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Fallout 4 eGuide DLC Contraptions Workshop

Power

This section of the Workshop menu now includes a considerable selection of new and exciting objects. Offerings allow for more elaborate ball track creations, advanced power grids, automated item production, and more. Boasting four all-new subcategories, this area holds a great deal of what the Contraptions Workshop has to offer.

New or Expanded Subcategories:

Power > Connectors & Switches

This subcategory now includes firing targets. These pressure switches react to appropriately aimed projectiles, toggling or pulsing connected devices with each successful hit.

While you can always use an equipped weapon to activate a firing target, these specialized switches can also be paired with devices like stationary guns, pitching machines, and track-launched steel balls.

New Switches

NameBuild WithPrerequisitesNotes
Firing Target Pulse Copper (2), Wood (1), Ceramic (1), Steel (3), Circuitry (1) [dm] Switches power on briefly when struck. Requires power.
Firing Target Toggle Copper (2), Wood (1), Ceramic (1), Steel (3), Circuitry (1) [dm] Switches power on or off each time it is struck. Requires power.

Power > Conduit

With this new subcategory, you can use wrapped conduits to distribute power throughout a settlement. Among these interlocking objects, you’ll find a variety of straight pieces, bends, and junctions, along with attachments like wire anchors and power emitters.

Properly applied, these conduits can dramatically reduce the amount of power-related clutter that tends to plague developed settlements, but these useful objects do have a few limitations. Most notably, they’re designed to conform to the level surfaces and 90-degree angles of standard structures. Outdoor applications are certainly possible, but uneven terrain can be problematic for these rigid conduit pieces.

It’s also important to understand that these conduit pieces snap only to each other. While available vertical extenders can be used to run wrapped conduits along interior ceilings, these pieces do not attach to walls roofs, walls, or floors[dm]they’re simply designed to align with modular structures.

In most cases, it’s best to assemble a conduit grid from the ground up. Assemble your conduit in or around the target area, then work your way back to the power source.

Wrapped Conduits

NameBuild WithPrerequisitesNotes
Conduit Junction Steel (2), Rubber (1), Copper (1) [dm] A four-point junction.
Conduit Junction Steel (2), Rubber (1), Copper (1) [dm] A three-point junction.
Conduit Junction Steel (2), Rubber (1), Copper (1) [dm] A two-point junction.
Conduit Junction Steel (2), Rubber (1), Copper (1) [dm] A two-point junction.
Conduit Junction Steel (2), Rubber (1), Copper (1) [dm] A four-point junction featuring a wire anchor.
Conduit Junction Steel (2), Rubber (1), Copper (1) [dm] A three-point junction featuring a wire anchor.
Conduit Junction Steel (2), Rubber (1), Copper (1) [dm] A two-point junction featuring a wire anchor.
Conduit Junction Steel (2), Rubber (1), Copper (1) [dm] A two-point junction featuring a wire anchor.
Conduit Junction Steel (2), Rubber (1), Copper (1) [dm] An attachment that features a wire anchor.
Conduit - Power Radiator. Steel (2), Rubber (1), Copper (1) [dm] An attachment that emits radiant power.
Conduit Light Steel (2), Rubber (1), Copper (1) [dm] A four-point junction that features a light fixture. Requires power.
Conduit Steel (2), Rubber (1), Copper (1) [dm] A small conduit.
Conduit Steel (2), Rubber (1), Copper (1) [dm] A medium-sized conduit.
Conduit Steel (2), Rubber (1), Copper (1) [dm] A long conduit.
Conduit Steel (2), Rubber (1), Copper (1) [dm] A curved conduit.
Conduit Steel (2), Rubber (1), Copper (1) [dm] A long, curved conduit.
Conduit Steel (2), Rubber (1), Copper (1) [dm] A short, curved conduit.
Conduit Steel (2), Rubber (1), Copper (1) [dm] A long conduit featuring curved ends.
Conduit - Wall Pass-Through Steel (2), Rubber (1), Copper (1) [dm] A long conduit featuring curved ends and an extended wire anchor.
Conduit Steel (2), Rubber (1), Copper (1) [dm] A long conduit featuring curved ends.
Conduit - Wall Pass-Through Steel (2), Rubber (1), Copper (1) [dm] A long conduit featuring curved ends and an extended wire anchor.
Conduit Junction Steel (2), Rubber (1), Copper (1) [dm] An inverted four-point junction featuring a wire anchor.
Conduit Junction Steel (2), Rubber (1), Copper (1) [dm] An inverted three-point junction featuring a wire anchor.
Conduit Junction Steel (2), Rubber (1), Copper (1) [dm] An inverted two-point junction featuring a wire anchor.
Conduit Junction Steel (2), Rubber (1), Copper (1) [dm] An inverted two-point junction featuring a wire anchor.
Conduit Junction Steel (2), Rubber (1), Copper (1) [dm] An inverted attachment that features a wire anchor.
Conduit - Power Radiator. Steel (2), Rubber (1), Copper (1) [dm] An inverted attachment that emits radiant power. Requires power.
Conduit Light Steel (2), Rubber (1), Copper (1) [dm] An inverted four-point junction that features a light fixture. Requires power.
Conduit Switch Steel (2), Rubber (1), Copper (1) [dm] A three-point junction featuring a standing switch. Requires power.

