- Armaments and Ammo
- Armaments and Ammo: Trunk
- Armaments and Ammo: Mini Nuke
- Crafting: Armor Workbench
- Crafting: Chemistry Station
- Crafting: Weapons Workbench (2)
- Danger: Explosive Barrels!
- Danger: Long Drop!
- Danger: Oil!
- Faction: Feral Ghouls
- Faction: Raiders
- Health or Chems
- Quest Visit: Tradecraft (The Railroad)
(*Asset list does not include Secondary Location 02: Slocum’s Joe Coffee Shop [Switchboard])
Fig 1.22A: Lexington (Exterior)
Once known as Corvega Town, thanks to the large plant just south of here, Lexington was where the ancient Revolutionary War started. The statue of the Minuteman still stands in the town square (known as the Battle Green). This was once a Raider stronghold, but that faction fled due to an abundance of Feral Ghouls.
[01] Super Duper Mart Parking Lot
The exterior has a pistol in the small maintenance room and a collection of rusting vehicles along with a forecourt. Access the parking garage interior from the makeshift door near the “out of order” sign or from the bottom of the concrete parking lot steps. Inside is the lower garage level, an oily mess with explosive barrels and a group of Feral Ghouls to dispatch. Hack the terminal (Novice) to control a Protectron. Open the security gate (Novice) to access explosives and first aid boxes.
[02] Slocum’s Joe Coffee Shop and Laundromat (Switchboard)
- Armaments and Ammo
- Armaments and Ammo: Trunk
- Armaments and Ammo: Mini Nuke
- Armor Part: Fusion Core (2)
- Collectible: Required Reading: U.S. Covert Operations Manual
- Bottlecaps
- Crafting: Armor Workbench
- Crafting: Cooking Station
- Crafting: Weapons Workbench
- Danger: Explosive Barrels!
- Danger: Mines!
- Danger: Tesla Arc!
- Danger: Tripwires!
- Danger: Turrets!
- Faction: Radroaches
- Faction: Radscorpions (if the quest is inactive)
- Faction: Synths (Institute)
- Health or Chems
- Quest Visit: Tradecraft (the Railroad)
Fig 1.22B: The Switchboard (Interior)
You cannot access areas of this location until the specified quest is active. This unassuming coffee shop is usually devoid of enemies. During the quest, expect turrets and synth threats. Find a Caps stash under the counter. Attached to the building is a Laundromat with some health. Of considerably more interest is the basement (known as the switchboard and shown on the adjacent map).
The switchboard was the secret base of the Railroad until it was overrun by Institute synths. Move the bookcase and try to call the elevator. It lacks power, forcing you to enter the switchboard from the old sewer pipe. This is Zone 1 Secondary Location: Switchboard Entrance (Sewer). You’re able to access all rooms (providing your Hack skill is high enough; otherwise bring Deacon with you and start the indicated quest). Don’t forget the Fusion Cores, magazine, and Mini Nuke before you emerge.
[03] Red Rocket Gas Station
This dilapidated garage has been picked clean by countless previous scavengers.
[04] Old Bridge and Ruins
An old shop and bridge are overrun by Ghouls. Follow the stairwell and cross some precarious planks to reach a rusting building and access to the rooftops overlooking the town square.
[05] Lexington Bank
Hack the terminal (Novice) to open the safe room, which appears to have been compromised quite severely.
[06] Ruined Apartment (Rusting)
This multifloor structure is teeming with ferals. There’s a ground-floor terminal (Advanced) that opens a security door to a cubbyhole with a safe (Advanced). There’s health and ammo to scrounge here, too. Upstairs is an Armor Workbench.
[07] Bridge to Liquor Store
The apartment to the northwest has two stairwells, numerous Ghouls, and an outdoor roof with a chemistry station. The bridge across to the liquor store is Raider territory. Find ammo and chems on the bridge. There’s been some creative parking by a big-rig driver above the liquor store and scaffold steps down to a nearby house porch with health in it. To the east is a ruined hardware store with chems and ammo.
[08] Basketball Court
The municipal basketball court. A settler doesn’t appear to understand the rules of the game.
[09] Ruined Apartment (Pool)
There’s fire escape access all the way up to the roof and a weapons workbench. Battle Raiders here. There’s ammo, chems, and grotesque decorations in the bedroom, and a cunningly hidden steamer trunk on the upper roof area. With some nimble leaping onto the narrowest roof ledge, you can reach the eastern blown-out section and view the freeway.
Or if you want a quick dip in the slightly irradiated pool (where tarberry is growing), fight off the Raiders and Ghouls battling each other.
Don’t forget to check the Pulowski Preservation Shelter for a Mini Nuke.
[10] Crushed Building
A section of freeway has fallen and crushed a construction company building. The wandering Ghouls fail to see the irony.
[11] Ruined Apartment (Under Freeway)
East of the Primary Location apartments is another ruined apartment structure with chems in a bathroom medicine cabinet and little else but the slight feeling of despair.
[12] Freeway Apartment
If you accessed the elevated freeway (from Zone 1 Secondary Locations 36 or 39), you can step across a plank to reach this apartment from the freeway before (carefully) dropping down.