubber (4) | Rank 1: Science!, Rank 3: Armorer | 1 | 220 |
| Model F | Improves Damage and Energy Resistance. | Adhesive (9), Aluminum (12), Ceramic (10), Circuitry (6), Nuclear Material (6), Rubber (5) | Rank 1: Science!, Rank 4: Armorer | 1 | 225 |
| Material | |||||
| No Material | — | — | — | — | — |
| Atom Cat Paint | Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. | — | Complete Miscellaneous Quest: Atom Cats, then purchase the Atom Cats Custom Paint Job from Rowdy. | — | — |
| BOS Knight Paint | Brotherhood of Steel Knight, increases Strength with all pieces painted. | — | Complete Brotherhood of Steel Quest: Shadow of Steel and remain a Knight of the Brotherhood. | — | — |
| BOS Paladin Paint | Brotherhood of Steel Paladin, increases Strength with all pieces painted. | — | Complete Brotherhood of Steel Quest: Blind Betrayal and remain a Paladin of the Brotherhood. | — | — |
| BOS Sentinel Paint | Brotherhood of Steel Sentinel, increases Strength with all pieces painted. | — | Destroy the Institute and remain a Sentinel of the Brotherhood. | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any T-60 part.) | Adhesive (4), Aluminum (5), Nuclear Material (2) | — | 0.5 | 161 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any T-60 part.) | Adhesive (2), Aluminum (3), Plastic (2) | — | 0.5 | 162 |
| Lead Plating | Increases Radiation Resistance. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 163 |
| Winterized Coating | Increases Energy Resistance. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (4), Rubber (7) | — | 0.5 | 165 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any T-60 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 166 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (4), Ceramic (5) | Rank 1: Science! | 0.5 | 167 |
| Titanium Plating | Increases Armor Health. (Compatible with any T-60 part.) | Adhesive (5), Aluminum (7), Steel (4) | Rank 3: Armorer | 0.5 | 168 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Emergency Protocols | Below 20% health, speed increases 25% and incoming damage is reduced 50%. | Adhesive (7), Aluminum (7), Circuitry (10), Nuclear Material (9) | Rank 4: Science! | 0.5 | 160 |
| Motion-Assist Servos | Increases Strength. | Adhesive (8), Aluminum (12), Rubber (10), Spring (8) | Rank 3: Science! | 0.5 | 161 |
| Kinetic Dynamo | Taking damage recharges Action Points. | Adhesive (7), Aluminum (5), Ceramic (5), Rubber (5) | Rank 4: Science! | 0.5 | 162 |
| Tesla Coils | Deals Energy damage to nearby enemies. | Adhesive (9), Aluminum (7), Copper (10), Fiber Optics (5), Rubber (10) | Rank 3: Science! | 0.5 | 163 |
| Blood Cleanser | Reduces chance for addiction from drugs. | Adhesive (5), Aluminum (4), Antiseptic (5), Rubber (4) | Rank 1: Science! | 1 | 200 |
| Core Assembly | Increases Action Point refresh speed. | Adhesive (7), Aluminum (9), Circuitry (5), Nuclear Material (5) | Rank 3: Science! | 1 | 200 |
| Medic Pump | Detects hits during combat and automatically uses a Stimpak when health is low. | Adhesive (7), Aluminum (5), Antiseptic (9), Circuitry (4) | Rank 4: Science! | 1 | 200 |
| Reactive Plates | Reflects 50% of melee damage back on attacker. | Adhesive (9), Aluminum (5), Asbestos (7), Nuclear Material (9) | Rank 4: Armorer | 3 | 200 |
| Stealth Boy | Activates stealth field while crouched. | Adhesive (9), Aluminum (9), Circuitry (4), Fiber Optics (6), Gold (4) | Rank 4: Science! | 1 | 200 |
| Jet Pack | Enables jet-assisted boost while jumping. | Adhesive (6), Aluminum (9), Asbestos (8), Nuclear Material (10) | Rank 4: Science!, Rank 4: Armorer | 1 | 1000 |