Power > Miscellaneous

This subcategory contains a variety of new objects, many of which offer a surprising amount of versatility.

Pitching machines can be used to hurl small items at stationary targets like pressure switches and ball tracks. Firework mortars can be used to launch a variety of explosive shells, some of which even serve to change weather conditions. Junk mortars can be used to launch virtually anything that can fit inside their barrels. You’ll also find a variety of new powered speakers that can be used to add sound effects to your creations.

New Miscellaneous Power Items

NameBuild WithPrerequisitesNotes
Pitching Machine Steel (3), Rubber (2), Wood (1), Copper (1), Spring (1) [dm] Launches small objects from its inventory when powered. Requires 3 Power.
Junk Mortar Steel (8) [dm] Fires objects dropped inside when powered. Requires power.
Firework Mortar Wood (2), Steel (2), Asbestos (1) [dm] Launches firework shells when powered. Shells can be crafted at a Chemistry Station. Requires power.
Firework Mortar - Angled Wood (2), Steel (2), Asbestos (1) [dm] Launches firework shells when powered. Shells can be crafted at a Chemistry Station. Requires power.
Hoop Switch Steel (10), Copper (2) [dm] Freestanding basketball hoop. Switches power on briefly when triggered. Requires power.
Hoop Switch Steel (4), Copper (2) [dm] Wall-mounted basketball hoop. Switches power on briefly when triggered. Requires power.
Powered Speaker (Pulse Vibrato) Copper (1), Wood (1), Steel (2), Circuitry (1) [dm] Plays a musical tone when powered. Use a connected terminal to change the pitch. Requires 1 Power.
Powered Speaker (Sine) Copper (1), Wood (1), Steel (2), Circuitry (1) [dm] Plays a musical tone when powered. Use a connected terminal to change the pitch. Requires 1 Power.
Powered Speaker (Square) Copper (1), Wood (1), Steel (2), Circuitry (1) [dm] Plays a musical tone when powered. Use a connected terminal to change the pitch. Requires 1 Power.
Powered Speaker (Triangle) Copper (1), Wood (1), Steel (2), Circuitry (1) [dm] Plays a musical tone when powered. Use a connected terminal to change the pitch. Requires 1 Power.
Powered Speaker (Blip) Copper (1), Wood (1), Steel (2), Circuitry (1) [dm] Plays an effect when powered. Use a connected terminal to change the pitch. Requires 1 Power.
Powered Speaker (Explosions) Copper (1), Wood (1), Steel (2), Circuitry (1) [dm] Plays an effect when powered. Use a connected terminal to change the pitch. Requires 1 Power.
Powered Speaker (Percussion) Copper (1), Wood (1), Steel (2), Circuitry (1) [dm] Plays an effect when powered. Use a connected terminal to change the pitch. Requires 1 Power.

Power > Logic Gates

Logic gates are essentially advanced switches, allowing you to adjust the conditions under which power will flow to connected devices. Unlike standard connectors, each logic gate features separate input (red) and output (black) connectors.

AND, OR, and XOR logic gates can be used much like standard switches[dm]as long as the specified conditions are met, power will flow through these devices. On the other hand NOT, NAND, NOR, and XNOR logic gates only function when connected directly to the output of one or more logic gates.

Onboard lights indicate when power is being received or delivered, but you can review specific information about attached inputs and current output by targeting a logic gate while the Workshop menu is open.

