In addition to dedicated non-automatic pistols like the .44, Alien Blaster, and Deliverer, you’ll find numerous weapon frames that can benefit from any investments you make in the Gunslinger perk.
.44
Standard Model: .44 Pistol
Damage:48 (ballistic)
Ammo:.44
Fire Rate:6
Range:119
Accuracy:66
Weight:5.2
Value:99
The .44 doesn’t have as many customization options as most pistol frames, but these no-nonsense firearms boast considerable ballistic damage. For old-fashioned stopping power in a conveniently small package, it’s hard to beat a heavily modified .44 pistol. These pistols are relatively common, and they can be found or purchased throughout the Commonwealth. They’re also fairly popular with the Commonwealth’s criminal element and can often be found on the bodies of slain Triggermen.
Attached Mods
Standard receiver
Standard barrel
Standard grip
Standard sights
Tactical Advanced .44 Pistol
Damage: 48 (ballistic)
Ammo: .44
Fire Rate: 7
Range: 119
Accuracy: 73
Weight: 6.4
Value: 198
If you’re looking for a pistol with stopping power, you’re looking for the tactical advanced .44 pistol! Scopes are great for dealing with distant threats, but when enemies are closing in, the last thing you want to do is limit your field of vision. Balanced for both sighted and hip-fire accuracy, this hand-cannon is perfect for dealing with fast-approaching hostiles.
Attached Mods
Advanced receiver
Bull barrel
Comfort grip
Reflex sight
10 mm
Standard Model: Long 10-mm Pistol
Damage: 18 (ballistic)
Ammo: 10 mm
Fire Rate: 46
Range: 119
Accuracy: 61
Weight: 4.2
Value: 53
The 10-mm weapon frame is fairly common, making it a popular choice among new adventurers. It isn’t the most powerful base for a sidearm, but a heavily modified 10-mm pistol offers reliable damage with a comparatively high rate of fire.
There are multiple 10-mm pistols located in and around Vault 111, but you’re sure to find many more scattered throughout the Commonwealth.
Attached Mods
Standard receiver
Long barrel
Standard grip
Standard magazine
Standard sights
No muzzle
Alien Blaster
Standard Model: Alien Blaster Pistol
Damage: 50 (energy)
Ammo: Alien Blaster Round
Fire Rate: 100
Range: 119
Accuracy: 73
Weight: 2.5
Value: 1551
The Alien Blaster pistol is powerful, but it’s also very rare, and anyone lucky enough to find one is likely to have trouble maintaining a supply of Alien Blaster rounds. Luckily, it can be modified to accept standard fusion cells.
This weapon is carried only by Aliens, so you’d do well to search any UFO crash sites you spot.
Attached Mods
Short barrel
Standard grip
Standard mag
Standard sights
Deliverer
Standard Model: Deliverer
Damage: 25 (ballistic)
Ammo: 10 mm
Fire Rate: 66
Range: 119
Accuracy: 61
Weight: 4.4
Value: 158
Using the same ammunition as the 10-mm pistol, the Deliverer outperforms comparably modified 10-mm pistols in almost every area. This unique weapon frame cannot accommodate a scope, however, so accuracy can be a bit of an issue at medium to long ranges.
The Deliverer is rewarded for completing The Railroad Quest: Tradecraft. By default, this weapon is equipped with a suppressor and a shorter barrel, but its remaining mod slots contain standard parts.
Attached Mods
Standard receiver
Extended barrel
Standard grip
Standard mag
Standard sights
No muzzle
Deliverer
Damage: 43 (ballistic)
Ammo:10 mm
Fire Rate:99
Range:89
Accuracy: 71
Weight: 6.9
Value: 479
This modified Deliverer may lack the bells and whistles found on other similar weapons, but no other suppressed pistol can squeeze so much damage from a 10-mm round. When you need to keep your enemies close and your gunfire quiet, it’s hard to beat this handy pistol.
Attached Mods
Advanced receiver
Extended barrel
Sharpshooter’s grip
Large quick-eject mag
Glow sights
Suppressor
Flare Gun
Damage: 110 (radiation)
Ammo: Flare
Fire Rate: 3
Range:146
Accuracy:74
Weight:2
Value:50
The flare gun cannot be modified, but this non-automatic pistol isn’t designed to deal direct damage. Instead, it summons nearby Minutemen to the area. Firing a flare directly at an enemy will cause a small amount of damage, but virtually every other weapon will yield better results in the heat of battle. You acquire the flare gun from Preston Garvey upon completing The Minutemen Quest: The First Step.
Gamma Gun
Standard Model: Gamma Gun
Damage: 110 (radiation)
Ammo: Gamma Round
Fire Rate: 66
Range: 119
Accuracy: 69
Weight: 3.0
Value: 156
Even in their most basic form, gamma guns boast considerable radiation damage. Of course, this rare feature means most gamma guns have little effect on robots, Ghouls, Super Mutants, and the majority of wild creatures that plague the Commonwealth. However, most human enemies have limited Radiation Resistance. Even the most robust humans can often be defeated with several blasts from a properly modified gamma gun.
