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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › World Quests › EDZ World Quest: Enhance!

Mission 3: Differential Diagnosis

Starting Location
  • Trostland, European Dead Zone
Recommended Power
  • 260
Prerequisite
  • Complete World Quest step “Show and Intel.”
Reward
  • EDZ Token
Description
  • Hack into the Fallen communications network to locate a stash of ether caches, then destroy them.

After you start the mission, follow the objective marker through the nearby building and into Maevic Square.

Continue following the objective marker until you reach a large energy barrier. Before you can move on, you’ll need to destroy this obstacle. Turn back, and engage the Fallen gathered in the nearby park.

Loadout Recommendations

Try to equip at least one source of Arc damage to help deal with shielded Fallen Captains. Consider bringing a source of Solar damage, as well. The Red Legion’s Commander Kraug makes an appearance toward the end of the mission.

While you should eliminate all enemies, note that the objective marker highlights the Captain as a priority target. This enemy holds the explosive you’ll need to move beyond the barrier. After you defeat the Fallen Captain, plant the explosive on the barrier’s power source. Move back to a safe distance, shoot the explosive, and wait for the barrier to fade. Follow the objective marker, and engage the enemies gathered in the next area.

Again, an energy barrier blocks your path, and again, a nearby enemy holds the explosive you’ll need to clear the way. This time, the objective marker indicates a well-armed and armored Salvage Guard. Eliminate this target, and use the explosive to destroy the next barrier’s power source.

Continue fighting as you follow the objective marker through the area. Once again, the path is blocked by an energy barrier. This time, however, you don’t need to destroy the barrier’s power source. Instead, use the nearby device to hack into the Fallen network. Doing so will draw the attention of a Fallen assault force, so make sure you’re prepared for a fight.

After you hack the Fallen network, a Skiff appears and drops off a small attack force. This is just the first wave of the enemy’s response; expect several new arrivals to appear over the next few minutes. You’ll face a mix of Dregs, Shanks, Vandals, Wretches, and Marauders. Eliminate these enemies as they appear. Eventually, a Servitor designated as “Network Runner” moves into the area.

Network Runner can absorb a fair amount of damage, so don’t hesitate to use your Power Weapon or activate your Super Ability. Focus on defeating the Servitor before you engage with any units under its protection. Once Network Runner is down, cleaning up the remaining enemies is a fairly straightforward task.

Once you’ve cleared the area, use the marked transmat pad to travel directly to a stockpile of enhanced ether. Destroy the ether cache from a safe distance, and collect the resulting fragments. When you’re ready, follow the passage back to the streets, and engage the waiting enemies.

Along with a significant enemy presence, this area contains another energy barrier. Thin out the weaker units, and then defeat the Salvage Captain to collect another explosive device. Use the explosive to destroy the barrier’s power source and open the path to the next area.

After you deal with the barrier, follow the objective marker back to Trostland and down into Widow’s Walk. Under normal circumstances, this area would be packed with enemies, but during this mission, it’s suspiciously empty. Move to the designated spot and plant a flare. Make a final weapon check, head to the relocated objective marker, and activate the flares to lure the Fallen into the area.

Respawning Restricted

Once you launch the flares, Widow’s Walk becomes a designated Restricted Zone.

To complete this mission, you must survive a prolonged and potentially difficult battle. Your objective is to destroy four ether caches that appear over the course of the encounter. To do so, you’ll need to overcome wave after wave of ether-enhanced Fallen and multiple elite units.

Each ether cache is guarded by a group of Empyrean Fallen, but these enemies always arrive just ahead of their ether supply. Move quickly to thin out each squad before its members receive the benefits of enhanced ether. Even after an ether cache appears, stay focused on enemy units. Clear the area, destroy the cache from a safe distance, and prepare for the next target to appear.

After you destroy the first ether cache, a Red Legion squad led by Commander Kraug joins the fray. If your Super Ability is charged, consider activating it now. Otherwise, make good use of available cover. The second-story enclosures are especially useful, but don’t stay in any one place for too long.

Once you’ve destroyed all four ether caches, you must clear the area of all Fallen units. This includes a Dusk Captain named Maliszan. Take a moment to make sure you’ve dealt with any weaker enemies still in the area, then turn your attention toward Maliszan.

The combination of enhanced ether, heavy armor, and a quick-charging Arc Shield makes Maliszan an extremely durable opponent. Even so, the same basic strategies for battling a Fallen Captain still apply. Use an Arc-based weapon or Ability to deplete the Dusk Captain’s shield, then follow up with your most powerful attacks.

Clear the area of all remaining enemies to complete the mission and unlock the next step of the World Quest.

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