Io
Enemies Encountered
- Vex: Goblins, Hobgoblins, Minotaurs
- Taken: Wizards, Psions, Phalanxes, Centurions
Objectives
- Locate the Warmind Vault (continued).
- Use the Warmind network to scan the Almighty.
Return to the Drill Site
Super: Optional
Grenades: Optional
The drill is now active! Unfortunately, so are the Vex, and incoming groups of Goblins and Minotaurs are teleporting onto the surface of the drill site. If you want to waylay your progress considerably, feel free to engage them. A better plan is to locate the drill control cabin, which is on the opposite side of the drill site arena as you emerge from the bunker, and jump across to it. Here, you’re greeted by a couple of Vex Hobgoblins and a Minotaur; nothing you can’t handle. Remove these immediate threats, then access the drill control terminal and lift the drill.
By now, expect around 12 or more Vex Goblins and a Minotaur or two to congregate on the dirt road below the cabin. You can remove or ignore them, but it’s better to run. Taken hordes are also starting to arrive, and the battle becomes prolonged and unnecessary if you stay here. Avoid the Taken Wizards, Taken Psions, Taken Phalanxes, and Taken Centurions, and head to the central hole where the massive drill was raised from. Stop at the edge, and jump to the upper side tunnel with the metal surrounding it. Dropping straight down or to a lower tunnel results in death.