| X-01 Arm | |||||
| Base | |||||
| Mk.I | Standard. | — | — | — | — |
| Mk.II | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) | — | 3 | 205 |
| Mk.III | Improves Damage and Energy Resistance. | Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) | Rank 1: Science!, Rank 1: Armorer | 3 | 210 |
| Mk.IV | Improves Damage and Energy Resistance. | Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) | Rank 1: Science!, Rank 2: Armorer | 3 | 215 |
| Mk.V | Improves Damage and Energy Resistance. | Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) | Rank 1: Science!, Rank 3: Armorer | 3 | 220 |
| Mk.VI | Improves Damage and Energy Resistance. | Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) | Rank 1: Science!, Rank 4: Armorer | 3 | 225 |
| Material | |||||
| No Material | — | — | — | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Institute Paint | Increases Intelligence with all pieces painted. | — | Complete Institute Quest: Nuclear Family and remain a member of the Institute. | — | — |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any X-01 part.) | Adhesive (4), Aluminum (6), Nuclear Material (2) | — | 0.5 | 180 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any X-01 part.) | Adhesive (2), Aluminum (4), Plastic (2) | — | 0.5 | 181 |
| Titanium Plating | Increases Armor Health. (Compatible with any X-01 part.) | Adhesive (6), Aluminum (8), Steel (4) | Rank 3: Armorer | 0.5 | |
| Lead Plating | Increases Radiation Resistance. (Compatible with any X-01 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 183 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any X-01 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 185 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any X-01 part.) | Adhesive (6), Aluminum (4), Ceramic (6) | Rank 1: Science! | 0.5 | 186 |
| X-01 EMP Shielding | Increased Energy Resistance. (Compatible with any X-01 part.) | Adhesive (6), Aluminum (8), Rubber (8) | — | 0.5 | 187 |
| Thermal Coating | Increased Energy Resistance. (Compatible with any X-01 part.) | Adhesive (8), Aluminum (8), Crystal (6) | — | 0.5 | 188 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Rusty Knuckles | Unarmed attacks cause bleeding damage. | Adhesive (4), Aluminum (4), Ceramic (4), Steel (5) | Rank 2: Blacksmith | 0.5 | 180 |
| Hydraulic Bracers | Increases Unarmed Damage. | Adhesive (4), Aluminum (6), Oil (4), Steel (3) | Rank 3: Blacksmith | 0.5 | 181 |
| Optimized Bracers | Reduces Action Point cost for Power Attacks. | Adhesive (3), Aluminum (3), Ceramic (3), Rubber (4) | Rank 1: Blacksmith | 0.5 | 182 |
| Tesla Bracers | Adds Energy damage to Unarmed attacks. | Adhesive (6), Aluminum (6), Copper (5), Rubber (4) | Rank 3: Blacksmith, Rank 1: Science! | 0.5 | 184 |
| X-01 Helmet | |||||
| Base | |||||
| Mk.I | Standard. | — | — | — | — |
| Mk.II | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) | — | 3 | 255 |
| Mk.III | Improves Damage and Energy Resistance. | Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) | Rank 1: Science!, Rank 1: Armorer | 3 | 260 |
| Mk.IV | Improves Damage and Energy Resistance. | Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) | Rank 1: Science!, Rank 2: Armorer | 3 | 265 |
| Mk.V | Improves Damage and Energy Resistance. | Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) | Rank 1: Science!, Rank 3: Armorer | 3 | 270 |
| Mk.VI | Improves Damage and Energy Resistance. | Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) | Rank 1: Science!, Rank 4: Armorer | 3 | 275 |
