Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide DATA Main Quest: Act II

Hunter/Hunted

1. Travel to C.I.T.

2. Tune to Courser’s radio frequency

3. Use the Courser’s radio frequency to track Courser

4. Kill the Courser

5. Recover Courser Chip

Locations to Explore
  • Greenetech Genetics

The Cambridge Courser

Virgil recommends infiltrating the Institute, an organization so secretive no surface dweller knows where their base of operations is. As they rely on teleportation, Virgil recommends you travel to the old C.I.T. ruins and use your Pip-Boy to pick up a signal from a Courser. Retrace your steps from the Glowing Sea, heading northeast into Cambridge. Locate the ruins of the old C.I.T. building.

Once here, select your Pip-Boy > Radio > Courser Signal. You hear a pinging noise. The pinging increases with frequency the closer you are to the Courser. Follow this audible trail to the Greenetech Genetics building. The structure is tall with a rusting green façade; you can’t miss it.

The Unsympathetic Synth

Enter the Greenetech Genetics building. You stumble into a battle between Gunners, an armed militia who favor all types of weaponry as well as an abundance of turrets. There’s also an unknown group farther up the tower.

Ascend the facility until you reach the Courser Z2-47. You can chat, but the conversation devolves into combat. Remove the chip from his corpse.

Courser Chip