Exotic Energy Weapons
Weapon Type: Trace Rifle
Damage Type: Arc
Perks
|
Intrinsic |
Cold Fusion: This weapon shoots a steady cold fusion-powered laser |
|
Barrel |
Extended Barrel: Weighty barrel extension. Increases range. Decreases handling speed. |
|
Battery |
Enhanced Battery: Strong battery life. Increases magazine size. |
|
Trait |
Longest Winter: Coldheart’s laser does exponentially more damage the longer it remains on a target. |
|
Stock |
Hand-Laid Stock: This weapon is optimized for recoil control. Increases stability. |
Fighting Lion

Weapon Type: Grenade Launcher
Damage Type: Void
Perks
|
Intrinsic |
Delayed Gratification: Grenade projectiles will bounce off surfaces. Hold [Fire] to fire, and release to detonate. |
|
Launcher Barrel |
Countermass: This weapon is weighted for vertical recoil. Greatly controls recoil. Increases stability. Increases handling speed. |
|
Magazine |
Implosion Rounds: Grenades travel faster and have a controlled explosion. Increases projectile speed. Greatly increases stability. Decreases blast radius. |
|
Trait |
Thin the Herd: Direct hits with this weapon do more damage to shielded enemy combatants. Rapid Kills against grenade-damaged enemies will refill the magazine. |
|
Stock |
Short-Action Stock: This weapon is especially easy to grip. Greatly increases handling speed. |
Although Fighting Lion is a Grenade Launcher, it can only be equipped as an Energy weapon.
Graviton Lance

Weapon Type: Pulse Rifle
Damage Type: Void
Perks
|
Intrinsic |
Black Hole: Third shot of a burst rips a hole through spacetime, doing high damage and recoil with no fall-off. |
|
Barrel |
Hammer-Forged Rifling: Durable ranged barrel. Increases range. |
|
Magazine |
Accurized Rounds: This weapon can fire longer distances. Increases range. |
|
Trait |
Cosmology: Kills with this weapon cause enemy targets to detonate. |
|
Stock |
Fitted Stock: This stock makes the weapon stable but heavy. Increases stability. Improves recoil direction. Slightly decreases handling speed. |
Hard Light

Weapon Type: Auto Rifle
Damage Type: Arc/Solar/Void
Perks
|
Intrinsic |
Volatile Light: Rounds fired from this weapon have no damage falloff, overpenetrate targets, and richochet off hard surfaces. |
|
Barrel |
Polygonal Rifling: Barrel optimized for recoil reduction. Increases stability. |
|
Magazine |
Alloy Magazine: Faster reloads when the magazine is empty. |
|
Trait |
(Variable) Arc Core/ Solar Core/ Void Core: Modifies this weapon’s damage type to Arc/ Solar/ Void. |
|
Stock |
Composite Stock: This weapon has a versatile dual-purpose stock. Slightly increases stability. Slightly increases handling speed. |
Riskrunner

Weapon Type: Submachine Gun
Damage Type: Arc
Perks
|
Intrinsic |
Arc Conductor: When taking Arc Damage, this weapon becomes more powerful and resists incoming Arc Damage. Kills extend the time in this overcharged state. |
|
Barrel |
Arrowhead Break: Lightly vented barrel. Greatly controls recoil. Increases handling speed. |
|
Magazine |
Extended Mag: This weapon has a greatly increased magazine size, but reloads much slower. |
|
Trait |
Superconductor: When Arc Conductor is active, shots fired have the chance to become chain lightning and return ammo. |
|
Stock |
Short-Action Stock: This weapon is especially easy to grip. Greatly increases handling speed. |
Skyburner’s Oath

Weapon Type: Scout Rifle
Damage Type: Solar
Perks
|
Intrinsic |
Slug Rifle: This weapon fires Solar slugs that get stronger when aiming down sights. |
|
Barrel |
Extended Barrel: Weighty barrel extension. Increases range. Decreases handling speed. |
|
Magazine |
Extended Mag: This weapon has a greatly increased magazine size, but reloads much slower. |
|
Trait |
For the Empire: This weapon is Full Auto, does extra damage to Cabal, and penetrates Phalanx Shields. |
|
Stock |
Short-Action Stock: This weapon is especially easy to grip. Greatly increases handling speed. |
Sunshot

Weapon Type: Hand Cannon
Damage Type: Solar
Perks
|
Intrinsic |
Sunburn: This weapon fires explosive roungs and highlights targets that take damage from Sunshot. |
|
Barrel |
Chambered Compensator: Stable barrel attachment. Increases stability. Improves recoil and direction. Slightly decreases handling speed. |
|
Magazine |
Accurized Rounds: This weapon can fire longer distances. Increases range. |
|
Trait |
Sun Blast: Targets killed with Sunshot explode in Solar energy. |
|
Grip |
Textured Grip:ofriction on this weapon’s grip is particularly strong. Greatly increases handling speed. Slightly decreases stability. |
|
Intrinsic |
Sunburn: This weapon fires explosive roungs and highlights targets that take damage from Sunshot. |
|
Barrel |
Chambered Compensator: Stable barrel attachment. Increases stability. Improves recoil and direction. Slightly decreases handling speed. |
|
Magazine |
Accurized Rounds: This weapon can fire longer distances. Increases range. |
|
Trait |
Sun Blast: Targets killed with Sunshot explode in Solar energy. |
|
Grip |
Textured Grip:ofriction on this weapon’s grip is particularly strong. Greatly increases handling speed. Slightly decreases stability. |
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