Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide INV Guns

Non-Automatic Rifles

Non-automatic rifles tend to offer better accuracy and per-shot damage than pistols and automatic weapons. Most non-automatic rifles can be equipped with scopes to benefit from all three ranks of the Sniper perk. Most importantly, non-automatic rifles are affected by any investments you make in the Rifleman perk.

Assault Rifle

Standard Model: Short Assault Rifle

Damage: 30 (ballistic)

Ammo: 5.56

Fire Rate: 40

Range: 119

Accuracy: 72

Weight: 13.1

Value: 144

The standard assault rifle offers a nice balance of power and accuracy, making it a good choice in a variety of combat scenarios. Many of its available mods make this weapon particularly well suited to automatic fire, but a properly modified assault rifle can be turned into a serviceable sniper rifle with great ammo capacity and a comparatively high rate of fire.

Assault rifles are often carried by higher-level Super Mutants, but they can be found throughout the Commonwealth.

Attached Mods

Standard receiver

Short barrel

Short stock

Standard magazine

Standard sights

No muzzle

Combat Rifle

Standard Model: Short Combat Rifle

Damage: 33 (ballistic)

Ammo: .45

Fire Rate: 33

Range: 119

Accuracy: 70

Weight: 11.1

Value: 117

Standard combat rifles use .45 ammo to offer slightly higher damage than assault rifles but with a lower rate of fire and a minor drop in accuracy. Like assault rifles, however, combat rifles can be modified to meet a wide variety of offensive needs.

These weapons are particularly popular with Gunners, but they’re commonly carried by higher-level enemies.

Attached Mods

Standard receiver

Short barrel

Short stock

Standard magazine

Standard sights

No muzzle

Combat Shotgun

Standard Model: Short Combat Shotgun

Damage: 50 (ballistic)

Ammo: Shotgun Shell

Fire Rate: 20

Range: 47

Accuracy: 23

Weight: 11.1

Value: 87

Combat shotguns deal significant damage, but they do so at the cost of accuracy and range. This isn’t necessarily a bad thing. The wide spread from each shot can make it much easier to hit fast-moving targets—as long as they’re relatively close. Even standard models can be effective, but a heavily modified combat shotgun offers enough firepower to overwhelm most targets in seconds.

Attached Mods

Standard receiver

Short barrel

Short stock

Standard magazine

Standard sights

No muzzle

Recoil Compensated Advanced Combat Shotgun

Damage:87 (ballistic)

Ammo:Shotgun Shell

Fire Rate:26

Range:53

Accuracy:54

Weight:22.3

Value:245

Whether you’re surrounded by persistent pests or facing off against one formidable foe, this heavily modified combat shotgun can be a real lifesaver. When your back is to the wall and enemies are closing in, you don’t need range—you need power! Increased ammo capacity means less-frequent reloads, but the attached bayonet ensures that even an empty weapon can deal serious damage. You might be outnumbered, but that doesn’t have to mean you’re outgunned.

Attached Mods

Advanced receiver

Long ported and shielded barrel

Recoil compensating stock

Quick-eject drum mag

Reflex sight (dot)

Large bayonet

Double-Barrel Shotgun

Standard Model: Short Double-Barrel Shotgun

Damage: 45 (ballistic)

Ammo: Shotgun Shell

Fire Rate: 36

Range: 47

Accuracy: 16

Weight: 9

Value: 39

Double-barrel shotguns are both powerful and plentiful, but they also require frequent reloads. This makes them less than ideal when you’re outnumbered, but they’re handy when a quick burst of damage is enough to end an encounter.

Attached Mods

Standard receiver

Short barrel

Short stock

Standard sights

No muzzle

Gauss Rifle

Standard Model: Gauss Rifle

Damage: 110 (ballistic)

Ammo: 2-mm Electromagnetic Cartridge

Fire Rate: 66

Range: 191

Accuracy: 39

Weight: 15.8

Value: 228

Gauss rifles favor power over accuracy. Each shot must be charged for maximum damage, so this weapon is best used from the safety of cover. Most importantly, they’re the only guns that utilize 2-mm electromagnetic cartridges. Depending on your ammo supply, a properly modified Gauss rifle can be a valuable addition to your arsenal.

Attached Mods

Standard barrel

Standard stock

Half capacitors

Standard sights

No muzzle

Hunting Rifle

Standard Model: Short Hunting Rifle

Damage: 37 (ballistic)

Ammo: .308

Fire Rate: 3

Range: 131

Accuracy: 71

Weight: 9.6

Value: 55

This weapon frame features high damage and accuracy with a low rate of fire. Hunting rifles are fairly common, but these seemingly simple weapons can be converted into extremely powerful sniper rifles.

Attached Mods

Standard receiver

Short barrel

Short stock

Standard magazine

Standard sights

No muzzle

Recon .50 Sniper Rifle

Damage: 64 (ballistic)

Ammo:.50

Fire Rate:4

Range:185

Accuracy:112

Weight:19.2

Value:212

Let’s face it—it’s not always best to go in with guns blazing. This hunting rifle has been modified to use powerful .50-caliber rounds and has great accuracy over long distances, which means you can put every shot right where you want it. The increased ammo capacity minimizes pesky reloads, and the attached suppressor will help keep your enemies guessing. Stick to the shadows, and this modern take on the classic sniper rifle will let you end a firefight before it starts.

Attached Mods

.50 receiver

Long ported barrel

Marksman’s stock

Large quick-eject mag

Long recon scope

Suppressor

Institute Laser

Standard Model: Short Institute Rifle

Damage: 15 (energy)

Ammo: Fusion Cell

Fire Rate: 66

Range: 71

Accuracy: 75

Weight: 4.8

Value: 67

One simple mod is all it takes to convert an Institute pistol to an Institute rifle. This versatility means that standard Institute rifles lack the raw power offered by dedicated rifle weapon frames. When you’re looking to deal long-distance energy damage, however, a properly modified Institute laser certainly fits the bill.

