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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Curse of Osiris › Campaign and Strikes

Tree of Probabilities (Campaign and Strike)

Recommended Power
  • Campaign: 220+
  • Strike: 140+
  • Heroic/Nightfall: 270+

Osiris needs your assistance in destroying Cabal caught in a recursive loop within the Infinite Forest.

Campaign and Strike Comparison

This section covers the Campaign and Strike versions of this mission. This mission can be replayed in the form of a Strike within the Strike playlists, or as a Meditation obtained from Ikora Rey at the Tower. The campaign version of this mission features a more manageable single-player experience. During the campaign, the enemies will all be Cabal, aside from enemies within the Infinite Forest. In Strike variants, you will experience greater challenges and varied enemies at each encounter. We’ve combined the Campaign version and the Strike version here to provide a base.

Objectives
  • Approach the Infinite Forest gateway
Enemies Encountered
  • Expect Infinite Potentialities within the Infinite Forest
  • Cabal: Legionaries, Phalanx, Scorpius, Honored Colossus

Infinite Forest Entrance

Super: Optional (one player)

Grenades: Optional (one player)

There’s a plethora of Cabal Legionararies jet packing about. Shut them down. A few Phalanx soldiers will activate their shields,  shoot the middle of the shields to power them down. Bore through the meandering enemies surrounding the Vex arena. Once these are dealt with, there’s a Scorpius on either side of the arena perched upon a pillar. Quickly dismantle the Scorpius units with bullets. Legionaries will intercept Guardians along the way to the steps of the Infinite Forest gateway. Positioned directly at the gateway entrance are more Scorpius units to dismantle, accompanied by an Honored Colossus. The Colossus will have a few more Legionaires and Phalanx units to send into oily obliteration. Once these are all dealt with, the Cabal cage field will drop.

Campaign

Gates are unlocked during the campaign.

Infinite Forest

Fields of Glass

Objectives
  • Track the Cabal
Enemies Encountered
  • VEX, CABAL, HIVE, TAKEN, FALLEN: Infinite variations of all known enemies of the Vanguard

Super: Recommended (all players)

Grenades: AoE-based grenades recommended (all players)

Variations: Infinite

Each area is different, so you may wish to change weapons on the fly. For more, see our Infinite Forest section. Once you’ve successfully made it out of the Infinite Forest, you arrive at the Simulant Present.

Simulant Present

Fields of Glass

Objectives
  • Eliminate hostiles
  • Mount up and move quickly
  • Find the Cabal leader
  • Find the map of the Infinite Forest
  • Defeat Valus Thuun
Enemies Encountered
  • Vex: Cyclopes, Hobgoblins, Goblins, Minotaurs, Harpies
  • Cabal: Legionaries, Psions, Colossus
  • BOSS: Valus Thuun

Eliminate the Enemies

Super: Optional (one player)

Grenades: Optional (one players)

Campaign

Cabal are the default enemies you face during the campaign. However, there may also be a Vex variant during Strikes.

There are a lot of initial enemies. They need to be eliminated. There are plenty of Vex structures to use for cover. There are the usual clusters of enemies. Once these are destroyed, head to the waypoint on the large ramp.

Mount Up and Move Quickly

Super: Optional (one player)

Grenades: Optional (one player)

Get on your Sparrow in order to cross the gap to the circular area. If you are so inclined, you can hop off to kill some Cabal and Vex for kicks, or you can drive by all of that.

Heading into the Vex tube pathway can be perilous. If you're undaunted, drive up the upper pathways and dodge lasers of death. Don’t let Amanda Holliday see this place. We wouldn’t want to give her any ideas now, would we?

Vex Construct Pathway

Super: Optional (all players)

Grenades: Optional (all players)

Campaign

Cabal are the enemy in this area during the Campaign. They have comparable troops located in the below-mentioned locations ie. a Psion may be up in elevated positions while Legionaries, Incendiors, and Gladiators will block the footpath.

Varied Vex are blocking the pathway. These are of little consequence and should be easy to demolish. After the first few Goblins are two Hobgoblins– one low and one high on a block. Take these down before pressing the Harpies. There’s more than enough point–to–point cover. Groupings are so close together that guns with Dragonfly perks or even just an Auto Rifle are going to eat through the throngs of Vex. Prioritize Hobgoblins for an easier go of it. One fun thing to do here would be to shove Vex off the pathway using Tractor Cannon. You may want to hold onto grenades and Supers for the next part.

Defeat Valus Thuun CQC 1

Super: Recommended (one player)

Grenades: Recommended (one player)

Boss Weak Spot: Helmet, Jetpack

What an entrance! Wipe out the initial Legionaries, then jump down to face Thuun. Thuun has several attacks: Ground Pound, Flying Ground Pound, slug rounds, and high-impact kinetic blasts. Keep an eye out– he uses Ground Pound if a Guardian gets too close (if he’s not already commited to another type of attack). If you see him cock back his fist, it’s time to deliver a staggering blow quickly: use a Sword’s Guard or run. Guardians should fire on him if another Guardian is distracting him.

After a bit of time passes, more Legionaries come to reinforce Thuun. At this point Guardians have some solid cover to take these out. Once a good number of them are down, refocus on Thuun while picking off a couple more.

After a few moments, Psion snipers join. Don’t give them the chance to do damage. Take the Psions out before anything else.

Defeat Valus Thuun CQC 2

Thuul makes his escape to the next area while the Vex have returned, and with lasers. Take out the remaining Vex and Cabal, then move to the next area.

Open–Air Arena

Super: Recommended (all players)

Grenades: Recommended (all players)

It's easy to die in this next area if Thuun lands any punch that sends Guardians flying into the walls; and in this area Thuun begins to use his Flying Ground Pound, so keep a close eye on him. Additional enemies can flood the area quickly. Keep sharp and clear them out wholesale with grenades, Supers, etc. It’s best to clear these enemies when Thuun is well away from you, and with cover between you and him. One good roaming super can clear a lot of the enemies.

Sniping Psions will show up on the upper tier area. It’s best to have someone kill them off quickly, so everyone can focus on Thuun.

Open–Air Arena pt. 2

Super: Optional (one player)

Grenades: Optional (one player)

Thuun will depart the area. You are still in the same area, except a lot of new lasers have shown up. Get to the upper area to take out the Vex. Once the Minotaur is defeated, you can leave the area as well.

Pass through to the next area. Jump past the floating platforms and into the third large area.

Defeat Valus Thuun

Super: Recommended (all players)

Grenades: Recommended (all players)

Before you do anything else, defeat the Legionaries. Do not get between Thuun and the ledge. Try to keep your back to the while in case Thuun lands a hit that may launch you. If you aren’t paying attention, Thuun will punch you off the side. We recommend equipping a Sword to cancel the momentum mid-air. You can also use a Super to save yourself to cancel any of Thuuls knockback attacks.

Lasers activate fairly soon, so be aware of your surroundings. The lasers will not damage a Guardian while they are yellow, but once they’re fully red they can cause damage. Lasers will change position intermittently.

Keep track of Thuun and keep your back to a wall while doing damage. Keep moving then unload everything you have on Thuun, they should bring him down fairly quickly in this last area, (provided he doesn’t toss players off the platform). If you're killing Thuun during the Strike playlist, a chest will drop in the center of the platform.

Campaign

Once Thuun is defeated, proceed further in to scan the Tree of Probabilities. Upon completion, you’ll be awarded an illuminated engram.

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