Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide INV Guns

Non-Automatic Pistols

In addition to dedicated non-automatic pistols like the .44, Alien Blaster, and Deliverer, you’ll find numerous weapon frames that can benefit from any investments you make in the Gunslinger perk.

.44

Standard Model: .44 Pistol

Damage:48 (ballistic)

Ammo:.44

Fire Rate:6

Range:119

Accuracy:66

Weight:5.2

Value:99

The .44 doesn’t have as many customization options as most pistol frames, but these no-nonsense firearms boast considerable ballistic damage. For old-fashioned stopping power in a conveniently small package, it’s hard to beat a heavily modified .44 pistol. These pistols are relatively common, and they can be found or purchased throughout the Commonwealth. They’re also fairly popular with the Commonwealth’s criminal element and can often be found on the bodies of slain Triggermen.

Attached Mods

Standard receiver

Standard barrel

Standard grip

Standard sights

Tactical Advanced .44 Pistol

Damage: 48 (ballistic)

Ammo: .44

Fire Rate: 7

Range: 119

Accuracy: 73

Weight: 6.4

Value: 198

If you’re looking for a pistol with stopping power, you’re looking for the tactical advanced .44 pistol! Scopes are great for dealing with distant threats, but when enemies are closing in, the last thing you want to do is limit your field of vision. Balanced for both sighted and hip-fire accuracy, this hand-cannon is perfect for dealing with fast-approaching hostiles.

Attached Mods

Advanced receiver

Bull barrel

Comfort grip

Reflex sight

10 mm

Standard Model: Long 10-mm Pistol

Damage: 18 (ballistic)

Ammo: 10 mm

Fire Rate: 46

Range: 119

Accuracy: 61

Weight: 4.2

Value: 53

The 10-mm weapon frame is fairly common, making it a popular choice among new adventurers. It isn’t the most powerful base for a sidearm, but a heavily modified 10-mm pistol offers reliable damage with a comparatively high rate of fire.

There are multiple 10-mm pistols located in and around Vault 111, but you’re sure to find many more scattered throughout the Commonwealth.

Attached Mods

Standard receiver

Long barrel

Standard grip

Standard magazine

Standard sights

No muzzle

Alien Blaster

Standard Model: Alien Blaster Pistol

Damage: 50 (energy)

Ammo: Alien Blaster Round

Fire Rate: 100

Range: 119

Accuracy: 73

Weight: 2.5

Value: 1551

The Alien Blaster pistol is powerful, but it’s also very rare, and anyone lucky enough to find one is likely to have trouble maintaining a supply of Alien Blaster rounds. Luckily, it can be modified to accept standard fusion cells.

This weapon is carried only by Aliens, so you’d do well to search any UFO crash sites you spot.

Attached Mods

Short barrel

Standard grip

Standard mag

Standard sights

Deliverer

Standard Model: Deliverer

Damage: 25 (ballistic)

Ammo: 10 mm

Fire Rate: 66

Range: 119

Accuracy: 61

Weight: 4.4

Value: 158

Using the same ammunition as the 10-mm pistol, the Deliverer outperforms comparably modified 10-mm pistols in almost every area. This unique weapon frame cannot accommodate a scope, however, so accuracy can be a bit of an issue at medium to long ranges.

The Deliverer is rewarded for completing The Railroad Quest: Tradecraft. By default, this weapon is equipped with a suppressor and a shorter barrel, but its remaining mod slots contain standard parts.

Attached Mods

Standard receiver

Extended barrel

Standard grip

Standard mag

Standard sights

No muzzle

Deliverer

Damage: 43 (ballistic)

Ammo:10 mm

Fire Rate:99

Range:89

Accuracy: 71

Weight: 6.9

Value: 479

This modified Deliverer may lack the bells and whistles found on other similar weapons, but no other suppressed pistol can squeeze so much damage from a 10-mm round. When you need to keep your enemies close and your gunfire quiet, it’s hard to beat this handy pistol.

Attached Mods

Advanced receiver

Extended barrel

Sharpshooter’s grip

Large quick-eject mag

Glow sights

Suppressor

Flare Gun

Damage: 110 (radiation)

Ammo: Flare

Fire Rate: 3

Range:146

Accuracy:74

Weight:2

Value:50

The flare gun cannot be modified, but this non-automatic pistol isn’t designed to deal direct damage. Instead, it summons nearby Minutemen to the area. Firing a flare directly at an enemy will cause a small amount of damage, but virtually every other weapon will yield better results in the heat of battle. You acquire the flare gun from Preston Garvey upon completing The Minutemen Quest: The First Step.

Gamma Gun

Standard Model: Gamma Gun

Damage: 110 (radiation)

Ammo: Gamma Round

Fire Rate: 66

Range: 119

Accuracy: 69

Weight: 3.0

Value: 156

Even in their most basic form, gamma guns boast considerable radiation damage. Of course, this rare feature means most gamma guns have little effect on robots, Ghouls, Super Mutants, and the majority of wild creatures that plague the Commonwealth. However, most human enemies have limited Radiation Resistance. Even the most robust humans can often be defeated with several blasts from a properly modified gamma gun.

