Prima Games eGuides Fallout 4 eGuide

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Fallout 4 eGuide MAP Zone 6: Quincy and Southern Commonwealth Primary Locations

[6.17] Gunners Plaza

  • Armaments and Ammo+++
  • Armaments and Ammo: Mini Nuke (2)
  • Armaments and Ammo: Mini Nuke (Fat Man)
  • Armaments and Ammo: Trunk (2)
  • Armor Part: Fusion Core
  • Bottlecaps
  • Collectible: Bobblehead: Small Guns
  • Collectible: Holotape: Cruz’s Holotape
  • Collectible: Holotape: Ryder’s Holotape
  • Collectible: Holotape: Wes’s Holotape
  • Collectible: Nuka Cherry
  • Collectible: Nuka Cola Quantum
  • Collectible: Required Reading: Guns and Bullets
  • Crafting: Armor Workbench (2)
  • Crafting: Chemistry Station
  • Crafting: Cooking Station (2)
  • Crafting: Weapons Workbench
  • Danger: Can Chimes!
  • Danger: Grenades!
  • Danger: Long Drop!
  • Danger: Oil!
  • Danger: Makeshift Bomb!
  • Danger: Mines!
  • Danger: Tension Trigger!
  • Danger: Tripwire!
  • Danger: Turrets!
  • Faction: Gunners
  • Faction: Character: Captain Wes
  • Faction: Character: Cruz
  • Faction: Character: Ryder
  • Health and Chems+
Fig 6.17A: Gunners Plaza (Exterior)
Fig 6.17B: Gunners Plaza (Interior)
Fig 6.17C: Gunners Plaza Basement (Interior)

This was once the headquarters of the Galaxy News Network, delivering pro-government televised newsreels. Since the bombs dropped, the station has changed hands and is now the main base of a gang of ruthless mercenaries known as the Gunners. Their insignia (the “targeted skull”) is daubed on their defenses. You can use a side fire escape or mount a charge from the north to reach the roof (and Fusion Core). The two main doors to the ground floor rotunda are on the sides of the structure.

Inside, the Gunner Cruz (roaming the top floor) has the GNN Recording Room Key and a Holotape. Or, you can obtain the same key from Ryder in the basement, along with a key for the safe (Master) in the basement.

In the basement (accessed via the elevator), expect further Gunner confrontations. After making a sweep, use the elevator to return to the main floor (Optimal Path waypoint #5), head into the recording room (waypoint #6) where Captain Wes is stationed. He has a safe key on his person, which opens a safe (Master) with his holotape in it. Don’t forget the Bobblehead on the recording room’s main desk.