Logic Gates

NameBuild WithPrerequisitesNotes
AND Logic Gate Copper (2), Steel (2), Circuitry (1) [dm] Transmits power if all inputs have power. Requires power.
NAND Logic Gate Copper (2), Steel (2), Circuitry (1) [dm] Transmits power unless all inputs have power. Requires power.
NOR Logic Gate Copper (2), Steel (2), Circuitry (1) [dm] Transmits power when no inputs have power. Requires power.
NOT Logic Gate Copper (2), Steel (2), Circuitry (1) [dm] Transmits power when no inputs have power. Requires power.
OR Logic Gate Copper (2), Steel (2), Circuitry (1) [dm] Transmits power if any input has power. Requires power.
XNOR Logic Gate Copper (2), Steel (2), Circuitry (1) [dm] Transmits power when all inputs are the same (powered or unpowered). Requires power.
XOR Logic Gate Copper (2), Steel (2), Circuitry (1) [dm] Transmits power if exactly one input has power. Requires power.

Power > Manufacturing

While many of the Contraptions Workshop’s offerings have a decidedly fanciful bent, you’ll find some very practical devices in this all-new submenu. From conveyor belts to weapon forges, you’ll find enough tools to bring mass production back to the Commonwealth[dm] of course, those who prefer a bit of fancy in their projects are sure to find unconventional uses for industrial equipment.

New or Expanded Subcategories:

Power > Manufacturing > Conveyor Belts

This subcategory contains a selection of basic conveyor belts. In terms of manufacturing, these pieces are generally used to move items to and from essential pieces of equipment.

Most conveyor belts require power to function, but it’s worth noting that not every piece offers a wire anchor. Many of these items rely on attached equipment for needed power[dm]and while most of the pieces in this submenu are capable of transmitting power to and from connected machinery it’s important to note that rollers neither require nor transmit power.

Conveyor Belt Pieces

NameBuild WithPrerequisitesNotes
Conveyor Belt - Elevated Power Junction Steel (10), Rubber (4), Gear (4) [dm] Features a wire anchor. Requires power.
Conveyor Belt - Straight Steel (10), Rubber (4), Gear (4) [dm] Requires power.
Conveyor Belt - Straight Steel (10), Rubber (4), Gear (4) [dm] Requires power.
Conveyor Belt - Left Turn Steel (10), Rubber (4), Gear (4) [dm] Requires power.
Conveyor Belt - Right Turn Steel (10), Rubber (4), Gear (4) [dm] Requires power.
Conveyor Belt - Left Branch Steel (10), Rubber (4), Gear (4) [dm] Requires power.
Conveyor Belt - Right Branch Steel (10), Rubber (4), Gear (4) [dm] Requires power.
Conveyor Belt - Downward Ramp Steel (10), Rubber (4), Gear (4) [dm] Requires power.
Conveyor Belt - Power Junction Steel (10), Rubber (4), Gear (4) [dm] Features a wire anchor. Requires power.
Conveyor Belt - Straight Steel (10), Rubber (4), Gear (4) [dm] Requires power.
Conveyor Belt - Straight Steel (10), Rubber (4), Gear (4) [dm] Requires power.
Conveyor Belt - Left Turn Steel (10), Rubber (4), Gear (4) [dm] Requires power.
Conveyor Belt - Right Turn Steel (10), Rubber (4), Gear (4) [dm] Requires power.
Conveyor Belt - Left Branch Steel (10), Rubber (4), Gear (4) [dm] Requires power.
Conveyor Belt - Right Branch Steel (10), Rubber (4), Gear (4) [dm] Requires power.
Rollers - Straight Steel (8), Gear (4) [dm] An unpowered conveyor belt.
Rollers - Downward Ramp Steel (8), Gear (4) [dm] An unpowered conveyor belt.
Rollers - Curve Steel (8), Gear (4) [dm] An unpowered conveyor belt.
Rollers - Curve Steel (8), Gear (4) [dm] An unpowered conveyor belt.
Conveyor Belt - Left Diverter Steel (6), Spring (2) [dm] Requires power.
Conveyor Belt - Right Diverter Steel (6), Spring (2) [dm] Requires power.
Conveyor Belt Lift Steel (8), Screw (2), Rubber (2), Gear (4) [dm] Requires 2 Power.
Conveyor Belt Lift Steel (8), Screw (2), Rubber (2), Gear (4) [dm] Requires 2 Power.
Conveyor Belt Lift Steel (8), Screw (2), Rubber (2), Gear (4) [dm] Requires 2 Power.
Conveyor Belt Lift Steel (8), Screw (2), Rubber (2), Gear (4) [dm] Requires 2 Power.
Conveyor Belt Lift Steel (8), Screw (2), Rubber (2), Gear (4) [dm] Requires 2 Power.
Conveyor Belt Lift Steel (8), Screw (2), Rubber (2), Gear (4) [dm] Requires 2 Power.
Conveyor Belt Lift Steel (8), Screw (2), Rubber (2), Gear (4) [dm] Requires 2 Power.
Conveyor Belt Lift Steel (8), Screw (2), Rubber (2), Gear (4) [dm] Requires 2 Power.
Laser Tripwire Fiber Optics (2), Steel (2), Crystal (1), Fusion Cell (2) Rank 1: Science! Transmits power while triggered. Requires power.
Laser Tripwire Switch Fiber Optics (2), Steel (2), Crystal (1), Fusion Cell (2) Rank 1: Science! Toggles power on and off when triggered. Requires power.

