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Contents

  • Curse of Osiris
    • An Overview
      • Osiris Backstory
      • What’s New?
    • The Lighthouse
    • Infinite Forest
    • Campaign and Strikes
      • The Gateway
      • A Deadly Trial
      • Beyond Infinity
      • Deep Storage
      • Tree of Probabilities (Campaign and Strike)
      • Hijacked
      • A Garden World (Campaign and Strike)
      • Omega
    • Mercury Adventures
    • PVP
      • Radiant Cliffs
      • Pacifica
      • Wormhaven (PS4 Exclusive)
  • Field Manual
    • Introduction and Overview
    • Guardian Creation
    • Basic Actions
    • Guardian Abilities
    • Titan Abilities
    • Hunter Abilities
    • Warlock Abilities
    • Weaponry
    • Armor
    • Other Gear and Vehicles
    • Navigation
    • Progression
    • Grinding and Gear
  • Campaign
    • Overview
    • Homecoming
      • Overview
      • Tower Watch
      • Tower Hangar
      • Tower Plaza
      • Tower North
      • The Chosen
    • Adieu
      • Overview
      • Escaping the Last City
      • The Farm
    • Spark—Pt. 1
      • Overview
      • Quarantine Sector 236
      • Blackened Forest
    • Spark—Pt. 2
      • Overview
      • The Dark Forest
    • Hope
      • Overview
      • Sinking Docks
      • Siren’s Watch
    • Combustion
      • Overview
      • Salt Mines (1st Mission)
      • Salt Mines (2nd Mission)
      • Salt Mines (3rd Mission)
    • Riptide
      • Overview
      • The Rig
      • Tidal Anchor
    • Utopia
      • Overview
      • Access Terminal
      • Festering Halls
    • Looped
      • Overview
      • Artifact’s Edge
      • Hallows
      • Sunken Cavern
      • Well of Giants
    • Six
      • Overview
      • The Cistern and Pools of Luminance
      • Glade of Echoes
      • Exodus Black
    • Sacrilege
      • Overview
      • Terrabase Charon (1st Mission)
      • The Wraith Mines
      • Terrabase Charon (2nd Mission)
    • Fury
      • Overview
      • Giant’s Scar (1st Mission)
      • Excavation Site II
      • Giant’s Scar (2nd Mission)
      • Warmind VaultJYS-2
    • Payback
      • Overview
      • The Tunnels
      • Sunken Isles
    • Unbroken
      • Overview
      • Legion’s Hold
      • Legion’s Watch
    • Larceny
      • Overview
      • Legion’s Anchor
    • 1AU
      • Overview
      • Starboard Landing
      • Mineral Processing
      • Sunside (1st Mission)
      • Sunside (2nd Mission)
    • Chosen
      • Overview
      • Peregrine District
      • Systems Deck
      • Quarterdeck
  • Strikes
    • Overview
    • The Pyramidion
      • Overview
      • The Rupture (Entrance)
      • The Rupture
    • The Inverted Spire
      • Overview
      • The Cistern
      • The Anchor
      • Legion Drill Site
      • The Inverted Spire
    • Exodus Crash
      • Overview
      • Prodromus Down
      • Exodus Black
      • Glade of Echoes
      • EX-077 Command
    • The Arms Dealer
      • Overview
      • Legion’s Anchor
      • Sunken Isles
      • Legion’s Hold
      • Echion Vae
    • Savathun’s Song
      • Overview
      • Solarium
      • Arboretum
      • Chasm of Screams
  • Crucible
    • Overview
    • Match Types
    • Crucible Map Icons
    • The Dead Cliffs
      • Overview
      • Locations and Match Types
    • Endless Vale
      • Overview
      • Locations and Match Types
    • The Fortress
      • Overview
      • Locations and Match Types
    • Legion’s Gulch
      • Overview
      • Locations and Match Types
    • Altar of Flame
      • Overview
      • Locations and Match Types
    • Vostok
      • Overview
      • Locations and Match Types
    • Midtown
      • Overview
      • Locations and Match Types
    • Javelin-4
      • Overview
      • Locations and Match Types
  • Adventures
    • Overview
    • EDZ Adventures
      • A New Frontier
      • Calling Them Home
      • Poor Reception
      • A Frame Job
      • Dark Alliance
      • Reverse the Polarity
      • Getting Your Hands Dirty
