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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Strikes › Exodus Crash

Prodromus Down

Restricted Zone

Enemies Encountered
  • VEX: Minotaurs, Goblins, Fanatics, Hobgoblins, Hydras
  • FALLEN: Vandals, Shanks, Captains, Dregs
  • Sub-Boss: Servitor (2), Overcharge Shanks
Objectives
  • Pass through the electrical fields (100%).
  • Fight into the base.
  • Infiltrate the hideout.
  • Gather Fallen data.
  • Defend Ghost (100%).
  • Kill the Servitors (2).
  • Press onward.

Main Trench

Super: Optional (one player)

Grenades: Optional

Variations: Fallen foes instead of Vex enemies.

You begin in a rarely visited Sector of Nessus, Prodromus Down. This massive trench has a number of Vex guards. Minotaurs and Goblins (or Fallen Captains and Vandals, if this is a variation) are stationed around the roadways that twist through the scattered ship wreckage all along this massive shallow scar. Though you can race forward, optionally using Sparrows, it’s worth hanging back and methodically tackling the foes one cluster at a time, especially the group of Fanatics (who swarm and explode at close range). Tagging them from distance with long-range fire removes multiple threats at once.

As you progress forward, split up and have each teammate head for a shaft of light. These cylindrical electrical fields are instantly analyzed once you reach one, and there are only a few to find (usually six). You may find it easier to utilize a Sparrow, or better yet, a Pike that is parked in the vicinity with offensive weaponry. Blast another cluster of Fanatics, and watch for more of them if you take the main road (or Vandals, if this is a variation). As you start heading uphill toward a ruined fuselage, remove Minotaurs and Goblins as a threat before starting an assault on some sniping Fallen Vandals. If you can make it all the way to the low ceilings of the cargo storage exit from this trench, so much the better. Battle more Fallen at this entrance; Shanks, Vandals, and a Captain await you before you can head into the interior.

Cargo Storage and Transmitter Chamber

Super: Recommended (one player)

Grenades: Recommended

Variations: Laser traps throughout the cargo storage, more Wretches, toughened enemies, two giant Shanks after Servitors battle.

Quickly push through the narrow low-ceilinged storage area once the barrier fades at the entrance (after you’ve neutralized all foes outside). Push your way up into the transmitter chamber, fighting Goblins and Dregs as you go. You can actually ram your Pikes up into this area and finish these foes with this vehicle’s weaponry while staying protected by its structure.

Once you’ve killed the Fanatics and Hobgoblins already in the room, park near the yellow transmitter beacon.

You must now secure the room from an onslaught of both Vex and Fallen foes as Ghost gathers data on the Fallen from the transmitter. Remain close to the raised circular platform at the entrance, and note the dark wall areas around the room that foes can spread out from. Lob in a grenade before the clusters of Dregs and Overcharge Shanks head out of the first one. Overcharge shanks will electrocute some floors in this room: the two spots where the servitors fight from, and the platform you must stand in to progress. You can still use Pikes here to make short work of the foes before they venture too far into the room. Expect waves of teleporting Goblins, Overcharge Shanks from a wall hole, and then two annoying Servitors.

Sub-Bosses: Two toughened Servitors drop in to thwart you. As they are protecting the Overcharge Shanks that also make an appearance, make the Servitors priority targets. A Super and grenades are fine to use at this point. Goblins and Vandals also soon turn up after the Servitors. To prevent this from becoming a bloodbath, remain near the transmitter, using the surrounding cover and hammering the Servitors, then the Overcharge Shanks, and finally, anyone else left standing.

Here comes a Hydra! It teleports in with a couple of Minotaurs, but if all three of you are focusing your firepower on it, defeating it is straightforward. Do this quickly, as a cluster of Fanatics then appears and should be a priority due to their explosive tendencies (just like the Overcharge Shanks). With these foes defeated, the analysis is complete and the barrier retracts, allowing you access into Exodus Black Sector.

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