Gamma guns are popular with the Children of Atom. Whenever you defeat a group of these fanatics, you’re likely to find at least one gamma gun among their possessions.

Attached Mods

Standard dish

Standard grip

No muzzle

Sharpshooter’s Gamma Gun

Damage:40 (energy), 160 (radiation)

Ammo:Gamma Round

Fire Rate:66

Range:203

Accuracy:73

Weight:5.1

Value:292

This radiological wonder is the top choice of gamma gun enthusiasts—and for good reason! With this weapon, each blast of radiation also deals a good amount of energy damage. For maximum damage, hold the trigger to charge each shot before firing. Overwhelm vulnerable targets as you hedge your bets against radiation-immune critters. Put those gamma rounds to good use!

Attached Mods

Deep dish

Sharpshooter’s grip

Electric signal carrier antennae

Institute Laser (Pistol)

Standard Model: Institute Pistol

Damage: 15 (energy)

Ammo: Fusion Cell

Fire Rate: 66

Range:71

Accuracy:70

Weight:3.9

Value:50

Attached Mods

Standard capacitor

Short barrel

Standard grip

Standard sights

No muzzle

Compared to similarly equipped laser guns, Institute lasers offer a superior rate of fire at the cost of per-shot damage. Even in pistol form, these energy weapons are highly customizable. More importantly, however, they’re fairly common. Check the bodies of fallen synths to yield quite the collection of Institute laser weapons.

Laser Gun (Pistol)

Standard Model: Laser Pistol

Damage: 24 (energy)

Ammo: Fusion Cell

Fire Rate: 50

Range: 71

Accuracy: 71

Weight: 3.9

Value: 66

Compared to similarly modified Institute laser weapons, laser guns offer superior damage with a lower rate of fire. They can be found throughout the Commonwealth, but they’re particularly popular with the Brotherhood of Steel.

Attached Mods

Standard capacitor

Short barrel

Standard grip

Standard sights

No muzzle

Recon Overcharged Laser Pistol

Damage: 72 (energy)

Ammo:Fusion Cell

Fire Rate:50

Range:263

Accuracy:105

Weight:7.3

Value:204

This highly modified energy pistol is like a long-range rifle you can hold in one hand! Use its high-tech scope to identify and track your targets, then deliver energy damage with laser beams that are both powerful and accurate! For maximum damage, allow the weapon to recharge between shots. Utilize rapid trigger-pulls to pepper your targets with a series of reduced-damage beams.

Attached Mods

Overcharged capacitor

Improved sniper barrel

Sharpshooter’s grip

Long recon scope

Fine-tuned beam focuser

Pipe Bolt-Action

Standard Model: Pipe Bolt-Action Pistol

Damage: 34 (ballistic)

Ammo: .308

Fire Rate: 2

Range: 131

Accuracy: 64

Weight: 3.9

Value: 33

The pipe bolt-action weapon frame may not perform as well as other high-caliber options, but it’s remarkably versatile and easily acquired. These makeshift guns are often carried by settlers and low-level enemies, but you’ll find many pipe bolt-action weapons scattered throughout the Commonwealth.

Attached Mods

Standard receiver

Short barrel

Standard grip

Standard sights

No muzzle

Pipe Revolver

Standard Model: Pipe Revolver Pistol

Damage: 24 (ballistic)

Ammo: .45

Fire Rate: 6

Range: 119

Accuracy: 63

Weight: 5.2

Value: 27

The pipe revolver weapon frame is another low-tech option for self-defense. They lack the power of manufactured weapons, but they’re fairly versatile and easy to acquire. Like other makeshift firearms, pipe revolvers are commonly carried by settlers and low-level enemies.

Attached Mods

Standard receiver

Short barrel

Standard grip

Standard sights

No muzzle

Pipe Gun

Standard Model: Pipe Pistol

Damage: 13 (ballistic)

Ammo: .38

Fire Rate: 55

Range: 119

Accuracy: 58

Weight: 2.8

Value: 22

This admittedly humble weapon frame is best used to fill gaps in a new adventurer’s arsenal. Like other makeshift firearms, pipe guns are inexpensive, versatile, and commonly carried by settlers and low-level enemies.

Attached Mods

Standard receiver

Short barrel

Standard grip

Standard magazine

Standard sights

No muzzle

Plasma Gun(Pistol)

Standard Model: Plasma Pistol

Damage: 24 (ballistic), 24 (energy)

Ammo: Plasma Cartridge

Fire Rate: 33

Range: 119

Accuracy: 142

Weight: 3.9

Value: 123

Attached Mods

Standard capacitor

Short barrel

Standard grip

Standard sights

Plasma guns combine ballistic damage and energy damage, making these weapons very powerful and effective against most targets. Unfortunately, they’re also quite rare, and it can be difficult to maintain a supply of the plasma cartridges they require.

For the most part, these weapons are only found on particularly formidable enemies. But once you acquire a plasma gun, you’ll see it’s one of the most powerful and versatile weapons in your arsenal.