      • Unsafe at Any Speed
      • Red Legion, Black Oil
      • No Safe Distance
      • Stop and Go
      • Anti-Anti-Air
      • Supply and Demand
    • Titan Adventures
      • Thief of Thieves
      • Bad Neighbors
      • Siren Song
      • Deathless
    • Nessus Adventures
      • Unbreakable
      • Ghost in the Machine
      • The Vex Trial
      • Release
      • A Tale of Two Confluxes
      • Assault of Black
      • Key to the Network
    • Io Adventures
      • Arecibo
      • Postmodern Prometheus
      • Unexpectred Guests
      • Cliffhanger
      • Road Rage
  • Lost Sectors
    • Overview
  • World Quests
    • Overview
    • EDZ World Quest: Enhance!
      • Mission 1: Odd Symptoms
      • Mission 2: Show and Intel
      • Mission 3: Differential Diagnosis
      • Mission 4: Experimental Treatment
    • Titan World Quest: Enemy of My Enemy
      • Mission 1: A Visit to Command
      • Mission 2: Data Requisition
      • Mission 3: Report to Sloane
      • Mission 4: Lighting the Dark
      • Mission 5: Chances and Choices
      • Mission 6: At Full Power
    • Nessus World Quest: The Exodus Black
      • Introduction
      • Mission 1: Speak to Failsafe
      • Mission 2: Uncovering the Past
      • Mission 3: The Captain
      • Mission 4: Talk to Failsafe
    • Io World Quest: King’s Shadow
      • Mission 1: The Hunt
      • Mission 2: The Conversion
      • Mission 3: Asher’s Theory
      • Mission 4: The Army
      • Mission 5: Trapped
  • Patrols
    • Overview
  • Public Events
    • Overview
    • Full Public Event Types (Eight Types, 34 Total)
    • Secret Public Event Types (10 Types, 93 Total)
    • Public Event Availability Chart
  • Challenges
    • Overview
  • Director
    • Introduction and Overview
    • European Dead Zone
      • EDZ Overview
      • EDZ: Initial Activities
      • EDZ: All Activities
      • The Farm
      • Sojourner’s Camp
      • Outskirts
      • Trostland
      • Salt Mines
      • Maevic Square
      • The Reservoir
      • The Sludge
      • The Dark Forest
      • Quarantine Sector 236: Blackened Forest
      • Winding Cove
      • The Gulch
      • The Tunnels
      • Firebase Hades
      • Sunken Isles
      • Legion’s Anchor
      • Legion’s Hold
      • Legion’s Watch
      • Echion Vae
    • Titan
      • Titan Overview
      • Titan: Activities
      • Sinking Docks
      • Siren’s Watch
      • The Rig
      • Tidal Anchor
      • Solarium
      • Festering Halls
      • Arboretum
      • Chasm of Screams
    • Nessus
      • Nessus Overview
      • Nessus: Activities
      • Artifact’s Edge
      • The Tangle
      • Chamber of Stone
      • The Mists
      • Well of Echoes
      • Watcher’s Grave
      • Chamber of Water
      • The Cistern
      • Pools of Luminance
      • Well of Flame
      • The Anchor
      • Excavation Site VII
      • The Inverted Spire
      • Hallows
      • Glade of Echoes
      • EX-077 Command
      • Sunken Cavern
      • Well of Giants
      • Exodus Black
      • Chamber of Sky
      • Prodromus Down
    • Io
      • Io Overview
      • Io: Activities
      • Lost Oasis
      • Spine Burrows
      • The Rupture
      • The Endless Gate
      • Pyramidion
      • Terrabase Charon
      • The Wraith Mines
      • Warmind Vault JYS-2
      • Giant’s Scar
      • Excavation Site II
    • The Tower
      • The Tower Overview
  • The Bestiary
    • Overview
    • Cabal: The Red Legion
    • Fallen
    • The Hive
    • The Vex
    • The Taken
  • Weapons
    • Overview
    • Kinetic and Energy Weapons
    • Power Weapons
    • Exotic Kinetic Weapons
    • Exotic Energy Weapons
    • Exotic Power Weapons
  • Armor
    • Overview
    • Titan Armor
    • Hunter Armor
    • Warlock Armor
  • Trophies and Achievements
    • Achievements List
  • PS4 Exclusive Content
    • Strike: Lake of Shadows
      • Overview
      • Trostland and Maevic Square
      • The Reservoir
    • Crucible: Retribution
      • Overview
      • Locations and Match Types