Gamma guns are popular with the Children of Atom. Whenever you defeat a group of these fanatics, you’re likely to find at least one gamma gun among their possessions.
Attached Mods
Standard dish
Standard grip
No muzzle
Sharpshooter’s Gamma Gun
Damage:40 (energy), 160 (radiation)
Ammo:Gamma Round
Fire Rate:66
Range:203
Accuracy:73
Weight:5.1
Value:292
This radiological wonder is the top choice of gamma gun enthusiasts—and for good reason! With this weapon, each blast of radiation also deals a good amount of energy damage. For maximum damage, hold the trigger to charge each shot before firing. Overwhelm vulnerable targets as you hedge your bets against radiation-immune critters. Put those gamma rounds to good use!
Attached Mods
Deep dish
Sharpshooter’s grip
Electric signal carrier antennae
Institute Laser (Pistol)
Standard Model: Institute Pistol
Damage: 15 (energy)
Ammo: Fusion Cell
Fire Rate: 66
Range:71
Accuracy:70
Weight:3.9
Value:50
Attached Mods
Standard capacitor
Short barrel
Standard grip
Standard sights
No muzzle
Compared to similarly equipped laser guns, Institute lasers offer a superior rate of fire at the cost of per-shot damage. Even in pistol form, these energy weapons are highly customizable. More importantly, however, they’re fairly common. Check the bodies of fallen synths to yield quite the collection of Institute laser weapons.
Laser Gun (Pistol)
Standard Model: Laser Pistol
Damage: 24 (energy)
Ammo: Fusion Cell
Fire Rate: 50
Range: 71
Accuracy: 71
Weight: 3.9
Value: 66
Compared to similarly modified Institute laser weapons, laser guns offer superior damage with a lower rate of fire. They can be found throughout the Commonwealth, but they’re particularly popular with the Brotherhood of Steel.
Attached Mods
Standard capacitor
Short barrel
Standard grip
Standard sights
No muzzle
Recon Overcharged Laser Pistol
Damage: 72 (energy)
Ammo:Fusion Cell
Fire Rate:50
Range:263
Accuracy:105
Weight:7.3
Value:204
This highly modified energy pistol is like a long-range rifle you can hold in one hand! Use its high-tech scope to identify and track your targets, then deliver energy damage with laser beams that are both powerful and accurate! For maximum damage, allow the weapon to recharge between shots. Utilize rapid trigger-pulls to pepper your targets with a series of reduced-damage beams.
Attached Mods
Overcharged capacitor
Improved sniper barrel
Sharpshooter’s grip
Long recon scope
Fine-tuned beam focuser
Pipe Bolt-Action
Standard Model: Pipe Bolt-Action Pistol
Damage: 34 (ballistic)
Ammo: .308
Fire Rate: 2
Range: 131
Accuracy: 64
Weight: 3.9
Value: 33
The pipe bolt-action weapon frame may not perform as well as other high-caliber options, but it’s remarkably versatile and easily acquired. These makeshift guns are often carried by settlers and low-level enemies, but you’ll find many pipe bolt-action weapons scattered throughout the Commonwealth.
Attached Mods
Standard receiver
Short barrel
Standard grip
Standard sights
No muzzle
Pipe Revolver
Standard Model: Pipe Revolver Pistol
Damage: 24 (ballistic)
Ammo: .45
Fire Rate: 6
Range: 119
Accuracy: 63
Weight: 5.2
Value: 27
The pipe revolver weapon frame is another low-tech option for self-defense. They lack the power of manufactured weapons, but they’re fairly versatile and easy to acquire. Like other makeshift firearms, pipe revolvers are commonly carried by settlers and low-level enemies.
Attached Mods
Standard receiver
Short barrel
Standard grip
Standard sights
No muzzle
Pipe Gun
Standard Model: Pipe Pistol
Damage: 13 (ballistic)
Ammo: .38
Fire Rate: 55
Range: 119
Accuracy: 58
Weight: 2.8
Value: 22
This admittedly humble weapon frame is best used to fill gaps in a new adventurer’s arsenal. Like other makeshift firearms, pipe guns are inexpensive, versatile, and commonly carried by settlers and low-level enemies.
Attached Mods
Standard receiver
Short barrel
Standard grip
Standard magazine
Standard sights
No muzzle
Plasma Gun(Pistol)
Standard Model: Plasma Pistol
Damage: 24 (ballistic), 24 (energy)
Ammo: Plasma Cartridge
Fire Rate: 33
Range: 119
Accuracy: 142
Weight: 3.9
Value: 123
Attached Mods
Standard capacitor
Short barrel
Standard grip
Standard sights
Plasma guns combine ballistic damage and energy damage, making these weapons very powerful and effective against most targets. Unfortunately, they’re also quite rare, and it can be difficult to maintain a supply of the plasma cartridges they require.
For the most part, these weapons are only found on particularly formidable enemies. But once you acquire a plasma gun, you’ll see it’s one of the most powerful and versatile weapons in your arsenal.