- Armaments and Ammo
- Armaments and Ammo: Trunk
- Bottlecaps
- Collectible: Required Reading: Massachusetts Surgical Journal
- Crafting: Chemistry Station
- Danger: Oil!
- Danger: Radiation (Mild)!
- Faction: Bloatflies
- Faction: Bloodbugs
- Health or Chems++
This is a small, heavily damaged outpatient clinic that once performed blood tests for the military base. The mutated wildlife has taken a liking to the blood packs here.
There are four levels to this ruin, including the remains of the roof, where you can gather a Caps stash and ammo from a duffel bag and container. Take the blood clinic key from a desk in the southwest upper area of this ruin.
Access the lab terminal (Advanced) to enter a tiny analysis room with a terminal (Novice) and a magazine to grab. There’s also health and blood packs, a chemistry station, and a safe (Expert).
In the west part of the ground floor (which you can reach by dropping down through a hole in the second floor, or by unlocking the door (Expert) in the parking lot) are the remains of an office with a terminal (Novice) and some health. Next to it is a locked door (Expert) with a skeleton slumped by it. There’s another blood clinic key here.
Down in the basement is a control room with yet another blood clinic key and a button opening a security gate. Beyond the gate is a steamer trunk and a large stash of chems and blood packs. The blood clinic key opens the safe in the tiny analysis room and the exit door (Expert) on the west perimeter wall.