| Material | |||||
| No Material | — | — | — | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Institute Paint | Increases Intelligence with all pieces painted. | — | Complete Institute Quest: Nuclear Family and remain a member of the Institute. | — | — |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any X-01 part.) | Adhesive (4), Aluminum (6), Nuclear Material (2) | — | 0.5 | 180 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any X-01 part.) | Adhesive (2), Aluminum (4), Plastic (2) | — | 0.5 | 181 |
| Titanium Plating | Increases Armor Health. (Compatible with any X-01 part.) | Adhesive (6), Aluminum (8), Steel (4) | Rank 3: Armorer | 0.5 | |
| Lead Plating | Increases Radiation Resistance. (Compatible with any X-01 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 183 |
| Photovoltaic Coating | Increases Action Point refresh speed in sunlight. | Adhesive (4), Aluminum (2), Crystal (4), Gold (2), Nuclear Material (4) | Rank 3: Science! | ||
| Prism Shielding | Increases Energy Resistance. (Compatible with any X-01 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 185 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any X-01 part.) | Adhesive (6), Aluminum (4), Ceramic (6) | Rank 1: Science! | 0.5 | 186 |
| X-01 EMP Shielding | Increased Energy Resistance. (Compatible with any X-01 part.) | Adhesive (6), Aluminum (8), Rubber (8) | — | 0.5 | 187 |
| Thermal Coating | Increased Energy Resistance. (Compatible with any X-01 part.) | Adhesive (8), Aluminum (8), Crystal (6) | — | 0.5 | 188 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Rad Scrubbers | Removes radiation from consumed food and water. | Adhesive (7), Aluminum (5), Circuitry (4), Fiber Optics (5), Lead (6) | Rank 2: Science! | 0.5 | 187 |
| Sensor Array | Increases Perception. | Adhesive (4), Aluminum (6), Fiber Optics (4), Fiberglass (4) | Rank 3: Science! | 0.5 | 188 |
| VATS Matrix Overlay | Increases VATS hit chance. | Adhesive (4), Aluminum (3), Circuitry (4), Fiber Optics (3) | Rank 2: Science! | 0.5 | 189 |
| Internal Database | Increases Intelligence. | Adhesive (7), Aluminum (7), Crystal (6), Fiber Optics (5) | Rank 2: Science! | 1 | 250 |
| Recon Sensors | Sighted aiming marks enemies with a compass pip. | Adhesive (7), Aluminum (7), Circuitry (4), Fiber Optics (5) | Rank 2: Science! | 1 | 250 |
| Targeting HUD | Visor highlights living targets. | Adhesive (7), Aluminum (6), Circuitry (7), Gold (3) | Rank 3: Science! | 1 | 250 |
| Headlamp | |||||
| Headlamp | Adds headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | — | 0.5 | 180 |
| Headlamp Blue | Adds headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 181 |
| Headlamp Bright | Adds headlamp. | Aluminum (1), Copper (1), Fiber Optics (1), Nuclear Material (1) | Rank 1: Science! | 0.5 | 182 |
| Headlamp Purple | Adds headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 184 |
| Headlamp Red Tactical | Adds headlamp. | Aluminum (1), Circuitry (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 185 |
| Headlamp Vault Boy | Adds Vault Boy headlamp. | Aluminum (1), Copper (1), Fiber Optics (1) | Rank 1: Science! | 0.5 | 186 |
| X-01 Leg | |||||
| Base | |||||
| Mk.I | Standard. | — | — | — | — |
| Mk.II | Improves Damage and Energy Resistance. | Adhesive (5), Aluminum (4), Ceramic (3), Circuitry (3), Rubber (2) | — | 4 | 255 |
| Mk.III | Improves Damage and Energy Resistance. | Adhesive (6), Aluminum (6), Ceramic (5), Circuitry (3), Rubber (3) | Rank 1: Science!, Rank 1: Armorer | 4 | 260 |
