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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Campaign › Adieu

Escaping the Last City

The Ruins of Humanity

Enemies Encountered
  • Cabal: War Beasts, Legionary
Important Allies
  • Hawthorne
  • Louis
Objectives
  • Follow your vision.
New Actions to Learn
  • Weapon Bullet Spread
  • Precision Kills
  • Postmaster Items
  • Archivist Engrams
  • Reputation
  • Vendors
  • Vaults

The Last City

Super: Not available

Grenades: Not available

Warning: Restricted Zone

After falling from a great height, your only option is to shuffle down into the ruins of the city’s canal and maneuver slowly through the wreckage as Cabal patrols lumber about above you. You’re fortunate to reunite with your Ghost before leaving the city for the wilds of the countryside.

Severe Damage Inflicted!

Your current health and wellbeing are critical. Check your Character Menu to learn the exact nature of your damaged equipment; your armor can best be described as “scorched” and offers little protection. You have but a single Kinetic weapon (Sidearm) and a damaged Ghost. However, that fall didn’t kill you.

City Outskirts

Super: Not available

Grenades: Not available

Warning: Restricted Zone

Stumbling into the sunlight, you continue your vision: a bird of prey flies from its perch into the snow-covered crags ahead. Drop down to a remote Guardian outpost, where you can reach down and grab an SMG (Energy) from the deserted area. Deserted, that is, until you witness a pack of War Beasts bounding to your location.

Restricted Zone! Your Light Fades Away

This is your first Restricted Zone, which requires caution (especially in your current fragile state). Your Ghost cannot resurrect you here, so ensure that you aren’t mauled to death by War Beasts, or you’ll have to retry this wandering.

The War Beasts attack in a large pack but charge you around three at a time. See if you can aim down your sights and pick off (or wound) as many beasts as you can at range (shoot their heads for optimal damage; a critical hit aiming plan you should now be very familiar with). Then, finish them with gunfire or a melee attack at closer quarters (as they only exist to charge and savage you). The first War Beast that you defeat spills out ammunition. You may want to switch to the SMG for this battle, if you’re getting overwhelmed. Stay at the outpost for the battle, as you have a good view of the incoming foes. After the battle, your first Objective begins: follow your vision across the rocky ground and up the snowy gully, as the bird circles in the distant sky.

Twilight Gap

Super: Not available

Grenades: Not available

Warning: Restricted Zone

Follow the falcon through the snowy gorge to a cliffside path, where you can witness the full horror of the Cabal attack. Continue around, heading up through a mountain pass and down into a rocky slope to a snow-lined clearing.

When you drop down, a Legionary and around 15 War Beasts appear (gradually; the beasts arrive in packs of 3-5 foes). If possible, move to the base of the central rock where the Legionary appears from, and headshot him before he can fire. That way, you aren’t dodging his attacks while thwarting the War Beasts. Then, step back and tackle the four-legged fiends with your SMG and melee swipes; keep moving! You can flee the area by running directly ahead, but it’s better to learn how to remove War Beasts as a threat and attack them with nimble maneuvers, then retreat to higher ground.

Bullet Spread and Precision Kills

By this point, you may have noticed that long-range shots with your SMG (both when manually aiming or aiming down the sights) result in much less accurate bullet strikes. This weapon suffers from bullet spread at longer ranges. The Range stat on each weapon implies a falloff point where optimal damage decreases the further you get from your target. Damage numbers can help you track the sweet spot where you’re at maximum effective range before the value of the damage begins to go down. It’s worth learning about this in the Field Manual chapter so you can figure out whether to employ weapons that enjoy more precise takedowns at longer range or greater damage at shorter ranges. The variety of weapons soon available also helps mitigate your current dilemma. It’s also worth studying how to more effectively land Precision Kills (yellow damage indicators show a precision shot, and if one of these kills the target, this is recorded as a Precision Kill).

The rocky crag and gorge area you’re descending to reach the perched falcon is a little more treacherous than you might be expecting. Ensure that you cross the fallen log via the middle of it, or you can slip and fall. It’s also important to leap the gap from the lower of the two protruding rock ledges, or you won’t make the jump. Remember that you don’t currently have your Movement Mode! Once across, head to the sunlight, and make an attempt to leap another gap to reach the falcon’s perch. This is always impossible, so you fall to the clearing at the base of the gorge.

You wake up at the end of your vision: Hawthorne and her pet falcon Louis (the bird you’ve been following) welcome you to their band of resistant refugees. You’re given your first Power weapon (hold the swap button to equip it) and taken to the base of resistant operations in the European Dead Zone: the Farm.

Suraya Hawthorne (and Louis)

“The name’s Hawthorne. And this is Louis, the best pilot we’ve got!”

Hawthorne is an adept huntress and markswoman, with a keen sense of foraging and the land. She leads the resistance in the wilds of the EDZ from a ramshackle base of operations known as the Farm, where she is the Overseer. She dotes on her pet falcon named Louis.

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