Destiny 2 Guide › Director › Nessus

The Cistern

Sector Notes:

Adventure: A Tale of Two Confluxes

Lost Sectors: 1

Enemy Clusters: Cabal: 2

Enemy Clusters: Fallen: 5

Enemy Chests: Available

Landing Zone: Available

Material Nodes: Available

Patrol Beacons: 9

Public Event (Full): 2

Public Event (Secret): 6

Region Chests: 3

Scannable Objects: 5

Perhaps the largest of all the Sectors on this planetoid, it’s one with numerous secrets to uncover. The Cistern features a vast expanse of Radiolarian Fluid, harmful to the touch and deadly if you ride your Sparrow over the waterfall to the south. Instead, search along the winding and open thoroughfare for a Lost Sector and entrance to the Well of Flame at the top of the large cylindrical tower that dominates the southwestern edge of the map. Even farther across the white void to the southwest is the entrance to the Anchor, a Sector you can’t fully explore unless a Strike is active. To the east are main exits to other major Sectors (northeast and southeast), as well as a wall slit to the Pools of Luminance (southeast). Come here for the Fallen and Cabal to cull, and stay for the Public Events.

Areas of Interest

Exit to The Tangle (Northeast)

If you want to simply maneuver from Sector to Sector, just travel south and then southeast from the Tangle to Glade of Echoes, or vice versa. The large, cube-like Vex architecture and top of the hill indicate this exit.

Northeast Junction

This marks the spot where the road continues north (to the Tangle), south (to Glade of Echoes), and west to the remainder of this Sector. Pike Gangs frequent this sloped area, as do Fallen foes.

Main Thoroughfare (East to West)

A long, raised, curved road bisects the two sections of the white lake, with a block-like Vex ruin on the southern side of the path. Note the Region Chest in the vicinity and the road into the northwest promontory.

Northwest Promontory

A circular spit of ground where the Cabal like to summon their injector rig. Cabal are here, and so are several low Vex ruins and a Region Chest.

White Lake (North)

Although your Sparrow can take you to the perimeter of this Sector, there’s little to find that’s north of the promontory.

Mighty Tree (West)

Use this huge red-leafed tree as a landmark as you enter from the main thoroughfare. The tree marks a Secret Public Event, as well as a Lost Sector. Two scannable objects are in the vicinity here.

Tower Pools

The base of the tower has a small squad of Cabal to cull, including Psions and Phalanxes. The area has obstacles and stepping stones, so watch your Sparrow maneuvers. Note the two scannable objects in the vicinity.

Well of Flame Entrance (Southwest)

After you navigate through the Cabal cluster and jump up the huge cube-like Vex architecture to the top of the “steps,” an opening inside this cylindrical tower allows access to the mysterious Well of Flame.

White Lake and Shore (South)

Although the Radiolarian Fluid is dangerous to the touch, you can ride a Sparrow (or Pike) across here with minimal harm. Investigate this shoreline for Fallen foes and a possible Public Event or two. To the south is a rushing waterfall into a white void; don’t head over the edge!

Overhang (East)

A partially covered perimeter section with a well-hidden Region Chest and two clusters of Fallen foes, including invisible Marauders and a Captain to the north. It is parallel to the main road just west of this area.

Pedestal Platforms (Southeast)

This is the Landing Zone for the Sector, where a group of Fallen is milling about. Normally, you’d head here for a possible Patrol beacon. During Strike: The Inverted Spire, though, this is where a series of floating platforms is summoned, leading westward to the Anchor Sector.

Exit to The Anchor (Southeast)

When the Strike: The Inverted Spire is active, an interaction with Vex technology allows you to reach a series of Vex cannons via some floating stepping stones at #11. During normal action, you can drive your Sparrow south from #9 to the corner section of the waterfall and reach a Vex cannon. Then, you propel yourself westward across the waterfall chasm to this ledge. The exit to the Anchor Sector is via another Vex cannon west of this position.

Entrance to Pools of Luminance (Southeast)

This slit in the perimeter wall (with a nearby scannable object you must climb to) allows access into the Pools of Luminance. This is fully accessed during Campaign Mission: Six.