| Mk.IV | Improves Damage and Energy Resistance. | Adhesive (7), Aluminum (8), Ceramic (6), Circuitry (3), Rubber (4) | Rank 1: Science!, Rank 2: Armorer | 4 | 265 |
| Mk.V | Improves Damage and Energy Resistance. | Adhesive (8), Aluminum (9), Ceramic (7), Circuitry (4), Rubber (5) | Rank 1: Science!, Rank 3: Armorer | 4 | 270 |
| Mk.VI | Improves Damage and Energy Resistance. | Adhesive (8), Aluminum (11), Ceramic (9), Circuitry (6), Rubber (6) | Rank 1: Science!, Rank 4: Armorer | 4 | 275 |
| Material | |||||
| No Material | — | — | — | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Institute Paint | Increases Intelligence with all pieces painted. | — | Complete Institute Quest: Nuclear Family and remain a member of the Institute. | — | — |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any X-01 part.) | Adhesive (4), Aluminum (6), Nuclear Material (2) | — | 0.5 | 180 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any X-01 part.) | Adhesive (2), Aluminum (4), Plastic (2) | — | 0.5 | 181 |
| Titanium Plating | Increases Armor Health. (Compatible with any X-01 part.) | Adhesive (6), Aluminum (8), Steel (4) | Rank 3: Armorer | 0.5 | |
| Lead Plating | Increases Radiation Resistance. (Compatible with any X-01 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 183 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any X-01 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 185 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any X-01 part.) | Adhesive (6), Aluminum (4), Ceramic (6) | Rank 1: Science! | 0.5 | 186 |
| X-01 EMP Shielding | Increased Energy Resistance. (Compatible with any X-01 part.) | Adhesive (6), Aluminum (8), Rubber (8) | — | 0.5 | 187 |
| Thermal Coating | Increased Energy Resistance. (Compatible with any X-01 part.) | Adhesive (8), Aluminum (8), Crystal (6) | — | 0.5 | 188 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Calibrated Shocks | Increases Carry Weight capacity. | Adhesive (4), Aluminum (8), Fiberglass (6) | Rank 2: Science! | 0.5 | 180 |
| Explosive Vent | Increases damage radius for Impact Landing. | Adhesive (8), Aluminum (20), Asbestos (16), Nuclear Material (12) | Rank 3: Science! | 0.5 | 181 |
| Optimized Servos | Reduces Action Point cost for sprinting. | Adhesive (6), Aluminum (6), Fiberglass (10), Spring (6) | Rank 3: Science! | 0.5 | 182 |
| Overdrive Servos | Increases Sprint speed at additional Action Point cost. | Adhesive (6), Aluminum (12), Fiberglass (10), Nuclear Materials (6) | Rank 3: Science! | 0.5 | 183 |
| Kinetic Servos | Increases Action Point refresh speed while moving. | Adhesive (6), Aluminum (6), Nuclear Material (4) | Rank 2: Science! | 0.5 | 184 |
| X-01 Torso | |||||
| Base | |||||
| Mk.I | Standard. | — | — | — | — |
| Mk.II | Improves Damage and Energy Resistance. | Adhesive (6), Aluminum (5), Ceramic (4), Circuitry (4), Nuclear Material (4), Rubber (2) | — | 1 | 255 |
| Mk.III | Improves Damage and Energy Resistance. | Adhesive (8), Aluminum (8), Ceramic (6), Circuitry (4), Nuclear Material (4), Rubber (4) | Rank 1: Science!, Rank 1: Armorer | 1 | 260 |
| Mk.IV | Improves Damage and Energy Resistance. | Adhesive (9), Aluminum (10), Ceramic (8), Circuitry (4), Nuclear Material (4), Rubber (5) | Rank 1: Science!, Rank 2: Armorer | 1 | 265 |
| Mk.V | Improves Damage and Energy Resistance. | Adhesive (10), Aluminum (11), Ceramic (9), Circuitry (5), Nuclear Material (5), Rubber (6) | Rank 1: Science!, Rank 3: Armorer | 1 | 270 |
| Mk.VI | Improves Damage and Energy Resistance. | Adhesive (10), Aluminum (14), Ceramic (11), Circuitry (8), Nuclear Material (8), Rubber (8) | Rank 1: Science!, Rank 4: Armorer | 1 | 275 |