Power > Manufacturing > Machinery

With the machines found in this subcategory, you can transform your your junk items into weapons, armor, ammunition, and more. Every piece of manufacturing machinery offers a specific selection of production items, each of which features its own component requirements. Once a machine is in place, use a connected terminal to select from available items.

Building materials can be delivered via conveyor belt or placed directly into a machine. Once an item is produced, it automatically appears on the machine’s output belt. Suitable junk items are consumed during production, but unused items and byproduct components can be collected from a machine’s storage compartment at any time.

Manufacturing Machinery

NameBuild WithPrerequisitesNotes
Builder Circuitry (2), Gear (3), Rubber (4), Steel (10) [dm] Builds a variety of basic objects from its inventory when powered. Use a connected terminal to set what to build. Requires 8 Power.
Armor Forge Steel (10), Rubber (4), Gear (3), Circuitry (2) Rank 1: Armorer Builds armor from its inventory when powered. Use a connected terminal to set what to build. Requires 12 Power.
Weapon Forge Circuitry (2), Gear (3), Rubber (4), Steel (10) Rank 1: Gun Nut Builds basic weapons from its inventory when powered. Use a connected terminal to set what to build. Requires 12 Power.
Auto-Loom Steel (10), Rubber (4), Gear (3), Circuitry (2) [dm] Builds clothing from its inventory when powered. Use a connected terminal to set what to build. Requires 4 Power.
Energy Weapon Forge Circuitry (2), Gear (3), Rubber (4), Steel (10) Rank 1: Science! Builds energy weapons from its inventory when powered. Use a connected terminal to set what to build. Requires 15 Power.
Heavy Weapon Forge Circuitry (2), Gear (3), Rubber (4), Steel (10) Rank 1: Gun Nut Builds heavy weapons from its inventory when powered. Use a connected terminal to set what to build. Requires 15 Power.
Ammunition Plant Circuitry (2), Gear (3), Rubber (4), Steel (10) Rank 1: Gun Nut, Rank 1: Science! Builds ammunition from its inventory when powered. Use a connected terminal to set what to build. Requires 8 Power.
Explosives Mill Circuitry (2), Gear (3), Rubber (4), Steel (10) Rank 2: Demolition Expert Builds mines or grenades from its inventory when powered. Use a connected terminal to set what to build. Requires 8 Power.
Pyrotechnics Mill Circuitry (2), Gear (3), Rubber (4), Steel (10) [dm] Builds firework shells from its inventory when powered. Use a connected terminal to set what to build. Requires 4 Power.
Food Processor Circuitry (2), Gear (3), Rubber (4), Steel (10) [dm] Creates a variety of processed food from its inventory when powered. Use a connected terminal to set what to create. Requires 5 Power.

Power > Manufacturing > Miscellaneous

Most of the objects in this subcategory snap directly to conveyer belts, allowing for the creation of fully-automated, multi-item production lines. Hoppers can be used to control the rate at which items are placed on conveyor belts, and sorters can identify and redirect priority items as they move along the assembly line. You’ll even find storage units that collect and secure manufactured items until they’re needed.

Miscellaneous Manufacturing Pieces

NameBuild WithPrerequisitesNotes
Hopper Steel (16), Screw (4), Rubber (6), Gear (4) [dm] Drops collected inventory out the bottom when powered. Requires 3 Power.
Sorter Steel (10), Screw (2), Rubber (3), Gear (2) [dm] Sorts incoming objects when powered, based on its current inventory. Requires 3 Power.
Component Sorter Steel (10), Screw (2), Rubber (3), Gear (2) [dm] Sorts incoming objects by the components they contain, based on its current inventory. Requires 3 Power.
Conveyor Storage Steel (8), Screw (1), Rubber (2), Gear (1) [dm] Stores objects delivered by a conveyor belt. Requires power.
Vacuum Hopper Steel (10), Rubber (6), Gear (3), Circuitry (2) [dm] Pulls items out of an adjacent container when powered. Requires 6 Power.

Power > Marquee

This subcategory contains a selection of wall-mounted arrows, a customizable marquee, and a full complement of acrylic letters. Whether you’re touting available amenities or directing visitors to points of interest, these objects can be used to add a bit of flair to any settlement.