Exit to Glade of Echoes

The far southeastern corner of this Sector features a cliff-top road leading eastward into the Glade of Echoes Sector.

Region Chests

Region Chest 1

Inside the shell of the Vex globe, in the circular promontory.

Region Chest 2

High atop the Vex structure along the main thoroughfare.

Region Chest 3

Tucked in a high alcove along the sloped overhang.

Lost Sectors

The Conflux

Enter this Lost Sector under the large tree on the western side of the Sector. Inside is a large Vex-built chamber hosting a group of Cabal to fight. Their leader is a Sub-Boss Centurion.

The Cistern

Guide NameSub-BossReward

1

The Conflux

Cabal Centurion

Boss Chest

Adventures

A Tale of Two Confluxes

The marker is on the side of the main thoroughfare, centrally located.

Landing Zone

The Cistern LZ

Drop in on a group of Fallen in the southeastern part of this Sector, close to the exit to Glade of Echoes.

Patrols

The Cistern (9)

There are up to nine Patrol beacons in this Sector. Return here again to access additional beacons.

Public Events

Public Events (Full)

Glimmer Extraction: This involves destroying three Fallen extraction sites (1A, 1B, and 1C) dotted around the map.

Injection Rig: This lands at the point shown on the map in the large circular promontory (northwest). Expect a hard fight with a Sub-Boss Psion to defeat multiple times, Gladiators toward the end of the battle, and a Centurion (in addition to normal Cabal forces) during the last wave.

Event NumberEvent TypeTargetOther EnemiesReward

1

Glimmer Extraction

Fallen Extractors

Fallen forces

Glimmer, Boss Chest

2

Injection Rig

Psion Sub-Boss

Cabal forces

Boss Chest

Public Events (Secret)

HVT #1 and #2: A Cabal Centurion or a Vex Storm Minotaur appears at one of the eight indicated points (1A, 1B, 1C, 1D, 1E, 1F, 1G, or 1H).

Pike Gangs: These events are both easily concluded. They each start and finish at the indicated route points.

Launchers: Defeat the Vex Hobgoblins at each of the indicated cannon positions. Remove threats at 5A, then leap through the cannon to reach 5B, and continue to 5C. Then, mow down the Vex Minotaurs as you work your way around 5A, 5B, and 5C once more (using the cannons each time). Defeat all foes around the cannons before they disappear to claim each chest.

Skirmish: Not shown on the map, this Fallen versus Cabal skirmish is lengthy and features tough targets from both groups.

Event NumberEvent TypeTargetOther EnemiesReward

1*

High-Value Target

Cabal Centurion

None

Boss Chest

1*

High-Value Target

Vex Storm Minotaur

None

Boss Chest

3

Pike Gang

Three to four Dreg Pike Riders (along the main road)

Any Pikes you didn’t destroy

—

4

Pike Gang

Three to four Dreg Pike Riders (along the main road)

Any Pikes you didn’t destroy

—

5

Launchers

Three cannons

Hobgoblins and Minotaurs

Boss Chest (x3)

6

Skirmish

Fallen versus Cabal

High-ranking targets

—

(* Both High-Value Targets appear in one of the same locations across this map)

Enemy Clusters

Cabal

The circular promontory north of the main thoroughfare houses Legionaries, Phalanxes, and Incendiors when there’s not a Full Event active.

Cabal

The shallow pool and ramparts below the Well of Flame tower have Legionaries, Phalanxes, Incendiors, and sniping Psions.

Fallen

The large, white blocks by the main road junction have Dregs and Vandals for you to worry about.

Fallen

A Captain and some stealthy Marauders are hiding in the northern part of the overhang on the eastern perimeter.

Fallen

Expect Vandals, Shanks, and Dregs at the southern end of the overhang on the eastern perimeter.

Fallen

The shoreline of the southern white lake features Shanks, Dregs, and a Servitor.

Fallen

Led by a Captain, Vandals, Shanks, and Dregs have invaded the Landing Zone.

Scannable Objects

Something sharp is sticking out of this Vex ruin. It’s near the big tree.
What’s red and monitors Vex architecture? This lore item.
Shimmering white; an archaic Vex pedestal, “well” hidden.
A spear on the edge of a great Radiolarian Fluid lake.
Horizontal energy beam atop a “luminous” entrance.

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