Attached Mods

Standard capacitor

Short barrel

Full stock

Standard sights

No muzzle

Laser Gun (Rifle)

Standard Model: Short Laser Rifle

Damage: 24 (energy)

Ammo: Fusion Cell

Fire Rate: 50

Range: 71

Accuracy: 75

Weight: 4.5

Value: 77

Like Institute lasers, laser guns are easily converted between pistol form and rifle form. However, a heavily modified laser rifle offers excellent per-shot damage, making it particularly effective as an energy-based sniper rifle.

Attached Mods

Standard capacitor

Short barrel

Short stock

Standard sights

No muzzle

Laser Musket

Standard Model: Short Laser Musket

Damage: 30 (energy)

Ammo: Fusion Cell

Fire Rate: 6

Range: 71

Accuracy: 70

Weight: 12.6

Value: 57

The standard laser musket isn’t quite as accurate as other energy rifles, but it does offer more power due to a unique reload process. A laser musket must be cranked before firing. The standard capacitor allows for a maximum of two cranks, but more advanced laser muskets can accommodate up to six cranks. The result is a massive boost in per-shot damage with greatly increased ammo usage.

A slightly modified laser musket can be found just outside the Museum of Freedom.

Attached Mods

Standard capacitor

Short barrel

Short stock

Standard sights

Pipe Bolt-Action

Standard Model: Short Pipe Bolt-Action Rifle

Damage: 34 (ballistic)

Ammo: .308

Fire Rate: 2

Range: 131

Accuracy: 71

Weight: 4.8

Value: 39

The pipe bolt-action weapon frame can be used to build a fairly powerful rifle, making it a good option for long-range damage until you can find a hunting rifle.

Attached Mods

Standard receiver

Short barrel

Standard stock

Standard sights

No muzzle

Pipe Gun

Standard Model: Short Pipe Rifle

Damage: 13 (ballistic)

Ammo: .38

Fire Rate: 55

Range: 119

Accuracy: 69

Weight: 3.4

Value: 26

In rifle form, the pipe gun’s true strength lies in its versatility. A few basic modifications should allow this weapon to fill gaps in your arsenal as you hunt down more powerful rifles.

Attached Mods

Standard receiver

Short barrel

Standard stock

Standard magazine

Standard sights

No muzzle

Pipe Revolver

Standard Model: Short Pipe Revolver Rifle

Damage: 24 (ballistic)

Ammo: .45

Fire Rate: 6

Range: 119

Accuracy: 71

Weight: 6.4

Value: 32

Like other makeshift weapon frames, pipe revolvers are common and easily modified. It can’t match the damage offered by more advanced rifles, but it’s a good option for new adventurers.

Attached Mods

Standard receiver

Short barrel

Standard stock

Standard sights

No muzzle

Plasma Gun (Rifle)

Standard Model: Short Plasma Rifle

Damage: 24 (ballistic), 24 (energy)

Ammo: Plasma Cartridge

Fire Rate: 33

Range: 119

Accuracy: 148

Weight: 4.8

Value: 154

With its combination of ballistic damage and energy damage, the plasma gun is one of the most powerful and versatile options for small-arms fire. A properly modified plasma gun offers excellent range, accuracy, and per-shot damage, making it a particularly good sniper rifle. It can’t support a suppressor, but a long-range plasma rifle is a great way to kick off a firefight.

Attached Mods

Standard capacitor

Short barrel

Standard stock

Standard sights

Recon Overcharged Plasma Sniper Rifle

Damage: 60 (ballistic), 60 (energy)

Ammo: Plasma Cartridge

Fire Rate: 33

Range: 233

Accuracy: 184

Weight: 8.1

Value: 397

When you want to send a message to your enemies, let this overcharged rifle do the talking. What this high-tech weapon lacks in subtlety, it more than makes up for in range, accuracy, and per-shot damage.

Attached Mods

Overcharged capacitor

Improved sniper barrel

Recoil compensating stock

Long recon scope

Railway Rifle

Standard Model: Railway Rifle

Damage: 100 (ballistic)

Ammo: Railway Spike

Fire Rate: 10

Range: 119

Accuracy: 69

Weight: 14.4

Value: 290

The railway rifle is less accurate than most non-automatic rifles, but it’s extremely powerful. This steam-powered weapon launches railway spikes capable of crippling limbs and impaling enemies. It makes for an effective long-range weapon—especially after a few modifications—but it excels at short-to-medium range combat.

The railway rifle is gained after completing The Railroad Quest: Underground Undercover.

Attached Mods

Standard receiver

Short barrel

Standard stock

Standard sights

No muzzle

Syringer

Standard Model: Syringer Rifle

Damage: —

Ammo: Injectable

Fire Rate: 2

Range: 119

Accuracy: 72

Weight: 6.2

Value: 132

Rather than dealing direct damage, the Syringer is used to inflict your enemies with various effects. This weapon supports a wide variety of injectable ammo, all of which can be crafted at chemistry stations. Targets can be frenzied, paralyzed, weakened, poisoned, and more.

There are several Syringers scattered across the Commonwealth. They can be found in the Greater Mass Blood Clinic, Medford Memorial Hospital, Mass Bay Medical Center, Sandy Coves Convalescent Home, Parsons State Insane Asylum, and various other locations. Vault 81 contains a Syringer that’s easily collected during Side Quest: Hole in the Wall.

Attached Mods

Short barrel

Standard stock

Standard sights