| Material | |||||
| No Material | — | — | — | — | — |
| Hot Rod Flames Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #1, located at Robotics Disposal Ground) | — | — |
| Hot Rod Hot Pink Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #3, located at West Roxbury Station) | — | — |
| Hot Rod Shark Paint | Increases Agility with all pieces painted. | — | Hot Rodder (Issue #2, located at Atom Cats Garage) | — | — |
| Institute Paint | Increases Intelligence with all pieces painted. | — | Complete Institute Quest: Nuclear Family and remain a member of the Institute. | — | — |
| Military Paint | Increases Strength with all pieces painted. (Compatible with any X-01 part.) | Adhesive (4), Aluminum (6), Nuclear Material (2) | — | 0.5 | 180 |
| Vault-Tec Paint | Increases Charisma with all pieces painted. (Compatible with any X-01 part.) | Adhesive (2), Aluminum (4), Plastic (2) | — | 0.5 | 181 |
| Titanium Plating | Increases Armor Health. (Compatible with any X-01 part.) | Adhesive (6), Aluminum (8), Steel (4) | Rank 3: Armorer | 0.5 | |
| Lead Plating | Increases Radiation Resistance. (Compatible with any X-01 part.) | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | Rank 1: Armorer | 0.5 | 183 |
| Prism Shielding | Increases Energy Resistance. (Compatible with any X-01 part.) | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | Rank 2: Science! | 0.5 | 185 |
| Explosive Shielding | Reduces Damage from explosions. (Compatible with any X-01 part.) | Adhesive (6), Aluminum (4), Ceramic (6) | Rank 1: Science! | 0.5 | 186 |
| X-01 EMP Shielding | Increased Energy Resistance. (Compatible with any X-01 part.) | Adhesive (6), Aluminum (8), Rubber (8) | — | 0.5 | 187 |
| Thermal Coating | Increased Energy Resistance. (Compatible with any X-01 part.) | Adhesive (8), Aluminum (8), Crystal (6) | — | 0.5 | 188 |
| Miscellaneous | |||||
| No Misc | — | — | — | — | — |
| Core Assembly | Increases Action Point refresh speed. | Adhesive (9), Aluminum (11), Circuitry (7), Nuclear Material (6) | Rank 3: Science! | 0.5 | 180 |
| Blood Cleanser | Reduces chance for addiction from drugs. | Adhesive (6), Aluminum (4), Antiseptic (6), Rubber (4) | Rank 1: Science! | 0.5 | 181 |
| Emergency Protocols | Below 20% health, speed increases 25% and incoming damage is reduced 50%. | Adhesive (8), Aluminum (8), Circuitry (12), Nuclear Material (10) | Rank 4: Science! | 0.5 | 182 |
| Motion-Assist Servos | Increases Strength. | Adhesive (8), Aluminum (12), Rubber (10), Spring (8) | Rank 3: Science! | 0.5 | 183 |
| Kinetic Dynamo | Taking damage recharges Action Points. | Adhesive (8), Aluminum (6), Ceramic (6), Rubber (6) | Rank 4: Science! | 0.5 | 184 |
| Medic Pump | Detects hits during combat and automatically uses a Stimpak when health is low. | Adhesive (8), Aluminum (6), Antiseptic (10), Circuitry (4) | Rank 4: Science! | 0.5 | 185 |
| Reactive Plates | Reflects 50% of melee damage back on attacker. | Adhesive (10), Aluminum (6), Asbestos (8), Nuclear Material (10) | Rank 4: Armorer | 0.5 | 186 |
| Stealth Boy | Activates stealth field while crouched. | Adhesive (10), Aluminum (10), Circuitry (5), Fiber Optics (7), Gold (5) | Rank 4: Science! | 1 | 250 |
| Tesla Coils | Deals Energy damage to nearby enemies. | Adhesive (10), Aluminum (8), Copper (12), Fiber Optics (6), Rubber (12) | Rank 3: Science! | 1 | 250 |
| Jet Pack | Enables jet-assisted boost while jumping. | Adhesive (7), Aluminum (10), Asbestos (9), Nuclear Material (12) | Rank 4: Science!, Rank 4: Armorer | 1 | 2500 |