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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Director › European Dead Zone

The Sludge

Sector Notes:

Adventure: Getting Your Hands Dirty

Adventure: Taken to Extremes

Lost Sectors: 3

Enemy Clusters: Cabal: 6

Enemy Chests: Available

Landing Zone: Available

Material Nodes: Available

Patrol Beacons: 8

Public Event (Full): 2

Public Event (Secret): 6

Region Chests: 3

Scannable Objects: 3

A river winds from east to west along the northern part of this old saw mill facility. It is now a cluster of rotting and rusting buildings, with a small contingent of Cabal forces attempting to battle intermittent attacks from Fallen, Taken, and Guardians. This offers a Landing Zone, entrances to three Lost Sectors, and a variety of Public Events (both Full and Secret). It also grants access deeper into the EDZ, toward the Gulch (to the west), and back to Outskirts (to the south). Note the secondary waterfall and stream (north), leading to a strange location known as the Dark Forest.

Areas of Interest

Road to The Gulch (West)

If you’re just passing through between Outskirts and the Gulch, the western overpass and River provide access in a north loop toward the Gulch.

Road to Outskirts (South)

This is likely to be the first entrance you come through when exploring the Sludge. Note the small clusters of Cabal forces in the vicinity. Head southeast, along a winding river and road back to Outskirts.

East Yard

This expansive open area has rusting buildings to the northwest, north, and along the eastern perimeter. The main building ahead has a covered thoroughfare, allowing quick access down to the River. Note that the overgrown structure has a Region Chest nestled up in some rotting rafters. Along the eastern side is a Lost Sector and other warehouse openings you can hide in during Public Events, or as you clear out nearby Cabal forces.

Central Gully

This offers a straight shot to and from the River, and there’s almost always enemy activity here, even if a Public Event isn’t underway. West is a small rusting facility centrally located, with a small rail yard on the western side and a Lost Sector to explore. East of the gully is another rail yard, and both have Cabal forces.

North River

A low expanse of shallow water, with a Lost Sector to the northwest, various small caves, the entrance to the Dark Forest, and a waterfall around the Landing Zone with a Hidden Chest. Along the south side of the River is a cliff you can jump up and down when maneuvering to and from the buildings.

Lost Sectors

Hallowed Grove

Enter the cave to the northeast of the River, and work your way through a grotto and into a once-idyllic sunlit glade, now teeming with Taken. Ascend to the upper pool, where you’ll face a Taken Captain and his minions.

Cavern of Souls

Head down below the central derelict structure (guarded by a small band of Cabal) into a rocky passageway that eventually leads to an oval-shaped cavern. Masses of Taken are active here, drawn by a Taken Minotaur Sub-Boss.

Shaft 13

Navigate past some Cabal on the eastern warehouse perimeter, then negotiate some corrugated metal corridors, and you’ll discover a hidden mine quarry with Fallen foes to battle. Grab the loot once you’ve slain the Fallen Captain situated here.

Lost Sectors: The Sludge

No. Guide Name Sub-Boss Reward

1

Hallowed Grove

Taken Captain

Boss Chest

2

Cavern of Souls

Taken Minotaur

Boss Chest

3

Shaft 13

Fallen Captain

Boss Chest

Adventures

Getting Your Hands Dirty

Accessed along the steep riverbank, below the rusting cylinder tank.

Taken to Extremes

Accessed just inside one of the warehouse doors, on the eastern perimeter.

Enemy Clusters

Cabal

A few Legionaries and Psions are getting their feet wet close to the Lost Sector entrance in the northeast River area.

Cabal

Expect a Centurion and periodically other Cabal foes in front of the waterfall north of the River, by the Forest entrance.

Cabal

Expect Psions, Legionaries, Phalanxes, and a Centurion (on the western rail yard side). These forces are on either side of the building. The ones on the east side guard a Lost Sector.

Cabal

A Centurion and his Psion and Legionary underlings are guarding a rusting train yard just east of the central gully.

Cabal

A small band of Psions and Legionaries, with possible Phalanx reinforcements, mooch about near some rusting containers.

Cabal

Psions and Legionaries are your main concern in the vicinity of the third Lost Sector entrance.

Landing Zone

The Sludge

Drop in from Orbit and land in the northeastern corner of this Sector, close to the River and a small camp by a waterfall.

Patrols

The Sludge (8)

These scattered beacons aren’t all available at one time. Each allows you to start a short, random Patrol.

Public Events

Public Events (Full)

Glimmer Extraction: This involves destroying three of the four Fallen extraction sites (1A, 1B, 1C, and 1D) dotted around the map.

Taken Blight: This involves removing Taken forces and three Blight locations (2A, 2B, and 2C) throughout the map.

Event Number Event Type Target Other Enemies Reward

1

Glimmer Extraction

Fallen Extractors

Fallen forces

Glimmer, Boss Chest

2

Taken Blight

Blight locations

Taken forces

Boss Chest

Public Events (Secret)

High-Value Targets: These four foes are easy to spot (they have yellow-orange health bars). The HVT#3 is hidden away inside a cave by the River. The Pike Gang event is easily concluded.

Skirmish: This is a protracted battle in the area shown on the guide map. It involves Cabal and Taken forces battling each other, and almost every enemy type makes an appearance! Expect a great deal of fighting here, and note that the Skirmish area extends to the cliff on the east side of the gully.

Event Number Event Type Target Other Enemies Reward

1

High-Value Target

Cabal Centurion

None

Boss Chest

2

High-Value Target

Fallen Captain

None

Boss Chest

3

HVT (Tactician)

Fallen Captain

Shanks

Boss Chest

4

High-Value Target

Cabal Centurion

None

Boss Chest

5

Pike Gang

Four Dreg Pike Riders (around the main road)

Any Pikes you didn’t destroy

—

6

Skirmish

Fallen and Cabal dropships (Caution! High-ranking foes!)

—

Random Loot

Region Chests

Region Chest 1

By a crate in the southwest perimeter wall: head down an interior waterlogged ramp to reach it.

Region Chest 2

Leap to the raised camp near the LZ, in the far northeast corner, and investigate behind the waterfall.

Region Chest 3

Explore the interior of the derelict factory building; check the narrow passage overgrown with plant life. The chest is on the upper rafters.

Scannable Objects

What’s blue and behind a tree? This glowing Shard splinter.
Tucked away below a series of structural pillars, in the rubble.
Clamped to a warehouse wall. That is all.

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