Marquee Pieces

NameBuild WithPrerequisitesNotes
Marquee Arrow Steel (3), Copper (2), Glass (2) [dm] A straight arrow. Requires power.
Marquee Arrow Steel (3), Copper (2), Glass (2) [dm] A curved arrow. Requires power.
Marquee Arrow Steel (3), Copper (2), Glass (2) [dm] A curved arrow. Requires power.
Marquee Arrow Steel (3), Copper (2), Glass (2) [dm] A straight arrow. Requires power.
Marquee Arrow Steel (3), Copper (2), Glass (2) [dm] A curved arrow. Requires power.
Marquee Arrow Steel (3), Copper (2), Glass (2) [dm] A curved arrow. Requires power.
Marquee Arrow Steel (3), Copper (2), Glass (2) [dm] A straight arrow. Requires power.
Marquee Arrow Steel (3), Copper (2), Glass (2) [dm] A curved arrow. Requires power.
Marquee Arrow Steel (3), Copper (2), Glass (2) [dm] A curved arrow. Requires power.
Marquee Arrow Steel (3), Copper (2), Glass (2) [dm] A straight arrow. Requires power.
Marquee Arrow Steel (3), Copper (2), Glass (2) [dm] A curved arrow. Requires power.
Marquee Arrow Steel (3), Copper (2), Glass (2) [dm] A curved arrow. Requires power.
Marquee Sign Steel (6), Copper (2), Glass (4) [dm] A customizable, double-sided marquee. Requires 1 Power.
Acrylic Letter - A Plastic (2) [dm] A marquee letter.
Acrylic Letter - B Plastic (2) [dm] A marquee letter.
Acrylic Letter - C Plastic (2) [dm] A marquee letter.
Acrylic Letter - D Plastic (2) [dm] A marquee letter.
Acrylic Letter - E Plastic (2) [dm] A marquee letter.
Acrylic Letter - F Plastic (2) [dm] A marquee letter.
Acrylic Letter - G Plastic (2) [dm] A marquee letter.
Acrylic Letter - H Plastic (2) [dm] A marquee letter.
Acrylic Letter - I Plastic (2) [dm] A marquee letter.
Acrylic Letter - J Plastic (2) [dm] A marquee letter.
Acrylic Letter - K Plastic (2) [dm] A marquee letter.
Acrylic Letter - L Plastic (2) [dm] A marquee letter.
Acrylic Letter - M Plastic (2) [dm] A marquee letter.
Acrylic Letter - N Plastic (2) [dm] A marquee letter.
Acrylic Letter - O Plastic (2) [dm] A marquee letter.
Acrylic Letter - P Plastic (2) [dm] A marquee letter.
Acrylic Letter - Q Plastic (2) [dm] A marquee letter.
Acrylic Letter - R Plastic (2) [dm] A marquee letter.
Acrylic Letter - S Plastic (2) [dm] A marquee letter.
Acrylic Letter - T Plastic (2) [dm] A marquee letter.
Acrylic Letter - U Plastic (2) [dm] A marquee letter.
Acrylic Letter - V Plastic (2) [dm] A marquee letter.
Acrylic Letter - W Plastic (2) [dm] A marquee letter.
Acrylic Letter - X Plastic (2) [dm] A marquee letter.
Acrylic Letter - Y Plastic (2) [dm] A marquee letter.
Acrylic Letter - Z Plastic (2) [dm] A marquee letter.
Acrylic Number - 0 Plastic (2) [dm] A marquee number.
Acrylic Number - 1 Plastic (2) [dm] A marquee number.
Acrylic Number - 2 Plastic (2) [dm] A marquee number.
Acrylic Number - 3 Plastic (2) [dm] A marquee number.
Acrylic Number - 4 Plastic (2) [dm] A marquee number.
Acrylic Number - 5 Plastic (2) [dm] A marquee number.
Acrylic Number - 6 Plastic (2) [dm] A marquee number.
Acrylic Number - 7 Plastic (2) [dm] A marquee number.
Acrylic Number - 8 Plastic (2) [dm] A marquee number.
Acrylic Number - 9 Plastic (2) [dm] A marquee number.
Acrylic Punctuation - Exclamation Mark Plastic (2) [dm] A marquee punctuation mark.
Acrylic Punctuation - Question Mark Plastic (2) [dm] A marquee punctuation mark.
Acrylic Symbol - Dollar Sign Plastic (2) [dm] A marquee symbol.
Acrylic Symbol - Star Plastic (2) [dm] A marquee symbol.