Starting Location
Recommended Power
- 220
Prerequisite
- Complete World Quest step “A Visit to Command.”
Reward
- Cascade Cell +1, Glimmer
Description
- Chase the Fallen out of a control center.
The Fallen have become a dangerous nuisance, and you must pay them a visit. Begin by chasing the Fallen out of a control center on the southern edge of the main rig structure. Cross from Siren’s Watch into The Rig, ignoring or fighting the usual clusters of foes roaming the gantries. Head to the World Quest beacon close to the bridge, and activate it.
This properly begins the mission. Jump onto the main bridge, heading south into Tidal Anchor. Tackle the Wretches and Dregs in the first part of the control center before accessing the circular exit into the stairwell and facing down some Shanks. Remain on the upper gantry inside the stairwell so you can destroy a Warden Servitor that is protecting two Shanks, then blast the Shanks. Descend the stairwell into a windowed corridor with Dregs and a Vandal to silence. Head into the red-lit connecting junction, and then into the control center itself.
Inside, access the console to open the doors, then use Ghost to examine the first standing console. Prepare to battle Hive Thralls from the sides of the chamber. You’re stuck in here, so keep moving (around the central console, onto the tiered upper area, and back again), and try to battle the Thralls at long range. This becomes even more necessary when Cursed Thralls appear; shoot them as a priority so they explode and take out other Thralls surrounding them.
When the Acolytes (around six initially) show up at the entrance/exit to this command center, it’s time to fight through them and escape. You’re heading back the way you came, going into the mirrored corridor with around six more Acolytes led by a Hive Wizard (with a Solar Shield). Take out the Acolytes first, then concentrate all your fire on the Wizard while using the machinery as cover. Push up the stairwell, dropping Acolytes as you go. When you reach the circular door, scan it with Ghost. You need to survive while the door is hacked!
Look down the steps, and start dropping foes heading your way. A grenade is worthwhile here. Use it when the second and third Knights show up, which is about the time it becomes too difficult to maintain your position. It’s when Ghost hacks the door open, anyway. Dash through, or stay where you are and execute a Super. Then, prepare to battle Thralls on the upper part of the stairwell and a few Acolytes at the top. They are all that stands between you and mission completion. Once you reach the upper windowed control terminal area, return and speak to Sloane.