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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Crucible › The Fortress

Locations and Match Types

Shore

Shore is a large exterior location that typically serves as a team starting area. The terrain offers some natural cover, but this location features an open layout suitable for large-scale skirmishes.

Tower

Key Location: Tower

During Control matches, Tower contains one of the map’s two Power Ammo spawn points.

Nestled between two sizable battlegrounds, Tower is a small but significant part of a major movement lane. A nearby rock formation obstructs the view into Shore, but this open structure features an excellent line of sight through Rocks and Crash, particularly if you jump up to the ledge above the main passage.

During games of Control, Tower also serves as a Power Ammo spawn point.

Ketch

Key Location: Ketch

During Control matches, Ketch contains Capture Point A. In Countdown, it holds one of the map’s two charges.

While Ketch is contained within a large piece of wreckage, the interior space is relatively compact. This makeshift structure features three points of entry, one of which is fitted with an automated door. This location provides some nice cover options and a decent view of the surrounding areas.

In most cases, you’ll find that Ketch is a strategically important location. During games of Control, it contains Capture Point A; in Countdown, one of the map’s charges appears within this enclosure.

Crash

Key Location: Crash

During games of Supremacy, Crash serves as one of the map’s three Power Ammo spawn points. In Countdown, this location is one of only two sources of Power Ammo.

Crash is a fairly large exterior area. Much of this location is tucked between sizable rock formations, but a good portion of Crash stands as one of the map’s most lethal sniping lanes. This heavily traveled area also serves as a source of Power Ammo during games of Supremacy or Countdown.

Meadow

Placed along the perimeter of the map, Meadow is most often used as a flanking route between Cave and Crash. It’s one of the map’s smaller exterior spaces and offers very little cover, but it does make for a useful vantage point.

Cave

Cave consists of a few cover options within an otherwise empty enclosure. It has five points of entry, divided among three adjacent areas. It tends to see a lot of foot traffic over the course of a match, making Cave a fairly good spot to go looking for trouble.

Grotto

Key Location: Grotto

During Control matches, Grotto contains Capture Point C.

Grotto is a large but relatively narrow location that stretches from the border of Rocks clear to the edge of the map. It features some nice bits of natural cover, but multiple points of entry make it a difficult area to hold.

In most match types, Grotto serves as a team starting area. During games of Control, it also contains one of the map’s three Capture Points.

Rocks

Key Location: Rocks

During Supremacy matches, Rocks serves as one of the map’s three sources of Power Ammo.

Located at the center of the map, Rocks tends to be a heavily used intersection. It’s too large to be considered a chokepoint, but this location is part of a fairly effective sniping lane. During games of Supremacy, Rocks also contains a Power Ammo spawn point.

Passage

The appropriately named Passage is a narrow path connecting Castle’s interior space to Rocks. It’s a useful flanking route and—thanks to a right angle that limits line of sight—a handy place to fall back and recover during hectic firefights. Like any tight space, Passage is a great place to ambush overeager pursuers.

Castle

Key Location: Castle

In games of Supremacy, Castle contains one of the map’s three Power Ammo spawn points. In Control, it holds Capture Point B. During Countdown, it contains both a charge and a Power Ammo spawn point.

Castle is a strategically important location in all match types, so it tends to be a hotly contested area. The main structure’s walls provide decent cover, but points of entry are arranged in such a way that coordinated assaults can be difficult to repel.

When it’s not hosting heated firefights, Castle serves as a useful vantage point. It offers a particularly good view of Shore, but a well-positioned sniper can pick off targets approaching from Rocks or Falls.

Dungeon

Located between Castle and Falls, Dungeon is a small distinct area unlike anything else on the map. It’s a useful flanking route and one of the map’s best settings for short-range combat.

Falls

Key Location: Falls

During games of Control, Falls features one of the map’s two Power Ammo spawn points.

Falls is a fairly large location. While it does feature a very effective sniping lane, the combination of uneven terrain and natural cover makes it somewhat easy to break line of sight during long-range gun battles. Still, it tends to see a lot of foot traffic, and it serves as a source of Power Ammo during games of Control.

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