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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Weapons

Exotic Energy Weapons

Exotic Qualities

Offering qualities you won’t find anywhere else, Exotic weapons can change quite a bit about the way you perform in a firefight. Of course, they do have a few drawbacks: they’re extremely scarce, you can only equip one at a time, and (aside from the odd Weapon Ornament) they can’t be modified.

Coldheart

Weapon Type: Trace Rifle

Damage Type: Arc

Perks

Intrinsic

Cold Fusion: This weapon shoots a steady cold fusion-powered laser

Barrel

Extended Barrel: Weighty barrel extension. Increases range. Decreases handling speed.

Battery

Enhanced Battery: Strong battery life. Increases magazine size.

Trait

Longest Winter: Coldheart’s laser does exponentially more damage the longer it remains on a target.

Stock

Hand-Laid Stock: This weapon is optimized for recoil control. Increases stability.

Fighting Lion

Weapon Type: Grenade Launcher

Damage Type: Void

Perks

Intrinsic

Delayed Gratification: Grenade projectiles will bounce off surfaces. Hold [Fire] to fire, and release to detonate.

Launcher Barrel

Countermass: This weapon is weighted for vertical recoil. Greatly controls recoil. Increases stability. Increases handling speed.

Magazine

Implosion Rounds: Grenades travel faster and have a controlled explosion. Increases projectile speed. Greatly increases stability. Decreases blast radius.

Trait

Thin the Herd: Direct hits with this weapon do more damage to shielded enemy combatants. Rapid Kills against grenade-damaged enemies will refill the magazine.

Stock

Short-Action Stock: This weapon is especially easy to grip. Greatly increases handling speed.

Although Fighting Lion is a Grenade Launcher, it can only be equipped as an Energy weapon.

Graviton Lance

Weapon Type: Pulse Rifle

Damage Type: Void

Perks

Intrinsic

Black Hole: Third shot of a burst rips a hole through spacetime, doing high damage and recoil with no fall-off.

Barrel

Hammer-Forged Rifling: Durable ranged barrel. Increases range.

Magazine

Accurized Rounds: This weapon can fire longer distances. Increases range.

Trait

Cosmology: Kills with this weapon cause enemy targets to detonate.

Stock

Fitted Stock: This stock makes the weapon stable but heavy. Increases stability. Improves recoil direction. Slightly decreases handling speed.

Hard Light

Weapon Type: Auto Rifle

Damage Type: Arc/Solar/Void

Perks

Intrinsic

Volatile Light: Rounds fired from this weapon have no damage falloff, overpenetrate targets, and richochet off hard surfaces.

Barrel

Polygonal Rifling: Barrel optimized for recoil reduction. Increases stability.

Magazine

Alloy Magazine: Faster reloads when the magazine is empty.

Trait

(Variable) Arc Core/ Solar Core/ Void Core: Modifies this weapon’s damage type to Arc/ Solar/ Void.

Stock

Composite Stock: This weapon has a versatile dual-purpose stock. Slightly increases stability. Slightly increases handling speed.

Riskrunner

Weapon Type: Submachine Gun

Damage Type: Arc

Perks

Intrinsic

Arc Conductor: When taking Arc Damage, this weapon becomes more powerful and resists incoming Arc Damage. Kills extend the time in this overcharged state.

Barrel

Arrowhead Break: Lightly vented barrel. Greatly controls recoil. Increases handling speed.

Magazine

Extended Mag: This weapon has a greatly increased magazine size, but reloads much slower.

Trait

Superconductor: When Arc Conductor is active, shots fired have the chance to become chain lightning and return ammo.

Stock

Short-Action Stock: This weapon is especially easy to grip. Greatly increases handling speed.

Skyburner’s Oath

Weapon Type: Scout Rifle

Damage Type: Solar

Perks

Intrinsic

Slug Rifle: This weapon fires Solar slugs that get stronger when aiming down sights.

Barrel

Extended Barrel: Weighty barrel extension. Increases range. Decreases handling speed.

Magazine

Extended Mag: This weapon has a greatly increased magazine size, but reloads much slower.

Trait

For the Empire: This weapon is Full Auto, does extra damage to Cabal, and penetrates Phalanx Shields.

Stock

Short-Action Stock: This weapon is especially easy to grip. Greatly increases handling speed.

Sunshot

Weapon Type: Hand Cannon

Damage Type: Solar

Perks

Intrinsic

Sunburn: This weapon fires explosive roungs and highlights targets that take damage from Sunshot.

Barrel

Chambered Compensator: Stable barrel attachment. Increases stability. Improves recoil and direction. Slightly decreases handling speed.

Magazine

Accurized Rounds: This weapon can fire longer distances. Increases range.

Trait

Sun Blast: Targets killed with Sunshot explode in Solar energy.

Grip

Textured Grip:ofriction on this weapon’s grip is particularly strong. Greatly increases handling speed. Slightly decreases stability.

Intrinsic

Sunburn: This weapon fires explosive roungs and highlights targets that take damage from Sunshot.

Barrel

Chambered Compensator: Stable barrel attachment. Increases stability. Improves recoil and direction. Slightly decreases handling speed.

Magazine

Accurized Rounds: This weapon can fire longer distances. Increases range.

Trait

Sun Blast: Targets killed with Sunshot explode in Solar energy.

Grip

Textured Grip:ofriction on this weapon’s grip is particularly strong. Greatly increases handling speed. Slightly decreases stability.

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