- Armaments and Ammo++
- Armaments and Ammo: Mini Nuke
- Armaments and Ammo: Trunk
- Bottlecaps
- Collectible: Required Reading: U.S. Covert Operations Manual
- Crafting: Cooking Station
- Crafting: Chemistry Station
- Danger: Long Drop!
- Danger: Mines!
- Danger: Radiation (Mild)!
- Danger: Turrets!
- Faction: Raiders
- Faction: Character: Gabriel
- Faction: Character: Wire
- Health or Chems++
- Quest Visit: Synth Retention (the Institute)
- Unique Weapon: Le Fusil Terribles
Some enterprising nutcases have gathered a variety of rusting ships, docks, and debris and fashioned a ship’s graveyard into a stronghold. And a settler graveyard. The depravity on show here is frightful.
Fig 4.17: Libertalia (Exterior)
Approach from the north or south peninsula, and watch your footing. Assuming a north to south advance, check the first two shanty boats for a safe (Advanced) and a cage door (Expert) that leads to a storage area with ammo, chems, and another safe. There’s another safe on the white boat in the middle of the cluster of hulks. One red and white boat has a locked door (Advanced) leading to a small stash of items. There’s yet another safe (Advanced) on the top part of the tugboat and another safe (Advanced) in the green tower with the terminal (which unlocks this safe and controls the turrets and spotlight).
The captain’s cabin (atop the stern of a sunken tanker) can be accessed via swimming or calling the shack platform from the trash boat. Locate a safe (Advanced) on the level just before accessing the captain’s cabin. Inside the cabin is a Mini Nuke, a unique weapon, and Wire’s terminal (Novice). Atop the cabin is a Raider leader (Wire, or Gabriel if the quest is active), guarding a terminal (Master) with a safe. There’s a trunk in these parts, too.