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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Campaign › Chosen

Quarterdeck

Last City Liberation

Enemies Encountered
  • Cabal: Psions, Phalanxes, Legionaries, Incendiors
  • Cabal: Sub-Boss: Incendior
  • Cabal: Boss: Dominus Ghaul
Objectives
  • Defeat Ghaul (continued).

Command Ship Cargo Bay

Super: Recommended

Grenades: Recommended

Warning!: Restricted Zone

Head up the ramp to a relatively compact cargo bay area. Streaming out of the far door are six Psions (three moving to each side of the bay) and a couple of Phalanxes, Legionaries, and an Incendior Sub-Boss (Void Shield). Head around the left side of the room’s perimeter so you can quickly neutralize half the Psions, then attack the closest targets, with Phalanxes being the main concern because they can shield others.

Remain at range, and tackle the Sub-Boss Incendior last unless you’re confident you can defeat him without breaking off the attack and letting his shields recharge. Then, move through to the circular elevator, allowing access to the command ship’s exterior.

Another option is simply to charge forward, passing by all enemies to the elevator and riding it up, ignoring all combat.

Final Confrontation: Dominus Ghaul

Super: Recommended

Grenades: Recommended

Warning!: Restricted Zone

Defeating Ghaul: Reconnoiter: After heading along the outer spine of the craft, you face down Ghaul, and combat begins. Just aim at his head until he moves out of range and the complexities of combat increase. At this point, you should explore the structure of the battlefield (in this case, the command ship you’re fighting on).

Traveler’s Light: Ghaul flies around this craft, returning to bathe in a column of unnatural light from time to time. This column is directly ahead of you (as you enter the fight), and it’s not worth moving any farther toward the front of the ship than this point.

Linked tunnels: There is a lower section on either side of the upper “spine” of the craft, each with a tunnel that links to a central tunnel and then to the opposite side. Here, you can rush to replenish your energy if you’ve been

struck or if you need to reload, change weapons, or hide. Note the tall metal cylinders on the craft at each entrance; look for them during combat so you know where to head. Also, note a second central tunnel farther back under the main spine of the craft, which is useful for moving back and forth between the lower exterior sides.

Cover opportunities: The metal cylinders and various metal barriers along the sides of the craft can act as cover. In general, though, there aren’t many areas to hide behind, aside from the tunnels.

Columns of Boundless Light: During the second and third parts of the battle, the rear part of the craft on each side has a Column of Boundless Light, which automatically recharges your Super and Abilities. This is critical to reach during an otherwise lengthy battle.

Cabal infantry: Expect Psions and Legionaries to help their master all the way through combat. During parts two and three, Incendiors and Phalanxes also appear, arriving on the super-structure to annoy and impede you. Periodically clear these foes, usually by rushing them with headshots and a melee attack to finish. These actually become useful because the ammo they drop replenishes your supplies, especially helpful for your Power weapons.

Begin by focusing on the removal of Ghaul’s first third of his health. Ghaul spends most of his time in the air and has three main attacks.

His foot-stomp (executed after landing) is highly damaging at close range, so stay away from him unless you’re waving a shotgun in his face as you charge forward and back. He has a grenade launcher that punts out a grenade one at a time; strafe or jump away from that. He also has a variation on a Guardian Super attack: a flaming sword he lobs down while flying. This can damage you severely, so quickly jump away from it before it strikes you.

React by aiming all your firepower at Ghaul’s head. Fast-firing rifles or hand cannons are great. Shotguns are dangerous but effective. Sniper rifles are tricky because he keeps moving. Grenades and launchers are tricky because he can easily avoid those projectiles in the air. Be sure to launch your Super; connect with Ghaul’s head, and don’t worry about “wasting” it, as there’s more light available soon. Continue to punish Ghaul’s head until he loses his first third of health and retreats to his column, the Traveler’s Light.

As Ghaul retreats into his maelstrom of purple light, remove all Cabal infantry threats, as many as possible once a new dropship arrives to deposit more Psions and Legionaries on the super-structure. While you’re fending off the lesser foes, step into either Column of Boundless Light on the ship, recharging your Super and Abilities. When the purple column disappears, you can focus on removing the second third of Ghaul’s health.

Ghaul attacks with his grenade launcher (two grenades at a time now), still has his foot-stomp, and has learned a variation on a new Super: a crackling maelstrom and some deadly melee strikes. However, a quick-thinking backpedal usually results in this attack missing. Return the favor with a Super just after Ghaul finishes his, when he’s most exposed. Couple this with any Abilities you favor before returning to a Column of Boundless Light and recharging. Repeat the Super attack until Ghaul’s health ebbs away to a third. Alternately, headshots from your favored weapons eventually do the trick, though you need to keep moving (and hiding) to avoid his wrath.

The light is affecting Ghaul, and the tide may be turning. While he’s writhing in his purple maelstrom, make short work of the Cabal infantry on deck, using your grenades (and grenade launcher) to clear the area and perhaps pick up ammunition. Bathe in either Column of Boundless Light so your Super is ready to go. Note that the columns move to the lower part of the craft, near the tunnels.

Ghaul himself uses both the previous Supers he has acquired from the Traveler’s Light, after attempting to strike with his final super, a giant void shield which he can hurl at you. This is easily dodged if you watch Ghaul conjure the ball and leap before it arrives. Though he’s more vicious, and you’ll usually need to use the tunnels to protect you, he eventually yields to several Super attacks directed at his head, or countless bullets aimed at the same place. Keep on the offense, returning to bathe in more light for a recharged Super until Ghaul takes a tumble he doesn’t get up from. The mission is over. The Red Legion has been defeated!

We’ve Only Just Begun!

Get yourself back to the Tower; there’s little time for celebrations, but a whole lot more to unlock, including missions, weapons, and masses of loot. The battle is over, but the war has just begun.

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